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Robotron: 2084

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598:, where the enemies attacked from a single direction. This made for more challenging gameplay, an aspect Jarvis took pride in. Enemies were assigned to stages in different groups to create themes. Early stages were designed to be relatively simple compared to later ones. The level of difficulty was designed to increase quickly so players would struggle to complete later stages. In retrospect, Jarvis attributes his and DeMar's average player skills to the game's balanced design. Though they made the game as difficult as they could, the high end of their skills ended up being a good challenge for expert players. The graphics were given a simple appearance to avoid a cluttered game screen, and object designs were made distinct from each other to avoid confusion. Black was chosen as the background color to help characters stand out and reduce clutter. 361:, referred to as a "wave", is a single screen populated with a large number of various enemy robots and obstacles; types range from invincible giants to robots that continually manufacture other robots that shoot the protagonist. Coming into contact with an enemy, projectile, or obstacle costs the player one life, but extra lives can be earned at certain point totals. Waves also include human family members who can be rescued to score additional points, but certain robots can either kill them or turn them into enemies. Destroying all vulnerable robots allows the player to progress to the next wave; the cycle continues until all lives are lost. 384: 630:. To further differentiate Enforcers, Jarvis devised the Spheroid enemy as a robot that continually generated Enforcers, rather than have them already on the screen like other enemies. Brains were conceived as robots that could capture humans and brainwash them into enemies called Progs, and also launch cruise missiles that chase the player in a random zigzag pattern, making them difficult to shoot down. DeMar devised the final enemies as a way to further increase the game's difficulty; Tanks that fire projectiles which bounce around the screen, and Quarks as a tank-producing robot. 375: 607:
characters, and Grunts are simple robots that chase the protagonist by plotting the shortest path to him. Grunts were designed to overwhelm the player with large groups. While testing the game with the new control system and the two enemies, Jarvis and DeMar were impressed by the gameplay's excitement and fun. As a result, they began steadily increasing the number of on-screen enemies to over a hundred to see if more enemies would generate more enjoyment.
39: 1138: 614:, were added to kill the humans on the stage. Though they cannot be destroyed, the developers decided to have the protagonist's projectiles slow the Hulk's movement as a way to help the player. Levitating Enforcers were added as enemies that could shoot back at the main character; Jarvis and DeMar liked the idea of a floating robot and felt it would be easier to animate. A projectile 302:. A two-joystick control scheme was implemented to provide the player with more precise controls, and enemies with different behaviors were added to make the game challenging. Jarvis and DeMar designed the game to instill panic in players by presenting them with conflicting goals and having on-screen projectiles coming from multiple directions. 550:—one of their previous games—was needed to complete the game, and added a human family as a method to motivate players to earn a high score. The rescue aspect also created a situation where players had to constantly reevaluate their situation to choose the optimal action: run from enemies, shoot enemies, or rescue humans. Inspired by 497:
The initial concept involved a passive main character; the object was to get robots that chased the protagonist to collide with stationary, lethal obstacles. The game was deemed too boring compared to other action titles on the market which led to shooting being added to provide more excitement. The
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Each enemy was designed to exhibit a unique behavior toward the character; random elements were programmed into the enemies' behaviors to make the game more interesting. The first two designed were the simplest: Electrodes and Grunts. Electrodes are stationary objects that are lethal to the in-game
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became popular in the late 1990s. Jarvis attributes the lack of proliferation in the home market to the absence of hardware that offered two side-by-side joysticks. Most 3D games, however, use the dual joystick scheme to control the movement of a character and a camera. Few console games, like the
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to have larger levels, the developers chose a single screen to confine the action. To instill panic in the player, the character was initially placed in the center of the game's action, and had to deal with projectiles coming from multiple directions, as opposed to previous shooting games such as
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used a single joystick to move the on-screen character and a button to fire the weapon, which would shoot in the same direction the character was facing. Jarvis noticed that if the button was held down, the character would remain stationary and the joystick could be used to fire in any direction.
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From 2012 through 2019, the Church Of Robotron deployed a traveling multimedia installation and performance. Participants played Robotron: 2084 while being assaulted with distracting sensory events including smoke, loud noises, vibrations, and electric shocks. Other elements included live and
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audio engineer, referred to the game as the "pinnacle of interactive game design". Jeff Peters from GearWorks Games praised the playing field as "crisp and clear", and described the strategy and dexterity required to play as a challenge to the senses. He summarized the game as "one of the best
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s gameplay. Authors Rusel DeMaria and Johnny Wilson enjoyed the excitement created by the constant waves of robots and fear of the character dying. They called it one of the more impressive games produced from the 80s and 90s. Author John Vince considered the reward system (saving humans) and
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in November 2005. This version included high-definition graphics and two-player cooperative multiplayer with one player controlling the movement and another the shooting. Scores were tracked via an online ranking system. In February 2010, however, Microsoft removed it from the service citing
993: 622:. The developers felt a simple algorithm of shooting directly at the protagonist would be ineffective because the character's constant motion would always result in a miss. Random elements were added to make the projectile more unpredictable; the Enforcer aims at a random location in a ten- 331: 564:
world developed into the plot. The two noticed, however, that 1984 was approaching, but the state of the real world did not match that of the book. They decided to set the game further in the future, the year 2084, to provide a more realistic timeframe for their version of
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with 40 waves, whereupon the game repeats wave 21 to 40 over and over until the game restarts back to the original wave 1, once the player completes wave 255. In the same year, Larry DeMar provided details on how to trigger the secret copyright message in
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fan, based the Robotrons on the idea that computers would eventually become advanced entities that helped humans in everyday life. He believed the robots would eventually realize that humans are the cause of the world's problems and revolt against them.
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The game uses a two-joystick control scheme; the left joystick controls the on-screen character's movement, while the right controls the direction the character's weapon fires. Both joysticks allow for an input direction in one of eight ways. Each
519:. Prior to beginning development, Jarvis injured his right hand in an accident—his hand was still in a cast when he returned to work, which prevented him from using a traditional joystick with a button. While in rehabilitation, he thought of 451:), whom Jarvis and DeMar had previously worked for. The game was designed to provide excitement for players; Jarvis described the game as an "athletic experience" derived from a "physical element" in the two-joystick design. 349:. The game is set in the year 2084 in a fictional world where robots ("Robotrons") have taken control of the world and eradicated most of the human race. The main protagonist is called "Robotron Hero" who is a super-powered 940:
s use of dual joysticks popularized the design among 2D shooting games, and has since been copied by other arcade-style games. The control scheme has appeared in several other titles produced by Midway Games:
428:. Sounds are generated in software, with the same routines as in other Williams games of the era. The game uses a priority scheme to determine which sounds to play on a single channel. A custom 789:
described it as "one of the greatest control systems of all time". In retrospect, DeMar felt players continued to play the game because the control scheme offered a high level of precision.
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s gameplay is based on presenting the player with conflicting goals: avoid enemy attacks to survive, defeat enemies to progress, and save the family to earn points. It was first inspired by
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Jarvis's contributions to the game's development are often cited among his accolades. Vince considered him one of the originators of "high-action" and "reflex-based" arcade games, citing
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was critically and commercially successful. Praise among critics focused on the game's intense action and control scheme. Though not the first game with a twin joystick control scheme,
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is cited as the game that popularized it. It was ported to numerous home systems - most of which are hampered by the lack of two joysticks - Jarvis used the same control scheme in
860:, also designed by Jarvis, features a similar design—two joysticks used to shoot numerous enemies on a single screen—as well as ideas he intended to include in sequels. In 1991, 432:
chip generates the on-screen objects and visual effects. It transfers memory faster than the CPU, allowing the game to simultaneously animate a large number of objects.
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recorded sermons, religious pamphlets, and street preaching outside of the events. Events were at the Toorcamp hacker camp, PDX Makerfaire 2019, and other venues.
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This method of play inspired Jarvis to add a second joystick dedicated to aiming the direction projectiles were shot. Jarvis and DeMar created a prototype using a
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Eugene Jarvis (left) and Larry DeMar (right) created the game for Williams Electronics. The pair drew inspiration from previous games and George Orwell's novel
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attached to a control panel. In retrospect, Jarvis considers the design a contradiction that blends "incredible freedom of movement" with ease of use.
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as number 21 on their "Top 50 Games of All Time", commenting that the game was the "most intense interactive entertainment experience ever created".
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halted most video game production for a few years. Williams considered creating a proper sequel in the mid-1980s as well as a film adaptation.
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listed the arcade and PlayStation versions as number 63 on their "Top 100 Games of All Time", citing the game's relentless peril. In 1999,
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in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.
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and its sequels also use a similar control scheme. The input design was most prominent in arcade games until video games with
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the game themselves, and continually tweaked the designs as the project progressed. Though games at the time began to use
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s gameplay among other games designed by Jarvis. In 2007, IGN listed Eugene Jarvis as a top game designer whose titles (
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The protagonist (center) shoots the robots while dodging their attacks and attempting to rescue the human (top right).
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rated the game number two on their list of "Top 25 Arcade Games", citing its simple and addictive design. In 2008,
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In the summer of 2012, Eugene Jarvis wrote a comprehensive evaluation of the Robotron Enemy Dynamics: the game is
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Williams Electronics purchased Midway in 1988, and later transferred its games to the Midway Games subsidiary.
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The dual-joystick design was developed by Jarvis, and resulted from two experiences in Jarvis's life: an
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label. Most early conversions did not have a dual joystick and were received less favorably by critics.
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Other enemies were created to add more variety. Large, indestructible Hulks, inspired by an enemy in
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but this project was never released. In 1996, the company released a sequel with 3D graphics titled
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referred to the game as the pinnacle of his career. Shane R. Monroe of RetroGaming Radio called
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listed it as the number eleven arcade game in technical, creative and cultural impact.
686: 491: 474: 133: 3035: 2255: 2251: 2158: 2128: 2003: 1971: 1942: 1910: 1536: 1504: 1457: 1288: 1016: 694: 512: 138: 84: 3071: 2584: 1781:"Hug them to video-game heaven: Who wouldn't fight to save Mommy, Daddy and Mikey?" 1313: 1107: 956: 725: 414: 406: 374: 318:(1990). The game is frequently listed as one of Jarvis's best contributions to the 221: 3090: 2952: 2211: 1755: 3105: 3085: 3076: 2927: 1780: 1119: 1084: 810: 797: 732: 570: 487: 410: 383: 2820: 2696:"Digital Briefs - Industry News - Atari News - Atari & Williams Join Forces" 2348: 2154: 1490: 909: 735:
magazine ranked the arcade version 52nd on their Top 100 Video Games. In 1996,
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praised the game, exclaiming it to be the best coin-operated game of the year.
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is a shooting game in which a character traverses a maze to shoot robots, and
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Halcyon Days: Interviews with Classic Computer and Video Games Programmers
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s design. Twenty years later, Minter released an upgraded version titled
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magazine ranked the game 81st on their 100 Best Video Games in 2007.
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in 1982. The game is set in the year 2084 in a fictional world where
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In 2004, Midway Games planned to release a plug and play version of
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has been included in several multi-platform compilations: the 1996
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game in which the player controls the on-screen protagonist from a
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GamesTM Staff (October 2005). "Robotron: 2084 Behind the Scenes".
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radius around the character, and random acceleration curves the
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The two-joystick control scheme was previously used in Taito's
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Donahoe, Michael (November 2007). "Online Scene: Robocopied".
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Grannell, Craig (March 2009). "The Making of Robotron: 2084".
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Arcade Fever: The Fan's Guide to The Golden Age of Video Games
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Arcade Fever: The Fan's Guide to The Golden Age of Video Games
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The game received praise from industry professionals as well.
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error (or mutant) and attempts to save the last human family.
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Retro Gamer Staff (October 2008). "Retro Rated: Commando 3".
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shooting elements drew inspiration from the 1978 arcade game
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as part of a line of TV Games, but this was never released.
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Retro Gamer Staff (April 2008). "Retro Rated: Omega Five".
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Retro Gamer Staff (September 2008). "Top 25 Arcade Games".
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has gameplay similar to the original, but with 3D graphics.
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Bill Loguidice and Matt Barton of Gamasutra commented that
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Linzmayer, Owen (Spring 1983). "Mastering Robotron:2084".
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also launched a website featuring the Shockwave versions.
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praised the freedom of movement afforded by the controls.
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This article is about the video game. For other uses, see
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High Score!: The Illustrated History of Electronic Games
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High Score!: The Illustrated History of Electronic Games
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and Williams announced plans to develop an update of
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Williams sold approximately 19,000 arcade cabinets;
2023:Upchurch, David (February 1992). "Robotron 2084". 804:their favorite arcade game. David Thiel, a former 2702:. Vol. 3, no. 12. Subspace Publishers. 2490: 2469: 1869: 1715: 1558: 1556: 1554: 1552: 3260: 3128:Williams hardware/software technical information 2725:"ProNews: Williams Makes Jaguar, Ultra 64 Plans" 2197: 2195: 1580:. Level/area: The Inside Story On Robotron 2084. 980:, use two joysticks for movement and attacking. 196:Apple II, Atari 8-bit, 5200, C64, IBM PC, VIC-20 2665: 2637: 2511: 2247:Andrew Rollings and Ernest Adams on Game Design 2058: 1562: 1279:Sellers, John (August 2001). "Robotron: 2084". 2953:"Jeff Vavasour's Video And Computer Game Page" 2659: 2631: 2087: 2085: 2083: 2052: 1928: 1926: 1549: 544:The developers felt a rescue theme similar to 3159: 3070:can be played for free in the browser at the 2243: 2192: 2150:EDGE presents: The 100 Best Videogames (2007) 1961: 1932: 1890: 1485: 1483: 1481: 1479: 1477: 1475: 1473: 1430: 1314:"Robotron: 2084 Videogame by Williams (1982)" 963:use this dual control design. The 2003 title 809:examples of game play design and execution". 2896:"Midway Arcade Treasures Web site goes live" 2419: 2417: 2415: 1527:Sellers, John (August 2001). "The Creator". 1426: 1424: 1422: 1420: 1418: 1416: 1414: 1412: 1410: 1261:"The Giant List of Classic Game Programmers" 897:' song "The Sounds of Science" on the album 618:was devised for Enforcers to simulate enemy 560:, Jarvis and DeMar worked the concept of an 2080: 2042:Creative Computing Video & Arcade Games 1923: 1898:Guinness World Records Gamer's Edition 2008 1727:Loguidice, Bill; Matt Barton (2009-08-04). 1615: 1613: 1611: 1609: 1607: 1392: 1254: 1252: 1250: 1248: 844:) have influenced the video game industry. 782:Creative Computing Video & Arcade Games 772:strategic elements as positive components. 3399:Video games developed in the United States 3166: 3152: 2788: 2237: 1989: 1987: 1962:DeMaria, Rusel; Wilson, Johnny L. (2003). 1933:DeMaria, Rusel; Wilson, Johnny L. (2003). 1865: 1863: 1861: 1605: 1603: 1601: 1599: 1597: 1595: 1593: 1591: 1589: 1587: 1522: 1520: 1470: 1388: 1386: 709:Prior to release, the game was debuted at 37: 3344:Multiplayer and single-player video games 2971: 2558: 2412: 2201: 2039: 1812:(4). Harris Publications: 30. April 1995. 1407: 1384: 1382: 1380: 1378: 1376: 1374: 1372: 1370: 1368: 1366: 1335: 1333: 1274: 1272: 1270: 713:in Chicago 1982, where video game critic 3028: 3003: 2950: 2683:. Level/area: The Inside Story On Joust. 2655:. Level/area: Joust 2 Interview Clip #2. 2244:Rollings, Andrew; Adams, Ernest (2003). 2022: 1753: 1699:"MobyGames Quick Search: Robotron: 2084" 1640: 1619: 1245: 991: 435:The game was developed in six months by 329: 2484: 2463: 2448: 2171: 1984: 1884: 1858: 1778: 1584: 1526: 1517: 1278: 1003:Vid Kidz developed an official sequel, 280:Jarvis and DeMar drew inspiration from 3261: 2925: 2893: 2861: 2818: 2585:"Blaster Videogame by Williams (1983)" 2423: 2295: 1363: 1330: 1308: 1306: 1304: 1267: 987: 669:), while it released the game for the 3147: 2693: 1993: 1447: 1342:"Robotron: 2084 - Overview - allgame" 1227: 1183:(1981) as well as Artic Electronics' 3047:from the original on March 24, 2016. 2965: 2396:"Robotron: 2084 High Score Rankings" 2118: 2091: 1489: 907:'s song "Down at the Arcade" on his 1668:"Larry DeMar shows Robotron secret" 1301: 13: 3309:BBC Micro and Acorn Electron games 3173: 3029:Crecente, Brian (March 24, 2016). 2561:"Toorcamp: The Church Of Robotron" 1102:became available for download via 1075:. In 2000, a web-based version of 1045:in 1998,) and personal computers. 14: 3420: 3055: 2758: 2694:Dayes, Albert (October 9, 1994). 2607: 2119:Kent, Steven (2001). "The Fall". 1891:Craig Glenday, ed. (2008-03-11). 1787:. N.Y. Times Service. pp. C9 1641:Grannell, Craig (July 30, 2008). 1258: 889:. In 2017, Soiree Games released 275:robots have turned against humans 3004:Sinclair, Brendan (2010-02-17). 2204:"Top 10 Tuesday: Game Designers" 1893:"Top 100 Arcade Games: Top 20–6" 1339: 1136: 601: 504:, which had previously inspired 382: 373: 3354:Original Xbox Live Arcade games 3245:Williams Arcade's Greatest Hits 3022: 2997: 2944: 2919: 2887: 2855: 2837: 2812: 2782: 2752: 2741:from the original on 2018-07-28 2717: 2706:from the original on 2016-03-03 2687: 2601: 2577: 2552: 2532: 2505: 2442: 2388: 2361: 2335: 2311: 2289: 2268: 2225: 2165: 2141: 2121:Ultimate History of Video Games 2112: 2033: 2026:Advanced Computer Entertainment 2016: 2000:Springer Science+Business Media 1955: 1837: 1816: 1798: 1772: 1747: 1691: 1660: 1634: 1496:Ultimate History of Video Games 1454:Springer Science+Business Media 1190: 1165: 1153:Williams Arcade's Greatest Hits 1054:Williams Arcade's Greatest Hits 971:three-dimensional (3D) graphics 728:versions were later produced. 2972:Gerstmann, Jeff (2005-12-20). 2845:"Midway Arcade Origins Review" 2610:"Blaster - Overview - allgame" 2559:Evenchick, Eric (2012-08-20). 2512:Gamasutra Staff (2008-12-23). 2298:"I have been a busy ox. Again" 1996:Handbook of Computer Animation 1756:"The Atari 5200 Buyer's Guide" 1450:Handbook of Computer Animation 1441: 1209: 800:' Stephen Riesenberger called 462:Electronics' 1980 arcade game 364: 1: 2951:Vavasour, Jeff (2009-02-16). 2161:. 16 August 2020. p. 44. 1833:. September 1996. p. 48. 1823:"Top 100 Games of All Time". 1779:Collins, Glenn (1982-08-06). 1754:Buchanan, Levi (2008-02-27). 1235:"Atari Lynx - Robotron: 2084" 1202: 1060:Midway's Greatest Arcade Hits 236:1-2 players alternating turns 3374:Video games set in the 2080s 2926:Harris, Craig (2004-02-17). 2894:Kohler, Chris (2004-09-24). 2819:Harris, Craig (2003-08-11). 2737:. January 1995. p. 85. 2377:. Stephen Notley. 2006-03-10 2172:Maragos, Nich (2005-02-17). 1854:. February 1999. p. 78. 1844:"Top 50 Games of All Time". 704: 7: 3359:PlayStation (console) games 2864:"Midway Coming Back At You" 2424:Harris, John (2007-12-06). 2296:Minter, Jeff (2011-02-24). 1970:Professional. p. 339. 1129: 913:album, and the comic strip 490:in which players move text 325: 269:and released in arcades by 10: 3425: 3389:Xbox 360 Live Arcade games 3369:Assembly language software 3294:Atari 8-bit computer games 3006:"Midway XBLA games pulled" 2862:Parker, Sam (2000-05-05). 2092:Hong, Quang (2005-08-05). 1941:Professional. p. 86. 891:Neckbeards: Basement Arena 15: 3404:Multiplayer hotseat games 3215: 3183: 3111:Eurogamer Retrospective: 2821:"Midway Arcade Treasures" 2589:Killer List of Videogames 2452:Electronic Gaming Monthly 2234:, Episode 2008-08-07 3:24 1393:James Hague, ed. (1997). 1318:Killer List of Videogames 1217:"Atari ST Robotron: 2084" 955:. Many shooting games on 816: 232: 220: 184: 132: 122:Judy Bogart (Atari 8-bit) 106: 90: 62: 48: 36: 31: 18:Robotron (disambiguation) 3364:Video games about robots 2351:Song: Down at the Arcade 2202:IGN Staff (2007-07-24). 1159: 1011:video game crash of 1983 645: 343:multidirectional shooter 255:multidirectional shooter 227:Multidirectional shooter 2974:"Robotron: 2084 Review" 2672:Midway Arcade Treasures 2644:Midway Arcade Treasures 2345:(Singer) (April 1984). 2065:Midway Arcade Treasures 1569:Midway Arcade Treasures 1066:Midway Arcade Treasures 620:artificial intelligence 422:central processing unit 3078:Robotron2084 Guidebook 1903:Guinness World Records 1083:(a website related to 1000: 929:s success, along with 796:'s Tony Dormanesh and 759:Guinness World Records 539:Atari 2600 controllers 335: 3324:Dystopian video games 3062:The arcade version of 2700:Atari Explorer Online 1806:"Top 100 Video Games" 1087:). Four years later, 1072:Midway Arcade Origins 995: 977:Jet Li: Rise to Honor 659:Atari 8-bit computers 333: 247:(also referred to as 3384:Williams video games 2540:"CHURCH OF ROBOTRON" 2374:Bob the Angry Flower 2276:"Llamasoft – 16 Bit" 2232:Passenger Seat Radio 1994:Vince, John (2002). 1905:. Guinness. p.  1503:. pp. 220–222. 1493:(2001). "The Fall". 1448:Vince, John (2002). 1287:. pp. 110–111. 916:Bob the Angry Flower 657:to its own systems ( 557:Nineteen Eighty-Four 394:Nineteen Eighty-Four 347:top-down perspective 283:Nineteen Eighty-Four 271:Williams Electronics 69:Williams Electronics 3379:Fiction set in 2084 3339:Twin-stick shooters 2928:"Midway's TV Games" 2851:. 14 November 2012. 2759:Weiss, Brett Alan. 1117:is playable in the 1111:permission issues. 988:Remakes and sequels 961:PlayStation Network 535:arcade system board 513:automobile accident 424:that operates at 1M 417:monitor. It uses a 351:genetic engineering 320:video game industry 3329:Midway video games 3314:Commodore 64 games 3279:Arcade video games 3084:2022-07-02 at the 2499:Imagine Publishing 2478:Imagine Publishing 2125:Three Rivers Press 1878:Imagine Publishing 1628:Imagine Publishing 1535:. pp. 52–53. 1501:Three Rivers Press 1144:Video games portal 1001: 687:IBM PC compatibles 336: 298:for the design of 124:David Brown (7800) 3394:ZX Spectrum games 3349:Nintendo 64 games 3254: 3253: 2159:Future Publishing 1916:978-1-904994-21-3 1023:intended for the 1017:Atari Corporation 695:Atari Corporation 577:Jarvis and DeMar 240: 239: 85:Atari Corporation 58:Shadowsoft (Lynx) 3416: 3299:Atari Lynx games 3289:Atari 7800 games 3284:Atari 5200 games 3269:1982 video games 3168: 3161: 3154: 3145: 3144: 3072:Internet Archive 3065: 3049: 3048: 3026: 3020: 3019: 3017: 3016: 3001: 2995: 2994: 2992: 2991: 2982:. Archived from 2969: 2963: 2962: 2960: 2959: 2948: 2942: 2941: 2939: 2938: 2923: 2917: 2916: 2914: 2913: 2904:. Archived from 2891: 2885: 2884: 2882: 2881: 2872:. Archived from 2859: 2853: 2852: 2841: 2835: 2834: 2832: 2831: 2816: 2810: 2809: 2807: 2806: 2797:. Archived from 2789:All Game Staff. 2786: 2780: 2779: 2777: 2776: 2767:. Archived from 2756: 2750: 2749: 2747: 2746: 2721: 2715: 2714: 2712: 2711: 2691: 2685: 2684: 2663: 2657: 2656: 2635: 2629: 2628: 2626: 2625: 2616:. Archived from 2605: 2599: 2598: 2596: 2595: 2581: 2575: 2574: 2572: 2571: 2556: 2550: 2549: 2547: 2546: 2536: 2530: 2529: 2527: 2526: 2509: 2503: 2502: 2488: 2482: 2481: 2467: 2461: 2460: 2455:. No. 221. 2446: 2440: 2439: 2437: 2436: 2421: 2410: 2409: 2407: 2406: 2392: 2386: 2385: 2383: 2382: 2365: 2359: 2358: 2339: 2333: 2332: 2330: 2329: 2315: 2309: 2308: 2306: 2305: 2293: 2287: 2286: 2284: 2283: 2272: 2266: 2265: 2241: 2235: 2229: 2223: 2222: 2220: 2219: 2210:. Archived from 2199: 2190: 2189: 2187: 2186: 2169: 2163: 2162: 2145: 2139: 2138: 2116: 2110: 2109: 2107: 2106: 2089: 2078: 2077: 2056: 2050: 2049: 2037: 2031: 2030: 2020: 2014: 2013: 2002:. pp. 1–2. 1991: 1982: 1981: 1959: 1953: 1952: 1930: 1921: 1920: 1888: 1882: 1881: 1867: 1856: 1855: 1841: 1835: 1834: 1820: 1814: 1813: 1802: 1796: 1795: 1793: 1792: 1785:The Windsor Star 1776: 1770: 1769: 1767: 1766: 1751: 1745: 1744: 1742: 1741: 1724: 1713: 1712: 1710: 1709: 1695: 1689: 1688: 1686: 1685: 1676:. Archived from 1664: 1658: 1657: 1655: 1653: 1638: 1632: 1631: 1617: 1582: 1581: 1560: 1547: 1546: 1524: 1515: 1514: 1487: 1468: 1467: 1445: 1439: 1438: 1428: 1405: 1404: 1390: 1361: 1360: 1358: 1357: 1348:. Archived from 1337: 1328: 1327: 1325: 1324: 1310: 1299: 1298: 1276: 1265: 1264: 1256: 1243: 1242: 1231: 1225: 1224: 1213: 1197: 1194: 1188: 1169: 1146: 1141: 1140: 1139: 1108:Xbox Live Arcade 957:Xbox Live Arcade 939: 928: 880: 827: 770: 457: 386: 377: 128:Dave Dies (Lynx) 126:Tom Griner (C64) 41: 29: 28: 3424: 3423: 3419: 3418: 3417: 3415: 3414: 3413: 3259: 3258: 3255: 3250: 3211: 3179: 3172: 3121:information on 3086:Wayback Machine 3063: 3058: 3053: 3052: 3027: 3023: 3014: 3012: 3002: 2998: 2989: 2987: 2970: 2966: 2957: 2955: 2949: 2945: 2936: 2934: 2924: 2920: 2911: 2909: 2892: 2888: 2879: 2877: 2860: 2856: 2843: 2842: 2838: 2829: 2827: 2817: 2813: 2804: 2802: 2787: 2783: 2774: 2772: 2757: 2753: 2744: 2742: 2733:. No. 66. 2723: 2722: 2718: 2709: 2707: 2692: 2688: 2667:Digital Eclipse 2664: 2660: 2639:Digital Eclipse 2636: 2632: 2623: 2621: 2606: 2602: 2593: 2591: 2583: 2582: 2578: 2569: 2567: 2557: 2553: 2544: 2542: 2538: 2537: 2533: 2524: 2522: 2510: 2506: 2489: 2485: 2468: 2464: 2447: 2443: 2434: 2432: 2422: 2413: 2404: 2402: 2394: 2393: 2389: 2380: 2378: 2369:"Robotron 2083" 2367: 2366: 2362: 2341: 2340: 2336: 2327: 2325: 2317: 2316: 2312: 2303: 2301: 2294: 2290: 2281: 2279: 2274: 2273: 2269: 2262: 2254:. p. 283. 2242: 2238: 2230: 2226: 2217: 2215: 2200: 2193: 2184: 2182: 2170: 2166: 2147: 2146: 2142: 2135: 2127:. p. 219. 2117: 2113: 2104: 2102: 2090: 2081: 2060:Digital Eclipse 2057: 2053: 2038: 2034: 2021: 2017: 2010: 1992: 1985: 1978: 1960: 1956: 1949: 1931: 1924: 1917: 1889: 1885: 1868: 1859: 1850:. No. 50. 1847:Next Generation 1843: 1842: 1838: 1829:. No. 21. 1826:Next Generation 1822: 1821: 1817: 1804: 1803: 1799: 1790: 1788: 1777: 1773: 1764: 1762: 1752: 1748: 1739: 1737: 1725: 1716: 1707: 1705: 1697: 1696: 1692: 1683: 1681: 1666: 1665: 1661: 1651: 1649: 1647:Revert to Saved 1639: 1635: 1618: 1585: 1564:Digital Eclipse 1561: 1550: 1543: 1525: 1518: 1511: 1488: 1471: 1464: 1446: 1442: 1429: 1408: 1403:. Dadgum Games. 1395:"Eugene Jarvis" 1391: 1364: 1355: 1353: 1338: 1331: 1322: 1320: 1312: 1311: 1302: 1295: 1277: 1268: 1257: 1246: 1233: 1232: 1228: 1215: 1214: 1210: 1205: 1200: 1195: 1191: 1170: 1166: 1162: 1142: 1137: 1135: 1132: 1120:Lego Dimensions 1085:Adobe Shockwave 1069:, and the 2012 990: 937: 926: 900:Paul's Boutique 878: 825: 819: 798:Electronic Arts 768: 764:Critics lauded 744:Next Generation 738:Next Generation 707: 648: 604: 571:science fiction 488:text-based game 455: 411:raster graphics 400: 399: 398: 397: 389: 388: 387: 379: 378: 367: 328: 212: 207: 202: 197: 192: 127: 125: 123: 121: 117: 113: 99: 83: 79: 75: 71: 57: 44: 27: 26:1982 video game 24: 23:1982 video game 21: 12: 11: 5: 3422: 3412: 3411: 3409:Vid Kidz games 3406: 3401: 3396: 3391: 3386: 3381: 3376: 3371: 3366: 3361: 3356: 3351: 3346: 3341: 3336: 3331: 3326: 3321: 3316: 3311: 3306: 3304:Atari ST games 3301: 3296: 3291: 3286: 3281: 3276: 3274:Apple II games 3271: 3252: 3251: 3249: 3248: 3241: 3234: 3227: 3219: 3217: 3213: 3212: 3210: 3209: 3202: 3195: 3192:Robotron: 2084 3187: 3185: 3181: 3180: 3176:Robotron: 2084 3171: 3170: 3163: 3156: 3148: 3142: 3141: 3134:Robotron: 2084 3130: 3125: 3123:Arcade-History 3119:Robotron: 2084 3116: 3113:Robotron: 2084 3108: 3096: 3092:Robotron: 2084 3088: 3074: 3067:Robotron: 2084 3057: 3056:External links 3054: 3051: 3050: 3021: 2996: 2964: 2943: 2918: 2886: 2854: 2836: 2811: 2781: 2751: 2716: 2686: 2669:(2003-11-18). 2658: 2641:(2003-11-18). 2630: 2600: 2576: 2551: 2531: 2504: 2483: 2462: 2441: 2411: 2387: 2360: 2349:New Sensations 2334: 2319:"Soiree Games" 2310: 2288: 2267: 2260: 2236: 2224: 2191: 2164: 2155:United Kingdom 2140: 2133: 2111: 2079: 2062:(2003-11-18). 2051: 2032: 2015: 2008: 1983: 1976: 1966:(2 ed.). 1954: 1947: 1937:(2 ed.). 1922: 1915: 1883: 1857: 1836: 1815: 1797: 1771: 1746: 1714: 1690: 1659: 1633: 1583: 1566:(2003-11-18). 1548: 1541: 1516: 1509: 1469: 1462: 1440: 1437:(36): 146–149. 1406: 1362: 1329: 1300: 1293: 1266: 1259:Hague, James. 1244: 1226: 1207: 1206: 1204: 1201: 1199: 1198: 1189: 1163: 1161: 1158: 1157: 1156: 1148: 1147: 1131: 1128: 1115:Robotron: 2084 1100:Robotron: 2084 1096:Robotron: 2084 1077:Robotron: 2084 1049:Robotron: 2084 989: 986: 935:Robotron: 2084 910:New Sensations 883:Minotron: 2112 876:Robotron: 2084 823:Robotron: 2084 818: 815: 802:Robotron: 2084 766:Robotron: 2084 706: 703: 701:port in 1991. 655:Robotron: 2084 647: 644: 603: 600: 589:Space Invaders 501:Space Invaders 472:computer game 453:Robotron: 2084 449:WMS Industries 443:, founders of 403:Robotron: 2084 391: 390: 381: 380: 372: 371: 370: 369: 368: 366: 363: 327: 324: 310:Robotron: 2084 306:Robotron: 2084 300:Robotron: 2084 295:Space Invaders 244:Robotron: 2084 238: 237: 234: 230: 229: 224: 218: 217: 186: 182: 181: 136: 130: 129: 110: 104: 103: 94: 88: 87: 66: 60: 59: 52: 46: 45: 42: 34: 33: 32:Robotron: 2084 25: 22: 9: 6: 4: 3: 2: 3421: 3410: 3407: 3405: 3402: 3400: 3397: 3395: 3392: 3390: 3387: 3385: 3382: 3380: 3377: 3375: 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2801:on 2009-07-01 2800: 2796: 2792: 2785: 2771:on 2009-07-01 2770: 2766: 2762: 2755: 2740: 2736: 2732: 2731: 2726: 2720: 2705: 2701: 2697: 2690: 2682: 2678: 2677:PlayStation 2 2674: 2673: 2668: 2662: 2654: 2650: 2649:PlayStation 2 2646: 2645: 2640: 2634: 2620:on 2009-07-01 2619: 2615: 2611: 2608:Green, Earl. 2604: 2590: 2586: 2580: 2566: 2562: 2555: 2541: 2535: 2521: 2520: 2515: 2508: 2500: 2496: 2495: 2487: 2479: 2475: 2474: 2466: 2459:. p. 50. 2458: 2454: 2453: 2445: 2431: 2427: 2420: 2418: 2416: 2401: 2400:Twin Galaxies 2397: 2391: 2376: 2375: 2370: 2364: 2356: 2352: 2350: 2344: 2338: 2324: 2320: 2314: 2299: 2292: 2277: 2271: 2263: 2261:1-59273-001-9 2257: 2253: 2249: 2248: 2240: 2233: 2228: 2214:on 2012-02-14 2213: 2209: 2205: 2198: 2196: 2181: 2180: 2175: 2168: 2160: 2156: 2152: 2151: 2144: 2136: 2134:0-7615-3643-4 2130: 2126: 2122: 2115: 2101: 2100: 2095: 2088: 2086: 2084: 2075: 2071: 2070:PlayStation 2 2067: 2066: 2061: 2055: 2047: 2043: 2036: 2028: 2027: 2019: 2011: 2009:1-85233-564-5 2005: 2001: 1997: 1990: 1988: 1979: 1977:0-07-223172-6 1973: 1969: 1965: 1958: 1950: 1948:0-07-223172-6 1944: 1940: 1936: 1929: 1927: 1918: 1912: 1908: 1904: 1900: 1899: 1894: 1887: 1879: 1875: 1874: 1866: 1864: 1862: 1853: 1852:Imagine Media 1849: 1848: 1840: 1832: 1831:Imagine Media 1828: 1827: 1819: 1811: 1807: 1801: 1786: 1782: 1775: 1761: 1757: 1750: 1736: 1735: 1730: 1723: 1721: 1719: 1704: 1700: 1694: 1680:on 2015-11-26 1679: 1675: 1674: 1669: 1663: 1648: 1644: 1637: 1629: 1625: 1624: 1616: 1614: 1612: 1610: 1608: 1606: 1604: 1602: 1600: 1598: 1596: 1594: 1592: 1590: 1588: 1579: 1575: 1574:PlayStation 2 1571: 1570: 1565: 1559: 1557: 1555: 1553: 1544: 1542:0-7624-0937-1 1538: 1534: 1533:Running Press 1530: 1523: 1521: 1512: 1510:0-7615-3643-4 1506: 1502: 1498: 1497: 1492: 1486: 1484: 1482: 1480: 1478: 1476: 1474: 1465: 1463:1-85233-564-5 1459: 1456:. p. 4. 1455: 1451: 1444: 1436: 1435: 1427: 1425: 1423: 1421: 1419: 1417: 1415: 1413: 1411: 1402: 1401: 1396: 1389: 1387: 1385: 1383: 1381: 1379: 1377: 1375: 1373: 1371: 1369: 1367: 1352:on 2009-07-01 1351: 1347: 1343: 1336: 1334: 1319: 1315: 1309: 1307: 1305: 1296: 1294:0-7624-0937-1 1290: 1286: 1285:Running Press 1282: 1275: 1273: 1271: 1262: 1255: 1253: 1251: 1249: 1240: 1236: 1230: 1222: 1218: 1212: 1208: 1193: 1186: 1182: 1181: 1180:Space Dungeon 1176: 1175: 1168: 1164: 1155: 1154: 1150: 1149: 1145: 1134: 1127: 1125: 1124:Midway Arcade 1122: 1121: 1116: 1112: 1109: 1105: 1101: 1097: 1092: 1090: 1086: 1082: 1081:Shockwave.com 1078: 1074: 1073: 1068: 1067: 1062: 1061: 1056: 1055: 1050: 1046: 1044: 1040: 1036: 1033:for the Sony 1032: 1031: 1026: 1022: 1018: 1014: 1012: 1008: 1007: 998: 994: 985: 981: 979: 978: 972: 968: 967: 966:Geometry Wars 962: 958: 954: 953: 952:Total Carnage 948: 944: 936: 932: 925: 920: 918: 917: 912: 911: 906: 902: 901: 896: 892: 888: 884: 877: 873: 872: 867: 863: 859: 858: 853: 849: 848: 843: 842: 837: 836:Robotron 2084 833: 832: 824: 814: 812: 807: 803: 799: 795: 790: 788: 784: 783: 778: 776: 767: 762: 760: 756: 755: 750: 746: 745: 740: 739: 734: 729: 727: 723: 722:mini cabinets 718: 716: 712: 702: 700: 696: 692: 688: 684: 680: 676: 672: 668: 664: 660: 656: 652: 643: 641: 636: 631: 629: 625: 621: 617: 613: 608: 602:Enemy designs 599: 597: 596: 591: 590: 584: 580: 575: 572: 569:". Jarvis, a 568: 563: 559: 558: 553: 552:George Orwell 549: 548: 542: 540: 536: 533: 532: 526: 522: 518: 514: 509: 507: 503: 502: 495: 494:into others. 493: 489: 485: 481: 477: 476: 471: 470:Commodore PET 467: 466: 461: 454: 450: 446: 442: 438: 437:Eugene Jarvis 433: 431: 427: 423: 420: 419:Motorola 6809 416: 413:on a 19-inch 412: 408: 404: 395: 385: 376: 362: 360: 354: 352: 348: 344: 340: 332: 323: 321: 317: 316: 311: 307: 303: 301: 297: 296: 291: 290: 285: 284: 278: 276: 272: 268: 264: 260: 259:Eugene Jarvis 257:developed by 256: 252: 251: 246: 245: 235: 231: 228: 225: 223: 219: 215: 210: 205: 200: 195: 190: 187: 183: 180: 176: 172: 168: 164: 160: 156: 152: 148: 144: 140: 137: 135: 131: 120: 116: 112:Eugene Jarvis 111: 109: 108:Programmer(s) 105: 102: 98: 97:Eugene Jarvis 95: 93: 89: 86: 82: 78: 74: 70: 67: 65: 61: 56: 53: 51: 47: 40: 35: 30: 19: 3334:Mobile games 3319:VIC-20 games 3256: 3243: 3236: 3229: 3222: 3204: 3197: 3191: 3190: 3175: 3174: 3133: 3118: 3112: 3100: 3091: 3077: 3066: 3034: 3024: 3013:. Retrieved 3009: 2999: 2988:. Retrieved 2984:the original 2977: 2967: 2956:. Retrieved 2946: 2935:. Retrieved 2931: 2921: 2910:. Retrieved 2906:the original 2899: 2889: 2878:. Retrieved 2874:the original 2867: 2857: 2848: 2839: 2828:. Retrieved 2824: 2814: 2803:. Retrieved 2799:the original 2784: 2773:. Retrieved 2769:the original 2754: 2743:. Retrieved 2728: 2719: 2708:. Retrieved 2699: 2689: 2681:Midway Games 2670: 2661: 2653:Midway Games 2642: 2633: 2622:. Retrieved 2618:the original 2603: 2592:. Retrieved 2579: 2568:. Retrieved 2564: 2554: 2543:. Retrieved 2534: 2523:. Retrieved 2517: 2507: 2492: 2486: 2471: 2465: 2450: 2444: 2433:. Retrieved 2429: 2403:. Retrieved 2390: 2379:. Retrieved 2372: 2363: 2346: 2337: 2326:. Retrieved 2322: 2313: 2302:. Retrieved 2291: 2280:. Retrieved 2270: 2246: 2239: 2231: 2227: 2216:. Retrieved 2212:the original 2207: 2183:. Retrieved 2177: 2167: 2149: 2143: 2120: 2114: 2103:. 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Index

Robotron (disambiguation)
An orange advertisement featuring a blue arcade cabinet and reads "The ultimate conflict between man and machine. Robotron: 2084"
Developer(s)
Vid Kidz
Publisher(s)
Williams Electronics
Atarisoft
Atari, Inc.
Atari Corporation
Designer(s)
Eugene Jarvis
Larry DeMar
Programmer(s)
Larry DeMar
Platform(s)
Arcade
Apple II
Atari 8-bit
Atari 5200
Atari 7800
Atari ST
BBC Micro
Commodore 64
Lynx
IBM PC
VIC-20
Genre(s)
Multidirectional shooter
multidirectional shooter
Eugene Jarvis

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