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Real-time tactics

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494:, Nathan Toronto criticizes real-time strategy games for too often having only one valid means of victory—attrition—comparing them unfavorably to real-time tactics games. According to Toronto, players' awareness that their only way to win is militarily makes them unlikely to respond to gestures of diplomacy; the result being that the winner of a real-time strategy game is too often the best tactician rather than the best strategist. Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategic elements (he calls attrition a form of strategy); rather, it is that they too often rely upon the 138: 2337: 1221:, increasing or decreasing based upon certain events (such as soldiers being fired at, or soldiers firing upon the enemy). The player is thus deprived of control over the company whenever it falls under a certain level of danger. Soldiers in the Napoleonic wars carried muskets, which did little damage over long distances and took a lot of time to reload. This is reflected in the game, as it takes a long time for a company to reload before it can produce another volley. Further, reloading costs resources, and the food resource is constantly drained depending on how many soldiers the player controls. 886: 25: 2019:
flight sims, but major strategy games and RPGs? How could a computer handle all that, plus the interface necessary? Nevermind the players who would be overloaded with information. No - that was out of the question... at the time. ... any a hardcore war-gamer ... hang on tenaciously to their turn-based, highly detailed and completely micromanaged turn-based classics. ... These war-games don't translate well to a real-time format
646: 1440: 1497:(2001) is notable for implementing a lightweight resource acquisition system without turning into an RTS. Players could earn 'Resource Points' at the beginning of and during a mission, but they could only expend them upon support tasks. Save for repairs and plucky on-field salvage operations, the system did not affect the player's combat forces in any way. 1003:(2000), is widely recognised for its large-scale tactical recreations of battles. Units are organised and controlled in regiments, frequently of fifty to a hundred soldiers, and the games are built to encourage the use of authentic tactics. Battles are freeform and generally take place in open country, and there are no plotted side-missions as in the 372:
formations or the exploitation of terrain for tactical advantage. Real-time tactical gameplay is also characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations.
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Nexus is not a traditional RTS. It has no resource collection, the player cannot build units and there is no research tree. Nexus' focus is on the tactical elements of the gameplay. So you are given a number of ships at the start of a mission with which you will have to achieve your objectives. Nexus
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The overall tone emphasized realism, and modeled the emotional state of the units under your command, including panic, desertion, and surrender. Close Combat was never an RTS in the classic sense since resource gathering and other typical factors played no part in the game. Close Combat was far more
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was released, groundbreaking not only in that it focused purely on the operational aspects of combat (with all aspects pertaining: regimental manoeuvring and formations, support tactics, terrain, etc.), nor only in that it was entirely real-time, but also that it introduced zoomable and rotatable 3D
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The 1980s were arguably the heyday of the turn-based game. Computers then were powerful enough to produce quality turn-based games that were fairly deep and complex, but those same computers didn't have the power to run those games in real-time. Oh, we had our action games and even somewhat complex
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titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical and operational aspects of warfare such as unit
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games battles are generally abstracted and the gameplay close to that of related board games. Real-time strategy games de-emphasize realism and focus on the collection and conversion of resources into production capacities which manufacture combat units thereafter used in generally highly stylized
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is another example of tactical battles, where strategy is an interesting point to have in mind. The player is able to control a small group of heroes who fight against a huge invading army. It includes a single player campaign as well as local and online multiplayer content. The ingame editor
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Though popular as table-top games, tactical wargames were relatively late in coming to computers, largely due to game mechanics calling for large numbers of units and individual soldiers, as well as advanced rules that would have required hardware capacities and interface designs beyond the
1570:) combines the action and strategy of a traditional real-time tactics game (RTT) with the persistence, progression and social features of a massively multiplayer online game (MMO). It focuses on building squads consisting of different types of units and taking control points. 427:
While some publications do refer to "RTT" as a distinct subgenre of real-time strategy or strategy, not all publications do so. Further, precise terminology is inconsistent. Nonetheless, efforts have been made to distinguish RTT games from RTSs. For instance,
480:, " was my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." Taylor then went on to say that his own game featured added elements of a broader strategic level. 466:
is more concerned with short-term goals such as winning an individual battle. In the context of strategy video games, however, the difference often comes down to the more limited criteria of either a presence or absence of base building and unit production.
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were obvious first candidates for computer implementation ; but as computer implementation eventually allowed for ever more complex rule sets, some games became less timeslice-focused and more continuous until eventually "real-time" play was achieved.
1035:, are the best-known examples of Napoleonic style simulations directly after Napoleon Total War. Common to these games is the recreation in detail and scale of a particular set of significant or well-known battles. Using the same engine Firaxis and 380:
confrontations. In contrast, real-time tactics games' military tactical and realistic focus and comparatively short risk/reward cycle usually provide a distinctly more immediate, intense and accessible experience of battlefield tactics and
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While A&A will be a true RTS, rather than the real-time tactical gameplay along the lines of Blitzkrieg or Sudden Strike, the game should rely on a lot of actual military doctrine, including battlefield command organization and supply
1667:(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.) 498:
strategy: produce faster than you consume. He also says that building and managing armies is the conventional definition of real-time strategy, and that it is unfair to make comparisons with other genres when they break convention.
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game, the game took place on a strategic map interspersed by battle sequences. However, though the battles were in real-time, they were of small scope and player interaction was limited to deciding the initial troop disposition.
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capabilities of older hardware and software. Since most established rule sets were for turn-based table-top games, the conceptual leap to translate these categories to real time was also a problem that needed to be overcome.
1290:(latest installment 2009) is set in the time of the Fourth to Ninth Crusades (1202–1272 CE) and features a complex battle resolution engine where each individual soldier is taken into account when determining the outcome. 1183:, the player does not directly control any character, instead only issuing orders to his troops. As such it qualifies as a real-time tactical game, and is distinct from the subgenre of first-person shooters known as 1457:
obviously are not constrained by historical accuracy or even the limitations of current technology and physics. Developers thus have a freer hand in determining a game's backstory and setting. Games that are set in
517:, for example, is based on essentialised battlefield movements of medieval unit types and, beyond its entertainment value, is intended to instill in players a rudimentary sense of tactical considerations. Today, 966:
While the degree of realism is uniform, the scale of command and precise mechanics differ radically according to the period setting in keeping with the tactics of that period. So for instance, titles set in the
1274:) released in 2014 offering new opportunities with the introduction of naval combat and amphibious operations. Wargame is characterized by its large maps, realistic feel and vast array of units and factions. 702:
Around 1995, computer hardware and developer support systems had developed enough to facilitate the requirements of large-scale real-time tactical games. It was in 1995 that the regimentally focused wargame
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was a real-time wargame of Romans versus Barbarians with game play reminiscent of the current real-time tactics template, called by one review a "real-time simulation of tactical combat". Likewise,
1093:(2001) are 3D naval real-time tactics games where you command sailing vessels in high sea and coastal battles. Beyond heading, aspects such as amount of sails and cannon ordnance can be ordered. 1041: 951:
Real-time tactics games with historical or contemporary settings generally try to recreate the tactical environment of their selected period, the most common eras and situations being the
1175:) is set in a fictional country similar to Iraq. The games revolve around a maximum of two fireteams of four soldiers each, and offer engagements at a far more intimate level than the 1340:
titles bear some resemblance to a historical period (usually medieval), they also incorporate fictional creatures, areas, and/or magic, and are limited by few historical constraints.
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remarked on his game being called a "tactical fleet simulator" rather than a "traditional RTS", citing its focus on tactical gameplay and fixed units at the start of each mission.
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Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games. According to
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said their game never aspired to be an RTS in the "classic sense", but was rather a "real time tactical simulation", lacking such features as resource collection. A developer of
1146:(2002) is a stealth-based real-time tactics video game developed by Spellbound Studios. It is similar to games such as Desperados: Wanted Dead or Alive and the Commandos series. 1125:
series, this title focuses on larger-scale operations and mechanised tactics rather than low-level details, though individual units have ammunition supplies and gain experience.
253: 1541:(2009) involves commanding four of six Space Marines squads in each mission, each of which can be customised through experience points and wargear upgrades. Its predecessor, 248: 1521:(2004) is focused on small-scale space fighter wing battles around fighter carriers. Notable for the distinct pilots under your command and for incorporating elements of 438:(the 2004 video game) as a "true RTS", but with a high level of military realism with such features as battlefield command organization and supply lines. A developer for 1586:
faction the player assumes, but accurately represents the RTT genre. A small number of commandos with unique skills, including "computer hacking" or Star Trek's
487:, Mark Walker said that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future. 1076:
known for a very high degree of realism taking into account limited ammunition, severity of wounds and the psychology and mental welfare of individual soldiers.
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can be considered an early real-time tactics game, built upon Chess but including real-time battle sequences. Archon was highly influential, and, for instance,
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allowed the player to micromanage four specialized fantasy units in a 3D battlefield during each random encounter. Another predecessor was Bits of Magic's
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system and damage model, as well as the fact that the player controls companies of certain number of individual units. Morale serves as a role similar to
258: 1513:(2004) is set in space and replaces as a result most genre conventions (not least of which is the use of terrain for cover and mobility) with its own. 794:, taking map sizes to even greater levels, as well as introducing historical and tactical realism until then unheard of in real-time computer games. 1505:(2002) is a post-apocalyptic, squad-level game which emphasised a realistic environment scale, vehicles, and scavenging in the aftermath of battles. 513:
Wargaming with items or figurines representing soldiers or units for training or entertainment has been common for as long as organised conflicts.
1282:(2008) is based on a fictional World War III in 2020 where nuclear weapons are obsolete and conventional warfare makes up the bulk of the gameplay. 979:
level, with players controlling groups of sometimes hundreds of soldiers as a single unit, whereas recreations of modern conflicts (such as the
2504: 1362:(1995). This is one of the earliest mainstream real-time tactics games. While the game's depth of tactical simulation is comparable to that of 1179:
series, or indeed the genre at large. It also emphasises story more than most real-time tactics titles. Despite a visual appearance similar to
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series is another RTT game which focuses on various Cold War scenarios between 1975 and 1995. There are currently three games in the series (
2007: 1680: 547:, the rules for miniature wargames tend to lean heavily towards the minutiae of military combat rather than anything at a strategic scale. 2047: 508: 1891: 1706: 1582:
universe. The stealth missions that the player sends commandos to perform do not accurately represent the in-universe principles of the
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refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas
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and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.
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s concept that the player, as in many table-top wargames, purchases his army before committing to battle.
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was also released in 2000, gaining much attention for its luscious visuals but earning developers
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of a tactical simulation and would be better described as a RTTS (Real Time Tactical Simulation).
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enables the players to create and share their own maps with the world, taking advantage of the
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unit. Each mission is loosely based on historical events during World War II to carry the plot.
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explicitly calling the game a "RTT" as compared to a "RTS" game and discussing the difference)
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and its sequel were complex and difficult games made in Korea mixing both elements of RTT and
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can also add a third, vertical movement axis, thereby freeing up new tactical dimensions.
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combat tactics which introduced a higher degree of operational realism than seen before.
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This contrasts with other current strategy game genres. For instance, in large-scale
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titles, it however took gameplay away from the realistic focus and fidelity of the
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or even simple paper chits. These board and table-top games were out of necessity
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As suggested by the genre's name, also fundamental to real-time tactics is
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which recreates the multi-polar conflicts of Europe between 1789 and 1830.
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The 2000s (decade) saw a number of tactical simulations developed in
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that introduced large scale tactical battlefield command using 3D.
593: 1859:"Plan the Ultimate Tactical Attack in Nexus: The Jupiter Incident" 2457: 2067: 1956: 1895: 1804: 1710: 1377:(1997) emphasised formation cohesion to a lesser degree than the 1230: 597:(1989) was noteworthy for combining the genre with RPG gameplay. 484: 429: 983:) tend to offer control down to squad or even individual level. 1214: 775: 1134:
series (2001–2020), player controls up to six characters in a
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List of massively multiplayer online turn-based strategy games
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List of massively multiplayer online real-time strategy games
1681:"Point - CounterPoint: Resource Collection vs. Fixed Units" 1489:. It is characterised by smaller and more autonomous units. 1471:'s (2000) setting provided innovative new use of air units. 1049:'s last and most famous battle of 1815. Also noteworthy is 632:, introduced real-time control of these real-time battles. 1187:
that incorporate some tactical aspects, such as Ubisoft's
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Establishing the genre: the late-1990s rise in popularity
2034:. Vol. v.6 1982. Personal Computing Magazine. 1982. 1525:
such as character attribute development with experience.
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released in 2006. Similar in kind to the two preceding
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List of multiplayer online battle arena video games
49:. Unsourced material may be challenged and removed. 1918: 1916: 1453:Games set in the future and combining elements of 1233:) is a sequel to Soldiers: Heroes of World War II. 963:. Numerically they make up the bulk of the genre. 1821: 1729: 875: 3194: 1885: 1883: 1632: 525:to battle each other, has become popular (e.g., 2004:"Editorial: What Happened to Turn-Based Games?" 1913: 1121:(2000) (by Fireglow Games). In contrast to the 502: 1946: 1944: 946: 745:went even further in this regard. Further, as 587:was virtually identical to it, adding only to 2116: 1880: 1875:is often called a 'Tactical Fleet Simulator'. 854:) series; as well as stand-alone titles like 402:, where battle scenarios are recreated using 305: 1970: 1762: 1698: 1138:setting. The first game takes place in 1881. 543:), in the sense of simulating war and being 2001: 1995: 1979:"The Future Of The Real-Time Strategy Game" 1941: 1925:"The Future Of The RTS - A Counter-Opinion" 1479:(2000) is an action-oriented game based on 1381:titles, but introduced more extensive maps. 1105:-oriented real-time tactics, is set during 914:. Unsourced material may be challenged and 737:is a simulation of squad- and platoon-type 509:Chronology of real-time tactics video games 2123: 2109: 1922: 1850: 1552:Command & Conquer 4: Tiberian Twilight 1241:(2007) is set in an alternate 1989 as the 771:boardgame into a 2D computer game format. 615:in 1990), in which, similar to the recent 312: 298: 1675: 1673: 1109:and follow the adventures of a fictional 1072:) are tactical battle simulations set in 934:Learn how and when to remove this message 690:Learn how and when to remove this message 355:gameplay by the lack of classic resource 274:List of tactical role-playing video games 109:Learn how and when to remove this message 2002:Wojnarowicz, Jakub (February 22, 2001). 1856: 1438: 1976: 1443:A supply ship with destroyer escort in 1317:(2016) is a spiritual successor to the 422: 279:List of turn-based strategy video games 3195: 1950: 1889: 1829:"Interview: Close Combat Series Redux" 1670: 1347:real-time tactics games belong to the 284:List of turn-based tactics video games 264:List of real-time strategy video games 2130: 2104: 1923:Goodfellow, Troy (January 28, 2008). 1798: 1601:List of real-time tactics video games 1533:(2004) is a sequel to Ground Control. 997:, as exemplified by the first title, 384:than strategy games of other genres. 269:List of real-time tactics video games 1977:Toronto, Nathan (January 24, 2008). 1476:Starship Troopers: Terran Ascendancy 1314:Shadow Tactics: Blades of the Shogun 912:adding citations to reliable sources 879: 639: 47:adding citations to reliable sources 18: 1857:Bedigian, Louis (January 5, 2005). 1737:"Review - Warhammer: Mark Of Chaos" 1555:(2010) is the final chapter in the 1530:Ground Control II: Operation Exodus 1359:Warhammer: Shadow of the Horned Rat 747:Warhammer: Shadow of the Horned Rat 706:Warhammer: Shadow of the Horned Rat 13: 1953:"Supreme Commander Interview (PC)" 1799:Suciu, Peter (September 9, 2004). 1704: 1371:The highly influential video game 1143:Robin Hood: The Legend of Sherwood 454:Comparison with real-time strategy 362: 244:List of grand strategy video games 14: 3224: 2084: 1410:Kingdom Under Fire: The Crusaders 817: 2335: 1683:. StrategyPlanet. Archived from 1547:, was a real-time strategy game. 1538:Warhammer 40,000: Dawn of War II 1151:Soldiers: Heroes of World War II 1042:Waterloo: Napoleon's Last Battle 884: 755:table-top system, so was 1998's 644: 521:, where players mount armies of 136: 23: 2056: 2038: 2024: 1578:(2001) is set in the fictional 1245:invades Western Europe and the 165:Multiplayer online battle arena 34:needs additional citations for 1890:Walker, Mark (February 2002). 1653:. 7 April 2006. Archived from 1331: 876:Examples in different settings 1: 3203:Real-time tactics video games 1951:Keefer, John (July 8, 2005). 1626: 1434: 1423:Under Siege (2011 video game) 391:. The genre has its roots in 239:List of artillery video games 16:Subgenre of tactical wargames 1259:Wargame: European Escalation 503:Brief history and background 351:. It is differentiated from 7: 1594: 1510:Nexus: The Jupiter Incident 1446:Nexus: The Jupiter Incident 947:Historical and contemporary 857:Nexus: The Jupiter Incident 670:the claims made and adding 604:Centurion: Defender of Rome 447:Nexus: The Jupiter Incident 10: 3229: 2333: 1861:. GameZone. Archived from 1707:"Strategy Gaming: Part II" 1616:Tactical role-playing game 506: 3150: 3066: 3030: 2992: 2886: 2879: 2804: 2720: 2695: 2645: 2610: 2582: 2544: 2535: 2473: 2443: 2413: 2370: 2344: 2271: 2248: 2183: 2160: 2151: 2143:List of video game genres 2138: 1209:(2005) is set during the 1007:games (discussed below). 844:(not to be confused with 749:was a translation of the 2435:Digital collectible card 1757:Warhammer: Mark of Chaos 1606:List of military tactics 1428:Player generated content 1386:Warhammer: Mark of Chaos 1350:Warhammer Fantasy Battle 752:Warhammer Fantasy Battle 528:Warhammer Fantasy Battle 2520:Roguelike deck-building 2428:Roguelike deck-building 1265:Wargame: AirLand Battle 1171:series (2004–2006) (by 1021:(1997) and its prequel 1018:Sid Meier's Gettysburg! 717:Sid Meier's Gettysburg! 2045:Rome: Total War Review 1645:"The State of the RTS" 1450: 1374:Myth: The Fallen Lords 1298:(2009) is a sequel to 1101:series (1998–2006), a 971:are often played at a 781:Myth: The Fallen Lords 628:, released in 1994 by 234:List of 4X video games 2762:Tactical role-playing 2527:Tactical role-playing 1442: 1181:first-person shooters 1168:Full Spectrum Warrior 1024:Sid Meier's Antietam! 995:The Creative Assembly 812:Massive Entertainment 810:was also released by 802:Massive Entertainment 765:a translation of the 579:Silicon Knights, Inc. 565:Atari 8-bit computers 507:Further information: 3142:Vertically scrolling 2091:The State of the RTS 1575:Star Trek: Away Team 1397:rules toward a more 908:improve this section 804:few sales. In 2007, 727:Released in 1996 by 569:Free Fall Associates 423:Genre classification 130:Strategy video games 43:improve this article 2772:Turn-based strategy 2677:Submarine simulator 2483:Action role-playing 2390:Interactive fiction 1801:"Axis & Allies" 1502:Soldiers of Anarchy 1279:Tom Clancy's EndWar 1271:Wargame: Red Dragon 1065:Close Combat series 734:Close Combat series 607:(published for the 523:miniature figurines 519:miniature wargaming 474:, lead designer of 412:Turn-based strategy 377:turn-based strategy 345:operational warfare 197:Turn-based strategy 124:Part of a series on 58:"Real-time tactics" 3173:Video game modding 3115:Nonlinear gameplay 2777:Turn-based tactics 2745:Real-time strategy 2050:2009-04-12 at the 2032:Personal Computing 1745:. 23 November 2006 1588:Vulcan nerve pinch 1523:role-playing games 1481:Robert A. Heinlein 1451: 1323:series in Japan's 1047:Napoleon Bonaparte 1033:American Civil War 957:Napoleonic warfare 847:UFO: Enemy Unknown 722:American Civil War 655:possibly contains 625:Lords of the Realm 490:In an article for 483:In an article for 458:In general terms, 416:turn-based tactics 389:real-time gameplay 369:real-time strategy 353:real-time strategy 202:Turn-based tactics 170:Real-time strategy 3213:Computer wargames 3208:Video game genres 3190: 3189: 3186: 3185: 3178:Video game remake 3086:Emergent gameplay 2757:Real-time tactics 2716: 2715: 2655:Flight simulation 2385:Graphic adventure 2331: 2330: 2132:Video game genres 1717:on 5 January 2010 1486:Starship Troopers 1268:), with a third ( 1238:World in Conflict 1185:tactical shooters 1111:British Commandos 1000:Shogun: Total War 944: 943: 936: 869:Codename: Panzers 807:World in Conflict 791:Shogun: Total War 786:Creative Assembly 710:terrain. In 1997 700: 699: 692: 657:original research 630:Impressions Games 540:Axis & Allies 477:Supreme Commander 460:military strategy 435:Axis & Allies 337:tactical wargames 325:Real-time tactics 322: 321: 182:Real-time tactics 119: 118: 111: 93: 3220: 3168:Video game clone 2884: 2883: 2880:Related concepts 2687:Vehicular combat 2542: 2541: 2415:Digital tabletop 2395:Interactive film 2355:Grand Theft Auto 2346:Action-adventure 2339: 2296:Platform fighter 2175:Platform fighter 2158: 2157: 2125: 2118: 2111: 2102: 2101: 2079: 2078: 2076: 2075: 2066:. Archived from 2060: 2054: 2042: 2036: 2035: 2028: 2022: 2021: 2015: 2014: 1999: 1993: 1992: 1990: 1989: 1974: 1968: 1967: 1965: 1963: 1948: 1939: 1938: 1936: 1935: 1920: 1911: 1910: 1908: 1907: 1898:. Archived from 1887: 1878: 1877: 1871: 1870: 1854: 1848: 1847: 1841: 1839: 1825: 1819: 1818: 1812: 1811: 1796: 1790: 1788: 1786: 1784: 1766: 1760: 1754: 1752: 1750: 1733: 1727: 1726: 1724: 1722: 1713:. Archived from 1702: 1696: 1695: 1693: 1692: 1677: 1668: 1666: 1664: 1662: 1657:on April 9, 2006 1641: 1416:Dynasty Warriors 1302:and started the 1199:Brothers in Arms 1195:Gearbox Software 1173:Pandemic Studios 1158:) is similar to 1045:which recreates 939: 932: 928: 925: 919: 888: 880: 863:Joint Task Force 695: 688: 684: 681: 675: 672:inline citations 648: 647: 640: 557:'s 1982 release 464:military tactics 349:military tactics 314: 307: 300: 140: 121: 120: 114: 107: 103: 100: 94: 92: 51: 27: 19: 3228: 3227: 3223: 3222: 3221: 3219: 3218: 3217: 3193: 3192: 3191: 3182: 3146: 3137:Twitch gameplay 3062: 3026: 2988: 2875: 2827:Survival horror 2800: 2750:Time management 2712: 2691: 2682:Train simulator 2641: 2606: 2578: 2531: 2469: 2439: 2409: 2366: 2340: 2327: 2267: 2263:Survival horror 2244: 2179: 2147: 2134: 2129: 2087: 2082: 2073: 2071: 2062: 2061: 2057: 2052:Wayback Machine 2043: 2039: 2030: 2029: 2025: 2012: 2010: 2000: 1996: 1987: 1985: 1975: 1971: 1961: 1959: 1949: 1942: 1933: 1931: 1921: 1914: 1905: 1903: 1888: 1881: 1868: 1866: 1865:on 24 July 2009 1855: 1851: 1837: 1835: 1833:armchairgeneral 1827: 1826: 1822: 1809: 1807: 1797: 1793: 1782: 1780: 1768: 1767: 1763: 1748: 1746: 1735: 1734: 1730: 1720: 1718: 1703: 1699: 1690: 1688: 1679: 1678: 1671: 1660: 1658: 1643: 1642: 1633: 1629: 1597: 1494:MechCommander 2 1455:science fiction 1437: 1405:-oriented form. 1403:micromanagement 1334: 1211:Napoleonic Wars 1037:BreakAway Games 1010:Rome: Total War 969:Napoleonic Wars 961:ancient warfare 949: 940: 929: 923: 920: 905: 889: 878: 820: 696: 685: 679: 676: 661: 649: 645: 638: 618:Rome: Total War 613:Electronic Arts 534:Warhammer 40000 511: 505: 456: 425: 365: 363:Characteristics 357:micromanagement 318: 289: 288: 229: 219: 218: 175:Time management 150: 115: 104: 98: 95: 52: 50: 40: 28: 17: 12: 11: 5: 3226: 3216: 3215: 3210: 3205: 3188: 3187: 3184: 3183: 3181: 3180: 3175: 3170: 3165: 3160: 3154: 3152: 3148: 3147: 3145: 3144: 3139: 3134: 3132:Side-scrolling 3129: 3128: 3127: 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2507: 2502: 2497: 2496: 2495: 2490: 2488:Looter shooter 2479: 2477: 2471: 2470: 2468: 2467: 2462: 2455: 2449: 2447: 2441: 2440: 2438: 2437: 2432: 2431: 2430: 2419: 2417: 2411: 2410: 2408: 2407: 2402: 2397: 2392: 2387: 2382: 2376: 2374: 2368: 2367: 2365: 2364: 2359: 2350: 2348: 2342: 2341: 2334: 2332: 2329: 2328: 2326: 2325: 2320: 2315: 2314: 2313: 2300: 2299: 2298: 2288: 2287: 2286: 2284:Hack and slash 2275: 2273: 2269: 2268: 2266: 2265: 2260: 2254: 2252: 2246: 2245: 2243: 2242: 2237: 2232: 2231: 2230: 2225: 2220: 2210: 2205: 2200: 2195: 2189: 2187: 2181: 2180: 2178: 2177: 2172: 2170:Endless runner 2166: 2164: 2155: 2149: 2148: 2146: 2145: 2139: 2136: 2135: 2128: 2127: 2120: 2113: 2105: 2099: 2098: 2086: 2085:External links 2083: 2081: 2080: 2055: 2037: 2023: 1994: 1969: 1940: 1912: 1879: 1849: 1820: 1791: 1779:. 24 July 2006 1761: 1728: 1705:Walker, Mark. 1697: 1669: 1630: 1628: 1625: 1624: 1623: 1618: 1613: 1608: 1603: 1596: 1593: 1592: 1591: 1571: 1564:End of Nations 1560: 1548: 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sim 2706: 2704: 2701: 2700: 2698: 2694: 2688: 2685: 2683: 2680: 2678: 2675: 2671: 2668: 2666: 2663: 2661: 2658: 2657: 2656: 2653: 2652: 2650: 2648: 2644: 2636: 2633: 2631: 2628: 2627: 2626: 2623: 2621: 2618: 2617: 2615: 2613: 2609: 2603: 2600: 2598: 2597:City-building 2595: 2593: 2590: 2589: 2587: 2585: 2581: 2575: 2572: 2570: 2567: 2565: 2562: 2560: 2557: 2555: 2552: 2551: 2549: 2547: 2543: 2540: 2538: 2534: 2528: 2525: 2521: 2518: 2517: 2516: 2513: 2511: 2508: 2506: 2503: 2501: 2500:Dungeon crawl 2498: 2494: 2491: 2489: 2486: 2485: 2484: 2481: 2480: 2478: 2476: 2472: 2466: 2465:Tile-matching 2463: 2461: 2460: 2456: 2454: 2453:Hidden object 2451: 2450: 2448: 2446: 2442: 2436: 2433: 2429: 2426: 2425: 2424: 2423:Deck-building 2421: 2420: 2418: 2416: 2412: 2406: 2403: 2401: 2398: 2396: 2393: 2391: 2388: 2386: 2383: 2381: 2378: 2377: 2375: 2373: 2369: 2363: 2360: 2358: 2356: 2352: 2351: 2349: 2347: 2343: 2338: 2324: 2321: 2319: 2316: 2312: 2310: 2306: 2305: 2304: 2301: 2297: 2294: 2293: 2292: 2289: 2285: 2282: 2281: 2280: 2277: 2276: 2274: 2270: 2264: 2261: 2259: 2258:Battle royale 2256: 2255: 2253: 2251: 2247: 2241: 2238: 2236: 2233: 2229: 2226: 2224: 2221: 2219: 2216: 2215: 2214: 2211: 2209: 2206: 2204: 2201: 2199: 2196: 2194: 2191: 2190: 2188: 2186: 2182: 2176: 2173: 2171: 2168: 2167: 2165: 2163: 2159: 2156: 2154: 2150: 2144: 2141: 2140: 2137: 2133: 2126: 2121: 2119: 2114: 2112: 2107: 2106: 2103: 2096: 2092: 2089: 2088: 2070:on 2014-05-02 2069: 2065: 2064:"Eugen Staff" 2059: 2053: 2049: 2046: 2041: 2033: 2027: 2020: 2009: 2005: 1998: 1984: 1980: 1973: 1958: 1954: 1947: 1945: 1930: 1926: 1919: 1917: 1902:on 2007-10-30 1901: 1897: 1893: 1886: 1884: 1876: 1864: 1860: 1853: 1846: 1834: 1830: 1824: 1817: 1806: 1802: 1795: 1778: 1776: 1771: 1765: 1758: 1744: 1743: 1738: 1732: 1716: 1712: 1708: 1701: 1687:on 2007-12-31 1686: 1682: 1676: 1674: 1656: 1652: 1651: 1646: 1640: 1638: 1636: 1631: 1622: 1619: 1617: 1614: 1612: 1611:Strategy game 1609: 1607: 1604: 1602: 1599: 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1092: 1091: 1086: 1085: 1081: 1078: 1075: 1071: 1067: 1066: 1061: 1058: 1054: 1053: 1048: 1044: 1043: 1038: 1034: 1030: 1029:Firaxis Games 1026: 1025: 1020: 1019: 1015: 1012: 1011: 1006: 1002: 1001: 996: 992: 991: 986: 985: 984: 982: 978: 974: 970: 964: 962: 958: 954: 938: 935: 927: 917: 913: 909: 903: 902: 898: 893:This section 891: 887: 882: 881: 873: 871: 870: 865: 864: 859: 858: 853: 849: 848: 843: 842: 837: 836: 835:Sudden Strike 831: 830: 825: 815: 813: 809: 808: 803: 799: 798: 793: 792: 787: 783: 782: 777: 772: 770: 769: 764: 763: 762:MechCommander 758: 754: 753: 748: 744: 740: 736: 735: 730: 725: 723: 719: 718: 713: 712:Firaxis Games 708: 707: 694: 691: 683: 673: 669: 665: 659: 658: 653:This section 651: 642: 641: 633: 631: 627: 626: 620: 619: 614: 610: 606: 605: 600: 596: 595: 590: 586: 585: 581:'s 1994 game 580: 576: 575: 571:' 1983 title 570: 566: 562: 561: 556: 552: 548: 546: 542: 541: 536: 535: 530: 529: 524: 520: 516: 510: 500: 497: 493: 488: 486: 481: 479: 478: 473: 468: 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1810:2010-02-28 1721:5 February 1691:2007-11-04 1627:References 1435:Futuristic 1353:series. 1325:Edo period 1305:Men of War 1295:Men of War 1219:hit points 1206:Cossacks 2 1131:Desperados 1055:(2005) by 993:series by 852:MicroProse 829:Blitzkrieg 768:BattleTech 664:improve it 560:Legionaire 545:turn-based 432:described 408:turn-based 404:miniatures 339:played in 99:March 2010 69:newspapers 2906:Christian 2894:Advergame 2782:Artillery 2515:Roguelike 2493:Soulslike 2372:Adventure 2208:Light gun 1983:Gamasutra 1929:Gamasutra 1742:Eurogamer 1584:Starfleet 1580:Star Trek 1557:Kane saga 1483:'s book, 1395:Warhammer 1391:Warhammer 1379:Warhammer 1365:Total War 1320:Commandos 1177:Total War 1136:wild west 1098:Commandos 1005:Warhammer 990:Total War 977:battalion 895:does not 778:released 774:In 1997, 668:verifying 492:Gamasutra 400:wargaming 397:miniature 341:real-time 207:Artillery 148:Subgenres 3158:Minigame 3110:Masocore 3056:Fan game 2926:Licensed 2851:Non-game 2722:Strategy 2592:Business 2291:Fighting 2250:Survival 2235:Tactical 2048:Archived 1838:19 March 1595:See also 1229:(2006) ( 1154:(2004) ( 981:Iraq War 788:created 599:Drakkhen 594:Drakkhen 563:for the 393:tactical 367:Typical 333:subgenre 3125:Sandbox 2967:Serious 2900:BishĹŤjo 2817:Fitness 2789:Wargame 2647:Vehicle 2620:Fishing 2559:Farming 2459:Sokoban 2323:Stealth 2309:Pac-Man 2185:Shooter 1957:GameSpy 1896:GameSpy 1805:GameSpy 1711:GameSpy 1338:fantasy 1254:Wargame 1231:Ubisoft 1128:In the 1103:stealth 973:company 916:removed 901:sources 662:Please 589:Archon' 485:GameSpy 430:GameSpy 331:) is a 214:Wargame 83:scholar 3074:Casual 3067:Design 3049:Doujin 2962:Sci-fi 2938:Sexual 2911:Comedy 2887:Themes 2871:Typing 2844:Rhythm 2822:Horror 2660:Combat 2625:Racing 2612:Sports 2569:Social 2554:Dating 2505:MMORPG 2445:Puzzle 2153:Action 2097:, 2006 1816:lines. 1777:gaming 1401:- and 1399:arcade 1307:series 1215:morale 866:, and 776:Bungie 731:, the 574:Archon 85:  78:  71:  64:  56:  3151:Other 3104:Kaizo 3097:Gacha 3043:Indie 3005:Co-op 2944:Eroge 2932:Otome 2921:Girls 2856:Party 2839:Music 2696:Other 2670:Space 2357:clone 2318:Snake 2311:clone 2272:Other 2193:Arena 1775:HEXUS 515:Chess 382:mĂŞlĂ©e 227:Lists 90:JSTOR 76:books 3051:soft 2982:News 2812:Cozy 2740:MOBA 2546:Life 2303:Maze 2223:Rail 2203:Hero 1964:2007 1840:2007 1785:2006 1751:2006 1723:2019 1663:2006 1252:The 1165:The 1074:WWII 1062:The 987:The 899:any 897:cite 838:and 531:and 496:same 414:and 395:and 347:and 62:news 3091:FMV 3038:AAA 3015:PVP 3010:MMO 2972:Art 2584:CMS 2564:God 2095:IGN 1650:IGN 1621:War 1197:'s 975:or 959:or 910:by 850:by 841:UFO 666:by 611:by 335:of 329:RTT 45:by 3199:: 2730:4X 2093:, 2016:. 2006:. 1981:. 1955:. 1943:^ 1927:. 1915:^ 1894:. 1882:^ 1872:. 1842:. 1831:. 1813:. 1803:. 1772:. 1739:. 1709:. 1672:^ 1647:. 1634:^ 1262:, 955:, 872:. 860:, 832:, 814:. 759:' 609:PC 155:4X 2124:e 2117:t 2110:v 2077:. 1991:. 1966:. 1937:. 1909:. 1787:. 1753:. 1725:. 1694:. 1665:. 1449:. 1430:. 1327:. 1309:. 1201:. 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Strategy video games

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4X
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Real-time strategy
Time management
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