931:. BioMOO Wizards created a portable subset of the BioMOO server, called the Virtual Conference Center, and submitted it as a paper at a virtual scientific conference and used the VCC to host another virtual scientific conference. BioMOO sported a VR web interface. During its eight years of activity, BioMOO hosted many professional activities including the Virtual School of Natural Sciences' courses on BioComputing and Principles of Protein Structure. Prilusky and Glusman also released in 1994 the File Utilities Package, a MOO server modification enabling direct but controlled access to the underlying file system. Glusman also developed the intermoo GNA Network.
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was a social MOO started by Jay
Carlson at Minnesota State University at Mankato in 1992. It had the first gopher server implemented in MOO language. It was also noted by Netscape as having a web server as well. During the 90's, it was considered the hangout of the MOO programmer elite. Notable among
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The LambdaMOO version of MOO that gained popularity in the early 1990s, and it remains the most widely used MOO distribution. Pavel Curtis continued to maintain the server for several years. Other early contributors to the LambdaMOO server included users Tim Allen ("Gemba"), "Gary_Severn", Roger Crew
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New MOOs have to choose a starting database from which to set their MOO up, or they can use a minimal one which contains only the necessary objects to start a MOO. There are a handful of such MOO "core" databases which serve as foundations of code and utilities from which to start your MOO, including
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in 1993. It was a virtual place for
Biology researchers to meet to brainstorm, hold colloquia and conferences, and explore the serious side of MOOs as a medium. These professional activities were recognized in an article entitled "Cyberspace Offers Chance To Do 'Virtually' Real Science" published in
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Some servers use "MOO" style object-oriented characteristics without being descended from the original MOO server, in the sense that they use little or none of that server's source code and use internal languages that are more or less incompatible with the MOO programming language. None of them have
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Behavior on social MOOs and role-playing MOOs has been shown to differ. For example, an early study looked at whether users engaged in gender-switching (that is, adopting a different gender online). The majority of participants (60 percent) in social MOOs had never engaged in gender-switching, while
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protocol, which provides a stay-alive connection with the host, to relay output and send commands. Some however have developed web interfaces, or other such methods; however this commonly limits interaction that the user can have, usually to the point they have no interaction, but instead can browse
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Towell, John Foster, Hansen, Paul, Mercer, Eric, Leach, Martin, Rubin, Irit, Prilusky, Jaime & Glusman, Gustavo (1995, November). Networked virtual environments and electronic conferencing. In S.M. Bachrach, D.B. Boyd, S.K. Gray, W. Hase, and H. Rzepa (Ed.), Proceedings of the First
Electronic
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was founded in 1994 by Lonnie (Turbee) Chu and Kenzi Mudge (Syracuse
University), with co-directors Theresa Minick (Kent State University) and Greg Younger (The Economics Institute). It was the first MOO in Spanish, complete with Spanish commands and accents, built for native speakers, learners and
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is a New York-based MOO that was started by some programmers from LambdaMOO and PMCMOO who felt that MOO spaces were becoming too dominated by societal conventions developed for nonvirtual spaces. IDMOO was online for several years in the late 1990s and is notable for having hosted an early virtual
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These wizards can restrict access to the MOO, as well as make news postings and monitor logs. Wizard permissions are needed for modification and even execution of verbs and properties for which the user does not own, or is not publicly readable/writable. All verbs and properties within objects have
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within the server, ultimately expanding and changing how it behaves to everyone. Examples of such changes include authoring new rooms and objects, creating new generic objects for others to use, and changing the way the MOO interface operates. The programming language used for extension is the MOO
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What began as an experiment in text-based virtual reality has become the hangout for a virtual who's who of media researchers. The MediaMOO is an online recreation of MIT's Media Lab, and it's populated exclusively by people interested in the future of interactive communication, alternative media
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to LambdaMOO. After fixing bugs in the system, rewriting some of the code, adding more programming capability, and writing documentation, he had created what he termed "a truly separate entity" from the original AlphaMOO. He dubbed this new system LambdaMOO, after one of his names on the system
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is a fork of the Stunt server intended primarily to add new features. These include 64-bit integers, SQLite support, Perl-compatible regular expressions, background threaded functions, Argon2id hashing, telnet IAC capturing, profiling support, performance improvements, and dozens of additional
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was a MOO hosted by the
Institute for Advanced Technologies in the Humanities (IATH) at University of Virginia that was very active in the mid-1990s. It featured discussions of postmodern culture within elaborately programmed spaces, including a segment of Nighttown from James Joyce's novel
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Stephen White went on to write a new and similar system called CoolMUD, although it never obtained the same wide userbase as MOO. Another, later, attempt at a programmable object-oriented MUD server was ColdMUD, written by Greg Hudson and later maintained by
Brandon Gillespie under the name
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the majority (56.7 percent) in role-playing MOOs had done so. However, most of those engaged in gender-switching did so on average only 10 percent of the time. The study also found that the primary barrier to gender-switching was the belief that it is dishonest and manipulative.
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MOOs are network accessible, multi-user, programmable, interactive systems well-suited to the construction of text-based adventure games, conferencing systems, and other collaborative software. Their most common use, however, is as multi-participant, low-bandwidth
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There are currently two distributions of the MOO server code. The more popular of the two, the LambdaMOO server, is named such as indication of the close historical and continuing association of the MOO server code with the first public MOO, LambdaMOO.
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Almost every command is parsed by the server into a call on a MOO procedure, or verb, which actually does the work. Thus, programming in the MOO programming language is a central part of making non-trivial extensions to the database and hence the
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that uses object-oriented techniques to organize its database of objects, particularly if it does so in a similar fashion to the original MOO or its derivatives. Most of this article refers to the original MOO and its direct descendants, but see
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objects and discover typical information. Developments in cross-MOO networking have also led to the creation of SunNET, a hubless network allowing cross-MOO communication and add extra possibilities to cross-MOO development, including networked
707:; when set on a player, the player gains the ability to view and modify nearly everything in the MOOs database. Such players usually form the basis for MOO administration. Designated owners of a MOO are sometimes referred to as Archwizards.
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MOO had two important offspring: Pavel Curtis' LambdaMOO (which was to become a favorite of journalists, academics, and social misfits) and, via CoolMUD, ColdMUD (an attempt to create a software-engineering quality virtual world authoring
428:, otherwise known as #1. #0 is also reserved as a special system object which is responsible for managing the list of global names, incoming network connections, and other information related to the operation of the system.
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Hardy BH, Robinson A, Doughty S, Findsen LA, Towell ER, Towell JF, and Wilson IBH (1996, January) A new direction in conferencing: the First
Electronic Glycoscience Conference, Trends in Biochemical Sciences, 21(1),
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is a backward compatible fork of the latest MOO server code. It adds multiple inheritance, anonymous objects, native HTTP support, JSON parsing and generation, a native map datatype, and better cryptography
389:. Another network called GNA-NET, designed by Gustavo Glusman of BioMOO connected seventeen mostly education sites. Most of these MOOs hosted online classes or other early versions of distance education.
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the appropriate flags, with the user can change to determine its current state. They can also assign global names to objects which builders and programmers will then use to create new content on the MOO.
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One player, Stephen White, decided in 1990 to extend the functionality of TinyMUD and write TinyMUCK (muck being a kind of mud). Using this as his template, he then produced MOO (MUD, Object
Oriented).
491:("Rog"), Judy Anderson ("yduJ"), and Erik Ostrom (known as "Joe Feedback"). Later, Erik Ostrom maintained the server, and the server is now maintained by Ben Jackson and Jay Carlson and has a LambdaMOO
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and also known by his handles "Lambda", and "Haakon", took the basic design, language, and code, fixed bugs and added features to release the second version, called "LambdaMOO" on
October 30, 1990.
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or some other, more specialized, client program. Upon connection, they are usually presented with a welcome message explaining how to either create a new character or connect to an existing one.
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Towell, JF (2000) MOO: An active-learning environment for teaching object-oriented concepts in business information systems curricula, Journal of
Information Systems Education, 11(304) 147-150.
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Stephen White (also known by the handles "Ghondahrl" and "ghond") wrote the first version of the MOO server, which was released on May 2, 1990, and used for the operation of a server called "
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without being unwieldy. The project is now being developed by James C. Deikun, Robert Leslie, and Kenny Root with the goal of eventually integrating it into the main LambdaMOO distribution.
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Evard, R. (1993, November) Collaborative networked communication: MUDS as systems tools. Proceedings of the Seventh Systems Administration Conference (LISA VII), pp. 1-8, Monterey, CA.
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MOO introduced a fully functional scripting language (as such in-world programming languages are called) and thus brought the LPC-like capabilities to social-oriented virtual worlds.
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One unusual MOO with no real relationship to the original MOO is called mooix. mooix is unique among MUDs in that it uses the underlying UNIX operating system to handle all of the
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LambdaCore (from LambdaMOO), MinimalDB (considered the minimum necessary code and utilities to work usefully in a MOO), JHCore (from Jay's House Moo), and enCore (from LinguaMOO).
945:. Many educational MOOs use the enCore system, derived from LinguaMOO, for their MOO database core. Haynes and Holmevik published two books on the educational use of MOOs.
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and was an online performance and teaching space for academics and professionals with an interest in theatre. At its height 2200 people were involved in ATHE and ATHEMOO.
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The term MOO is used in two distinct, but related, senses. One is to refer to those programs descended from the original MOO server, and the other is to refer to any
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issues. Several unique side effects result from this, one of which is that the MOO can be programmed in any language. mooix was written after a failed attempt by
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and, according to Curtis, "because it's a key word in some of the other non-mud research that I do." The new system was announced as open for public access on
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is designed for professional media researchers now hosted at Northern Illinois University's Department of English. It was originally created in 1993 by
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was formed as a networked version of one of those games. Eventually it developed into a tree of different types of MUD, with MOO becoming one of them.
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in 1996 as her doctoral dissertation work, and cited among "the most notable MOO research in education". It closed in 2007 after 11 years online.
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Towell, JF & Towell, ER (2001) 34th Meetings of the Hawaii International Conference on Systems Science (HICSS-34), Maui, Hawaii.
297:, object-oriented") is a text-based online virtual reality system to which multiple users (players) are connected at the same time.
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Haynes, CA & Holmevik JR (2001) High Wired: On the Design, Use, and Theory of Educational MOOs, University of Michigan Press,
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Roberts, Lynne D.; Parks, Malcolm R. (1999). "The social geography of gender-switching in virtual environments on the Internet".
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781:(The Digital Subway) founded in 1994 as part of De Digitale Stad (The Digital City of Amsterdam) and one of the first Dutch MOOs.
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According to Jill Serpentelli in her paper Conversational Structure and Personality Correlates of Electronic Communication:
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was created alongside the server, and has continued despite server development having slowed. It was the first public MOO.
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365:), group decision systems, and teaching object-oriented concepts; but others are primarily social in nature, or used for
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is an educational MOO dedicated to general studies of arts and humanities, created in 1995 by Cynthia Haynes of the
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Haynes, CA & Holmevik JR (1999) MOOniversity: A Student's Guide to Online Learning Environments, Longman,
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them were former and current LambdaMOO code maintainers Roger Crew, Erik Ostrom, Jay Carlson, and Ben Jackson.
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The original MOO server was authored by Stephen White, based on his experience from creating the programmable
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Anderson, Christopher "Cyberspace Offers Chance To Do 'Virtually' Real Science" 264, 900-901, Science, 1994.
424:. They also feature parenting systems, and every object will have a parent, commonly eventually leading to
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teachers of Spanish. At its height it had over 4,000 user accounts logging on from over a dozen countries.
851:(known as YES-VACC at these times) as a computer programming educational platform for youths of ages 8–18.
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Towell, JF, & Towell, ER (1997). Presence in text-based networked virtual environments or "MUDS,"
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is an effort to extend LambdaMOO to support Unicode characters. Originally the project was started by
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Every object in the MOO is assigned a number, and may be referred to by this number, prefixed with a
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server in the same general style (sharing much of the command syntax and community conventions) as
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MOOSE Crossing: Construction, Community, and Learning in a Networked Virtual World for Kids
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Please help update this article to reflect recent events or newly available information.
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471:(a world-wide bulletin board system) in February 1991 (Curtis, personal communication).
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SchoolNet MOO was particularly popular in the Ottawa, Canada region due to its use by
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Shiano, DJ (1999). Lessons from LambdaMOO: A social, text-based virtual environment,
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For example, the MOO (Muds Object-Oriented) is a direct result of work in this area.
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educational MOO designed for teaching children ages 9 to 13. It was developed by
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One of the most distinguishing features of a MOO is that its users can perform
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was a professional MOO started by Gustavo Glusman and Jaime Prilusky at the
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system. There was additional later development and maintenance from
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programming language, and many MOOs feature convenient libraries of
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is a social MOO founded in October 1993. It is based on loosely on
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Participants (usually referred to as users) connect to a MOO using
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Every MOO stores the content and state of all its objects within a
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was a role-playing MOO that had been online since 2004. It had a
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and its surrounding areas. For part of its life it was hosted at
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Computational Chemistry Conference . ARInternet: Landower, MD.
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using libucd, a small library that implements features of the
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1516:"EFF & Aerosmith Rock the Net - Update - Where/When/How"
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that may not be current but does not specify the time period
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Curtis went on to explain how the transition occurred from
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807:. Earlier that year it had also hosted a meeting of the
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that can be used by programmers in their coding known as
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803:'s four-day "Cyberspace Tour" which was co-sponsored by
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attained the popularity of LambdaMOO or its relatives.
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De Cicco, Eta; Farmer, Mike; Hargrave, Claire (1999).
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Most commonly, MOOs are connected to by users using a
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MOO, along with all of its nephews, started out with
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Activities for Using the Internet in Primary School
357:. They have been used in academic environments for
97:. Unsourced material may be challenged and removed.
1398:"LambdaMOO (with LambdaMOO Map) An Introduction -"
1074:Play Between Worlds: Exploring Online Game Culture
795:. BayMOO also hosted FactoryNet a custom MOO for
1907:Schrum, Stephen. "Theatre in Cyberspace", Pg 112
607:to write a MOO entirely in Perl, called perlmoo.
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1200:Presence: Teleoperators and Virtual Environments
1187:Presence: Teleoperators and Virtual Environments
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811:. Part of SunNET and GNA-NET intermoo networks.
1968:
868:at the Epistemology and Learning Group at the
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1886:, 24 July 2007. Retrieved on 29 October 2012.
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1041:. John Wiley & Sons, Inc. p. 238.
831:started in the mid 1990s and was funded by
669:. Unsourced material may be challenged and
60:Learn how and when to remove these messages
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1961:
1947:
1789:"GNA's Virtual School of Natural Sciences"
1258:"Projet staf14: Distance education on WWW"
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525:This section is about an event or subject
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689:Learn how and when to remove this message
277:Learn how and when to remove this message
259:Learn how and when to remove this message
157:Learn how and when to remove this message
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1313:Information, Communication & Society
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16:Text-based online virtual reality system
891:Postmodern Culture MOO (PMC2 or PMCMOO)
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195:Please improve this article by adding
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1658:"1999 Young Innovator: Amy Bruckman"
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667:adding citations to reliable sources
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578:built-in functions and improvements.
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1014:Online text-based role-playing game
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835:until 1998, when it was renamed to
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440:. With the advent of the internet,
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1767:"BioMOO announce VR web interface"
1576:Internet Virtual Worlds Quick Tour
1037:Shah, Rawn; Romine, James (1995).
475:MOO was originally developed as a
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981:theme but also mixed in a lot of
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535:to include this information. The
451:". Pavel Curtis, an employee of
41:This article has multiple issues.
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309:for a list of MOO-like systems.
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2071:Bartle taxonomy of player types
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1718:"Life mutates in MOO dimension"
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701:All MOOs provide a flag called
82:needs additional citations for
49:or discuss these issues on the
1883:Sant, Toni and Flintoff, Kim.
1807:"FUP server builtin functions"
1578:. Ventana Press. p. 165.
1287:Electronic Frontier Foundation
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898:. Some archives remain online.
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1646:(Ph.D thesis). MIT Media Lab.
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941:and Jan Rune Holmevik of the
939:University of Texas at Dallas
924:Weizmann Institute of Science
508:Current projects based on MOO
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197:secondary or tertiary sources
1895:"ATHEMOO Basic Information"
1830:. 2005-12-15. Archived from
1691:. 2007-05-07. Archived from
1518:. 2011-09-27. Archived from
1493:. 1998-12-05. Archived from
1400:. 2005-12-18. Archived from
1375:. 2007-02-18. Archived from
1289:. 2007-09-26. Archived from
1260:. 2010-05-30. Archived from
1235:. 2011-07-24. Archived from
1039:Playing MUDs on the Internet
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7:
1558:"SchoolNetMOO Lesson Plan"
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993:and pop culture references.
333:object-oriented programming
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1347:. New Riders. p. 11.
1144:. New Riders. p. 11.
1111:. New Riders. p. 11.
1077:. The MIT Press. pp.
569:Unicode Character Database
438:text based adventure games
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2146:Player versus environment
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2008:
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732:This section needs to be
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539:may contain suggestions.
361:, collaboration (such as
2334:Multiplayer online games
2209:Designing Virtual Worlds
1344:Designing Virtual Worlds
1141:Designing Virtual Worlds
1108:Designing Virtual Worlds
910:constructionist learning
367:role-playing video games
1929:The Lost Library of MOO
1542:"Towards an Id Theater"
1491:"FactoryNET Prospectus"
1477:"meet me in cyberspace"
1451:"What's New! June 1993"
1325:10.1080/136911899359538
960:started in 1995 at the
818:BDSM community and the
499:Social behavior on MOOs
184:relies excessively on
1909:Peter Lang Publishing
1540:LaFarge, Antoinette.
420:, a process known as
2272:Mythic Entertainment
2216:A Rape in Cyberspace
2151:Player versus player
2126:Non-player character
2011:codebases, libraries
1591:and virtual reality.
1475:Hand, Chris (1994).
1455:Netscape Corporation
962:University of Hawaii
943:University of Bergen
884:Diversity University
663:improve this section
363:Diversity University
320:founder, and former
91:improve this article
21:Moo (disambiguation)
19:For other uses, see
2061:Alternate character
1970:Multi-user dungeons
1828:"Login (LinguaMOO)"
1695:on October 12, 2009
845:Carleton University
583:Non-descendant MOOs
307:non-descendant MOOs
1431:PrentissRiddle.com
1209:2015-05-14 at the
1009:Chronology of MUDs
847:, and a member of
359:distance education
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2277:Plaintext Players
2267:The Mud Connector
1911:, New York, 1999.
1714:Flusfeder, Helena
1663:Technology Review
1546:Plaintext Players
1233:"The GNA Network"
820:Plaintext Players
778:De digitale metro
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1423:Riddle, Prentiss
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1126:
1125:
1099:
1093:
1092:
1065:
1056:
1055:
1034:
906:
905:
877:Educational MOOs
841:Virtual Ventures
748:
745:
739:
727:
726:
719:
715:Notable examples
694:
687:
683:
680:
674:
643:
635:
545:
544:
520:
519:
512:
371:virtual presence
282:
275:
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2234:
2228:
2196:
2153:, Playerkilling
2053:
2047:
2010:
2009:Minor branches,
2004:
1973:
1967:
1934:www.moolist.com
1920:
1915:
1906:
1902:
1898:28 October 2012
1894:
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1711:
1707:
1698:
1696:
1689:"MOOSECrossing"
1687:
1686:
1682:
1673:
1671:
1670:. November 1999
1656:
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1355:
1339:Bartle, Richard
1336:
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1211:Wayback Machine
1197:
1193:
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1180:
1175:
1171:
1166:
1162:
1152:
1136:Bartle, Richard
1133:
1129:
1119:
1103:Bartle, Richard
1100:
1096:
1089:
1066:
1059:
1049:
1035:
1031:
1027:
1000:
983:science-fiction
979:post-apocalypse
971:
914:Amy S. Bruckman
903:
902:
879:
858:
837:MOO Canada, Eh?
758:
749:
743:
740:
737:
728:
724:
717:
695:
684:
678:
675:
660:
644:
633:
625:virtual reality
613:
585:
546:
542:(December 2022)
540:
530:
521:
517:
510:
501:
493:SourceForge.net
434:
397:object database
350:
283:
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190:primary sources
178:
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100:
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35:
31:
24:
17:
12:
11:
5:
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2184:
2182:Video game bot
2179:
2174:
2169:
2164:
2159:
2154:
2148:
2143:
2138:
2133:
2131:Online wedding
2128:
2123:
2118:
2113:
2108:
2103:
2098:
2096:Hack and slash
2093:
2088:
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2063:
2057:
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2046:
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2020:
2014:
2012:
2006:
2005:
2003:
2002:
1997:
1992:
1987:
1981:
1979:
1978:Major branches
1975:
1974:
1966:
1965:
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1937:
1936:
1931:
1926:
1919:
1918:External links
1916:
1914:
1913:
1900:
1888:
1876:
1860:
1844:
1819:
1798:
1795:on 2008-06-12.
1779:
1758:
1748:
1738:
1729:
1716:(1996-11-08).
1705:
1680:
1649:
1631:
1624:
1606:
1595:
1584:
1563:
1561:14 August 1998
1551:
1532:
1507:
1482:
1467:
1442:
1425:(1993-04-13).
1414:
1389:
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1353:
1330:
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1274:
1249:
1224:
1215:
1202:8(2), 127-139
1191:
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1127:
1117:
1094:
1087:
1071:(2006-02-24).
1057:
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1021:
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1011:
1006:
999:
996:
995:
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946:
932:
917:
904:MOOSE Crossing
899:
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857:
854:
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731:
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647:
645:
638:
632:
631:Administration
629:
612:
609:
584:
581:
580:
579:
572:
565:H. Peter Anvin
558:
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2235:organizations
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2213:
2211:
2210:
2206:
2205:
2203:
2199:
2193:
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2178:
2177:Virtual goods
2175:
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2163:
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2147:
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2129:
2127:
2124:
2122:
2119:
2117:
2114:
2112:
2111:Kill stealing
2109:
2107:
2104:
2102:
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2019:
2016:
2015:
2013:
2007:
2001:
1998:
1996:
1993:
1991:
1988:
1986:
1983:
1982:
1980:
1976:
1971:
1964:
1959:
1957:
1952:
1950:
1945:
1944:
1941:
1935:
1932:
1930:
1927:
1925:
1924:MOO home page
1922:
1921:
1910:
1904:
1897:
1892:
1885:
1880:
1874:
1873:0-472-08838-6
1870:
1864:
1858:
1857:0-205-27114-6
1854:
1848:
1834:on 2005-12-15
1833:
1829:
1823:
1808:
1802:
1794:
1790:
1783:
1768:
1762:
1752:
1742:
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1715:
1709:
1694:
1690:
1684:
1669:
1665:
1664:
1659:
1653:
1645:
1641:
1640:Bruckman, Amy
1635:
1627:
1625:0-7494-2989-5
1621:
1618:. Routledge.
1617:
1610:
1604:
1603:PMC2 Archives
1599:
1592:
1587:
1585:1-56604-222-4
1581:
1577:
1573:
1567:
1560:
1555:
1547:
1543:
1536:
1522:on 2011-09-27
1521:
1517:
1511:
1497:on 1998-12-05
1496:
1492:
1486:
1478:
1471:
1456:
1452:
1446:
1432:
1428:
1424:
1418:
1404:on 2005-12-18
1403:
1399:
1393:
1379:on 2007-02-18
1378:
1374:
1368:
1361:
1356:
1354:0-13-101816-7
1350:
1346:
1345:
1340:
1334:
1326:
1322:
1318:
1314:
1307:
1293:on 2007-09-26
1292:
1288:
1284:
1278:
1264:on 2010-05-30
1263:
1259:
1253:
1239:on 2011-07-24
1238:
1234:
1228:
1219:
1212:
1208:
1205:
1201:
1195:
1189:6(5) 590-595.
1188:
1182:
1173:
1164:
1157:
1153:
1151:0-13-101816-7
1147:
1143:
1142:
1137:
1131:
1124:
1120:
1118:0-13-101816-7
1114:
1110:
1109:
1104:
1098:
1090:
1084:
1080:
1076:
1075:
1070:
1064:
1062:
1054:
1050:
1048:0-471-11633-5
1044:
1040:
1033:
1029:
1020:
1019:Cyberformance
1017:
1015:
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1010:
1007:
1005:
1002:
1001:
992:
988:
984:
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936:
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925:
921:
918:
915:
911:
907:
900:
897:
892:
889:
886:
885:
881:
880:
871:
870:MIT Media Lab
867:
863:
860:
859:
856:Research MOOs
850:
846:
842:
838:
834:
830:
828:
824:
821:
816:
813:
810:
806:
802:
798:
794:
790:
789:San Francisco
786:
783:
780:
779:
775:
771:
768:
765:
764:
760:
759:
747:
744:December 2022
735:
730:
721:
720:
712:
708:
706:
705:
693:
690:
682:
672:
668:
664:
658:
657:
653:
648:This section
646:
642:
637:
636:
628:
626:
620:
618:
608:
606:
602:
598:
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589:
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573:
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513:
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496:
494:
488:
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478:
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461:
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278:
263:
260:
252:
249:December 2020
241:
238:
234:
231:
227:
224:
220:
217:
213:
210: –
209:
205:
204:Find sources:
198:
192:
191:
187:
182:This article
180:
176:
171:
170:
161:
158:
150:
147:December 2020
139:
136:
132:
129:
125:
122:
118:
115:
111:
108: –
107:
103:
102:Find sources:
96:
92:
86:
85:
80:This article
78:
74:
69:
68:
63:
61:
54:
53:
48:
47:
42:
37:
28:
27:
22:
2307:
2297:
2221:
2207:
2201:Publications
2121:Mob, Monster
2027:
1908:
1903:
1891:
1879:
1863:
1847:
1836:. Retrieved
1832:the original
1822:
1811:. Retrieved
1809:. 1997-04-17
1801:
1793:the original
1782:
1771:. Retrieved
1769:. 1995-04-30
1761:
1751:
1741:
1732:
1721:. Retrieved
1708:
1697:. Retrieved
1693:the original
1683:
1672:. Retrieved
1661:
1652:
1643:
1634:
1615:
1609:
1598:
1589:
1575:
1572:Carton, Sean
1566:
1554:
1545:
1535:
1524:. Retrieved
1520:the original
1510:
1499:. Retrieved
1495:the original
1485:
1470:
1459:. Retrieved
1457:. 1993-06-24
1454:
1445:
1434:. Retrieved
1430:
1417:
1406:. Retrieved
1402:the original
1392:
1381:. Retrieved
1377:the original
1367:
1358:
1342:
1333:
1316:
1312:
1306:
1295:. Retrieved
1291:the original
1286:
1277:
1266:. Retrieved
1262:the original
1252:
1241:. Retrieved
1237:the original
1227:
1218:
1199:
1194:
1186:
1181:
1172:
1163:
1155:
1139:
1130:
1122:
1106:
1097:
1073:
1069:Taylor, T.L.
1052:
1038:
1032:
974:
955:
949:MundoHispano
948:
934:
928:
927:the journal
919:
901:
895:
890:
882:
866:Amy Bruckman
861:
836:
825:
814:
784:
776:
770:JaysHouseMOO
769:
761:
741:
733:
709:
702:
700:
685:
676:
661:Please help
649:
621:
614:
597:multitasking
594:
590:
586:
574:
560:
553:
541:
531:Please help
526:
502:
489:
485:
474:
457:
446:
435:
425:
421:
417:
411:
407:
405:
401:
391:
375:
351:
341:
337:
330:
326:Pavel Curtis
311:
299:
290:
288:
273:
255:
246:
236:
229:
222:
215:
203:
183:
153:
144:
134:
127:
120:
113:
101:
89:Please help
84:verification
81:
57:
50:
44:
43:Please help
40:
2339:Online chat
2329:MUD servers
2282:Simutronics
2054:terminology
809:Cypherpunks
756:Social MOOs
592:"Genesis".
557:primitives.
2323:Categories
2233:Companies,
2223:Terra Nova
2192:Zone, Area
1838:2005-12-01
1813:2008-12-16
1773:2008-12-16
1723:2008-12-16
1699:2010-04-22
1674:2007-10-10
1526:2020-07-19
1501:2020-07-19
1461:2008-05-20
1436:2008-05-20
1408:2020-07-19
1383:2020-07-19
1319:(4): 521.
1297:2020-07-19
1268:2020-07-19
1243:2020-07-19
1088:0262201631
1025:References
601:networking
575:ToastStunt
533:improve it
453:Xerox PARC
426:Root Class
394:persistent
348:Background
324:employee,
322:Xerox PARC
219:newspapers
186:references
117:newspapers
46:improve it
2052:Concepts,
1373:"perlmoo"
991:cyberpunk
969:MOO games
935:LinguaMOO
833:SchoolNet
827:SchoolNet
801:Aerosmith
763:LambdaMOO
679:June 2024
650:does not
605:Joey Hess
561:Codepoint
537:talk page
495:project.
422:corifying
342:Utilities
318:LambdaMOO
52:talk page
2309:Category
2172:Twinking
2162:Spawning
2106:Immortal
2091:Grinding
2076:Cybersex
2043:TinyMUCK
1574:(1995).
1360:system).
1341:(2003).
1207:Archived
1138:(2003).
1105:(2003).
998:See also
862:MediaMOO
464:AlphaMOO
449:AlphaMOO
387:channels
314:TinyMUCK
2257:Lysator
2086:Griefer
2023:GodWars
1990:DikuMUD
1985:AberMUD
1204:article
987:erotica
975:HellMOO
957:ATHEMOO
929:Science
896:Ulysses
734:updated
671:removed
656:sources
481:TinyMUD
432:History
413:wizards
233:scholar
131:scholar
2262:Kesmai
2187:Wizard
2101:Healer
2066:Avatar
2038:Talker
1972:(MUDs)
1871:
1855:
1756:31-33.
1622:
1582:
1351:
1148:
1115:
1085:
1045:
920:BioMOO
785:BayMOO
704:Wizard
617:telnet
611:Access
469:UseNet
382:telnet
378:client
235:
228:
221:
214:
206:
133:
126:
119:
112:
104:
2252:Jagex
2242:Areae
2157:Quest
1995:LPMud
849:Actua
815:IDMOO
554:Stunt
338:verbs
240:JSTOR
226:books
208:"MOO"
138:JSTOR
124:books
106:"MOO"
2299:List
2167:Tank
2116:Loot
2033:MUSH
1869:ISBN
1853:ISBN
1620:ISBN
1580:ISBN
1349:ISBN
1146:ISBN
1113:ISBN
1083:ISBN
1043:ISBN
908:, a
797:NIST
793:SFSU
654:any
652:cite
599:and
212:news
110:news
2081:God
2028:MOO
2018:DGD
2000:MU*
1668:MIT
1321:doi
1004:MU*
843:at
829:MOO
805:EFF
665:by
477:MUD
442:MUD
302:MUD
295:MUD
291:MOO
188:to
93:by
2325::
1666:.
1660:.
1642:.
1588:.
1544:.
1453:.
1429:.
1357:.
1315:.
1285:.
1154:.
1121:.
1081:.
1079:23
1060:^
1051:.
989:,
985:,
627:.
483:.
418:$
373:.
344:.
328:.
293:("
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