283:
325:'s decision to enter the fray or not. Tactical nuclear weapons and chemical weapons are available to both sides but their use often carried heavy image penalties and could initiate an escalation. In the end, either the player or the Soviets surrender, based on how much land and combat-ready forces remain.
32:
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for being imbalanced in favor of the Warsaw Pact, but concluded that the game was one of the first combat games to take advantage of computer power, resulting in a "superb strategic simulation". A 1992 survey in the magazine of wargames with modern settings gave the game three stars out of five, and
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takes place in real-time, with one second of time representing 5 minutes passing in the game. It also has various unit types including armor, infantry, armored infantry (mostly for reconnaissance), airborne troops, air force and helicopters. The latter are useful for attacking Soviet units that are
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land armies, while the computer controls the
Soviets, and must repel the invasion by deploying his forces geographically and choosing their offensive or defensive roles. As the battle progresses, both operational and political factors influence the outcome. NATO may lose or win back cities and
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from the Soviet side of the map. Another major change is the hidden movement system, which only displays Soviet units that are visible to the allied units. Air forces can be used for air superiority, ground attack or as a reconnaissance force to help reveal the hidden Soviet forces.
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The game has a variety of scenarios, each one larger than the last. The first is simply a limited encounter on the front, while the next include a counterattack around the
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onslaught by countercharging head-on, buying time for space awaiting a diplomatic solution, or mounting a counteroffensive.
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attack. The goal is to slow their advance and inflict casualties, hoping to force a diplomatic end to the war before
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territory; according to the scenario chosen the player had the option to decide to stave off the
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in the way the map is displayed and various orders are given to the units, but
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The game's interface has strong similarities to the seminal
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506:"War In Our Time / A Survey Of Wargames From 1950-2000"
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The same game engine was also used as the basis for
301:isolated or surrounded, which protects them from
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224:forces in Europe as they respond to a massive
558:can be played for free in the browser at the
270:. The player is given operational control of
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635:Video games developed in the United States
458:. Vol. 4, no. 1. pp. 26, 45
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30:
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447:
353:
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343:a 1994 survey gave it two-plus stars.
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213:were released the following year.
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656:
630:Video games designed by Sid Meier
520:
381:"Full text of MicroProse Catalog"
286:Gameplay screenshot (Atari 8-bit)
216:The player takes the role of the
504:Brooks, M. Evan (January 1994).
640:Video games set in East Germany
479:"The Modern Games: 1950 - 2000"
448:Bausman, Mark (February 1984).
610:Real-time strategy video games
417:
373:
1:
477:Brooks, M. Evan (June 1992).
346:
328:
7:
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10:
661:
585:Atari 8-bit computer games
645:World War III video games
615:Single-player video games
201:and published in 1983 by
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36:Cover art by David Martin
29:
24:
450:"NATO Commander: Review"
259:The scenario involves a
218:Supreme Allied Commander
321:'s mobilization or the
303:surface-to-air missiles
287:
248:Decision in the Desert
510:Computer Gaming World
483:Computer Gaming World
455:Computer Gaming World
335:Computer Gaming World
285:
199:Atari 8-bit computers
620:Strategy video games
590:Cold War video games
512:. pp. 194–212.
338:in 1984 criticized
317:axis, awaiting the
237:Conflict in Vietnam
191:strategy video game
595:Commodore 64 games
288:
167:Real-time strategy
242:Crusade in Europe
182:
181:
652:
600:MicroProse games
575:1983 video games
560:Internet Archive
514:
513:
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433:. Archived from
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76:
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34:
22:
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625:U.S. Gold games
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205:. Ports to the
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19:1983 video game
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16:1983 video game
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555:NATO Commander
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547:NATO Commander
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542:at Atari Mania
539:NATO Commander
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528:NATO Commander
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521:External links
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437:on 2014-01-01.
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408:NATO Commander
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364:NATO Commander
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340:NATO Commander
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25:NATO Commander
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485:. p. 120
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293:Eastern Front
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100:Programmer(s)
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487:. Retrieved
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460:. Retrieved
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435:the original
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323:Italian Army
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268:West Germany
266:invasion of
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232:is overrun.
230:West Germany
215:
211:Commodore 64
193:designed by
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139:Commodore 64
116:
110:
104:
55:Publisher(s)
43:Developer(s)
550:at Lemon 64
489:24 November
385:archive.org
319:French Army
277:Warsaw Pact
226:Warsaw Pact
131:Atari 8-bit
126:Platform(s)
114:Jim Synoski
88:Designer(s)
569:Categories
347:References
203:MicroProse
156:Apple, C64
68:MicroProse
48:MicroProse
533:MobyGames
413:MobyGames
329:Reception
195:Sid Meier
117:Commodore
108:Sid Meier
93:Sid Meier
78:U.S. Gold
369:GameFAQs
311:Hannover
261:Cold War
255:Gameplay
207:Apple II
162:Genre(s)
135:Apple II
120:Al Duffy
430:AllGame
387:. 1986.
315:Hamburg
173:Mode(s)
145:Release
462:21 May
264:Soviet
209:, and
189:is a
154:1984:
151:Atari
149:1983:
111:Apple
105:Atari
605:NATO
491:2013
464:2016
272:NATO
245:and
222:NATO
197:for
531:at
411:at
367:at
220:of
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508:.
481:.
452:.
427:.
393:^
383:.
355:^
251:.
239:,
137:,
133:,
73:EU
64:NA
493:.
466:.
313:-
75::
66::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.