1609:) is often transmitted wirelessly to a computer, where the motion is recorded or viewed. Most inertial systems use inertial measurement units (IMUs) containing a combination of gyroscope, magnetometer, and accelerometer, to measure rotational rates. These rotations are translated to a skeleton in the software. Much like optical markers, the more IMU sensors the more natural the data. No external cameras, emitters or markers are needed for relative motions, although they are required to give the absolute position of the user if desired. Inertial motion capture systems capture the full six degrees of freedom body motion of a human in real-time and can give limited direction information if they include a magnetic bearing sensor, although these are much lower resolution and susceptible to electromagnetic noise. Benefits of using Inertial systems include: capturing in a variety of environments including tight spaces, no solving, portability, and large capture areas. Disadvantages include lower positional accuracy and positional drift which can compound over time. These systems are similar to the Wii controllers but are more sensitive and have greater resolution and update rates. They can accurately measure the direction to the ground to within a degree. The popularity of inertial systems is rising amongst game developers, mainly because of the quick and easy setup resulting in a fast pipeline. A range of suits are now available from various manufacturers and base prices range from $ 1000 to US$ 80,000.
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having both higher spatial and temporal resolution. Directors can see the actor's performance in real-time, and watch the results on the motion capture-driven CG character. The unique marker IDs reduce the turnaround, by eliminating marker swapping and providing much cleaner data than other technologies. LEDs with onboard processing and radio synchronization allow motion capture outdoors in direct sunlight while capturing at 120 to 960 frames per second due to a high-speed electronic shutter. Computer processing of modulated IDs allows less hand cleanup or filtered results for lower operational costs. This higher accuracy and resolution requires more processing than passive technologies, but the additional processing is done at the camera to improve resolution via subpixel or centroid processing, providing both high resolution and high speed. These motion capture systems typically cost $ 20,000 for an eight-camera, 12-megapixel spatial resolution 120-hertz system with one actor.
1635:, which provides useful results obtained with two-thirds the number of markers required in optical systems; one on upper arm and one on lower arm for elbow position and angle. The markers are not occluded by nonmetallic objects but are susceptible to magnetic and electrical interference from metal objects in the environment, like rebar (steel reinforcing bars in concrete) or wiring, which affect the magnetic field, and electrical sources such as monitors, lights, cables and computers. The sensor response is nonlinear, especially toward edges of the capture area. The wiring from the sensors tends to preclude extreme performance movements. With magnetic systems, it is possible to monitor the results of a motion capture session in real time. The capture volumes for magnetic systems are dramatically smaller than they are for optical systems. With the magnetic systems, there is a distinction between
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1711:. The speed of light is 30 centimeters per nanosecond (billionth of a second), so a 10 gigahertz (billion cycles per second) radio frequency signal enables an accuracy of about 3 centimeters. By measuring amplitude to a quarter wavelength, it is possible to improve the resolution down to about 8 mm. To achieve the resolution of optical systems, frequencies of 50 gigahertz or higher are needed, which are almost as dependent on line of sight and as easy to block as optical systems. Multipath and reradiation of the signal are likely to cause additional problems, but these technologies will be ideal for tracking larger volumes with reasonable accuracy, since the required resolution at 100 meter distances is not likely to be as high. Many scientists believe that radio frequency will never produce the accuracy required for motion capture.
1221:, magnetic or reflective markers, or combinations of any of these, are tracked, optimally at least two times the frequency rate of the desired motion. The resolution of the system is important in both the spatial resolution and temporal resolution as motion blur causes almost the same problems as low resolution. Since the beginning of the 21st century - and because of the rapid growth of technology - new methods have been developed. Most modern systems can extract the silhouette of the performer from the background. Afterwards all joint angles are calculated by fitting in a mathematical model into the silhouette. For movements you can not see a change of the silhouette, there are hybrid systems available that can do both (marker and silhouette), but with less marker. In robotics, some motion capture systems are based on
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the image at a relatively high frame rate. This posts a requirement on the bandwidth of the image-capturing hardware. The second challenge is that the image processing software has to be able to extract the target image from its background and calculate its position. Several textbook image-processing algorithms are designed for this task. This problem can be simplified if the tracking system can expect certain characteristics that is common in all the targets it will track. The next problem down the line is controlling the tracking platform to follow the target. This is a typical control system design problem rather than a challenge, which involves modeling the system dynamics and designing
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dynamically for each particular subject. Tracking a large number of performers or expanding the capture area is accomplished by the addition of more cameras. These systems produce data with three degrees of freedom for each marker, and rotational information must be inferred from the relative orientation of three or more markers; for instance shoulder, elbow and wrist markers providing the angle of the elbow. Newer hybrid systems are combining inertial sensors with optical sensors to reduce occlusion, increase the number of users and improve the ability to track without having to manually clean up data.
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brightness as the light source, camera position or both are changed. These techniques tend to be only limited in feature resolution by the camera resolution, apparent object size and number of cameras. If the users face is 50 percent of the working area of the camera and a camera has megapixel resolution, then sub millimeter facial motions can be detected by comparing frames. Recent work is focusing on increasing the frame rates and doing optical flow to allow the motions to be retargeted to other computer generated faces, rather than just making a 3D Mesh of the actor and their expressions.
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parts, measuring the performer's relative motion. Mechanical motion capture systems are real-time, relatively low-cost, free from occlusion, and wireless (untethered) systems that have unlimited capture volume. Typically, they are rigid structures of jointed, straight metal or plastic rods linked together with potentiometers that articulate at the joints of the body. These suits tend to be in the $ 25,000 to $ 75,000 range plus an external absolute positioning system. Some suits provide limited force feedback or
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target being tracked can thereby provide more information than just motion data. The image obtained from NASA's long-range tracking system on the space shuttle
Challenger's fatal launch provided crucial evidence about the cause of the accident. Optical tracking systems are also used to identify known spacecraft and space debris despite the fact that it has a disadvantage compared to radar in that the objects must be reflecting or emitting sufficient light.
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minute changes in body motion. Stretch sensors are unaffected by magnetic interference and are free from occlusion. The stretchable nature of the sensors also means they do not suffer from positional drift, which is common with inertial systems. Stretchable sensors, on the other hands, due to the material properties of their substrates and conducting materials, suffer from relatively low
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1726:, which contains internal sensors recording the angular movements, removing the need for external cameras and other equipment. Even though this technology could potentially lead to much lower costs for motion capture, the basic sphere is only capable of recording a single continuous direction. Additional sensors worn on the person would be needed to record anything more.
1695:, is the next generation of fidelity and is utilized to record the more complex movements in a human face in order to capture higher degrees of emotion. Facial capture is currently arranging itself in several distinct camps, including traditional motion capture data, blend-shaped based solutions, capturing the actual topology of an actor's face, and proprietary systems.
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powered to emit their own light. Since the inverse square law provides one quarter of the power at two times the distance, this can increase the distances and volume for capture. This also enables a high signal-to-noise ratio, resulting in very low marker jitter and a resulting high measurement resolution (often down to 0.1 mm within the calibrated volume).
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allows the computer-generated characters, images and sets to have the same perspective as the video images from the camera. A computer processes the data and displays the movements of the actor, providing the desired camera positions in terms of objects in the set. Retroactively obtaining camera movement data from the captured footage is known as
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and the corresponding high-speed image stream, it requires significantly lower data bandwidth. The tags also provide incident illumination data which can be used to match scene lighting when inserting synthetic elements. The technique appears ideal for on-set motion capture or real-time broadcasting of virtual sets but has yet to be proven.
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1978:, Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."
1177:. In his thesis, using data provided by 31 sensors placed on his body, he analysed his jumps. He evaluated the use of technology both in order to improve the scoring system and to help skaters improve their jumping technique. In March 2021 a summary of the thesis was published in the academic journal.
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Another alternative is using a 6DOF (Degrees of freedom) motion platform with an integrated omni-directional treadmill with high resolution optical motion capture to achieve the same effect. The captured person can walk in an unlimited area, negotiating different uneven terrains. Applications include
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The two main techniques are stationary systems with an array of cameras capturing the facial expressions from multiple angles and using software such as the stereo mesh solver from OpenCV to create a 3D surface mesh, or to use light arrays as well to calculate the surface normals from the variance in
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The tracking computer is responsible for capturing the images from the optical imaging system, analyzing the image to extract the target position and controlling the mechanical tracking platform to follow the target. There are several challenges. First, the tracking computer has to be able to capture
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These tracking tags work in natural lighting conditions and can be imperceptibly embedded in attire or other objects. The system supports an unlimited number of tags in a scene, with each tag uniquely identified to eliminate marker reacquisition issues. Since the system eliminates a high-speed camera
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Purdue
University houses the world’s largest indoor motion capture system, inside the Purdue UAS Research and Test (PURT) facility. PURT is dedicated to UAS research, and provides tracking volume of 600,000 cubic feet using 60 motion capture cameras. The optical motion capture system is able to track
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software to render a screen image which allowed the director and the actor to see what they would look like in the movie, making it easier to direct the movie as it would be seen by the viewer. This method allowed views and angles not possible from a pre-rendered animation. Cameron was so proud of
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Camera movements can also be motion captured so that a virtual camera in the scene will pan, tilt or dolly around the stage driven by a camera operator while the actor is performing. At the same time, the motion capture system can capture the camera and props as well as the actor's performance. This
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Most traditional motion capture hardware vendors provide for some type of low-resolution facial capture utilizing anywhere from 32 to 300 markers with either an active or passive marker system. All of these solutions are limited by the time it takes to apply the markers, calibrate the positions and
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The software that runs such systems is also customized for the corresponding hardware components. One example of such software is OpticTracker, which controls computerized telescopes to track moving objects at great distances, such as planes and satellites. Another option is the software SimiShape,
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Active marker systems can further be refined by strobing one marker on at a time, or tracking multiple markers over time and modulating the amplitude or pulse width to provide marker ID. 12-megapixel spatial resolution modulated systems show more subtle movements than 4-megapixel optical systems by
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Vendors have constraint software to reduce the problem of marker swapping since all passive markers appear identical. Unlike active marker systems and magnetic systems, passive systems do not require the user to wear wires or electronic equipment. Instead, hundreds of rubber balls are attached with
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The mechanical tracking platform holds the optical imaging system and is responsible for manipulating the optical imaging system in such a way that it always points to the target being tracked. The dynamics of the mechanical tracking platform combined with the optical imaging system determines the
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Traditionally markerless optical motion tracking is used to keep track of various objects, including airplanes, launch vehicles, missiles and satellites. Many such optical motion tracking applications occur outdoors, requiring differing lens and camera configurations. High-resolution images of the
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Active optical systems triangulate positions by illuminating one LED at a time very quickly or multiple LEDs with software to identify them by their relative positions, somewhat akin to celestial navigation. Rather than reflecting light back that is generated externally, the markers themselves are
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Stretch sensors are flexible parallel plate capacitors that measure either stretch, bend, shear, or pressure and are typically produced from silicone. When the sensor stretches or squeezes its capacitance value changes. This data can be transmitted via
Bluetooth or direct input and used to detect
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Mechanical motion capture systems directly track body joint angles and are often referred to as exoskeleton motion capture systems, due to the way the sensors are attached to the body. A performer attaches the skeletal-like structure to their body and as they move so do the articulated mechanical
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An underwater camera is typically able to measure 15–20 meters depending on the water quality, the camera and the type of marker used. Unsurprisingly, the best range is achieved when the water is clear, and like always, the measurement volume is also dependent on the number of cameras. A range of
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use inexpensive multi-LED high-speed projectors. The specially built multi-LED IR projectors optically encode the space. Instead of retro-reflective or active light emitting diode (LED) markers, the system uses photosensitive marker tags to decode the optical signals. By attaching tags with photo
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the 3D position of a subject between two or more cameras calibrated to provide overlapping projections. Data acquisition is traditionally implemented using special markers attached to an actor; however, more recent systems are able to generate accurate data by tracking surface features identified
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Indoor positioning is another application for optical motion capture systems. Robotics researchers often use motion capture systems when developing and evaluating control, estimation, and perception algorithms and hardware. In outdoor spaces, it’s possible to achieve accuracy to the centimeter by
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Magnetic systems calculate position and orientation by the relative magnetic flux of three orthogonal coils on both the transmitter and each receiver. The relative intensity of the voltage or current of the three coils allows these systems to calculate both range and orientation by meticulously
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The vital part of the system, the underwater camera, has a waterproof housing. The housing has a finish that withstands corrosion and chlorine which makes it perfect for use in basins and swimming pools. There are two types of cameras. Industrial high-speed cameras can also be used as infrared
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An object with markers attached at known positions is used to calibrate the cameras and obtain their positions, and the lens distortion of each camera is measured. If two calibrated cameras see a marker, a three-dimensional fix can be obtained. Typically a system will consist of around 2 to 48
715:). However, this reduces significantly when there is no line-of-sight to the satellites — such as in indoor environments. The majority of vendors selling commercial optical motion capture systems provide accessible open source drivers that integrate with the popular Robotic Operating System (
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The optical imaging system is responsible for converting the light from the target area into a digital image that the tracking computer can process. Depending on the design of the optical tracking system, the optical imaging system can vary from as simple as a standard digital camera to as
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targets in its volume with millimeter accuracy, effectively providing the true position of targets — the “ground truth” baseline in research and development. Results derived from other sensors and algorithms can then be compared to the ground truth data to evaluate their performance.
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The amount of work does not vary with the complexity or length of the performance to the same degree as when using traditional techniques. This allows many tests to be done with different styles or deliveries, giving a distinct personality that is only limited by the talent of the
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2008:, Accessed June 21, 2014, "...the Academy of Motion Picture Arts and Sciences' historic reluctance to honor motion-capture performances ... Serkis, garbed in a sensor-embedded Lycra body suit, quickly mastered the then-novel art and science of performance-capture acting. ..."
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Different pools require different mountings and fixtures. Therefore, all underwater motion capture systems are uniquely tailored to suit each specific pool instalment. For cameras placed in the center of the pool, specially designed tripods, using suction cups, are provided.
1047:, allow users to interact with digital content in real time by capturing hand motions. This can be useful for training simulations, visual perception tests, or performing virtual walk-throughs in a 3D environment. Motion capture technology is frequently used in
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The first virtual actor animated by motion-capture was produced in 1993 by Didier
Pourcel and his team at Gribouille. It involved "cloning" the body and face of French comedian Richard Bohringer, and then animating it with still-nascent motion-capture tools.
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One innovative use is pose detection, which can empower patients during post-surgical recovery or rehabilitation after injuries. This approach enables continuous monitoring, real-time guidance, and individually tailored programs to enhance patient outcomes.
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If the computer model has different proportions from the capture subject, artifacts may occur. For example, if a cartoon character has large, oversized hands, these may intersect the character's body if the human performer is not careful with their physical
1477:, do not require subjects to wear special equipment for tracking. Special computer algorithms are designed to allow the system to analyze multiple streams of optical input and identify human forms, breaking them down into constituent parts for tracking.
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There are many applications of Motion
Capture. The most common are for video games, movies, and movement capture, however there is a research application for this technology being used at Purdue University in robotics development.
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Because of the use of a single-view camera, motions captured are usually noisy. Machine learning techniques have been proposed to automatically reconstruct such noisy motions into higher quality ones, using methods such as
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software uses facial recognition technology from ULSee.Inc to map a player's facial expressions and the body tracking technology from
Perception Neuron to map the body movement onto a 2D or 3D character's motion on-screen.
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In the field of aerial robotics research, motion capture systems are widely used for positioning as well. Regulations on airspace usage limit how feasible outdoor experiments can be conducted with
Unmanned Aerial Systems
1306:. This type of system can capture large numbers of markers at frame rates usually around 120 to 160 fps although by lowering the resolution and tracking a smaller region of interest they can track as high as 10,000 fps.
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cameras. Infrared underwater cameras come with a cyan light strobe instead of the typical IR light for minimum fall-off underwater and high-speed cameras with an LED light or with the option of using image processing.
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The centroid of the marker is estimated as a position within the two-dimensional image that is captured. The grayscale value of each pixel can be used to provide sub-pixel accuracy by finding the centroid of the
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David Noonan, Peter
Mountney, Daniel Elson, Ara Darzi and Guang-Zhong Yang. A Stereoscopic Fibroscope for Camera Motion and 3-D Depth Recovery During Minimally Invasive Surgery. In proc ICRA 2009, pp. 4463–68.
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The amount of animation data that can be produced within a given time is extremely large when compared to traditional animation techniques. This contributes to both cost-effectiveness and meeting production
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sensors can compute their location when lit by mobile multi-LED emitters, e.g. in a moving car. With Id per marker, these sensor tags can be worn under clothing and tracked at 500 Hz in broad daylight.
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One of the earliest active marker systems in the 1980s was a hybrid passive-active mocap system with rotating mirrors and colored glass reflective markers and which used masked linear array detectors.
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When problems occur, it is easier to shoot the scene again rather than trying to manipulate the data. Only a few systems allow real-time viewing of the data to decide if the take needs to be redone.
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as the technology matured. Since the 20th century, the performer has to wear markers near each joint to identify the motion by the positions or angles between the markers. Acoustic, inertial,
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specialized as an astronomical telescope on the top of a mountain. The specification of the optical imaging system determines the upper limit of the effective range of the tracking system.
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material to reflect light that is generated near the camera's lens. The camera's threshold can be adjusted so only the bright reflective markers will be sampled, ignoring skin and fabric.
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Motion tracking or motion capture started as a photogrammetric analysis tool in biomechanics research in the 1970s and 1980s, and expanded into education, training, sports and recently
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Andy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Planet of the Apes says performance capture is misunderstood and its actors deserve more respect
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produced episodes using an active optical system for the VFX allowing the actor to walk around props that would make motion capture difficult for other non-active optical systems.
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cameras. Systems of over three hundred cameras exist to try to reduce marker swap. Extra cameras are required for full coverage around the capture subject and multiple subjects.
850:(2000) was the first feature-length film made primarily with motion capture, although many character animators also worked on the film, which had a very limited release. 2001's
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was the first widely released movie to be made with motion capture technology. Despite its poor box-office intake, supporters of motion capture technology took notice.
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260:, medical applications, and for validation of computer vision and robots. In films, television shows and video games, motion capture refers to recording actions of
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Li, Jian; Yang, Jiushan; Xu, Zhanwang; Peng, Jingliang (November 2012). "Computer-assisted hand rehabilitation assessment using an optical motion capture system".
1061:. Techniques allow clinicians to evaluate human motion across several biomechanical factors, often while streaming this information live into analytical software.
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sensors to scene points, the tags can compute not only their own locations of each point, but also their own orientation, incident illumination, and reflectance.
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Traditional animation techniques, such as added emphasis on anticipation and follow through, secondary motion or manipulating the shape of the character, as with
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2570:無線・慣性センサー式モーションキャプチャシステムのフィギュアスケートでの利活用に関するフィージビリティスタディ (A feasibility study on the use of wireless and inertial sensor motion capture systems in figure skating)
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Radio frequency positioning systems are becoming more viable as higher frequency radio frequency devices allow greater precision than older technologies such as
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An optical tracking system typically consists of three subsystems: the optical imaging system, the mechanical tracking platform and the tracking computer.
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There are also possibilities to find the position by using colored LED markers. In these systems, each color is assigned to a specific point of the body.
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Researchers at
Massachusetts Institute of Technology researchers said in 2015 that they had made a system that tracks motion by radio frequency signals.
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727:). Indoor tests can circumvent such restrictions. Many labs and institutions around the world have built indoor motion capture volumes for this purpose.
1103:, rather than have him be only CGI as in previous films, making Ruffalo the first actor to play both the human and the Hulk versions of Bruce Banner.
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animated digital characters whose appearances were based in part on the actors who provided their motions and voices. James
Cameron's highly popular
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reflective tape, which needs to be replaced periodically. The markers are usually attached directly to the skin (as in biomechanics), or they are
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The capture system may have specific requirements for the space in which it is operated, depending on camera field of view or magnetic distortion.
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A high-resolution uniquely identified active marker system with 3,600 × 3,600 resolution at 960 hertz providing real time submillimeter positions
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Motion capture technology has been available for researchers and scientists for a few decades, which has given new insight into many fields.
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is mapped to a 3D model so that the model performs the same actions as the actor. This process may be contrasted with the older technique of
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An alternative approach was developed where the actor is given an unlimited walking area through the use of a rotating sphere, similar to a
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2524:"羽生結弦"動いたこと"は卒論完成 24時間テレビにリモート出演 (Yuzuru Hanyu completes graduation thesis on "moving things" and appears remotely on TV 24 hours a day)"
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to control it. This will however become a challenge if the tracking platform the system has to work with is not designed for real-time.
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Low latency, close to real-time results can be obtained. In entertainment applications, this can reduce the costs of keyframe-based
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are leading to the rapid development of the markerless approach to motion capture. Markerless systems such as those developed at
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Shum, Hubert P. H.; Ho, Edmond S. L.; Jiang, Yang; Takagi, Shu (2013). "Real-Time Posture Reconstruction for Microsoft Kinect".
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used passive optical system markers for motion capture. Motion capture also uses athletes in based-off animated games, such as
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Since 2001, motion capture has been used extensively to simulate or approximate the look of live-action theater, with nearly
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In motion capture sessions, movements of one or more actors are sampled many times per second. Whereas early techniques used
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to perform as several distinct digital characters (in which he also provided the voices). The 2007 adaptation of the saga
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828:(1999) was the first feature-length film to include a main character created using motion capture (that character being
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291:, often the purpose of motion capture is to record only the movements of the actor, not their visual appearance. This
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using motion capture in order to animate its main character, Jordan Adalien, and along with non-playable characters.
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The initial results are limited to what can be performed within the capture volume without extra editing of the data.
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was the first feature film to utilize a real-time motion capture system. This method streamed the actions of actor
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Olsen, NL; Markussen, B; Raket, LL (2018), "Simultaneous inference for misaligned multivariate functional data",
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Movies use motion capture for CGI effects, in some cases replacing traditional cel animation, and for completely
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to allow capture of Dracula's flying brides on very large sets similar to Weta's use of active markers in
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models. Such method generates accurate enough motion for serious applications like ergonomic assessment.
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process the data. Ultimately the technology also limits their resolution and raw output quality levels.
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Some physical therapy clinics utilize motion capture as an objective way to quantify patient progress.
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2021:." Computer Vision and Pattern Recognition, 2000. Proceedings. IEEE Conference on. Vol. 2. IEEE, 2000.
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about a woman warrior named Senua, was rendered in real-time. The keynote was a collaboration between
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demonstrated full-body motion capture live in Unreal Engine. The whole scene, from the upcoming game
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Inertial motion capture technology is based on miniature inertial sensors, biomechanical models and
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The cost of the software, equipment and personnel required can be prohibitive for small productions.
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272:. When it includes face and fingers or captures subtle expressions, it is often referred to as
2853:
2546:"羽生結弦が卒業論文を公開 24時間テレビに出演 (Yuzuru Hanyu publishes graduation thesis and appears on 24-hour TV)"
1943:
Simultaneous tracking and balancing of humanoid robots for imitating human motion capture data
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Markers are placed at specific points on an actor's face during facial optical motion capture.
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2799:"Validation of an Ergonomic Assessment Method using Kinect Data in Real Workplace Conditions"
1797:
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can be captured, allowing motion capture of 3D human motion and human surface in real-time.
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Specific hardware and special software programs are required to obtain and process the data.
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940:, a stamp appears labelling the film as "100% Genuine Animation – No Motion Capture!"
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medical rehabilitation for balance training, bio-mechanical research and virtual reality.
8:
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410:, weight, and exchange of forces can be easily recreated in a physically accurate manner.
44:
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into the computer-generated imagery skin of Gollum / Smeagol as it was being performed.
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384:
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2797:
Plantard, Pierre; Shum, Hubert P. H.; Pierres, Anne-Sophie Le; Multon, Franck (2017).
1389:
One can reverse the traditional approach based on high-speed cameras. Systems such as
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had already used the technique, in the scene of the x-ray scanner and the skeletons.
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2763:
2749:"Kinect Posture Reconstruction based on a Local Mixture of Gaussian Process Models"
2713:
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1904:
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tracking system's ability to keep the lock on a target that changes speed rapidly.
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company Acclaim Entertainment for use in the film's production. Acclaim's 1995
800:
691:
149:
2934:"MIT researchers create device that can recognize, track people through walls"
2767:
2717:
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1572:
capture both the color and depth images. By fusing the two images, 3D colored
1390:
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2086:
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1643:(DC) systems: DC system uses square pulses, AC systems uses sine wave pulse.
1602:
1581:
1133:
1054:
1008:
841:
829:
628:
253:
1828:"Temporal Control and Hand Movement Efficiency in Skilled Music Performance"
1077:
all of the scenes involving motion capture were directed in real-time using
578:
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5217:
5212:
5197:
5124:
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1139:
1087:
944:
805:
777:
646:
643:
281:
2387:"INTERVIEW: Storymind Entertainment Talks About Upcoming 'My Eyes On You'"
1000:
Television series produced entirely with motion capture animation include
987:(that produces motion capture films), but then closed it in 2011, after a
5279:
5232:
5161:
5064:
5054:
5039:
5004:
4564:
4344:
4122:
3964:
3949:
3226:
2156:
1664:
to make them usable for motion capture. These solutions result in higher
1303:
926:
871:
675:
595:
417:
Potential for free software and third-party solutions reducing its costs.
296:
4691:
2747:
Liu, Zhiguang; Zhou, Liuyang; Leung, Howard; Shum, Hubert P. H. (2016).
2198:"Sega Saturn exclusive! Virtua Fighter: fighting in the third dimension"
1267:
664:
had its own in-house motion capture studio built into its headquarters.
5264:
5134:
5107:
4803:
4569:
4436:
4349:
4032:
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2325:
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1233:
1214:
1206:
1121:
910:
878:
833:
550: in this section. Unsourced material may be challenged and removed.
456: in this section. Unsourced material may be challenged and removed.
355: in this section. Unsourced material may be challenged and removed.
2019:
A real time system for robust 3D voxel reconstruction of human motions
1314:
1193:
816:
also used the same motion capture technology to animate the digitized
280:, but in filmmaking and games, motion tracking usually refers more to
5347:
5259:
5222:
4798:
4778:
4579:
4549:
4359:
4303:
4253:
4221:
4020:
4008:
3934:
3468:
2608:
2012 International Conference on Image Analysis and Signal Processing
2249:
1743:
1020:
954:
670:
500:
Movement that does not follow the laws of physics cannot be captured.
396:
392:
525:
431:
330:
94:. Statements consisting only of original research should be removed.
5394:
5102:
5097:
4574:
4441:
4391:
4376:
4354:
4226:
4203:
3715:
3437:
1899:
1585:
1377:
1287:
1145:
1044:
882:
229:
Two repetitions of a walking sequence recorded using motion capture
3016:
2847:"Full 6DOF Human Motion Tracking Using Miniature Inertial Sensors"
1418:
1099:, Mark Ruffalo used motion capture so he could play his character
5315:
5112:
2131:
1976:
Growth In Performance Capture Helping Gaming Actors Weather Slump
1521:
1185:
1106:
610:
218:
2967:." 2011 International Conference on Computer Vision. IEEE, 2011.
2245:"Yu Suzuki Recalls Using Military Tech to Make Virtua Fighter 2"
1508:
movies, used a technique called Universal Capture that utilized
1361:
1263:
A dancer wearing a suit used in an optical motion capture system
1259:
5374:
5369:
5342:
5192:
5146:
4861:
4236:
4211:
4117:
2360:"Gollum Actor: How New Motion-Capture Tech Improved The Hobbit"
2029:
2027:
1776:
1573:
1569:
1299:
744:
257:
2661:
Veis, G. (1963). "Optical tracking of artificial satellites".
2412:"AI-based pose detection for physical rehabilitation software"
1440:
underwater markers are available for different circumstances.
969:
used this technique to create the Na'vi that inhabit Pandora.
930:
was animated without motion capture. In the ending credits of
5404:
5187:
5166:
5151:
4491:
3517:
3013:, an introduction to the history of motion capture technology
1826:
Goebl, W.; Palmer, C. (2013). Balasubramaniam, Ramesh (ed.).
1708:
1517:
1159:
1051:
systems to drive computer-generated characters in real time.
1040:
931:
921:
837:
792:
665:
582:
Motion capture performers from Buckinghamshire New University
406:
Complex movement and realistic physical interactions such as
221:' right hands playing the same piece (slow-motion, no-sounds)
2321:"Coin-Op News: Acclaim technology tapped for "Batman" movie"
2024:
804:(1995) used some motion capture for certain visual effects.
5294:
4069:
2058:"The Next Generation 1996 Lexicon A to Z: Motion Capture".
1632:
1560:
which can also be used hybrid in combination with markers.
1210:
2425:
1974:
Andrew Harris Salomon, Feb. 22, 2013, Backstage Magazine,
383:
Motion capture offers several advantages over traditional
4554:
2796:
1470:
1218:
983:
using this technique. In 2007, Disney acquired Zemeckis'
2756:
IEEE Transactions on Visualization and Computer Graphics
1742:, an actor's pose can be reconstructed from an image or
638:). Motion capture was later notably used to animate the
2451:"This facial recognition software lets you be Octodad"
2329:. Vol. 20, no. 11. October 1994. p. 22.
289:
images from multiple cameras to calculate 3D positions
16:
Process of recording the movement of objects or people
2958:
Accurate 3d pose estimation from a single depth image
2347:. Vol. 20, no. 4. January 1995. p. 71.
1605:
algorithms. The motion data of the inertial sensors (
1430:
Motion tracking in swimming by using image processing
276:. In many fields, motion capture is sometimes called
2593:
A benchmark for the evaluation of RGB-D SLAM systems
1956:
Motion Capture Actors: Body Movement Tells the Story
1384:
156:, and by adding encyclopedic content written from a
4634:
List of animated television series by episode count
1884:
1691:High-fidelity facial motion capture, also known as
1520:over all the 2-D planes of the cameras for motion,
1401:
2473:"Turn Your Human Face Into A Video Game Character"
1887:Journal of the Royal Statistical Society, Series C
1631:mapping the tracking volume. The sensor output is
2703:
1773:(a different way of making CGI effects realistic)
1302:to a performer wearing a full-body spandex/lycra
877:Storymind Entertainment, which is an independent
5459:
3182:
2746:
785:, many of the orcs and goblins in the 2012 film
4629:List of animated films by box office admissions
1356:
2006:When will a motion capture actor win an Oscar?
1702:
707:using the Global Navigation Satellite System (
598:often use motion capture to animate athletes,
4707:
3453:
3032:
2297:"Purdue's Home for Drone Systems Engineering"
2004:Hugh Hart, January 24, 2012, Wired magazine,
1304:suit designed specifically for motion capture
244:, for short) is the process of recording the
2906:
2904:
2902:
2604:
2213:. 15 December 1994. pp. 12–3, 15–6, 19.
1246:utilize data captured from image sensors to
808:had acquired motion capture technology from
2516:
1968:
1825:
1528:capture leading to photorealistic results.
53:Learn how and when to remove these messages
4714:
4700:
3460:
3446:
3039:
3025:
2538:
2274:. Motioncapturesociety.com. Archived from
1981:
1717:
507:animation techniques, must be added later.
4721:
2899:
2814:
2573:(Thesis) (in Japanese). Waseda University
2129:"Hooray for Hollywood! Acclaim Studios".
2124:
2122:
1898:
1861:
1851:
825:Star Wars: Episode I – The Phantom Menace
660:(1994). In mid-1995, developer/publisher
566:Learn how and when to remove this message
472:Learn how and when to remove this message
371:Learn how and when to remove this message
194:Learn how and when to remove this message
176:Learn how and when to remove this message
110:Learn how and when to remove this message
2470:
2152:"Martech Games - The Personality People"
1676:
1425:
1417:
1372:
1360:
1313:
1266:
1258:
1192:
1184:
1168:two-time Olympic figure skating champion
1057:is one application of motion capture in
577:
224:
205:
2567:Hanyu, Yuzuru; 羽生, 結弦 (18 March 2021).
2566:
2560:
2448:
2217:
1998:
1783:List of motion and gesture file formats
900:Academy Award for Best Animated Feature
898:Out of the three nominees for the 2006
5473:Computer-related introductions in 1994
5460:
5085:
3192:3D reconstruction from multiple images
2357:
2190:
2172:"Pre-Street Fighter II Fighting Games"
2119:
1668:when compared to alternative sensors.
1591:
1531:
1180:
1071:During the filming of James Cameron's
711:) together with Real-Time Kinematics (
264:and using that information to animate
137:contains content that is written like
5385:Software related to augmented reality
4932:Simultaneous localization and mapping
4695:
3441:
3212:Simultaneous localization and mapping
3020:
2426:"Markerless Motion Capture | EuMotus"
2242:
1941:Yamane, Katsu, and Jessica Hodgins. "
1733:
1671:
1434:
1409:
1223:simultaneous localization and mapping
1090:on set to view the system in action.
867:The Lord of the Rings: The Two Towers
4602:Films with live action and animation
3467:
2931:
2911:"Motion Capture: Magnetic Systems".
2660:
1612:
1457:Emerging techniques and research in
548:adding citations to reliable sources
519:
454:adding citations to reliable sources
425:
353:adding citations to reliable sources
324:
248:of objects or people. It is used in
121:
59:
18:
4984:Omnidirectional (360-degree) camera
3046:
2640:"Motion Capture: Optical Systems".
2471:Plunkett, Luke (27 December 2013).
2449:Corriea, Alexa Ray (30 June 2014).
2430:Markerless Motion Capture | EuMotus
1625:
1596:
1230:Left-hand–right-hand activity chart
1027:
795:were created using motion capture.
13:
4958:Image-based modeling and rendering
3277:Automatic number-plate recognition
3004:The fascination for motion capture
2099:Jon Radoff, Anatomy of an MMORPG,
1779:(created by Microsoft Corporation)
1646:
1278:systems use markers coated with a
1254:
1238:
14:
5509:
5478:Audiovisual introductions in 2000
3694:Modern TV cable and streaming era
2973:
2932:Alba, Alejandro (November 2015).
2498:"Put your (digital) game face on"
2358:Savage, Annaliza (12 July 2012).
2149:
1385:Semi-passive imperceptible marker
853:Final Fantasy: The Spirits Within
788:The Hobbit: An Unexpected Journey
34:This article has multiple issues.
4670:
4661:
4660:
3282:Automated species identification
2706:IEEE Transactions on Cybernetics
2243:Wawro, Alex (October 23, 2014).
2226:Maximum: The Video Game Magazine
1563:
1422:Underwater motion capture camera
1402:Underwater motion capture system
1309:
914:) used motion capture, and only
847:Sinbad: Beyond the Veil of Mists
524:
430:
421:
399:technique is an example of this.
329:
126:
64:
23:
3267:Audio-visual speech recognition
2950:
2925:
2870:
2839:
2790:
2740:
2697:
2654:
2633:
2598:
2585:
2490:
2464:
2442:
2418:
2404:
2379:
2351:
2333:
2313:
2289:
2264:
2236:
2209:. No. 158 (January 1995).
2164:
2143:
2093:
2072:
2051:
535:needs additional citations for
515:
441:needs additional citations for
340:needs additional citations for
42:or discuss these issues on the
3112:Recognition and categorization
2035:"Xsens MVN Animate – Products"
2011:
1948:
1935:
1922:
1878:
1819:
1344:Rise of the Planet of the Apes
781:. The Great Goblin, the three
590:
1:
5400:Vuforia Augmented Reality SDK
4624:Most expensive animated films
4279:Direct manipulation animation
3930:Barrier-grid and stereography
3376:Optical character recognition
3307:Content-based image retrieval
2878:"A history of motion capture"
2301:Aerogram Magazine - 2021-2022
1813:
1485:created especially to enable
1452:
953:used motion capture to allow
320:
5436:List of PlayStation VR games
4829:Virtual reality applications
4170:Non-photorealistic rendering
2816:10.1016/j.apergo.2016.10.015
2460:– via www.polygon.com.
2139:. July 1995. pp. 28–29.
1853:10.1371/journal.pone.0050901
1357:Time modulated active marker
1082:his results that he invited
888:/ shooter video game called
7:
3802:International Animation Day
2272:"History of Motion Capture"
2160:. No. 133. p. 51.
2017:Cheung, German KM, et al. "
1987:Ben Child, 12 August 2011,
1749:
1703:Radio frequency positioning
1443:
1335:ILM used active markers in
814:video game of the same name
701:
90:the claims made and adding
10:
5514:
5498:Motion control photography
4794:Projection augmented model
4272:Linear Animation Generator
4175:Physically based animation
3272:Automatic image annotation
3107:Noise reduction techniques
2341:"Acclaim Stakes its Claim"
2230:Emap International Limited
1680:
1227:
1116:Game Developers Conference
947:digital character models.
5431:List of Oculus Rift games
5413:
5335:
5328:
5303:
5180:
5078:
5027:
5010:Omnidirectional treadmill
4997:
4979:Free viewpoint television
4966:
4948:Asynchronous reprojection
4940:
4909:
4854:
4847:
4784:On-set virtual production
4769:Computer-mediated reality
4764:Cinematic virtual reality
4756:
4730:
4656:
4525:
4454:
4327:
4252:
4202:
4108:
4060:
4041:
3963:
3920:
3913:
3861:Children's animated films
3810:
3708:
3591:
3483:
3476:
3424:
3237:Free viewpoint television
3173:
3140:
3054:
2994:Resources in your library
2768:10.1109/TVCG.2015.2510000
2718:10.1109/TCYB.2013.2275945
2617:10.1109/iasp.2012.6425069
2068:. March 1996. p. 37.
734:
5426:List of Meta Quest games
4834:Virtual reality sickness
3770:Animation film festivals
3302:Computer-aided diagnosis
2882:Xsens 3D motion tracking
2206:Computer and Video Games
2039:Xsens 3D motion tracking
1995:, Accessed June 21, 2014
1965:, Accessed June 21, 2014
1607:inertial guidance system
1483:Warner Brothers Pictures
1018:in The Netherlands, and
762:Pirates of the Caribbean
642:character models in the
632:Last Apostle Puppet Show
5493:Computing input devices
4901:Virtual retinal display
4889:Virtual reality headset
4592:Twelve basic principles
4512:Instructional animation
3364:Moving object detection
3354:Medical image computing
3117:Research infrastructure
3087:Image sensor technology
2591:Sturm, Jürgen, et al. "
1954:NY Castings, Joe Gatt,
1718:Non-traditional systems
971:The Walt Disney Company
902:, two of the nominees (
236:(sometimes referred as
5421:List of HTC Vive games
4814:Six degrees of freedom
4190:Virtual cinematography
3787:Highest-grossing films
3689:Early TV broadcast era
3401:Video content analysis
3369:Small object detection
3148:Computer stereo vision
2611:. IEEE. pp. 1–5.
2232:: 142–3. October 1995.
2102:"Anatomy of an MMORPG"
1808:VR positional tracking
1568:RGB-D cameras such as
1505:The Matrix Revolutions
1487:virtual cinematography
1467:University of Maryland
1431:
1423:
1381:
1366:
1319:
1272:
1264:
1198:
1190:
1119:2016 in San Francisco
1079:Autodesk MotionBuilder
634:(to animate digitized
583:
230:
222:
217:Motion capture of two
5270:The Sword of Damocles
5172:Windows Mixed Reality
4809:Simulation hypothesis
4507:Independent animation
4497:Educational animation
3406:Video motion analysis
3217:Structure from motion
3163:3D object recognition
2663:Space Science Reviews
1798:Motion History Images
1793:Motion-capture acting
1683:Facial motion capture
1677:Facial motion capture
1654:signal-to-noise ratio
1512:and the tracking the
1429:
1421:
1376:
1364:
1317:
1270:
1262:
1228:Further information:
1196:
1188:
662:Acclaim Entertainment
581:
228:
216:
158:neutral point of view
5488:3D computer graphics
5390:Virtual reality game
5035:Cyberith Virtualizer
4867:Head-mounted display
4487:Animated documentary
4319:Whiteboard animation
4212:Traditional puppetry
3856:Adult animated films
3765:Biologist simulators
3728:Animation department
3329:Foreground detection
3312:Reverse image search
3292:Bioimage informatics
3262:Activity recognition
1475:Max Planck Institute
668:'s 1995 arcade game
619:(performed by model
544:improve this article
450:improve this article
349:improve this article
4560:Character animation
4340:Character animation
3878:Children's animated
3396:Autonomous vehicles
3334:Gesture recognition
3197:2D to 3D conversion
2921:: 51. October 1995.
2675:1963SSRv....2..250V
2650:: 53. October 1995.
2176:Hardcore Gaming 101
2089:: 50. October 1995.
1844:2013PLoSO...850901G
1766:Gesture recognition
1693:performance capture
1637:alternating-current
1592:Non-optical systems
1532:Traditional systems
1499:The Matrix Reloaded
1494:digital look-alikes
1463:Stanford University
1318:Body motion capture
1197:Silhouette tracking
1181:Methods and systems
1039:providers, such as
985:ImageMovers Digital
743:creatures, such as
274:performance capture
268:models in 2D or 3D
150:promotional content
5483:Computer animation
5130:Microsoft HoloLens
4953:Foveated rendering
4587:Creature animation
4517:Virtual newscaster
4462:Abstract animation
4294:Ink-wash animation
4284:Humanoid animation
4267:Audio-Animatronics
3831:Lost or unfinished
3755:Animation database
3733:Animation director
3411:Video surveillance
3349:Landmark detection
3257:3D pose estimation
3242:Volumetric capture
3202:Gaussian splatting
3158:Object recognition
3072:Commercial systems
3009:2016-03-04 at the
2963:2020-01-13 at the
2803:Applied Ergonomics
2683:10.1007/BF00216781
2224:"Virtua Fighter".
2079:"Motion Capture".
1961:2014-07-03 at the
1909:10.1111/rssc.12276
1771:Inverse kinematics
1756:Animation database
1740:3D pose estimation
1734:3D pose estimation
1672:Related techniques
1481:, a subsidiary of
1435:Measurement volume
1432:
1424:
1410:Underwater cameras
1382:
1367:
1320:
1273:
1265:
1203:computer animation
1199:
1191:
989:box office failure
881:studio, created a
584:
505:squash and stretch
385:computer animation
270:computer animation
231:
223:
152:and inappropriate
75:possibly contains
5455:
5454:
5451:
5450:
5324:
5323:
5098:Golden-i headsets
5023:
5022:
5015:Wearable computer
4819:Spatial computing
4735:Augmented reality
4689:
4688:
4450:
4449:
4377:Erasure animation
4198:
4197:
3940:Limited animation
3883:Computer-animated
3821:Computer-animated
3743:Animation studios
3704:
3703:
3435:
3434:
3344:Image restoration
3287:Augmented reality
3252:
3251:
3232:4D reconstruction
3184:3D reconstruction
3077:Feature detection
2980:Library resources
2956:Ye, Mao, et al. "
2762:(11): 2437–2450.
2626:978-1-4673-2546-2
2393:. 29 October 2017
1613:Mechanical motion
1526:facial expression
1479:ESC entertainment
1175:Waseda University
1059:clinical medicine
1037:Augmented reality
980:A Christmas Carol
950:The Polar Express
810:arcade video game
607:player characters
576:
575:
568:
482:
481:
474:
408:secondary motions
381:
380:
373:
266:digital character
214:
204:
203:
196:
186:
185:
178:
120:
119:
112:
77:original research
57:
5505:
5358:virtual graffiti
5333:
5332:
5203:Google Cardboard
5093:Apple Vision Pro
5083:
5082:
5050:PlayStation Move
4974:360-degree video
4852:
4851:
4789:Persistent world
4723:Extended reality
4716:
4709:
4702:
4693:
4692:
4674:
4664:
4663:
4644:anime franchises
4619:Cartoon violence
4607:highest grossing
4502:Erotic animation
4477:Animated cartoon
4244:Supermarionation
4217:Digital puppetry
4138:Facial animation
4058:
4057:
3918:
3917:
3791:Opening weekends
3481:
3480:
3462:
3455:
3448:
3439:
3438:
3359:Object detection
3324:Face recognition
3207:Shape from focus
3180:
3179:
3067:Digital geometry
3041:
3034:
3027:
3018:
3017:
2968:
2954:
2948:
2947:
2945:
2944:
2929:
2923:
2922:
2908:
2897:
2896:
2894:
2893:
2884:. Archived from
2874:
2868:
2867:
2865:
2864:
2858:
2852:. Archived from
2851:
2843:
2837:
2836:
2818:
2794:
2788:
2787:
2753:
2744:
2738:
2737:
2712:(5): 1357–1369.
2701:
2695:
2694:
2658:
2652:
2651:
2637:
2631:
2630:
2602:
2596:
2589:
2583:
2582:
2580:
2578:
2564:
2558:
2557:
2555:
2553:
2542:
2536:
2535:
2533:
2531:
2520:
2514:
2513:
2511:
2509:
2494:
2488:
2487:
2485:
2483:
2468:
2462:
2461:
2459:
2457:
2446:
2440:
2439:
2437:
2436:
2422:
2416:
2415:
2408:
2402:
2401:
2399:
2398:
2383:
2377:
2376:
2374:
2372:
2355:
2349:
2348:
2337:
2331:
2330:
2317:
2311:
2310:
2308:
2307:
2293:
2287:
2286:
2284:
2283:
2268:
2262:
2261:
2259:
2257:
2240:
2234:
2233:
2221:
2215:
2214:
2202:
2194:
2188:
2187:
2185:
2183:
2168:
2162:
2161:
2147:
2141:
2140:
2126:
2117:
2116:
2114:
2113:
2104:. Archived from
2097:
2091:
2090:
2076:
2070:
2069:
2055:
2049:
2048:
2046:
2045:
2031:
2022:
2015:
2009:
2002:
1996:
1985:
1979:
1972:
1966:
1952:
1946:
1939:
1933:
1926:
1920:
1919:
1902:
1882:
1876:
1875:
1865:
1855:
1823:
1662:machine learning
1626:Magnetic systems
1597:Inertial systems
1084:Steven Spielberg
1049:digital puppetry
1028:Movement Capture
688:Spyro the Dragon
657:Virtua Fighter 2
571:
564:
560:
557:
551:
528:
520:
477:
470:
466:
463:
457:
434:
426:
376:
369:
365:
362:
356:
333:
325:
215:
199:
192:
181:
174:
170:
167:
161:
139:an advertisement
130:
129:
122:
115:
108:
104:
101:
95:
92:inline citations
68:
67:
60:
49:
27:
26:
19:
5513:
5512:
5508:
5507:
5506:
5504:
5503:
5502:
5458:
5457:
5456:
5447:
5409:
5365:Meta Horizon OS
5353:Interactive art
5320:
5299:
5285:Virtual fixture
5255:Samsung Gear VR
5208:Google Daydream
5176:
5157:PlayStation VR2
5074:
5019:
4993:
4962:
4936:
4922:Finger tracking
4905:
4879:Head-up display
4843:
4752:
4741:Virtual reality
4726:
4720:
4690:
4685:
4652:
4614:Cartoon physics
4533:Animation music
4521:
4482:Animated sitcom
4472:Adult animation
4446:
4427:Special effects
4323:
4248:
4194:
4104:
4045:
4037:
3959:
3909:
3888:Direct-to-video
3806:
3700:
3587:
3472:
3466:
3436:
3431:
3420:
3391:Robotic mapping
3339:Image denoising
3248:
3169:
3136:
3102:Motion analysis
3050:
3048:Computer vision
3045:
3011:Wayback Machine
3000:
2999:
2998:
2988:
2987:
2983:
2976:
2971:
2965:Wayback Machine
2955:
2951:
2942:
2940:
2938:nydailynews.com
2930:
2926:
2914:Next Generation
2910:
2909:
2900:
2891:
2889:
2876:
2875:
2871:
2862:
2860:
2856:
2849:
2845:
2844:
2840:
2795:
2791:
2751:
2745:
2741:
2702:
2698:
2659:
2655:
2643:Next Generation
2639:
2638:
2634:
2627:
2603:
2599:
2590:
2586:
2576:
2574:
2565:
2561:
2551:
2549:
2544:
2543:
2539:
2529:
2527:
2522:
2521:
2517:
2507:
2505:
2504:. 24 April 2016
2496:
2495:
2491:
2481:
2479:
2469:
2465:
2455:
2453:
2447:
2443:
2434:
2432:
2424:
2423:
2419:
2410:
2409:
2405:
2396:
2394:
2385:
2384:
2380:
2370:
2368:
2356:
2352:
2339:
2338:
2334:
2319:
2318:
2314:
2305:
2303:
2295:
2294:
2290:
2281:
2279:
2270:
2269:
2265:
2255:
2253:
2241:
2237:
2223:
2222:
2218:
2200:
2196:
2195:
2191:
2181:
2179:
2170:
2169:
2165:
2150:Mason, Graeme.
2148:
2144:
2135:. No. 82.
2128:
2127:
2120:
2111:
2109:
2100:
2098:
2094:
2082:Next Generation
2078:
2077:
2073:
2064:. No. 15.
2061:Next Generation
2057:
2056:
2052:
2043:
2041:
2033:
2032:
2025:
2016:
2012:
2003:
1999:
1986:
1982:
1973:
1969:
1963:Wayback Machine
1953:
1949:
1940:
1936:
1927:
1923:
1883:
1879:
1824:
1820:
1816:
1761:Finger tracking
1752:
1736:
1720:
1705:
1685:
1679:
1674:
1649:
1647:Stretch sensors
1628:
1615:
1599:
1594:
1566:
1534:
1459:computer vision
1455:
1446:
1437:
1412:
1404:
1387:
1359:
1312:
1280:retroreflective
1276:Passive optical
1257:
1255:Passive markers
1244:Optical systems
1241:
1239:Optical systems
1236:
1183:
1173:graduated from
1033:Virtual reality
1030:
994:Mars Needs Moms
975:Robert Zemeckis
908:and the winner
775:, and Clu from
737:
704:
696:Dinosaur Planet
684:Insomniac Games
680:Crash Bandicoot
625:Magical Company
621:Corinne Russell
600:martial artists
593:
572:
561:
555:
552:
541:
529:
518:
478:
467:
461:
458:
447:
435:
424:
387:of a 3D model:
377:
366:
360:
357:
346:
334:
323:
310:camera tracking
278:motion tracking
206:
200:
189:
188:
187:
182:
171:
165:
162:
143:
131:
127:
116:
105:
99:
96:
81:
69:
65:
28:
24:
17:
12:
11:
5:
5511:
5501:
5500:
5495:
5490:
5485:
5480:
5475:
5470:
5468:Motion capture
5453:
5452:
5449:
5448:
5446:
5445:
5444:
5443:
5433:
5428:
5423:
5417:
5415:
5411:
5410:
5408:
5407:
5402:
5397:
5392:
5387:
5382:
5380:Pervasive game
5377:
5372:
5367:
5362:
5361:
5360:
5350:
5345:
5339:
5337:
5330:
5326:
5325:
5322:
5321:
5319:
5318:
5313:
5307:
5305:
5301:
5300:
5298:
5297:
5292:
5287:
5282:
5277:
5272:
5267:
5262:
5257:
5252:
5250:PlayStation VR
5247:
5246:
5245:
5240:
5230:
5225:
5220:
5215:
5210:
5205:
5200:
5195:
5190:
5184:
5182:
5178:
5177:
5175:
5174:
5169:
5164:
5159:
5154:
5149:
5144:
5139:
5138:
5137:
5127:
5122:
5121:
5120:
5110:
5105:
5100:
5095:
5089:
5087:
5080:
5076:
5075:
5073:
5072:
5067:
5062:
5057:
5052:
5047:
5042:
5037:
5031:
5029:
5025:
5024:
5021:
5020:
5018:
5017:
5012:
5007:
5001:
4999:
4995:
4994:
4992:
4991:
4989:VR photography
4986:
4981:
4976:
4970:
4968:
4964:
4963:
4961:
4960:
4955:
4950:
4944:
4942:
4938:
4937:
4935:
4934:
4929:
4924:
4919:
4913:
4911:
4910:3D interaction
4907:
4906:
4904:
4903:
4898:
4897:
4896:
4886:
4881:
4876:
4875:
4874:
4864:
4858:
4856:
4849:
4845:
4844:
4842:
4841:
4836:
4831:
4826:
4821:
4816:
4811:
4806:
4801:
4796:
4791:
4786:
4781:
4776:
4771:
4766:
4760:
4758:
4754:
4753:
4751:
4750:
4744:
4738:
4731:
4728:
4727:
4719:
4718:
4711:
4704:
4696:
4687:
4686:
4684:
4683:
4678:
4668:
4657:
4654:
4653:
4651:
4650:
4649:
4648:
4647:
4646:
4631:
4626:
4621:
4616:
4611:
4610:
4609:
4599:
4594:
4589:
4584:
4583:
4582:
4577:
4572:
4567:
4557:
4552:
4547:
4546:
4545:
4543:Mickey Mousing
4540:
4529:
4527:
4526:Related topics
4523:
4522:
4520:
4519:
4514:
4509:
4504:
4499:
4494:
4489:
4484:
4479:
4474:
4469:
4458:
4456:
4452:
4451:
4448:
4447:
4445:
4444:
4439:
4434:
4429:
4424:
4419:
4417:Straight ahead
4414:
4409:
4404:
4399:
4397:Paint-on-glass
4394:
4389:
4384:
4379:
4374:
4369:
4364:
4363:
4362:
4357:
4352:
4347:
4337:
4331:
4329:
4325:
4324:
4322:
4321:
4316:
4314:Squigglevision
4311:
4306:
4301:
4296:
4291:
4289:Idle animation
4286:
4281:
4276:
4275:
4274:
4269:
4258:
4256:
4250:
4249:
4247:
4246:
4241:
4240:
4239:
4234:
4229:
4224:
4214:
4208:
4206:
4200:
4199:
4196:
4195:
4193:
4192:
4187:
4182:
4177:
4172:
4167:
4166:
4165:
4160:
4155:
4148:Motion capture
4145:
4140:
4135:
4130:
4125:
4120:
4114:
4112:
4106:
4105:
4103:
4102:
4100:Onion skinning
4097:
4092:
4087:
4082:
4077:
4072:
4066:
4064:
4055:
4039:
4038:
4036:
4035:
4030:
4025:
4024:
4023:
4013:
4012:
4011:
4001:
3996:
3986:
3985:
3984:
3969:
3967:
3961:
3960:
3958:
3957:
3955:Exposure sheet
3952:
3947:
3942:
3937:
3932:
3926:
3924:
3915:
3911:
3910:
3908:
3907:
3906:
3905:
3900:
3895:
3890:
3885:
3880:
3875:
3873:Adult animated
3865:
3864:
3863:
3858:
3853:
3848:
3843:
3838:
3833:
3828:
3826:Feature-length
3823:
3814:
3812:
3808:
3807:
3805:
3804:
3799:
3794:
3784:
3783:
3782:
3777:
3767:
3762:
3757:
3752:
3751:
3750:
3740:
3735:
3730:
3725:
3724:
3723:
3712:
3710:
3706:
3705:
3702:
3701:
3699:
3698:
3697:
3696:
3691:
3686:
3681:
3679:The Golden Age
3676:
3670:United States
3668:
3666:United Kingdom
3663:
3658:
3653:
3648:
3643:
3638:
3633:
3628:
3623:
3618:
3613:
3608:
3603:
3597:
3595:
3589:
3588:
3586:
3585:
3580:
3575:
3570:
3565:
3560:
3555:
3550:
3545:
3540:
3535:
3530:
3525:
3520:
3515:
3510:
3505:
3500:
3495:
3490:
3484:
3478:
3474:
3473:
3465:
3464:
3457:
3450:
3442:
3433:
3432:
3425:
3422:
3421:
3419:
3418:
3416:Video tracking
3413:
3408:
3403:
3398:
3393:
3388:
3386:Remote sensing
3383:
3378:
3373:
3372:
3371:
3366:
3356:
3351:
3346:
3341:
3336:
3331:
3326:
3321:
3316:
3315:
3314:
3304:
3299:
3297:Blob detection
3294:
3289:
3284:
3279:
3274:
3269:
3264:
3259:
3253:
3250:
3249:
3247:
3246:
3245:
3244:
3239:
3229:
3224:
3222:View synthesis
3219:
3214:
3209:
3204:
3199:
3194:
3188:
3186:
3177:
3171:
3170:
3168:
3167:
3166:
3165:
3155:
3153:Motion capture
3150:
3144:
3142:
3138:
3137:
3135:
3134:
3129:
3124:
3119:
3114:
3109:
3104:
3099:
3094:
3089:
3084:
3079:
3074:
3069:
3064:
3058:
3056:
3052:
3051:
3044:
3043:
3036:
3029:
3021:
3015:
3014:
2997:
2996:
2990:
2989:
2985:Motion capture
2978:
2977:
2975:
2974:External links
2972:
2970:
2969:
2949:
2924:
2898:
2869:
2838:
2789:
2739:
2696:
2669:(2): 250–296.
2653:
2632:
2625:
2597:
2584:
2559:
2537:
2515:
2489:
2463:
2441:
2417:
2403:
2391:That Moment In
2378:
2350:
2332:
2312:
2288:
2263:
2235:
2216:
2189:
2163:
2142:
2118:
2092:
2071:
2050:
2023:
2010:
1997:
1980:
1967:
1947:
1934:
1921:
1893:(5): 1147–76,
1877:
1817:
1815:
1812:
1811:
1810:
1805:
1803:Video tracking
1800:
1795:
1790:
1785:
1780:
1774:
1768:
1763:
1758:
1751:
1748:
1735:
1732:
1719:
1716:
1704:
1701:
1681:Main article:
1678:
1675:
1673:
1670:
1648:
1645:
1641:direct-current
1627:
1624:
1614:
1611:
1598:
1595:
1593:
1590:
1565:
1562:
1533:
1530:
1510:7 camera setup
1491:photorealistic
1454:
1451:
1445:
1442:
1436:
1433:
1411:
1408:
1403:
1400:
1386:
1383:
1358:
1355:
1326:The TV series
1311:
1308:
1256:
1253:
1240:
1237:
1182:
1179:
1029:
1026:
1015:Cafe de Wereld
945:photorealistic
891:My Eyes On You
801:Batman Forever
769:from the film
736:
733:
703:
700:
651:Virtua Fighter
613:'s video game
592:
589:
574:
573:
532:
530:
523:
517:
514:
513:
512:
508:
501:
498:
495:
492:
489:
486:
480:
479:
438:
436:
429:
423:
420:
419:
418:
415:
411:
404:
400:
379:
378:
337:
335:
328:
322:
319:
293:animation data
234:Motion capture
202:
201:
184:
183:
154:external links
134:
132:
125:
118:
117:
72:
70:
63:
58:
32:
31:
29:
22:
15:
9:
6:
4:
3:
2:
5510:
5499:
5496:
5494:
5491:
5489:
5486:
5484:
5481:
5479:
5476:
5474:
5471:
5469:
5466:
5465:
5463:
5442:
5439:
5438:
5437:
5434:
5432:
5429:
5427:
5424:
5422:
5419:
5418:
5416:
5412:
5406:
5403:
5401:
5398:
5396:
5393:
5391:
5388:
5386:
5383:
5381:
5378:
5376:
5373:
5371:
5368:
5366:
5363:
5359:
5356:
5355:
5354:
5351:
5349:
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5340:
5338:
5334:
5331:
5327:
5317:
5314:
5312:
5309:
5308:
5306:
5302:
5296:
5293:
5291:
5288:
5286:
5283:
5281:
5278:
5276:
5275:VFX1 Headgear
5273:
5271:
5268:
5266:
5263:
5261:
5258:
5256:
5253:
5251:
5248:
5244:
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5136:
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5128:
5126:
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5119:
5116:
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5109:
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5099:
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5077:
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5053:
5051:
5048:
5046:
5043:
5041:
5038:
5036:
5033:
5032:
5030:
5026:
5016:
5013:
5011:
5008:
5006:
5003:
5002:
5000:
4996:
4990:
4987:
4985:
4982:
4980:
4977:
4975:
4972:
4971:
4969:
4965:
4959:
4956:
4954:
4951:
4949:
4946:
4945:
4943:
4939:
4933:
4930:
4928:
4927:Pose tracking
4925:
4923:
4920:
4918:
4915:
4914:
4912:
4908:
4902:
4899:
4895:
4892:
4891:
4890:
4887:
4885:
4882:
4880:
4877:
4873:
4870:
4869:
4868:
4865:
4863:
4860:
4859:
4857:
4853:
4850:
4846:
4840:
4839:Virtual world
4837:
4835:
4832:
4830:
4827:
4825:
4822:
4820:
4817:
4815:
4812:
4810:
4807:
4805:
4802:
4800:
4797:
4795:
4792:
4790:
4787:
4785:
4782:
4780:
4777:
4775:
4772:
4770:
4767:
4765:
4762:
4761:
4759:
4755:
4748:
4747:Mixed reality
4745:
4742:
4739:
4736:
4733:
4732:
4729:
4724:
4717:
4712:
4710:
4705:
4703:
4698:
4697:
4694:
4682:
4679:
4677:
4673:
4669:
4667:
4659:
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4655:
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4640:
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4630:
4627:
4625:
4622:
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4617:
4615:
4612:
4608:
4605:
4604:
4603:
4600:
4598:
4595:
4593:
4590:
4588:
4585:
4581:
4578:
4576:
4573:
4571:
4568:
4566:
4563:
4562:
4561:
4558:
4556:
4553:
4551:
4548:
4544:
4541:
4539:
4538:Bouncing ball
4536:
4535:
4534:
4531:
4530:
4528:
4524:
4518:
4515:
4513:
4510:
4508:
4505:
4503:
4500:
4498:
4495:
4493:
4490:
4488:
4485:
4483:
4480:
4478:
4475:
4473:
4470:
4467:
4463:
4460:
4459:
4457:
4453:
4443:
4440:
4438:
4435:
4433:
4430:
4428:
4425:
4423:
4420:
4418:
4415:
4413:
4410:
4408:
4405:
4403:
4400:
4398:
4395:
4393:
4390:
4388:
4385:
4383:
4382:Hydrotechnics
4380:
4378:
4375:
4373:
4372:Drawn-on-film
4370:
4368:
4365:
4361:
4358:
4356:
4353:
4351:
4348:
4346:
4343:
4342:
4341:
4338:
4336:
4333:
4332:
4330:
4328:Other methods
4326:
4320:
4317:
4315:
4312:
4310:
4307:
4305:
4302:
4300:
4299:Magic Lantern
4297:
4295:
4292:
4290:
4287:
4285:
4282:
4280:
4277:
4273:
4270:
4268:
4265:
4264:
4263:
4260:
4259:
4257:
4255:
4251:
4245:
4242:
4238:
4235:
4233:
4232:Virtual human
4230:
4228:
4225:
4223:
4220:
4219:
4218:
4215:
4213:
4210:
4209:
4207:
4205:
4201:
4191:
4188:
4186:
4183:
4181:
4178:
4176:
4173:
4171:
4168:
4164:
4161:
4159:
4158:hand tracking
4156:
4154:
4151:
4150:
4149:
4146:
4144:
4141:
4139:
4136:
4134:
4131:
4129:
4126:
4124:
4121:
4119:
4116:
4115:
4113:
4111:
4107:
4101:
4098:
4096:
4093:
4091:
4088:
4086:
4083:
4081:
4078:
4076:
4073:
4071:
4068:
4067:
4065:
4063:
4059:
4056:
4053:
4049:
4044:
4040:
4034:
4031:
4029:
4026:
4022:
4019:
4018:
4017:
4014:
4010:
4007:
4006:
4005:
4002:
4000:
3997:
3994:
3990:
3987:
3983:
3979:
3978:clay painting
3976:
3975:
3974:
3971:
3970:
3968:
3966:
3962:
3956:
3953:
3951:
3948:
3946:
3943:
3941:
3938:
3936:
3933:
3931:
3928:
3927:
3925:
3923:
3919:
3916:
3912:
3904:
3901:
3899:
3896:
3894:
3891:
3889:
3886:
3884:
3881:
3879:
3876:
3874:
3871:
3870:
3869:
3866:
3862:
3859:
3857:
3854:
3852:
3849:
3847:
3844:
3842:
3839:
3837:
3834:
3832:
3829:
3827:
3824:
3822:
3819:
3818:
3816:
3815:
3813:
3809:
3803:
3800:
3798:
3795:
3792:
3788:
3785:
3781:
3778:
3776:
3775:international
3773:
3772:
3771:
3768:
3766:
3763:
3761:
3758:
3756:
3753:
3749:
3746:
3745:
3744:
3741:
3739:
3736:
3734:
3731:
3729:
3726:
3722:
3719:
3718:
3717:
3714:
3713:
3711:
3707:
3695:
3692:
3690:
3687:
3685:
3682:
3680:
3677:
3675:
3672:
3671:
3669:
3667:
3664:
3662:
3659:
3657:
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3652:
3649:
3647:
3644:
3642:
3639:
3637:
3634:
3632:
3629:
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3624:
3622:
3619:
3617:
3614:
3612:
3609:
3607:
3604:
3602:
3599:
3598:
3596:
3594:
3590:
3584:
3581:
3579:
3578:United States
3576:
3574:
3571:
3569:
3566:
3564:
3561:
3559:
3556:
3554:
3551:
3549:
3546:
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3489:
3486:
3485:
3482:
3479:
3475:
3470:
3463:
3458:
3456:
3451:
3449:
3444:
3443:
3440:
3430:
3429:
3428:Main category
3423:
3417:
3414:
3412:
3409:
3407:
3404:
3402:
3399:
3397:
3394:
3392:
3389:
3387:
3384:
3382:
3381:Pose tracking
3379:
3377:
3374:
3370:
3367:
3365:
3362:
3361:
3360:
3357:
3355:
3352:
3350:
3347:
3345:
3342:
3340:
3337:
3335:
3332:
3330:
3327:
3325:
3322:
3320:
3317:
3313:
3310:
3309:
3308:
3305:
3303:
3300:
3298:
3295:
3293:
3290:
3288:
3285:
3283:
3280:
3278:
3275:
3273:
3270:
3268:
3265:
3263:
3260:
3258:
3255:
3254:
3243:
3240:
3238:
3235:
3234:
3233:
3230:
3228:
3225:
3223:
3220:
3218:
3215:
3213:
3210:
3208:
3205:
3203:
3200:
3198:
3195:
3193:
3190:
3189:
3187:
3185:
3181:
3178:
3176:
3172:
3164:
3161:
3160:
3159:
3156:
3154:
3151:
3149:
3146:
3145:
3143:
3139:
3133:
3130:
3128:
3125:
3123:
3120:
3118:
3115:
3113:
3110:
3108:
3105:
3103:
3100:
3098:
3095:
3093:
3090:
3088:
3085:
3083:
3080:
3078:
3075:
3073:
3070:
3068:
3065:
3063:
3060:
3059:
3057:
3053:
3049:
3042:
3037:
3035:
3030:
3028:
3023:
3022:
3019:
3012:
3008:
3005:
3002:
3001:
2995:
2992:
2991:
2986:
2981:
2966:
2962:
2959:
2953:
2939:
2935:
2928:
2920:
2919:Imagine Media
2916:
2915:
2907:
2905:
2903:
2888:on 2019-01-22
2887:
2883:
2879:
2873:
2859:on 2013-04-04
2855:
2848:
2842:
2834:
2830:
2826:
2822:
2817:
2812:
2808:
2804:
2800:
2793:
2785:
2781:
2777:
2773:
2769:
2765:
2761:
2757:
2750:
2743:
2735:
2731:
2727:
2723:
2719:
2715:
2711:
2707:
2700:
2692:
2688:
2684:
2680:
2676:
2672:
2668:
2664:
2657:
2649:
2648:Imagine Media
2645:
2644:
2636:
2628:
2622:
2618:
2614:
2610:
2609:
2601:
2594:
2588:
2572:
2571:
2563:
2548:(in Japanese)
2547:
2541:
2526:(in Japanese)
2525:
2519:
2503:
2499:
2493:
2478:
2474:
2467:
2452:
2445:
2431:
2427:
2421:
2413:
2407:
2392:
2388:
2382:
2367:
2366:
2361:
2354:
2346:
2342:
2336:
2328:
2327:
2322:
2316:
2302:
2298:
2292:
2278:on 2018-10-23
2277:
2273:
2267:
2252:
2251:
2246:
2239:
2231:
2227:
2220:
2212:
2208:
2207:
2199:
2193:
2177:
2173:
2167:
2159:
2158:
2153:
2146:
2138:
2134:
2133:
2125:
2123:
2108:on 2009-12-13
2107:
2103:
2096:
2088:
2087:Imagine Media
2084:
2083:
2075:
2067:
2066:Imagine Media
2063:
2062:
2054:
2040:
2036:
2030:
2028:
2020:
2014:
2007:
2001:
1994:
1990:
1984:
1977:
1971:
1964:
1960:
1957:
1951:
1944:
1938:
1932:
1925:
1918:
1914:
1910:
1906:
1901:
1896:
1892:
1888:
1881:
1873:
1869:
1864:
1859:
1854:
1849:
1845:
1841:
1838:(1): e50901.
1837:
1833:
1829:
1822:
1818:
1809:
1806:
1804:
1801:
1799:
1796:
1794:
1791:
1789:
1786:
1784:
1781:
1778:
1775:
1772:
1769:
1767:
1764:
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1759:
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1753:
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1715:
1712:
1710:
1700:
1696:
1694:
1689:
1684:
1669:
1667:
1663:
1659:
1655:
1644:
1642:
1638:
1634:
1623:
1621:
1610:
1608:
1604:
1603:sensor fusion
1589:
1587:
1583:
1582:lazy learning
1577:
1575:
1571:
1564:RGB-D cameras
1561:
1557:
1555:
1549:
1545:
1541:
1538:
1529:
1527:
1523:
1519:
1515:
1511:
1507:
1506:
1501:
1500:
1495:
1492:
1488:
1484:
1480:
1476:
1472:
1468:
1464:
1460:
1450:
1441:
1428:
1420:
1416:
1407:
1399:
1395:
1392:
1379:
1375:
1371:
1363:
1354:
1351:
1348:
1346:
1345:
1340:
1339:
1333:
1331:
1330:
1324:
1316:
1310:Active marker
1307:
1305:
1301:
1295:
1291:
1289:
1283:
1281:
1277:
1269:
1261:
1252:
1249:
1245:
1235:
1231:
1226:
1224:
1220:
1216:
1212:
1208:
1204:
1195:
1187:
1178:
1176:
1172:
1169:
1166:In 2020, the
1164:
1162:
1161:
1156:
1152:
1148:
1147:
1142:
1141:
1136:
1135:
1134:Unreal Engine
1130:
1129:
1124:
1123:
1118:
1117:
1111:
1108:
1104:
1102:
1098:
1097:
1091:
1089:
1085:
1080:
1076:
1075:
1069:
1066:
1062:
1060:
1056:
1055:Gait analysis
1052:
1050:
1046:
1042:
1038:
1034:
1025:
1023:
1022:
1017:
1016:
1011:
1010:
1009:Sprookjesboom
1005:
1004:
998:
996:
995:
990:
986:
982:
981:
976:
973:has produced
972:
968:
967:
962:
961:
956:
952:
951:
946:
941:
939:
938:
933:
929:
928:
923:
920:
917:
913:
912:
907:
906:
905:Monster House
901:
896:
894:
892:
887:
884:
880:
875:
873:
869:
868:
863:
861:
860:
855:
854:
849:
848:
843:
839:
835:
831:
830:Jar Jar Binks
827:
826:
821:
819:
815:
811:
807:
803:
802:
796:
794:
790:
789:
784:
780:
779:
774:
773:
768:
764:
763:
758:
754:
750:
746:
742:
732:
728:
726:
720:
718:
714:
710:
699:
697:
693:
689:
685:
681:
677:
673:
672:
667:
663:
659:
658:
653:
652:
648:
645:
641:
637:
633:
630:
629:fighting game
627:'s 2D arcade
626:
622:
618:
617:
612:
608:
605:
601:
597:
588:
580:
570:
567:
559:
556:February 2013
549:
545:
539:
538:
533:This section
531:
527:
522:
521:
509:
506:
502:
499:
496:
493:
490:
487:
484:
483:
476:
473:
465:
462:February 2014
455:
451:
445:
444:
439:This section
437:
433:
428:
427:
422:Disadvantages
416:
412:
409:
405:
401:
398:
394:
390:
389:
388:
386:
375:
372:
364:
361:February 2014
354:
350:
344:
343:
338:This section
336:
332:
327:
326:
318:
314:
312:
311:
306:
300:
298:
294:
290:
285:
283:
279:
275:
271:
267:
263:
259:
255:
254:entertainment
251:
247:
243:
239:
235:
227:
220:
198:
195:
180:
177:
169:
166:November 2023
159:
155:
151:
147:
141:
140:
135:This article
133:
124:
123:
114:
111:
103:
93:
89:
85:
79:
78:
73:This article
71:
62:
61:
56:
54:
47:
46:
41:
40:
35:
30:
21:
20:
5311:Project Iris
5228:Oculus Quest
5218:Liquid Image
5213:Google Glass
5125:Meta Quest 3
5113:Meta Quest 2
5070:Wizdish ROVR
5060:Virtuix Omni
5045:Oculus Touch
4917:Eye tracking
4884:Smartglasses
4848:Technologies
4824:Telepresence
4639:anime series
4597:Motion comic
4466:visual music
4412:Pose to pose
4387:Inbetweening
4367:Chuckimation
4309:Shadowmation
4262:Animatronics
4163:eye tracking
4147:
4143:Morph target
4095:Multi-sketch
3846:Short series
3760:Art pipeline
3738:Story artist
3684:World War II
3553:South Africa
3426:
3319:Eye tracking
3175:Applications
3152:
3141:Technologies
3127:Segmentation
2984:
2952:
2941:. Retrieved
2937:
2927:
2912:
2890:. Retrieved
2886:the original
2881:
2872:
2861:. Retrieved
2854:the original
2841:
2806:
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2569:
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2540:
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2518:
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2454:. Retrieved
2444:
2433:. Retrieved
2429:
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2369:. Retrieved
2363:
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2304:. Retrieved
2300:
2291:
2280:. Retrieved
2276:the original
2266:
2254:. Retrieved
2248:
2238:
2225:
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2204:
2192:
2180:. Retrieved
2175:
2166:
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2130:
2110:. Retrieved
2106:the original
2095:
2080:
2074:
2059:
2053:
2042:. Retrieved
2038:
2013:
2000:
1989:The Guardian
1988:
1983:
1970:
1950:
1937:
1924:
1890:
1886:
1880:
1835:
1831:
1821:
1737:
1728:
1724:hamster ball
1721:
1713:
1706:
1697:
1692:
1690:
1686:
1656:, requiring
1650:
1629:
1616:
1600:
1578:
1567:
1558:
1550:
1546:
1542:
1539:
1535:
1514:optical flow
1503:
1497:
1496:for filming
1489:, including
1456:
1447:
1438:
1413:
1405:
1396:
1388:
1368:
1352:
1349:
1342:
1336:
1334:
1329:Stargate SG1
1327:
1325:
1321:
1296:
1292:
1284:
1275:
1274:
1243:
1242:
1200:
1171:Yuzuru Hanyu
1165:
1158:
1154:
1151:Cubic Motion
1150:
1144:
1140:Ninja Theory
1138:
1132:
1126:
1120:
1114:
1112:
1105:
1096:The Avengers
1094:
1093:In Marvel's
1092:
1088:George Lucas
1073:
1070:
1067:
1063:
1053:
1031:
1019:
1013:
1007:
1001:
999:
992:
978:
964:
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948:
942:
935:
925:
918:
909:
903:
897:
889:
886:third-person
876:
865:
864:
859:Total Recall
857:
851:
845:
832:, played by
823:
822:
806:Warner Bros.
799:
797:
786:
783:Stone-trolls
778:Tron: Legacy
776:
771:
760:
738:
729:
721:
705:
669:
655:
649:
647:arcade games
631:
614:
594:
585:
562:
553:
542:Please help
537:verification
534:
516:Applications
468:
459:
448:Please help
443:verification
440:
382:
367:
358:
347:Please help
342:verification
339:
315:
308:
305:match moving
304:
301:
292:
286:
282:match moving
277:
273:
262:human actors
241:
237:
233:
232:
190:
172:
163:
148:by removing
144:Please help
136:
106:
97:
74:
50:
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37:
36:Please help
33:
5280:Virtual Boy
5233:Oculus Rift
5167:Vuzix Blade
5162:Valve Index
5065:Wired glove
5055:Razer Hydra
5040:Leap Motion
5028:Peripherals
5005:Haptic suit
4967:Photography
4565:model sheet
4422:Rubber hose
4345:model sheet
4123:Cel shading
3965:Stop motion
3950:Rotoscoping
3922:Traditional
3851:Stop-motion
3797:Outsourcing
3558:South Korea
3538:Philippines
3533:North Korea
3227:Visual hull
3122:Researchers
2809:: 562–569.
2577:2 September
2552:2 September
2530:2 September
2502:fxguide.com
2182:26 November
2178:. p. 8
2157:Retro Gamer
1554:controllers
1338:Van Helsing
1248:triangulate
1215:video games
1024:in the UK.
1006:in Canada,
937:Ratatouille
872:Andy Serkis
676:Naughty Dog
654:(1993) and
596:Video games
591:Video Games
297:rotoscoping
5462:Categories
5304:Unreleased
5290:Virtuality
5265:SixthSense
5108:Magic Leap
4804:Room-scale
4570:walk cycle
4437:Syncro-Vox
4350:walk cycle
4254:Mechanical
4180:Procedural
4080:PowerPoint
4033:Puppetoons
4028:Pixilation
3993:silhouette
3982:strata-cut
3973:Claymation
3914:Techniques
3903:Television
3674:Silent Era
3606:Bangladesh
3601:Azerbaijan
3488:Bangladesh
3477:By country
3097:Morphology
3055:Categories
2943:2019-12-09
2892:2019-01-22
2863:2013-04-03
2477:kotaku.com
2435:2018-10-12
2397:2022-09-24
2371:29 January
2326:Play Meter
2306:2023-09-18
2282:2013-08-10
2211:Future plc
2112:2009-11-30
2044:2019-01-22
1900:1606.03295
1814:References
1788:Motiongram
1473:, and the
1453:Markerless
1234:Kinematics
1207:television
1122:Epic Games
911:Happy Feet
834:Ahmed Best
820:graphics.
757:Davy Jones
644:Sega Model
414:deadlines.
321:Advantages
146:improve it
84:improve it
39:improve it
5348:ARToolKit
5260:Sensorama
5223:Oculus Go
4799:Real life
4779:Metaverse
4774:Immersion
4580:off-model
4550:Key frame
4407:Pixel art
4402:Pinscreen
4360:off-model
4304:Scanimate
4222:Machinima
4021:Brickfilm
4009:go motion
3935:Flip book
3469:Animation
2784:216076607
2691:121533715
2508:4 January
2482:4 January
2456:4 January
2256:18 August
2250:Gamasutra
1744:depth map
1658:filtering
1639:(AC) and
1128:Hellblade
1021:Headcases
955:Tom Hanks
879:Ukrainian
798:The film
753:King Kong
749:The Mummy
671:Soul Edge
397:Hand Over
393:animation
100:June 2013
88:verifying
45:talk page
5395:visionOS
5329:Software
5198:EyePhone
5103:HTC Vive
4941:Software
4757:Concepts
4666:Category
4575:lip sync
4455:Variants
4442:Zoetrope
4392:Morphing
4355:lip sync
4335:Blocking
4227:Aniforms
4204:Puppetry
4185:Skeletal
4052:timeline
4043:Computer
3898:Internet
3780:regional
3716:Animator
3709:Industry
3573:Thailand
3543:Portugal
3523:Malaysia
3132:Software
3092:Learning
3082:Geometry
3062:Datasets
3007:Archived
2961:Archived
2833:13658487
2825:27823772
2776:26701789
2734:14124193
2726:23981562
1959:Archived
1917:88515233
1872:23300946
1832:PLOS ONE
1750:See also
1586:Gaussian
1444:Tailored
1300:velcroed
1288:Gaussian
1146:3Lateral
1101:the Hulk
1045:Gestigon
1003:Laflaque
934:'s film
883:neo-noir
842:American
702:Robotics
250:military
246:movement
219:pianists
5336:General
5316:Sega VR
5086:Current
5079:Devices
4872:optical
4855:Display
4681:Outline
4048:history
3999:Graphic
3945:Masking
3836:Package
3661:Ukraine
3631:Hungary
3593:History
3583:Vietnam
3548:Romania
3508:Estonia
3503:Czechia
2671:Bibcode
2132:GamePro
1863:3536780
1840:Bibcode
1666:latency
1622:input.
1522:gesture
1516:of all
1391:Prakash
1155:IKinema
1113:During
1107:FaceRig
960:Beowulf
836:), and
636:sprites
611:Martech
511:motion.
82:Please
5375:OpenXR
5370:OpenVR
5343:ARCore
5243:Rift S
5193:castAR
5181:Former
5147:PICO 4
4862:EyeTap
4676:Portal
4237:Live2D
4153:facial
4118:T-pose
4016:Object
3989:Cutout
3868:Series
3817:Films
3656:Russia
3626:France
3616:Canada
3611:Brazil
3568:Taiwan
3528:Mexico
3493:Bhutan
3471:topics
2982:about
2917:(10).
2831:
2823:
2782:
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2732:
2724:
2689:
2646:(10).
2623:
2345:RePlay
2085:(10).
1915:
1870:
1860:
1777:Kinect
1620:haptic
1574:voxels
1570:Kinect
1518:pixels
1465:, the
1213:, and
1211:cinema
1074:Avatar
966:Avatar
916:Disney
838:Indian
818:sprite
791:, and
772:Avatar
765:, the
745:Gollum
735:Movies
690:, and
623:) and
403:actor.
395:. The
258:sports
238:mo-cap
5414:Games
5405:WebXR
5188:AntVR
5152:Pimax
4998:Other
4492:Anime
4133:Crowd
4075:Flash
4004:Model
3893:Flash
3841:Short
3811:Works
3651:Korea
3646:Japan
3636:India
3621:China
3563:Spain
3518:Japan
3513:India
3498:China
2857:(PDF)
2850:(PDF)
2829:S2CID
2780:S2CID
2752:(PDF)
2730:S2CID
2687:S2CID
2365:Wired
2228:(1).
2201:(PDF)
1913:S2CID
1895:arXiv
1709:radar
1160:Xsens
1041:uSens
932:Pixar
922:Pixar
844:film
793:Smaug
767:Na'vi
759:from
666:Namco
616:Vixen
242:mocap
5295:VR-1
5142:OSVR
4894:list
4749:(MR)
4743:(VR)
4737:(AR)
4725:(XR)
4432:Sand
4070:2.5D
3748:List
3721:List
3641:Iran
2821:PMID
2772:PMID
2722:PMID
2621:ISBN
2579:2023
2554:2023
2532:2023
2510:2017
2484:2017
2458:2017
2373:2017
2258:2016
2184:2021
1868:PMID
1633:6DOF
1584:and
1524:and
1502:and
1232:and
1205:for
1157:and
1086:and
1043:and
1035:and
1012:and
927:Cars
709:GNSS
692:Rare
5441:VR2
5238:CV1
5118:Pro
4555:Cel
4128:CGI
4090:CSS
4085:SVG
2811:doi
2764:doi
2714:doi
2679:doi
2613:doi
2137:IDG
1905:doi
1858:PMC
1848:doi
1738:In
1660:or
1471:MIT
1219:LED
991:of
977:'s
924:'s
741:CGI
725:UAS
717:ROS
713:RTK
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546:by
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