494:, Nathan Toronto criticizes real-time strategy games for too often having only one valid means of victory—attrition—comparing them unfavorably to real-time tactics games. According to Toronto, players' awareness that their only way to win is militarily makes them unlikely to respond to gestures of diplomacy; the result being that the winner of a real-time strategy game is too often the best tactician rather than the best strategist. Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategic elements (he calls attrition a form of strategy); rather, it is that they too often rely upon the
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1221:, increasing or decreasing based upon certain events (such as soldiers being fired at, or soldiers firing upon the enemy). The player is thus deprived of control over the company whenever it falls under a certain level of danger. Soldiers in the Napoleonic wars carried muskets, which did little damage over long distances and took a lot of time to reload. This is reflected in the game, as it takes a long time for a company to reload before it can produce another volley. Further, reloading costs resources, and the food resource is constantly drained depending on how many soldiers the player controls.
886:
25:
2019:
flight sims, but major strategy games and RPGs? How could a computer handle all that, plus the interface necessary? Nevermind the players who would be overloaded with information. No - that was out of the question... at the time. ... any a hardcore war-gamer ... hang on tenaciously to their turn-based, highly detailed and completely micromanaged turn-based classics. ... These war-games don't translate well to a real-time format
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1497:(2001) is notable for implementing a lightweight resource acquisition system without turning into an RTS. Players could earn 'Resource Points' at the beginning of and during a mission, but they could only expend them upon support tasks. Save for repairs and plucky on-field salvage operations, the system did not affect the player's combat forces in any way.
1003:(2000), is widely recognised for its large-scale tactical recreations of battles. Units are organised and controlled in regiments, frequently of fifty to a hundred soldiers, and the games are built to encourage the use of authentic tactics. Battles are freeform and generally take place in open country, and there are no plotted side-missions as in the
372:
formations or the exploitation of terrain for tactical advantage. Real-time tactical gameplay is also characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations.
1874:
Nexus is not a traditional RTS. It has no resource collection, the player cannot build units and there is no research tree. Nexus' focus is on the tactical elements of the gameplay. So you are given a number of ships at the start of a mission with which you will have to achieve your objectives. Nexus
1844:
The overall tone emphasized realism, and modeled the emotional state of the units under your command, including panic, desertion, and surrender. Close Combat was never an RTS in the classic sense since resource gathering and other typical factors played no part in the game. Close Combat was far more
709:
was released, groundbreaking not only in that it focused purely on the operational aspects of combat (with all aspects pertaining: regimental manoeuvring and formations, support tactics, terrain, etc.), nor only in that it was entirely real-time, but also that it introduced zoomable and rotatable 3D
2018:
The 1980s were arguably the heyday of the turn-based game. Computers then were powerful enough to produce quality turn-based games that were fairly deep and complex, but those same computers didn't have the power to run those games in real-time. Oh, we had our action games and even somewhat complex
371:
titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical and operational aspects of warfare such as unit
379:
games battles are generally abstracted and the gameplay close to that of related board games. Real-time strategy games de-emphasize realism and focus on the collection and conversion of resources into production capacities which manufacture combat units thereafter used in generally highly stylized
1425:
is another example of tactical battles, where strategy is an interesting point to have in mind. The player is able to control a small group of heroes who fight against a huge invading army. It includes a single player campaign as well as local and online multiplayer content. The ingame editor
550:
Though popular as table-top games, tactical wargames were relatively late in coming to computers, largely due to game mechanics calling for large numbers of units and individual soldiers, as well as advanced rules that would have required hardware capacities and interface designs beyond the
1570:) combines the action and strategy of a traditional real-time tactics game (RTT) with the persistence, progression and social features of a massively multiplayer online game (MMO). It focuses on building squads consisting of different types of units and taking control points.
427:
While some publications do refer to "RTT" as a distinct subgenre of real-time strategy or strategy, not all publications do so. Further, precise terminology is inconsistent. Nonetheless, efforts have been made to distinguish RTT games from RTSs. For instance,
480:, " was my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." Taylor then went on to say that his own game featured added elements of a broader strategic level.
466:
is more concerned with short-term goals such as winning an individual battle. In the context of strategy video games, however, the difference often comes down to the more limited criteria of either a presence or absence of base building and unit production.
418:
were obvious first candidates for computer implementation ; but as computer implementation eventually allowed for ever more complex rule sets, some games became less timeslice-focused and more continuous until eventually "real-time" play was achieved.
1035:, are the best-known examples of Napoleonic style simulations directly after Napoleon Total War. Common to these games is the recreation in detail and scale of a particular set of significant or well-known battles. Using the same engine Firaxis and
380:
confrontations. In contrast, real-time tactics games' military tactical and realistic focus and comparatively short risk/reward cycle usually provide a distinctly more immediate, intense and accessible experience of battlefield tactics and
1815:
While A&A will be a true RTS, rather than the real-time tactical gameplay along the lines of
Blitzkrieg or Sudden Strike, the game should rely on a lot of actual military doctrine, including battlefield command organization and supply
1667:(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.)
498:
strategy: produce faster than you consume. He also says that building and managing armies is the conventional definition of real-time strategy, and that it is unfair to make comparisons with other genres when they break convention.
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game, the game took place on a strategic map interspersed by battle sequences. However, though the battles were in real-time, they were of small scope and player interaction was limited to deciding the initial troop disposition.
551:
capabilities of older hardware and software. Since most established rule sets were for turn-based table-top games, the conceptual leap to translate these categories to real time was also a problem that needed to be overcome.
1290:(latest installment 2009) is set in the time of the Fourth to Ninth Crusades (1202–1272 CE) and features a complex battle resolution engine where each individual soldier is taken into account when determining the outcome.
1183:, the player does not directly control any character, instead only issuing orders to his troops. As such it qualifies as a real-time tactical game, and is distinct from the subgenre of first-person shooters known as
1457:
obviously are not constrained by historical accuracy or even the limitations of current technology and physics. Developers thus have a freer hand in determining a game's backstory and setting. Games that are set in
517:, for example, is based on essentialised battlefield movements of medieval unit types and, beyond its entertainment value, is intended to instill in players a rudimentary sense of tactical considerations. Today,
966:
While the degree of realism is uniform, the scale of command and precise mechanics differ radically according to the period setting in keeping with the tactics of that period. So for instance, titles set in the
1274:) released in 2014 offering new opportunities with the introduction of naval combat and amphibious operations. Wargame is characterized by its large maps, realistic feel and vast array of units and factions.
702:
Around 1995, computer hardware and developer support systems had developed enough to facilitate the requirements of large-scale real-time tactical games. It was in 1995 that the regimentally focused wargame
567:
was a real-time wargame of Romans versus
Barbarians with game play reminiscent of the current real-time tactics template, called by one review a "real-time simulation of tactical combat". Likewise,
1093:(2001) are 3D naval real-time tactics games where you command sailing vessels in high sea and coastal battles. Beyond heading, aspects such as amount of sails and cannon ordnance can be ordered.
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951:
Real-time tactics games with historical or contemporary settings generally try to recreate the tactical environment of their selected period, the most common eras and situations being the
1175:) is set in a fictional country similar to Iraq. The games revolve around a maximum of two fireteams of four soldiers each, and offer engagements at a far more intimate level than the
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titles bear some resemblance to a historical period (usually medieval), they also incorporate fictional creatures, areas, and/or magic, and are limited by few historical constraints.
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remarked on his game being called a "tactical fleet simulator" rather than a "traditional RTS", citing its focus on tactical gameplay and fixed units at the start of each mission.
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Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games. According to
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said their game never aspired to be an RTS in the "classic sense", but was rather a "real time tactical simulation", lacking such features as resource collection. A developer of
1146:(2002) is a stealth-based real-time tactics video game developed by Spellbound Studios. It is similar to games such as Desperados: Wanted Dead or Alive and the Commandos series.
1125:
series, this title focuses on larger-scale operations and mechanised tactics rather than low-level details, though individual units have ammunition supplies and gain experience.
253:
1541:(2009) involves commanding four of six Space Marines squads in each mission, each of which can be customised through experience points and wargear upgrades. Its predecessor,
248:
1521:(2004) is focused on small-scale space fighter wing battles around fighter carriers. Notable for the distinct pilots under your command and for incorporating elements of
438:(the 2004 video game) as a "true RTS", but with a high level of military realism with such features as battlefield command organization and supply lines. A developer for
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faction the player assumes, but accurately represents the RTT genre. A small number of commandos with unique skills, including "computer hacking" or Star Trek's
487:, Mark Walker said that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future.
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known for a very high degree of realism taking into account limited ammunition, severity of wounds and the psychology and mental welfare of individual soldiers.
577:
can be considered an early real-time tactics game, built upon Chess but including real-time battle sequences. Archon was highly influential, and, for instance,
601:
allowed the player to micromanage four specialized fantasy units in a 3D battlefield during each random encounter. Another predecessor was Bits of Magic's
1217:
system and damage model, as well as the fact that the player controls companies of certain number of individual units. Morale serves as a role similar to
258:
1513:(2004) is set in space and replaces as a result most genre conventions (not least of which is the use of terrain for cover and mobility) with its own.
794:, taking map sizes to even greater levels, as well as introducing historical and tactical realism until then unheard of in real-time computer games.
1505:(2002) is a post-apocalyptic, squad-level game which emphasised a realistic environment scale, vehicles, and scavenging in the aftermath of battles.
513:
Wargaming with items or figurines representing soldiers or units for training or entertainment has been common for as long as organised conflicts.
1282:(2008) is based on a fictional World War III in 2020 where nuclear weapons are obsolete and conventional warfare makes up the bulk of the gameplay.
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level, with players controlling groups of sometimes hundreds of soldiers as a single unit, whereas recreations of modern conflicts (such as the
2504:
1362:(1995). This is one of the earliest mainstream real-time tactics games. While the game's depth of tactical simulation is comparable to that of
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series, or indeed the genre at large. It also emphasises story more than most real-time tactics titles. Despite a visual appearance similar to
311:
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series is another RTT game which focuses on various Cold War scenarios between 1975 and 1995. There are currently three games in the series (
2007:
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547:, the rules for miniature wargames tend to lean heavily towards the minutiae of military combat rather than anything at a strategic scale.
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universe. The stealth missions that the player sends commandos to perform do not accurately represent the in-universe principles of the
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refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas
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and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.
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s concept that the player, as in many table-top wargames, purchases his army before committing to battle.
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was also released in 2000, gaining much attention for its luscious visuals but earning developers
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of a tactical simulation and would be better described as a RTTS (Real Time
Tactical Simulation).
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1013:(2004) was praised for its impressive attention to detail and encouragement of tactical thought.
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enables the players to create and share their own maps with the world, taking advantage of the
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unit. Each mission is loosely based on historical events during World War II to carry the plot.
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explicitly calling the game a "RTT" as compared to a "RTS" game and discussing the difference)
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and its sequel were complex and difficult games made in Korea mixing both elements of RTT and
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can also add a third, vertical movement axis, thereby freeing up new tactical dimensions.
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1789:(uses "strategy game", "real-time strategy", and "real-time tactics" in the same article)
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1213:, and supports battles of up to 64000 soldiers. It has a high degree of realism with its
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combat tactics which introduced a higher degree of operational realism than seen before.
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This contrasts with other current strategy game genres. For instance, in large-scale
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titles, it however took gameplay away from the realistic focus and fidelity of the
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or even simple paper chits. These board and table-top games were out of necessity
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1770:"Exclusive : Warhammer Mark Of Chaos: How is the RTS game shaping up?"
1559:. It has changed the formula of a C&C RTS making it a full-fledged RTT.
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826:. Examples include real-time tactics titles such as those belonging to the
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As suggested by the genre's name, also fundamental to real-time tactics is
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which recreates the multi-polar conflicts of Europe between 1789 and 1830.
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The 2000s (decade) saw a number of tactical simulations developed in
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674:. Statements consisting only of original research should be removed.
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that introduced large scale tactical battlefield command using 3D.
593:
1859:"Plan the Ultimate Tactical Attack in Nexus: The Jupiter Incident"
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1956:
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1377:(1997) emphasised formation cohesion to a lesser degree than the
1230:
597:(1989) was noteworthy for combining the genre with RPG gameplay.
484:
429:
983:) tend to offer control down to squad or even individual level.
1214:
775:
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series (2001–2020), player controls up to six characters in a
537:). Though similar to conventional modern board wargames (e.g.
254:
List of massively multiplayer online turn-based strategy games
3102:
2943:
514:
249:
List of massively multiplayer online real-time strategy games
1681:"Point - CounterPoint: Resource Collection vs. Fixed Units"
1489:. It is characterised by smaller and more autonomous units.
1471:'s (2000) setting provided innovative new use of air units.
1049:'s last and most famous battle of 1815. Also noteworthy is
632:, introduced real-time control of these real-time battles.
1187:
that incorporate some tactical aspects, such as
Ubisoft's
2094:
1649:
1620:
636:
Establishing the genre: the late-1990s rise in popularity
2034:. Vol. v.6 1982. Personal Computing Magazine. 1982.
1525:
such as character attribute development with experience.
2729:
1892:"Strategy Gaming: Part VI -- Where the Genre is Headed"
1389:
released in 2006. Similar in kind to the two preceding
154:
453:
343:, simulating the considerations and circumstances of
1792:
1639:
1637:
1635:
259:
List of multiplayer online battle arena video games
49:. Unsourced material may be challenged and removed.
1918:
1916:
1453:Games set in the future and combining elements of
1233:) is a sequel to Soldiers: Heroes of World War II.
963:. Numerically they make up the bulk of the genre.
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1729:
875:
3194:
1885:
1883:
1632:
525:to battle each other, has become popular (e.g.,
2004:"Editorial: What Happened to Turn-Based Games?"
1913:
1121:(2000) (by Fireglow Games). In contrast to the
502:
1946:
1944:
946:
745:went even further in this regard. Further, as
587:was virtually identical to it, adding only to
2116:
1880:
1875:is often called a 'Tactical Fleet Simulator'.
854:) series; as well as stand-alone titles like
402:, where battle scenarios are recreated using
305:
1970:
1762:
1698:
1138:setting. The first game takes place in 1881.
543:), in the sense of simulating war and being
2001:
1995:
1979:"The Future Of The Real-Time Strategy Game"
1941:
1925:"The Future Of The RTS - A Counter-Opinion"
1479:(2000) is an action-oriented game based on
1381:titles, but introduced more extensive maps.
1105:-oriented real-time tactics, is set during
914:. Unsourced material may be challenged and
737:is a simulation of squad- and platoon-type
509:Chronology of real-time tactics video games
2123:
2109:
1922:
1850:
1552:Command & Conquer 4: Tiberian Twilight
1241:(2007) is set in an alternate 1989 as the
771:boardgame into a 2D computer game format.
615:in 1990), in which, similar to the recent
312:
298:
1675:
1673:
1109:and follow the adventures of a fictional
1072:) are tactical battle simulations set in
934:Learn how and when to remove this message
690:Learn how and when to remove this message
355:gameplay by the lack of classic resource
274:List of tactical role-playing video games
109:Learn how and when to remove this message
2002:Wojnarowicz, Jakub (February 22, 2001).
1856:
1438:
1976:
1443:A supply ship with destroyer escort in
1317:(2016) is a spiritual successor to the
422:
279:List of turn-based strategy video games
3195:
1950:
1889:
1829:"Interview: Close Combat Series Redux"
1670:
1347:real-time tactics games belong to the
284:List of turn-based tactics video games
264:List of real-time strategy video games
2130:
2104:
1923:Goodfellow, Troy (January 28, 2008).
1798:
1601:List of real-time tactics video games
1533:(2004) is a sequel to Ground Control.
997:, as exemplified by the first title,
384:than strategy games of other genres.
269:List of real-time tactics video games
1977:Toronto, Nathan (January 24, 2008).
1476:Starship Troopers: Terran Ascendancy
1314:Shadow Tactics: Blades of the Shogun
912:adding citations to reliable sources
879:
639:
47:adding citations to reliable sources
18:
1857:Bedigian, Louis (January 5, 2005).
1737:"Review - Warhammer: Mark Of Chaos"
1555:(2010) is the final chapter in the
1530:Ground Control II: Operation Exodus
1359:Warhammer: Shadow of the Horned Rat
747:Warhammer: Shadow of the Horned Rat
706:Warhammer: Shadow of the Horned Rat
13:
1953:"Supreme Commander Interview (PC)"
1799:Suciu, Peter (September 9, 2004).
1704:
1371:The highly influential video game
1143:Robin Hood: The Legend of Sherwood
454:Comparison with real-time strategy
362:
244:List of grand strategy video games
14:
3224:
2084:
1410:Kingdom Under Fire: The Crusaders
817:
2335:
1683:. StrategyPlanet. Archived from
1547:, was a real-time strategy game.
1538:Warhammer 40,000: Dawn of War II
1151:Soldiers: Heroes of World War II
1042:Waterloo: Napoleon's Last Battle
884:
755:table-top system, so was 1998's
644:
521:, where players mount armies of
136:
23:
2056:
2038:
2024:
1578:(2001) is set in the fictional
1245:invades Western Europe and the
165:Multiplayer online battle arena
34:needs additional citations for
1890:Walker, Mark (February 2002).
1653:. 7 April 2006. Archived from
1331:
876:Examples in different settings
1:
3203:Real-time tactics video games
1951:Keefer, John (July 8, 2005).
1626:
1434:
1423:Under Siege (2011 video game)
391:. The genre has its roots in
239:List of artillery video games
16:Subgenre of tactical wargames
1259:Wargame: European Escalation
503:Brief history and background
351:. It is differentiated from
7:
1594:
1510:Nexus: The Jupiter Incident
1446:Nexus: The Jupiter Incident
947:Historical and contemporary
857:Nexus: The Jupiter Incident
670:the claims made and adding
604:Centurion: Defender of Rome
447:Nexus: The Jupiter Incident
10:
3229:
2333:
1861:. GameZone. Archived from
1707:"Strategy Gaming: Part II"
1616:Tactical role-playing game
506:
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2143:List of video game genres
2138:
1209:(2005) is set during the
1007:games (discussed below).
844:(not to be confused with
749:was a translation of the
2435:Digital collectible card
1757:Warhammer: Mark of Chaos
1606:List of military tactics
1428:Player generated content
1386:Warhammer: Mark of Chaos
1350:Warhammer Fantasy Battle
752:Warhammer Fantasy Battle
528:Warhammer Fantasy Battle
2520:Roguelike deck-building
2428:Roguelike deck-building
1265:Wargame: AirLand Battle
1171:series (2004–2006) (by
1021:(1997) and its prequel
1018:Sid Meier's Gettysburg!
717:Sid Meier's Gettysburg!
2045:Rome: Total War Review
1645:"The State of the RTS"
1450:
1374:Myth: The Fallen Lords
1298:(2009) is a sequel to
1101:series (1998–2006), a
971:are often played at a
781:Myth: The Fallen Lords
628:, released in 1994 by
234:List of 4X video games
2762:Tactical role-playing
2527:Tactical role-playing
1442:
1181:first-person shooters
1168:Full Spectrum Warrior
1024:Sid Meier's Antietam!
995:The Creative Assembly
812:Massive Entertainment
810:was also released by
802:Massive Entertainment
765:a translation of the
579:Silicon Knights, Inc.
565:Atari 8-bit computers
507:Further information:
3142:Vertically scrolling
2091:The State of the RTS
1575:Star Trek: Away Team
1397:rules toward a more
908:improve this section
804:few sales. In 2007,
727:Released in 1996 by
569:Free Fall Associates
423:Genre classification
130:Strategy video games
43:improve this article
2772:Turn-based strategy
2677:Submarine simulator
2483:Action role-playing
2390:Interactive fiction
1801:"Axis & Allies"
1502:Soldiers of Anarchy
1279:Tom Clancy's EndWar
1271:Wargame: Red Dragon
1065:Close Combat series
734:Close Combat series
607:(published for the
523:miniature figurines
519:miniature wargaming
474:, lead designer of
412:Turn-based strategy
377:turn-based strategy
345:operational warfare
197:Turn-based strategy
124:Part of a series on
58:"Real-time tactics"
3173:Video game modding
3115:Nonlinear gameplay
2777:Turn-based tactics
2745:Real-time strategy
2050:2009-04-12 at the
2032:Personal Computing
1745:. 23 November 2006
1588:Vulcan nerve pinch
1523:role-playing games
1481:Robert A. Heinlein
1451:
1323:series in Japan's
1047:Napoleon Bonaparte
1033:American Civil War
957:Napoleonic warfare
847:UFO: Enemy Unknown
722:American Civil War
655:possibly contains
625:Lords of the Realm
490:In an article for
483:In an article for
458:In general terms,
416:turn-based tactics
389:real-time gameplay
369:real-time strategy
353:real-time strategy
202:Turn-based tactics
170:Real-time strategy
3213:Computer wargames
3208:Video game genres
3190:
3189:
3186:
3185:
3178:Video game remake
3086:Emergent gameplay
2757:Real-time tactics
2716:
2715:
2655:Flight simulation
2385:Graphic adventure
2331:
2330:
2132:Video game genres
1717:on 5 January 2010
1486:Starship Troopers
1268:), with a third (
1238:World in Conflict
1185:tactical shooters
1111:British Commandos
1000:Shogun: Total War
944:
943:
936:
869:Codename: Panzers
807:World in Conflict
791:Shogun: Total War
786:Creative Assembly
710:terrain. In 1997
700:
699:
692:
657:original research
630:Impressions Games
540:Axis & Allies
477:Supreme Commander
460:military strategy
435:Axis & Allies
337:tactical wargames
325:Real-time tactics
322:
321:
182:Real-time tactics
119:
118:
111:
93:
3220:
3168:Video game clone
2884:
2883:
2880:Related concepts
2687:Vehicular combat
2542:
2541:
2415:Digital tabletop
2395:Interactive film
2355:Grand Theft Auto
2346:Action-adventure
2339:
2296:Platform fighter
2175:Platform fighter
2158:
2157:
2125:
2118:
2111:
2102:
2101:
2079:
2078:
2076:
2075:
2066:. Archived from
2060:
2054:
2042:
2036:
2035:
2028:
2022:
2021:
2015:
2014:
1999:
1993:
1992:
1990:
1989:
1974:
1968:
1967:
1965:
1963:
1948:
1939:
1938:
1936:
1935:
1920:
1911:
1910:
1908:
1907:
1898:. Archived from
1887:
1878:
1877:
1871:
1870:
1854:
1848:
1847:
1841:
1839:
1825:
1819:
1818:
1812:
1811:
1796:
1790:
1788:
1786:
1784:
1766:
1760:
1754:
1752:
1750:
1733:
1727:
1726:
1724:
1722:
1713:. Archived from
1702:
1696:
1695:
1693:
1692:
1677:
1668:
1666:
1664:
1662:
1657:on April 9, 2006
1641:
1416:Dynasty Warriors
1302:and started the
1199:Brothers in Arms
1195:Gearbox Software
1173:Pandemic Studios
1158:) is similar to
1045:which recreates
939:
932:
928:
925:
919:
888:
880:
863:Joint Task Force
695:
688:
684:
681:
675:
672:inline citations
648:
647:
640:
557:'s 1982 release
464:military tactics
349:military tactics
314:
307:
300:
140:
121:
120:
114:
107:
103:
100:
94:
92:
51:
27:
19:
3228:
3227:
3223:
3222:
3221:
3219:
3218:
3217:
3193:
3192:
3191:
3182:
3146:
3137:Twitch gameplay
3062:
3026:
2988:
2875:
2827:Survival horror
2800:
2750:Time management
2712:
2691:
2682:Train simulator
2641:
2606:
2578:
2531:
2469:
2439:
2409:
2366:
2340:
2327:
2267:
2263:Survival horror
2244:
2179:
2147:
2134:
2129:
2087:
2082:
2073:
2071:
2062:
2061:
2057:
2052:Wayback Machine
2043:
2039:
2030:
2029:
2025:
2012:
2010:
2000:
1996:
1987:
1985:
1975:
1971:
1961:
1959:
1949:
1942:
1933:
1931:
1921:
1914:
1905:
1903:
1888:
1881:
1868:
1866:
1865:on 24 July 2009
1855:
1851:
1837:
1835:
1833:armchairgeneral
1827:
1826:
1822:
1809:
1807:
1797:
1793:
1782:
1780:
1768:
1767:
1763:
1748:
1746:
1735:
1734:
1730:
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1718:
1703:
1699:
1690:
1688:
1679:
1678:
1671:
1660:
1658:
1643:
1642:
1633:
1629:
1597:
1494:MechCommander 2
1455:science fiction
1437:
1405:-oriented form.
1403:micromanagement
1334:
1211:Napoleonic Wars
1037:BreakAway Games
1010:Rome: Total War
969:Napoleonic Wars
961:ancient warfare
949:
940:
929:
923:
920:
905:
889:
878:
820:
696:
685:
679:
676:
661:
649:
645:
638:
618:Rome: Total War
613:Electronic Arts
534:Warhammer 40000
511:
505:
456:
425:
365:
363:Characteristics
357:micromanagement
318:
289:
288:
229:
219:
218:
175:Time management
150:
115:
104:
98:
95:
52:
50:
40:
28:
17:
12:
11:
5:
3226:
3216:
3215:
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3205:
3188:
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3175:
3170:
3165:
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3154:
3152:
3148:
3147:
3145:
3144:
3139:
3134:
3132:Side-scrolling
3129:
3128:
3127:
3122:
3112:
3107:
3100:
3093:
3088:
3083:
3082:
3081:
3070:
3068:
3064:
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3019:
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3012:
3007:
2996:
2994:
2990:
2989:
2987:
2986:
2985:
2984:
2979:
2977:Climate change
2974:
2964:
2959:
2954:
2949:
2948:
2947:
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2819:
2814:
2808:
2806:
2802:
2801:
2799:
2798:
2797:
2796:
2794:Grand strategy
2786:
2785:
2784:
2774:
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2764:
2759:
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2550:
2548:
2539:
2533:
2532:
2530:
2529:
2524:
2523:
2522:
2512:
2510:Monster-taming
2507:
2502:
2497:
2496:
2495:
2490:
2488:Looter shooter
2479:
2477:
2471:
2470:
2468:
2467:
2462:
2455:
2449:
2447:
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2326:
2325:
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2313:
2300:
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2288:
2287:
2286:
2284:Hack and slash
2275:
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2266:
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2260:
2254:
2252:
2246:
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2243:
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2220:
2210:
2205:
2200:
2195:
2189:
2187:
2181:
2180:
2178:
2177:
2172:
2170:Endless runner
2166:
2164:
2155:
2149:
2148:
2146:
2145:
2139:
2136:
2135:
2128:
2127:
2120:
2113:
2105:
2099:
2098:
2086:
2085:External links
2083:
2081:
2080:
2055:
2037:
2023:
1994:
1969:
1940:
1912:
1879:
1849:
1820:
1791:
1779:. 24 July 2006
1761:
1728:
1705:Walker, Mark.
1697:
1669:
1630:
1628:
1625:
1624:
1623:
1618:
1613:
1608:
1603:
1596:
1593:
1592:
1591:
1571:
1564:End of Nations
1560:
1548:
1534:
1526:
1514:
1506:
1498:
1490:
1472:
1468:Ground Control
1436:
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1369:
1333:
1330:
1329:
1328:
1310:
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1275:
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1234:
1222:
1202:
1163:
1147:
1139:
1126:
1114:
1094:
1090:Age of Sail II
1077:
1060:
1052:Imperial Glory
1039:also released
1031:), set in the
1014:
948:
945:
942:
941:
892:
890:
883:
877:
874:
824:Eastern Europe
819:
818:Eastern Europe
816:
797:Ground Control
743:Combat Mission
698:
697:
652:
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634:
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501:
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3050:
3046:
3045:
3044:
3041:
3039:
3036:
3035:
3033:
3029:
3023:
3022:Single-player
3020:
3016:
3013:
3011:
3008:
3006:
3003:
3002:
3001:
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2810:
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2795:
2792:
2791:
2790:
2787:
2783:
2780:
2779:
2778:
2775:
2773:
2770:
2768:
2767:Tower defense
2765:
2763:
2760:
2758:
2755:
2751:
2748:
2747:
2746:
2743:
2741:
2738:
2736:
2733:
2731:
2728:
2727:
2725:
2723:
2719:
2709:
2708:Immersive sim
2706:
2704:
2701:
2700:
2698:
2694:
2688:
2685:
2683:
2680:
2678:
2675:
2671:
2668:
2666:
2663:
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2658:
2657:
2656:
2653:
2652:
2650:
2648:
2644:
2636:
2633:
2631:
2628:
2627:
2626:
2623:
2621:
2618:
2617:
2615:
2613:
2609:
2603:
2600:
2598:
2597:City-building
2595:
2593:
2590:
2589:
2587:
2585:
2581:
2575:
2572:
2570:
2567:
2565:
2562:
2560:
2557:
2555:
2552:
2551:
2549:
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2543:
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2538:
2534:
2528:
2525:
2521:
2518:
2517:
2516:
2513:
2511:
2508:
2506:
2503:
2501:
2500:Dungeon crawl
2498:
2494:
2491:
2489:
2486:
2485:
2484:
2481:
2480:
2478:
2476:
2472:
2466:
2465:Tile-matching
2463:
2461:
2460:
2456:
2454:
2453:Hidden object
2451:
2450:
2448:
2446:
2442:
2436:
2433:
2429:
2426:
2425:
2424:
2423:Deck-building
2421:
2420:
2418:
2416:
2412:
2406:
2403:
2401:
2398:
2396:
2393:
2391:
2388:
2386:
2383:
2381:
2378:
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2375:
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2369:
2363:
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2321:
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2310:
2306:
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2301:
2297:
2294:
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2292:
2289:
2285:
2282:
2281:
2280:
2277:
2276:
2274:
2270:
2264:
2261:
2259:
2258:Battle royale
2256:
2255:
2253:
2251:
2247:
2241:
2238:
2236:
2233:
2229:
2226:
2224:
2221:
2219:
2216:
2215:
2214:
2211:
2209:
2206:
2204:
2201:
2199:
2196:
2194:
2191:
2190:
2188:
2186:
2182:
2176:
2173:
2171:
2168:
2167:
2165:
2163:
2159:
2156:
2154:
2150:
2144:
2141:
2140:
2137:
2133:
2126:
2121:
2119:
2114:
2112:
2107:
2106:
2103:
2096:
2092:
2089:
2088:
2070:on 2014-05-02
2069:
2065:
2064:"Eugen Staff"
2059:
2053:
2049:
2046:
2041:
2033:
2027:
2020:
2009:
2005:
1998:
1984:
1980:
1973:
1958:
1954:
1947:
1945:
1930:
1926:
1919:
1917:
1902:on 2007-10-30
1901:
1897:
1893:
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1824:
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1806:
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1795:
1778:
1776:
1771:
1765:
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1744:
1743:
1738:
1732:
1716:
1712:
1708:
1701:
1687:on 2007-12-31
1686:
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1614:
1612:
1611:Strategy game
1609:
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1469:
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1463:
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1448:
1447:
1441:
1429:
1424:
1421:
1419:-like action.
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1404:
1400:
1396:
1392:
1388:
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1118:Sudden Strike
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1029:Firaxis Games
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893:This section
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835:Sudden Strike
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762:MechCommander
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748:
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736:
735:
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723:
719:
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713:
712:Firaxis Games
708:
707:
694:
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669:
665:
659:
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653:This section
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581:'s 1994 game
580:
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571:' 1983 title
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60: –
59:
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54:Find sources:
48:
44:
38:
37:
32:This article
30:
26:
21:
20:
3163:Toys-to-life
3103:
3096:
3048:
2993:Player modes
2957:Personalized
2942:
2931:
2899:
2805:Other genres
2756:
2735:Auto battler
2703:Falling-sand
2665:Lunar Lander
2475:Role-playing
2458:
2400:Visual novel
2362:Metroidvania
2354:
2308:
2240:Third-person
2213:Shoot 'em up
2198:First-person
2072:. Retrieved
2068:the original
2058:
2040:
2031:
2026:
2017:
2011:. Retrieved
1997:
1986:. Retrieved
1972:
1960:. Retrieved
1932:. Retrieved
1904:. Retrieved
1900:the original
1873:
1867:. Retrieved
1863:the original
1852:
1843:
1836:. Retrieved
1832:
1823:
1814:
1808:. Retrieved
1794:
1781:. Retrieved
1773:
1764:
1747:. Retrieved
1740:
1731:
1719:. Retrieved
1715:the original
1700:
1689:. Retrieved
1685:the original
1661:14 September
1659:. Retrieved
1655:the original
1648:
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1363:
1357:
1348:
1345:High Fantasy
1343:The leading
1342:
1337:
1335:
1318:
1312:
1304:
1300:Faces of War
1299:
1293:
1287:XIII Century
1285:
1277:
1269:
1263:
1257:
1253:
1243:Soviet Union
1236:
1226:Faces of War
1224:
1204:
1198:
1188:
1176:
1166:
1160:Close Combat
1159:
1149:
1141:
1129:
1123:Close Combat
1122:
1116:
1107:World War II
1096:
1088:
1082:
1070:Atomic Games
1068:(1995–) (by
1063:
1057:Pyro Studios
1050:
1040:
1022:
1016:
1008:
1004:
998:
988:
965:
953:World War II
950:
930:
924:January 2009
921:
906:Please help
894:
867:
861:
855:
845:
839:
833:
827:
821:
805:
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789:
779:
773:
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757:FASA Studios
750:
746:
742:
739:World War II
732:
729:Atomic Games
726:
715:
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686:
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654:
623:
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588:
584:Dark Legions
582:
572:
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532:
526:
512:
495:
489:
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475:
472:Chris Taylor
469:
457:
445:
441:Close Combat
439:
433:
426:
386:
374:
366:
328:
324:
323:
187:Tactical RPG
181:
160:Auto battler
105:
96:
86:
79:
72:
65:
53:
41:Please help
36:verification
33:
3079:Hypercasual
3000:Multiplayer
2916:Educational
2866:Programming
2861:Photography
2834:Incremental
2630:Kart racing
2574:Virtual pet
2405:Walking sim
2380:Escape room
2279:Beat 'em up
2218:Bullet hell
2008:FiringSquad
1962:November 4,
1783:2 September
1755:(Review of
1749:23 November
1567:(cancelled
1544:Dawn of War
1518:Star Wolves
1460:outer space
1336:While most
1332:Fantastical
1193:series and
1190:Rainbow Six
1156:Codemasters
1087:(1996) and
1084:Age of Sail
1080:TalonSoft's
1027:(1998) (by
714:' released
680:August 2009
555:Avalon Hill
3197:Categories
3120:Open world
3031:Production
2952:Nonviolent
2635:Sim racing
2602:Government
2537:Simulation
2228:Twin-stick
2162:Platformer
2074:2014-03-14
2013:2010-02-19
1988:2010-02-02
1934:2010-02-02
1906:2010-02-13
1869:2010-03-26
1810:2010-02-28
1721:5 February
1691:2007-11-04
1627:References
1435:Futuristic
1353:series.
1325:Edo period
1305:Men of War
1295:Men of War
1219:hit points
1206:Cossacks 2
1131:Desperados
1055:(2005) by
993:series by
852:MicroProse
829:Blitzkrieg
768:BattleTech
664:improve it
560:Legionaire
545:turn-based
432:described
408:turn-based
404:miniatures
339:played in
99:March 2010
69:newspapers
2906:Christian
2894:Advergame
2782:Artillery
2515:Roguelike
2493:Soulslike
2372:Adventure
2208:Light gun
1983:Gamasutra
1929:Gamasutra
1742:Eurogamer
1584:Starfleet
1580:Star Trek
1557:Kane saga
1483:'s book,
1395:Warhammer
1391:Warhammer
1379:Warhammer
1365:Total War
1320:Commandos
1177:Total War
1136:wild west
1098:Commandos
1005:Warhammer
990:Total War
977:battalion
895:does not
778:released
774:In 1997,
668:verifying
492:Gamasutra
400:wargaming
397:miniature
341:real-time
207:Artillery
148:Subgenres
3158:Minigame
3110:Masocore
3056:Fan game
2926:Licensed
2851:Non-game
2722:Strategy
2592:Business
2291:Fighting
2250:Survival
2235:Tactical
2048:Archived
1838:19 March
1595:See also
1229:(2006) (
1154:(2004) (
981:Iraq War
788:created
599:Drakkhen
594:Drakkhen
563:for the
393:tactical
367:Typical
333:subgenre
3125:Sandbox
2967:Serious
2900:BishĹŤjo
2817:Fitness
2789:Wargame
2647:Vehicle
2620:Fishing
2559:Farming
2459:Sokoban
2323:Stealth
2309:Pac-Man
2185:Shooter
1957:GameSpy
1896:GameSpy
1805:GameSpy
1711:GameSpy
1338:fantasy
1254:Wargame
1231:Ubisoft
1128:In the
1103:stealth
973:company
916:removed
901:sources
662:Please
589:Archon'
485:GameSpy
430:GameSpy
331:) is a
214:Wargame
83:scholar
3074:Casual
3067:Design
3049:Doujin
2962:Sci-fi
2938:Sexual
2911:Comedy
2887:Themes
2871:Typing
2844:Rhythm
2822:Horror
2660:Combat
2625:Racing
2612:Sports
2569:Social
2554:Dating
2505:MMORPG
2445:Puzzle
2153:Action
2097:, 2006
1816:lines.
1777:gaming
1401:- and
1399:arcade
1307:series
1215:morale
866:, and
776:Bungie
731:, the
574:Archon
85:
78:
71:
64:
56:
3151:Other
3104:Kaizo
3097:Gacha
3043:Indie
3005:Co-op
2944:Eroge
2932:Otome
2921:Girls
2856:Party
2839:Music
2696:Other
2670:Space
2357:clone
2318:Snake
2311:clone
2272:Other
2193:Arena
1775:HEXUS
515:Chess
382:mêlée
227:Lists
90:JSTOR
76:books
3051:soft
2982:News
2812:Cozy
2740:MOBA
2546:Life
2303:Maze
2223:Rail
2203:Hero
1964:2007
1840:2007
1785:2006
1751:2006
1723:2019
1663:2006
1252:The
1165:The
1074:WWII
1062:The
987:The
899:any
897:cite
838:and
531:and
496:same
414:and
395:and
347:and
62:news
3091:FMV
3038:AAA
3015:PVP
3010:MMO
2972:Art
2584:CMS
2564:God
2095:IGN
1650:IGN
1621:War
1197:'s
975:or
959:or
910:by
850:by
841:UFO
666:by
611:by
335:of
329:RTT
45:by
3199::
2730:4X
2093:,
2016:.
2006:.
1981:.
1955:.
1943:^
1927:.
1915:^
1894:.
1882:^
1872:.
1842:.
1831:.
1813:.
1803:.
1772:.
1739:.
1709:.
1672:^
1647:.
1634:^
1262:,
955:,
872:.
860:,
832:,
814:.
759:'
609:PC
155:4X
2124:e
2117:t
2110:v
2077:.
1991:.
1966:.
1937:.
1909:.
1787:.
1753:.
1725:.
1694:.
1665:.
1449:.
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1201:.
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682:)
678:(
660:.
327:(
313:e
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106:(
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97:(
87:·
80:·
73:·
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39:.
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