Knowledge

LambdaMOO

Source 📝

513:
Center) and installed and run there since 1990 by Pavel Curtis. This site is structured like a large house with nearby grounds and community. It forms a paradigm within which participants can log on via telnet from different locations around the globe, adopt character names ranging from "real" to, more commonly, some form of fantasy, and converse directly with one another in real time. In this house, one may move from room to room by indicating directions to "walk" or by "teleporting" directly, create one's own personalized abode, and entertain discussion with the vast population—over 8000—of inhabitants. interactions within the LambdaMOO commons, the Living Room, acclimate one quickly
264: 202:
of the house in The Living Room, a common hangout and place for conversation; its fixtures include a fireplace (where things can be roasted), The Living Room Couch (which periodically causes players' objects to 'fall through' to underneath the couch), and a pet Cockatoo who repeats overheard phrases (which is sometimes found with its beak gagged). Occasionally, the Cockatoo is replaced with a more seasonal creature: a Turkey near Thanksgiving, a Raven near Halloween, et cetera.
1074: 278: 1064: 236:
players, and may then be submitted for administrative 'vetting'. Once vetted, the petition has a limited time to collect enough signatures to become valid and be made into a ballot. Ballots are subsequently voted on; those with a 66% approval rating are passed and will be implemented. This system suffered quite a lot of evolution and eventually passed into a state where
171:(MUD) – virtual communities. Around 1987–1988, the expansion of the global internet allowed more users to experience the MUD. Pavel Curtis at Xerox Parc noted that they were "almost exclusively for recreational purposes." Curtis determined to explore whether the MUD could be non-recreational. He developed 337:
In come into LambdaMOO through the closet. The closet is the port of entry, the Ellis Island for all immigrants to this virtual world. It's a dark, cramped space and I keep bumping into coats, boots, and the bodies of sleeping, huddled masses. That's what's happening at LambdaMOO, a 3-year-old MOO
205:
To the north of the Living Room is the Entrance Hall, the Front Yard, and a limited residential area along LambdaStreet. There is an extensive subterranean complex located down the manhole, including a sewage system. Players walking to the far west along LambdaStreet may be given the option to 'jump
215:
To the east of the entry hall, hallways provide access to some individual rooms, the Linen Closet, and to the eastern wing of the house. In the eastern wing can be found the Library of online books, the Museum of generic objects (which account-holders may create instances of), and an extensive area
201:
central geography was based on Pavel Curtis's California home. New players and guests traditionally connected in "The Coat Closet", but a second area, "The Linen Closet" (specially programmed as a silent area) was later added as an alternative connection point. The coat closet opens onto the center
235:
implemented a petition/ballot mechanism, allowing the community to propose and vote on new policies and other administrative actions. A petition may be created by anyone eligible to participate in politics (those who have maintained accounts at the MOO for at least 30 days), can be signed by other
634:
The original designers only create the core of the world and the means by which it can be extended; thereafter, they hand it over to the players to do with as they wish (although there's a problem if what the players wish for is that the designers will take back control, as they famously did with
512:
I will examine this spectrum of practices with reference to a specific chat and role-playing site on the Internet, one of the numerous MUDs (multi-user dungeons or dimensions) known as LambdaMOO (MOO referring to MUD-Object-Oriented programming language), located at Xeroc PARC (Palo Alto Research
478:
One PARC researcher, Pavel Curtis, is looking closely at MUDs Curtis built on the work of Steven White, a student at the University of Waterloo (Canada). In January 1991, he opened LambdaMOO. Hundreds of players flocked to
338:
set up by Pavel Curtis at Xerox's Palo Alto Research Center (see WIRED 2.02, page 90). Curtis, a programming language designer and implementer, put the MOO together as an experiment; it has turned into a real community.
209:
To the south of the Living Room is a pool deck, a hot tub, and some of the extensive grounds of the mansion, featuring gardens, hot air balloon landing pads, open fields, fishing holes, and the like.
595: 1103: 240:
took back the power they'd passed into the hands of the people, but still maintain the ballot system as a way for the community to express its opinions.
212:
To the northwest of the living room are the laundry room, garage, dining room, smoking room, drawing room, housekeeper's quarters, and kitchen.
127:, it is operated and administered entirely on a volunteer basis. Guests are allowed, and membership is free to anyone with an e-mail address. 223:
Since the creation of the original LambdaMOO map, many users have expanded the MOO by making additional rooms with the command "@dig."
179:. This software was subsequently made available to the public. Several starter databases, known as cores, are available for MOOs; 404:
opens, hosted at Xerox PARC, where it promptly becomes a major influence in the development of social issues in virtual spaces.
599: 668: 627: 585:
Pavel Curtis and David A. Nichols. "MUDs Grow Up: Social Virtual Reality in the Real World". Xerox PARC, May 5, 1993.
539: 505: 430: 389: 840: 730: 1078: 496:
Stivale, Charles J. (1997). "Spam: Heteroglossia and Harassment in Cyberspace". In Porter, David (ed.).
176: 1016: 915: 1108: 978: 787: 618: 421: 931: 860: 88: 660: 653: 1041: 985: 920: 895: 870: 675:
Definitely the leading candidate for the title of largest MOO (more than 8,000 residents),
292: 144: 27: 8: 926: 830: 1098: 961: 936: 885: 835: 739: 723: 351: 168: 124: 78: 52: 1046: 1036: 992: 890: 664: 623: 535: 529: 501: 460: 426: 385: 319: 206:
off the edge of the world', which disables access to their account for three months.
263: 252:
numbered close to 10,000 around 1994, with over 300 actively connected at any time.
910: 905: 465: 456: 324: 102: 72: 703: 269: 396:
1990 Pavel Curtis does substantial modifications to White's MOO code, creating
951: 900: 875: 865: 613: 562: 525: 444:(which was to become a favorite of journalists, academics, and social misfits) 416: 283: 164: 151:
has been highly influential in the examination of virtual-world social issues.
134: 57: 1092: 946: 880: 716: 708: 315: 190:
LambdaMOO can refer to the software, the server, or the community of users.
1068: 956: 237: 160: 139: 116: 32: 1051: 558: 40: 120: 850: 563:"Public Literature: Narratives and Narrative Structures in LambaMOO" 941: 845: 812: 698: 277: 231:
While most MOOs are run by administrative fiat, in summer of 1993
1026: 855: 792: 759: 754: 1031: 807: 567:
Art and Innovation - The Xerox PARC Artist-in-Residence Program
184: 175:
software to run on the LambdaMOO server, which implements the
1021: 1011: 764: 693: 187:" name is from Curtis's own username on earlier MUD systems. 659:. Random House / Michael Wolff & Company, Inc. pp.  802: 679:
is a veritable universe, centering on a cavernous mansion
797: 769: 106: 45: 651:
Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994).
259: 652: 596:"G4 - Feature - The Incredible Tale of LambdaMOO" 491: 489: 487: 379: 159:LambdaMOO has its roots in the 1978–1980 work by 1090: 380:Mulligan, Jessica; Patrovsky, Bridgette (2003). 650: 738: 484: 724: 500:(pbk. ed.). Routledge. pp. 94–95. 440:had two important offspring: Pavel Curtis' 382:Developing Online Games: An Insider's Guide 183:itself uses the LambdaCore database. The " 1104:Video games developed in the United States 1063: 731: 717: 320:"Johnny Manhattan Meets the Furry Muckers" 310: 308: 455: 644: 553: 551: 449: 314: 524: 495: 343: 305: 1091: 612: 557: 415: 712: 548: 375: 373: 349: 167:to create and expand the concept of 13: 370: 14: 1120: 687: 534:. London: Fourth Estate Limited. 1073: 1072: 1062: 276: 262: 841:Bartle taxonomy of player types 606: 588: 243: 109:. It is the oldest MOO today. 579: 518: 409: 123:. Now hosted in the state of 1: 299: 193: 7: 384:. New Riders. p. 452. 255: 226: 133:gained some notoriety when 10: 1125: 622:. New Riders. p. 60. 425:. New Riders. p. 11. 352:"Escape From the Internet" 154: 147:there. Over its history, 1060: 1017:Iron Realms Entertainment 1002: 970: 916:Player versus environment 821: 778: 747: 469:. Vol. 2, no. 2 328:. Vol. 2, no. 3 84: 71: 63: 51: 39: 26: 21: 979:Designing Virtual Worlds 619:Designing Virtual Worlds 422:Designing Virtual Worlds 177:MOO programming language 105:of the variety called a 115:was founded in 1990 by 704:LiveJournal community 1042:Mythic Entertainment 986:A Rape in Cyberspace 921:Player versus player 896:Non-player character 781:codebases, libraries 293:A Rape in Cyberspace 137:wrote a book called 58:Platform independent 831:Alternate character 740:Multi-user dungeons 35:, project community 248:The population of 169:Multi-User Dungeon 1086: 1085: 1047:Plaintext Players 1037:The Mud Connector 457:Rheingold, Howard 350:Maragkou, Eleni. 94: 93: 1116: 1076: 1075: 1066: 1065: 911:Player character 906:Persistent world 733: 726: 719: 710: 709: 682: 681: 658: 648: 642: 641: 610: 604: 603: 598:. Archived from 592: 586: 583: 577: 576: 575: 574: 555: 546: 545: 522: 516: 515: 498:Internet Culture 493: 482: 481: 475: 474: 453: 447: 446: 413: 407: 406: 377: 368: 367: 365: 363: 347: 341: 340: 334: 333: 312: 286: 281: 280: 272: 267: 266: 103:online community 19: 18: 1124: 1123: 1119: 1118: 1117: 1115: 1114: 1113: 1109:Xerox spin-offs 1089: 1088: 1087: 1082: 1056: 1004: 998: 966: 923:, Playerkilling 823: 817: 780: 779:Minor branches, 774: 743: 737: 690: 685: 671: 649: 645: 630: 614:Bartle, Richard 611: 607: 594: 593: 589: 584: 580: 572: 570: 556: 549: 542: 526:Dibbell, Julian 523: 519: 508: 494: 485: 472: 470: 461:"PARC Is Back!" 454: 450: 433: 417:Bartle, Richard 414: 410: 392: 378: 371: 361: 359: 348: 344: 331: 329: 313: 306: 302: 282: 275: 270:Internet portal 268: 261: 258: 246: 229: 196: 157: 143:describing his 17: 16:1990 video game 12: 11: 5: 1122: 1112: 1111: 1106: 1101: 1084: 1083: 1061: 1058: 1057: 1055: 1054: 1049: 1044: 1039: 1034: 1029: 1024: 1019: 1014: 1008: 1006: 1000: 999: 997: 996: 989: 982: 974: 972: 968: 967: 965: 964: 959: 954: 952:Video game bot 949: 944: 939: 934: 929: 924: 918: 913: 908: 903: 901:Online wedding 898: 893: 888: 883: 878: 873: 868: 866:Hack and slash 863: 858: 853: 848: 843: 838: 833: 827: 825: 819: 818: 816: 815: 810: 805: 800: 795: 790: 784: 782: 776: 775: 773: 772: 767: 762: 757: 751: 749: 748:Major branches 745: 744: 736: 735: 728: 721: 713: 707: 706: 701: 696: 689: 688:External links 686: 684: 683: 669: 643: 628: 605: 602:on 2007-09-29. 587: 578: 547: 540: 517: 506: 483: 459:(April 1994). 448: 431: 408: 390: 369: 342: 318:(March 1994). 316:Quittner, Josh 303: 301: 298: 297: 296: 288: 287: 284:Society portal 273: 257: 254: 245: 242: 228: 225: 195: 192: 165:Richard Bartle 156: 153: 135:Julian Dibbell 92: 91: 86: 82: 81: 75: 69: 68: 65: 61: 60: 55: 49: 48: 43: 37: 36: 30: 24: 23: 15: 9: 6: 4: 3: 2: 1121: 1110: 1107: 1105: 1102: 1100: 1097: 1096: 1094: 1081: 1080: 1071: 1070: 1059: 1053: 1050: 1048: 1045: 1043: 1040: 1038: 1035: 1033: 1030: 1028: 1025: 1023: 1020: 1018: 1015: 1013: 1010: 1009: 1007: 1005:organizations 1001: 995: 994: 990: 987: 983: 981: 980: 976: 975: 973: 969: 963: 960: 958: 955: 953: 950: 948: 947:Virtual goods 945: 943: 940: 938: 935: 933: 930: 928: 925: 922: 919: 917: 914: 912: 909: 907: 904: 902: 899: 897: 894: 892: 889: 887: 884: 882: 881:Kill stealing 879: 877: 874: 872: 869: 867: 864: 862: 859: 857: 854: 852: 849: 847: 844: 842: 839: 837: 834: 832: 829: 828: 826: 820: 814: 811: 809: 806: 804: 801: 799: 796: 794: 791: 789: 786: 785: 783: 777: 771: 768: 766: 763: 761: 758: 756: 753: 752: 750: 746: 741: 734: 729: 727: 722: 720: 715: 714: 711: 705: 702: 700: 697: 695: 692: 691: 680: 678: 672: 670:0-679-75592-6 666: 662: 657: 656: 647: 640: 638: 631: 629:0-13-101816-7 625: 621: 620: 615: 609: 601: 597: 591: 582: 568: 564: 560: 554: 552: 543: 541:1-84115-058-4 537: 533: 532: 527: 521: 514: 509: 507:0-415-91684-4 503: 499: 492: 490: 488: 480: 468: 467: 462: 458: 452: 445: 443: 439: 434: 432:0-13-101816-7 428: 424: 423: 418: 412: 405: 403: 399: 393: 391:1-59273-000-0 387: 383: 376: 374: 357: 353: 346: 339: 327: 326: 321: 317: 311: 309: 304: 294: 290: 289: 285: 279: 274: 271: 265: 260: 253: 251: 241: 239: 234: 224: 221: 219: 213: 210: 207: 203: 200: 191: 188: 186: 182: 178: 174: 170: 166: 162: 152: 150: 146: 142: 141: 136: 132: 128: 126: 122: 118: 114: 110: 108: 104: 100: 99: 90: 87: 83: 80: 76: 74: 70: 66: 62: 59: 56: 54: 50: 47: 44: 42: 38: 34: 31: 29: 25: 20: 1077: 1067: 991: 977: 971:Publications 891:Mob, Monster 676: 674: 654: 646: 636: 633: 617: 608: 600:the original 590: 581: 571:, retrieved 566: 559:Malloy, Judy 531:My Tiny Life 530: 520: 511: 497: 477: 471:. Retrieved 464: 451: 441: 437: 436: 420: 411: 401: 397: 395: 381: 360:. Retrieved 355: 345: 336: 330:. Retrieved 323: 249: 247: 244:Demographics 232: 230: 222: 217: 214: 211: 208: 204: 198: 197: 189: 180: 172: 161:Roy Trubshaw 158: 148: 140:My Tiny Life 138: 130: 129: 117:Pavel Curtis 112: 111: 97: 96: 95: 33:Pavel Curtis 28:Developer(s) 1052:Simutronics 824:terminology 699:Status blog 569:, MIT Press 145:experiences 89:Multiplayer 53:Platform(s) 1093:Categories 1003:Companies, 993:Terra Nova 962:Zone, Area 573:2008-08-05 473:2010-04-07 332:2008-09-21 300:References 125:Washington 121:Xerox PARC 1099:MU* games 822:Concepts, 694:Home page 655:Net Games 637:LambdaMOO 442:LambdaMOO 402:LambdaMOO 398:LambdaMOO 358:. Het HEM 356:The Couch 250:LambdaMOO 233:LambdaMOO 218:LambdaMOO 199:LambdaMOO 194:Geography 181:LambdaMOO 173:LambdaMOO 149:LambdaMOO 131:LambdaMOO 113:LambdaMOO 98:LambdaMOO 22:LambdaMOO 1079:Category 942:Twinking 932:Spawning 876:Immortal 861:Grinding 846:Cybersex 813:TinyMUCK 616:(2003). 561:(1999), 528:(1999). 419:(2003). 256:See also 227:Politics 216:for the 73:Genre(s) 1027:Lysator 856:Griefer 793:GodWars 760:DikuMUD 755:AberMUD 238:wizards 155:History 85:Mode(s) 77:Social 64:Release 1032:Kesmai 957:Wizard 871:Healer 836:Avatar 808:Talker 742:(MUDs) 677:Lambda 667:  626:  538:  504:  429:  388:  362:1 June 185:Lambda 101:is an 41:Engine 1022:Jagex 1012:Areae 927:Quest 765:LPMud 466:Wired 325:Wired 220:RPG. 1069:List 937:Tank 886:Loot 803:MUSH 665:ISBN 624:ISBN 536:ISBN 502:ISBN 427:ISBN 386:ISBN 364:2024 163:and 67:1990 851:God 798:MOO 788:DGD 770:MU* 661:210 479:it. 438:MOO 400:. 119:at 107:MOO 79:MUD 46:MOO 1095:: 673:. 663:. 639:). 632:. 565:, 550:^ 510:. 486:^ 476:. 463:. 435:. 394:. 372:^ 354:. 335:. 322:. 307:^ 988:" 984:" 732:e 725:t 718:v 544:. 366:. 295:" 291:"

Index

Developer(s)
Pavel Curtis
Engine
MOO
Platform(s)
Platform independent
Genre(s)
MUD
Multiplayer
online community
MOO
Pavel Curtis
Xerox PARC
Washington
Julian Dibbell
My Tiny Life
experiences
Roy Trubshaw
Richard Bartle
Multi-User Dungeon
MOO programming language
Lambda
wizards
icon
Internet portal
icon
Society portal
A Rape in Cyberspace

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.