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information and allowing contact with employees than is currently the norm. Second, the
Digital Generation will expect to be able to virtually explore and even "test drive" jobs and organizations. The Army's experience shows the potential and importance of virtual tools and capabilities in shaping the brand image of employers. Third, games and simulations can play a role in preparing new hires for the job. And finally, employers should treat investments in games and simulations as a platform to support a wide range of recruiting, learning and performance development activities and goals. Virtual simulators are cheaper than real ones in many instances.
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539:, teamwork, training, and completing the objective. Gameplay scenarios include Battle Drill Exercises and Forward Line Operations. Battle Drill Exercises (BDX) is fast-paced and meant for small engagements of 6 vs. 6 players. BDX maps focus on the basic movements and maneuvers, allowing players to quickly learn how opposing forces play and adjust their strategy for future engagements. Forward Line Operations (FLO) are larger 12 vs. 12 mission-based exercises allowing players to use the skills learned in their Battle Drills to achieve success.
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evidence of the power of games to educate". (p. 97) Furthermore, the book praises
America's Army by saying "Far-sighted companies are using games to recruit, train, motivate, and make employees more productive" (p. 97) and includes research that supports this point: "30% of all Americans age 16 to 24 had a more positive impression of the Army because of the game and, even more amazingly, the game had more impact on recruits than all other forms of Army advertising combined." (p. 141)
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one of mimetic realism." In his analysis, Galloway concludes that AA, despite being a fairly realistic game, with real-life settings, does not make even the least attempt to achieve narrative realism—that is, accurately representing what serving a tour in the Army would actually be like. Instead, it simply expresses a nationalistic sentiment under the guise of realism, being little more than a "naïve and unmediated or reflective conception of aesthetic construction".
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in 2005 had played
America's Army, along with 20 to 40 percent of enlisted soldiers recruited that year." (p. 168) "America's Army director Colonel Wardynski uses the metric 'cost per person hour', estimating in 2005 that the million the Army puts into the program each year results in 'a cost per person hour of 10 cents, versus $ 5 to $ 8 for TV'." (p. 173)
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experience aspects of soldiering. The core of VAE was the
America's Army game reworked to provide a variety of scenarios. The VAE could be deployed in a single full-scale rendition or split into two smaller versions enabling it to appear at separate events. During its lifetime, the VAE hosted over 130,000 participants at more than 100 events.
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head of Army
Recruiting Command, Major General Thomas Bostick, called the AEC "a learning laboratory"—but not just for those who are thinking of joining. "It's incumbent upon the American public to know about their Army", Bostick said. In July 2010, the Army closed the center at the end of its two-year pilot program.
204:, intended to inform, educate, and recruit prospective soldiers. Launched in 2002, the game was branded as a strategic communication device designed to allow Americans to virtually explore the Army at their own pace, and allowed them to determine whether becoming a soldier fits their interests and abilities.
801:, a different version of the game for the Xbox, was produced by Ubisoft in collaboration with the U.S. Army. Despite a 10-year publishing deal, the control over all communication and advertising remains with the army. The Xbox version was released in November 2005. It was also due to be released on the
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Lendermann, creative director of GMR Marketing, cites AA advergaming success and rollout to an experiential marketing campaign. "The
America's Army experience is an advergaming juggernaut, an empire that is looked to enviably by the rest of the advergaming nations." (p. 218) "Not only do players
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The partnership with SED, an Army software life cycle management center, allowed the development team to re-purpose the commercial software to meet the needs of soldiers preparing for deployment. SED engineers developed customized applications used by many different Army and government organizations,
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and its official web page contain links to the "Go Army" recruitment website, another recruiting tool that, according to the Army
Subcommittee Testimony from February 2000, has a higher chance of recruiting than "any other method of contact". Guiding American players to the website is a major goal of
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This book cites
America's Army as one of the most innovative and successful examples of virtual placemaking and Col. Wardynski's efforts in establishing new and better metric analyses. "According to the director of the program, Colonel Casey Wardynski, 20 percent of those matriculating at West Point
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for mobile phones. The game features two types of gameplay; players can man an armored vehicle or serve as an infantryman. According to Mobi Critic, "Gameloft does a great job with this game and the only fault one could find is that the game is too short. It isn't, really: you just won't realize how
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Galloway, an associate professor at New York
University notes that "What is interesting about America's Army, is not the debate over whether it is thinly-veiled propaganda or a legitimate recruitment tool, for it is unabashedly and decisively both, but rather that the central conceit of the game is
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as part of the "Digital
Generation Initiative". This case study analyzed the Army game project efforts and concluded the following: First, to reach the Digital Generation, content must be engaging and authentic. Employers will have to adopt a much more open and transparent approach to communicating
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The authors test the stability of old, traditional media and find they are collapsing under pressure from online services. It highlights the U.S. Army video game as the 21st century's recruitment poster. "America's Army has proven to be such powerful weaponry that an official game store does brisk
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The Virtual Army Experience (VAE) was a mobile U.S. Army simulator that launched in February 2007. The VAE, enclosed in a 19,500 sq ft (1,810 m) inflatable dome, was displayed at public events across the U.S., such as NASCAR races and air shows, and allowed participants to virtually
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games. Gameplay features include situational awareness for spotting enemies, effects of weapon suppression, a supported fire system for steadying or resting weapons to help with aim, self-aid where players can stabilize themselves, the revival of incapacitated teammates, securing the enemy, and a
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Pete Geren, Secretary of the Army, said, "Potential recruits are afforded a unique opportunity through the Army Experience Center to learn what it means to be the best-led, best-trained and best-equipped Army in the world by allowing them to virtually experience multiple aspects of the Army." The
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Edery, a Microsoft Xbox executive and research affiliate of the MIT Comparative Media Studies Program, and Mollick, researcher at the MIT Sloan School of Management, investigate the future of video games. They cite the combat medic training received by Paxton Galvanek to save a life as "tangible
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Comics series, available on the web and for mobile devices, unveils the story line that influences the plot for the game's missions and maps and gives the player a better understanding of their assignment and the challenges they will face. In the series, players learn the saga of American forces
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The game was developed by Wardynski who recognized that a video game might be helpful to the U.S. Army in the strategic communication efforts by providing more information to prospective soldiers and to help reduce the number of recruits who wash out during the nine weeks of basic training. The
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Launched in 2007, the Technology Education Program provided real-world applications of classroom learning that augmented the curriculum in academic areas including math, physical science, physics, chemistry, technology, computer science, art, animation, graphic design, social studies, anatomy,
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From August 29, 2008, to July 31, 2010, the U.S. Army operated the Army Experience Center, a facility where visitors could virtually experience many aspects of Army life. Located inside the Franklin Mills Mall in Philadelphia, the 14,500-square-foot (1,350 m) facility featured a number of
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includes optional medical training designed to provide real-world information. In order to assume the role of combat lifesaver in the game, players must pass a virtual medical training course based on actual training that soldiers receive with regard to evaluating and prioritizing casualties,
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neighboring Republic of the Ostregals, setting in motion a mysterious plan that could change the course of world power forever. America's Army must create new experimental combat teams, forged together in secret Proving Grounds, and uncover the General's insidious plot before time runs out."
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The comics tell the story of U.S. Soldiers deployed to a tiny foreign nation in the middle of a chaotic conflict. The description for the series reads: "From the seemingly insignificant country of Czervenia, President-General Adzic and his army set upon a campaign of annihilation against the
922:, was released in an open beta on Steam on August 29, 2013. During the open beta, the developers had been updating the game with new maps and features as the game evolved. The beta ended on October 1, 2015, with the full release of the game, introducing new features and a new look and feel.
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introduced a new inventory item, the M106 Fast Obscurant Grenade (FOG), into gameplay. The release also provided a new game loader front end to easily create player accounts, view news, manuals, Personnel Jacket and player stats, launch a game server, and a link to the
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isn't just a time-wasting shoot-'em-up. It's full of accurate information about military training and tactics, intended to prepare a new generation of potential recruits. Amidst all the shouting drill sergeants and whistling bullets, some real education is going on.
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including similar training exercises. AA3 emphasized graphical performance and flexibility to cover a broader range of PCs as well as decreased size for the full version of the software. The game also featured fictional weapons for the enemy, as opposed to the
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accounts over the years, with more than 260 million hours played on the various titles. One teenager was quoted saying the game "provides great information. This would probably spark an interest. I don't know how I would have found out so much some other way."
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Media theorist David B. Nieborg criticized the game and noted that its mechanics are a careful blend of propaganda, advertising, and education. Use of the game by recruitment and training centers has been criticized and protested against, among others by the
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The round ends when one team completes the objective or eliminates the entire opposing team. In certain circumstances, such as when both teams are eliminated or both sides have not completed their objectives when time runs out, there will be a tie.
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conditions as accurately as it claims. "If you are going to join the Army, you know the risk", says player Bart Koscinski. "In this game, you might die eight times in 15 minutes. In real life, people know what they are getting themselves into."
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was launched shortly after the game's release which addressed several problems with the authorization servers not being able to register that players had completed training. Five days after release, players were once again able to play online.
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shipping containers, and local materials. This training is crucial to the player's success as part of the Long Range Combined Arms–Recon (LRCA-R) team, a full spectrum capable unit for doing special operations missions deep behind enemy lines.
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One day after the launch, the civilian developer's team contracted until game release was dismissed. Responsibility for the development of the game was passed on to the Army Game Studio, part of the AMRDEC Software Engineering Directorate at
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led to tension and political fights over the project. Eventually, the project was withdrawn from the Naval Postgraduate School due to allegations of mismanagement in March 2004 and the development team was moved to two new locations.
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allows one to jump into a game with limited capability, and training is required to unlock desired equipment and skills. Another feature is melee combat in battle using a rifle butt, allowing for stealthier close combat situations.
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About this time America's Army 2.5 Assist started out as a fix for a no longer working server list for Mac OSX based computers. It is still working today as America's Army 2.x deploy client that people can use to play the game.
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developers partnered with the Software Engineering Directorate and the Army's Aviation and Missile Research Development Engineering Center in Huntsville, Alabama, to manage the commercial game development process and use the
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including the JFK Special Forces School and the Army's Chemical School. They are used to provide training in the use of rare equipment such as PackBot robots, CROWS, and Nuclear Biological Chemical Reconnaissance Vehicles.
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represents the first large-scale use of game technology by the U.S. government as a platform for strategic communication and recruitment, and the first use of game technology in support of U.S. Army recruiting.
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was managed by two other U.S. Army officers serving with Wardynski at the Office of Economic and Manpower Analysis (OEMA): Major Chris Chambers and Major Brett Wilson. Wardynski approached Michael Zyda and
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brings back many features from previous games, and stresses small unit tactical maneuvers and training that reflects the current day army. The game includes a mission editor, a feature brought back from
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by assembling a team of professional game developers with experience developing major titles and creating a development studio on the campus of NPS. The project had a development budget of $ 5 million.
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has pushed to reuse the same elements for many purposes", said Colonel Wardynski, the originator of the game. "We can build one soldier avatar and use it again and again. When we build something in
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physiology, and psychology. Army experts and soldiers worked with students to teach them about robotics, optics, missiles, video games, and intellectual, emotional and physical development.
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get a fun and exciting experience, they also get as close to the real thing of being in the army as possible, without actually getting a buzz cut and general-issue fatigues." (p. 222)
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by logging onto the game's servers and using the in-game messaging function to type the name, age, service branch, and date of death of the over 4,000 American soldiers killed during the
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page the developers confirmed in a statement that one of the reasons people outside the United States can play the game is "We want the whole world to know how great the U.S. Army is."
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1370:(MOS), the high-tech equipment they use, and about the vast team of support on which they rely. The comics are free and available to read on a browser or mobile device, through the
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645:'s (NPS) MOVES Institute in Monterey, California, to make this video game vision a reality. Zyda and Capps took a unique approach for developing a major software project in the
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game and used to create action figures sold at retail stores and distributed at Army events. Additionally, those featured in the Real Heroes program made media appearances at
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and released in July 2007. It is billed as a "realistic and engaging game centered on exciting training exercises and includes a significant amount of authentic Army videos".
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players have reported using the training they received in-game to save lives in emergency situations; one such account, by Paxton Galvanek, received national media attention.
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gameplay, players are rewarded for observing and reporting back things that they came across during the mission that were suspicious or out of place. In December 2011,
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universe and delve deep into the lives of Soldiers who are deployed or at home station. Readers learn about Soldiers and the missions they do, their values, jobs, or
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would be released in "fall 2008". Due to technical issues and problems with software licenses, the game release was delayed and rescheduled for "some time in 2009".
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admired the game's authenticity: "It's pretty realistic—you take one or two shots and you go limp, you take one more and you're done." Another game review described
489:, which includes two new multiplayer maps, Shantytown and Stronghold, and a number of features including gameplay for "Every Soldier a Sensor". The ES2 gameplay in
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Includes ethnographic analysis of soldiers who played the game during the invasion of Iraq, and interviews with West Point directors of the America's Army project.
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was released for Xbox in November 2005. According to the press release, the game features "all the action-packed realism that players have come to expect from the
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web page click through to this recruitment site. According to Colonel Wardynski, the game generated interest from other U.S. government agencies, including the
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2009:
1079:. President Bush affirmed, "And like so many other Americans who have volunteered to defend us, he has earned the respect and the gratitude of our country."
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game brand" and "offers the most true-to-life Army experience, allowing players to create a soldier and lead him through the excitement of an Army career".
632:. Wardynski envisioned "using computer game technology to provide the public a virtual soldier experience that was engaging, informative and entertaining".
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has gained the interest of numerous professionals in the fields of business, economics, and social science. A partial list of published analyses includes:
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Allen, Robertson (2015). "Software and Soldier Life Cycles of Recruitment, Training, and Rehabilitation in the Post-9/11 Era". In Kieran, David (ed.).
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was completely remade using Unreal Engine 3 and introduced a number of changes. Medical training is now compulsory, allowing all players to give basic
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Real Heroes program, launched in September 2006, focused on specific soldiers who had been recognized for various acts. Described in an article from
758:. In a booklet produced by the MOVES Institute, an article by Wagner James Au explains that "the Department of Defense wants to double the number of
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1289:, the U.S. government owns it completely ... and can, therefore, be used for any application or use of the game. So costs keep going down." After
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has also been used to deliver virtual military experiences to participants at air shows, amusement parks, and sporting events around the country.
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focused on the Army's core values by incorporating game play based on mission accomplishment, teamwork, leadership, and rules of engagement.
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stated: "nothing beats going in and seeing what the Army really does. Without actually having to do it." The game has a rating of 82 on
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is the first well-known overt use of computer games for political aims. Chris Chambers, the former deputy director of development for
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interactive simulations and online learning programs to inform visitors about Army careers, training, and educational opportunities.
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was made a member of one of the fire teams instead of being a separate two-man shooter/spotter element as would be more fitting of a
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Davis, Margaret; Shilling, Russell; Mayberry, Alex; McCree, Jesse; Bossant, Phillip; Dossett, Scott; et al. (1 October 2003).
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soldiers; consequently, orders trickled down the chain of command and found application in the current release of America's Army".
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3309:"U.S. Army Opens 'Army Experience Center' in Philadelphia: High-Tech Facility Allows Visitors to Experience Many Aspects of Army"
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1068:, gaming competitions and Technology Education programs. On January 23, 2007, Real Hero Sergeant Tommy Rieman was recognized by
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based weapons used in the previous versions. Although the game had initial problems with online play, it worked well offline. A
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is a 'serious game', part of a new wave of computer simulations that provide entertaining lessons about real-world activities."
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1049:, the idea of the Real Heroes program is "to tout ordinary people who, when thrust into danger, showed extraordinary courage".
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was an entirely new game created using the Unreal Engine 3, there were still several similarities between previous versions of
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games and stresses small unit tactical maneuvers and training to reflect the current day U.S. Army. As with previous versions,
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The Real Heroes program used videos, photo albums and blogs on the Real Heroes website to depict the lives of nine U.S. Army,
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business selling collectible action figures, clothes, coffee mugs, and other doodads emblazoned with the logo." (p. 90)
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has "grown in ways its originators couldn't have imagined". Dozens of government training and simulation applications using
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2572:"Weapons of mass distraction, A new breed of computer games is teaching today's teenagers how to wage, and win, in combat"
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in a live webinar in which over 1000 students and educators participated with game developers and software engineers.
582:(Military Operations in Urban Terrain) training environment quickly assembled using existing building infrastructure,
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Allen's book based on ethnographic research detailing the history and culture of development behind the video game.
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2006:
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Watch This, Listen Up, Click Here: Inside the 300 Billion Dollar Business Behind the Media You Constantly Consume
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was released for the Xbox 360 in November 2007. It had both a single-player campaign and multiplayer features on
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controlling bleeding, recognizing and treating shock, and administering aid when victims are not breathing. Two
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3894:. Critical Interventions: A Forum for Social Analysis. Vol. 13. New York: Berghahn Books. pp. 83–93.
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states that "the Army readily admits is a propaganda device". The game aims to become part of youth culture's
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went live, requests started coming in to use the game for purposes other than recruiting, such as training.
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3825:"America's Army and the Recruitment and Management of 'Talent': An Interview with Colonel Casey Wardynski"
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fast the hours of play have passed, as this game really gives the term 'action packed' a new meaning."
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Introducing Emotion into Military Simulation and Videogame Design: America's Army Operations and VIRTE
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As the game became more widely distributed, it generated additional media interest. In December 2003,
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224:, 2002. As of January 2014 there had been over 41 versions and updates released including updates to
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After the game proved successful, the lack of the Army's acknowledgment for the contribution by the
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practicing combat maneuvers at Joint Training Center Griffin (aka The Proving Grounds) as well as a
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2890:"America's Army Forums • View topic - What do You Want See in the Next Version of America's Army?"
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3146:"The New Action Heroes: In a time of war, the Army finds innovative ways to promote its warriors"
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more advanced hardcore mode. The game also features updated versions of the hospital and bridge.
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was released in open beta on August 29, 2013. The game brings back many features from previous
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brought awareness of the importance of every soldier being observant on every mission. During
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missile as well as specialist training such as parachute training, which allows access to the
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2655:. Arlington, Virginia: Department of Defense: Office of the Inspector General. Archived from
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focuses on the technological aspect of war rather than the moral, it has been referred to as
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deployed to the Ostregal Islands, a tiny foreign nation in the middle of a chaotic conflict.
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in Huntsville, Alabama. The Army Game Studio houses the development and management staff for
805:, but was later canceled. A version of the game was also made for mobile phones by Gameloft.
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One month after taking over production, the army signed an exclusive long-term contract with
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group. Its use in schools as a recruiting tool aimed at children has also been criticized.
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missions, and Special Forces training which allows access to the Special Forces missions.
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In May 2022, official online functionality and support for the latest game in the series,
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2297:"Army Recruits Video Gamers: Latest Recruiting Tool Winning Over Hearts, Minds Of Teens"
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achieves a high realism level in terms of visual and acoustic representation of combat,
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3364:"Army Experience Center Test Program Ends July 31 - PHILADELPHIA, June 10 /PRNewswire/"
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Organizational Simulation: From Modeling & Simulation to Games & Entertainment
3882:</ref> and the cognitive/immaterial labor undertaken in the video game industry.
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669:, as the foundation for its game. It was the first game to feature Unreal Engine 2.
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3580:"The Potential of America's Army the Video Game as Civilian-Military Public Sphere"
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Virtual War and Magical Death: Technologies and Imaginaries for Terror and Killing
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In August 2018, a developer confirmed that the Army was beginning development on
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4163:. Proceedings of the GameOn Conference. London. pp. 151–154. Archived from
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3940:"The Army Rolls Through Indianapolis: Fieldwork at the Virtual Army Experience"
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371:. To this extent, the game's main ranking system, "Honor", is named after one.
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that enables players to act as soldiers in the U.S. Army in a round-based team
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Experience the Message: How Experiential Marketing Is Changing the Brand World
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Set in the fictional Republic of the Ostregals, players assume the role of an
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1861:) with criticism that it contributes to a militarization of society. Because
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228:, which was released in August 2013. All versions have been developed on the
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Effie in Government/Institutional/ Recruitment & Brand Experience (VAE)
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outreach products as well as numerous Military and Government applications.
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is intended to give a positive impression of the U.S. Army. In the official
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the game and it was confirmed that twenty-eight percent of all visitors of
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usage, and mechanics, but its critics have alleged that it fails to convey
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Changing the Game: How Video games are Transforming the Future of Business
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The Best of E3America's Army: Special Forces – Most Dedicated Developers
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in 2022, the website of the game now redirects to the "Go Army" website.
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effort proved successful as more than 13 million players have registered
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developers licensed commercial game engine technology, specifically the
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Shilling, Russ; Zyda, Michael; Wardynski, E. Casey (30 November 2002).
4097:"From Viz-Sim to VR to Games: How We Built a Hit Game-Based Simulation"
4045:(BA and M.Phil.). Massachusetts Institute of Technology. Archived from
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3469:
1415:
1375:
4095:
Zyda, Michael; Mayberry, Alex; McCree, Jesse; Davis, Margaret (2005).
3862:
Details the 2009 layoffs of the America's Army game development team;
1269:
platform have been developed to train and educate U.S. Army soldiers.
685:
595:
3631:"Digital Material. Tracing New Media in Everyday Life and Technology"
3630:
2877:
2266:
1027:
1004:
910:
On August 28, 2012, the developers were taking suggestions for a new
555:
519:
is a first-person shooter video game, created using Unreal Engine 3.
354:
as "the most realistic portrayal of weapons and combat of any game".
3683:"Move to Bring America's Army Game to High Schools Raises Questions"
3228:"'America's Army' provides an enterprise platform for Army training"
38:
3824:
3530:
1899:
1554:
1539:
1524:
1411:
1112:
983:
347:
113:
19:
This article is about the video game. For the military branch, see
4039:
The Potential of America's Army as Civilian-Military Public Sphere
3443:
531:
was designed with certain principles and ideals in mind including
4196:
3856:. Durham: Duke University Press. pp. 152–170. Archived from
3657:"Army's Video Game-Equipped Recruitment Center Fuels Controversy"
1902:, in response to the game's purpose as an army recruitment tool.
792:
600:
420:
368:
1803:
Experience Stager of the Year – EXPY for America's Army and VAE
1347:
debuted a new storyline in a fully digital comic series through
559:
4019:
3909:
Allen, Robertson (2011). "The Unreal Enemy of America's Army".
2398:"'America's Army: Proving Grounds' out today | Army Times"
1825:
Judges Choice Award for Best Road Show/Multi Venue Event (VAE)
864:
613:
474:
reorganizes the fire teams that players were grouped into; the
4184:
466:
also removed jumping to eliminate the practice of unrealistic
4214:
3808:. New Brunswick: Rutgers University Press. pp. 144–167.
2829:
583:
390:
386:
122:
118:
4083:. MOVES Institute and US Army. February 2004. Archived from
2804:
2509:
4120:
1383:
579:
450:
156:(Open beta) August 29, 2013 (v4.0) - May 5, 2022 (shutdown)
108:
3391:. Fort Leavenworth Lamp Online. 2008-09-25. Archived from
3116:"America's Army: True Soldiers Reader Review by TheZeeMan"
2420:"Video game offers young recruits a peek at military life"
1869:, alluding to the U.S. government's series of films named
1836:
Bronze Award for Brand Experience & Innovative Design
1716:
Gold Prize for demonstrating compelling and creative copy
1691:
Digital Entertainment & Media Excellence Award (DEMX)
4506:
3806:
War of My Generation: Youth Culture and the War on Terror
2863:
1727:
Bronze Medal for Best Outdoor Consumer Environment (VAE)
1281:
platform to create government training and simulations. "
850:
in late 2008 and was released on June 17, 2009. Although
718:
in testimony before the Senate Armed Services Committee.
703:
424:
546:, players can use weapons new to the series such as the
4094:
3794:. Lincoln: University of Nebraska Press. Archived from
258:
applications published through licensing arrangements.
3550:"D.I.C.E. Awards By Video Game Details America's Army"
4278:
4153:
4012:
Gilmore, James H.; Pine, B. Joseph (September 2007).
2653:"Development and Management of the Army Game Project"
1624:
Runner up for Best Multiplayer Game of the Year 2003
1362:
comics series allowed readers to further explore the
975:
3225:
2097:
952:
883:
628:, the Army's chief economist and a professor at the
457:
required the completion of training to play online,
441:
is a first-person shooter video game, the sequel to
4243:
4192:
America's Army Platform for government applications
3335:"Army Experience Center offers simulations at mall"
2782:. America's Army Forums. 2008-09-05. Archived from
385:The game also allows players to train to drive the
3966:
1894:carried out a protest titled "Dead-in-Iraq" using
1792:Earliest Military Website to Support a Video Game
509:
485:In June 2011, the U.S. Army released an update to
3852:. In Finnstrom, Sverker; Whitehead, Neil (eds.).
3143:
3066:"Global VR to Deploy America's Army at AAMA Gala"
2916:"Proving Grounds is out of Beta, and still free!"
2323:
2321:
2050:
1515:Multiplayer Game of the Year (Honorable Mention)
4520:
4403:Atlantis The Lost Empire: Search for the Journal
4078:"America's Army PC Game: Vision and Realization"
3654:
3628:
3509:
3507:
3505:
3068:. Arcade Renaissance. 2007-07-20. Archived from
2993:. RiseofaSoldier.com. 2005-11-16. Archived from
2650:
2569:
2505:
2503:
1990:"America's Army 3 game to be released this year"
1010:
949:, its development status is currently canceled.
4018:. Harvard Business School Press. Archived from
3609:
3332:
3281:
2542:"E3 Update: America's Army polishes up its act"
2417:
2327:
1779:Most Hours Spent Playing a Free Online Shooter
1545:Best Multiplayer Action Game on PC (nominated)
1322:
714:as confirmed by Army Deputy Chief of Personnel
3990:Verklin, David; Kanner, Bernice (April 2007).
3513:
3490:America's Army: Operations (pc: 2002): Reviews
3284:"Army Experience Center opens in Philadelphia"
3018:. Mobilecritic.com. 2007-04-06. Archived from
2780:"News on Beta timeframe and first look at AA3"
2318:
2129:
1343:With the first issue published June 14, 2013,
4264:
4029:Career Innovation Case Study of the U.S. Army
3989:
3965:Edery, David; Mollick, Ethan (October 2008).
3888:"Games Without Tears, Wars Without Frontiers"
3791:America's Digital Army: Games at Work and War
3680:
3502:
3198:"Game Branches Out Into Real Combat Training"
3043:. ArmyOps Tracker. 2007-01-31. Archived from
2539:
2510:Hodes, Jacob; Ruby-Sachs, Emma (2002-08-23).
2500:
2476:
2125:
2123:
2121:
2119:
2024:
1609:Computer First-Person Action Game of the Year
1397:The last issue was published April 15, 2015.
3964:
3866:"Rumor: Layoffs hit America's Army 3 studio"
3706:
3614:. Media Education Foundation. Archived from
3251:
2705:"GameSpy: America's Army: Rise of a Soldier"
2366:"Warfare isn't a game but now recruiting is"
2100:"America's Army is finally closing for good"
1331:In April 2008, Discovery Education featured
1261:According to game historian Carrie McLeroy,
624:'s concept was conceived in 1999 by Colonel
4011:
3389:"'America's Army' finds place in classroom"
3195:
2676:
2470:
2450:
2294:
1441:Editor's Choice award (4.5 out of 5 stars)
1251:Ranks are accurate as of the time of award.
200:video games developed and published by the
4271:
4257:
4000:
3755:
3558:Academy of Interactive Arts & Sciences
2363:
2265:
2212:"Man Imitates America's Army, Saves Lives"
2116:
2027:"America's Army launches mobile offensive"
1853:has been described as an extension of the
1604:Academy of Interactive Arts & Sciences
1300:
1256:
590:
445:. In comparison to its previous versions,
246:had been expanded to include versions for
37:
4244:America's Army version 2.5 Assist website
4130:Design Research: Methods and Perspectives
3955:
3709:"Army to potential recruits: Wanna play?"
3468:. Comics.americasarmy.com. Archived from
2626:
2563:
2132:"Uncle Sam Wants You (To Play This Game)"
1833:Jay Chiat Award for Strategic Excellence
1702:Innovations in American Government Award
1595:Multiplayer Game of the Year (Nominated)
1374:website, or through IDW publishing using
1309:
4604:Video game franchises introduced in 2002
4238:Office of Economic and Manpower Analysis
4058:Galloway, Alexander R. (November 2004).
4057:
4015:Authenticity: What Consumers Really Want
3577:
3412:
3381:
2854:America's Army Development Studio Closed
2805:"Recent News From [Dev]AceKilla"
2446:
2444:
2007:Army Drops Mac Version of America's Army
1410:has been generally positively received.
889:
818:
679:
612:
594:
272:
4396:Atlantis The Lost Empire: Trial by Fire
4102:. In Rouse, W. B.; Boff, K. R. (eds.).
2755:"Assist - America's Army 2.5 community"
2679:"U.S. Army Invades Video Game consoles"
2261:
2259:
2257:
2209:
2203:
2074:"AA:PG Shutdown - America's Army Forum"
1968:
1890:From 2006 to 2011, artist and academic
1740:Largest Traveling Game Simulator (VAE)
1064:events across the country, such as the
945:(or AAV). Since the discontinuation of
795:to reach a wider and younger audience.
4609:Video games set in fictional countries
4521:
4232:by Chris Chambers (deputy director of
3863:
3850:"Virtual Soldiers, Cognitive Laborers"
3829:Journal of Gaming & Virtual Worlds
3144:Barnes, Julian E. (13 November 2005).
2218:from the original on 16 September 2008
1987:
1920:"America's Army News | AA:PG Shutdown"
367:promotes adherence to the U.S. Army's
4252:
3937:
3908:
3885:
3847:
3822:
3803:
3787:
3264:from the original on 10 December 2008
2830:"An Update From The Development Team"
2634:"America's Army -- Behind the Scenes"
2441:
2192:from the original on 19 November 2008
1875:, which supported the war effort for
1582:Best First Person / Tactical Shooter
812:
754:was released, with the full title of
743:
401:. Training is also available for the
4614:Video games set on fictional islands
3415:"Do your homework! Wait, no, let me"
3290:from the original on August 11, 2009
2711:from the original on 12 October 2008
2681:. The ClickZ Network. Archived from
2599:
2307:from the original on 16 October 2008
2254:
838:It was announced in early 2008 that
750:On November 6, 2003, version 2.0 of
552:M14 EBR-RI Designated Marksman Rifle
291:
220:, was the first released version on
4346:World War II Combat: Road to Berlin
3226:Testa, Bridget Mintz (2008-05-26).
3097:from the original on 6 October 2008
2614:from the original on March 23, 2020
2600:Bray, Hiawatha (December 9, 2003).
2098:Andy Chalk published (2022-02-08).
1571:Best Action Game of E3 (Runner Up)
1530:Biggest Surprise on PC (nominated)
934:
647:United States Department of Defense
606:
431:
393:system allowing in-game use of the
13:
4035:
3774:
3571:
3254:"Army Recruiters On a New Mission"
3041:"America's Army Mobile Phone Game"
2875:America's Army Developers Laid Off
2832:. America's Army 3.0. 2007-12-07.
2807:. America's Army 3.0. 2007-07-19.
2328:McLeroy, Carrie (September 2008).
1969:Thomsen, Mike (23 February 2010).
988:America's Army: Special Operations
977:America's Army: Special Operations
918:series. The game, which is called
554:, in addition to weapons like the
236:and distributed by free download.
14:
4635:
4176:
4001:Lendermann, Max (December 2005).
3944:Transformative Works and Cultures
3736:
3366:(Press release). Prnewswire.com.
3091:"Free Favorites - America's Army"
2966:"AA5 Discussion Thread (Renamed)"
2941:"AA5 Discussion Thread (Renamed)"
2364:Kingsburgy, Alex (May 23, 2004).
2237:"America's Army Game Saves Lives"
2210:Cavalli, Earnest (January 2008).
2186:"Magazine Focuses on Army Gaming"
1368:Military Occupational Specialties
966:America's Army: Rise of a Soldier
961:America's Army: Rise of a Soldier
954:America's Army: Rise of a Soldier
798:America's Army: Rise of a Soldier
357:
2512:"'America's Army' Targets Youth"
2051:Brinkley, C. Mark (2007-03-19).
1988:Mezoff, Lori (22 January 2009).
1482:The Best Gaming moments of 2002
295:
4594:Video games adapted into comics
4132:. MIT Press. pp. 268–275.
3864:Nelson, Randy (June 18, 2009).
3749:
3730:
3719:from the original on 2011-11-08
3700:
3674:
3648:
3637:from the original on 2012-04-04
3622:
3603:
3542:
3483:
3458:
3432:
3421:from the original on 2008-12-27
3406:
3370:from the original on 2014-01-12
3356:
3345:from the original on 2009-02-20
3326:
3315:from the original on 2009-01-26
3311:. MarketWatch.com. 2008-08-29.
3301:
3275:
3245:
3234:from the original on 2008-12-26
3219:
3189:
3178:from the original on 2011-07-07
3164:
3137:
3108:
3083:
3058:
3033:
3008:
2983:
2958:
2947:from the original on 2018-09-21
2933:
2922:from the original on 2015-10-01
2908:
2882:
2868:
2847:
2836:from the original on 2009-02-20
2822:
2811:from the original on 2009-02-20
2797:
2772:
2761:from the original on 2016-06-11
2747:
2736:from the original on 2016-06-22
2722:
2697:
2670:
2651:Granetto, Paul J (2005-08-24).
2644:
2593:
2570:Wagner, James Au (2002-10-04).
2552:from the original on 2009-02-21
2533:
2489:from the original on 2008-07-25
2459:from the original on 2007-03-18
2430:from the original on 2008-12-27
2411:
2390:
2357:
2288:
2277:from the original on 2008-02-06
2229:
2178:
2167:from the original on 2009-01-22
2153:
2142:from the original on 2018-07-27
2033:from the original on 2008-12-27
1951:from the original on 2017-05-04
1345:America's Army: Proving Grounds
924:America's Army: Proving Grounds
920:America's Army: Proving Grounds
885:America's Army: Proving Grounds
738:America's Army: Proving Grounds
544:America's Army: Proving Grounds
529:America's Army: Proving Grounds
521:America's Army: Proving Grounds
517:America's Army: Proving Grounds
511:America's Army: Proving Grounds
263:America's Army: Proving Grounds
232:. The game was financed by the
226:America's Army: Proving Grounds
4471:Delta Force: Task Force Dagger
3633:. Amsterdam University Press.
3612:"Militarism & Video Games"
3333:Matheson, Kathy (2008-08-30).
3282:McLeroy, Carrie (2008-09-02).
2677:Burns, Enid (29 August 2005).
2602:"New Take On The Game of Life"
2418:Goodale, Gloria (2002-05-31).
2273:. Sacramento News and Review.
2091:
2066:
2044:
2018:
2000:
1981:
1971:"History of the Unreal Engine"
1962:
1937:
1912:
1855:military entertainment complex
1845:
1800:Strategic Horizons ThinkAbout
1635:One of the Best Games of 2003
1037:
994:
756:America's Army: Special Forces
630:United States Military Academy
453:treatment. While the original
1:
4539:Cancelled PlayStation 2 games
4371:Americas Army: Special Forces
4353:World War II Combat: Iwo Jima
3892:War, Technology, Anthropology
3413:Buchanan, Doug (2008-09-22).
3196:Jean, Grace (February 2006).
2424:The Christian Science Monitor
2130:Kennedy, Brian (2002-07-11).
1905:
1724:Event Design Magazine Awards
1560:Best Sound on PC (nominated)
1504:Biggest Surprise of the Year
1024:America's Army: True Soldiers
1019:America's Army: True Soldiers
1012:America's Army: True Soldiers
617:Box art for the original game
4210:"War games in a time of war"
3739:"Dead in Iraq: It's No Game"
3681:Eisen, Andrew (2008-09-21).
3174:. Whitehouse Website. 2007.
3122:. 2007-12-18. Archived from
2636:. March 2005. Archived from
2540:Feldman, Curt (2005-05-19).
2477:Morris, Chris (2002-06-03).
2330:"History of Military Gaming"
2239:. PSXExtreme. Archived from
2076:. 2022-04-27. Archived from
2025:Bramwell, Tom (2007-03-17).
1922:. 2022-04-27. Archived from
1811:North American Effie Awards
1402:
1323:Technology Education Program
1047:U.S. News & World Report
7:
4128:. In Laurel, Brenda (ed.).
3517:Staff (December 30, 2002).
3252:Voight, Joan (2007-11-26).
3148:. U.S. News. Archived from
2400:. armytimes.com. 2014-07-22
1191:Distinguished Service Cross
1083:America's Army Real Heroes
986:and the U.S. Army released
566:which had been in previous
268:
10:
4640:
4060:"Social Realism in Gaming"
4036:Li, Zhan (February 2004).
3890:. In Stroken, Koen (ed.).
2479:"Your tax dollars at play"
2453:"Zap, zap, you're dead..."
2451:Turse, Nick (2003-10-16).
2295:Acosta, Jim (2004-03-30).
1822:Corporate Events Magazine
1646:Best of 2003 – Best Value
1077:State of the Union address
1016:
958:
675:Frequently Asked Questions
18:
4441:
4432:Saw II: Flesh & Blood
4387:
4362:
4337:
4287:
3938:Allen, Robertson (2009).
3886:Allen, Robertson (2012).
3848:Allen, Robertson (2013).
3823:Allen, Robertson (2014).
3788:Allen, Robertson (2017).
3655:gamepolitics.com (2009).
3629:Nieborg, David.B (2009).
3526:s Best and Worst of 2002"
3202:National Defense Magazine
3016:"America's Army Gameloft"
1766:Most Downloaded War Game
1713:M16 Copywriting and Text
1659:Runner Up for Best Value
1338:
643:Naval Postgraduate School
548:Remington 870 MCS shotgun
175:
163:
139:
94:
77:
67:
57:
45:
36:
31:
4559:Multiplayer online games
4549:Free-to-play video games
3923:10.1177/1555412010377321
3610:Huntemann, Nina (2003).
3440:"America's Army: Comics"
2991:"AA: RoS in Stores NOW!"
2859:October 4, 2013, at the
2161:"America's Army Preview"
1454:Best Use of Tax Dollars
684:Promotional material at
4619:Video games using PhysX
4478:Shadow Ops: Red Mercury
4450:Alcatraz: Prison Escape
4378:Virtual Army Experience
4222:"The Army Game Project"
4218:article (July 18, 2004)
4123:"Making America's Army"
2918:. US Army. 2015-10-03.
1694:Best Advergame of 2005
1668:Computer Games Magazine
1493:Debut Game of the Year
1450:Computer Games Magazine
1301:Virtual Army Experience
1257:Government applications
1220:Bronze Star w V Device
1206:Bronze Star w V Device
1203:SFC Robert David Groff
1066:Virtual Army Experience
591:Development and release
389:and qualify to use the
216:version 1.0, subtitled
4569:Propaganda video games
4296:Blacklight: Tango Down
4090:on September 15, 2012.
3841:10.1386/jgvw.6.2.179_1
3496:July 15, 2010, at the
1788:Guinness World Records
1775:Guinness World Records
1762:Guinness World Records
1749:Guinness World Records
1736:Guinness World Records
1310:Army Experience Center
999:The arcade version of
907:
861:Soviet and Warsaw Pact
835:
736:Since the shutdown of
702:, and Chris Morris of
688:
618:
603:
564:M249 light machine gun
395:Mk 19 grenade launcher
332:multiplayer video game
289:
4599:Video game franchises
4589:Unreal Engine 3 games
4584:Unreal Engine 2 games
4544:First-person shooters
3707:Downing, Jim (2002).
2905:America's Army Forums
2339:: 4–6. Archived from
2029:. gamesindustry.biz.
1753:Largest Virtual Army
1591:Computer Gaming World
1436:Computer Gaming World
902:
830:
683:
616:
598:
284:
16:Series of video games
4319:Rangers Lead The Way
4228:) - article for the
4022:on November 4, 2008.
3957:10.3983/twc.2009.080
3538:on February 7, 2003.
3172:"State of the Union"
3152:on 24 September 2008
2053:"Expand and conquer"
1159:SGT Matthew Zedwick
914:game, the fourth in
198:first-person shooter
170:First-person shooter
153:June 17, 2009 (v3.0)
4564:PlayStation 4 games
4388:Licensed properties
4279:Games developed by
4206:(former developers)
4197:The MOVES Institute
4106:. New York: Wiley.
3618:on October 2, 2003.
3395:on January 12, 2014
3230:. Defense Systems.
1145:SFC Gerald Wolford
1084:
476:Designated Marksman
150:July 4, 2002 (v1.0)
4202:2016-02-10 at the
4052:on March 14, 2012.
3417:. Business First.
3286:. U.S. Army News.
2685:on 29 October 2008
2640:on March 16, 2005.
2271:"The killing game"
2012:2013-12-02 at the
1885:Veterans for Peace
1082:
982:In February 2007,
908:
836:
689:
667:Unreal game engine
619:
604:
599:Promotion outside
307:. You can help by
290:
63:United States Army
52:United States Army
21:United States Army
4574:Tactical shooters
4516:
4515:
4170:on March 4, 2016.
4149:on 15 March 2012.
3911:Games and Culture
3901:978-0-85745-587-1
3872:on April 11, 2013
3737:Craig, Kathleen.
3713:The Seattle Times
3578:Li, Zhan (2003).
3208:on 1 October 2008
2455:TomDispatch.com.
2337:Soldiers Magazine
1843:
1842:
1252:
1247:
1246:
1187:SSG Timothy Nein
1127:SGT Tommy Rieman
1003:was developed by
900:
828:
712:consideration set
698:, admits it is a
369:seven core values
342:-level and three
325:
324:
282:
265:, was withdrawn.
189:
188:
127:
4631:
4418:Super Bubble Pop
4413:(PS2; cancelled)
4326:II: Green Berets
4273:
4266:
4259:
4250:
4249:
4188:
4187:
4185:Official website
4171:
4169:
4162:
4150:
4148:
4142:. Archived from
4127:
4117:
4101:
4091:
4089:
4082:
4071:
4053:
4051:
4044:
4023:
4006:
3995:
3984:
3972:
3961:
3959:
3934:
3905:
3881:
3879:
3877:
3868:. Archived from
3861:
3860:on July 8, 2013.
3844:
3819:
3799:
3768:
3767:
3765:
3764:
3756:Joseph DeLappe.
3753:
3747:
3746:
3734:
3728:
3727:
3725:
3724:
3704:
3698:
3697:
3695:
3694:
3685:. Archived from
3678:
3672:
3671:
3669:
3668:
3659:. Archived from
3652:
3646:
3645:
3643:
3642:
3626:
3620:
3619:
3607:
3601:
3600:
3598:
3597:
3591:
3585:. Archived from
3584:
3575:
3569:
3568:
3566:
3564:
3546:
3540:
3539:
3534:. Archived from
3525:
3511:
3500:
3487:
3481:
3480:
3478:
3477:
3462:
3456:
3454:
3452:
3451:
3442:. Archived from
3436:
3430:
3429:
3427:
3426:
3410:
3404:
3403:
3401:
3400:
3385:
3379:
3378:
3376:
3375:
3360:
3354:
3353:
3351:
3350:
3330:
3324:
3323:
3321:
3320:
3305:
3299:
3298:
3296:
3295:
3279:
3273:
3272:
3270:
3269:
3249:
3243:
3242:
3240:
3239:
3223:
3217:
3216:
3214:
3213:
3204:. Archived from
3193:
3187:
3186:
3184:
3183:
3168:
3162:
3161:
3159:
3157:
3141:
3135:
3134:
3132:
3131:
3112:
3106:
3105:
3103:
3102:
3087:
3081:
3080:
3078:
3077:
3062:
3056:
3055:
3053:
3052:
3037:
3031:
3030:
3028:
3027:
3012:
3006:
3005:
3003:
3002:
2987:
2981:
2980:
2978:
2977:
2968:. Archived from
2962:
2956:
2955:
2953:
2952:
2937:
2931:
2930:
2928:
2927:
2912:
2906:
2904:
2902:
2901:
2892:. Archived from
2886:
2880:
2872:
2866:
2851:
2845:
2844:
2842:
2841:
2826:
2820:
2819:
2817:
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2791:
2776:
2770:
2769:
2767:
2766:
2751:
2745:
2744:
2742:
2741:
2730:"Assist History"
2726:
2720:
2719:
2717:
2716:
2701:
2695:
2694:
2692:
2690:
2674:
2668:
2667:
2665:
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2648:
2642:
2641:
2630:
2624:
2623:
2621:
2619:
2607:The Boston Globe
2597:
2591:
2590:
2588:
2587:
2578:. Archived from
2567:
2561:
2560:
2558:
2557:
2537:
2531:
2530:
2528:
2527:
2518:. Archived from
2507:
2498:
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2495:
2494:
2474:
2468:
2467:
2465:
2464:
2448:
2439:
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2282:
2263:
2252:
2251:
2249:
2248:
2233:
2227:
2226:
2224:
2223:
2214:. Wired Online.
2207:
2201:
2200:
2198:
2197:
2188:. Military.com.
2182:
2176:
2175:
2173:
2172:
2157:
2151:
2150:
2148:
2147:
2127:
2114:
2113:
2111:
2110:
2095:
2089:
2088:
2086:
2085:
2070:
2064:
2063:
2061:
2060:
2048:
2042:
2041:
2039:
2038:
2022:
2016:
2004:
1998:
1997:
1985:
1979:
1978:
1966:
1960:
1959:
1957:
1956:
1941:
1935:
1934:
1932:
1931:
1916:
1512:IGN ActionVault
1501:IGN ActionVault
1490:IGN ActionVault
1424:Presenting body
1421:
1420:
1250:
1233:Monica Lin Brown
1085:
1081:
943:America's Army 5
936:America's Army 5
929:America's Army 2
901:
874:Redstone Arsenal
852:America's Army 3
844:America's Army 3
840:America's Army 3
832:America's Army 3
829:
814:America's Army 3
771:columnist said "
768:The Boston Globe
745:America's Army 2
727:America's Army's
700:recruitment tool
499:America's Army 3
495:America's Army 3
491:America's Army 3
487:America's Army 3
472:America's Army 3
464:America's Army 3
459:America's Army 3
447:America's Army 3
439:America's Army 3
433:America's Army 3
336:tactical shooter
320:
317:
299:
292:
286:America's Army 2
283:
196:was a series of
125:
73:Doyle W. Donehoo
41:
29:
28:
4639:
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4437:
4383:
4358:
4333:
4283:
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4226:Wayback Machine
4204:Wayback Machine
4183:
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4179:
4174:
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4099:
4087:
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3902:
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3777:
3775:Further reading
3772:
3771:
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3554:interactive.org
3548:
3547:
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3512:
3503:
3498:Wayback Machine
3488:
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2923:
2914:
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2899:
2897:
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2861:Wayback Machine
2852:
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2396:
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2371:Chicago Tribune
2362:
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2349:
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2332:
2326:
2319:
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2308:
2293:
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2195:
2193:
2184:
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2170:
2168:
2163:. GamesFirst!.
2159:
2158:
2154:
2145:
2143:
2128:
2117:
2108:
2106:
2096:
2092:
2083:
2081:
2072:
2071:
2067:
2058:
2056:
2049:
2045:
2036:
2034:
2023:
2019:
2014:Wayback Machine
2005:
2001:
1986:
1982:
1967:
1963:
1954:
1952:
1943:
1942:
1938:
1929:
1927:
1918:
1917:
1913:
1908:
1848:
1680:Tom's Hardware
1672:Best Free Game
1405:
1341:
1325:
1312:
1303:
1259:
1217:SSG John Adams
1173:SPC Jason Mike
1097:Selection date
1040:
1021:
1015:
997:
980:
963:
957:
947:Proving Grounds
939:
904:Proving Grounds
890:
888:
856:America's Army,
819:
817:
748:
626:Casey Wardynski
611:
593:
576:11B Infantryman
537:Soldier's Creed
514:
436:
362:
338:with combat at
321:
315:
312:
305:needs expansion
273:
271:
234:U.S. government
159:
135:
88:Unreal Engine 3
84:Unreal Engine 2
27:
26:2002 video game
24:
17:
12:
11:
5:
4637:
4627:
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4621:
4616:
4611:
4606:
4601:
4596:
4591:
4586:
4581:
4576:
4571:
4566:
4561:
4556:
4554:Freeware games
4551:
4546:
4541:
4536:
4531:
4529:America's Army
4514:
4513:
4511:
4510:
4503:
4496:
4489:
4481:
4474:
4467:
4460:
4453:
4445:
4443:
4439:
4438:
4436:
4435:
4428:
4421:
4414:
4410:Ecks vs. Sever
4406:
4399:
4391:
4389:
4385:
4384:
4382:
4381:
4374:
4366:
4364:
4360:
4359:
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4349:
4341:
4339:
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4334:
4332:
4331:
4330:
4329:
4322:
4308:
4307:
4306:
4291:
4289:
4285:
4284:
4281:Zombie Studios
4276:
4275:
4268:
4261:
4253:
4247:
4246:
4241:
4219:
4207:
4194:
4189:
4178:
4177:External links
4175:
4173:
4172:
4151:
4138:
4118:
4112:
4092:
4074:
4055:
4033:
4026:
4009:
4005:. Basic Books.
3998:
3987:
3979:
3962:
3935:
3906:
3900:
3883:
3845:
3835:(2): 179–191.
3820:
3815:978-0813572611
3814:
3801:
3798:on 2017-02-12.
3784:
3780:America's Army
3776:
3773:
3770:
3769:
3758:"dead-in-iraq"
3748:
3729:
3699:
3673:
3647:
3621:
3602:
3570:
3541:
3501:
3482:
3457:
3431:
3405:
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2696:
2669:
2643:
2625:
2592:
2562:
2532:
2499:
2469:
2440:
2410:
2389:
2384:Newspapers.com
2356:
2317:
2287:
2269:(2004-10-14).
2253:
2228:
2202:
2177:
2152:
2136:New York Times
2115:
2090:
2065:
2043:
2017:
1999:
1980:
1961:
1936:
1910:
1909:
1907:
1904:
1896:America's Army
1892:Joseph DeLappe
1863:America's Army
1851:America's Army
1847:
1844:
1841:
1840:
1837:
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1432:
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1428:
1425:
1408:America's Army
1404:
1401:
1390:, and others.
1372:America's Army
1360:America's Army
1353:America's Army
1349:IDW Publishing
1340:
1337:
1333:America's Army
1324:
1321:
1311:
1308:
1302:
1299:
1291:America's Army
1287:America's Army
1283:America's Army
1279:America's Army
1274:America's Army
1267:America's Army
1263:America's Army
1258:
1255:
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1253:
1245:
1244:
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1128:
1124:
1123:
1120:
1115:
1106:
1099:
1098:
1095:
1092:
1089:
1073:George W. Bush
1062:America's Army
1058:America's Army
1043:America's Army
1039:
1036:
1017:Main article:
1014:
1009:
1001:America's Army
996:
993:
979:
974:
970:America's Army
959:Main article:
956:
951:
938:
933:
916:America's Army
912:America's Army
887:
882:
878:America's Army
816:
811:
778:America's Army
773:America's Army
760:Special Forces
752:America's Army
747:
742:
731:Secret Service
722:America's Army
696:America's Army
692:America's Army
671:America's Army
663:America's Army
656:America's Army
634:America's Army
622:America's Army
610:
608:America's Army
605:
592:
589:
568:America's Army
525:America's Army
513:
508:
504:America's Army
455:America's Army
443:America's Army
435:
430:
417:America's Army
380:America's Army
375:America's Army
365:America's Army
361:
359:America's Army
356:
352:America's Army
328:America's Army
323:
322:
302:
300:
270:
267:
244:America's Army
238:America's Army
206:America's Army
193:America's Army
187:
186:
177:
173:
172:
167:
161:
160:
158:
157:
154:
151:
147:
141:
137:
136:
134:
133:
128:
126:(discontinued)
116:
111:
106:
100:
98:
92:
91:
81:
75:
74:
71:
65:
64:
61:
55:
54:
49:
43:
42:
34:
33:
32:America's Army
25:
15:
9:
6:
4:
3:
2:
4636:
4625:
4624:Windows games
4622:
4620:
4617:
4615:
4612:
4610:
4607:
4605:
4602:
4600:
4597:
4595:
4592:
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4535:
4532:
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4527:
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4393:
4392:
4390:
4386:
4380:
4379:
4375:
4373:
4372:
4368:
4367:
4365:
4363:Serious games
4361:
4355:
4354:
4350:
4348:
4347:
4343:
4342:
4340:
4338:Direct Action
4336:
4328:
4327:
4323:
4321:
4320:
4316:
4315:
4314:
4313:
4309:
4305:
4304:
4300:
4299:
4298:
4297:
4293:
4292:
4290:
4286:
4282:
4274:
4269:
4267:
4262:
4260:
4255:
4254:
4251:
4245:
4242:
4239:
4235:
4231:
4230:Army Magazine
4227:
4223:
4220:
4217:
4216:
4211:
4208:
4205:
4201:
4198:
4195:
4193:
4190:
4186:
4181:
4180:
4166:
4159:
4158:
4152:
4145:
4141:
4139:0-262-12263-4
4135:
4131:
4124:
4119:
4115:
4113:0-471-68163-6
4109:
4105:
4098:
4093:
4086:
4079:
4075:
4069:
4065:
4061:
4056:
4048:
4041:
4040:
4034:
4030:
4027:
4021:
4017:
4016:
4010:
4004:
3999:
3993:
3988:
3982:
3980:9780132357814
3976:
3971:
3970:
3963:
3958:
3953:
3949:
3945:
3941:
3936:
3932:
3928:
3924:
3920:
3916:
3912:
3907:
3903:
3897:
3893:
3889:
3884:
3876:September 15,
3871:
3867:
3859:
3855:
3851:
3846:
3842:
3838:
3834:
3830:
3826:
3821:
3817:
3811:
3807:
3802:
3797:
3793:
3792:
3786:
3785:
3783:
3781:
3759:
3752:
3744:
3740:
3733:
3718:
3714:
3710:
3703:
3689:on 2013-03-22
3688:
3684:
3677:
3663:on 2011-12-17
3662:
3658:
3651:
3636:
3632:
3625:
3617:
3613:
3606:
3592:on 2013-12-28
3588:
3581:
3574:
3559:
3555:
3551:
3545:
3537:
3533:
3532:
3527:
3522:
3516:
3510:
3508:
3506:
3499:
3495:
3491:
3486:
3472:on 2014-08-14
3471:
3467:
3461:
3446:on 2013-12-11
3445:
3441:
3435:
3420:
3416:
3409:
3394:
3390:
3384:
3369:
3365:
3359:
3344:
3340:
3336:
3329:
3314:
3310:
3304:
3289:
3285:
3278:
3263:
3259:
3255:
3248:
3233:
3229:
3222:
3207:
3203:
3199:
3192:
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3093:. About.com.
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2378:September 27,
2374:. p. 133
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1945:"Radar Music"
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1104:Jason Amerine
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131:PlayStation 4
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4500:Zork Nemesis
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4213:
4165:the original
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4103:
4085:the original
4067:
4064:Game Studies
4063:
4047:the original
4038:
4020:the original
4014:
4002:
3991:
3973:. FT Press.
3968:
3947:
3943:
3917:(1): 38–60.
3914:
3910:
3891:
3874:. Retrieved
3870:the original
3858:the original
3853:
3832:
3828:
3805:
3796:the original
3790:
3779:
3778:
3761:. Retrieved
3751:
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3721:. Retrieved
3712:
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3691:. Retrieved
3687:the original
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3665:. Retrieved
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3594:. Retrieved
3587:the original
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3561:. Retrieved
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3474:. Retrieved
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3423:. Retrieved
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3397:. Retrieved
3393:the original
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3372:. Retrieved
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3347:. Retrieved
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3328:
3317:. Retrieved
3303:
3292:. Retrieved
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3266:. Retrieved
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3247:
3236:. Retrieved
3221:
3210:. Retrieved
3206:the original
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3180:. Retrieved
3166:
3154:. Retrieved
3150:the original
3139:
3128:. Retrieved
3124:the original
3119:
3110:
3099:. Retrieved
3085:
3074:. Retrieved
3070:the original
3060:
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3045:the original
3035:
3024:. Retrieved
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3010:
2999:. Retrieved
2995:the original
2985:
2974:. Retrieved
2970:the original
2960:
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2935:
2924:. Retrieved
2910:
2898:. Retrieved
2894:the original
2884:
2870:
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2838:. Retrieved
2824:
2813:. Retrieved
2799:
2788:. Retrieved
2784:the original
2774:
2763:. Retrieved
2749:
2738:. Retrieved
2724:
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2699:
2687:. Retrieved
2683:the original
2672:
2661:. Retrieved
2657:the original
2646:
2638:the original
2628:
2616:. Retrieved
2605:
2595:
2584:. Retrieved
2580:the original
2575:
2565:
2554:. Retrieved
2545:
2535:
2524:. Retrieved
2520:the original
2515:
2491:. Retrieved
2482:
2472:
2461:. Retrieved
2432:. Retrieved
2423:
2413:
2402:. Retrieved
2392:
2382:– via
2376:. Retrieved
2369:
2359:
2348:. Retrieved
2341:the original
2336:
2309:. Retrieved
2300:
2290:
2279:. Retrieved
2245:. Retrieved
2241:the original
2231:
2220:. Retrieved
2205:
2194:. Retrieved
2180:
2169:. Retrieved
2155:
2144:. Retrieved
2135:
2107:. Retrieved
2103:
2093:
2082:. Retrieved
2078:the original
2068:
2057:. Retrieved
2055:. Army Times
2046:
2035:. Retrieved
2020:
2002:
1994:www.army.mil
1993:
1983:
1974:
1964:
1953:. Retrieved
1939:
1928:. Retrieved
1924:the original
1914:
1895:
1889:
1881:
1877:World War II
1872:Why We Fight
1870:
1867:How We Fight
1866:
1862:
1859:militainment
1850:
1849:
1787:
1774:
1761:
1748:
1735:
1667:
1654:
1611:(nominated)
1590:
1568:GameSpy.com
1553:
1538:
1523:
1476:
1462:
1449:
1435:
1407:
1406:
1396:
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1273:
1271:
1266:
1262:
1260:
1237:Silver Star
1176:Silver Star
1162:Silver Star
1148:Silver Star
1061:
1057:
1051:
1046:
1042:
1041:
1031:
1023:
1022:
1011:
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884:
877:
870:
855:
851:
848:beta testing
843:
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309:adding to it
304:
285:
262:
260:
243:
242:
237:
225:
217:
211:
205:
192:
191:
190:
59:Publisher(s)
47:Developer(s)
4303:Retribution
4288:Game series
2707:. GameSpy.
2618:October 28,
1846:Controversy
1632:CBS Online
1468:Best Value
1380:Apple Books
1131:Silver Star
1109:Bronze Star
1075:during his
1038:Real Heroes
995:Arcade game
533:Army values
480:sniper team
399:Browning M2
222:July 4
184:multiplayer
96:Platform(s)
69:Composer(s)
4579:Xbox games
4534:Advergames
4523:Categories
4457:Blackwater
3763:2024-08-25
3723:2011-11-23
3693:2011-11-23
3667:2011-11-23
3641:2012-01-09
3596:2011-06-26
3476:2014-07-26
3450:2014-01-12
3425:2008-10-28
3399:2008-10-28
3374:2014-07-26
3349:2008-10-28
3319:2008-10-28
3294:2008-10-28
3268:2008-10-28
3238:2008-10-28
3212:2008-10-28
3182:2008-10-28
3156:28 October
3130:2008-10-28
3101:2008-10-28
3076:2008-10-28
3051:2008-10-28
3026:2008-10-28
3001:2008-10-28
2976:2018-09-21
2951:2018-09-21
2926:2015-10-03
2900:2012-06-26
2840:2008-10-28
2815:2008-10-28
2790:2008-10-28
2765:2020-02-27
2740:2020-02-27
2715:2008-10-28
2689:28 October
2663:2008-10-28
2586:2008-10-28
2556:2008-10-28
2526:2008-10-28
2516:The Nation
2493:2008-10-28
2463:2008-10-28
2434:2008-10-28
2404:2014-07-26
2350:2012-04-13
2311:2008-10-28
2281:2008-10-28
2267:Webb, Gary
2247:2008-10-28
2222:2008-10-28
2196:2008-10-28
2171:2008-10-28
2146:2008-10-28
2109:2022-08-09
2084:2022-08-09
2059:2008-10-28
2037:2008-10-28
1955:2017-01-20
1930:2022-08-09
1906:References
1416:Metacritic
1376:comiXology
316:March 2020
288:game intro
4493:Spearhead
3931:145447467
3339:USA Today
2878:Shacknews
2576:Salon.com
2483:CNN Money
1705:Finalist
1621:GameSpot
1479:Magazine
1465:Magazine
1438:Magazine
1403:Reception
1272:In 2005,
1070:President
1028:Xbox Live
1005:Global VR
785:U.S. Navy
556:M9 pistol
506:website.
344:fireteams
202:U.S. Army
4485:Shrapnel
4464:Daylight
4312:Spec Ops
4200:Archived
3994:. Wiley.
3717:Archived
3635:Archived
3531:GameSpot
3521:GameSpot
3515:GameSpot
3494:Archived
3419:Archived
3368:Archived
3343:Archived
3313:Archived
3288:Archived
3262:Archived
3232:Archived
3176:Archived
3095:Archived
2945:Archived
2920:Archived
2857:Archived
2834:Archived
2809:Archived
2759:Archived
2734:Archived
2709:Archived
2612:Archived
2550:Archived
2546:GameSpot
2487:Archived
2457:Archived
2428:Archived
2305:Archived
2301:CBS News
2275:Archived
2216:Archived
2190:Archived
2165:Archived
2140:Archived
2104:PC Gamer
2031:Archived
2010:Archived
1949:Archived
1900:Iraq War
1655:PC Gamer
1643:GameSpy
1555:GameSpot
1540:GameSpot
1525:GameSpot
1477:PC Gamer
1463:PC Gamer
1412:GameSpot
1113:V Device
984:Gameloft
846:entered
562:and the
407:Airborne
348:GameSpot
269:Gameplay
165:Genre(s)
123:Mac OS X
114:Xbox 360
4240:), 2002
3563:26 July
3466:"Story"
3120:IGN.com
1054:Reserve
906:trailer
834:trailer
793:Ubisoft
686:E3 2006
641:at the
601:E3 2003
560:M4/M4A1
425:wartime
421:firearm
403:Javelin
214:Windows
176:Mode(s)
144:Windows
140:Release
104:Windows
4488:comics
4136:
4110:
3977:
3929:
3898:
3812:
3258:AdWeek
1427:Award
1388:Kindle
1351:. The
1339:Comics
1091:Award
865:hotfix
535:, the
256:mobile
254:, and
252:arcade
90:(v4.0)
79:Engine
4442:Other
4224:(via
4215:MSNBC
4168:(PDF)
4161:(PDF)
4147:(PDF)
4126:(PDF)
4100:(PDF)
4088:(PDF)
4081:(PDF)
4050:(PDF)
4043:(PDF)
3950:(2).
3927:S2CID
3743:Wired
3590:(PDF)
3583:(PDF)
3524:'
2344:(PDF)
2333:(PDF)
1839:2009
1828:2009
1817:2009
1806:2009
1795:2009
1782:2009
1769:2009
1756:2009
1743:2009
1730:2007
1719:2006
1708:2006
1697:2005
1686:2004
1675:2004
1662:2003
1649:2003
1638:2003
1627:2003
1598:2002
1585:2002
1574:2002
1563:2002
1548:2002
1533:2002
1518:2002
1507:2002
1496:2002
1485:2002
1471:2002
1457:2002
1444:2002
1430:Year
1243:2009
1226:2008
1212:2008
1198:2007
1182:2007
1168:2006
1154:2006
1140:2006
1122:2006
1118:OEF-A
1094:Tour
1088:Name
708:Money
584:Conex
391:CROWS
387:HMMWV
340:squad
330:is a
218:Recon
119:Linux
4134:ISBN
4108:ISBN
4070:(1).
3975:ISBN
3896:ISBN
3878:2019
3810:ISBN
3565:2023
3455:>
3158:2008
2691:2008
2620:2008
2380:2021
1615:2003
1384:Nook
1364:Army
1240:OEF
1231:SGT
1223:OIF
1209:OIF
1195:OIF
1179:OIF
1165:OIF
1151:OIF
1102:LTC
580:MOUT
550:and
451:IFAK
397:and
248:Xbox
212:The
109:Xbox
4507:ZPC
4425:Saw
3952:doi
3919:doi
3837:doi
2864:IGN
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