Knowledge

Protector (1981 video game)

Source đź“ť

315: 198: 226:
When all of the survivors have been moved to New Hope, the first stage of the game ends. This causes the enemy spacecraft to disappear. However, this also causes the volcano to erupt. Its lava encroaches on New Hope and destroys its buildings, along with anyone on them. The ending of the first stage
230:
The mission takes place on a single large side-scrolling map, several times wider than the physical display. Smooth scrolling is used to keep the player roughly centred as they fly. If the player's ship hits the ground, buildings or the enemy spacecraft, it tumbles to the ground before being pulled
262:
Potter met with Crystalware's owners, John Bell and his wife Patty. Bell outlined a new game and gave Potter a $ 4,000 advance on its completion. This took seven sleepless nights, and after delivering it in May 1981, Potter delivered another eleven programs for Crystalware between May and October.
222:
has two stages. In the first, the player flies the "Needlefighter" over a city that is under attack by an indestructible enemy spaceship. The spaceship flies over the city, beaming its citizens up one at a time and then flying to a nearby volcano to drop them in. To save them from this threat, the
355:
represents a breakthrough of sorts. The music in the program is excellent, and remains constant throughout the game--with the result of adding much character to its play. When your ship is downed, an ambulance shoots out to drag you away. The overall result is humorous--at least until frustration
39: 274:, which at that time was being run from Wolosenko's apartment in Berkley. Wolosenko took the time to test and debug the program before putting it back on the market. Its re-launch received much better reviews. Over the next year, Potter released five games for Synapse: 216:, with the player controlling a rocket fighter of similar design and the general goal being to pick up civilians from the ground to protect them from the enemy. The game is less action-oriented, however, and contains a more strategic component. 227:
also opens a passage protected by "laser gates". The player now ferries the people from New Hope through the laser-guarded gauntlet to the entrance of an underground fortress. When the last survivor is deposited in the entrance, the game ends.
587: 204:
near the start of the game. The player's spaceship has picked up a citizen and is in the process of carrying them to New Hope, offscreen to the right.
239:
Potter started programming on the Atari home computers in 1980, after graduating from high school. His first product was a set of four games,
567: 562: 177:
The player attempts to rescue the citizens of a city from an impending volcanic explosion. The design of the game is inspired by
557: 572: 223:
player must fly over each of the people to pick them up, then carries them past the volcano to the City of New Hope.
263:
That month Potter questioned his royalties, and in return received a letter firing him, but returning the rights to
326: 577: 20: 531: 445: 552: 396:. It is assumed to be a game from the Crystalware era that was later sold to Epyx but never released. 298: 171: 57: 259:, the manager Dave Stillings, mentioned he might want to get in contact with Crystalware in Gilroy. 141: 231:
away by an ambulance. There are several levels with increasingly difficult enemies and terrain.
255:, sold on consignment at local computer stores. While visiting the Electronic Fantasy store in 582: 347: 292: 179: 159: 74: 286: 46: 502: 8: 64: 469: 360: 94: 523: 155: 131: 537: 498: 271: 163: 126: 53: 372:
s "animation is mirror smooth", praising its horizontally scrolling graphics.
546: 280: 185: 99: 314: 162:
programmed by Mike Potter and distributed first by Crystalware and then
19:
This article is about the 1981 video game. For the 1999 video game, see
38: 256: 197: 388:
Years later a game with Bell and Potter's names surfaced with the
183:
from Williams Electronics, though not a direct clone. The sequel,
425: 167: 103: 389: 189:, has similar gameplay but is more advanced graphically. 483:
Anderson, John (January–February 1982). "Atari Arcade".
497: 270:
In November 1981, Potter met with Ihor Wolosenko of
544: 501:; Small, David; Wolcott, Eric F. (Spring 1983). 365:in 1983 stated that the Atari 8-bit version of 491: 536:can be played for free in the browser at the 426:"The Giant List of Classic Game Programmers" 507:Creative Computing Video & Arcade Games 487:. Vol. 1, no. 2. pp. 22, 36. 419: 417: 415: 413: 588:Video games developed in the United States 439: 437: 435: 37: 482: 443: 410: 196: 432: 545: 467: 463: 461: 459: 345:John Anderson reviewed the game for 309: 476: 13: 456: 14: 599: 517: 468:Hague, James (January 17, 2000). 423: 444:Anderson, John (November 1981). 394:Indiana Jones - Pyramids of Giza 313: 568:Human Engineered Software games 563:Horizontally scrolling shooters 503:"Atari Personal Computer Games" 382: 234: 1: 403: 21:Protector (Atari Jaguar game) 305: 7: 192: 10: 604: 558:Atari 8-bit computer games 18: 573:Single-player video games 137: 125: 109: 93: 73: 63: 45: 36: 31: 375: 363:Video & Arcade Games 446:"Not Just Fun in Games" 578:Synapse Software games 205: 170:port was published by 485:Computer Gaming World 470:"Mike Potter's Story" 348:Computer Gaming World 200: 160:Atari 8-bit computers 351:, and stated that " 450:Creative Computing 361:Creative Computing 325:. You can help by 206: 499:Anderson, John J. 343: 342: 156:scrolling shooter 147: 146: 132:Scrolling shooter 89:Alick Dziabczenko 595: 553:1981 video games 538:Internet Archive 511: 510: 495: 489: 488: 480: 474: 473: 465: 454: 453: 441: 430: 429: 421: 397: 386: 371: 338: 335: 317: 310: 272:Synapse Software 208:The gameplay of 164:Synapse Software 54:Synapse Software 41: 29: 28: 603: 602: 598: 597: 596: 594: 593: 592: 543: 542: 520: 515: 514: 496: 492: 481: 477: 466: 457: 442: 433: 422: 411: 406: 401: 400: 387: 383: 378: 369: 339: 333: 330: 323:needs expansion 308: 241:Imperial Walker 237: 212:is inspired by 195: 117: 88: 84: 82: 56: 52: 27: 26:1981 video game 24: 17: 16:1981 video game 12: 11: 5: 601: 591: 590: 585: 580: 575: 570: 565: 560: 555: 541: 540: 529: 528:at Atari Mania 519: 518:External links 516: 513: 512: 490: 475: 455: 431: 424:Hague, James. 408: 407: 405: 402: 399: 398: 380: 379: 377: 374: 341: 340: 320: 318: 307: 304: 236: 233: 194: 191: 145: 144: 139: 135: 134: 129: 123: 122: 111: 107: 106: 97: 91: 90: 77: 71: 70: 67: 61: 60: 49: 43: 42: 34: 33: 25: 15: 9: 6: 4: 3: 2: 600: 589: 586: 584: 581: 579: 576: 574: 571: 569: 566: 564: 561: 559: 556: 554: 551: 550: 548: 539: 535: 534: 530: 527: 526: 522: 521: 509:. p. 93. 508: 504: 500: 494: 486: 479: 471: 464: 462: 460: 451: 447: 440: 438: 436: 427: 420: 418: 416: 414: 409: 395: 392:label on it, 391: 385: 381: 373: 368: 364: 362: 357: 354: 350: 349: 337: 328: 324: 321:This section 319: 316: 312: 311: 303: 301: 300: 295: 294: 289: 288: 283: 282: 277: 273: 268: 266: 260: 258: 254: 250: 246: 242: 232: 228: 224: 221: 217: 215: 211: 203: 199: 190: 188: 187: 182: 181: 175: 173: 169: 165: 161: 157: 153: 152: 143: 142:Single-player 140: 136: 133: 130: 128: 124: 120: 115: 112: 108: 105: 101: 98: 96: 92: 87: 81: 78: 76: 75:Programmer(s) 72: 68: 66: 62: 59: 55: 50: 48: 44: 40: 35: 30: 22: 583:VIC-20 games 532: 524: 506: 493: 484: 478: 449: 393: 384: 366: 359: 358: 352: 346: 344: 331: 327:adding to it 322: 299:Shadow World 297: 291: 285: 281:Protector II 279: 275: 269: 264: 261: 252: 248: 244: 240: 238: 229: 225: 219: 218: 213: 209: 207: 201: 186:Protector II 184: 178: 176: 150: 149: 148: 118: 113: 85: 79: 51:Crystalware 47:Publisher(s) 235:Development 116:Atari 8-bit 100:Atari 8-bit 95:Platform(s) 83:Mike Potter 80:Atari 8-bit 65:Designer(s) 547:Categories 404:References 356:sets in!" 253:Auto Racer 154:is a 1981 533:Protector 525:Protector 367:Protector 353:Protector 334:July 2019 306:Reception 276:Protector 265:Protector 257:Cupertino 249:Gun Fight 220:Protector 210:Protector 202:Protector 174:in 1983. 151:Protector 69:John Bell 32:Protector 293:Nautilus 214:Defender 193:Gameplay 180:Defender 127:Genre(s) 287:Chicken 172:HesWare 138:Mode(s) 110:Release 58:HesWare 296:, and 251:, and 168:VIC-20 121:VIC-20 104:VIC-20 86:VIC-20 376:Notes 370:' 119:1983: 114:1981: 390:Epyx 166:. A 158:for 329:. 245:Nim 549:: 505:. 458:^ 448:. 434:^ 412:^ 302:. 290:, 284:, 278:, 267:. 247:, 243:, 102:, 472:. 452:. 428:. 336:) 332:( 23:.

Index

Protector (Atari Jaguar game)

Publisher(s)
Synapse Software
HesWare
Designer(s)
Programmer(s)
Platform(s)
Atari 8-bit
VIC-20
Genre(s)
Scrolling shooter
Single-player
scrolling shooter
Atari 8-bit computers
Synapse Software
VIC-20
HesWare
Defender
Protector II

Cupertino
Synapse Software
Protector II
Chicken
Nautilus
Shadow World

adding to it
Computer Gaming World

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑