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Rise of Nations

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466:, except that attacks are resolved with a real-time battle, which can last as long as 90 minutes depending upon the scenario. The player can also purchase reinforcements or bonus cards and engage in diplomacy with other nations. Bonus cards and reinforcement cards must be deployed from the Map screen. If the Player attacks a Nation's capital from the Map screen and wins, all of the territory belonging to that Nation come under the control of the Player and that Nation is eliminated. The campaign starts at the Ancient Age and progresses slowly over the course over the campaign to end at the Information Age (present day). During a battle it may be possible to advance to the next available age and upgrade units for the battle. 3144: 1069: 995: 353: 1131: 1126: 1121: 1116: 1111: 1064: 1059: 1054: 1049: 990: 985: 980: 975: 636:"Wonder Points". Wonders can be built starting in the Classical Age. The only exception is the Egyptians, who can make wonders an age earlier. As you progress in the game the wonders become more expensive, but generate more points. For example, the Supercollider is worth eight times as much as the Pyramids in terms of Wonder Points. 824:
hour." Reynolds stated that some of the key challenges of implementing this pacing were "developing enough different types of artwork" between eras, and creating balanced gameplay across the large amount of unit types in the game, acknowledging "we erred in making aircraft and the offensive units in general too powerful".
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expansion. In other areas, prototyping led to refining and "radical scaling back" aspects of gameplay that were not working, including a complex technology tree, described by Reynolds as "a disaster" and "totally unworkable", simplifying the design of technology to be "more distinct" and "exclusive".
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stated that the game was developed by brainstorming "ten random ideas" of "cool things to do in a real-time game...those things that didn't work we took out, and some of them worked really well." Reynolds stated that the inclusion of attrition, national borders, and city capture were features adopted
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originally used to host the game but currently does not host the game on their servers. The LAN networking, implemented on both platforms, provides a system for people on the same network to play together. There is also a Direct-IP option, allowing non-networked players to connect without the use of
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in 2007, Reynolds stated he was "hugely proud of" the game, linking the game's commercial success to its innovations on the "merging of two genres", whilst noting the game featured some minor disappointments, including the "cool but half-way polished" city capture system, and the potential to have
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series of games. Decker described the soundtrack as a "combination of world music with unique cinematic music styles", featuring "some very expressive performances on rare, ethnic instruments and mixes in modern elements." Decker's composition process involved considerable research of "unfamiliar"
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to demonstrate the "feasibility" of the game's progression, as "no-one could imagine very well that you could do a history game of all of history and not have it take six hours to play. To this end, they even had software milestones to achieve along the way to prove (the game) could play within an
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formed a major undertaking in the development process, taking over six months to integrate in the game. Designer and scenario editor Ike Ellis stated that the developers abandoned an original plan to involve a chain of linear single player scenarios, stating the idea was "too boring" and that the
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Because of the wide variety of units in the game, players have the opportunity to create an army customized to their tastes. Most units have a cost that is roughly equal to that of their peers. Additionally, most units use only two resource types, making the creation of diverse armies easier and
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to the Supercollider and Space Program. They provide various benefits such as improving resource gathering or making units cheaper. Building wonders can also allow a player to win the game if 'wonder victory' is chosen as a custom setting of the game, as each wonder is worth a preset number of
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stated "yes, there are many races available, but none of them have a personality as such...(they) look the same, since they only employ three different graphic sets...so the racial distinctions feel abstract, rather than part of an immersive experience." However, John Dewhurst for
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are also available, including the ability to compress or expand the line of battle. When a formation is chosen, the selected units automatically reposition themselves accordingly, typically with faster moving units in the front and slower moving, vulnerable units in the rear.
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received positive reception upon release, with praise directed to its novel features in the genre and broader scope of gameplay. Several contemporary and retrospective publications have nominated the game in lists of the best strategy games of the year and of all time.
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Most Infantry units operate in squads of three, and when a player builds an infantry unit, three soldiers are produced, rather than just one soldier. Exceptions to this rule are: Scout and Special Forces units, armed civilians, flamethrowers, and machine gunners.
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was developed with an "epic" and "more strategic" scope, and determined the preference in gameplay design towards "directing armies and troops" and away from "a smaller focus with only a few units on the screen" and the inclusion of special units and abilities.
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critiqued the variation of abilities across nations, stating "such a varied array of nationalities is a beautiful thing, but not all nations are created equal. Some have excellent bonuses incorporated with them, and others are decidedly ho-hum." Similarly
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observed combat to feature too many "overwhelming" mechanics, stating "throw in attrition, supply, spies and commandos into the mix, and you'll probably need four hands and eight eyes to manage everything properly at normal speed settings." Rob Fahey of
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problems later on. For example, if a player starts with the nomad setting where no city is built at the start, it is wise to scout for an area that has resources before building a city, for without resources there is no army and the player will lose.
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with multiplayer and social networking features, but left the studio before the game was complete. Development was later led by Andy Johnson, who stated the game needed "three months of proper development time" for the game to launch at the time
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styles, stating "I listened to everything from Irish whistle, to Russian balalaika, to Tuvan throat singers", and was composed as a combination of sampled and live instruments. A DVD of the soundtrack, containing a Dolby Digital 5.1 and DTS 5.1
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Gameplay focuses heavily on creating a balance between offense, defense, and economy. Generalship is also needed in this game like most RTS games; this includes a knowledge of the troops and what they are good at fighting. For example,
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s gameplay centers around the concept of "territory". The area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally (with the exception of the
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Unit types, such as Light Infantry, Heavy Infantry, and Ranged Cavalry, can be upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field. For example, the
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sold 420,000 copies and earned $ 15.9 million by August 2006, after its release in May 2003. It was the country's 35th best-selling computer game between January 2000 and August 2006. Combined sales of all
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the fifth-best computer game of 2003, and presented it with an award for "Best Interface". The editors wrote that the game "succeeds in a big way, and is about as addictive as they come." The editors of
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genuinely pushes the genre forward by introducing, and then perfectly using, some very cool gameplay mechanics such as the impact of national borders, attrition, alliances, and how cities are captured."
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stereo mix of the game opening cinematics, and production interviews, was released on June 24, 2003. The soundtrack was released by Sumthing Else, the company of musician and executive producer,
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praised the mode as "enjoyable, if a bit simple, (as) it adds a substantial single-player component to the game," whilst noting that "this campaign, which is really just a glorified version of
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noted the game's speed "makes it a little too tricky to pull off tactical moves, with frantic mouse clicking required in combat to get your units to perform flanking manoeuvres and the like."
1583:. The game includes several additional nations, units, wonders, and campaigns, and new features, including the selection of governments that influence gameplay mechanics. In October 2004, a 1336:
noted that "harsh critics could label its diversity too light to be truly immersive and they may have a point. However, for once, a game trying to do too many things is its greatest asset."
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series. Designer Doug Kaufman stated that the decision of Reynolds to lead an independent project was the belief that turn-based strategy games were "on the decline" and the resistance from
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almost required. Terraced costs further contribute to the incentive for a diverse army, as each additional unit a player creates of a single type will cost slightly more than the last.
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has 4 to 8 unique units. Some unique units are based on units that those nations would have, if they were not destroyed in real-life. For example, the Native American nations (the
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stated that the mode was a "great twist on the usual story mode", but critiqued the "deja vu" and "lack of variety" after successive rounds in this mode. Elliott Chin of
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game lacked "graphic scale small enough to make it work around individual characters". Ellis stated that the design of the mode was heavily influenced by the board game
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announced a minor delay of the game from the originally planned release date of April 22 to May 20 to allow the development team to refine the game. The gold master of
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achievements and cross-play with the Steam version. Graphical changes to the game included updated textures, lighting and water. Other changes to the game included
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stated the mode was "an excellent substitute for a linear campaign mode, although we're a little disappointed at how simple the turn-based boardgame play is."
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stating the game received "generally favorable reviews" at an average score of 89%. Many critics praised the innovative design of the game for its fusion of
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pantheon, praising the game as "well-balanced, diverse in its offering of civ-specific perks, and a superb choice for fast-paced, messy multiplayer games."
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apart are all the new concepts it introduces..(making) the game deeper and in many ways more enjoyable than any other real-time strategy game to date."
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was developed by a team of twenty-five full staff and several additional contractors, with the core team largely composed of the former developers from
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Any of the game's nations can be played during any age, regardless of that nation's fate throughout actual history. Each of the 18 civilizations in
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noted that "things can become pretty unwieldy in massive battles", describing multiplayer battles as a "nearly mindless clickfest." Di Luo of
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genre. One idea abandoned in early development, the inclusion of different models of government, later became a core component of the
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muskets and showing increased attack power and reload speed. Also, each nation gets its own set of unique units. For example, the
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praised the "extremely good interface", "commonsense approach to grouping units" and "automation applied to non-military units",
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stated the "two distinct styles of strategy have come together in the form of a truly excellent game", stating "what really sets
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s 2003 "Best Real-Time Strategy Game" award, and was a runner-up in the magazine's "Best Game of 2003" category, which went to
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was developed with the core design objective of ensuring that rounds of the game could be played within a short timeframe.
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turned out", highlighting the game's development team and design approach, and the level of support from publisher
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is based on the entirety of history, taking place from the ancient era to the modern age, and features eighteen
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In a postmortem of the game in 2003, Brian Reynolds discussed that the developer was "extremely happy with how
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has received a favorable retrospective reception. Several publications cited the game as one of the best
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franchise, and lessons learned from its development assisted in setting expectations for the content of
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titles. The soundtrack is unique as the first video game soundtrack to be released on the DVD format in
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servers by liquidators prior to auction of the company's assets. Developer Stuart Jeff, who worked on
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in February 2003 with a competition to receive one of 1,000 beta copies of the game. In March 2003,
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was an underappreciated game that "just hasn't stuck around in the collective understanding of the
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mode, were major lessons learned in the development period for the game. In a retrospective for
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was finalised in April 2003, and released on May 20 for North America and May 23 for Europe.
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involved considerable use of "prototyping and iteration" to introduce novel features to the
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Wonders are important buildings in the game. They are real-life structures ranging from the
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gather resources, or build or repair damaged buildings. All of the six resource types in
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Reviewers were also mixed on the ease of use of combat mechanics of the game. Whilst
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lacked depth in its variety of ages and nations due to the broad scope of the game.
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genre, introducing novel features such as territory and attrition influenced by the
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in April 2000. Reynolds and other key development staff had previously worked with
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was a completed but unreleased title, discovered following the examination of
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to develop multiple titles. The game was announced as the flagship project of
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for the studio, described the game was a mobile turn-based strategy game for
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have received combined sales of over 1 million copies. In the United States,
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GameSpy. Cross-platform play is not supported between Windows and Mac users.
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was an enhanced re-release of the main game and its expansion released by
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was composed by Duane Decker, who had previously worked on sound for the
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remarked that the game was "bloated with features, options and units."
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over time, which can eventually destroy an unsupplied invasion force.
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ceased operations in 2012. Assets and intellectual property for the
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for their 2003 "Strategy Game of the Year" award, but it lost to
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CGM staff (March 2004). "Best of 2003: The 13th Annual Awards".
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On April 28, 2004, Big Huge Games released the expansion pack
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expansion pack, the Americans can build various Marine units.
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of the Enlightenment Age, representing the great advantage of
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received a unanimously positive reception from critics, with
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Meer, Alec (2011). "Rise of Nations". In Mott, Tony (ed.).
580: 524: 341: 1906:"Rise of Nations Interview with Big Huge Games' Tim Train" 1792: 1725: 1325: 1286: 1280: 1150: 875:, who had expressed interest in releasing soundtracks of 499:. Military units are created at certain structures: the 2640: 754: 1743:
games were sold to an unknown buyer in December 2013.
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s 2003 Games of the Year (Strategy Game of the Year)"
1966:"Gen Con 2002: Rise of Nations hands-on impressions" 1435:", and "Outstanding Innovation in Computer Gaming". 1275:, isn't as developed as the actual real-time game." 246:
following his involvement in the development of the
3043:"PAX East 2010: How Big Huge Games Barely Survived" 1623:, a fantasy-themed spin-off with similar gameplay. 457:, is included in the game. It is comparable to the 230:in May 2003. Designed as a fusion of concepts from 2794:"The 50 best strategy games to play on PC in 2023" 3156: 655:which makes multiplayer games simple to create. 445:mistakes early in the game can turn into major 16:Real-time strategy video game by Big Huge Games 2918:"Rise of Nations: Thrones and Patriots Review" 2677:Harms, William (March 2004). "The 10th Annual 2412:"Rise of Nations Review for PC on GamePro.com" 1108: 2880:"Postmortem: Big Huge Games' Rise of Nations" 2832:1001 Video Games You Must Play Before You Die 2125:"Rise of Nations DVD Game Soundtrack Release" 1486:1001 Video Games You Must Play Before You Die 2812:"The Top 100: PCPP's Best Games of All Time" 1046: 972: 2312:Edge staff (July 2003). "Rise of Nations". 1788:"Rise of Nations: Gold Edition - Macintosh" 1241:received particular attention. Writing for 484:There are more than 100 different units in 3200:Video games developed in the United States 2409: 2311: 2293:. No. 229. Ziff Davis. pp. 72–73 2233:"The Top 100 PC Games of the 21st Century" 2230: 1530:developed "better graphics" for the game. 1438: 1421:Academy of Interactive Arts & Sciences 658: 39: 3225:Multiplayer and single-player video games 2712: 2695: 1780: 1557: 1417:7th Annual Interactive Achievement Awards 238:genre, the game's development was led by 2877: 2749: 2621: 2577: 2575: 2551: 2335: 2333: 2331: 2329: 2163:"'Rise of Nations' - Questions Answered" 2003:"Rise of Nations beta contest this week" 1984:"Rise of Nations E3 2003 Preshow Report" 351: 3215:Video games with Steam Workshop support 3040: 2953: 2934: 2858: 2854: 2852: 2617: 2615: 2515: 2482: 2480: 2369: 2000: 1903: 1827: 1825: 1823: 1821: 1819: 1648:Store on September 14, 2017, including 1595:, combining the original game with the 1562: 1483:The game was included in the 2010 book 3157: 2896: 2791: 2731:. No. 236. Ziff Davis. p. 60 2547: 2545: 2543: 2446: 2275: 2273: 2179: 2160: 2141: 2119: 2117: 2115: 2078: 2076: 2060: 2056: 2054: 2052: 1926: 1536:was influential to the development of 1345:GameSpy 2003 Game of the Year - PC RTS 2915: 2861:"Have You Played... Rise Of Nations?" 2792:Castle, Katharine (January 1, 2023). 2772: 2676: 2581: 2572: 2509: 2486: 2405: 2403: 2365: 2363: 2339: 2326: 2252: 2250: 2001:Calvert, Justin (February 10, 2003). 1863: 1617:In May 2006, Big Huge Games released 1580:Rise of Nations: Thrones and Patriots 1572:Rise of Nations: Thrones and Patriots 902:Rise of Nations: Thrones and Patriots 670:, a studio founded by lead developer 295:Rise of Nations: Thrones and Patriots 262:. In contrast to previous historical 3205:Video games with historical settings 3081: 2897:Bailey, Dustin (November 20, 2019). 2849: 2835:. Cassell Illustrated. p. 540. 2828: 2634: 2612: 2528:from the original on October 2, 2008 2477: 2061:Gillen, Kieron (November 16, 2007). 1963: 1899: 1897: 1831: 1816: 1675: 1364:the best computer game of May 2003. 1306:Some critics of the game noted that 827:The 'Conquer the World' campaign of 3015:"Rise of Nations: Extended Edition" 2984:"Rise of Nations: Extended Edition" 2540: 2465:from the original on August 9, 2014 2279: 2270: 2112: 2073: 2049: 1692:titles, including plans to develop 1626: 1110: 921: 917: 651:The game is currently available on 13: 3075: 2935:Sanchez, Rick (October 15, 2004). 2440: 2400: 2360: 2247: 2208:. October 27, 2004. Archived from 2161:Decker, Duane (October 28, 2012). 1602: 1433:Computer Strategy Game of the Year 14: 3251: 3107:Rise of Nations: Extended Edition 3098: 2954:Matulef, Jeffrey (May 30, 2014). 2878:Reynolds, Brian (June 27, 2003). 2859:Crowley, Nate (August 19, 2020). 2775:"The best strategy games in 2023" 2516:Knutson, Michael (May 12, 2003). 2021:"Rise of Nations Delayed a Month" 1894: 1708:, following their acquisition of 1668:integration and multiplayer with 1634:Rise of Nations: Extended Edition 1431:", "Computer Game of the Year", " 1048: 974: 696:to support a proposal to explore 551:of the Gunpowder Age becomes the 330:Rise of Nations: Extended Edition 320:following their closure in 2012. 170: 158: 3142: 3082:Tach, Dave (December 26, 2013). 2552:Brenesal, Barry (May 21, 2003). 2258:"Rise of Nations for PC Reviews" 1866:"Reynolds Founds Big Huge Games" 1620:Rise of Nations: Rise of Legends 1612:Rise of Nations: Rise of Legends 1351:Best PC Game of 2003 by GameSpot 1237:The 'Conquer the World' mode of 1129: 1124: 1119: 1114: 1109: 1067: 1062: 1057: 1052: 1047: 993: 988: 983: 978: 973: 737:International Games Festival at 312:in 2009, who sold the rights to 21:Rise of Nations (disambiguation) 3057: 3041:Goldman, Tom (March 29, 2010). 3034: 3007: 2976: 2947: 2928: 2916:Butts, Steve (April 28, 2004). 2909: 2890: 2871: 2822: 2804: 2785: 2773:Brown, Fraser (March 9, 2023). 2766: 2743: 2706: 2702:. No. 160. pp. 58–62. 2689: 2670: 2582:Harms, Williams (August 2003). 2518:"Rise of Nations - PC - Review" 2487:Abner, William (May 24, 2003). 2370:Brogger, Kristian (July 2003). 2305: 2224: 2192: 2182:"The First 5.1 Game Soundtrack" 2173: 2154: 2142:Decker, Duane (June 16, 2013). 2135: 2094: 2084:"Interview with Brian Reynolds" 2031: 2013: 1994: 1976: 1964:Park, Andrew (August 9, 2002). 1927:Parker, Sam (August 29, 2000). 1904:Trivedi, Dilip (June 7, 2003). 1251:a complete game." Rob Fahey of 725:secured a publishing deal with 488:, ranging from the Ancient Age 3195:Real-time strategy video games 2937:"Rise of Nations Gold Edition" 2622:Dewhurst, John (August 2003). 2231:Edge staff (August 25, 2006). 2180:Decker, Duane (May 30, 2012). 1957: 1939: 1920: 1876: 1864:Ajami, Amer (April 26, 2000). 1857: 1832:Chin, Elliott (May 21, 2003). 1753: 1644:on June 12, 2014, and for the 741:in February 2002. Previews of 639: 1: 3113:Rise of Nations: Gold Edition 2384:. p. 119. Archived from 2200:"Rise of Nations: Gold Ships" 1884:"Interview with Doug Kaufman" 1773: 1587:of the game was released for 749:at several events, including 2654:s Month in Review: May 2003" 2596:. p. 74. Archived from 2592:. Vol. 10, no. 8. 2340:Fahey, Rob (June 27, 2003). 2239:. Future plc. Archived from 2063:"Making Of: Rise of Nations" 1672:ranked matches to the game. 1409:Age of Wonders: Shadow Magic 1339: 886: 781:The development process for 7: 2410:Star Dingo (May 27, 2003). 1382:Knights of the Old Republic 347: 328:as a digital re-release as 10: 3256: 3240:Westlake Interactive games 2489:"GameSpy: Rise of Nations" 2102:"Interview with Ike Ellis" 1608: 1568: 761:released a public beta of 622: 453:A single-player campaign, 259:Sid Meier's Alpha Centauri 18: 3190:Panhistorical video games 2447:Ferris, Duke (May 2003). 2039:"Rise of Nations is Gold" 1506: 959: 956: 934: 931: 776: 700:gameplay elements in the 559:muskets over the earlier 197: 185: 122: 106: 96: 84: 65: 47: 38: 33: 2750:jkdmedia (May 4, 2012). 2713:CGW staff (March 2004). 2554:"Rise of Nations Review" 2449:"Rise of Nations Review" 1834:"Rise of Nations Review" 1746: 1706:Rise of Nations: Tactics 1700:developed an unreleased 1684:cancelled its deal with 1348:GameSpy Top 10 RTS Games 891: 846: 796:turn-based strategy game 479: 391:are infinite in supply. 304:, was released in 2006. 222:video game developed by 2699:Computer Games Magazine 2280:Luo, Di (August 2003). 1660:, Steam Trading Cards, 1450:of all time, including 1439:Retrospective reception 1388:Computer Games Magazine 1201:real-time strategy game 899:and its expansion pack 789:format. Lead developer 659:Development and release 437:In a manner similar to 2106:Rise of Nations Heaven 2088:Rise of Nations Heaven 1888:Rise of Nations Heaven 1688:to produce successive 1558:Expansions and sequels 1495:, Nate Crowley stated 1474:that we've seen", and 1207:features. Writing for 360: 228:Microsoft Game Studios 72:Microsoft Game Studios 3105:Official website for 2818:(101): 62. July 2004. 2729:Computer Gaming World 2717:Computer Gaming World 2290:Computer Gaming World 2212:on September 22, 2007 1399:Computer Gaming World 1293:Computer Gaming World 967:Computer Gaming World 733:and showcased at the 515:/Shipyard/Anchorage, 355: 3235:Big Huge Games games 3180:Microsoft franchises 3071:. November 13, 2013. 2388:on February 25, 2005 2243:on October 17, 2012. 1953:. February 27, 2002. 1656:integration, adding 1597:Thrones and Patriots 1564:Thrones and Patriots 801:Thrones and Patriots 753:in August 2002, and 613:Thrones and Patriots 292:An expansion titled 57:Westlake Interactive 19:For other uses, see 2428:on February 9, 2005 1680:Following release, 1205:turn-based strategy 953: 928: 745:were also shown by 431:tactical formations 280:turn-based strategy 248:turn-based strategy 232:turn-based strategy 2865:Rock Paper Shotgun 2798:Rock Paper Shotgun 2266:. CBS Interactive. 2186:Duane Decker Music 2167:Duane Decker Music 2148:Duane Decker Music 2067:Rock Paper Shotgun 1804:on January 9, 2016 1526:Rock Paper Shotgun 1492:Rock Paper Shotgun 1465:Rock Paper Shotgun 1427:for four awards: " 1193:review aggregation 951: 926: 851:The soundtrack of 787:real-time strategy 361: 356:A screenshot from 276:real-time strategy 264:real-time strategy 236:real-time strategy 220:real-time strategy 192:Real-time strategy 3230:SkyBox Labs games 3053:on April 1, 2010. 2842:978-1-84403-681-3 2666:on April 8, 2004. 2624:"Rise of Nations" 2600:on March 15, 2006 2584:"Rise of Nations" 2422:IDG Entertainment 2372:"Rise of Nations" 2342:"Rise of Nations" 2282:"Rise of Nations" 2045:. April 22, 2003. 2027:. March 12, 2003. 1694:Rise of Nations 2 1676:Cancelled sequels 1521:Conquer The World 1185: 1184: 949: 948: 666:was developed by 599:Bombers; and the 569:Companion cavalry 476:to rank players. 474:Elo rating system 455:Conquer the World 324:was published by 226:and published by 211: 210: 178: 166: 163:October 28, 2004 113:Microsoft Windows 80: 61: 3247: 3170:2003 video games 3147: 3146: 3145: 3138: 3092: 3091: 3079: 3073: 3072: 3061: 3055: 3054: 3049:. Archived from 3038: 3032: 3031: 3029: 3027: 3011: 3005: 3004: 3002: 3000: 2980: 2974: 2973: 2971: 2969: 2951: 2945: 2944: 2932: 2926: 2925: 2913: 2907: 2906: 2894: 2888: 2887: 2875: 2869: 2868: 2856: 2847: 2846: 2826: 2820: 2819: 2808: 2802: 2801: 2789: 2783: 2782: 2770: 2764: 2763: 2761: 2759: 2747: 2741: 2740: 2738: 2736: 2726: 2721: 2710: 2704: 2703: 2693: 2687: 2686: 2674: 2668: 2667: 2662:. Archived from 2653: 2645:(June 1, 2003). 2638: 2632: 2631: 2619: 2610: 2609: 2607: 2605: 2579: 2570: 2569: 2567: 2565: 2549: 2538: 2537: 2535: 2533: 2513: 2507: 2506: 2504: 2502: 2484: 2475: 2474: 2472: 2470: 2444: 2438: 2437: 2435: 2433: 2424:. Archived from 2407: 2398: 2397: 2395: 2393: 2380:. No. 123. 2367: 2358: 2357: 2355: 2353: 2337: 2324: 2323: 2318:. No. 125. 2309: 2303: 2302: 2300: 2298: 2286: 2277: 2268: 2267: 2254: 2245: 2244: 2228: 2222: 2221: 2219: 2217: 2196: 2190: 2189: 2177: 2171: 2170: 2158: 2152: 2151: 2139: 2133: 2132: 2121: 2110: 2109: 2098: 2092: 2091: 2080: 2071: 2070: 2058: 2047: 2046: 2035: 2029: 2028: 2017: 2011: 2010: 1998: 1992: 1991: 1980: 1974: 1973: 1961: 1955: 1954: 1943: 1937: 1936: 1929:"Big Huge Signs" 1924: 1918: 1917: 1916:on June 9, 2003. 1912:. Archived from 1901: 1892: 1891: 1880: 1874: 1873: 1861: 1855: 1854: 1852: 1850: 1829: 1814: 1813: 1811: 1809: 1800:. Archived from 1784: 1767: 1764:Extended Edition 1757: 1628:Extended Edition 1551:Age of Empires 4 1539:Age of Empires 4 1429:Game of the Year 1378: 1134: 1133: 1132: 1128: 1127: 1123: 1122: 1118: 1117: 1113: 1112: 1072: 1071: 1070: 1066: 1065: 1061: 1060: 1056: 1055: 1051: 1050: 998: 997: 996: 992: 991: 987: 986: 982: 981: 977: 976: 954: 950: 929: 925: 918:Critical reviews 721:In August 2000, 418:are better than 365:Rise of Nations' 308:was acquired by 176: 174: 172: 164: 162: 160: 143: 134: 78: 59: 43: 31: 30: 3255: 3254: 3250: 3249: 3248: 3246: 3245: 3244: 3175:Microsoft games 3165:Rise of Nations 3155: 3154: 3153: 3143: 3141: 3133: 3123:Rise of Nations 3101: 3096: 3095: 3080: 3076: 3063: 3062: 3058: 3039: 3035: 3025: 3023: 3013: 3012: 3008: 2998: 2996: 2982: 2981: 2977: 2967: 2965: 2964:. Gamer Network 2952: 2948: 2933: 2929: 2914: 2910: 2895: 2891: 2876: 2872: 2857: 2850: 2843: 2827: 2823: 2810: 2809: 2805: 2790: 2786: 2771: 2767: 2757: 2755: 2748: 2744: 2734: 2732: 2724: 2719: 2711: 2707: 2694: 2690: 2675: 2671: 2651: 2641:The Editors of 2639: 2635: 2620: 2613: 2603: 2601: 2580: 2573: 2563: 2561: 2550: 2541: 2531: 2529: 2514: 2510: 2500: 2498: 2485: 2478: 2468: 2466: 2454:Game Revolution 2445: 2441: 2431: 2429: 2408: 2401: 2391: 2389: 2368: 2361: 2351: 2349: 2348:. Gamer Network 2338: 2327: 2310: 2306: 2296: 2294: 2284: 2278: 2271: 2256: 2255: 2248: 2229: 2225: 2215: 2213: 2198: 2197: 2193: 2178: 2174: 2159: 2155: 2140: 2136: 2123: 2122: 2113: 2100: 2099: 2095: 2082: 2081: 2074: 2059: 2050: 2037: 2036: 2032: 2019: 2018: 2014: 1999: 1995: 1990:. May 13, 2003. 1982: 1981: 1977: 1962: 1958: 1945: 1944: 1940: 1925: 1921: 1902: 1895: 1882: 1881: 1877: 1862: 1858: 1848: 1846: 1844:CBS Interactive 1830: 1817: 1807: 1805: 1786: 1785: 1781: 1776: 1771: 1770: 1758: 1754: 1749: 1741:Rise of Nations 1702:Rise of Nations 1696:. In addition, 1690:Rise of Nations 1678: 1631: 1615: 1607: 1604:Rise of Legends 1575: 1567: 1560: 1534:Rise of Nations 1513:Rise of Nations 1509: 1497:Rise of Nations 1444:Rise of Nations 1441: 1425:Rise of Nations 1404:Rise of Nations 1393:Rise of Nations 1376: 1368:Rise of Nations 1362:Rise of Nations 1342: 1308:Rise of Nations 1249:Rise of Nations 1239:Rise of Nations 1231:Rise of Nations 1221:Rise of Nations 1189:Rise of Nations 1186: 1130: 1125: 1120: 1115: 1068: 1063: 1058: 1053: 994: 989: 984: 979: 927:Aggregate score 924: 920: 912:Rise of Nations 907:Rise of Nations 897:Rise of Nations 894: 889: 853:Rise of Nations 849: 840:Rise of Nations 829:Rise of Nations 809:Rise of Nations 783:Rise of Nations 779: 771:Rise of Nations 763:Rise of Nations 743:Rise of Nations 708:Rise of Nations 664:Rise of Nations 661: 642: 625: 494:Information Age 486:Rise of Nations 482: 470:Rise of Nations 396:Rise of Nations 389:Rise of Nations 385:Rise of Nations 374:technology tree 358:Rise of Nations 350: 322:Rise of Nations 314:Rise of Nations 301:Rise of Legends 286:Rise of Nations 268:Rise of Nations 253:Civilization II 234:games with the 215:Rise of Nations 181: 169: 157: 153: 147: 138: 129: 74: 58: 56: 34:Rise of Nations 29: 28:2003 video game 24: 17: 12: 11: 5: 3253: 3243: 3242: 3237: 3232: 3227: 3222: 3217: 3212: 3207: 3202: 3197: 3192: 3187: 3182: 3177: 3172: 3167: 3152: 3151: 3131: 3130: 3119: 3110: 3100: 3099:External links 3097: 3094: 3093: 3074: 3056: 3033: 3006: 2975: 2946: 2927: 2908: 2889: 2884:Game Developer 2870: 2848: 2841: 2821: 2803: 2784: 2765: 2742: 2705: 2688: 2669: 2633: 2611: 2571: 2539: 2508: 2476: 2439: 2399: 2359: 2325: 2304: 2269: 2246: 2223: 2205:Big Huge Games 2191: 2172: 2153: 2134: 2131:. May 4, 2012. 2111: 2093: 2072: 2048: 2030: 2012: 1993: 1975: 1956: 1938: 1919: 1910:Sharky Extreme 1893: 1875: 1856: 1815: 1778: 1777: 1775: 1772: 1769: 1768: 1762:worked on the 1751: 1750: 1748: 1745: 1710:Big Huge Games 1686:Big Huge Games 1677: 1674: 1630: 1625: 1609:Main article: 1606: 1601: 1569:Main article: 1566: 1561: 1559: 1556: 1545:Age of Empires 1508: 1505: 1448:strategy games 1440: 1437: 1353: 1352: 1349: 1346: 1341: 1338: 1183: 1182: 1179: 1171: 1170: 1167: 1158: 1157: 1154: 1146: 1145: 1142: 1136: 1135: 1106: 1098: 1097: 1094: 1086: 1085: 1082: 1079:GameRevolution 1074: 1073: 1044: 1036: 1035: 1032: 1024: 1023: 1020: 1012: 1011: 1008: 1000: 999: 970: 962: 961: 958: 947: 946: 943: 937: 936: 933: 922: 919: 916: 893: 890: 888: 885: 881:surround sound 869:surround sound 848: 845: 821:Big Huge Games 813:Brian Reynolds 791:Brian Reynolds 778: 775: 731:Big Huge Games 723:Big Huge Games 672:Brian Reynolds 668:Big Huge Games 660: 657: 641: 638: 624: 621: 611:tanks. In the 597:Avro Lancaster 497:Stealth Bomber 481: 478: 349: 346: 306:Big Huge Games 244:Big Huge Games 242:, who founded 240:Brian Reynolds 224:Big Huge Games 209: 208: 199: 195: 194: 189: 183: 182: 180: 179: 175:November 2004 167: 154: 146: 145: 136: 126: 124: 120: 119: 110: 104: 103: 100: 94: 93: 91:Brian Reynolds 88: 82: 81: 69: 63: 62: 54:Big Huge Games 51: 45: 44: 36: 35: 27: 15: 9: 6: 4: 3: 2: 3252: 3241: 3238: 3236: 3233: 3231: 3228: 3226: 3223: 3221: 3220:MacSoft games 3218: 3216: 3213: 3211: 3210:Windows games 3208: 3206: 3203: 3201: 3198: 3196: 3193: 3191: 3188: 3186: 3183: 3181: 3178: 3176: 3173: 3171: 3168: 3166: 3163: 3162: 3160: 3150: 3140: 3139: 3136: 3129: 3125: 3124: 3120: 3118: 3114: 3111: 3109: 3108: 3103: 3102: 3089: 3085: 3078: 3070: 3069:Business Wire 3066: 3060: 3052: 3048: 3044: 3037: 3022: 3021: 3016: 3010: 2995: 2991: 2990: 2985: 2979: 2963: 2962: 2957: 2950: 2942: 2938: 2931: 2923: 2919: 2912: 2904: 2900: 2893: 2885: 2881: 2874: 2866: 2862: 2855: 2853: 2844: 2838: 2834: 2833: 2825: 2817: 2813: 2807: 2799: 2795: 2788: 2780: 2776: 2769: 2753: 2746: 2730: 2723: 2718: 2709: 2701: 2700: 2692: 2684: 2680: 2673: 2665: 2661: 2660: 2655: 2650: 2644: 2637: 2629: 2625: 2618: 2616: 2599: 2595: 2591: 2590: 2585: 2578: 2576: 2559: 2555: 2548: 2546: 2544: 2527: 2523: 2519: 2512: 2496: 2495: 2490: 2483: 2481: 2464: 2460: 2456: 2455: 2450: 2443: 2427: 2423: 2419: 2418: 2413: 2406: 2404: 2387: 2383: 2379: 2378: 2377:Game Informer 2373: 2366: 2364: 2347: 2343: 2336: 2334: 2332: 2330: 2321: 2317: 2316: 2308: 2292: 2291: 2283: 2276: 2274: 2265: 2264: 2259: 2253: 2251: 2242: 2238: 2234: 2227: 2211: 2207: 2206: 2201: 2195: 2187: 2183: 2176: 2168: 2164: 2157: 2149: 2145: 2144:"World Music" 2138: 2130: 2126: 2120: 2118: 2116: 2108:. March 2004. 2107: 2103: 2097: 2090:. March 2004. 2089: 2085: 2079: 2077: 2068: 2064: 2057: 2055: 2053: 2044: 2040: 2034: 2026: 2022: 2016: 2008: 2004: 1997: 1989: 1985: 1979: 1971: 1967: 1960: 1952: 1948: 1942: 1934: 1930: 1923: 1915: 1911: 1907: 1900: 1898: 1890:. March 2004. 1889: 1885: 1879: 1871: 1867: 1860: 1845: 1841: 1840: 1835: 1828: 1826: 1824: 1822: 1820: 1803: 1799: 1795: 1794: 1789: 1783: 1779: 1765: 1761: 1756: 1752: 1744: 1742: 1738: 1733: 1732: 1727: 1723: 1719: 1715: 1711: 1707: 1704:game, titled 1703: 1699: 1695: 1691: 1687: 1683: 1673: 1671: 1667: 1663: 1659: 1655: 1651: 1647: 1643: 1639: 1635: 1629: 1624: 1622: 1621: 1614: 1613: 1605: 1600: 1598: 1594: 1590: 1586: 1582: 1581: 1574: 1573: 1565: 1555: 1553: 1552: 1547: 1546: 1541: 1540: 1535: 1531: 1528: 1527: 1522: 1518: 1514: 1504: 1502: 1498: 1494: 1493: 1488: 1487: 1481: 1479: 1478: 1473: 1472: 1467: 1466: 1461: 1460: 1455: 1454: 1449: 1445: 1436: 1434: 1430: 1426: 1422: 1418: 1413: 1411: 1410: 1405: 1401: 1400: 1394: 1390: 1389: 1384: 1383: 1375: 1374: 1369: 1365: 1363: 1359: 1358: 1350: 1347: 1344: 1343: 1337: 1335: 1334: 1328: 1327: 1321: 1320: 1319:Game Informer 1315: 1314: 1309: 1304: 1302: 1301: 1295: 1294: 1289: 1288: 1283: 1282: 1276: 1274: 1273: 1268: 1267: 1262: 1261: 1256: 1255: 1250: 1246: 1245: 1240: 1235: 1232: 1229:stated that " 1228: 1227: 1222: 1218: 1217: 1212: 1211: 1206: 1202: 1198: 1194: 1190: 1180: 1178: 1177: 1173: 1172: 1168: 1166: 1164: 1160: 1159: 1155: 1153: 1152: 1148: 1147: 1143: 1141: 1138: 1137: 1107: 1105: 1104: 1100: 1099: 1095: 1093: 1092: 1088: 1087: 1083: 1081: 1080: 1076: 1075: 1045: 1043: 1042: 1038: 1037: 1033: 1031: 1030: 1029:Game Informer 1026: 1025: 1021: 1019: 1018: 1014: 1013: 1009: 1007: 1006: 1002: 1001: 971: 969: 968: 964: 963: 955: 952:Review scores 944: 942: 939: 938: 930: 915: 913: 908: 904: 903: 898: 884: 882: 878: 874: 870: 865: 860: 859: 854: 844: 841: 837: 836: 830: 825: 822: 818: 814: 810: 806: 803: 802: 797: 792: 788: 784: 774: 772: 768: 764: 760: 757:in May 2003. 756: 752: 748: 744: 740: 736: 732: 728: 724: 719: 717: 716:Firaxis Games 713: 709: 705: 704: 699: 695: 694:Firaxis Games 691: 690: 685: 684:Firaxis Games 681: 677: 673: 669: 665: 656: 654: 649: 646: 637: 634: 630: 620: 616: 614: 610: 606: 602: 598: 594: 590: 586: 582: 579:infantry and 578: 574: 570: 566: 562: 558: 554: 550: 544: 540: 538: 534: 530: 526: 522: 518: 514: 510: 509:Siege Factory 507:/Auto Plant, 506: 502: 498: 495: 491: 487: 477: 475: 471: 467: 465: 464: 460: 456: 451: 448: 444: 440: 435: 432: 427: 425: 421: 417: 411: 409: 405: 401: 397: 392: 390: 386: 381: 379: 375: 371: 366: 359: 354: 345: 343: 339: 335: 332:by developer 331: 327: 323: 319: 315: 311: 307: 303: 302: 297: 296: 290: 287: 283: 281: 277: 273: 272:civilizations 269: 265: 261: 260: 255: 254: 249: 245: 241: 237: 233: 229: 225: 221: 217: 216: 207: 203: 202:Single-player 200: 196: 193: 190: 188: 184: 168: 156: 155: 152: 151: 141: 137: 132: 128: 127: 125: 121: 118: 114: 111: 109: 105: 101: 99: 95: 92: 89: 87: 83: 77: 73: 70: 68: 64: 55: 52: 50: 46: 42: 37: 32: 26: 22: 3122: 3106: 3087: 3077: 3068: 3059: 3051:the original 3047:The Escapist 3046: 3036: 3024:. Retrieved 3018: 3009: 2997:. Retrieved 2987: 2978: 2966:. Retrieved 2959: 2949: 2940: 2930: 2921: 2911: 2902: 2892: 2883: 2873: 2864: 2831: 2824: 2816:PC PowerPlay 2815: 2806: 2797: 2787: 2778: 2768: 2756:. Retrieved 2745: 2733:. Retrieved 2728: 2716: 2708: 2697: 2691: 2682: 2678: 2672: 2664:the original 2657: 2648: 2642: 2636: 2630:(89): 78–79. 2628:PC PowerPlay 2627: 2602:. Retrieved 2598:the original 2587: 2562:. Retrieved 2560:. Ziff Davis 2557: 2530:. Retrieved 2521: 2511: 2499:. Retrieved 2497:. Ziff Davis 2492: 2467:. Retrieved 2452: 2442: 2430:. Retrieved 2426:the original 2415: 2390:. Retrieved 2386:the original 2375: 2350:. Retrieved 2345: 2313: 2307: 2295:. Retrieved 2288: 2261: 2241:the original 2236: 2226: 2214:. Retrieved 2210:the original 2203: 2194: 2185: 2175: 2166: 2156: 2147: 2137: 2128: 2105: 2096: 2087: 2066: 2042: 2033: 2024: 2015: 2006: 1996: 1987: 1978: 1969: 1959: 1950: 1941: 1932: 1922: 1914:the original 1909: 1887: 1878: 1869: 1859: 1847:. 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Retrieved 1802:the original 1791: 1782: 1763: 1755: 1740: 1731:Advance Wars 1729: 1728:inspired by 1721: 1713: 1705: 1701: 1693: 1689: 1679: 1662:achievements 1633: 1632: 1627: 1618: 1616: 1611: 1603: 1596: 1585:Gold Edition 1584: 1578: 1576: 1571: 1563: 1549: 1543: 1537: 1533: 1532: 1524: 1520: 1512: 1510: 1496: 1490: 1484: 1482: 1477:PC PowerPlay 1475: 1471:Civilization 1469: 1463: 1459:Civilization 1457: 1451: 1443: 1442: 1424: 1414: 1407: 1403: 1397: 1392: 1386: 1380: 1371: 1367: 1366: 1361: 1355: 1354: 1333:PC PowerPlay 1331: 1324: 1317: 1311: 1307: 1305: 1298: 1291: 1285: 1279: 1277: 1270: 1264: 1258: 1252: 1248: 1242: 1238: 1236: 1230: 1224: 1220: 1214: 1208: 1188: 1187: 1176:PC PowerPlay 1174: 1162: 1149: 1139: 1101: 1089: 1077: 1039: 1027: 1015: 1003: 965: 911: 906: 900: 896: 895: 873:Nile Rodgers 856: 852: 850: 839: 833: 828: 826: 815:stated that 808: 807: 799: 782: 780: 770: 762: 742: 720: 707: 703:Civilization 701: 689:Civilization 687: 663: 662: 650: 643: 626: 617: 612: 545: 541: 521:Missile silo 485: 483: 469: 468: 461: 454: 452: 436: 428: 412: 395: 393: 388: 384: 382: 364: 363:The core of 362: 357: 336:in 2014 for 329: 321: 313: 299: 293: 291: 285: 284: 267: 257: 251: 214: 213: 212: 150:Gold Edition 149: 148: 144:May 23, 2003 135:May 20, 2003 102:Duane Decker 67:Publisher(s) 49:Developer(s) 25: 3185:MacOS games 3149:Video games 3020:SkyBox Labs 2683:PC Gamer US 2589:PC Gamer US 2459:CraveOnline 1760:SkyBox Labs 1658:cloud saves 1638:SkyBox Labs 1599:expansion. 1415:During the 1373:PC Gamer US 957:Publication 864:world music 858:MechWarrior 640:Multiplayer 593:Highlanders 583:tanks; the 549:Arquebusier 422:at killing 334:SkyBox Labs 206:multiplayer 108:Platform(s) 98:Composer(s) 86:Designer(s) 3159:Categories 2754:. 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Index

Rise of Nations (disambiguation)

Developer(s)
Big Huge Games
Publisher(s)
Microsoft Game Studios
MacSoft
Designer(s)
Brian Reynolds
Composer(s)
Platform(s)
Microsoft Windows
OS X
NA
EU
Genre(s)
Real-time strategy
Single-player
multiplayer
real-time strategy
Big Huge Games
Microsoft Game Studios
turn-based strategy
real-time strategy
Brian Reynolds
Big Huge Games
turn-based strategy
Civilization II
Sid Meier's Alpha Centauri
real-time strategy

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