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sucked because of a lack of innovation and poor design. Chuck felt the category was in a long, slow decline, because the players were moving to more exciting genres ... I felt that the genre had a lot of potential â the surface was barely scratched as far as I as concerned, especially from a design standpoint. So I took it as a personal challenge and figured how to harness realtime dynamics with great game controls into a fast-paced wargame . . . Herzog Zwei was a lot of fun, but I have to say the other inspiration for Dune II was the Mac software interface. The whole design/interface dynamics of mouse clicking and selecting desktop items got me thinking, 'Why not allow the same inside the game environment? Why not a context-sensitive playfield? To hell with all these hotkeys, to hell with keyboard as the primary means of manipulating the game!
36:
273:
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as well as reducing the number of resource types, unit types, and building types to make the game more accessible to new users. In an interview between game journalist Bryant
Francis and Clash of Clans developer Stuart McGaw, McGaw attributed Clash of Clan's design to "a focus on simplicity and accessibility", something that "anyone could pick up and play", while also retaining "the strategy DNA", that gives players "lots of options" while remaining "clear to understand". Multiple other mobile games, such as
1787:â comparing them unfavorably to real-time tactics games. Players' awareness that the only way for them to win or lose is militarily makes them unlikely to respond to gestures of diplomacy. The result is that the winner of a real-time strategy game is too often the best tactician rather than the best strategist. Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategy (he says attrition is a form of strategy), rather it is that they too often have the
1936:
1413:
ultimate victory condition. Unlike in RTS, a player has control over the only one single powerful unit, called "hero" or "champion", who advances in level, learns new abilities, and grows in power over the course of a match. Players can find various friendly and enemy units on the map at any given time assisting each team, however, these units are computer-controlled and players usually don't have direct control over their movement and
1838:
establish defenses or production. Although this strategy has been criticized for encouraging overwhelming force over strategy and tactics, defenders of the strategy argue that they're simply taking advantage of the strategies utilized, and some argue that it is a realistic representation of warfare. One of the most infamous versions of a rush is the "Zergling rush" from the real-time strategy game
882:, though the player only controls one unit, the manner of control foreshadowed the point-and-click mechanic of later games. Scott Sharkey of 1UP argues that it introduced much of the genre conventions, including unit construction and resource management, with the control and destruction of bases being an important aspect of the game, as were the economic/production aspects of those bases.
2014:, where all projectiles, units and terrain were simulated in real time, taking full advantage of the UI's zoom feature, which allowed cartographic style navigation of the 3D environment. This led to a number of unique gameplay elements, which were mostly obscured by the lack of computing power available in 2007, at the release date.
1012:(1992) featured all the core concepts and mechanics of modern real-time strategy games that are still used today, such as using the mouse to move units, and gathering resources, and as such served as the prototype for later real-time strategy games. According to its co-designer and lead programmer, Joe Bostic, a "benefit over
1751:, "A player controls hundreds of units, dozens of buildings and many different events that are all happening simultaneously. There is only one player, and he can only pay attention to one thing at a time. Expert players can quickly flip between many different tasks, while casual gamers have more problems with this."
1530:, allowed RTS game developers to produce smaller-scale and increasingly accessible Indie-RTS games. These RTS games often are more true to the traditional RTS formula, with the player having the "perspective of god" and managing units and resources. Such Indie-RTS Games released in this period were often subject to
1844:, where the Zerg player would morph one of their starting workers (or the first one produced) into a spawning pool immediately and use all of their resources to produce Zerglings, attacking once they have enough to overwhelm any early defense; in fact, the term "zerging" has become synonymous with rushing.
1837:
gave birth to the now-common "tank rush" tactic, where the game outcome is often decided very early on by one player gaining an initial advantage in resources and producing large amounts of a relatively powerful but still quite cheap unitâwhich is thrown at the opposition before they have had time to
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deals with a player's constant need to manage and maintain individual units and resources on a fine scale. On the other hand, macromanagement refers to a player's management of economic expansion and large-scale strategic maneuvering, allowing the player time to think and consider possible solutions.
1549:
Oftentimes, modern RTS games attempt to capture the "nostalgia" of classic RTS games. Rusted
Warfare (2017), is an indie-mobile release which is a good example of a traditional-style RTS which utilizes assets from the unreleased Hard Vacuum (1993) to create a "revived" RTS experience. Hard Vacuum was
1502:
genre, Clash of Clans still possesses many of the classic RTS elements, such as a "perspective of god", control over buildings and mobile units, and resource management. It also introduces and simplifies specific elements of an RTS to fit the mobile format with "idle" resource gathering and defenses,
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has lost many traditional RTS elements. These type of games moved away from constructing additional structures, base management, army building, and controlling additional units. Map and the main structures for each team are still present, and destroying enemy main structure will secure victory as the
1744:
A second criticism of the RTS genre is the importance of skill over strategy in real-time strategy games. The manual dexterity and ability to multitask and divide one's attention is often considered the most important aspect to succeeding at the RTS genre. According to Troy
Dunniway, former Westwood
2861:
The inspiration for Dune II was partly from
Populous, partly from my work on Eye Of The Beholder and the final and perhaps most crucial part came from an argument I once had with Chuck Kroegel, then vice president of Strategic Simulations Inc ... The crux of my argument with Chuck was that wargames
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The common retort is that success involves not just fast clicking, but also the ability to make sound decisions under time pressure. The "clickfest" argument is also often voiced alongside a "button babysitting" criticism, which pointed out that a great deal of game time is spent either waiting and
1203:, which was also released in 1999 and featured a nearly 100% 3D environment, attempted to combine the RTS genre with a first-person shooter (FPS) genre although it was not a particularly successful title. These games were followed by a short period of interest in experimental strategy games such as
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It wasn't until some time after the game was in development that I decided to call it "real-time strategy"--it seems obvious now, but there was a lot of back and forth between calling it a "real-time war game", "real-time war", "wargame", or "strategy game". I was deeply concerned that words like
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The genre recognized today as "real-time strategy" emerged from an extended period of evolution and refinement. Games sometimes perceived as ancestors of the real-time strategy genre were never marketed or designed as such. As a result, designating "early real-time strategy" titles is problematic
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In a typical real-time strategy game, the screen is divided into a map area displaying the game world and terrain, units, and buildings, and an interface overlay containing command and production controls and often a "radar" or "minimap" overview of the entire map. The player is usually given an
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This mostly a concern with older RTS games that did not feature building queues, meaning that players would have to click the button to build a unit soon after it was completed. However, in some games where units have timed abilities that must be explicitly activated, for instance heroes in the
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Although games such as
Populous and SimCity are certainly played in real time, these give rise to the "god game" genre, which includes such titles as the city-builder series from Impressions, Will Wright's innovative designs, and much of Peter Molyneux's work, including the upcoming Black &
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The real-time strategy genre has been relatively stable since 1995. Additions to the genre's concept in newer games tend to emphasize more of the basic RTS elements (higher unit caps, more unit types, larger maps, etc.). Rather than innovations to the game concept, new games generally focus on
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Early computer strategy games adhered firmly to the turn-based concepts of their board game ancestors, whereâby necessityâplayers had time to plan their turns before their opponents had a chance to move. Real-time strategy changed all of that so that games would begin to more closely resemble
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had already "offered a nearly perfect solution to the problem by giving the player direct control of a single powerful unit and near autonomy for everything else," and is surprised "that more console RTS games aren't designed with this kind of interface in mind from the ground up, rather than
1764:, he said, " was my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." (Taylor then posits his own game as having surpassed this mold by including additional elements of broader strategic scope.)
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Traditional RTS games released in the late 2010s - early 2020s were developed with a focus on coupling the traditional-style gameplay with uniquely styled, or hyper-realistic graphics. These RTS games are often Indie-RTS games, but released on a multitude of platforms. Some RTS releases like
224:
In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures generally limited by a
1986:, the game is set in space, offering a uniquely exploitable 3D environment in which all units can move vertically in addition to the horizontal plane. However, the near-industry-wide switch to full 3D was very gradual and most real-time strategy titles, including the first sequels to
244:; for example, the technique of "clicking and dragging" to create a box that selects all units under a given area. Though some video game genres share conceptual and gameplay similarities with the RTS template, recognized genres are generally not subsumed as RTS games. For instance,
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intended to include "resource gathering from mineral deposits", "base building", and "a wide range of fighting with units". Rusted
Warfare and other traditional RTS titles utilized the element of classic PC-gaming nostalgia in order to drive the game-playing experience.
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computer games. In the past, a common criticism was to regard real-time strategy games as "cheap imitations" of turn-based strategy games, arguing that real-time strategy games had a tendency to devolve into "click-fests" in which the player who was faster with the
756:. The winner of the magazine's annual Game Contest, the author described it as a "single-player game of real-time action and strategic decision making". The magazine described it as "a real-time space strategy game". The game has elements of resource management and
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Gameplay generally consists of the player being positioned somewhere in the map with a few units or a building that is capable of building other units/buildings. Often, but not always, the player must build specific structures to unlock more advanced units in the
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is more concerned with short-term goals such as winning an individual battle. In the context of strategy video games, however, the difference is often reduced to the more limited criteria of either a presence or absence of base building and unit production.
1016:
is that we had the advantage of a mouse and keyboard. This greatly facilitated precise player control, which enabled the player to give orders to individual units. The mouse, and the direct control it allowed, was critical in making the RTS genre possible.â
1490:, mobile RTS games were often simpler than their desktop counterparts. The simplification of the RTS formula coupled with the adoption of the smartphone during this period allowed for mobile RTS games to be more accessible than traditional RTS games.
1030:(1994) achieved great prominence upon its release, owing in part to its use of a fantasy setting and also to its depiction of a wide variety of buildings (such as farms) which approximated a full fictitious society and not just a military force.
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of combat tactics, suggesting real-time tactics games as a more suitable substitute. He also says that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future.
969:
Although real-time strategy games have an extensive history, some titles have served to define the popular perception of the genre and expectations of the genre more than others, in particular the games released between 1992 and 1998 by
1676:(and related genres) based on the merits of the real-time and turn-based systems. Because of their generally faster-paced nature (and in some cases a smaller learning curve), real-time strategy games have surpassed the popularity of
808:(or "simulation RPG"); the game revolves around the player leading an army across a battlefield against enemy forces in real-time while recruiting/spawning soldiers along the way, for which it is considered by Ray Barnholt of
1613:. Often, but not always, RTS games require the player to build an army (ranging from small squads of no more than 2 units, to literally hundreds of units) and using them to either defend themselves from a virtual form of
1349:(RTT) template, have moved toward an increased focus on tactics while downplaying traditional resource management, in which designated units collect the resources used for producing further units or buildings. Titles like
1992:, initially used isometric 3D graphics made by pre-rendered 3D tiles. Only in later years did these games begin to use true 3D graphics and gameplay, making it possible to rotate the view of the battlefield in real-time.
1617:
or to eliminate enemies who possess bases with unit production capacities of their own. Occasionally, RTS games will have a preset number of units for the player to control and do not allow building of additional ones.
229:. These resources are in turn garnered by controlling special points on the map or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features
1831:" where the players try to gain the advantage and subsequently defeat the opponent as quickly in the game as possible, preferably before the opposition is capable of successfully reacting. For example, the original
696:(1981), citing it as the "birth of a genre", with a "real-time element" that was "virtually unheard of", thus making it "arguably the earliest ancestor of the real-time strategy genre". According to Ars Technica,
655:
because such games are being held up to modern standards. The genre initially evolved separately in the United
Kingdom, Japan, and North America, afterward gradually merging into a unified worldwide tradition.
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strategy: produce faster than you consume. He also states that building and managing armies is the conventional definition of real-time strategy, and that it is unfair to make comparisons with other genres.
1277:(2001) offered a simpler model: the main map contains locations that expand into their own maps. In these examples, however, the gameplay was essentially identical regardless of the map layer in question.
2209:"strategy" and "wargame" would keep many players from even trying this completely new game dynamic. Before 1992, wargames and strategy games were very much niche marketsâwith the exception of
672:
company. He stated that it had "far better support than many of the application programs used in the business", with a published manual and regular schedule. Comparing its complexity to
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White. Games in this genre tend to appeal to their own fans, and while there definitely is an overlap between these two genres, gamers generally see them as distinct from one another.
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series (2007-2021), and more have (varyingly) adapted the RTS format in the same manner as Clash of Clans, and in turn developed a style of RTS unique to the mobile game industry.
1966:
are at a serious disadvantage when the opponent is on high ground because the missiles often hit the cliffside, even in the case when the attacker is a missile-armed helicopter.
1754:
Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games. According to
1653:
Micromanagement involves the use of combat tactics involved in the present, whereas macromanagement considers the greater scale of the game in an attempt to predict the future.
1367:(2006) replace the traditional resource gathering model with a strategic control-point system, in which control over strategic points yields construction/reinforcement points.
1588:, showing typical RTS interface elements such as a resource overview (top left), a map of the game world (bottom left), and a description of the selected unit (bottom center)
149:
1090:, which became an international phenomenon and is still played in large professional leagues to this day. Collectively, all of these games defined the genre, providing the
2699:
1283:(2005) emphasized its dual-layer maps by placing one of the game's two main resources in each map, making exploration and control of both maps fundamentally valuable.
388:
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series has a combination of a turn-based strategy map with a real-time battle map. Another example of a game combining both turn-based game and real-time-strategy is
925:â 1990). Although these two lacked direct control of military units, they both offered considerable control of resource management and economic systems. In addition,
1621:
Resource gathering is commonly the main focus of the RTS games, but other titles of the genre place higher gameplay significance to how units are used in combat (
1813:
series have a combination of a (turn-based) strategy map with a (real-time) battle map, allowing the player to concentrate on one or the other. The games of the
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watching for the next time a production button could be clicked, or rapidly alternating between different units and buildings, clicking their respective button.
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mode where both players are in action simultaneously and there are no pauses while decisions are taken, forcing players to think quickly while on the move. In
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series also combine a strategy map and a battle map (in full real-time) and the player can at any point in time seamlessly zoom in and out in between both.
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52:
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1265:(2000) allowed units to tunnel underground, effectively creating a dual-layer map; three-layer (orbit-surface-underground) maps were introduced in
1251:
The move from 2D to 3D has been criticized in some cases. Issues with controlling the camera and placement of objects have been cited as problems.
1923:, generated generally positive reviews, achieved an 82% critic average on aggregate web sites, and sold over 1 million copies. According to
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genre. Some titles impose a ceiling on the number simultaneous troops, which becomes a key gameplay consideration, a significant example being
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590:
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have been consistently criticized due to their control schemes, as the PC's keyboard and mouse are considered to be superior to a console's
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to expand to and develop. Innovation on the traditional RTS format accelerated throughout the early 2010s as RTS games were released on the
4075:
636:
1498:(2012), is a good example of a game which modified the RTS format into a simpler mobile experience. While often classified in the broader
740:"attempted real time strategy", it was "much more tactical than strategic" due to "the inability to construct units or manage resources".
3042:
2046:, in order to increase realism experienced in gameplay. A modern real-time strategy game that uses a physics engine is Ensemble Studios'
1962:
travel in real time in simulated 3D space, and they can miss their target by passing over or under it. Similarly, missile-armed units in
953:(1991) had resource gathering, and controlling an attacking army by having them follow a lead unit. However, it was with the release of
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1271:. In addition, units could even be transported to entirely separate maps, with each map having its own window in the user interface.
392:
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3017:
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Others are moving away from the traditional real-time strategy game model with the addition of other genre elements. One example is
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Chambers, C.; Feng, W.; Feng, W.; Saha, D. (June 2005). "Mitigating information exposure to cheaters in real-time strategy games".
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378:
358:
341:
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You can't really talk about the real-time strategy genre without giving a nod to Dune II, the title that kicked off the phenomena.
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for example, awards credits for territory captured rather than gathered resources), the extreme example of which are games of the
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for ZX Spectrum in 1987. In North
America, the oldest game retrospectively classified as real-time strategy by several sources is
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383:
368:
363:
353:
336:
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which allows players, in a 'War of the Ring' game, to play a turn-based strategy game, but also battle each other in real time.
943:, involved real-time responses to events in the game, requiring management of resources and control of vehicles. The early game
5192:
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2131:
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refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas
1032:
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game with hybrid elements that ran "in real-time but events happened on a regular turn-based cycle." According to Brett Weiss,
575:
249:
144:
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1869:, laying the foundations for the real-time strategy genre, RTS games never gained popularity on consoles like they did on the
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A few games have experimented with diversifying map design, which continues to be largely two-dimensional even in 3D engines.
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3962:
2670:
2225:
427:
1927:, the gameplay lacks the traditional RTS concepts of limited resources and resource gathering and lacks multiple buildings.
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Vintage Games: An
Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
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Vintage Games: An
Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
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since their 1998 and 2002 releases. The games have been so successful that some players have earned over $ 200,000 at the
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in 1989 as "arguably the first RTS game ever", and it is often cited as "the first real-time strategy game" according to
570:
555:
175:
2213:'s workâso my fears were justified. But in the end, it was best to call it an "RTS" because that is exactly what it was.
1398:(2011), which incorporates time travel as a game mechanic, allowing a player to send units forward or backward in time.
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as a landmark that defined the genre and as "the progenitor of all modern real-time strategy games." Chuck Sperry cited
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series made supply and (seasonal) resource management an integral part of its gameplay, thus limiting rapid expansion.
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featured a 3D environment in space, therefore allowing movement in every direction, a feature which its semi-sequel,
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games (MOBA) have originated as a subgenre of real-time strategy games, however this fusion of real-time strategy,
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872:
629:
422:
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is another real-time strategy game that uses realistically modeled physics as a part of gameplay, including fully
5126:
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1401:
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57:
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reality: Time was limited, and if you wasted yours, your opponents would probably be taking advantage of theirs.
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imitating" PC control schemes "that just doesn't work very well with a controller". Some handheld consoles like
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2010:
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1315:
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324:
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Proceedings of the international workshop on Network and operating systems support for digital audio and video
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1980:(all released in 1999) advanced the use of fully 3D environments in real-time strategy titles. In the case of
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with the real-time strategy concept by introducing ages of technologies. In 1998, Blizzard released the game
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1988:
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This criticism has ushered into a couple of hybrid designs that try to resolve the issues. The games of the
1783:, Nathan Toronto criticizes real-time strategy games for too often having only one valid means of victory â
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to be an early prototype real-time strategy game. Another early title with real-time strategy elements is
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Some games have since introduced designs that do not easily lend themselves to rushes. For example the
1649:
1644:
1267:
1230:
1065:
1061:
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are generally not considered real-time strategy per se. This would only apply to anything considered a
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93:
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Aha, D.; Molineaux, M.; Ponsen, M. (September 7, 2005). Muñoz-Ăvila, HĂ©Ctor; Ricci, Francesco (eds.).
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game-play experience in three dimensions. The most ambitious use of full 3D graphics was realized in
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550:
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1570:(2023) are examples of modern RTS games that are focused on providing a traditional RTS experience.
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is often cited as "the first real-time strategy game." According to Matt Barton and Bill Loguidice,
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4040:. Lecture Notes in Computer Science. Vol. 3620. Springer Berlin / Heidelberg. pp. 5â20.
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Relatively few genres have emerged from or in competition with real-time strategy games, although
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Silva, Victor do Nascimento; Chaimowicz, Luiz (May 30, 2017). "MOBA: a New Arena for Game AI".
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first) real-time strategy games ." On the other hand, Scott Sharkey of 1UP argues that, while
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units, terrain, and physics in both rendering and in gameplay. For instance, the missiles in
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1080:
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SSI's most famous non-CRPG game is probably Cytron Masters (1982), one of the first (if not
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836:(1988) is regarded as a precursor to the real-time strategy genre, being the predecessor to
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is a good example of the transformation from semi-3D to full-3D game simulations. It is an
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It is only in approximately 2002 that 3D real-time strategy became the standard, with both
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1068:. It featured a streamlined interface that would influence many RTS games in later years.
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3843:"Halo Wars Review; Ensemble takes Halo, and real-time strategy, to a whole new planet"
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a multiplayer, real-time strategy space game that ran ("and probably still is") on an
236:
The tasks a player must perform to win an RTS game can be very demanding, and complex
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4389:
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from 1997 introduced the first 3D units and terrain in real-time strategy games. The
1060:
in 1997, introduced 3D units and terrain and focused on huge battles that emphasized
961:(1992) that real-time strategy became recognized as a distinct genre of video games.
912:
410:
253:
67:
3842:
5315:
5308:
5152:
5063:
4850:
4845:
4840:
4823:
4818:
4773:
4614:
4379:
4280:
4219:
4159:
4116:
4041:
4005:
3993:
3972:
3950:
3190:
3180:
2913:
2043:
1772:
1605:
the screen and issue commands with the mouse, and may also use keyboard shortcuts.
1559:
1469:
1224:
1111:
focus on historical setting and age advancement was refined further by its sequel,
1075:
971:
958:
770:
543:
507:
233:, base-building, in-game technological development, and indirect control of units.
196:
43:
3271:
2674:
2229:
1698:
uses turn-based combat and real-time gameplay, while the real-time strategy games
1197:, released in 2003, streamlined movement in the 360° 3D environment. Furthermore,
5442:
5286:
5121:
4811:
4666:
4287:
4247:
4197:
3997:
3519:
3429:
3411:
2847:
2102:
tournaments are held yearly, as it is becoming an increasingly popular branch of
2039:
1704:
1692:
Some titles attempt to merge the two systems: for example, the role-playing game
1539:
1527:
1388:
935:
930:
750:
742:
204:
118:
4883:
4072:
Proceedings of the International Conference on Automated Planning and Scheduling
3185:
3168:
1042:(1996), became the most popular early RTS games. These two games contended with
207:, but allow all players to play simultaneously, in "real time." By contrast, in
4766:
4472:
4356:
4268:
4263:
4154:
3731:
3594:
3123:
2570:"The History of Computer Role-Playing Games Part 2: The Golden Age (1985-1993)"
2312:
1685:
generally won, because they could give orders to their units at a faster rate.
1682:
1491:
1383:
1141:
1128:
1003:
1000:
728:
237:
211:
games, players take turns to play. The term "real-time strategy" was coined by
5364:
1903:
However, several console titles in the genre received positive reception. The
1720:
series allow the player to pause the game and issue orders. Additionally, the
863:. It combines traditional strategy gameplay with fully real-time, fast-paced,
5469:
5303:
4910:
4751:
4692:
4543:
4484:
4275:
4234:
4177:
3573:
3204:
3018:"The History of Real Time Strategy, Part 3.2: Polygons and Pixels, continued"
2721:
2032:
2027:
1935:
1499:
1487:
1322:
1244:
907:
800:
62:
3954:
3896:
3893:
Havok announces the use of the Havok Game Dynamics SDK in Age of Empires III
2939:
2621:
1827:
A third common criticism is that real-time gameplay often degenerates into "
826:
that involved directing a set of troops across various enemy-filled levels.
5346:
5147:
5109:
4951:
4801:
4719:
4384:
4346:
4307:
4207:
4187:
4169:
3873:
3815:
2781:
2546:
2432:
2405:
2098:
2086:
1972:
1882:
1866:
1239:
1218:
1213:
was notable for being one of the few completely non-linear RTS games ever.
1177:
1159:
933:
that determine offensive and defensive prowess. Another early (1988) game,
856:
779:
686:
525:
500:
212:
5177:
1534:, and often made it to mobile devices. A few of these Indie-RTS games are
1373:(2000) was the first such game to replace individual units with "squads".
5341:
5291:
5058:
5032:
4855:
4828:
4806:
4609:
4558:
4202:
4137:
3169:"Towards Procedural Map and Character Generation for the MOBA Game Genre"
2485:
2119:
2022:
2018:
1861:
1555:
1508:
1409:
1386:, which mixes elements of grand-scale stellar empire building games like
1193:
983:
884:
868:
864:
848:
823:
818:
774:
460:
447:
329:
3030:
Homeworld was the first fully three-dimensional RTS game to be released.
2035:
title released in 2007, which features hand-drawn animated 2D graphics.
5432:
5422:
5412:
5104:
5080:
5027:
4915:
4619:
4538:
4146:
3982:"The effect of latency on user performance in Real-Time Strategy games"
3784:
2401:"Build, gather, brawl, repeat: The history of real-time strategy games"
1519:
1504:
1479:
1475:
1291:
1261:
853:
827:
679:
108:
98:
88:
3329:"Game Developer | Game Industry News, Deep Dives, and Developer Blogs"
3195:
712:"helped set the template" for the genre, but has "more in common with
4878:
4796:
4499:
4477:
4065:"Online planning for resource production in real-time strategy games"
4045:
3648:
2574:
2210:
2115:
2080:
1994:
1982:
1944:
1915:
1840:
1780:
1610:
1602:
1543:
1483:
1326:
1181:(2000) were among the first completely 3D real-time strategy titles.
1171:
1086:
660:
4085:
3944:
2807:
1290:(RTT), a superficially similar genre, emerged around 1995. In 1998,
1078:
in 1997 tried to put a game in a slower pace, combining elements of
1024:
encouraged several games that became influential in their own right.
5142:
5094:
5040:
4966:
4956:
4835:
4548:
3152:
2703:
2267:
2103:
1920:
1910:
1594:
1094:
benchmark against which new real-time strategy games are measured.
765:
747:
257:
4063:
Chan, H.; Fern, A.; Ray, S.; Wilson, N. & Ventura, C. (2007).
3755:"The Lord of the Rings, The Battle for Middle-earth II (Xbox 360)"
2910:"The Making of Dune II - The birth of the real-time strategy game"
1672:
A debate has emerged between fans of real-time strategy (RTS) and
1191:(2000) continued to build upon adding features such as waypoints.
789:(1984), designed by Dave and Barry Murry of Evryware, followed by
5336:
4442:
4062:
3328:
3272:"Best Modern MOBA Games - LoL, Dota 2, HotS & Smite Compared"
2725:
1955:
1886:
1878:
1796:
1531:
1008:
898:
889:
809:
763:
In the United Kingdom, the earliest real-time strategy games are
757:
714:
440:
217:
1470:
2012âpresent: Expansion and adaptation to various gaming formats
1392:
with real-time strategy elements. Another example is indie game
840:
and somewhat similar in nature, though primitive in comparison.
726:(1979) as the oldest "2D Real-Time Strategy". Barton also cites
3869:"OpenHV - Free RTS Based on C&C Red Alert Gets New Version"
3301:
2449:
Classic Home Video Games, 1972â1984: A Complete Reference Guide
2038:
From 2010, real-time strategy games more commonly incorporated
1905:
1438:
1394:
1248:(2001) was another full 3D game, but had limited camera views.
945:
4035:
5087:
4928:
1321:, a game modification based on the Half-Life engine, and the
1097:
950:
240:
have evolved for them. Some features have been borrowed from
1799:, Mark Walker criticizes real-time strategy games for their
1342:(2003) combined the RPG and RTS elements in an online game.
1597:
perspective of the world, or a free-roaming camera from an
1137:
series brought population caps into the tens of thousands.
813:
4015:"Case-based plan recognition for real-time strategy games"
3355:"20 Years Ago, Valve Changed How We Play PC Games Forever"
2428:"The evolution of gaming: computers, consoles, and arcade"
1254:
3516:"Point â CounterPoint: Turn Based vs. Real Time Strategy"
2740:
1924:
843:
1954:(1997) was the first real-time strategy game to utilize
260:, where the player assumes a god-like role of creation.
4714:
1518:
Beginning in the early-mid 2010s, the expansion of the
1103:
refining aspects of successful predecessors. Cavedog's
4012:
3698:"Strategy Gaming: Part VI â Where the Genre is Headed"
1638:
1727:
The Lord of the Rings: The Battle for Middle-Earth II
3465:"Strategy Gaming: Part V â Real-Time vs. Turn-Based"
3440:
2642:
1885:have been met with mixed success. Scott Sharkey of
1454:(2015), are the typical representatives of the new
3491:"Theatre of War by 1C and Battlefront â Interview"
3296:O'Connor, Frank; Smith, Luke (February 19, 2008).
3045:. StrategyPlanet. December 6, 2000. Archived from
2636:
4022:Proc. of the 5th Game-On International Conference
3295:
2879:"The Origin of Realtime Strategy Games on the PC"
5467:
3035:
2959:
2957:
1294:attempted to combine the real-time strategy and
732:(1982), saying it was "one of the first (if not
5394:
3663:
3270:Amstrup, Johannes; ersen (September 15, 2017).
3166:
3145:
2512:
2475:
2052:, released on October 18, 2005, which used the
1417:; instead, they march forward along set paths.
3689:
3614:
3612:
2885:. Above the Garage Productions. Archived from
2873:
2256:
2254:
2252:
2250:
2226:"Top ten real-time strategy games of all time"
2078:RTS World tournaments have been held for both
556:History of East Asian role-playing video games
5380:
5271:History of massively multiplayer online games
5193:
4101:
4038:Case-Based Reasoning Research and Development
3866:
3538:
3458:
3456:
3454:
3245:"The history of MOBAs: From mod to sensation"
3167:Cannizzo, Alejandro; RamĂrez, Esmitt (2015).
2954:
2394:
2392:
1740:Real-time tactics § Genre classification
1228:(2002) being built on a full 3D game engine.
630:
591:History of massively multiplayer online games
169:
3881:
3840:
3635:
3434:
3269:
3061:
2901:
2837:
2835:
2833:
2831:
2362:
2118:. RTS tournaments are especially popular in
1873:platform. Real-time strategy games made for
1635:, while other titles have no such unit cap.
964:
5207:
3716:
3672:"The Future Of The RTS â A Counter-Opinion"
3644:"The Future Of The Real-Time Strategy Game"
3609:
3565:
2801:
2799:
2607:
2605:
2603:
2601:
2599:
2247:
1661:
682:at 5 P.M., a lot of regular work stopped".
561:History of Western role-playing video games
5387:
5373:
5200:
5186:
4108:
4094:
4013:Cheng, D.; Thawonmas, R. (November 2004).
3669:
3451:
3116:
2907:
2867:
2389:
2298:
2296:
2294:
2292:
2290:
1098:1995â2003: Refinement and transition to 3D
637:
623:
176:
162:
3194:
3184:
3151:
2828:
2611:
2561:
2469:
2371:"In Search of the Ultimate Computer Game"
3979:
3746:
3483:
3378:
2796:
2689:
2596:
2531:
1934:
1656:
1577:
203:that does not progress incrementally in
3641:
3441:Rollings, Andrew; Ernest Adams (2006).
3088:
2936:"The Essential 50 Part 31: Herzog Zwei"
2883:The Rise and Fall of Virgin Interactive
2805:
2663:
2336:"A History of Real-Time Strategy Games"
2333:
2287:
2263:"A History of Real-Time Strategy Games"
2188:"A History of Real-Time Strategy Games"
2185:
2153:"A History of Real-Time Strategy Games"
2150:
1822:
1733:
1255:2004â2012: Specialization and evolution
250:construction and management simulations
5468:
4081:from the original on October 10, 2008.
3909:
3752:
3695:
3618:
3510:
3508:
3326:
2992:"The History of Command & Conquer"
2513:Loguidice, Bill; Barton, Matt (2012).
2476:Loguidice, Bill; Barton, Matt (2009).
2132:List of real-time strategy video games
1913:, became a million-seller. Similarly,
576:History of tactical role-playing games
5368:
5181:
4115:
4089:
4031:from the original on August 12, 2007.
3980:Claypool, Mark (September 15, 2005).
3910:Burnes, Andrew (September 11, 2006).
3670:Goodfellow, Troy (January 28, 2008).
2643:Sartori-Angus, Alan (December 1982).
2539:"War of Nerves! - Overview - allgame"
2446:
2440:
2368:
2302:
1919:, which was released in 2009 for the
1478:in the 2010s led to a new market for
1436:from 2003, and its standalone sequel
905:Notable as well are early games like
769:by John Gibson, published in 1983 by
722:and later RTS games." Allgame listed
428:Timeline of arcade video game history
3867:Adrian Werner (September 24, 2021).
3642:Toronto, Nathan (January 24, 2008).
3117:Fahrenbach, Achim (April 25, 2010).
3072:. Game Industry News. Archived from
2966:"Strategy Gaming: Part I â A Primer"
2399:Moss, Richard (September 15, 2017).
2398:
1909:series, which began in 2001 for the
1900:on the GBA uses a similar solution.
1748:Command and Conquer 3: Tiberium Wars
1601:for modern 3D games. Players mainly
1314:games. Later variants have included
581:History of single-player video games
3780:"Halo Wars (xbox360: 2009) Reviews"
3505:
3423:Command & Conquer in-game image
3352:
3327:Bryant, Francis (August 22, 2022).
3067:
3015:
2708:
1881:for the genre. Thus, RTS games for
1639:Micromanagement and macromanagement
658:Tim Barry in May 1981 described in
571:History of real-time strategy games
13:
3938:
3895:. October 18, 2005. Archived from
3889:"Havok Enables Age of Empires III"
3841:Geddes, Ryan (February 20, 2009).
3621:"Supreme Commander Interview (PC)"
3544:
3462:
3160:
2963:
2912:. Read-Only Memory. Archived from
2567:
1486:. With the new format specific to
1274:Three Kingdoms: Fate of the Dragon
1211:Jeff Wayne's The War of the Worlds
1154:Jeff Wayne's The War of the Worlds
1009:Dune II: The Building of a Dynasty
609:List of video games in development
586:History of multiplayer video games
448:History of personal computer games
14:
5492:
5228:Massively multiplayer online game
3353:Bea, Robin (September 21, 2023).
2778:"IGN's Top 100 Games of All Time"
2715:Dru Hill: The Chronicle of Druaga
2260:
1745:developer who has also worked on
1458:subgenre. Former game journalist
746:in December 1982 published as an
690:traces the genre's roots back to
4320:
3949:. New York: ACM. pp. 7â12.
3730:. August 6, 2004. Archived from
3593:. September 2007. Archived from
2908:Winstanley, Cam (June 9, 2020).
2851:. Next-Gen.biz. December 9, 2008
2780:. Top100.ign.com. Archived from
2591:first) real-time strategy games.
2218:
2179:
2144:
2093:Warcraft III World Championships
2056:to power its real-time physics.
1526:'s gaming distribution service,
1048:after its release in late 1995.
1039:Command & Conquer: Red Alert
678:, Barry recalled that "when the
488:History of virtual reality games
423:Golden age of arcade video games
271:
34:
3903:
3860:
3834:
3804:
3772:
3579:
3522:. June 27, 2001. Archived from
3416:
3398:
3372:
3346:
3320:
3289:
3263:
3237:
3211:
3139:
3110:
3009:
2984:
2928:
2770:
2758:
2746:
2730:
2506:
2106:. Notable tournaments include
1402:Multiplayer online battle arena
1345:Some games, borrowing from the
1114:Age of Empires II: Age of Kings
5476:Real-time strategy video games
3753:Ocampo, Jason (July 7, 2006).
3696:Walker, Mark (February 2002).
3379:fgasking (December 28, 2022).
3070:"Emperor's Spice Flows Strong"
2420:
2327:
2067:
1854:
1536:Ultimate Epic Battle Simulator
1496:Supercell (video game company)
1339:Savage: The Battle for Newerth
1045:Warcraft II: Tides of Darkness
325:History of video game consoles
28:Real-time strategy video games
1:
5299:Social interaction in MMORPGs
3619:Keefer, John (July 8, 2005).
3591:Aspects of real-time strategy
3298:"The Official Bungie Podcast"
2137:
2004:project which aims to give a
1668:Time-keeping systems in games
1494:, a mobile game published by
1352:Warhammer 40,000: Dawn of War
1222:(2002) and Ensemble Studio's
792:The Ancient Art of War at Sea
418:History of arcade video games
384:9th generation (2020âpresent)
379:8th generation (2012âpresent)
16:Strategy video game sub-genre
3998:10.1016/j.comnet.2005.04.008
3219:"How MOBAs Took Over Gaming"
3096:"Age of Empires 3 PC Review"
2808:"Mean Machines: Herzog Zwei"
2806:Glancey, Paul (April 1990).
2303:Adams, Dan (April 7, 2006).
1568:Last Train Home (video game)
300:Early history of video games
227:expend accumulated resources
7:
3493:. Armchair General Magazine
3444:Fundamentals of Game Design
3186:10.17230/ingciencia.11.22.5
3098:. TTGamer. December 5, 2005
2369:Barry, Tim (May 11, 1981).
2125:
2096:. In addition, hundreds of
1930:
1573:
1027:Warcraft: Orcs & Humans
10:
5497:
4318:
3912:"Company of Heroes Review"
3724:"StarCraft vs Dawn of War"
3547:"Strategy Gaming: Part II"
2843:"The Making of... Dune II"
2671:"RTSC Historical RTS List"
2071:
1737:
1665:
1642:
1474:The popularization of the
1231:Kohan: Immortal Sovereigns
798:In Japan, the earliest is
649:
374:7th generation (2005â2017)
369:6th generation (1998â2013)
364:5th generation (1993â2005)
359:4th generation (1987â2004)
354:3rd generation (1983â2003)
342:2nd generation (1976â1992)
337:1st generation (1972â1983)
263:
5403:
5354:Social networking service
5329:
5279:
5258:
5215:
5135:
5051:
5015:
4977:
4871:
4864:
4789:
4705:
4680:
4630:
4595:
4567:
4529:
4520:
4458:
4428:
4398:
4355:
4329:
4256:
4233:
4168:
4145:
4136:
4128:List of video game genres
4123:
3700:. GameSpy. Archived from
3549:. GameSpy. Archived from
3467:. GameSpy. Archived from
3119:"Dancing on the timeline"
2968:. GameSpy. Archived from
2517:. CRC Press. p. 73.
2228:. GameSpy. Archived from
2062:destructible environments
2017:Japanese game developers
1674:turn-based strategy (TBS)
1582:Screenshot from the game
1522:market on game developer
965:1992â1998: Seminal titles
209:turn-based strategy (TBS)
4420:Digital collectible card
3812:"Halo Wars for Xbox 360"
3576:this is still a concern.
2813:Computer and Video Games
1662:Turn-based vs. real-time
1542:series (2007-2012), and
1358:Star Wars: Empire at War
1308:attempted this with the
666:IBM System/370 Model 168
347:Video game crash of 1983
5266:History of online games
5209:Multiplayer video games
4505:Roguelike deck-building
4413:Roguelike deck-building
3955:10.1145/1065983.1065986
3572:real-time tactics game
3405:Starcraft in-game image
2875:Clarke-Willson, Stephen
2753:Top 10 Renovation Games
2054:Havok Game Dynamics SDK
1708:, and the games of the
1420:Defense of the Ancients
1148:Populous: The Beginning
1119:Stainless Steel Studios
981:Drawing influence from
854:Sega Mega Drive/Genesis
566:History of online games
508:History of cloud gaming
468:History of mobile games
280:Part of a series on the
2737:Sega Ages: Gain Ground
2305:"The State of the RTS"
1948:
1589:
1379:Sins of a Solar Empire
1304:(1998), while in 2002
976:Blizzard Entertainment
786:The Ancient Art of War
670:San Francisco Bay Area
286:History of video games
4747:Tactical role-playing
4512:Tactical role-playing
3597:on September 27, 2007
3428:May 24, 2010, at the
3410:May 24, 2010, at the
3333:www.gamedeveloper.com
2942:on September 13, 2004
2624:on September 13, 2004
2447:Weiss, Brett (2011).
1989:Command & Conquer
1938:
1834:Command & Conquer
1657:Criticism of gameplay
1581:
1058:Cavedog Entertainment
1033:Command & Conquer
305:Early mainframe games
5321:Non-player character
5223:Cooperative gameplay
5127:Vertically scrolling
3922:on November 30, 2007
3792:on February 27, 2009
3526:on February 26, 2007
3471:on December 21, 2008
3173:IngenierĂa y Ciencia
3076:on February 26, 2008
3049:on December 26, 2007
3016:TDA (June 6, 2008).
2916:on February 27, 2023
2755:, IGN, June 17, 2008
2549:on November 14, 2014
1823:Rushing vs. planning
1734:Tactics vs. strategy
1513:Bloons Tower Defense
1466:"the ultimate RTS".
1382:(2008), released by
1296:first-person shooter
242:desktop environments
221:in the early 1990s.
201:strategy video games
4757:Turn-based strategy
4662:Submarine simulator
4468:Action role-playing
4375:Interactive fiction
3704:on October 30, 2007
3251:. September 1, 2014
2877:(August 18, 1998).
2453:McFarland & Co.
2436:. October 11, 2005.
2025:worked together on
1943:project uses 8-bit
1875:video game consoles
1758:, lead designer of
1678:turn-based strategy
1564:Company of Heroes 3
1451:Heroes of the Storm
1442:(2013), as well as
1234:introduced classic
1188:Homeworld Cataclysm
1036:(1995), as well as
996:Eye of the Beholder
896:as an influence on
852:, released for the
822:(1988), a strategy-
702:turn-based strategy
246:city-building games
22:Part of a series on
5408:Actions per minute
5396:Real-time strategy
5158:Video game modding
5100:Nonlinear gameplay
4762:Turn-based tactics
4730:Real-time strategy
3899:on April 30, 2009.
3553:on January 5, 2010
3385:Games That Weren't
3381:"Hard Vacuum (PC)"
2972:on August 10, 2010
2677:on August 23, 2006
2614:"Hail to the Duke"
2049:Age of Empires III
2006:Total Annihilation
1960:Total Annihilation
1952:Total Annihilation
1949:
1795:In an article for
1779:In an article for
1767:In general terms,
1629:real-time tactical
1590:
1306:Rage Games Limited
1238:elements, such as
1105:Total Annihilation
1053:Total Annihilation
718:than it does with
411:Arcade video games
389:Impact of COVID-19
231:resource-gathering
189:Real-time strategy
84:Actions per minute
5481:Video game genres
5461:
5460:
5362:
5361:
5175:
5174:
5171:
5170:
5163:Video game remake
5071:Emergent gameplay
4742:Real-time tactics
4701:
4700:
4640:Flight simulation
4370:Graphic adventure
4316:
4315:
4117:Video game genres
4055:978-3-540-28174-0
3986:Computer Networks
3964:978-1-58113-987-7
3734:on April 14, 2009
3308:on April 11, 2008
3276:Pro Gamer Reviews
3020:. gamereplays.org
2651:. pp. 3, 124
2645:"Cosmic Conquest"
2377:. pp. 11, 48
2346:on April 27, 2011
2275:on April 27, 2011
2198:on April 27, 2011
2163:on April 27, 2011
2074:Electronic sports
2058:Company of Heroes
2011:Supreme Commander
1769:military strategy
1761:Supreme Commander
1624:Z: Steel Soldiers
1615:Human wave attack
1524:Valve Corporation
1445:League of Legends
1364:Company of Heroes
1347:real-time tactics
1317:Natural Selection
1288:real-time tactics
913:Sensible Software
804:(1983), an early
680:game was restored
647:
646:
441:Personal computer
254:real-time tactics
186:
185:
68:Real-time tactics
5488:
5389:
5382:
5375:
5366:
5365:
5316:Player character
5309:Persistent world
5202:
5195:
5188:
5179:
5178:
5153:Video game clone
4869:
4868:
4865:Related concepts
4672:Vehicular combat
4527:
4526:
4400:Digital tabletop
4380:Interactive film
4340:Grand Theft Auto
4331:Action-adventure
4324:
4281:Platform fighter
4160:Platform fighter
4143:
4142:
4110:
4103:
4096:
4087:
4086:
4082:
4080:
4069:
4059:
4046:10.1007/11536406
4032:
4030:
4019:
4009:
3976:
3932:
3931:
3929:
3927:
3918:. Archived from
3907:
3901:
3900:
3885:
3879:
3878:
3864:
3858:
3857:
3855:
3853:
3838:
3832:
3831:
3829:
3827:
3822:on March 3, 2009
3818:. Archived from
3808:
3802:
3801:
3799:
3797:
3788:. Archived from
3776:
3770:
3769:
3767:
3765:
3750:
3744:
3743:
3741:
3739:
3720:
3714:
3713:
3711:
3709:
3693:
3687:
3686:
3684:
3682:
3667:
3661:
3660:
3658:
3656:
3639:
3633:
3632:
3630:
3628:
3616:
3607:
3606:
3604:
3602:
3583:
3577:
3569:
3563:
3562:
3560:
3558:
3542:
3536:
3535:
3533:
3531:
3512:
3503:
3502:
3500:
3498:
3487:
3481:
3480:
3478:
3476:
3460:
3449:
3448:
3447:. Prentice Hall.
3438:
3432:
3420:
3414:
3402:
3396:
3395:
3393:
3391:
3376:
3370:
3369:
3367:
3365:
3350:
3344:
3343:
3341:
3339:
3324:
3318:
3317:
3315:
3313:
3304:. Archived from
3293:
3287:
3286:
3284:
3282:
3267:
3261:
3260:
3258:
3256:
3241:
3235:
3234:
3232:
3230:
3225:. August 1, 2013
3215:
3209:
3208:
3198:
3188:
3164:
3158:
3157:
3155:
3143:
3137:
3136:
3134:
3132:
3114:
3108:
3107:
3105:
3103:
3092:
3086:
3085:
3083:
3081:
3065:
3059:
3058:
3056:
3054:
3039:
3033:
3032:
3027:
3025:
3013:
3007:
3006:
3004:
3002:
2988:
2982:
2981:
2979:
2977:
2961:
2952:
2951:
2949:
2947:
2938:. Archived from
2932:
2926:
2925:
2923:
2921:
2905:
2899:
2898:
2896:
2894:
2871:
2865:
2864:
2858:
2856:
2839:
2826:
2825:
2823:
2821:
2803:
2794:
2793:
2791:
2789:
2784:on July 13, 2011
2774:
2768:
2762:
2756:
2750:
2744:
2734:
2728:
2712:
2706:
2693:
2687:
2686:
2684:
2682:
2673:. Archived from
2667:
2661:
2660:
2658:
2656:
2640:
2634:
2633:
2631:
2629:
2620:. Archived from
2609:
2594:
2593:
2584:
2582:
2565:
2559:
2558:
2556:
2554:
2545:. Archived from
2535:
2529:
2528:
2510:
2504:
2503:
2483:
2473:
2467:
2466:
2444:
2438:
2437:
2424:
2418:
2417:
2415:
2413:
2396:
2387:
2386:
2384:
2382:
2366:
2360:
2359:
2353:
2351:
2342:. Archived from
2331:
2325:
2324:
2322:
2320:
2315:on April 9, 2006
2311:. Archived from
2300:
2285:
2284:
2282:
2280:
2271:. Archived from
2258:
2245:
2244:
2239:
2237:
2232:on June 16, 2010
2222:
2216:
2215:
2205:
2203:
2194:. Archived from
2183:
2177:
2176:
2170:
2168:
2159:. Archived from
2148:
1773:military tactics
1599:aerial viewpoint
1560:Steel Division 2
1225:Age of Mythology
1076:Ensemble Studios
972:Westwood Studios
959:Westwood Studios
931:technology trees
771:Imagine Software
639:
632:
625:
275:
268:
267:
178:
171:
164:
38:
19:
18:
5496:
5495:
5491:
5490:
5489:
5487:
5486:
5485:
5466:
5465:
5462:
5457:
5443:Technology tree
5428:Micromanagement
5418:Macromanagement
5399:
5393:
5363:
5358:
5325:
5287:Virtual economy
5275:
5254:
5211:
5206:
5176:
5167:
5131:
5122:Twitch gameplay
5047:
5011:
4973:
4860:
4812:Survival horror
4785:
4735:Time management
4697:
4676:
4667:Train simulator
4626:
4591:
4563:
4516:
4454:
4424:
4394:
4351:
4325:
4312:
4252:
4248:Survival horror
4229:
4164:
4132:
4119:
4114:
4078:
4067:
4056:
4028:
4017:
3965:
3941:
3939:Further reading
3936:
3935:
3925:
3923:
3908:
3904:
3887:
3886:
3882:
3865:
3861:
3851:
3849:
3839:
3835:
3825:
3823:
3810:
3809:
3805:
3795:
3793:
3778:
3777:
3773:
3763:
3761:
3751:
3747:
3737:
3735:
3722:
3721:
3717:
3707:
3705:
3694:
3690:
3680:
3678:
3668:
3664:
3654:
3652:
3640:
3636:
3626:
3624:
3617:
3610:
3600:
3598:
3585:
3584:
3580:
3570:
3566:
3556:
3554:
3543:
3539:
3529:
3527:
3520:Strategy Planet
3514:
3513:
3506:
3496:
3494:
3489:
3488:
3484:
3474:
3472:
3461:
3452:
3439:
3435:
3430:Wayback Machine
3421:
3417:
3412:Wayback Machine
3403:
3399:
3389:
3387:
3377:
3373:
3363:
3361:
3351:
3347:
3337:
3335:
3325:
3321:
3311:
3309:
3294:
3290:
3280:
3278:
3268:
3264:
3254:
3252:
3243:
3242:
3238:
3228:
3226:
3223:IGN Middle East
3217:
3216:
3212:
3165:
3161:
3144:
3140:
3130:
3128:
3115:
3111:
3101:
3099:
3094:
3093:
3089:
3079:
3077:
3068:Hargosh, Todd.
3066:
3062:
3052:
3050:
3041:
3040:
3036:
3023:
3021:
3014:
3010:
3000:
2998:
2990:
2989:
2985:
2975:
2973:
2962:
2955:
2945:
2943:
2934:
2933:
2929:
2919:
2917:
2906:
2902:
2892:
2890:
2872:
2868:
2854:
2852:
2841:
2840:
2829:
2819:
2817:
2804:
2797:
2787:
2785:
2776:
2775:
2771:
2763:
2759:
2751:
2747:
2743:, July 20, 2004
2735:
2731:
2713:
2709:
2694:
2690:
2680:
2678:
2669:
2668:
2664:
2654:
2652:
2641:
2637:
2627:
2625:
2612:Scott Sharkey.
2610:
2597:
2580:
2578:
2566:
2562:
2552:
2550:
2543:www.allgame.com
2537:
2536:
2532:
2525:
2511:
2507:
2500:
2474:
2470:
2463:
2445:
2441:
2426:
2425:
2421:
2411:
2409:
2397:
2390:
2380:
2378:
2367:
2363:
2349:
2347:
2332:
2328:
2318:
2316:
2301:
2288:
2278:
2276:
2259:
2248:
2235:
2233:
2224:
2223:
2219:
2201:
2199:
2184:
2180:
2166:
2164:
2149:
2145:
2140:
2128:
2076:
2070:
2040:physics engines
1933:
1857:
1825:
1742:
1736:
1705:Rise of Nations
1670:
1664:
1659:
1650:Micromanagement
1647:
1645:Micromanagement
1641:
1576:
1540:Machines at War
1528:Steam (service)
1472:
1389:Master of Orion
1257:
1100:
1066:micromanagement
1062:macromanagement
1020:The success of
967:
936:Carrier Command
888:is credited by
869:action gameplay
754:Cosmic Conquest
751:type-in program
652:
643:
614:
613:
604:
596:
595:
546:
536:
535:
521:
520:Other platforms
513:
512:
503:
493:
492:
483:
481:Virtual reality
473:
472:
463:
453:
452:
443:
433:
432:
413:
403:
402:
393:2023-24 layoffs
320:
310:
309:
295:
266:
252:, and games of
238:user interfaces
225:requirement to
182:
150:List of MMORTSs
119:Technology tree
104:Micromanagement
94:Macromanagement
17:
12:
11:
5:
5494:
5484:
5483:
5478:
5459:
5458:
5456:
5455:
5450:
5445:
5440:
5435:
5430:
5425:
5420:
5415:
5410:
5404:
5401:
5400:
5392:
5391:
5384:
5377:
5369:
5360:
5359:
5357:
5356:
5351:
5350:
5349:
5339:
5333:
5331:
5327:
5326:
5324:
5323:
5318:
5313:
5312:
5311:
5301:
5296:
5295:
5294:
5283:
5281:
5277:
5276:
5274:
5273:
5268:
5262:
5260:
5256:
5255:
5253:
5252:
5247:
5246:
5245:
5240:
5235:
5225:
5219:
5217:
5213:
5212:
5205:
5204:
5197:
5190:
5182:
5173:
5172:
5169:
5168:
5166:
5165:
5160:
5155:
5150:
5145:
5139:
5137:
5133:
5132:
5130:
5129:
5124:
5119:
5117:Side-scrolling
5114:
5113:
5112:
5107:
5097:
5092:
5085:
5078:
5073:
5068:
5067:
5066:
5055:
5053:
5049:
5048:
5046:
5045:
5044:
5043:
5038:
5025:
5019:
5017:
5013:
5012:
5010:
5009:
5004:
5003:
5002:
4997:
4992:
4981:
4979:
4975:
4974:
4972:
4971:
4970:
4969:
4964:
4962:Climate change
4959:
4949:
4944:
4939:
4934:
4933:
4932:
4920:
4913:
4908:
4903:
4898:
4893:
4888:
4881:
4875:
4873:
4866:
4862:
4861:
4859:
4858:
4853:
4848:
4843:
4838:
4833:
4832:
4831:
4821:
4816:
4815:
4814:
4804:
4799:
4793:
4791:
4787:
4786:
4784:
4783:
4782:
4781:
4779:Grand strategy
4771:
4770:
4769:
4759:
4754:
4749:
4744:
4739:
4738:
4737:
4727:
4722:
4717:
4711:
4709:
4703:
4702:
4699:
4698:
4696:
4695:
4690:
4684:
4682:
4678:
4677:
4675:
4674:
4669:
4664:
4659:
4658:
4657:
4652:
4647:
4636:
4634:
4628:
4627:
4625:
4624:
4623:
4622:
4617:
4607:
4601:
4599:
4593:
4592:
4590:
4589:
4584:
4579:
4573:
4571:
4565:
4564:
4562:
4561:
4556:
4551:
4546:
4541:
4535:
4533:
4524:
4518:
4517:
4515:
4514:
4509:
4508:
4507:
4497:
4495:Monster-taming
4492:
4487:
4482:
4481:
4480:
4475:
4473:Looter shooter
4464:
4462:
4456:
4455:
4453:
4452:
4447:
4440:
4434:
4432:
4426:
4425:
4423:
4422:
4417:
4416:
4415:
4404:
4402:
4396:
4395:
4393:
4392:
4387:
4382:
4377:
4372:
4367:
4361:
4359:
4353:
4352:
4350:
4349:
4344:
4335:
4333:
4327:
4326:
4319:
4317:
4314:
4313:
4311:
4310:
4305:
4300:
4299:
4298:
4285:
4284:
4283:
4273:
4272:
4271:
4269:Hack and slash
4260:
4258:
4254:
4253:
4251:
4250:
4245:
4239:
4237:
4231:
4230:
4228:
4227:
4222:
4217:
4216:
4215:
4210:
4205:
4195:
4190:
4185:
4180:
4174:
4172:
4166:
4165:
4163:
4162:
4157:
4155:Endless runner
4151:
4149:
4140:
4134:
4133:
4131:
4130:
4124:
4121:
4120:
4113:
4112:
4105:
4098:
4090:
4084:
4083:
4060:
4054:
4033:
4010:
3977:
3963:
3940:
3937:
3934:
3933:
3902:
3880:
3859:
3833:
3803:
3771:
3745:
3715:
3688:
3662:
3634:
3608:
3578:
3564:
3545:Walker, Mark.
3537:
3504:
3482:
3463:Walker, Mark.
3450:
3433:
3415:
3397:
3371:
3345:
3319:
3288:
3262:
3236:
3210:
3179:(22): 95â119.
3159:
3138:
3124:Spiegel Online
3109:
3087:
3060:
3034:
3008:
2983:
2964:Walker, Mark.
2953:
2927:
2900:
2889:on May 4, 2003
2866:
2827:
2795:
2769:
2757:
2745:
2729:
2720:2005-01-19 at
2707:
2688:
2662:
2635:
2595:
2568:Barton, Matt.
2560:
2530:
2523:
2505:
2499:978-0240811468
2498:
2468:
2461:
2439:
2419:
2388:
2361:
2326:
2286:
2261:Geryk, Bruce.
2246:
2217:
2178:
2142:
2141:
2139:
2136:
2135:
2134:
2127:
2124:
2072:Main article:
2069:
2066:
1932:
1929:
1856:
1853:
1824:
1821:
1735:
1732:
1666:Main article:
1663:
1660:
1658:
1655:
1643:Main article:
1640:
1637:
1575:
1572:
1492:Clash of Clans
1488:Mobile devices
1471:
1468:
1384:Ironclad Games
1370:Ground Control
1311:Hostile Waters
1256:
1253:
1242:to the genre.
1142:Dungeon Keeper
1129:GSC Game World
1109:Age of Empires
1099:
1096:
1074:, released by
1071:Age of Empires
1056:, released by
1004:user interface
966:
963:
941:Realtime Games
871:, featuring a
738:Cytron Masters
729:Cytron Masters
651:
648:
645:
644:
642:
641:
634:
627:
619:
616:
615:
612:
611:
605:
602:
601:
598:
597:
594:
593:
588:
583:
578:
573:
568:
563:
558:
553:
551:List of genres
547:
542:
541:
538:
537:
534:
533:
528:
522:
519:
518:
515:
514:
511:
510:
504:
499:
498:
495:
494:
491:
490:
484:
479:
478:
475:
474:
471:
470:
464:
459:
458:
455:
454:
451:
450:
444:
439:
438:
435:
434:
431:
430:
425:
420:
414:
409:
408:
405:
404:
401:
400:
399:
398:
396:
381:
376:
371:
366:
361:
356:
351:
350:
349:
339:
334:
333:
332:
321:
316:
315:
312:
311:
308:
307:
302:
296:
293:
292:
289:
288:
282:
281:
277:
276:
265:
262:
184:
183:
181:
180:
173:
166:
158:
155:
154:
153:
152:
147:
139:
138:
134:
133:
132:
131:
126:
121:
116:
111:
106:
101:
96:
91:
86:
78:
77:
73:
72:
71:
70:
65:
60:
55:
47:
46:
40:
39:
31:
30:
24:
23:
15:
9:
6:
4:
3:
2:
5493:
5482:
5479:
5477:
5474:
5473:
5471:
5464:
5454:
5451:
5449:
5446:
5444:
5441:
5439:
5436:
5434:
5431:
5429:
5426:
5424:
5421:
5419:
5416:
5414:
5411:
5409:
5406:
5405:
5402:
5397:
5390:
5385:
5383:
5378:
5376:
5371:
5370:
5367:
5355:
5352:
5348:
5345:
5344:
5343:
5340:
5338:
5335:
5334:
5332:
5328:
5322:
5319:
5317:
5314:
5310:
5307:
5306:
5305:
5304:Virtual world
5302:
5300:
5297:
5293:
5290:
5289:
5288:
5285:
5284:
5282:
5278:
5272:
5269:
5267:
5264:
5263:
5261:
5257:
5251:
5248:
5244:
5241:
5239:
5236:
5234:
5231:
5230:
5229:
5226:
5224:
5221:
5220:
5218:
5214:
5210:
5203:
5198:
5196:
5191:
5189:
5184:
5183:
5180:
5164:
5161:
5159:
5156:
5154:
5151:
5149:
5146:
5144:
5141:
5140:
5138:
5134:
5128:
5125:
5123:
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5021:
5020:
5018:
5014:
5008:
5007:Single-player
5005:
5001:
4998:
4996:
4993:
4991:
4988:
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4777:
4776:
4775:
4772:
4768:
4765:
4764:
4763:
4760:
4758:
4755:
4753:
4752:Tower defense
4750:
4748:
4745:
4743:
4740:
4736:
4733:
4732:
4731:
4728:
4726:
4723:
4721:
4718:
4716:
4713:
4712:
4710:
4708:
4704:
4694:
4693:Immersive sim
4691:
4689:
4686:
4685:
4683:
4679:
4673:
4670:
4668:
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4656:
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4608:
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4600:
4598:
4594:
4588:
4585:
4583:
4582:City-building
4580:
4578:
4575:
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4572:
4570:
4566:
4560:
4557:
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4510:
4506:
4503:
4502:
4501:
4498:
4496:
4493:
4491:
4488:
4486:
4485:Dungeon crawl
4483:
4479:
4476:
4474:
4471:
4470:
4469:
4466:
4465:
4463:
4461:
4457:
4451:
4450:Tile-matching
4448:
4446:
4445:
4441:
4439:
4438:Hidden object
4436:
4435:
4433:
4431:
4427:
4421:
4418:
4414:
4411:
4410:
4409:
4408:Deck-building
4406:
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4401:
4397:
4391:
4388:
4386:
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4381:
4378:
4376:
4373:
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4354:
4348:
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4337:
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4332:
4328:
4323:
4309:
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4274:
4270:
4267:
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4262:
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4246:
4244:
4243:Battle royale
4241:
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4232:
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4003:
3999:
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3991:
3987:
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3699:
3692:
3677:
3673:
3666:
3651:
3650:
3645:
3638:
3622:
3615:
3613:
3601:September 13,
3596:
3592:
3588:
3582:
3575:
3574:Mark of Chaos
3568:
3552:
3548:
3541:
3525:
3521:
3517:
3511:
3509:
3492:
3486:
3470:
3466:
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3330:
3323:
3307:
3303:
3299:
3292:
3277:
3273:
3266:
3255:September 15,
3250:
3246:
3240:
3229:September 14,
3224:
3220:
3214:
3206:
3202:
3197:
3192:
3187:
3182:
3178:
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3170:
3163:
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3097:
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3075:
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3012:
2997:
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2783:
2779:
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2742:
2738:
2733:
2727:
2723:
2722:archive.today
2719:
2716:
2711:
2705:
2701:
2697:
2696:Bokosuka Wars
2692:
2676:
2672:
2666:
2650:
2646:
2639:
2623:
2619:
2615:
2608:
2606:
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2600:
2592:
2590:
2577:
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2571:
2564:
2548:
2544:
2540:
2534:
2526:
2524:9781136137587
2520:
2516:
2509:
2501:
2495:
2491:
2487:
2482:
2481:
2472:
2464:
2462:9780786487554
2458:
2455:p. 291.
2454:
2450:
2443:
2435:
2434:
2429:
2423:
2408:
2407:
2402:
2395:
2393:
2376:
2372:
2365:
2358:
2345:
2341:
2337:
2334:Bruce Geryk.
2330:
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2306:
2299:
2297:
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2255:
2253:
2251:
2243:
2231:
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2214:
2212:
2197:
2193:
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2186:Bruce Geryk.
2182:
2175:
2162:
2158:
2154:
2151:Bruce Geryk.
2147:
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2133:
2130:
2129:
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2109:
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2075:
2065:
2063:
2059:
2055:
2051:
2050:
2045:
2041:
2036:
2034:
2033:PlayStation 2
2030:
2029:
2028:Grim Grimoire
2024:
2020:
2015:
2013:
2012:
2007:
2003:
2002:
1997:
1996:
1991:
1990:
1985:
1984:
1979:
1978:
1974:
1969:
1965:
1961:
1957:
1953:
1946:
1942:
1937:
1928:
1926:
1922:
1918:
1917:
1912:
1908:
1907:
1901:
1899:
1898:
1892:
1888:
1884:
1883:home consoles
1880:
1876:
1872:
1868:
1864:
1863:
1852:
1850:
1845:
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1836:
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1545:
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1537:
1533:
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1521:
1516:
1514:
1510:
1506:
1501:
1500:Strategy game
1497:
1493:
1489:
1485:
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1477:
1467:
1465:
1461:
1457:
1453:
1452:
1447:
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1374:
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1366:
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1359:
1354:
1353:
1348:
1343:
1341:
1340:
1335:
1334:
1329:
1328:
1324:
1323:free software
1320:
1318:
1313:
1312:
1307:
1303:
1302:
1297:
1293:
1289:
1284:
1282:
1281:
1276:
1275:
1270:
1269:
1268:Metal Fatigue
1264:
1263:
1252:
1249:
1247:
1246:
1245:Battle Realms
1241:
1237:
1233:
1232:
1227:
1226:
1221:
1220:
1214:
1212:
1208:
1207:
1202:
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1196:
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1161:
1156:
1155:
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1143:
1138:
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1135:
1130:
1126:
1125:
1120:
1116:
1115:
1110:
1106:
1095:
1093:
1089:
1088:
1083:
1082:
1077:
1073:
1072:
1067:
1063:
1059:
1055:
1054:
1049:
1047:
1046:
1041:
1040:
1035:
1034:
1029:
1028:
1023:
1018:
1015:
1011:
1010:
1006:, Westwood's
1005:
1002:
998:
997:
992:
991:
986:
985:
979:
977:
973:
962:
960:
956:
952:
948:
947:
942:
938:
937:
932:
929:has advanced
928:
927:Mega Lo Mania
924:
921:(also called
920:
919:
914:
910:
909:
908:Mega-Lo-Mania
903:
901:
900:
895:
891:
887:
886:
881:
877:
874:
870:
866:
862:
858:
855:
851:
850:
845:
841:
839:
835:
834:
829:
825:
821:
820:
815:
811:
807:
803:
802:
801:Bokosuka Wars
796:
794:
793:
788:
787:
782:
781:
776:
772:
768:
767:
761:
759:
755:
752:
749:
745:
744:
739:
735:
731:
730:
725:
724:War of Nerves
721:
717:
716:
711:
707:
703:
699:
695:
694:
689:
688:
683:
681:
677:
676:
671:
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584:
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482:
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457:
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429:
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387:
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348:
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335:
331:
328:
327:
326:
323:
322:
319:
314:
313:
306:
303:
301:
298:
297:
294:Early history
291:
290:
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283:
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278:
274:
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261:
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243:
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97:
95:
92:
90:
87:
85:
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81:
80:
79:
75:
74:
69:
66:
64:
63:Tower defense
61:
59:
56:
54:
51:
50:
49:
48:
45:
42:
41:
37:
33:
32:
29:
26:
25:
21:
20:
5463:
5395:
5347:Browser game
5148:Toys-to-life
5088:
5081:
5033:
4978:Player modes
4942:Personalized
4927:
4916:
4884:
4790:Other genres
4729:
4720:Auto battler
4688:Falling-sand
4650:Lunar Lander
4460:Role-playing
4443:
4385:Visual novel
4347:Metroidvania
4339:
4293:
4225:Third-person
4198:Shoot 'em up
4183:First-person
4071:
4037:
4021:
3992:(1): 52â70.
3989:
3985:
3946:
3924:. Retrieved
3920:the original
3915:
3905:
3897:the original
3892:
3883:
3874:Gamepressure
3872:
3862:
3850:. Retrieved
3846:
3836:
3824:. Retrieved
3820:the original
3816:GameRankings
3806:
3794:. Retrieved
3790:the original
3783:
3774:
3762:. Retrieved
3758:
3748:
3736:. Retrieved
3732:the original
3727:
3718:
3708:February 13,
3706:. Retrieved
3702:the original
3691:
3679:. Retrieved
3675:
3665:
3653:. Retrieved
3647:
3637:
3625:. Retrieved
3599:. Retrieved
3595:the original
3590:
3587:"RTS Design"
3581:
3567:
3555:. Retrieved
3551:the original
3540:
3528:. Retrieved
3524:the original
3495:. Retrieved
3485:
3473:. Retrieved
3469:the original
3443:
3436:
3418:
3400:
3390:February 28,
3388:. Retrieved
3384:
3374:
3364:February 28,
3362:. Retrieved
3358:
3348:
3338:February 28,
3336:. Retrieved
3332:
3322:
3312:February 27,
3310:. Retrieved
3306:the original
3291:
3279:. Retrieved
3275:
3265:
3253:. Retrieved
3248:
3239:
3227:. Retrieved
3222:
3213:
3176:
3172:
3162:
3141:
3129:. Retrieved
3122:
3112:
3102:November 19,
3100:. Retrieved
3090:
3080:November 19,
3078:. Retrieved
3074:the original
3063:
3053:November 19,
3051:. Retrieved
3047:the original
3037:
3029:
3022:. Retrieved
3011:
2999:. Retrieved
2995:
2986:
2974:. Retrieved
2970:the original
2946:December 17,
2944:. Retrieved
2940:the original
2930:
2920:September 6,
2918:. Retrieved
2914:the original
2903:
2891:. Retrieved
2887:the original
2882:
2869:
2860:
2853:. Retrieved
2846:
2818:. Retrieved
2811:
2786:. Retrieved
2782:the original
2772:
2760:
2748:
2732:
2710:
2691:
2679:. Retrieved
2675:the original
2665:
2653:. Retrieved
2648:
2638:
2626:. Retrieved
2622:the original
2617:
2588:
2586:
2579:. Retrieved
2573:
2563:
2551:. Retrieved
2547:the original
2542:
2533:
2514:
2508:
2479:
2471:
2448:
2442:
2433:Ars Technica
2431:
2422:
2410:. Retrieved
2406:Ars Technica
2404:
2379:. Retrieved
2374:
2364:
2355:
2348:. Retrieved
2344:the original
2339:
2329:
2317:. Retrieved
2313:the original
2308:
2277:. Retrieved
2273:the original
2266:
2241:
2234:. Retrieved
2230:the original
2220:
2207:
2200:. Retrieved
2196:the original
2191:
2181:
2172:
2165:. Retrieved
2161:the original
2156:
2146:
2099:StarCraft II
2097:
2091:
2087:Warcraft III
2085:
2079:
2077:
2057:
2047:
2037:
2026:
2016:
2009:
2005:
1999:
1993:
1987:
1981:
1973:Warzone 2100
1971:
1967:
1963:
1959:
1951:
1950:
1940:
1914:
1904:
1902:
1895:
1890:
1867:console game
1860:
1858:
1846:
1839:
1832:
1826:
1814:
1808:
1806:
1800:
1794:
1788:
1778:
1766:
1759:
1756:Chris Taylor
1753:
1746:
1743:
1725:
1721:
1715:
1709:
1703:
1699:
1693:
1691:
1687:
1671:
1648:
1632:
1622:
1620:
1607:
1591:
1583:
1566:(2023), and
1552:
1548:
1538:(2017), the
1517:
1511:(2012), the
1473:
1463:
1449:
1448:(2009), and
1443:
1437:
1430:Warcraft III
1428:
1424:
1418:
1410:action games
1406:role-playing
1400:
1393:
1387:
1377:
1375:
1368:
1362:
1361:(2006), and
1356:
1350:
1344:
1337:
1333:Unvanquished
1331:
1325:
1316:
1309:
1299:
1285:
1278:
1272:
1266:
1260:
1258:
1250:
1243:
1240:supply lines
1229:
1223:
1219:Warcraft III
1217:
1215:
1210:
1204:
1198:
1192:
1186:
1182:
1178:Dark Reign 2
1176:
1175:(1999), and
1170:
1164:
1160:Warzone 2100
1158:
1152:
1146:
1140:
1139:
1132:
1124:Empire Earth
1122:
1112:
1108:
1104:
1101:
1091:
1085:
1081:Civilization
1079:
1069:
1051:
1050:
1043:
1037:
1031:
1025:
1021:
1019:
1013:
1007:
994:
988:
982:
980:
968:
954:
944:
934:
926:
922:
916:
906:
904:
897:
893:
883:
879:
873:split-screen
861:Ars Technica
860:
857:home console
847:
842:
837:
831:
817:
806:strategy RPG
799:
797:
790:
784:
780:Nether Earth
778:
764:
762:
753:
741:
737:
733:
727:
723:
719:
713:
709:
705:
697:
691:
687:Ars Technica
685:
684:
673:
659:
657:
653:
526:Browser game
501:Cloud gaming
461:Mobile games
235:
223:
216:
213:Brett Sperry
192:
188:
187:
145:List of RTSs
27:
5342:Online game
5292:Virtual tax
5064:Hypercasual
4985:Multiplayer
4901:Educational
4851:Programming
4846:Photography
4819:Incremental
4615:Kart racing
4559:Virtual pet
4390:Walking sim
4365:Escape room
4264:Beat 'em up
4203:Bullet hell
3926:January 24,
3764:November 4,
3738:December 1,
3681:February 2,
3655:February 2,
3627:November 4,
3557:October 28,
3475:October 28,
3281:October 19,
3249:VentureBeat
3127:(in German)
3043:"Sacrifice"
2976:October 28,
2893:January 30,
2820:February 4,
2765:Herzog Zwei
2700:translation
2655:October 19,
2581:October 16,
2553:January 15,
2486:Focal Press
2412:October 20,
2236:December 2,
2120:South Korea
2068:Tournaments
2023:Vanillaware
2019:Nippon Ichi
2001:open-source
1891:Herzog Zwei
1889:notes that
1862:Herzog Zwei
1855:On consoles
1556:Halo Wars 2
1509:Plague Inc.
1480:Video games
1280:Dragonshard
1194:Homeworld 2
1014:Herzog Zwei
984:Herzog Zwei
915:(1991) and
894:Herzog Zwei
885:Herzog Zwei
880:Herzog Zwei
849:Herzog Zwei
838:Herzog Zwei
824:action game
819:Gain Ground
775:ZX Spectrum
668:at a large
330:Console war
5470:Categories
5433:Random map
5423:Metagaming
5413:Fog of war
5105:Open world
5016:Production
4937:Nonviolent
4620:Sim racing
4587:Government
4522:Simulation
4213:Twin-stick
4147:Platformer
3785:Metacritic
3196:10784/7884
3153:1705.10443
3131:August 30,
2816:(101): 103
2488:. p.
2484:. Boston:
2138:References
2042:, such as
1964:Earth 2150
1738:See also:
1520:Indie game
1505:Boom Beach
1476:smartphone
1460:Luke Smith
1301:Battlezone
1298:genres in
1292:Activision
1262:Earth 2150
1206:Allegiance
999:, and the
876:two-player
828:TechnoSoft
215:to market
109:Random map
99:Metagaming
89:Fog of war
4891:Christian
4879:Advergame
4767:Artillery
4500:Roguelike
4478:Soulslike
4357:Adventure
4193:Light gun
4024:: 36â40.
3676:Gamasutra
3649:Gamasutra
3623:. GameSpy
3205:1794-9165
3024:March 23,
2767:, GameSpy
2681:August 5,
2575:Gamasutra
2381:April 17,
2375:InfoWorld
2350:March 31,
2211:Sid Meier
2202:March 31,
2167:March 31,
2116:Dreamhack
2081:StarCraft
1983:Homeworld
1968:Homeworld
1947:graphics.
1945:pixel art
1916:Halo Wars
1841:StarCraft
1810:Total War
1785:attrition
1781:Gamasutra
1722:Total War
1711:Total War
1700:Homeworld
1633:StarCraft
1611:tech tree
1595:isometric
1544:Bad North
1484:App store
1327:Tremulous
1183:Homeworld
1172:Homeworld
1127:in 2001.
1117:, and by
1087:StarCraft
1001:Macintosh
918:Supremacy
795:in 1987.
758:wargaming
661:InfoWorld
531:Emulation
44:Subgenres
5453:Turtling
5398:gameplay
5330:See also
5280:Concepts
5143:Minigame
5095:Masocore
5041:Fan game
4911:Licensed
4836:Non-game
4707:Strategy
4577:Business
4276:Fighting
4235:Survival
4220:Tactical
4076:Archived
4026:Archived
3852:March 6,
3826:March 6,
3796:March 6,
3530:April 5,
3426:Archived
3408:Archived
2996:NowGamer
2855:July 27,
2718:Archived
2704:Nintendo
2628:March 1,
2340:GameSpot
2268:GameSpot
2192:GameSpot
2157:GameSpot
2126:See also
2104:e-sports
1977:Machines
1931:Graphics
1921:Xbox 360
1911:GameCube
1897:Napoleon
1859:Despite
1849:Hegemony
1816:Hegemony
1717:Hegemony
1574:Gameplay
1562:(2019),
1558:(2017),
1546:(2018).
1507:(2014),
1456:strategy
1415:creation
1355:(2004),
1209:(2000).
1200:Machines
1169:(1999),
1166:Machines
1163:(1999),
1157:(1998),
1151:(1998),
1145:(1997),
1134:Cossacks
1092:de facto
990:Populous
923:Overlord
773:for the
766:Stonkers
748:Apple II
318:Consoles
258:god game
197:subgenre
129:Turtling
5337:Esports
5259:History
5110:Sandbox
4952:Serious
4885:BishĆjo
4802:Fitness
4774:Wargame
4632:Vehicle
4605:Fishing
4544:Farming
4444:Sokoban
4308:Stealth
4294:Pac-Man
4170:Shooter
4006:4688755
3973:7873680
3497:June 2,
3359:Inverse
3001:May 14,
2788:June 1,
2618:1UP.com
2319:May 31,
2279:May 29,
1956:true 3D
1879:gamepad
1797:GameSpy
1695:Fallout
1532:Porting
1462:called
1236:wargame
1022:Dune II
955:Dune II
899:Dune II
867:-style
810:1UP.com
720:Dune II
715:SimCity
650:Origins
264:History
218:Dune II
195:) is a
5243:MMORTS
5238:MMORPG
5233:MMOFPS
5059:Casual
5052:Design
5034:Doujin
4947:Sci-fi
4923:Sexual
4896:Comedy
4872:Themes
4856:Typing
4829:Rhythm
4807:Horror
4645:Combat
4610:Racing
4597:Sports
4554:Social
4539:Dating
4490:MMORPG
4430:Puzzle
4138:Action
4052:
4004:
3971:
3961:
3302:Bungie
3203:
2521:
2496:
2459:
2114:, and
1995:Spring
1941:OpenHV
1906:Pikmin
1829:rushes
1603:scroll
1585:0 A.D.
1439:Dota 2
1408:, and
1395:Achron
1319:(2002)
946:SimAnt
865:arcade
846:cites
833:Herzog
777:, and
710:Utopia
706:Utopia
700:was a
698:Utopia
693:Utopia
675:Dallas
544:Genres
76:Topics
53:MMORTS
5216:Types
5136:Other
5089:Kaizo
5082:Gacha
5028:Indie
4990:Co-op
4929:Eroge
4917:Otome
4906:Girls
4841:Party
4824:Music
4681:Other
4655:Space
4342:clone
4303:Snake
4296:clone
4257:Other
4178:Arena
4079:(PDF)
4068:(PDF)
4029:(PDF)
4018:(PDF)
4002:S2CID
3969:S2CID
3148:arXiv
2044:Havok
1683:mouse
1427:), a
1064:over
957:from
951:Maxis
603:Lists
205:turns
137:Lists
5448:Tank
5438:Rush
5036:soft
4967:News
4797:Cozy
4725:MOBA
4531:Life
4288:Maze
4208:Rail
4188:Hero
4050:ISBN
3959:ISBN
3928:2011
3854:2009
3828:2009
3798:2009
3766:2007
3759:CNET
3740:2007
3710:2010
3683:2010
3657:2010
3629:2007
3603:2007
3559:2007
3532:2007
3499:2007
3477:2007
3392:2024
3366:2024
3340:2024
3314:2008
3283:2019
3257:2020
3231:2020
3201:ISSN
3133:2011
3104:2007
3082:2007
3055:2007
3026:2011
3003:2014
2978:2007
2948:2006
2922:2023
2895:2012
2857:2011
2848:Edge
2822:2012
2790:2011
2683:2006
2657:2013
2649:BYTE
2630:2011
2583:2017
2555:2022
2519:ISBN
2494:ISBN
2457:ISBN
2414:2017
2383:2019
2352:2008
2321:2007
2281:2007
2238:2008
2204:2008
2169:2008
2084:and
2031:, a
2021:and
1975:and
1939:The
1865:, a
1801:lack
1789:same
1714:and
1464:DotA
1425:DotA
974:and
814:Sega
743:BYTE
124:Tank
114:Rush
58:MOBA
5250:MUD
5076:FMV
5023:AAA
5000:PVP
4995:MMO
4957:Art
4569:CMS
4549:God
4042:doi
3994:doi
3951:doi
3916:IGN
3847:IGN
3728:IGN
3191:hdl
3181:doi
2741:IGN
2726:1UP
2702:),
2589:the
2490:238
2309:IGN
2112:GSL
2108:MLG
1925:IGN
1887:1UP
1434:mod
1131:'s
949:by
939:by
911:by
890:1UP
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