806:
906:
782:
734:
818:
770:
758:
794:
548:; players choose the destination system by the name of its planet. Although players can create outgoing wormholes almost anywhere within a system, assuming their engines have sufficient fuel to do so, ships always enter a new system at a considerable distance from the target planet. The player must then pilot their ship from the entry point, through "normal" space, to the station. During this stage of the journey the player can encounter other ships, and combat can occur.
633:
490:
142:
580:
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the main improvement being the fully zoomable and scrollable galaxy map, which replaces the separate short-range and long-range charts. Improvements were made to multi-monitor support, explosion graphics, and planet textures, and a "field of view" setting introduced to Game
Options. A Scenario Support System was introduced, essentially allowing people to rewrite the galaxies, ships, equipment and rules to make their own new space game using the
746:
920:
477:
utilize transparency while the planet atmospheres have received an eye-catching makeover as well. This fusion of physically based rendering techniques and effects produces spectacular Oolite visuals that have never looked better. The new lighting system also works in favor of Oolite's materials system, enabling the creation and usage of materials not possible before.
481:
tone mapping, Oren-Nayar diffuse light model, increased light source radiance for better visibility of objects in space and more. Additionally, weapons now have individual sounds assigned to them, while scripts have even more properties available for access. This version is the one currently recommended by the Oolite dev team.
473:
8K UHD levels. Other additions are high-DPI support on
Windows, the ability to load expansion packs over HTTPS, the ability to use the mouse wheel for speed control when piloting ships using a mouse (Windows / Linux), and an Easy Start scenario for commanders who struggle to get their Lave-based MkIII combat-ready.
480:
On 30 August 2020, version 1.90 was released. It features a much improved graphics environment, with special attention paid to planets. Atmosphere appearance on planets is now configurable and custom planets now support normal, gloss and illumination maps. Further graphics improvements include filmic
476:
On 28 October 2018, version 1.88 was released. It features a significantly revamped graphics and lighting system. Modern lighting techniques have been deployed, applying physically accurate and energy conserving models for specular reflections on both ships and planets. Visual effect entities can now
624:
and other materials. Players can also select to carry paying passengers or special cargos to specified destinations. Money earned or otherwise acquired can be spent on fuel for the wormhole engines (known as "Witchdrives"), ship maintenance and new equipment. The player can also seek to trade in his
472:
On 25 October 2017, version 1.86 was released. It features a new terrain generation algorithm for more realistic looking land sections, adds cloud layers and adjusts ambient lighting for an overall more aesthetically pleasing result. The maximum resolution the game can support has been increased to
460:
On 27 May 2015 a new stable version, v1.82 was released. AI and the
Expansion Pack Management System were further improved, and combat reworked to make the early game a bit easier for beginners, while still allowing plenty of challenges in the later game. Graphics and interfaces were upgraded, with
615:
and other ships. Although no bounty is awarded for destroying non-pirate ships, when a ship is destroyed, some of its cargo can survive the explosion. If the player's ship is equipped with a scoop, this cargo can be salvaged for later resale. It is also possible, with the right equipment, to mine
684:
are easily modified without need of programming skills. Only a few simple tools are needed to create an OXP. These game additions, either self-made or downloaded, are freely placed in the game's AddOns folder, allowing the player to shape the plot and population of the game universe. In recent
685:
versions, the game comes with a built-in extension manager allowing the player to browse, install, update or remove extensions by simply going through the available extensions list. This greatly simplifies the process of installing extensions and keeping them updated.
628:
Each ship the player destroys, of any type or class, adds to the player's "Elite rating", a ranking based on the number of kills made. This rating begins at "harmless" (no kills), then "mostly harmless", and culminates with the "deadly" then "elite" rankings.
468:
On 21 July 2016, version 1.84 was released. The main additions are listed as : Mobile external view camera, multiple lasers now available to all ships, improvements to the
Galactic Chart interface, improvements to overall presentation and UI.
422:. Jens Ayton was nominated as maintainer, and after a lag, active development continued by the community. Subsequently, there were a number of test releases, with most notably the addition of JavaScripting capabilities to write missions and
399:
on Intel architectures. Most ports include the same functionality except for the Mac OS X version which includes additional support of native Mac OS X features (such as integration with iTunes, Spotlight and Growl support).
456:
On 30 June 2014 a new stable version, v1.80 was released, to replace 2012's v1.76.1. It adds many new features, including greatly improved AI, an updated core shipset and an
Expansion Pack management system.
649:, where the player is given specific tasks to perform, such as destroying a stolen military prototype fighter. It is not necessary to complete or even begin any of these missions to play the game, however.
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takes the exact same, brilliantly compulsive gameplay and makes it slicker, faster and better looking – for free. If the core package isn't thrilling enough, there are expansion packs available, too."
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805:
32:
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will satisfy. With a more rewarding trade system than its contemporaries, fast paced combat, and a healthy dose of retro appeal, this is worth checking out."
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Players can earn money by buying goods in one star system and transporting them to another to sell at a profit. Money can also be earned by destroying
660:
have expanded the gameplay by adding in new missions, equipment, ships, space stations, trading locations and open-ended career opportunities such as
446:
On 8 January 2013, a new test deployment version, v1.77, was released. This version comes with new features and improvements over previous releases.
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525:
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668:. Others offer improved graphics, visual and audio effects, or otherwise improve ambience. These modifications are usually called
314:
programming language. Among Oolite's several similarities to its source, the gaming experience is enhanced by the context set in
957:
724:, weapons and sounds are among several possibilities, testing the potential limitations of the OXP is still at an early stage.
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was in 1984 ... The core program is fully extensible with new ships, missions and planets – and the universe you explore in
1688:
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911:
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in
September 2010, giving it a score of 85%: "A true classic reincarnated and reimagined: a must-play for space-sim fans."
793:
293:
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community were inspired by the game's coherent modding opportunities, resulting in a fairly large pool of OXPs. Often
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There is no set goal or objective in the game. Money and "Elite rating" are the only built-in forms of "score" in
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On 16 August 2012, a trial deployment version of v1.76.1 was released. The purpose of the release is to evaluate
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is completely open ended. This game’s a blast from the past that’s been rebuilt to last. Grab it now."
514:
419:
337:
329:
257:
252:
403:
In
October 2006, after releasing the stable 1.65 version, Williams announced he would stop developing
1648:
1494:
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On 1 October 2013 a new test deployment version, v1.77.1 was released. This is a bug-fix update to
320:
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generated by the ship's engines. Each system contains only one inhabited planet, with an orbiting
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Since the game structure is intended to be ‘open–hooded’, objects and events that take place in
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Deployment configuration, which is the way upcoming stable releases are expected to be made.
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8:
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On 27 May 2012, a new stable version, v1.76.1, was released. This is a bug-fix update to
429:
On 16 December 2011, a new stable version, v1.76, to replace 2006's v1.65, was released.
672:(Oolite eXpansion Pack). Currently, there are more than 1000 OXPs available for Oolite.
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59:
1385:"Oolite: a brilliant remake of Elite, the classic game of space trade and exploration"
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382:
220:
84:
72:
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537:
389:
325:
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111:
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v1.0 was released but remained in active development for a long time afterwards.
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or her ship for other models with different characteristics and capabilities.
336:, while resources (pictures, music, textures, models) are dual-licensed under
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126:
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There are a small number of built-in missions in the game, inherited from
208:
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716:, or contain scripted interactive missions. As adding planetary bodies,
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856:
612:
529:
579:
302:, a similar game published in the 1980s. The name is a contraction of
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Dangerous HUD (Orange
Variant) OXP and Stations for Extra Planets OXP
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811:
Povray
Planets OXP and gsagostinho's Texture Pack: Cobra Mk. III OXP
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64:
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fandom are of obvious influence, although elements from alternate
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was released, closely following the Mac OS X developments since.
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80:
844:(Object Oriented Elite) is as addictive and compelling today as
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665:
604:
423:
408:
31:
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gsagostinho's
Texture Pack: Adder OXP and Fuel Satellites OXP
553:
372:
228:
224:
68:
863:
as one of the 10 best free PC games you should play today: "
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76:
763:
Dangerous HUD (Orange Variant) OXP and Povray Planets OXP
568:
flight characteristics, being immune from the effects of
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1352:. 2009-07-24. Archived from the original on 2010-02-03
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have also been shared. A pack may simply offer more
901:
636:
A large ship preparing to dock at a Coriolis station
411:
shader functionality. However, the project stalled.
945:
883:... If you’re starving for a good space simulator,
611:. Players can become pirates themselves, attacking
388:port was released. Ports are also available for
318:s original manual, and the accompanying novella,
1640:
1369:: CS1 maint: bot: original URL status unknown (
739:Cobra Mk. IV OXP and Additional Planets SR OXP
1479:
1346:"10 best free PC games you should play today"
640:
1265:
1259:
146:A Cobra Mk. III near a Coriolis station in
1486:
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140:
30:
958:"License change redux - Oolite Bulletins"
875:in October 2009, calling it "a brilliant
1291:
1238:
631:
578:
488:
1659:Free software programmed in Objective-C
591:
209:https://github.com/OoliteProject/oolite
1641:
1654:Creative Commons-licensed video games
1467:
414:On 27 February 2007, the project was
912:Free and open-source software portal
552:spaceships' principal armaments are
453:1.77. It does not add new features.
436:1.76. It does not add new features.
1694:Space trading and combat simulators
799:gsagostinho's Texture Pack: Asp OXP
16:Space trading and combat video game
13:
1043:"v1.76.1 Deployment Trial release"
526:space trading and combat simulator
294:space trading and combat simulator
117:Space trading and combat simulator
14:
1720:
1438:
978:. Mac Game Center. Archived from
727:Below are some examples of OXPs:
692:s first two years, many from the
98:
1493:
918:
904:
840:Editors' Choice Award in 2007: "
816:
804:
792:
780:
768:
756:
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732:
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528:. The player is the pilot of a
256:Resources dual-licensed under
183:v1.90 / 30 August 2020
1:
1414:"Review: Oolite – NAG Online"
1266:Linux Format (January 2006).
939:
836:was given four stars and the
352:Giles Williams began work on
1699:Space flight simulator games
1420:. 2010-09-01. Archived from
1391:. 2009-10-29. Archived from
1323:. 2007-01-08. Archived from
871:Freewaregenius.com reviewed
828:
306:, because it was written in
7:
1689:Science fiction video games
1664:Free software that uses SDL
1085:"Announcing Oolite v1.77.1"
897:
484:
407:after implementing updated
160:; 20 years ago
10:
1725:
1534:Frontier: First Encounters
1022:"Announcing Oolite 1.76.1"
775:System Features: Rings OXP
675:
641:Missions and modifications
564:and the ships exhibit non-
347:
54:Giles Williams, Jens Ayton
44:Giles Williams, Jens Ayton
1615:
1594:
1568:
1550:
1504:
1211:"Announcing Oolite v1.90"
1190:"Announcing Oolite v1.88"
1169:"Announcing Oolite v1.86"
1148:"Announcing Oolite v1.84"
1127:"Announcing Oolite v1.82"
1106:"Announcing Oolite v1.80"
1064:"Announcing Oolite v1.77"
1001:"Announcing Oolite v1.76"
934:List of open source games
500:
371:had reached v1.52, and a
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234:
214:
202:
198:
176:
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154:
139:
122:
110:
90:
58:
48:
38:
29:
24:
1684:Open-source video games
1292:Wolfwood (2006-04-12).
367:By September 2005, Mac
360:in 2003. In July 2004,
1268:"3D Space Game Oolite"
637:
588:
583:Galactic trade map of
497:
1602:Frontier Developments
635:
607:ships and collecting
582:
492:
304:object oriented Elite
185:; 4 years ago
890:NAG Online reviewed
592:Goals and objectives
290:free and open source
560:. Most combats are
534:interstellar travel
381:In March 2006, the
296:"in the spirit of"
136:
1704:Video game remakes
1607:Microplay Software
1527:Frontier: Elite II
1389:Freewaregenius.com
926:Video games portal
855:On July 24, 2009,
638:
589:
498:
134:
1636:
1635:
1315:"Editor's Choice"
538:planetary systems
281:
280:
221:Microsoft Windows
132:
131:
1716:
1649:2004 video games
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1449:
1447:Official website
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1289:
1283:
1279:
1274:. Archived from
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960:. Archived from
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820:
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796:
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751:Cobra Mk. IV OXP
748:
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536:to other nearby
420:GPL-2.0-or-later
338:GPL-2.0-or-later
330:GPL-2.0-or-later
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258:GPL-2.0-or-later
253:GPL-2.0-or-later
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1459:Official forums
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1296:. Hooked Gamers
1294:"Oolite Review"
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976:"Oolite Review"
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342:CC BY-NC-SA-3.0
312:object-oriented
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262:CC BY-NC-SA-3.0
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155:Initial release
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19:2004 video game
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1439:External links
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1278:on 2008-04-04.
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964:on 2013-05-21.
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698:The Dark Wheel
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321:The Dark Wheel
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178:Stable release
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1709:Windows games
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1454:Official wiki
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1424:on 2012-07-22
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1419:
1415:
1409:
1395:on 2012-06-15
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1350:TechRadar.com
1347:
1341:
1327:on 2012-07-28
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1248:. Oolite Wiki
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494:Oolite'
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