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NATO Commander

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283: 325:'s decision to enter the fray or not. Tactical nuclear weapons and chemical weapons are available to both sides but their use often carried heavy image penalties and could initiate an escalation. In the end, either the player or the Soviets surrender, based on how much land and combat-ready forces remain. 32: 342:
for being imbalanced in favor of the Warsaw Pact, but concluded that the game was one of the first combat games to take advantage of computer power, resulting in a "superb strategic simulation". A 1992 survey in the magazine of wargames with modern settings gave the game three stars out of five, and
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takes place in real-time, with one second of time representing 5 minutes passing in the game. It also has various unit types including armor, infantry, armored infantry (mostly for reconnaissance), airborne troops, air force and helicopters. The latter are useful for attacking Soviet units that are
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land armies, while the computer controls the Soviets, and must repel the invasion by deploying his forces geographically and choosing their offensive or defensive roles. As the battle progresses, both operational and political factors influence the outcome. NATO may lose or win back cities and
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from the Soviet side of the map. Another major change is the hidden movement system, which only displays Soviet units that are visible to the allied units. Air forces can be used for air superiority, ground attack or as a reconnaissance force to help reveal the hidden Soviet forces.
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The game has a variety of scenarios, each one larger than the last. The first is simply a limited encounter on the front, while the next include a counterattack around the
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onslaught by countercharging head-on, buying time for space awaiting a diplomatic solution, or mounting a counteroffensive.
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attack. The goal is to slow their advance and inflict casualties, hoping to force a diplomatic end to the war before
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territory; according to the scenario chosen the player had the option to decide to stave off the
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in the way the map is displayed and various orders are given to the units, but
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The game's interface has strong similarities to the seminal
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The same game engine was also used as the basis for
301:isolated or surrounded, which protects them from 566: 476: 224:forces in Europe as they respond to a massive 558:can be played for free in the browser at the 270:. The player is given operational control of 441: 497: 470: 402: 400: 398: 396: 394: 635:Video games developed in the United States 458:. Vol. 4, no. 1. pp. 26, 45 358: 356: 30: 391: 281: 447: 353: 567: 503: 343:a 1994 survey gave it two-plus stars. 13: 213:were released the following year. 14: 656: 630:Video games designed by Sid Meier 520: 381:"Full text of MicroProse Catalog" 286:Gameplay screenshot (Atari 8-bit) 216:The player takes the role of the 504:Brooks, M. Evan (January 1994). 640:Video games set in East Germany 479:"The Modern Games: 1950 - 2000" 448:Bausman, Mark (February 1984). 610:Real-time strategy video games 417: 373: 1: 477:Brooks, M. Evan (June 1992). 346: 328: 7: 254: 10: 661: 585:Atari 8-bit computer games 645:World War III video games 615:Single-player video games 201:and published in 1983 by 172: 160: 144: 124: 98: 86: 53: 41: 36:Cover art by David Martin 29: 24: 450:"NATO Commander: Review" 259:The scenario involves a 218:Supreme Allied Commander 321:'s mobilization or the 303:surface-to-air missiles 287: 248:Decision in the Desert 510:Computer Gaming World 483:Computer Gaming World 455:Computer Gaming World 335:Computer Gaming World 285: 199:Atari 8-bit computers 620:Strategy video games 590:Cold War video games 512:. pp. 194–212. 338:in 1984 criticized 317:axis, awaiting the 237:Conflict in Vietnam 191:strategy video game 595:Commodore 64 games 288: 167:Real-time strategy 242:Crusade in Europe 182: 181: 652: 600:MicroProse games 575:1983 video games 560:Internet Archive 514: 513: 501: 495: 494: 492: 490: 474: 468: 467: 465: 463: 445: 439: 438: 433:. Archived from 425:"NATO Commander" 421: 415: 404: 389: 388: 377: 371: 360: 76: 67: 34: 22: 21: 660: 659: 655: 654: 653: 651: 650: 649: 625:U.S. Gold games 565: 564: 523: 518: 517: 502: 498: 488: 486: 475: 471: 461: 459: 446: 442: 423: 422: 418: 405: 392: 379: 378: 374: 361: 354: 349: 331: 257: 205:. Ports to the 152: 119: 115: 113: 109: 107: 82: 71: 62: 37: 20: 19:1983 video game 17: 16:1983 video game 12: 11: 5: 658: 648: 647: 642: 637: 632: 627: 622: 617: 612: 607: 602: 597: 592: 587: 582: 580:Apple II games 577: 563: 562: 555:NATO Commander 551: 547:NATO Commander 543: 542:at Atari Mania 539:NATO Commander 535: 528:NATO Commander 522: 521:External links 519: 516: 515: 496: 469: 440: 437:on 2014-01-01. 416: 408:NATO Commander 390: 372: 364:NATO Commander 351: 350: 348: 345: 340:NATO Commander 330: 327: 298:NATO Commander 256: 253: 186:NATO Commander 180: 179: 174: 170: 169: 164: 158: 157: 146: 142: 141: 128: 122: 121: 102: 96: 95: 90: 84: 83: 81: 80: 69: 59: 57: 51: 50: 45: 39: 38: 35: 27: 26: 25:NATO Commander 18: 15: 9: 6: 4: 3: 2: 657: 646: 643: 641: 638: 636: 633: 631: 628: 626: 623: 621: 618: 616: 613: 611: 608: 606: 603: 601: 598: 596: 593: 591: 588: 586: 583: 581: 578: 576: 573: 572: 570: 561: 557: 556: 552: 549: 548: 544: 541: 540: 536: 534: 530: 529: 525: 524: 511: 507: 500: 485:. p. 120 484: 480: 473: 457: 456: 451: 444: 436: 432: 431: 426: 420: 414: 410: 409: 403: 401: 399: 397: 395: 386: 382: 376: 370: 366: 365: 359: 357: 352: 344: 341: 337: 336: 326: 324: 320: 316: 312: 307: 304: 299: 295: 294: 293:Eastern Front 284: 280: 278: 273: 269: 265: 262: 252: 250: 249: 244: 243: 238: 233: 231: 227: 223: 219: 214: 212: 208: 204: 200: 196: 192: 188: 187: 178: 177:Single-player 175: 171: 168: 165: 163: 159: 155: 150: 147: 143: 140: 136: 132: 129: 127: 123: 118: 112: 106: 103: 101: 100:Programmer(s) 97: 94: 91: 89: 85: 79: 74: 70: 65: 61: 60: 58: 56: 52: 49: 46: 44: 40: 33: 28: 23: 554: 546: 538: 527: 509: 499: 487:. Retrieved 482: 472: 460:. Retrieved 453: 443: 435:the original 428: 419: 407: 384: 375: 363: 339: 333: 332: 323:Italian Army 308: 297: 291: 289: 268:West Germany 266:invasion of 258: 246: 240: 236: 234: 232:is overrun. 230:West Germany 215: 211:Commodore 64 193:designed by 185: 184: 183: 153: 148: 139:Commodore 64 116: 110: 104: 55:Publisher(s) 43:Developer(s) 550:at Lemon 64 489:24 November 385:archive.org 319:French Army 277:Warsaw Pact 226:Warsaw Pact 131:Atari 8-bit 126:Platform(s) 114:Jim Synoski 88:Designer(s) 569:Categories 347:References 203:MicroProse 156:Apple, C64 68:MicroProse 48:MicroProse 533:MobyGames 413:MobyGames 329:Reception 195:Sid Meier 117:Commodore 108:Sid Meier 93:Sid Meier 78:U.S. Gold 369:GameFAQs 311:Hannover 261:Cold War 255:Gameplay 207:Apple II 162:Genre(s) 135:Apple II 120:Al Duffy 430:AllGame 387:. 1986. 315:Hamburg 173:Mode(s) 145:Release 462:21 May 264:Soviet 209:, and 189:is a 154:1984: 151:Atari 149:1983: 111:Apple 105:Atari 605:NATO 491:2013 464:2016 272:NATO 245:and 222:NATO 197:for 531:at 411:at 367:at 220:of 571:: 508:. 481:. 452:. 427:. 393:^ 383:. 355:^ 251:. 239:, 137:, 133:, 73:EU 64:NA 493:. 466:. 313:- 75:: 66::

Index


Developer(s)
MicroProse
Publisher(s)
NA
EU
U.S. Gold
Designer(s)
Sid Meier
Programmer(s)
Platform(s)
Atari 8-bit
Apple II
Commodore 64
Genre(s)
Real-time strategy
Single-player
strategy video game
Sid Meier
Atari 8-bit computers
MicroProse
Apple II
Commodore 64
Supreme Allied Commander
NATO
Warsaw Pact
West Germany
Crusade in Europe
Decision in the Desert
Cold War

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