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MUD1

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The program was also becoming unmanageable, as it was written in assembler. Hence, he rewrote everything in BCPL, starting late 1979 and working up to about Easter 1980. The finished product was the heart of the system which many people came to believe was the 'original' MUD. In fact, it was version
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Zork was too much of a nonsense word, not descriptive of the game, etc., etc., etc. Silly as it sounds, we eventually started calling it Dungeon. (Dave admits to suggesting the new name, but that's only a minor sin.) When Bob the lunatic released his FORTRAN version to the DEC users' group, that was
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Due in part to a fortuitous coincidence (MUD was written for the same DECSystem-10 computing platform that CompuServe used for its information service) MUD was licensed by CompuServe in the mid-1980s where it ran as a popular game until late 1999. It was eventually retired along with other software
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Viktor Toth had had a copy of the BCPL source code for MUD1 for some years, and decided that now was the time to do something with it. In a 9-day programming blitz over Christmas, he rewrote the BCPL MUDDL engine in C++ and opened it up alongside MUD2. The ex-CompuServe players gravitated there,
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Viktor Toth had had a copy of the BCPL source code for MUD1 for some years, and decided that now was the time to do something with it. In a 9-day programming blitz over Christmas, he rewrote the BCPL MUDDL engine in C++ and opened it up alongside MUD2. The ex-CompuServe players gravitated there,
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In 1980, Roy Trubshaw, a British fan of the fantasy role-playing board game Dungeons and Dragons, wrote an electronic version of that game during his final undergraduate year at Essex College. The following year, his classmate Richard Bartle took over the game, expanding the number of potential
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October of 1987 was chaos. The MUD account was deleted, but the guest account on Essex University remained open. I guess it wasn't causing any trouble so they simply left it. ROCK, UNI and MUD all ran from the MUD account so they had gone but... MIST ran from a student account and it was still
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Roy graduates from Essex University, and Richard takes full control of the game, fleshing out the database and adding additional commands. A proper persona communication system is introduced, along with the concepts of points and
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Furthermore, it only ran on DEC-10, and although copies were sent to other institutions in the U.K., Sweden, and Norway, only two of these allowed outsiders access (Dundee Technical College and Oslo University).
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to Richard Bartle, who continued developing the game. That same year, MUD1 became the first Internet multiplayer online role-playing game as Essex University connected its internal network to the
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Slator, Brian M. et al "From Dungeons to Classrooms: The Evolution of MUDs as Learning Environments", in Jain, Lakhmi C., Tedman, Raymond A. & Tedman, Debra K. (eds.) (2007)
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Trubshaw and Bartle (with the assistance of Simon Dally) subsequently formed the company Multi-User Entertainment Limited, and proceeded to work on MUD version 4, also known as
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The code has landed at Stanford University, which says it has secured permission to redistribute the game's blueprints from the authors Richard Bartle and Roy Trubshaw.
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In 2014, with permission from the authors of MUD1, the C++ reimplementation of MUD1 was deposited within the archives of Stanford University for historical purposes.
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Essex University allows outside users to access its DEC-10 via BT's Packet Switch Stream network (PSS) during the normally idle period from 2am to 8am each night.
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with similar gameplay, as the only remaining MUD running on the Essex University network, becoming one of the first of its kind to attain broad popularity.
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network between 2 am and 7 am each night. MUD became popular with players around the world, and several magazines wrote articles on this new trend.
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Many MUDDL databases were written by students at Essex University, the most well-known being 'Mist', 'Rock', 'Blud' and 'Uni'
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A new version of the game, which came to be known as MUD2, was written in 1985 to be run as a service for British Telecom.
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users, licensed MUD1 and ran it from late 1984 until 1987, when CompuNet abandoned the DEC-10 platform they were using.
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players and their options for action. He called the game MUD (for Multi-User Dungeons), and put it onto the Internet.
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Multi User Dungeon Definition Language (MUDDL). Its first version was written by Richard Bartle and Roy Trubshaw in
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The "D" in MUD stands for "Dungeon" ... because the version of ZORK Roy played was a Fortran port called DUNGEN.
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implementation of MUD1 (as of 1986) was released on Github (with permission from the authors), under the
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on CompuServe "your typical text-based multi-player role-playing game with an emphasis on magic."
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The incarnation of MUD1 on the CompuNet network in the UK, the first commercial MUA in the world.
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completed by Richard Bartle. Essex goes on the ARPANet, resulting in Internet MUDs!
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where it now runs as a direct continuation of the defunct original BL incarnation.
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where it now runs as a direct continuation of the defunct original BL incarnation.
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until late 1999 and was retired along with other software during CompuServe's
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Evolution of Teaching and Learning Paradigms in Intelligent Environment
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for MUD1 to C++ and opened it alongside MUD2 on British-legends.com.
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which was one of the few institutions to allow outside access.
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Between 1984 and 1987, MUD was hosted on the DEC-20 of
508: 875:"MUD1/British Legends source code, 1999-2014 M2013" 574: 552: 401:Digital Fictions: Storytelling in a Material World 633: 1352: 634:Mulligan, Jessica; Patrovsky, Bridgette (2003). 241:In 1980, Roy Trubshaw created MUD version 3 in 1000: 849: 830: 811: 789: 771: 740: 710: 695: 580: 533: 531: 473: 441: 196:, which Trubshaw had greatly enjoyed playing. 986: 665: 602: 435: 167:MUD was created in 1978 by Roy Trubshaw and 1386:Video games developed in the United Kingdom 636:Developing Online Games: An Insider's Guide 528: 1325: 993: 979: 43: 915: 819:during CompuServe's Y2K cleanup efforts. 328:ran until the machine that hosted it, a 268:allowed remote access to its DEC-10 via 145:, to distinguish it from its successor, 118: 14: 1391:Video games with available source code 1353: 558: 537: 359:In 2020, the full source code for the 349:In 2000, Viktor Toth rewrote the BCPL 974: 414: 393: 956:Richard Bartle's MUD related website 222:domain-specific programming language 290:, a UK-based network primarily for 24: 762:", mud.co.uk, retrieved 2010-12-18 25: 1402: 944: 200:in turn was inspired by an older 1335: 1334: 1324: 403:, Ablex Publishing Corporation, 332:, was superseded in early 1991. 155:genre in general), is the first 1376:Science and technology in Essex 1103:Bartle taxonomy of player types 892: 867: 843: 824: 805: 765: 752: 734: 704: 689: 659: 627: 232:and used in other MUDs such as 596: 502: 467: 306:In 1987, MUD1 was licensed by 13: 1: 961:Michael Lawrie's MUDDL Manual 387: 966:Source code of MUD on GitHub 451:"The Dragon Ate My Homework" 370: 281:Dundee College of Technology 7: 951:The British Legends website 923:"A Survey of On-Line Games" 698:"MUD Magazine Bibliography" 638:. New Riders. p. 444. 459:. Vol. 1, no. 3. 10: 1407: 650:1980 ... Final version of 182:. Trubshaw named the game 162: 1322: 1279:Iron Realms Entertainment 1264: 1232: 1178:Player versus environment 1083: 1040: 1009: 795:"Escape from the Dungeon" 228:. It was later ported to 107: 92: 84: 72: 51: 42: 37: 1241:Designing Virtual Worlds 714:Designing Virtual Worlds 479:Designing Virtual Worlds 850:Simon Sharwood (2014). 831:Richard Bartle (2002). 812:Richard Bartle (2007). 772:Richard Bartle (2002). 741:Richard Bartle (1999). 711:Richard Bartle (2004). 696:Richard Bartle (1995). 207:Colossal Cave Adventure 929:. May 1993. p. 84 127: 927:Computer Gaming World 833:"Incarnations of MUD" 666:Eddy Carroll (1995). 603:Eddy Carroll (1995). 564:"Incarnations of MUD" 514:"The History of Zork" 512:; Stu Galley (1995). 399:Sloane, Sarah (2000) 377:Computer Gaming World 122: 1304:Mythic Entertainment 1248:A Rape in Cyberspace 1183:Player versus player 1158:Non-player character 1043:codebases, libraries 904:, PDP-10, 2 May 2024 520:on 16 January 2009. 274:Packet Switch Stream 245:(the predecessor of 186:, in tribute to the 79:Platform independent 1381:University of Essex 1093:Alternate character 1002:Multi-user dungeons 586:"Early MUD History" 338:ran under the name 220:was written in the 173:University of Essex 320:, a derivative of 184:Multi-User Dungeon 132:Multi-User Dungeon 128: 123:A screenshot from 1348: 1347: 1309:Plaintext Players 1299:The Mud Connector 814:"A Brief History" 774:"MUSE background" 523:the name he used. 447:Rheingold, Howard 430:978-3-540-71973-1 409:978-1-56750-482-8 346:cleanup efforts. 117: 116: 16:(Redirected from 1398: 1371:1978 video games 1338: 1337: 1328: 1327: 1173:Player character 1168:Persistent world 995: 988: 981: 972: 971: 939: 938: 936: 934: 919: 913: 912: 911: 909: 896: 890: 889: 887: 885: 871: 865: 864: 847: 841: 840: 828: 822: 821: 809: 803: 802: 787: 781: 780: 769: 763: 760:MUSE's Personnel 756: 750: 749: 738: 732: 731: 708: 702: 701: 693: 687: 686: 681: 679: 670:. Archived from 663: 657: 656: 631: 625: 624: 618: 616: 607:. Archived from 600: 594: 593: 578: 572: 571: 556: 550: 549: 535: 526: 525: 516:. Archived from 506: 500: 499: 471: 465: 464: 439: 433: 418: 412: 397: 266:Essex University 141:(referred to as 47: 35: 34: 21: 1406: 1405: 1401: 1400: 1399: 1397: 1396: 1395: 1366:Mainframe games 1351: 1350: 1349: 1344: 1318: 1266: 1260: 1228: 1185:, Playerkilling 1085: 1079: 1042: 1041:Minor branches, 1036: 1005: 999: 947: 942: 932: 930: 921: 920: 916: 907: 905: 898: 897: 893: 883: 881: 873: 872: 868: 848: 844: 829: 825: 810: 806: 788: 784: 770: 766: 757: 753: 739: 735: 725: 709: 705: 694: 690: 677: 675: 664: 660: 646: 632: 628: 614: 612: 601: 597: 579: 575: 560:Bartle, Richard 557: 553: 539:Bartle, Richard 536: 529: 507: 503: 493: 485:. p. 741. 472: 468: 440: 436: 419: 415: 398: 394: 390: 382:British Legends 380:in 1993 called 373: 340:British Legends 270:British Telecom 165: 68: 33: 32:1978 video game 28: 27:1978 video game 23: 22: 15: 12: 11: 5: 1404: 1394: 1393: 1388: 1383: 1378: 1373: 1368: 1363: 1346: 1345: 1323: 1320: 1319: 1317: 1316: 1311: 1306: 1301: 1296: 1291: 1286: 1281: 1276: 1270: 1268: 1262: 1261: 1259: 1258: 1251: 1244: 1236: 1234: 1230: 1229: 1227: 1226: 1221: 1216: 1214:Video game bot 1211: 1206: 1201: 1196: 1191: 1186: 1180: 1175: 1170: 1165: 1163:Online wedding 1160: 1155: 1150: 1145: 1140: 1135: 1130: 1128:Hack and slash 1125: 1120: 1115: 1110: 1105: 1100: 1095: 1089: 1087: 1081: 1080: 1078: 1077: 1072: 1067: 1062: 1057: 1052: 1046: 1044: 1038: 1037: 1035: 1034: 1029: 1024: 1019: 1013: 1011: 1010:Major branches 1007: 1006: 998: 997: 990: 983: 975: 969: 968: 963: 958: 953: 946: 945:External links 943: 941: 940: 914: 891: 866: 842: 823: 804: 791:Michael Lawrie 782: 764: 751: 743:"CompuNet MUD" 733: 723: 703: 688: 668:"MUD Timeline" 658: 644: 626: 605:"MUD Timeline" 595: 582:Richard Bartle 573: 551: 527: 501: 491: 475:Richard Bartle 466: 434: 413: 391: 389: 386: 372: 369: 251:Richard Bartle 204:game known as 202:text-adventure 169:Richard Bartle 164: 161: 115: 114: 109: 105: 104: 96: 90: 89: 86: 82: 81: 76: 70: 69: 67: 66: 64:Richard Bartle 61: 57: 55: 49: 48: 40: 39: 31: 26: 9: 6: 4: 3: 2: 1403: 1392: 1389: 1387: 1384: 1382: 1379: 1377: 1374: 1372: 1369: 1367: 1364: 1362: 1359: 1358: 1356: 1343: 1342: 1333: 1332: 1321: 1315: 1312: 1310: 1307: 1305: 1302: 1300: 1297: 1295: 1292: 1290: 1287: 1285: 1282: 1280: 1277: 1275: 1272: 1271: 1269: 1267:organizations 1263: 1257: 1256: 1252: 1249: 1245: 1243: 1242: 1238: 1237: 1235: 1231: 1225: 1222: 1220: 1217: 1215: 1212: 1210: 1209:Virtual goods 1207: 1205: 1202: 1200: 1197: 1195: 1192: 1190: 1187: 1184: 1181: 1179: 1176: 1174: 1171: 1169: 1166: 1164: 1161: 1159: 1156: 1154: 1151: 1149: 1146: 1144: 1143:Kill stealing 1141: 1139: 1136: 1134: 1131: 1129: 1126: 1124: 1121: 1119: 1116: 1114: 1111: 1109: 1106: 1104: 1101: 1099: 1096: 1094: 1091: 1090: 1088: 1082: 1076: 1073: 1071: 1068: 1066: 1063: 1061: 1058: 1056: 1053: 1051: 1048: 1047: 1045: 1039: 1033: 1030: 1028: 1025: 1023: 1020: 1018: 1015: 1014: 1012: 1008: 1003: 996: 991: 989: 984: 982: 977: 976: 973: 967: 964: 962: 959: 957: 954: 952: 949: 948: 928: 924: 918: 903: 902: 895: 880: 879:oac.cdlib.org 876: 870: 863: 859: 858: 853: 846: 839: 834: 827: 820: 815: 808: 801: 796: 792: 786: 779: 775: 768: 761: 755: 748: 744: 737: 730: 726: 724:9780131018167 720: 716: 715: 707: 699: 692: 685: 674:on 3 May 2016 673: 669: 662: 655: 653: 647: 645:1-59273-000-0 641: 637: 630: 623: 611:on 3 May 2016 610: 606: 599: 592: 587: 583: 577: 570: 565: 561: 555: 548: 544: 540: 534: 532: 524: 519: 515: 511: 505: 498: 494: 492:0-13-101816-7 488: 484: 480: 476: 470: 463: 458: 457: 452: 448: 444: 438: 431: 427: 423: 417: 410: 406: 402: 396: 392: 385: 383: 379: 378: 368: 366: 362: 357: 354: 352: 347: 345: 341: 337: 333: 331: 327: 323: 319: 318: 313: 309: 304: 302: 301: 295: 293: 289: 284: 282: 277: 275: 271: 267: 262: 260: 256: 252: 248: 244: 239: 237: 236: 231: 227: 223: 219: 215: 213: 209: 208: 203: 199: 195: 194: 189: 185: 181: 178: 174: 170: 160: 158: 154: 150: 149: 144: 140: 139: 134: 133: 126: 121: 113: 110: 106: 103: 100: 97: 95: 91: 87: 83: 80: 77: 75: 71: 65: 62: 59: 58: 56: 54: 50: 46: 41: 36: 30: 19: 1339: 1329: 1253: 1239: 1233:Publications 1153:Mob, Monster 931:. 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Retrieved 609:the original 598: 589: 576: 567: 554: 546: 521: 518:the original 510:Tim Anderson 504: 496: 478: 469: 460: 454: 443:Kelly, Kevin 437: 424:, Springer, 421: 416: 400: 395: 381: 375: 374: 358: 355: 348: 339: 335: 334: 325: 321: 315: 311: 305: 298: 296: 292:Commodore 64 285: 278: 263: 254: 240: 233: 217: 216: 211: 205: 197: 191: 187: 183: 166: 146: 142: 137: 136: 131: 130: 129: 124: 60:Roy Trubshaw 53:Developer(s) 29: 18:Roy Trubshaw 1314:Simutronics 1086:terminology 901:PDP-10/MUD1 351:source code 190:variant of 112:Multiplayer 74:Platform(s) 1355:Categories 1265:Companies, 1255:Terra Nova 1224:Zone, Area 483:New Riders 432:, p. 121-2 388:References 312:Essex MUD' 308:CompuServe 151:, and the 1361:MUD games 1084:Concepts, 800:playable. 371:Reception 367:license. 286:In 1984, 264:In 1983, 1341:Category 1204:Twinking 1194:Spawning 1138:Immortal 1123:Grinding 1108:Cybersex 1075:TinyMUCK 793:(2003). 622:wizards. 584:(1990). 562:(2002). 541:(1999). 477:(2003). 449:(1993). 411:, p. 168 288:Compunet 94:Genre(s) 1289:Lysator 1118:Griefer 1055:GodWars 1022:DikuMUD 1017:AberMUD 678:12 July 615:12 July 543:"MUDDL" 259:ARPANET 188:Dungeon 171:at the 163:History 108:Mode(s) 99:Fantasy 85:Release 1294:Kesmai 1219:Wizard 1133:Healer 1098:Avatar 1070:Talker 1004:(MUDs) 933:7 July 908:5 June 884:5 June 721:  642:  489:  428:  407:  365:GPL v3 361:PDP-10 330:PDP-10 212:ADVENT 180:PDP-10 1284:Jagex 1274:Areae 1189:Quest 1027:LPMud 456:Wired 175:on a 135:, or 1331:List 1199:Tank 1148:Loot 1065:MUSH 935:2014 910:2024 886:2024 719:ISBN 680:2008 652:MUD1 640:ISBN 617:2008 487:ISBN 426:ISBN 405:ISBN 336:MUD1 326:MIST 322:MUD1 317:MIST 300:MUD2 243:BCPL 235:MIST 226:BCPL 218:MUD1 198:Zork 193:Zork 148:MUD2 143:MUD1 125:MUD1 88:1978 38:MUD1 1113:God 1060:MOO 1050:DGD 1032:MU* 344:Y2K 272:'s 255:MUD 230:C++ 210:or 177:DEC 157:MUD 153:MUD 138:MUD 102:MUD 1357:: 925:. 877:. 860:. 854:. 835:. 816:. 797:. 776:. 745:. 727:. 717:. 682:. 648:. 619:. 591:3. 588:. 566:. 545:. 530:^ 495:. 481:. 453:. 445:; 261:. 238:. 214:. 159:. 1250:" 1246:" 994:e 987:t 980:v 937:. 888:. 758:" 700:. 247:C 20:)

Index

Roy Trubshaw

Developer(s)
Richard Bartle
Platform(s)
Platform independent
Genre(s)
Fantasy
MUD
Multiplayer

MUD2
MUD
MUD
Richard Bartle
University of Essex
DEC
PDP-10
Zork
text-adventure
Colossal Cave Adventure
domain-specific programming language
BCPL
C++
MIST
BCPL
C
Richard Bartle
ARPANET
Essex University

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