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temple buildings, churches, and even character traits. These factors all play an important role in how dominant the player's religion is over a province. If a province has a population with several religions, it can have a negative effect on public order and thus lead to revolts. Factions also suffer or gain religious penalties when engaging in diplomacy with each other depending on their chosen religious affinity. Should the player choose to convert to a new religion, their faction's overall population must have at least 35% of that religion to convert. To find which religion is dominant in a region, the campaign map may be searched using the religion filter provided. For players who choose
Christianity as their state religion, the five cities of
496:, the Fertility of a region plays a crucial part when settling in a region if playing as a migrating horde or creating important buildings that deliver food throughout your empire. The campaign map is divided on various fertility levels that are color-coded and labeled; from highest-lowest: Rich, Good, Average, Poor, Meagre, Infertile. The greater the fertility level, the greater the amount of food can be cultivated with the appropriate buildings. However, the amount of food harvested is affected by a number of various external and internal factors. These include: building consumption costs, razed areas within your controlled province, provincial edicts, character traits, foreign armies raiding within your borders.
1018:
perspective of these ancient people, notorious for raiding and pillaging." However, he criticized the game for its impenetrable, non-user-friendly and frustrating internal politics and diplomacy, occasionally nonsensical AI and the disappointing Celtic factions, which were a non-playable and lacked their own roster or models in the game's initial release. He stated that "'Total War: Attila' is a cleaner, better thought-out experience, It is an adept refinement of Rome 2 instead of a glorified expansion pack for its predecessor. In fact, Attila is proudly its own game, and puts a firm foot forward in contrast to Rome 2's initially unsatisfying jumble."
1037:, Greg Tito was slightly more negative about the game, giving the game 6.5/10. He praised the choice of setting and improvements to the real-time battles, but was less positive about the campaign side. He criticized the changes to the political system and issues with trade and diplomacy. He thought there was "a lot to like" in Total War: Attila, and that it "doesn't need to reinvent its formula each time," but "setting even a well-made sequel in the crumbling legacy of the once-mighty may not have been a good choice."
1008:
complexity into the game. He also praised the developer for fixing the long-term problems in the series. However, he criticized the extreme difficulty, AI problem, laggy chat in multiplayer, frame rate issues and bugs. He concluded the game by saying that " is a barbarous twist on Rome II, with a handful of fixes. The Total War games still need work to reach that perfection they’re aiming for, and the bugs this close to release are worrying, but Attila shows that
Creative have been listening."
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was released on 10 December 2015. It is set in the early
Medieval Age and features new units and a new campaign that stretches from modern-day Portugal to Western Romania and from Scotland to Sicily. It is in this period from which the medieval kingdoms begin to form. The campaign begins in 768 A.D.,
599:
to reclaim the western provinces from the various
Barbarian kingdoms that have torn it apart. However, the prospect of rebuilding the Western Empire may influence men to make other agendas such as becoming emperor themselves which is made possible in the campaign once a settlement has been taken. The
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machinations. However, he criticized the excruciating build turn, technical issues, over-simplistic interface, and unbalanced units. He summarized the game by saying that "Total War: Attila is a damn fine strategy game in its own right, without having to compare it to its oft-lamented predecessor."
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also lets a faction who did not originally begin the campaign as a horde to abandon its settlements at the cost of burning those former settlements or simply abandon a chosen number of cities which before being destroyed, will provide a small amount of wealth to the treasury. However, it is advised
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have rapidly begun to show and edge the empire closer to ruin. With depleted funds from centuries of internal mismanagement and corruption, the West is unable to muster an effective army to combat the invaders. While players will start the campaign with vast territories under their command, it will
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gave the game 8.1/10, praising its dynamic campaign, AI, improved interface, siege battles and utilities, new army types, and enhanced pacing in the real-time battle, which he stated "adds an extra layer to the choice of army composition". He also stated that the game helped people understand "the
440:
adds a new dimension in the form of a faction's religious conversion in the game that brings an array of unique benefits across the player's empire depending on the religion that they choose to favour. The presence of a faction's state religion offers bonuses, including provincial edicts assigned,
1007:
gave the game 83/100, praising the in-game representation of history, enjoyable multiplayer, stunning music, animation and sound-effect, improved army and character management as well as the themes, which he stated "has reflected the era accurately" and the new family system, which adds new
370:
as the pressures to govern the empire have become too much for a single emperor to handle. With the split of the empire both sides face multiple threats on all sides, including internal instability undermining each of the young emperors' control as part of the long-term repercussions of the
1027:
praised the graphics, audio-design, and new additions. He stated " seem to be direct responses to the Rome 2 backlash". He also praised the satisfying gameplay, outstanding tactical battles, improved AI and UI, the option to turn settlements into armies, and the heavy emphasis on political
320:, shifting the player's attention to the nomadic Huns. The largest settlement in a province is designated as the province capital. These province capitals have more building slots than the other settlements and are also walled at the start of the game, though in a change from
375:. When the game begins, playing as the Western Roman Empire, players will face waves of hordes entering their borders as the arrival of the Huns in the east and the devastation they have caused have forced them to flee in search of new homes. Since the death of
414:
threat in the East. The Romans must find new ways and technologies to cope with this changing world if they are to survive as the old technologies and antiquity systems no longer apply, along with the increasingly growing power of the
600:
campaign is unique in that the
Expedition functions as a horde using Roman units, and that any captured settlements are controlled by the Emperor unless the general declares independence. It also allows you to play as the
397:
serving as the gateway for trade between Europe and Asia, along with economic reforms, the eastern empire has become an economic powerhouse in the game. Yet, the
Eastern Romans face an initial threat from the
419:
becoming ever more influential. If players choose to play either of the Roman empires, they will be tasked with saving and preserving the once-great empire, and if possible unite Rome under a single emperor.
705:
advancing into
Western Europe. Each faction enters the game with a formidable cultural trait including immunity to snow attrition and becoming the only factions to recolonize razed settlements for no cost.
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are stretched to breaking point to protect a decaying empire. The
Eastern Roman Empire, however, has profited from the division to take control of the civilized world as it begins its transformation into a
580:, which is a pack that features modification or "mod" tools that allow players to create, edit, process or customize campaign maps, database entries and textures as well as other features.
469:" status, which comes with major bonuses. The game includes a total of 13 religions available throughout the campaign map, although the effects of minor religions are not fully understood.
725:
Some popular mods extensively change the game, adding historical flavor, fantasy scenarios, or new game mechanics. At the same time, some modders have managed to modify the game's map.
31:
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The game features 56 factions, 40 of which are unplayable. Each faction has their own unit roster and agenda. Ten factions are playable in the game at launch, with others added via
481:
to analyze which settlements players destroy; recolonizing it would cost a faction a hefty amount of gold, a separate cost from building expenses to reach its former state.
298:
in the Sahara. Provinces are groupings of three regions, and each region within a province can be conquered separately. The number of cities and regions is different from
492:
to move to the more fertile south as the winter cold moves further down and engulfs Europe in longer winters as the game progresses. As an added new feature included in
472:
The game also introduces the ability for players to use their armies to raze settlements once they have been conquered. This new feature allows the player to enact a "
757:
is one of the most popular mods for Total War: Attila and brings the game to Middle Ages, introducing dozens of factions. It is considered as an unofficial sequel to
546:, as well as introducing a new narrative chain, "Lay Of Ybor", which when completed unlocks the titular Ybor as general, with traits tailored by the story.
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678:. After centuries of warfare, a leader must rise to bring peace to an entire continent. In addition, a free DLC pack was released the same day making the
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descends into chaos due to volcanic changes rocking the empire as apocalyptic signs foretell of a great scourge to sweep across Europe. Upon the death of
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Several DLC packs are available and planned for future release. These add factions, units and new standalone campaigns to expand the original game.
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does not exist in the beginning of the campaign, although he becomes available to play after he becomes the leader of the Huns in mid-game.
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A fourth faction pack, titled "Empires of Sand" was released on 15 September 2015. This pack adds three new playable factions: the
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as a free faction. These nations have been tipped to be the "world's best hope to defeat the Huns". This new pack includes the
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On 25 February 2016 a fifth faction pack was released entitled "Slavic
Nations" along with a free DLC that includes the
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policy" which destroys the land around the nearby settlement, crippling the enemy's food and money supply.
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1148:"Rise of Mordor, a Lord of the Rings conversion mod for Total War: Attila, hits first public alpha"
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overhauls the game extensively, adding new unit reskins and improves some game mechanics.
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On 25 June 2015, The
Creative Assembly released its first campaign pack, titled
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1192:"Total War: Attila mod recreates Game of Thrones' Battle of the Bastards"
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in 395 AD, the empire is divided between his sons who each rule a half:
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1102:"Total War goes medieval with Attila expansion Age of Charlemagne"
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Modders have produced several accuracy and realism mods, as well
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have the exclusive option for their churches to be upgraded to "
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the small settlements can eventually be upgraded to have walls.
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Aside from the official expansion packs and DLCs, third-party
616:. In addition, the Campaign Pack also includes the Historical
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1074:"Official mod tools for Total War: Attila are now available"
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The first of these, "Viking Forefathers", was released on 17
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651:. A Free DLC pack, was released the same day and added the
595:
as he sends a Roman Expeditionary force led by his general
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1055:"Total War: Attila Performs Miserably On Linux - Phoronix"
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1163:"Total War: 18 Best Total Conversion & Overhaul Mods"
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February 2015, adding three new playable factions: the
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and the division of the empire, the weaknesses in the
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received "generally favorable" reviews, according to
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each with settlements in the nearby proximity of the
241:
The game begins in 395 AD, during what is now called
1362:"Total War: Attila review: Greatness from the Ashes"
739:(previously "Rise of Mordor: Total War"), based on
620:. A free DLC pack, released the same day made the
434:people of Europe migrating across the campaign map
304:, but the size of the map is similar. The map of
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534:March 2015 adding a further three factions: the
506:
553:March that contains three Celtic factions: the
1418:
1297:
1244:"Review: Total War: Attila - Be the barbarian"
488:in this period plays a part for the people of
1502:
666:depicting Charlemagne's rise to power as the
530:. The second, "Longbeards", was released on 4
908:
858:
384:quickly become a game of survival as Rome's
1911:Video games developed in the United Kingdom
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1129:"Steam Community :: Total War: ATTILA"
572:April 2015, The Creative Assembly released
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29:
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432:embraces an era of great change with the
393:. With the new administrative capital in
261:which took place between 300-800 AD. The
232:. It is the ninth standalone game in the
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624:playable in the Grand Campaign as well.
312:in lieu of the eastern provinces of the
1886:Video games set in the Byzantine Empire
1871:Video games with Steam Workshop support
749:fantasy novels, released in March 2018.
549:A third faction pack was released on 25
1906:Video games set in the Sasanian Empire
1818:
1421:"Total War: Attila review: The Empire"
1355:
1353:
1319:
1146:Samuel, Samuel Horti (31 March 2018).
1145:
1876:Cultural depictions of Attila the Hun
1516:
1490:
1391:Dan Griliopoulos (12 February 2015).
1381:
1270:Griffin Vacheron (12 February 2015).
1100:Purchese, Robert (24 November 2015).
257:). The main theme of the game is the
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1203:
1201:
1072:Nunneley, Stephany (30 April 2015).
587:The Campaign focuses on the Wars of
330:Historical setting of Roman factions
1901:Video games set in the Roman Empire
1419:Colin Campbell (12 February 2015).
1350:
1300:"Total War: Attila review: Horders"
1298:Nick Capozzoli (12 February 2015).
1189:
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718:are available on sites such as the
13:
1896:Video games set in the Middle East
1209:"Total War: Attila for PC reviews"
14:
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1190:Joe, Donnelly (30 January 2017).
1177:"The best Total War: Attila mods"
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366:it has become a custom to divide
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1447:Thew, Geoff (13 February 2015).
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1841:Real-time tactics video games
1360:TJ Hafer (13 February 2015).
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507:Downloadable content and Mods
1179:. PCGamesN. 9 December 2020.
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245:(the transition period from
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1916:Historical simulation games
1449:"Review: Total War: ATTILA"
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1921:Grand strategy video games
1393:"Total War: Attila review"
1331:"Total War: Attila review"
1272:"Total War: ATTILA review"
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1001:Dan Griliopoulos from
784:A Song of Ice and Fire
759:Medieval 2: Total War
746:The Lord of the Rings
730:total conversion mods
377:Emperor Valentinian I
278:The campaign map for
1691:Total War: Warhammer
1673:Thrones of Britannia
1527:British headquarters
641:Eastern Christianity
593:Western Roman Empire
501:downloadable content
373:Third-Century Crisis
362:. Since the days of
344:Emperor Theodosius I
1666:Fall of the Samurai
827:
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779:George R. R. Martin
334:At the dawn of the
175:turn based strategy
1572:Barbarian Invasion
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825:
800:
775:The Seven Kingdoms
767:Fall of the Eagles
676:Holy Roman Emperor
668:King of the Franks
318:Total War: Rome II
301:Total War: Rome II
220:February 2015 for
171:Real-time strategy
130:OS X & Windows
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1021:Atlas Burke from
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737:The Dawnless Days
670:with his brother
430:Total War: Attila
306:Total War: Attila
280:Total War: Attila
212:and published by
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259:Migration Period
255:European history
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591:in the former
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1760:Other titles
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1707:Warhammer II
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1457:. Retrieved
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1165:. Game Rant.
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1031:Writing for
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274:Campaign map
240:
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145:
129:
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69:János Gáspár
67:Mike Simpson
51:Publisher(s)
39:Developer(s)
15:
1836:MacOS games
1831:Linux games
1806:(cancelled)
1796:Halo Wars 2
1588:Medieval II
1432:13 February
1404:13 February
1373:13 February
1342:13 February
1311:13 February
1283:13 February
1255:13 February
1249:Destructoid
1224:13 February
1194:. PC Gamer.
1150:. PC Gamer.
1113:25 November
1034:Destructoid
903:GamesRadar+
841:Destructoid
831:Publication
777:, based on
695:Sclavenians
662:Charlemagne
589:Justinian I
563:Caledonians
544:Burgundians
282:spans from
251:Middle Ages
189:multiplayer
107:Platform(s)
75:Composer(s)
63:Director(s)
1820:Categories
1336:GamesRadar
1214:Metacritic
1041:References
1024:GamesRadar
996:Metacritic
815:Metacritic
806:Aggregator
732:such as:
697:, and the
680:White Huns
672:Carloman I
606:Ostrogoths
597:Belisarius
542:, and the
536:Langobards
459:Alexandria
391:new empire
364:Diocletian
314:Hindu Kush
296:Garamantia
206:video game
1782:Stormrise
1724:Spin-offs
1700:Warhammer
1579:Alexander
1540:Total War
1107:Eurogamer
797:Reception
792:Reception
699:Venedians
655:as well.
629:Tanukhids
602:Visigoths
559:Ebdanians
463:Pentarchy
400:Visigoths
336:Dark Ages
316:found in
292:Caledonia
290:and from
288:Lusitania
235:Total War
89:Total War
1618:Shogun 2
1611:Napoleon
1595:Kingdoms
1558:Medieval
1529:and its
1459:13 March
1398:PC Gamer
1305:GameSpot
1085:30 April
1004:PC Gamer
953:PC Gamer
891:GameSpot
653:Lakhmids
622:Suebians
526:and the
467:Holy See
424:Features
412:Sassanid
404:Alaric I
356:Arcadius
348:Honorius
269:Gameplay
238:series.
203:strategy
166:Genre(s)
101:Warscape
1646:Pharaoh
1625:Rome II
1426:Polygon
966:Polygon
691:Anteans
660:Age of
645:Judaism
614:Vandals
612:or the
540:Alamans
455:Antioch
402:led by
386:legions
358:in the
350:in the
323:Rome II
284:Bactria
249:to the
226:Windows
181:Mode(s)
126:Release
116:Windows
1803:Hyenas
1632:Attila
1604:Empire
1551:Shogun
1543:series
959:83/100
946:8.1/10
846:6.5/10
819:80/100
647:, and
635:, and
633:Himyar
610:Franks
608:, the
604:, the
570:
561:, and
551:
538:, the
532:
522:, the
516:
494:Attila
478:Attila
457:, and
438:Attila
417:Church
408:Greece
354:, and
310:Russia
228:, and
218:
97:Engine
84:Series
1768:Rugby
1746:Arena
1079:VG247
834:Score
809:Score
637:Aksum
578:Steam
568:On 29
555:Picts
528:Geats
524:Jutes
520:Danes
230:Linux
201:is a
146:Linux
120:Linux
1680:Troy
1565:Rome
1461:2015
1434:2015
1406:2015
1375:2015
1344:2015
1313:2015
1285:2015
1257:2015
1226:2015
1115:2015
1087:2015
971:8/10
955:(US)
896:7/10
716:mods
710:Mods
443:Rome
381:West
368:Rome
360:East
352:West
338:the
222:OS X
214:Sega
112:OS X
56:Sega
1367:IGN
1014:IGN
981:4/5
941:IGN
781:'s
743:'s
576:on
428:As
406:in
294:to
286:to
253:in
1822::
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1423:.
1395:.
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137:WW
118:,
114:,
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1228:.
1135:.
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761:.
155::
139::
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