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Defender (1981 video game)

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and encouraged them to continue playing. The element of making a "comeback" from a dire situation was applied to the planet as well. Jarvis felt it mimicked the ups and downs of real life. "Bombers", enemies which release floating bombs on the screen, were added next. More enemies were added to create different gameplay elements. "Swarmers" and "Pods" were designed to attack the spaceship as opposed to the astronauts. "Baiters" were included to add pressure to the player by preventing them from lingering. The enemies quickly follow the spaceship to collide with it, and were based on a similar enemy in
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require 4 colors, but instead chose hardware that could display each pixel in 16 colors. At the time, the designers believed that was more than they would ever need for a game. The monitor's resolution is 320×256, an expansion from the then-industry standard of 256×256. The staff believed that the wider screen provided a better aspect ratio and would improve the game's presentation. Video games at the time relied on hardware to animate graphics, but the developers decided to use software to handle animation and programmed the game in
686: 569:, reasoning that the title helped justify the violence. He added astronauts to expand on the space theme and give players something to defend while they shot enemies. The element of flying over a planetscape was added after a brainstorming session between Jarvis and Ritchie. The landscape is depicted as a line only a pixel wide, primarily because the hardware was not powerful enough to generate anything more detailed. 1402: 611:
featured five levels, which the team felt was more than enough because of the game's difficulty. Most Williams employees could not progress past the third level and Jarvis's score of 60,000 points seemed unbeatable to them. The developers decided it was best to be prepared for players that might exceed their expectations and added more levels that repeated.
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Development then shifted focus to the enemies. Landers were given the ability to capture humans, and a new enemy was devised from the mechanic: "Mutants", captured humans that had turned hostile. The Mutants added a rescue element to the game that Jarvis believed made it more interesting to players
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After six months of development, the team felt the game had not made enough progress. They examined other games and concluded that survival was a necessary component to implement. To achieve this, they devised enemies to present a threat, the first of which was the "Lander". Jarvis enjoyed violent,
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video game contest. Players in 32 cities simultaneously competed on the weekend of April 3–4, 1982. Rick Smith was the victor with a score of 33,013,200 which took 38 hours. One bug, related to how the game keeps track of scoring, allows players to earn a large number of "extra lives". Players can
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The object is to destroy all alien invaders, while protecting astronauts on the landscape from abduction. Landers pick up humans and attempt to carry them to the top of the screen at which point they turn into fast-moving mutants. A captured human can be freed by shooting the lander, then catching
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Development started by focusing on the game's hardware. The staff first debated what type of monitor to use: black-and-white or color. They reasoned that using advanced technology would better establish them as good designers and chose a color monitor. The developers estimated that the game would
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Defeating the aliens allows the player to progress to the next level. Failing to protect the astronauts, however, causes the planet to explode and the level to become populated with mutants. Surviving the waves of mutants results in the restoration of the planet. A ship is lost if it is hit by an
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set on the surface of an unnamed planet. The player controls a spaceship flying either to the left or right. A joystick controls the ship's elevation, and five buttons control its horizontal direction and weapons. The player starts with three "smart bombs", which destroy all visible enemies. As a
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stated the audio-visuals and gameplay's depth balanced the excessive difficulty. They praised the game's "catch and rescue" feature, as well as the mini-map. Cuciz also praised the mini-map, stating that the game is impossible without it and that it allows players to plan strategies. Author John
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when the cabinet was turned on, so the team had to quickly burn a new set of EPROMs. Once the attract mode was operational, Jarvis and the team returned to their homes to prepare for the show. After the show, the developers expanded the game to allow users to play indefinitely. The display model
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s difficulty as "humbling", saying that few could play it with proficiency. He further stated that players would continue to play despite the difficulty. Author David Ellis attributes the game's success to its challenging design. Its difficulty is often attributed to its complex control scheme.
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The game was slow to gain popularity, not attracting much attention at the 1980 AMOA show. In retrospect, Jarvis believed many passersby were intimidated by its complexity. The game was well-received in arcades, and crowds gathered around the cabinet during its first nights of play testing. The
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By July, development was behind schedule and Jarvis's superior began to pressure him to finish the game in time for a then-upcoming trade show, the AMOA, in September. Jarvis spent several weeks creating the astronauts, which his boss felt should be omitted if the process didn't speed up. The
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as number 23 on their "Top 50 Games of All Time", commenting that "despite exceptionally complicated controls, gamers fell in love at first sight. The difficulty is high but fair - when you die, it's always your fault, and that leaves you wanting one more chance to beat the game". In 2004,
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for over 21 and a half hours in 1982 at the Claridge Casino Hotel in Atlantic City. It was authenticated by the facility and the many witnesses that watched along with the press of Atlantic City; the media attention spurred other players to attempt the same feat. Expert players exploited
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By September, the game was still unfinished, and almost every Williams programmer assisted in meeting the deadline for the AMOA trade show. The evening before the trade show, the arcade cabinets were delivered for display. The developers, however, forgot to create an
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called it "one of the toughest games in arcade history". He also stated that novice players typically are able to play only a few seconds, and that enthusiasts saw proficiency at the game as a "badge of honor". David Cuciz echoed similar comments. Sellers described
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on a special monitor, while the staff planned to use pixel graphics on a conventional monitor. The team experimented with recreating the game with pixel graphics, but also abandoned it because they felt the gameplay lacked enjoyment and visual appeal.
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pressure frustrated him to the point he considered resigning. Around that time, a new programmer named Sam Dicker was hired. He assisted in programming the game and added visual and audio effects. For example, Dicker implemented a particle effect
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integrated it into the gameplay in a more essential manner. Stearny described it as the most important space game in the early 1980s. He commented that its realism and technological advances pushed developers to create more popular games, citing
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clone. The popularity of coin-operated arcade games in 1979 spurred the company to shift its focus from pinball games to arcade games. The company chose Eugene Jarvis, who had a successful record of Williams pinball games, to head development.
461:, Sam Dicker, and Paul Dussault assisted Jarvis. At the time, Williams had a small staff and the management was unfamiliar with technology used for its electronic games. As a result, the staff was afforded a large amount of creative freedom. 598:(an automated sequence designed to entice an audience to play) and high score system for the game, and began working on them that night. DeMar coded the attract mode, Dussault and Dicker created the high score table, and Jarvis 469:
Space was a popular setting for video games at the time, and Jarvis felt the abstract setting would help obscure simple graphics that lacked realism. Initially, Jarvis spent 3–4 months developing color variations of
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s challenging gameplay, commenting that it is representative of what other games should be. He described the graphics as "beautiful", citing the varied sprites and flashing explosions. Matt Barton and Bill Loguidice of
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Players have competed to obtain the highest score at the game and the longest play time on a single credit. Competitive playing for the longest play time was popularized by Mario Suarez from Atlantic City, who played
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Jarvis's contributions to the game's development are often cited among his accolades. Author John Vince considered him one of the originators of "high-action" and "reflex-based" arcade games, citing
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fifth on the magazine's Top Thirty list of Atari programs by popularity. The magazine was more critical, stating that "the game's appeal does not justify its unreasonable cost" of being shipped on
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in 1981. The game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by
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ranked the arcade version as number 13 on their 1996 "Top 100 Games of All Time", saying that its balanced difficulty makes gamers keep coming back for more instead of giving up. In 1996,
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in 1983 wrote that it "remains one of the hardest arcade games ever developed. Initial attempts lasting less than ten seconds are not uncommon for novices". In his 1981 video game guide
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as a breakthrough title for its use of full 2D motion, multiple goals, and complex gameplay that provides players with several methods to play. James Hague of Dadgum Games called
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eventually became Williams' best-selling arcade game, with over 55,000 units sold worldwide, and it became one of the highest grossing arcade games ever, earning over
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lovers have a few gripes, but I would recommend this one to any VCS owner". The port won the "Best Science Fiction/Fantasy Videogame" category in the 1983 Arcade Awards.
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provide power to save the game's settings and high scores when the machine is unplugged from an electrical outlet. The cabinet artwork is stenciled on the wooden frame.
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then use the extra lives to leave the game unattended while they rest. Other bugs allow the ship to avoid damage from the enemies, also prolonging the length of play.
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rated the game number ten on their list of "Top 25 Arcade Games", citing it as a technical achievement and a difficult title with addictive gameplay. Also in 2008,
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action entertainment, and wanted the game to have those elements, but felt the action should have a reasonable objective. Inspired by the 1960s television show
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a landmark title from the 1980s. Stearny said that the game's use of scrolling helped remove design limitations associated with the screen. Cuciz stated that
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Six months after its release, the game was one of the top earners in the United States video game industry. On the 1981 arcade game charts, it topped the
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s use of scrolling introduced the "first true 'gaming environment'". He further said that though the game's mini-map feature had been introduced before,
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listed the game number 5 in their "Top 100 Games of All Time", they described the game as "One of the greatest shoot-‘em-ups of all time." In 1999,
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magazine reviewed the IBM PC conversion, giving it a mixed review. They said the "action is very fast" but "it becomes boring after a short time."
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Co-designer Larry Demar was surprised by the game's popularity. At the time of its release, Stan Jarocki, director of marketing at then-competitor
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Believing their first attempts to be too derivative, the developers held brainstorming sessions. During a session, they agreed that one of
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and one of the most difficult video games. Though not the first game to scroll horizontally, it created the genre of horizontal scrolling
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as examples. Vince listed the game as a classic title that introduced new technology, specifically scrolling. Ellis stated that prior to
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to generate unique explosions for destroyed enemies. The new elements re-invigorated Jarvis, who felt the project began to show promise.
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magazine rated Defender 34th in its Top 100 Video Games. They lauded the game stating: "the ultimate side scrolling arcade shooter."
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the sixth best game from the 1980s. The editors described its design as very "elegant" despite a lack of narrative and characters.
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s gameplay among other games designed by Jarvis. Ellis said that Jarvis established himself as an early "hard-core" designer with
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enemy or its projectiles, or if a hyperspace jump goes wrong (as they randomly do). After exhausting all ships, the game ends.
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Tom Hirschfeld reported "Mastering DEFENDER requires some perserverance, but most players find the effort worthwhile".
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The game's control scheme uses a two-way joystick and five buttons. Jarvis designed the controls to emulate both
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Stearny, Mark (September 1982). "The Evolution of Space Games: How We Got From Space Invaders to Zaxxon".
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The spaceship (upper right) flies above the surface to protect humans. The minimap shows the entire world.
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was Williams Electronics' first attempt at developing a new video game; the company's earlier game was a
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listed it as the number six arcade game in technical, creative, and cultural impact. That same year,
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No. 57. Driscoll commented that "all in all, if you want a good game for your Atari, this qualifies.
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chips for the mode and installed them in a cabinet. The chips were put in backwards, causing an
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design, the ship moved up and down while flying horizontally. Large asteroids, an element from
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was demonstrated in late 1980 and was released in March 1981. It was distributed in Japan by
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Mastering DEFENDER requires some perserverance, but most players find the effort worthwhile.
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Sellers praised the audio-visuals and the connection between the game's plot and gameplay.
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Williams Electronics purchased Midway in 1988, and later transferred its games to the
3378: 3286: 2908: 2338: 2188: 2088: 2057: 2021: 2003: 1693: 1625: 1579: 1261: 651: 406: 318: 310: 282: 176: 1004:"one of the most difficult-to-master" games, describing its controls as "daunting". 1969: 673:. The button functions to shoot projectiles and accelerate use a similar layout to 628: 607: 277: 2996: 2740: 2737:"Join Guinness World Records for Four Days of Classic Game Record-Breaking Mayhem" 1512: 3234: 2767: 2660: 2366: 1309: 1041: 950: 906: 849: 624: 514: 364: 2739:(Press release). Funspot Family Entertainment Center. 2008-05-27. Archived from 555:, however, convinced him the game should be able to scroll in either direction. 432: 1565: 1095: 1038: 987: 537: 476: 331: 314: 65: 1453: 1143: 3559: 3469: 3353: 3127: 2711: 2574: 2525: 1955: 1817: 1725: 1689: 1245: 1200: 1027: 986:
the ninth most difficult game, citing the attack and rescue gameplay. Author
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1 billion. It has sold 70,000 arcade units as of 2020, and grossed over
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side-scrolling action than the gameplay itself. Later games influenced by
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simultaneously. The player's left hand manipulates the joystick similar to
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the human before it falls to its death, and dropping it off on the ground.
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Ports were developed for contemporary game systems, most of them by either
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Halcyon Days: Interviews with Classic Computer and Video Games Programmers
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version was "a substantial challenge to the most seasoned space gamers".
481: 458: 371: 232: 188: 136: 112: 3372: 3325: 2930:"The History of Robotron: 2084 - Running Away While Defending Humanoids" 3399: 3210: 1198:. Jarvis and DeMar assisted with the game. Atari Corporation released 890: 840: 744: 643: 599: 379: 196: 192: 776:. The Amusement & Music Operators Association (AMOA) later listed 3367: 2961: 2934: 2772: 2292:. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in. 1376: 974: 752:
arcade charts for most months between April and November. The annual
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and fixed bugs. Early the next morning, the team created the final
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Campbell, Stuart (January 2008). "A Whole Different Ball Game".
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Katz, Arnie; Kunkel, Bill (January 1983). "1983 Arcade Awards".
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to meet Williams' four-month deadline. Vid Kidz titled the game
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success spurred Williams to release a cocktail version as well.
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was Jarvis's first video game project and drew inspiration from
1359: 264: 228: 216: 88: 30:"Defender (video game)" redirects here. For the 2002 game, see 1686:
Arcade Fever: The Fan's Guide to The Golden Age of Video Games
1521:. No. 2 (December 1981). 18 November 1981. pp. 30–1. 1325:(1984) for the Atari 8-bit computers; and, for the BBC Micro, 603: 471: 346: 255: 102: 97: 2142:
Game Machine's Survey Of "The Year's Best Three AM Machines"
1237: 1072: 452: 2957:"Eugene Jarvis To Receive IGDA Lifetime Achievement Award" 439:, a pinball programmer at the time, headed development of 3150: 3030: 2991: 1269: 1248:. The original game is included in the 1996 compilation 2765:; Steven Holmes (1982-01-18). "Games That Play People". 2489:. Vol. 3, no. 4. December 1984. pp. 62–3. 2416:(Complete Guide to Consoles): 46–77. 16 October 1989. 2080:
Beyond Donkey Kong: A History of Nintendo Arcade Games
1767:"The History of Defender: The Joys of Difficult Games" 1236:
and a third-person viewpoint. It was released for the
2927: 1764: 1760: 1758: 1756: 1754: 1752: 1750: 1748: 1397: 938:'s list of the greatest games of all time. In 2008, 386:for the system and sold over 3 million cartridges. 2921: 642:microprocessor handles the audio. A pack of three 2615: 2364:Driscoll, Ed (November 1982). "Capsule Reviews". 2259:"AMOA Announces Jukebox and Games Awards Winners" 2247:. Cash Box Pub. Co. 26 December 1981. p. 91. 1802: 1800: 1798: 1796: 1794: 1792: 1790: 1788: 1786: 1745: 1050:by two months. Professor Jim Whitehead described 863:later reviewed the game, giving it a 90% rating. 410:last resort, the "hyperspace" button works as in 3557: 2980: 2978: 2483:"Conversion Capsules: Hit Games in New Formats" 2326: 2301: 2299: 1997: 1995: 1993: 1991: 1989: 1806: 798:copies, becoming the second best-selling Atari 374:or its software label for non-Atari platforms, 2427: 1783: 1568:(2001). "The Golden Age (Part 1: 1979–1980)". 1279: 3423: 2975: 2849:. No. 38. SPH Magazines]. pp. 30–1. 2453: 2305: 1605: 669:and the right hand pushes buttons similar to 3238:. Vol. 6, no. 12. pp. 90–100. 2296: 1986: 1645: 1643: 1641: 1456:[Defender upright cabinet version]. 509:s proposed specifications were problematic. 355:was one of the most important titles of the 2928:Loguidice, Bill; Matt Barton (2009-08-04). 2469:Creative Computing Video & Arcade Games 2046:Guinness World Records 2009 Gamer's Edition 2009:Official Price Guide to Classic Video Games 1824:. Level/area: The Inside Story On Defender. 1765:Barton, Matt; Bill Loguidice (2009-07-14). 1723: 1613:Guinness World Records Gamer's Edition 2008 1560: 1558: 1556: 1554: 1552: 1550: 1548: 1333:(1984) to avoid litigation. It influenced 723:was not as highly successful. It tied with 638:handles the graphics and gameplay, while a 3676:Video games developed in the United States 3430: 3416: 3223: 3081: 3079: 3077: 3075: 3073: 3071: 3049: 3047: 2894: 2892: 2841:Santos, Wayne; Lip, Khang (October 2006). 2754: 2653: 2649: 2647: 2384: 2332: 1910: 1908: 1906: 1904: 1902: 1900: 1898: 1546: 1544: 1542: 1540: 1538: 1536: 1534: 1532: 1530: 1528: 51: 3651:Multiplayer and single-player video games 3326:"Fantasy Zone – 2014 Developer Interview" 3085: 2984: 2859: 2840: 2507:(4). Harris Publications: 28. April 1995. 2106: 2104: 1970:"Defender - Videogame by Williams (1980)" 1943: 1941: 1861: 1859: 1857: 1855: 1853: 1851: 1719: 1717: 1715: 1713: 1711: 1709: 1638: 1601: 1599: 1597: 1595: 1022:to extend the length of their play time. 701: 3671:Video game franchises introduced in 1981 3053: 2843:"Twitch on Live: Xbox Live Arcade Games" 2581: 2363: 2267:. Cash Box Pub. Co.: 37 30 October 1982. 2076: 1880: 1849: 1847: 1845: 1843: 1841: 1839: 1837: 1835: 1833: 1831: 1142: 684: 431: 393: 3279:Classic Videogame Hardware Genius Guide 3068: 3044: 2954: 2889: 2853: 2644: 2609: 2556:from the original on December 11, 2021. 2231: 1895: 1683: 1679: 1677: 1675: 1673: 1671: 1669: 1667: 1665: 1663: 1661: 1649: 1525: 14: 3558: 3248: 3224:Callamaras, Peter V. (December 1981). 2689:. videogamesblogger.com. 14 April 2009 2101: 1938: 1706: 1592: 1138: 809:). However, at least 68,993 copies of 464: 3411: 3171: 2898: 2435:"The Most Popular Atari Program Ever" 2359: 2357: 2271: 2176: 2166:from the original on 31 January 2020. 2034: 2001: 1914: 1828: 1448: 1446: 780:among America's six highest-grossing 3686:Video games set on fictional planets 2869:University of California, Santa Cruz 2616:Retro Gamer Staff (September 2008). 2423:from the original on 5 January 2021. 1962: 1658: 1564: 1386:(1986) for arcades and a variety of 1194:is an update and indirect sequel to 1007: 572: 325:, a pinball programmer at Williams; 3437: 2459: 2397: 1571:The Ultimate History of Video Games 1501:from the original on July 28, 2020. 1147:A 2002 remake features 3D graphics. 791:, described the game as "amazing". 498:, but hardware differences between 24: 3606:BBC Micro and Acorn Electron games 2818:. 4 September 2014. Archived from 2687:"Top 25 Hardest Games of All Time" 2354: 1443: 25: 3712: 3576:Video games about alien invasions 3347: 3323: 2589:"The Greatest Games of All Time: 2465:"Atari 5200 Advanced Game System" 1606:Craig Glenday, ed. (2008-03-11). 1307:(1981) for the TRS 80 Model III; 770:in the United States, just below 735:as Japan's 18th highest-grossing 719:worldwide as of 2000. In Japan, 540:. By changing the orientation of 3275:"BBC Computer: Perfect 10 Games" 3130:. November 1995. pp. 48–76. 2987:"Top 10 Tuesday: Game Designers" 2656:"The Best 50 Games of the 1980s" 2180:The Winners' Book of Video Games 2052:. Guinness. 2009-02-03. p.  1958:. February 1998. pp. 47–48. 1608:"Top 100 Arcade Games: Top 20–6" 1400: 1363:(1987), were influenced more by 1351:in the US. Some games, such as 1169:and developed it as a sequel to 900: 748:arcade chart in August, and the 357:golden age of arcade video games 3631:Horizontally scrolling shooters 3503:Williams Arcade's Greatest Hits 3317: 3299: 3267: 3242: 3217: 3196: 3165: 3134: 3110: 3010: 2948: 2905:Springer Science+Business Media 2834: 2804: 2779: 2729: 2700: 2679: 2560: 2532: 2511: 2493: 2475: 2378: 2288:"The Agony & The Ecstasy". 2251: 2223:"RePlay: The Players' Choice". 2216: 2208:"RePlay: The Players' Choice". 2201: 2170: 2132: 2077:Horowitz, Ken (6 August 2020). 2070: 2042:"Twin Galaxies Record Breakers" 1876:. October 2008. pp. 34–39. 1483:"Coin Machine: Chicago Chatter" 1420: 1264:released a handheld edition of 1251:Williams Arcade's Greatest Hits 870:readers named the port for the 766:as the second highest-grossing 3535:Invasion of the Body Snatchas! 3144:Williams Arcades Greatest Hits 3092:: The Joys of Difficult Games" 3086:Loguidice, Bill (2009-07-13). 2901:Handbook of Computer Animation 2708:"Defender High Score Rankings" 2306:Bang, Derrick (May–Jun 1983). 2159:15 February 1982. p. 30. 1505: 1475: 1341:for the VIC-20 home computer. 1177:were released under the title 1155:prompted Williams to approach 427: 13: 1: 3681:Video games set in the future 3388:for Atari 2600 at Atari Mania 3213:. December 1997. p. 228. 2860:Whitehead, Jim (2007-01-29). 2771:. Vol. 119, no. 3. 2528:. September 1996. p. 66. 2518:"Top 100 Games of All Time". 2335:How to Master the Video Games 2140:""Donkey Kong" No.1 Of '81 — 1948:"Are You a Hardcore Gamer?". 1684:Sellers, John (August 2001). 1494:. March 7, 1981. p. 40. 1436: 1212:, who had previously updated 833:How to Master the Video Games 794:The Atari VCS port sold over 528:s favorable elements was its 405:is a side-view, horizontally 2955:Maragos, Nich (2005-02-17). 2633:. p. 68. Archived from 2577:. February 1999. p. 77. 2567:"Top 50 Games of All Time". 1887:"Interview: Eugene Jarvis". 680: 619:The game features amplified 7: 3118:"Special: 75 Power Players" 2761:Skow, John; Peter Ainslie; 2540:"Top 100 Games of All Time" 1462:Agency for Cultural Affairs 1393: 1313:(1982) for the Atari 2600; 1280:Influenced games and clones 1272:screen, which doubles as a 1026:was the focus of the first 697:aboard a naval ship in 1982 614: 389: 317:in 1980 and released as an 10: 3717: 3696:Xbox 360 Live Arcade games 3661:Assembly language software 3601:Atari 8-bit computer games 2279:Cartridge Sales Since 1980 1866:"The Making of Defender". 820: 29: 3512: 3487: 3446: 3206:Electronic Gaming Monthly 3172:Tracy, Tim (2004-01-16). 2816:robotron2084guidebook.com 2654:Edge Staff (2008-03-23). 1974:Killer List of Videogames 1915:Cuciz, David (May 2001). 1724:James Hague, ed. (1997). 1380:(1989) for the Amiga and 1303:(1983) for the Apple II; 1254:and the 2003 compilation 839:Ed Driscoll reviewed the 737:arcade video game of 1981 565:, Jarvis titled the game 288: 276: 238: 170: 145: 122: 71: 59: 50: 45: 2985:IGN Staff (2007-07-24). 2441:. March 1983. p. 44 2413:Computer and Video Games 2333:Hirschfeld, Tom (1981). 1917:"Hall of Fame: Defender" 1518:Computer and Video Games 1414: 1037:is considered the first 982:GameDaily in 2009 rated 887:Video & Arcade Games 860:Computer and Video Games 3260:80 Micro's Review Guide 3203:"Gotta Hand it to Ya". 3176:Midway Arcade Treasures 2085:McFarland & Company 1891:(1): 7. September 1982. 1813:Midway Arcade Treasures 1284:Home games that copied 1257:Midway Arcade Treasures 1181:. Williams released a 800:home video game of 1982 636:central processing unit 382:version was one of the 3571:Adventure Vision games 2787:"Scores of Rick Smith" 2405:"Complete Games Guide" 2308:"Beating the Classics" 2112:"A Eugene celebration" 2050:Guinness World Records 1618:Guinness World Records 1354:The Tail of Beta Lyrae 1329:(1982) was renamed to 1228:, published simply as 1208:. It was developed by 1148: 1093:s success, along with 964:'s David Cuciz lauded 940:Guinness World Records 889:said in 1983 that the 702:Commercial performance 698: 444: 399: 2999:on September 28, 2011 2862:"Game Genres: Shmups" 2618:"Top 25 Arcade Games" 2549:(44): 78. July 1996. 2501:"Top 100 Video Games" 2312:Computer Gaming World 2177:Kubey, Craig (1982). 2157:Amusement Press, Inc. 2117:Eugene Register-Guard 2002:Ellis, David (2004). 1146: 872:Atari 8-bit computers 762:arcade charts listed 688: 435: 397: 18:Defender (video game) 3691:Williams video games 3249:Knight, Tim (1983). 2899:Vince, John (2002). 2640:on February 1, 2014. 2120:. September 10, 2000 1620:. Guinness. p.  1578:. pp. 144–147. 1347:(1988) was retitled 789:Midway Manufacturing 782:arcade games of 1982 490:. First inspired by 315:Williams Electronics 93:Williams Electronics 66:Williams Electronics 3636:Intellivision games 2791:Twin Galaxies Forum 2605:on October 8, 2007. 2372:Steve Jackson Games 1458:Media Arts Database 1454:"ディフェンダー アップライト筺体版" 1349:Revenge of Defender 1139:Remakes and sequels 768:arcade game of 1981 465:Initial development 361:video game industry 3641:Midway video games 3616:Commodore 64 games 3611:ColecoVision games 3586:Arcade video games 3311:Llamasoft Baachive 3283:Imagine Publishing 3062:Imagine Publishing 2631:Imagine Publishing 1874:Imagine Publishing 1692:. pp. 50–53. 1576:Three Rivers Press 1408:Video games portal 1149: 934:was inducted into 885:Creative Computing 699: 445: 400: 384:best-selling games 309:is a horizontally 3701:ZX Spectrum games 3551: 3550: 3292:978-1-908222-22-0 2194:978-0-446-37115-5 2094:978-1-4766-8420-8 2063:978-1-904994-45-9 2004:"Arcade Classics" 1631:978-1-904994-21-3 1291:s design include 1268:with a grayscale 1262:Tiger Electronics 1008:Impact and legacy 804:Atari version of 652:assembly language 573:Later development 407:scrolling shooter 319:arcade video game 311:scrolling shooter 302: 301: 283:Scrolling shooter 35:(2002 video game) 16:(Redirected from 3708: 3596:Atari 5200 games 3591:Atari 2600 games 3566:1981 video games 3432: 3425: 3418: 3409: 3408: 3341: 3340: 3338: 3336: 3321: 3315: 3314: 3303: 3297: 3296: 3285:. 8. Planetoid. 3271: 3265: 3264: 3246: 3240: 3239: 3221: 3215: 3214: 3209:. No. 101. 3200: 3194: 3193: 3191: 3190: 3169: 3163: 3162: 3160: 3159: 3138: 3132: 3131: 3114: 3108: 3107: 3105: 3104: 3088:"The History of 3083: 3066: 3065: 3051: 3042: 3041: 3039: 3038: 3014: 3008: 3007: 3005: 3004: 2995:. Archived from 2982: 2973: 2972: 2970: 2969: 2952: 2946: 2945: 2943: 2942: 2925: 2919: 2918: 2907:. pp. 1–2. 2896: 2887: 2886: 2884: 2883: 2877: 2871:. Archived from 2866: 2857: 2851: 2850: 2847:GameAxis Unwired 2838: 2832: 2831: 2829: 2827: 2822:on 13 April 2018 2808: 2802: 2801: 2799: 2797: 2783: 2777: 2776: 2758: 2752: 2751: 2749: 2748: 2733: 2727: 2726: 2724: 2723: 2714:. Archived from 2704: 2698: 2697: 2695: 2694: 2683: 2677: 2676: 2674: 2673: 2664:. Archived from 2651: 2642: 2641: 2639: 2622: 2613: 2607: 2606: 2601:. Archived from 2585: 2579: 2578: 2564: 2558: 2557: 2555: 2544: 2536: 2530: 2529: 2515: 2509: 2508: 2497: 2491: 2490: 2479: 2473: 2472: 2457: 2451: 2450: 2448: 2446: 2431: 2425: 2424: 2422: 2409: 2401: 2395: 2394: 2387:Electronic Games 2382: 2376: 2375: 2361: 2352: 2351: 2330: 2324: 2323: 2321: 2319: 2303: 2294: 2293: 2285: 2275: 2269: 2268: 2255: 2249: 2248: 2235: 2229: 2228: 2227:. November 1981. 2220: 2214: 2213: 2205: 2199: 2198: 2174: 2168: 2167: 2165: 2155:. No. 182. 2148: 2136: 2130: 2129: 2127: 2125: 2108: 2099: 2098: 2074: 2068: 2067: 2038: 2032: 2031: 1999: 1984: 1983: 1981: 1980: 1966: 1960: 1959: 1945: 1936: 1935: 1933: 1932: 1923:. Archived from 1912: 1893: 1892: 1884: 1878: 1877: 1863: 1826: 1825: 1804: 1781: 1780: 1778: 1777: 1762: 1743: 1742: 1740: 1739: 1721: 1704: 1703: 1681: 1656: 1655: 1647: 1636: 1635: 1603: 1590: 1589: 1562: 1523: 1522: 1509: 1503: 1502: 1500: 1487: 1479: 1473: 1472: 1470: 1468: 1450: 1431: 1424: 1410: 1405: 1404: 1403: 1369: 1290: 1204:in 1995 for the 1108: 1092: 1064: 1000:magazine called 970: 815:returned in 1983 802:(just below the 797: 718: 608:electrical short 546: 536:rotated 90  527: 508: 268: 259: 250: 181:Adventure Vision 101: 92: 55: 43: 42: 21: 3716: 3715: 3711: 3710: 3709: 3707: 3706: 3705: 3656:SAM Coupé games 3556: 3555: 3552: 3547: 3508: 3483: 3442: 3436: 3350: 3345: 3344: 3334: 3332: 3322: 3318: 3305: 3304: 3300: 3293: 3273: 3272: 3268: 3247: 3243: 3222: 3218: 3202: 3201: 3197: 3188: 3186: 3170: 3166: 3157: 3155: 3140: 3139: 3135: 3126:. No. 11. 3123:Next Generation 3116: 3115: 3111: 3102: 3100: 3084: 3069: 3060:. No. 45. 3052: 3045: 3036: 3034: 3016: 3015: 3011: 3002: 3000: 2983: 2976: 2967: 2965: 2953: 2949: 2940: 2938: 2926: 2922: 2915: 2897: 2890: 2881: 2879: 2875: 2864: 2858: 2854: 2839: 2835: 2825: 2823: 2810: 2809: 2805: 2795: 2793: 2785: 2784: 2780: 2775:pp. 50–58. 2759: 2755: 2746: 2744: 2743:on June 4, 2011 2735: 2734: 2730: 2721: 2719: 2706: 2705: 2701: 2692: 2690: 2685: 2684: 2680: 2671: 2669: 2652: 2645: 2637: 2629:. No. 54. 2620: 2614: 2610: 2587: 2586: 2582: 2573:. No. 50. 2570:Next Generation 2566: 2565: 2561: 2553: 2542: 2538: 2537: 2533: 2524:. No. 21. 2521:Next Generation 2517: 2516: 2512: 2499: 2498: 2494: 2481: 2480: 2476: 2463:(Spring 1983). 2458: 2454: 2444: 2442: 2433: 2432: 2428: 2420: 2407: 2403: 2402: 2398: 2383: 2379: 2367:The Space Gamer 2362: 2355: 2345: 2331: 2327: 2317: 2315: 2304: 2297: 2290:Once Upon Atari 2287: 2277: 2276: 2272: 2257: 2256: 2252: 2237: 2236: 2232: 2222: 2221: 2217: 2207: 2206: 2202: 2195: 2175: 2171: 2163: 2146: 2138: 2137: 2133: 2123: 2121: 2110: 2109: 2102: 2095: 2087:. p. 200. 2075: 2071: 2064: 2040: 2039: 2035: 2028: 2000: 1987: 1978: 1976: 1968: 1967: 1963: 1954:. No. 38. 1951:Next Generation 1947: 1946: 1939: 1930: 1928: 1913: 1896: 1886: 1885: 1881: 1872:. No. 55. 1865: 1864: 1829: 1808:Digital Eclipse 1805: 1784: 1775: 1773: 1763: 1746: 1737: 1735: 1726:"Eugene Jarvis" 1722: 1707: 1700: 1682: 1659: 1648: 1639: 1632: 1604: 1593: 1586: 1563: 1526: 1513:"Arcade Action" 1511: 1510: 1506: 1498: 1485: 1481: 1480: 1476: 1466: 1464: 1460:(in Japanese). 1452: 1451: 1444: 1439: 1434: 1425: 1421: 1417: 1406: 1401: 1399: 1396: 1367: 1310:Chopper Command 1288: 1282: 1151:The success of 1141: 1106: 1090: 1062: 1010: 968: 922:Next Generation 912:Next Generation 903: 850:The Space Gamer 823: 795: 716: 704: 683: 617: 575: 544: 525: 515:vector graphics 506: 467: 430: 392: 272: 263: 254: 245: 166: 141: 115: 111: 107: 96: 83: 41: 40:1981 video game 38: 28: 27:1981 video game 23: 22: 15: 12: 11: 5: 3714: 3704: 3703: 3698: 3693: 3688: 3683: 3678: 3673: 3668: 3666:TI-99/4A games 3663: 3658: 3653: 3648: 3643: 3638: 3633: 3628: 3623: 3618: 3613: 3608: 3603: 3598: 3593: 3588: 3583: 3581:Apple II games 3578: 3573: 3568: 3549: 3548: 3546: 3545: 3538: 3531: 3524: 3516: 3514: 3510: 3509: 3507: 3506: 3499: 3491: 3489: 3485: 3484: 3482: 3481: 3473: 3466: 3459: 3450: 3448: 3444: 3443: 3435: 3434: 3427: 3420: 3412: 3406: 3405: 3397: 3396:at Atari Mania 3389: 3381: 3370: 3359: 3349: 3348:External links 3346: 3343: 3342: 3316: 3307:"Andes Attack" 3298: 3291: 3266: 3241: 3216: 3195: 3164: 3133: 3109: 3097:Game Developer 3067: 3043: 3009: 2974: 2947: 2920: 2913: 2888: 2852: 2833: 2803: 2778: 2753: 2728: 2699: 2678: 2643: 2608: 2580: 2559: 2531: 2510: 2492: 2487:Computer Games 2474: 2452: 2426: 2396: 2377: 2353: 2347:. p. 78: 2343: 2325: 2295: 2270: 2250: 2230: 2215: 2200: 2193: 2187:. p. 34. 2169: 2131: 2100: 2093: 2069: 2062: 2033: 2026: 1985: 1961: 1937: 1894: 1879: 1827: 1810:(2003-11-18). 1782: 1744: 1734:. Dadgum Games 1705: 1698: 1657: 1637: 1630: 1591: 1584: 1524: 1504: 1474: 1441: 1440: 1438: 1435: 1433: 1432: 1418: 1416: 1413: 1412: 1411: 1395: 1392: 1281: 1278: 1188:Midway's 1991 1140: 1137: 1119:Robotron: 2084 1096:Robotron: 2084 1039:side-scrolling 1009: 1006: 988:Steven L. Kent 902: 899: 895:Computer Games 876:ROM cartridges 822: 819: 703: 700: 682: 679: 667:Space Invaders 659:Space Invaders 625:pixel graphics 616: 613: 574: 571: 542:Space Invaders 534:Space Invaders 492:Space Invaders 477:Space Invaders 466: 463: 429: 426: 391: 388: 332:Space Invaders 300: 299: 290: 286: 285: 280: 274: 273: 271: 270: 261: 252: 242: 240: 236: 235: 174: 168: 167: 165: 164: 161: 158: 155: 151: 149: 143: 142: 140: 139: 134: 128: 126: 120: 119: 106: 105: 94: 80: 75: 69: 68: 63: 57: 56: 48: 47: 39: 26: 9: 6: 4: 3: 2: 3713: 3702: 3699: 3697: 3694: 3692: 3689: 3687: 3684: 3682: 3679: 3677: 3674: 3672: 3669: 3667: 3664: 3662: 3659: 3657: 3654: 3652: 3649: 3647: 3644: 3642: 3639: 3637: 3634: 3632: 3629: 3627: 3624: 3622: 3619: 3617: 3614: 3612: 3609: 3607: 3604: 3602: 3599: 3597: 3594: 3592: 3589: 3587: 3584: 3582: 3579: 3577: 3574: 3572: 3569: 3567: 3564: 3563: 3561: 3554: 3544: 3543: 3539: 3537: 3536: 3532: 3530: 3529: 3525: 3523: 3522: 3518: 3517: 3515: 3511: 3505: 3504: 3500: 3498: 3497: 3493: 3492: 3490: 3486: 3479: 3478: 3474: 3472: 3471: 3470:Defender 2000 3467: 3465: 3464: 3460: 3457: 3456: 3452: 3451: 3449: 3445: 3440: 3433: 3428: 3426: 3421: 3419: 3414: 3413: 3410: 3403: 3402: 3398: 3395: 3394: 3390: 3387: 3386: 3382: 3380: 3376: 3375: 3371: 3369: 3365: 3364: 3360: 3358:at Coinop.org 3357: 3356: 3352: 3351: 3331: 3327: 3324:Ishii, Yoji. 3320: 3312: 3308: 3302: 3294: 3288: 3284: 3280: 3276: 3270: 3263:. p. 83. 3262: 3261: 3256: 3254: 3253:Alien Defense 3245: 3237: 3236: 3231: 3229: 3220: 3212: 3208: 3207: 3199: 3185: 3184: 3179: 3177: 3168: 3154:. 2018-12-12 3153: 3152: 3147: 3145: 3137: 3129: 3128:Imagine Media 3125: 3124: 3119: 3113: 3099: 3098: 3093: 3091: 3082: 3080: 3078: 3076: 3074: 3072: 3064:. p. 49. 3063: 3059: 3058: 3050: 3048: 3033: 3032: 3027: 3025: 3021: 3013: 2998: 2994: 2993: 2988: 2981: 2979: 2964: 2963: 2958: 2951: 2937: 2936: 2931: 2924: 2916: 2914:1-85233-564-5 2910: 2906: 2902: 2895: 2893: 2878:on 2011-06-29 2874: 2870: 2863: 2856: 2848: 2844: 2837: 2821: 2817: 2813: 2807: 2792: 2788: 2782: 2774: 2770: 2769: 2764: 2757: 2742: 2738: 2732: 2718:on 2008-02-16 2717: 2713: 2712:Twin Galaxies 2709: 2703: 2688: 2682: 2668:on 2013-01-15 2667: 2663: 2662: 2657: 2650: 2648: 2636: 2632: 2628: 2627: 2619: 2612: 2604: 2600: 2599: 2594: 2592: 2584: 2576: 2575:Imagine Media 2572: 2571: 2563: 2552: 2548: 2541: 2535: 2527: 2526:Imagine Media 2523: 2522: 2514: 2506: 2502: 2496: 2488: 2484: 2478: 2471:. p. 46. 2470: 2466: 2462: 2461:Ahl, David H. 2456: 2440: 2436: 2430: 2419: 2415: 2414: 2406: 2400: 2392: 2388: 2381: 2373: 2369: 2368: 2360: 2358: 2350: 2346: 2340: 2336: 2329: 2313: 2309: 2302: 2300: 2291: 2284: 2280: 2274: 2266: 2265: 2260: 2254: 2246: 2245: 2240: 2234: 2226: 2219: 2212:. April 1981. 2211: 2204: 2196: 2190: 2186: 2182: 2181: 2173: 2162: 2158: 2154: 2153: 2145: 2143: 2135: 2119: 2118: 2113: 2107: 2105: 2096: 2090: 2086: 2082: 2081: 2073: 2065: 2059: 2055: 2051: 2047: 2043: 2037: 2029: 2027:0-375-72038-3 2023: 2019: 2015: 2011: 2010: 2005: 1998: 1996: 1994: 1992: 1990: 1975: 1971: 1965: 1957: 1956:Imagine Media 1953: 1952: 1944: 1942: 1927:on 2005-01-12 1926: 1922: 1918: 1911: 1909: 1907: 1905: 1903: 1901: 1899: 1890: 1883: 1875: 1871: 1870: 1862: 1860: 1858: 1856: 1854: 1852: 1850: 1848: 1846: 1844: 1842: 1840: 1838: 1836: 1834: 1832: 1823: 1819: 1818:PlayStation 2 1815: 1814: 1809: 1803: 1801: 1799: 1797: 1795: 1793: 1791: 1789: 1787: 1772: 1768: 1761: 1759: 1757: 1755: 1753: 1751: 1749: 1733: 1732: 1727: 1720: 1718: 1716: 1714: 1712: 1710: 1701: 1699:0-7624-0937-1 1695: 1691: 1690:Running Press 1687: 1680: 1678: 1676: 1674: 1672: 1670: 1668: 1666: 1664: 1662: 1653: 1646: 1644: 1642: 1633: 1627: 1623: 1619: 1615: 1614: 1609: 1602: 1600: 1598: 1596: 1587: 1585:0-7615-3643-4 1581: 1577: 1573: 1572: 1567: 1561: 1559: 1557: 1555: 1553: 1551: 1549: 1547: 1545: 1543: 1541: 1539: 1537: 1535: 1533: 1531: 1529: 1520: 1519: 1514: 1508: 1497: 1493: 1492: 1484: 1478: 1463: 1459: 1455: 1449: 1447: 1442: 1429: 1423: 1419: 1409: 1398: 1391: 1389: 1388:home consoles 1385: 1384: 1379: 1378: 1373: 1366: 1362: 1361: 1356: 1355: 1350: 1346: 1345: 1340: 1336: 1332: 1328: 1324: 1323: 1318: 1317: 1312: 1311: 1306: 1305:Alien Defense 1302: 1301: 1296: 1295: 1287: 1277: 1275: 1271: 1267: 1263: 1259: 1258: 1253: 1252: 1247: 1246:PlayStation 2 1243: 1239: 1235: 1231: 1227: 1223: 1222: 1217: 1216: 1211: 1207: 1203: 1202: 1201:Defender 2000 1197: 1193: 1192: 1186: 1184: 1180: 1176: 1172: 1168: 1167: 1162: 1158: 1154: 1145: 1136: 1134: 1130: 1126: 1125: 1120: 1116: 1112: 1105: 1100: 1098: 1097: 1089: 1085: 1081: 1080: 1075: 1074: 1068: 1061: 1057: 1053: 1049: 1048: 1043: 1040: 1036: 1032: 1029: 1028:Twin Galaxies 1025: 1021: 1020:software bugs 1016: 1005: 1003: 999: 994: 989: 985: 980: 977: 976: 967: 963: 959: 957: 953: 952: 947: 946: 941: 937: 933: 928: 924: 923: 918: 914: 913: 908: 901:Retrospective 898: 896: 892: 888: 886: 881: 877: 873: 869: 864: 862: 861: 856: 852: 851: 846: 842: 837: 835: 834: 829: 828: 818: 816: 812: 808: 807: 801: 792: 790: 785: 783: 779: 775: 774: 769: 765: 761: 757: 756: 751: 747: 746: 740: 738: 734: 733: 728: 727: 722: 717:$ 1.5 billion 714: 710: 696: 692: 687: 678: 676: 672: 668: 664: 660: 655: 653: 647: 645: 641: 640:Motorola 6800 637: 634: 633:Motorola 6809 630: 626: 622: 612: 609: 605: 601: 597: 591: 589: 583: 581: 570: 568: 564: 563: 562:The Defenders 556: 554: 553:Steve Ritchie 550: 543: 539: 535: 531: 524: 519: 516: 512: 505: 501: 497: 493: 489: 488: 483: 479: 478: 473: 462: 460: 455: 454: 449: 442: 438: 437:Eugene Jarvis 434: 425: 421: 417: 415: 414: 408: 404: 396: 387: 385: 381: 377: 373: 368: 366: 365:shoot 'em ups 362: 358: 354: 350: 348: 344: 340: 339: 334: 333: 328: 324: 323:Eugene Jarvis 320: 316: 313:developed by 312: 308: 307: 298: 294: 293:Single-player 291: 287: 284: 281: 279: 275: 266: 262: 260:February 1981 257: 253: 248: 244: 243: 241: 237: 234: 230: 226: 222: 218: 214: 213:Intellivision 210: 206: 202: 198: 194: 190: 186: 182: 178: 175: 173: 169: 163:Paul Dussault 162: 159: 156: 154:Eugene Jarvis 153: 152: 150: 148: 147:Programmer(s) 144: 138: 135: 133: 132:Eugene Jarvis 130: 129: 127: 125: 121: 118: 114: 110: 104: 99: 95: 90: 86: 82: 81: 79: 76: 74: 70: 67: 64: 62: 58: 54: 49: 44: 36: 34: 19: 3646:Mobile games 3621:VIC-20 games 3553: 3540: 3533: 3526: 3519: 3501: 3496:Strike Force 3494: 3475: 3468: 3461: 3454: 3453: 3447:Main entries 3438: 3400: 3392: 3384: 3373: 3362: 3354: 3333:. 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Retrieved 2314:. p. 43 2311: 2289: 2278: 2273: 2262: 2253: 2242: 2233: 2224: 2218: 2209: 2203: 2185:Warner Books 2183:. New York: 2179: 2172: 2152:Game Machine 2150: 2141: 2134: 2122:. Retrieved 2115: 2079: 2072: 2045: 2036: 2014:Random House 2008: 1977:. Retrieved 1964: 1949: 1929:. Retrieved 1925:the original 1888: 1882: 1867: 1822:Midway Games 1811: 1774:. Retrieved 1770: 1736:. Retrieved 1730: 1685: 1651: 1612: 1569: 1566:Kent, Steven 1516: 1507: 1489: 1477: 1465:. Retrieved 1457: 1428:Midway Games 1422: 1383:Fantasy Zone 1381: 1375: 1371: 1364: 1358: 1352: 1348: 1342: 1339:Andes Attack 1338: 1330: 1326: 1320: 1316:Protector II 1314: 1308: 1304: 1298: 1292: 1285: 1283: 1265: 1260:. 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The 1982 372:Atari, Inc. 297:multiplayer 233:ZX Spectrum 189:Atari 8-bit 172:Platform(s) 157:Larry DeMar 137:Larry DeMar 124:Designer(s) 113:Atari, Inc. 3626:CP/M games 3560:Categories 3211:Ziff Davis 3189:2024-08-24 3158:2024-08-24 3103:2024-08-24 3037:2024-08-24 3003:2009-03-16 2968:2009-05-12 2941:2009-10-15 2882:2009-12-06 2747:2009-10-28 2722:2009-10-26 2693:2014-03-09 2672:2009-12-06 2344:0553201646 1979:2009-12-06 1931:2009-12-06 1776:2009-12-06 1738:2009-12-06 1654:(1): 8–29. 1437:References 1276:ornament. 891:Atari 5200 841:Atari 2600 745:Play Meter 623:sound and 600:playtested 530:wraparound 380:Atari 2600 251:March 1981 197:Atari 5200 193:Atari 2600 160:Sam Dicker 3368:MobyGames 2962:Gamasutra 2935:Gamasutra 2773:Time Inc. 2393:(11): 22. 1771:Gamasutra 1377:Datastorm 1331:Planetoid 993:Defender' 975:Gamasutra 905:In 1995, 796:3 million 681:Reception 675:Asteroids 671:Asteroids 663:Asteroids 588:Asteroids 580:algorithm 549:Asteroids 523:Asteroids 513:displays 511:Asteroids 500:Asteroids 496:Asteroids 487:Asteroids 413:Asteroids 376:Atarisoft 338:Asteroids 221:SAM Coupé 201:BBC Micro 117:Atarisoft 3521:Dropzone 3477:Defender 3463:Stargate 3455:Defender 3439:Defender 3401:Defender 3393:Defender 3385:Defender 3374:Defender 3363:Defender 3355:Defender 3335:15 March 3251:"Games: 3183:GameSpot 3090:Defender 3020:Stargate 2826:12 April 2796:12 April 2598:GameSpot 2591:Defender 2551:Archived 2439:Softline 2418:Archived 2264:Cash Box 2244:Cash Box 2161:Archived 1496:Archived 1394:See also 1374:include 1372:Defender 1365:Defender 1327:Defender 1322:Dropzone 1286:Defender 1274:keychain 1266:Defender 1242:GameCube 1230:Defender 1196:Defender 1183:Defender 1175:Stargate 1171:Defender 1166:Stargate 1161:Defender 1157:Vid Kidz 1153:Defender 1133:Vid Kidz 1129:Defender 1124:Smash TV 1115:Defender 1111:Defender 1104:Defender 1088:Defender 1084:Defender 1067:Defender 1060:Defender 1056:Defender 1052:Defender 1047:Scramble 1035:Defender 1024:Defender 1015:Defender 1002:Defender 984:Defender 966:Defender 956:Defender 936:GameSpot 932:Defender 927:Defender 868:Softline 866:In 1983 855:Defender 845:Defender 827:Softline 811:Defender 778:Defender 764:Defender 755:Cash Box 732:Galaxian 721:Defender 709:Defender 695:Defender 693:playing 621:monaural 615:Hardware 567:Defender 504:Defender 448:Defender 441:Defender 403:Defender 390:Gameplay 353:Defender 343:Defender 327:Defender 306:Defender 278:Genre(s) 225:TI-99/4A 185:Apple II 46:Defender 33:Defender 3488:Related 3178:Review" 2445:28 July 2318:28 July 2124:17 July 2018:337–340 1921:GameSpy 1889:JoyStik 1652:JoyStik 1491:Cashbox 1344:StarRay 1232:, uses 1215:Tempest 1079:Phoenix 962:GameSpy 954:ranked 925:listed 821:Reviews 806:Pac-Man 773:Pac-Man 538:degrees 289:Mode(s) 239:Release 3542:Repton 3528:Gorgon 3513:Clones 3480:(2002) 3458:(1981) 3441:series 3289:  3228:Gorgon 3026:]" 2911:  2370:(57). 2341:  2225:RePlay 2210:RePlay 2191:  2091:  2060:  2024:  1696:  1628:  1582:  1467:31 May 1368:'s 1360:R-Type 1300:Repton 1294:Gorgon 1244:, and 760:RePlay 750:RePlay 691:Marine 229:VIC-20 217:IBM PC 177:Arcade 78:Arcade 3022:[ 2876:(PDF) 2865:(PDF) 2638:(PDF) 2621:(PDF) 2554:(PDF) 2543:(PDF) 2421:(PDF) 2408:(PDF) 2374:: 32. 2164:(PDF) 2147:(PDF) 1499:(PDF) 1486:(PDF) 1415:Notes 1289:' 1224:. 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Index

Defender (video game)
Defender (2002 video game)
Artwork of a vertical rectangular poster. The poster depicts the upper half of a black arcade cabinet with the title "Defender" displayed on the top portion. Above the cabinet, the poster reads "First, the pinball universe. Now, the world of video. Once again, Williams reigns supreme".
Developer(s)
Williams Electronics
Publisher(s)
NA
EU
JP
Taito
Atari, Inc.
Atarisoft
Designer(s)
Eugene Jarvis
Larry DeMar
Programmer(s)
Platform(s)
Arcade
Adventure Vision
Apple II
Atari 8-bit
Atari 2600
Atari 5200
BBC Micro
ColecoVision
Commodore 64
Intellivision
IBM PC
SAM Coupé
TI-99/4A

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