466:, except that attacks are resolved with a real-time battle, which can last as long as 90 minutes depending upon the scenario. The player can also purchase reinforcements or bonus cards and engage in diplomacy with other nations. Bonus cards and reinforcement cards must be deployed from the Map screen. If the Player attacks a Nation's capital from the Map screen and wins, all of the territory belonging to that Nation come under the control of the Player and that Nation is eliminated. The campaign starts at the Ancient Age and progresses slowly over the course over the campaign to end at the Information Age (present day). During a battle it may be possible to advance to the next available age and upgrade units for the battle.
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636:"Wonder Points". Wonders can be built starting in the Classical Age. The only exception is the Egyptians, who can make wonders an age earlier. As you progress in the game the wonders become more expensive, but generate more points. For example, the Supercollider is worth eight times as much as the Pyramids in terms of Wonder Points.
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hour." Reynolds stated that some of the key challenges of implementing this pacing were "developing enough different types of artwork" between eras, and creating balanced gameplay across the large amount of unit types in the game, acknowledging "we erred in making aircraft and the offensive units in general too powerful".
41:
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expansion. In other areas, prototyping led to refining and "radical scaling back" aspects of gameplay that were not working, including a complex technology tree, described by
Reynolds as "a disaster" and "totally unworkable", simplifying the design of technology to be "more distinct" and "exclusive".
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stated that the game was developed by brainstorming "ten random ideas" of "cool things to do in a real-time game...those things that didn't work we took out, and some of them worked really well." Reynolds stated that the inclusion of attrition, national borders, and city capture were features adopted
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originally used to host the game but currently does not host the game on their servers. The LAN networking, implemented on both platforms, provides a system for people on the same network to play together. There is also a Direct-IP option, allowing non-networked players to connect without the use of
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in 2007, Reynolds stated he was "hugely proud of" the game, linking the game's commercial success to its innovations on the "merging of two genres", whilst noting the game featured some minor disappointments, including the "cool but half-way polished" city capture system, and the potential to have
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series of games. Decker described the soundtrack as a "combination of world music with unique cinematic music styles", featuring "some very expressive performances on rare, ethnic instruments and mixes in modern elements." Decker's composition process involved considerable research of "unfamiliar"
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to demonstrate the "feasibility" of the game's progression, as "no-one could imagine very well that you could do a history game of all of history and not have it take six hours to play. To this end, they even had software milestones to achieve along the way to prove (the game) could play within an
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formed a major undertaking in the development process, taking over six months to integrate in the game. Designer and scenario editor Ike Ellis stated that the developers abandoned an original plan to involve a chain of linear single player scenarios, stating the idea was "too boring" and that the
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Because of the wide variety of units in the game, players have the opportunity to create an army customized to their tastes. Most units have a cost that is roughly equal to that of their peers. Additionally, most units use only two resource types, making the creation of diverse armies easier and
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to the
Supercollider and Space Program. They provide various benefits such as improving resource gathering or making units cheaper. Building wonders can also allow a player to win the game if 'wonder victory' is chosen as a custom setting of the game, as each wonder is worth a preset number of
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stated "yes, there are many races available, but none of them have a personality as such...(they) look the same, since they only employ three different graphic sets...so the racial distinctions feel abstract, rather than part of an immersive experience." However, John
Dewhurst for
1213:, Rob Fahey praised the game as an "innovative and massively enjoyable strategy title that incorporates many of the best elements of two well-loved genres...and this combination has yielded one of the most accessible, playable and deep strategy games of all time." Elliott Chin of
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are also available, including the ability to compress or expand the line of battle. When a formation is chosen, the selected units automatically reposition themselves accordingly, typically with faster moving units in the front and slower moving, vulnerable units in the rear.
1489:, with contributor Alec Meer praising the game for the "speed, focus, and its tightness" of its gameplay, stating "the key is that it takes the core model of turn-based strategy games...then implants it at the warlike heart of a real-time strategy game." Also writing for
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received positive reception upon release, with praise directed to its novel features in the genre and broader scope of gameplay. Several contemporary and retrospective publications have nominated the game in lists of the best strategy games of the year and of all time.
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Most
Infantry units operate in squads of three, and when a player builds an infantry unit, three soldiers are produced, rather than just one soldier. Exceptions to this rule are: Scout and Special Forces units, armed civilians, flamethrowers, and machine gunners.
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was developed with an "epic" and "more strategic" scope, and determined the preference in gameplay design towards "directing armies and troops" and away from "a smaller focus with only a few units on the screen" and the inclusion of special units and abilities.
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critiqued the variation of abilities across nations, stating "such a varied array of nationalities is a beautiful thing, but not all nations are created equal. Some have excellent bonuses incorporated with them, and others are decidedly ho-hum." Similarly
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observed combat to feature too many "overwhelming" mechanics, stating "throw in attrition, supply, spies and commandos into the mix, and you'll probably need four hands and eight eyes to manage everything properly at normal speed settings." Rob Fahey of
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problems later on. For example, if a player starts with the nomad setting where no city is built at the start, it is wise to scout for an area that has resources before building a city, for without resources there is no army and the player will lose.
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with multiplayer and social networking features, but left the studio before the game was complete. Development was later led by Andy
Johnson, who stated the game needed "three months of proper development time" for the game to launch at the time
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styles, stating "I listened to everything from Irish whistle, to
Russian balalaika, to Tuvan throat singers", and was composed as a combination of sampled and live instruments. A DVD of the soundtrack, containing a Dolby Digital 5.1 and DTS 5.1
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Gameplay focuses heavily on creating a balance between offense, defense, and economy. Generalship is also needed in this game like most RTS games; this includes a knowledge of the troops and what they are good at fighting. For example,
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s gameplay centers around the concept of "territory". The area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally (with the exception of the
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Unit types, such as Light
Infantry, Heavy Infantry, and Ranged Cavalry, can be upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field. For example, the
1480:, who praised the game as "cohesive and elegant", stating "the real accomplishment is that it manages to make a flowing tech tree from (the) Stone Age to (the) Information Age and keeps the action pumping the whole time."
1519:. Reynolds stated that the failure to identify a "clear idea of the kind of game we were making" in the first year of development, and difficulty with the design of linear scenarios leading to the decision to design the
410:) have unique units in the Modern and Information ages which resemble real-world Iberian-South American guerrillas. There are 4 end conditions: capture, territorial superiority, wonder victory, or score victory.
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sold 420,000 copies and earned $ 15.9 million by August 2006, after its release in May 2003. It was the country's 35th best-selling computer game between
January 2000 and August 2006. Combined sales of all
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the fifth-best computer game of 2003, and presented it with an award for "Best
Interface". The editors wrote that the game "succeeds in a big way, and is about as addictive as they come." The editors of
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genuinely pushes the genre forward by introducing, and then perfectly using, some very cool gameplay mechanics such as the impact of national borders, attrition, alliances, and how cities are captured."
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stereo mix of the game opening cinematics, and production interviews, was released on June 24, 2003. The soundtrack was released by
Sumthing Else, the company of musician and executive producer,
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praised the mode as "enjoyable, if a bit simple, (as) it adds a substantial single-player component to the game," whilst noting that "this campaign, which is really just a glorified version of
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noted the game's speed "makes it a little too tricky to pull off tactical moves, with frantic mouse clicking required in combat to get your units to perform flanking manoeuvres and the like."
1583:. The game includes several additional nations, units, wonders, and campaigns, and new features, including the selection of governments that influence gameplay mechanics. In October 2004, a
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noted that "harsh critics could label its diversity too light to be truly immersive and they may have a point. However, for once, a game trying to do too many things is its greatest asset."
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series. Designer Doug Kaufman stated that the decision of Reynolds to lead an independent project was the belief that turn-based strategy games were "on the decline" and the resistance from
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almost required. Terraced costs further contribute to the incentive for a diverse army, as each additional unit a player creates of a single type will cost slightly more than the last.
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has 4 to 8 unique units. Some unique units are based on units that those nations would have, if they were not destroyed in real-life. For example, the Native American nations (the
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stated that the mode was a "great twist on the usual story mode", but critiqued the "deja vu" and "lack of variety" after successive rounds in this mode. Elliott Chin of
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game lacked "graphic scale small enough to make it work around individual characters". Ellis stated that the design of the mode was heavily influenced by the board game
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announced a minor delay of the game from the originally planned release date of April 22 to May 20 to allow the development team to refine the game. The gold master of
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achievements and cross-play with the Steam version. Graphical changes to the game included updated textures, lighting and water. Other changes to the game included
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stated the mode was "an excellent substitute for a linear campaign mode, although we're a little disappointed at how simple the turn-based boardgame play is."
1247:, William Abner stated that the mode was "an absolute blast...it's a great minigame that an infinite amount of replay value for the solo gamer. It helps make
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stating the game received "generally favorable reviews" at an average score of 89%. Many critics praised the innovative design of the game for its fusion of
1503:
pantheon, praising the game as "well-balanced, diverse in its offering of civ-specific perks, and a superb choice for fast-paced, messy multiplayer games."
426:. Terrain plays a major part in this game and knowing the terrain is an important asset in battle. Generals can also be created from a fort to aid an army.
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apart are all the new concepts it introduces..(making) the game deeper and in many ways more enjoyable than any other real-time strategy game to date."
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was developed by a team of twenty-five full staff and several additional contractors, with the core team largely composed of the former developers from
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Any of the game's nations can be played during any age, regardless of that nation's fate throughout actual history. Each of the 18 civilizations in
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noted that "things can become pretty unwieldy in massive battles", describing multiplayer battles as a "nearly mindless clickfest." Di Luo of
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1946:
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376:, and obtaining access to certain rare resources. Other technologies and resources cause enemy units within a nation's borders to suffer
1385:. The publication's William Harms called it "a blueprint for the genre's future" and "how RTS games should be made from here on out".
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genre. One idea abandoned in early development, the inclusion of different models of government, later became a core component of the
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1416:
298:, was released in 2004, featuring additional monuments, nations, governments, and campaigns. A spin-off title with a fantasy theme,
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muskets and showing increased attack power and reload speed. Also, each nation gets its own set of unique units. For example, the
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praised the "extremely good interface", "commonsense approach to grouping units" and "automation applied to non-military units",
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stated the "two distinct styles of strategy have come together in the form of a truly excellent game", stating "what really sets
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914:-related games released between January 2000 and August 2006 had reached 700,000 units in the United States by the latter date.
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s 2003 "Best Real-Time Strategy Game" award, and was a runner-up in the magazine's "Best Game of 2003" category, which went to
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was developed with the core design objective of ensuring that rounds of the game could be played within a short timeframe.
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turned out", highlighting the game's development team and design approach, and the level of support from publisher
20:
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is based on the entirety of history, taking place from the ancient era to the modern age, and features eighteen
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In a postmortem of the game in 2003, Brian Reynolds discussed that the developer was "extremely happy with how
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1542:. Executive producer Shannon Loftis stated that as the game was influential as a "spiritual successor" to the
838:, with the use of supply centers forming the foundation of the mode. Producer Tim Train stated that combat in
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has received a favorable retrospective reception. Several publications cited the game as one of the best
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franchise, and lessons learned from its development assisted in setting expectations for the content of
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titles. The soundtrack is unique as the first video game soundtrack to be released on the DVD format in
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servers by liquidators prior to auction of the company's assets. Developer Stuart Jeff, who worked on
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in February 2003 with a competition to receive one of 1,000 beta copies of the game. In March 2003,
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was an underappreciated game that "just hasn't stuck around in the collective understanding of the
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mode, were major lessons learned in the development period for the game. In a retrospective for
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was finalised in April 2003, and released on May 20 for North America and May 23 for Europe.
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involved considerable use of "prototyping and iteration" to introduce novel features to the
627:
Wonders are important buildings in the game. They are real-life structures ranging from the
372:). A nation's borders can be expanded by the creation and expansion of cities and forts, a
274:, playable across eight ages of world history. The game features several innovations on the
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66:
48:
1456:, who praised the game's "smartly-introduced elements from turn-based strategy games like
8:
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gather resources, or build or repair damaged buildings. All of the six resource types in
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Reviewers were also mixed on the ease of use of combat mechanics of the game. Whilst
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lacked depth in its variety of ages and nations due to the broad scope of the game.
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genre, introducing novel features such as territory and attrition influenced by the
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in April 2000. Reynolds and other key development staff had previously worked with
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was a completed but unreleased title, discovered following the examination of
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to develop multiple titles. The game was announced as the flagship project of
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for the studio, described the game was a mobile turn-based strategy game for
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have received combined sales of over 1 million copies. In the United States,
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GameSpy. Cross-platform play is not supported between Windows and Mac users.
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2899:"Rise of Nations helped teach the Age of Empires 4 devs what Age fans want"
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was an enhanced re-release of the main game and its expansion released by
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was composed by Duane Decker, who had previously worked on sound for the
592:
548:
462:
407:
333:
352:
3065:"Intellectual Property Rights Auction of 38 Studios and Big Huge Games"
2319:
2262:
1947:"Bright Lights, Hot Games: Microsoft PC Games Unveils 2002–2003 Titles"
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1736:
1717:
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remarked that the game was "bloated with features, options and units."
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over time, which can eventually destroy an unsupplied invasion force.
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2752:"AIAS Announces Finalists for Annual Interactive Achievement Awards"
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ceased operations in 2012. Assets and intellectual property for the
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2685:. Vol. 11, no. 3. Future US. pp. 38–40, 42, 44, 45.
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for their 2003 "Strategy Game of the Year" award, but it lost to
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CGM staff (March 2004). "Best of 2003: The 13th Annual Awards".
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On April 28, 2004, Big Huge Games released the expansion pack
686:, developing turn-based strategy games including those in the
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expansion pack, the Americans can build various Marine units.
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of the Enlightenment Age, representing the great advantage of
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received a unanimously positive reception from critics, with
438:
399:
116:
3084:"The Rise of Nations game that might have saved 38 Studios"
2956:"Rise of Nations: Extended Edition due next month on Steam"
2829:
Meer, Alec (2011). "Rise of Nations". In Mott, Tony (ed.).
580:
524:
341:
1906:"Rise of Nations Interview with Big Huge Games' Tim Train"
1792:
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1325:
1286:
1280:
1150:
875:, who had expressed interest in releasing soundtracks of
499:. Military units are created at certain structures: the
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games were sold to an unknown buyer in December 2013.
3132:
2722:
s 2003 Games of the Year (Strategy Game of the Year)"
1966:"Gen Con 2002: Rise of Nations hands-on impressions"
1435:", and "Outstanding Innovation in Computer Gaming".
1275:, isn't as developed as the actual real-time game."
246:
following his involvement in the development of the
3043:"PAX East 2010: How Big Huge Games Barely Survived"
1623:, a fantasy-themed spin-off with similar gameplay.
457:, is included in the game. It is comparable to the
230:in May 2003. Designed as a fusion of concepts from
2794:"The 50 best strategy games to play on PC in 2023"
3156:
655:which makes multiplayer games simple to create.
445:mistakes early in the game can turn into major
16:Real-time strategy video game by Big Huge Games
2918:"Rise of Nations: Thrones and Patriots Review"
2677:Harms, William (March 2004). "The 10th Annual
2412:"Rise of Nations Review for PC on GamePro.com"
1108:
2880:"Postmortem: Big Huge Games' Rise of Nations"
2832:1001 Video Games You Must Play Before You Die
2125:"Rise of Nations DVD Game Soundtrack Release"
1486:1001 Video Games You Must Play Before You Die
2812:"The Top 100: PCPP's Best Games of All Time"
1046:
972:
2312:Edge staff (July 2003). "Rise of Nations".
1788:"Rise of Nations: Gold Edition - Macintosh"
1241:received particular attention. Writing for
484:There are more than 100 different units in
3200:Video games developed in the United States
2409:
2311:
2293:. No. 229. Ziff Davis. pp. 72–73
2233:"The Top 100 PC Games of the 21st Century"
2230:
1530:developed "better graphics" for the game.
1438:
1421:Academy of Interactive Arts & Sciences
658:
39:
3225:Multiplayer and single-player video games
2712:
2695:
1780:
1557:
1417:7th Annual Interactive Achievement Awards
238:genre, the game's development was led by
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2749:
2621:
2577:
2575:
2551:
2335:
2333:
2331:
2329:
2163:"'Rise of Nations' - Questions Answered"
2003:"Rise of Nations beta contest this week"
1984:"Rise of Nations E3 2003 Preshow Report"
351:
3215:Video games with Steam Workshop support
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2000:
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1648:Store on September 14, 2017, including
1595:, combining the original game with the
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1483:The game was included in the 2010 book
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2731:. No. 236. Ziff Davis. p. 60
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1536:was influential to the development of
1345:GameSpy 2003 Game of the Year - PC RTS
2915:
2861:"Have You Played... Rise Of Nations?"
2792:Castle, Katharine (January 1, 2023).
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2403:
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2001:Calvert, Justin (February 10, 2003).
1863:
1617:In May 2006, Big Huge Games released
1580:Rise of Nations: Thrones and Patriots
1572:Rise of Nations: Thrones and Patriots
902:Rise of Nations: Thrones and Patriots
670:, a studio founded by lead developer
295:Rise of Nations: Thrones and Patriots
262:. In contrast to previous historical
3205:Video games with historical settings
3081:
2897:Bailey, Dustin (November 20, 2019).
2849:
2835:. Cassell Illustrated. p. 540.
2828:
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2612:
2528:from the original on October 2, 2008
2477:
2061:Gillen, Kieron (November 16, 2007).
1963:
1899:
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1816:
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1364:the best computer game of May 2003.
1306:Some critics of the game noted that
827:The 'Conquer the World' campaign of
3015:"Rise of Nations: Extended Edition"
2984:"Rise of Nations: Extended Edition"
2540:
2465:from the original on August 9, 2014
2279:
2270:
2112:
2073:
2049:
1692:titles, including plans to develop
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1110:
921:
917:
651:The game is currently available on
13:
3075:
2935:Sanchez, Rick (October 15, 2004).
2440:
2400:
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2247:
2208:. October 27, 2004. Archived from
2161:Decker, Duane (October 28, 2012).
1602:
1433:Computer Strategy Game of the Year
14:
3251:
3107:Rise of Nations: Extended Edition
3098:
2954:Matulef, Jeffrey (May 30, 2014).
2878:Reynolds, Brian (June 27, 2003).
2859:Crowley, Nate (August 19, 2020).
2775:"The best strategy games in 2023"
2516:Knutson, Michael (May 12, 2003).
2021:"Rise of Nations Delayed a Month"
1894:
1708:, following their acquisition of
1668:integration and multiplayer with
1634:Rise of Nations: Extended Edition
1431:", "Computer Game of the Year", "
1048:
974:
696:to support a proposal to explore
551:of the Gunpowder Age becomes the
330:Rise of Nations: Extended Edition
320:following their closure in 2012.
170:
158:
3142:
3082:Tach, Dave (December 26, 2013).
2552:Brenesal, Barry (May 21, 2003).
2258:"Rise of Nations for PC Reviews"
1866:"Reynolds Founds Big Huge Games"
1620:Rise of Nations: Rise of Legends
1612:Rise of Nations: Rise of Legends
1351:Best PC Game of 2003 by GameSpot
1237:The 'Conquer the World' mode of
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1067:
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983:
978:
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737:International Games Festival at
312:in 2009, who sold the rights to
21:Rise of Nations (disambiguation)
3057:
3041:Goldman, Tom (March 29, 2010).
3034:
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2916:Butts, Steve (April 28, 2004).
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2773:Brown, Fraser (March 9, 2023).
2766:
2743:
2706:
2702:. No. 160. pp. 58–62.
2689:
2670:
2582:Harms, Williams (August 2003).
2518:"Rise of Nations - PC - Review"
2487:Abner, William (May 24, 2003).
2370:Brogger, Kristian (July 2003).
2305:
2224:
2192:
2182:"The First 5.1 Game Soundtrack"
2173:
2154:
2142:Decker, Duane (June 16, 2013).
2135:
2094:
2084:"Interview with Brian Reynolds"
2031:
2013:
1994:
1976:
1964:Park, Andrew (August 9, 2002).
1927:Parker, Sam (August 29, 2000).
1904:Trivedi, Dilip (June 7, 2003).
1251:a complete game." Rob Fahey of
725:secured a publishing deal with
488:, ranging from the Ancient Age
3195:Real-time strategy video games
2937:"Rise of Nations Gold Edition"
2622:Dewhurst, John (August 2003).
2231:Edge staff (August 25, 2006).
2180:Decker, Duane (May 30, 2012).
1957:
1939:
1920:
1876:
1864:Ajami, Amer (April 26, 2000).
1857:
1832:Chin, Elliott (May 21, 2003).
1753:
1644:on June 12, 2014, and for the
741:in February 2002. Previews of
639:
1:
3113:Rise of Nations: Gold Edition
2384:. p. 119. Archived from
2200:"Rise of Nations: Gold Ships"
1884:"Interview with Doug Kaufman"
1773:
1587:of the game was released for
749:at several events, including
2654:s Month in Review: May 2003"
2596:. p. 74. Archived from
2592:. Vol. 10, no. 8.
2340:Fahey, Rob (June 27, 2003).
2239:. Future plc. Archived from
2063:"Making Of: Rise of Nations"
1672:ranked matches to the game.
1409:Age of Wonders: Shadow Magic
1339:
886:
781:The development process for
7:
2410:Star Dingo (May 27, 2003).
1382:Knights of the Old Republic
347:
328:as a digital re-release as
10:
3256:
3240:Westlake Interactive games
2489:"GameSpy: Rise of Nations"
2102:"Interview with Ike Ellis"
1608:
1568:
761:released a public beta of
622:
453:A single-player campaign,
259:Sid Meier's Alpha Centauri
18:
3190:Panhistorical video games
2447:Ferris, Duke (May 2003).
2039:"Rise of Nations is Gold"
1506:
959:
956:
934:
931:
776:
700:gameplay elements in the
559:muskets over the earlier
197:
185:
122:
106:
96:
84:
65:
47:
38:
33:
2750:jkdmedia (May 4, 2012).
2713:CGW staff (March 2004).
2554:"Rise of Nations Review"
2449:"Rise of Nations Review"
1834:"Rise of Nations Review"
1746:
1706:Rise of Nations: Tactics
1700:developed an unreleased
1684:cancelled its deal with
1348:GameSpy Top 10 RTS Games
891:
846:
796:turn-based strategy game
479:
391:are infinite in supply.
304:, was released in 2006.
222:video game developed by
2699:Computer Games Magazine
2280:Luo, Di (August 2003).
1660:, Steam Trading Cards,
1450:of all time, including
1439:Retrospective reception
1388:Computer Games Magazine
1201:real-time strategy game
899:and its expansion pack
789:format. Lead developer
659:Development and release
437:In a manner similar to
2106:Rise of Nations Heaven
2088:Rise of Nations Heaven
1888:Rise of Nations Heaven
1688:to produce successive
1558:Expansions and sequels
1495:, Nate Crowley stated
1474:that we've seen", and
1207:features. Writing for
360:
228:Microsoft Game Studios
72:Microsoft Game Studios
3105:Official website for
2818:(101): 62. July 2004.
2729:Computer Gaming World
2717:Computer Gaming World
2290:Computer Gaming World
2212:on September 22, 2007
1399:Computer Gaming World
1293:Computer Gaming World
967:Computer Gaming World
733:and showcased at the
515:/Shipyard/Anchorage,
355:
3235:Big Huge Games games
3180:Microsoft franchises
3071:. November 13, 2013.
2388:on February 25, 2005
2243:on October 17, 2012.
1953:. February 27, 2002.
1656:integration, adding
1597:Thrones and Patriots
1564:Thrones and Patriots
801:Thrones and Patriots
753:in August 2002, and
613:Thrones and Patriots
292:An expansion titled
57:Westlake Interactive
19:For other uses, see
2428:on February 9, 2005
1680:Following release,
1205:turn-based strategy
953:
928:
745:were also shown by
431:tactical formations
280:turn-based strategy
248:turn-based strategy
232:turn-based strategy
2865:Rock Paper Shotgun
2798:Rock Paper Shotgun
2266:. CBS Interactive.
2186:Duane Decker Music
2167:Duane Decker Music
2148:Duane Decker Music
2067:Rock Paper Shotgun
1804:on January 9, 2016
1526:Rock Paper Shotgun
1492:Rock Paper Shotgun
1465:Rock Paper Shotgun
1427:for four awards: "
1193:review aggregation
951:
926:
851:The soundtrack of
787:real-time strategy
361:
356:A screenshot from
276:real-time strategy
264:real-time strategy
236:real-time strategy
220:real-time strategy
192:Real-time strategy
3230:SkyBox Labs games
3053:on April 1, 2010.
2842:978-1-84403-681-3
2666:on April 8, 2004.
2624:"Rise of Nations"
2600:on March 15, 2006
2584:"Rise of Nations"
2422:IDG Entertainment
2372:"Rise of Nations"
2342:"Rise of Nations"
2282:"Rise of Nations"
2045:. April 22, 2003.
2027:. March 12, 2003.
1694:Rise of Nations 2
1676:Cancelled sequels
1521:Conquer The World
1185:
1184:
949:
948:
666:was developed by
599:Bombers; and the
569:Companion cavalry
476:to rank players.
474:Elo rating system
455:Conquer the World
324:was published by
226:and published by
211:
210:
178:
166:
163:October 28, 2004
113:Microsoft Windows
80:
61:
3247:
3170:2003 video games
3147:
3146:
3145:
3138:
3092:
3091:
3079:
3073:
3072:
3061:
3055:
3054:
3049:. Archived from
3038:
3032:
3031:
3029:
3027:
3011:
3005:
3004:
3002:
3000:
2980:
2974:
2973:
2971:
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2951:
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2736:
2726:
2721:
2710:
2704:
2703:
2693:
2687:
2686:
2674:
2668:
2667:
2662:. Archived from
2653:
2645:(June 1, 2003).
2638:
2632:
2631:
2619:
2610:
2609:
2607:
2605:
2579:
2570:
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2533:
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2507:
2506:
2504:
2502:
2484:
2475:
2474:
2472:
2470:
2444:
2438:
2437:
2435:
2433:
2424:. Archived from
2407:
2398:
2397:
2395:
2393:
2380:. No. 123.
2367:
2358:
2357:
2355:
2353:
2337:
2324:
2323:
2318:. No. 125.
2309:
2303:
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2300:
2298:
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2277:
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2171:
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2139:
2133:
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2110:
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2098:
2092:
2091:
2080:
2071:
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2058:
2047:
2046:
2035:
2029:
2028:
2017:
2011:
2010:
1998:
1992:
1991:
1980:
1974:
1973:
1961:
1955:
1954:
1943:
1937:
1936:
1929:"Big Huge Signs"
1924:
1918:
1917:
1916:on June 9, 2003.
1912:. Archived from
1901:
1892:
1891:
1880:
1874:
1873:
1861:
1855:
1854:
1852:
1850:
1829:
1814:
1813:
1811:
1809:
1800:. Archived from
1784:
1767:
1764:Extended Edition
1757:
1628:Extended Edition
1551:Age of Empires 4
1539:Age of Empires 4
1429:Game of the Year
1378:
1134:
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1128:
1127:
1123:
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987:
986:
982:
981:
977:
976:
954:
950:
929:
925:
918:Critical reviews
721:In August 2000,
418:are better than
365:Rise of Nations'
308:was acquired by
176:
174:
172:
164:
162:
160:
143:
134:
78:
59:
43:
31:
30:
3255:
3254:
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3245:
3244:
3175:Microsoft games
3165:Rise of Nations
3155:
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3141:
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3123:Rise of Nations
3101:
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2982:
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2967:
2965:
2964:. Gamer Network
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2671:
2651:
2641:The Editors of
2639:
2635:
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2580:
2573:
2563:
2561:
2550:
2541:
2531:
2529:
2514:
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2500:
2498:
2485:
2478:
2468:
2466:
2454:Game Revolution
2445:
2441:
2431:
2429:
2408:
2401:
2391:
2389:
2368:
2361:
2351:
2349:
2348:. Gamer Network
2338:
2327:
2310:
2306:
2296:
2294:
2284:
2278:
2271:
2256:
2255:
2248:
2229:
2225:
2215:
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2178:
2174:
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2099:
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2082:
2081:
2074:
2059:
2050:
2037:
2036:
2032:
2019:
2018:
2014:
1999:
1995:
1990:. May 13, 2003.
1982:
1981:
1977:
1962:
1958:
1945:
1944:
1940:
1925:
1921:
1902:
1895:
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1881:
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1844:CBS Interactive
1830:
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1785:
1781:
1776:
1771:
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1758:
1754:
1749:
1741:Rise of Nations
1702:Rise of Nations
1696:. In addition,
1690:Rise of Nations
1678:
1631:
1615:
1607:
1604:Rise of Legends
1575:
1567:
1560:
1534:Rise of Nations
1513:Rise of Nations
1509:
1497:Rise of Nations
1444:Rise of Nations
1441:
1425:Rise of Nations
1404:Rise of Nations
1393:Rise of Nations
1376:
1368:Rise of Nations
1362:Rise of Nations
1342:
1308:Rise of Nations
1249:Rise of Nations
1239:Rise of Nations
1231:Rise of Nations
1221:Rise of Nations
1189:Rise of Nations
1186:
1130:
1125:
1120:
1115:
1068:
1063:
1058:
1053:
994:
989:
984:
979:
927:Aggregate score
924:
920:
912:Rise of Nations
907:Rise of Nations
897:Rise of Nations
894:
889:
853:Rise of Nations
849:
840:Rise of Nations
829:Rise of Nations
809:Rise of Nations
783:Rise of Nations
779:
771:Rise of Nations
763:Rise of Nations
743:Rise of Nations
708:Rise of Nations
664:Rise of Nations
661:
642:
625:
494:Information Age
486:Rise of Nations
482:
470:Rise of Nations
396:Rise of Nations
389:Rise of Nations
385:Rise of Nations
374:technology tree
358:Rise of Nations
350:
322:Rise of Nations
314:Rise of Nations
301:Rise of Legends
286:Rise of Nations
268:Rise of Nations
253:Civilization II
234:games with the
215:Rise of Nations
181:
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157:
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147:
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74:
58:
56:
34:Rise of Nations
29:
28:2003 video game
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3100:
3099:External links
3097:
3094:
3093:
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3056:
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2889:
2884:Game Developer
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2131:. May 4, 2012.
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1910:Sharky Extreme
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1762:worked on the
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1710:Big Huge Games
1686:Big Huge Games
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1609:Main article:
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1569:Main article:
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881:surround sound
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848:
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821:Big Huge Games
813:Brian Reynolds
791:Brian Reynolds
778:
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731:Big Huge Games
723:Big Huge Games
672:Brian Reynolds
668:Big Huge Games
660:
657:
641:
638:
624:
621:
611:tanks. In the
597:Avro Lancaster
497:Stealth Bomber
481:
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349:
346:
306:Big Huge Games
244:Big Huge Games
242:, who founded
240:Brian Reynolds
224:Big Huge Games
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175:November 2004
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91:Brian Reynolds
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54:Big Huge Games
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3069:Business Wire
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2377:Game Informer
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2144:"World Music"
2138:
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2108:. March 2004.
2107:
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2090:. March 2004.
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1890:. March 2004.
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150:Gold Edition
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144:May 23, 2003
135:May 20, 2003
102:Duane Decker
67:Publisher(s)
49:Developer(s)
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3185:MacOS games
3149:Video games
3020:SkyBox Labs
2683:PC Gamer US
2589:PC Gamer US
2459:CraveOnline
1760:SkyBox Labs
1658:cloud saves
1638:SkyBox Labs
1599:expansion.
1415:During the
1373:PC Gamer US
957:Publication
864:world music
858:MechWarrior
640:Multiplayer
593:Highlanders
583:tanks; the
549:Arquebusier
422:at killing
334:SkyBox Labs
206:multiplayer
108:Platform(s)
98:Composer(s)
86:Designer(s)
3159:Categories
2754:. GameZone
2320:Future plc
2263:Metacritic
1798:Ziff Davis
1774:References
1737:38 Studios
1718:38 Studios
1698:38 Studios
1654:Steamworks
1646:Windows 10
1423:nominated
1402:nominated
1197:Metacritic
941:Metacritic
932:Aggregator
712:MicroProse
680:MicroProse
589:Longbowmen
587:can build
577:Red Guards
575:can build
567:can build
511:/Factory,
459:board game
383:People in
310:38 Studios
3128:MobyGames
2961:Eurogamer
2758:August 3,
2735:April 26,
2681:Awards".
2604:April 26,
2594:Future US
2564:April 26,
2532:April 27,
2501:April 26,
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2392:April 26,
2352:April 26,
2346:Eurogamer
2297:April 27,
1951:Microsoft
1849:April 26,
1808:April 27,
1712:in 2009.
1682:Microsoft
1650:Xbox Live
1593:Macintosh
1517:Microsoft
1340:Accolades
1300:Eurogamer
1254:Eurogamer
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1017:Eurogamer
923:Reception
887:Reception
877:Microsoft
835:Diplomacy
819:required
817:Microsoft
794:from the
767:Microsoft
759:Microsoft
747:Microsoft
739:Las Vegas
735:Microsoft
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698:real-time
676:Sid Meier
561:matchlock
557:flintlock
553:Musketeer
443:strategic
441:, slight
378:attrition
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318:Microsoft
3026:July 22,
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2779:PC Gamer
2679:PC Gamer
2659:GameSpot
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2129:GameZone
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1933:GameSpot
1870:GameSpot
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1266:GameSpot
1226:PC Gamer
1216:GameSpot
1195:website
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706:series.
633:Pyramids
631:and the
629:Colossus
603:get the
573:Russians
533:Fortress
501:Barracks
472:uses an
447:tactical
348:Gameplay
187:Genre(s)
3117:MacSoft
3115:, from
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2999:May 30,
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2494:GameSpy
2417:GamePro
2216:June 8,
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266:games,
198:Mode(s)
123:Release
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1507:Legacy
1462:, and
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777:Design
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406:, and
400:Aztecs
370:Lakota
250:games
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2989:Steam
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2285:(PDF)
1747:Notes
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1203:with
960:Score
935:Score
892:Sales
847:Audio
653:Steam
605:Tiger
480:Units
439:chess
429:Five
338:Steam
218:is a
177:(Mac)
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3028:2014
3001:2014
2970:2014
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2760:2023
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2606:2018
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2534:2018
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2354:2018
2315:Edge
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1810:2018
1640:for
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