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and resource hacked to enable free use for all users, allowing racing of up to 10 players (instead of 8 as before), to use the illegally acquired IMR, and was modified to allow racing with the E-On craft again. Popular management of the game switched hands many times. Former websites that managed the
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was created in 1996 though there are some pieces of information cached on the internet that suggests it may have origins in 1995. It was designed by GrokkSoft with
Richard Langlois as its principal programmer and John Ferber who was responsible for the company's marketing and advertising of the game.
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source code. A number of improvements were made, including higher supported resolutions (up to 1600x1200), more gameplay options (weapons, mines, and speed cans can be disabled), misspellings were fixed, a revamp of network code for better working with NATs, and several other changes that help make
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To compensate for the game's aging graphics and interface, attempts were made to entice new players. Various improvements were made to the stolen IMR source code, while others modernized websites, implemented forums, designed replacement scoreservers, interactive room bots, and controlled versions
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for races. Up to 10 players can connect directly, but users can go to the in-game chat server called the
Internet Meeting Room (IMR) where they can race and chat with others. While racing, players are able to send messages, shoot missiles, drop landmines, and use speed boosters placed in the race
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on newsgroups and had a HoverRewards program to pay people who referred new players. GrokkSoft also gained affiliations with MBnet and E-On. The affiliation with E-On was short-lived and as a result the company had to release a new version which removed the E-On (fourth) hovercraft.
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from
Richard Langlois, and published it, allowing full public access. The original license, written in 2006, was temporary, expiring in 2009, but in November 2008, Langlois removed the expiration date. The full original source code is still available to the public.
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allows players around the world to race against each other in a 3D environment. The player can choose one of four hovercraft before the race begins and competes against others on a track created either by GrokkSoft or by other users. The game supports
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In the shareware version of the game users could only race with the basic hovercraft and race three of the company's tracks. Users who bought a registration key for $ 16 could race with all hovercraft, play any track, and/or even create their own.
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website, and without motivated coders, nothing happened. Then, in summer 2008, a subversion repository was set up and development began. In addition to this version, managed by HoverRace.com, another member of the HoverRace community started
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In addition, sports tracks have been made. In some of these tracks a stationary player is used as a ball or puck and other players must hit it where they need it to go. Missiles and other items are rarely allowed in these games.
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without requiring the use of 8-bit color and VPN tools to play online. The current version, 1.23.3, still requires the user to modify router settings to enable port forwarding.
456:. Although fully functional it saw little support from the remaining community and became little more than a demo for its unique low latency engine which is now open source.
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519:. It offered and extra Internet Meeting room for when the official version of the game was offline, bots, alerts a track downloader and news.
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decided to fork an early version of the HoverRace.com fork of the game as a personal hobby project. This project was originally called
298:. The IMR rooms hosted on GrokkSoft worked until the end of 1999 when GrokkSoft decommissioned the server due to Daniel Young's use of
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In 1998 GrokkSoft stopped selling registration keys. Many players had their own websites with tracks and information about
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game include hoverrace.com (whose ownership has switched hands several times as well), hoverrace.ds98.com, and mydan.com.
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was released to the public in 2006 and HoverRace.com maintains a version which is still under active development.
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with cheats, which were all attempts to maintain the number of current players as well as bringing in new ones.
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community has been somewhat sinusoidal; there are periods of long activity followed by relatively quiet times.
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From 2006 to summer 2008, little development was done on the source code. Without an active
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has similar goals, and made an alpha release in
December 2008.
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https://raw.github.com/HoverRace/HoverRace/master/license.txt
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After the original source code was released the developer of
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and tools are available to assist in formatting, such as
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Commercial video games with freely available source code
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1.23, with some changes such as chat sounds, various
222:. GrokkSoft claimed it was the first internet-based
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386:no official support by the developer anymore
35:, which are uninformative and vulnerable to
352:. Unsourced material may be challenged and
50:and maintains a consistent citation style.
920:Video games developed in the United States
286:To boost popularity, GrokkSoft advertised
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905:Multiplayer and single-player video games
464:In November 2008, HoverRace.com released
400:In August 2006, Ryan Curtin received the
372:Learn how and when to remove this message
306:in 1999. Since 2001, the activity of the
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92:Learn how and when to remove this message
515:was originally a third party add-on for
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801:: CS1 maint: archived copy as title (
711:: CS1 maint: archived copy as title (
672:: CS1 maint: archived copy as title (
504:for graphics and audio respectively.
429:is now defunct, as a new fork called
350:adding citations to reliable sources
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853:HoverRace.com's development website
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254:connections and does not require a
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437:is a fork of HoverRace.com's
753:"Roadmap – HoverRace – Trac"
619:"GamePro Online: Exclusives"
567:. 1997-02-27. Archived from
488:HoverRace.com had plans for
468:1.23, based on the original
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224:online multiplayer game
565:"Online Gaming Review"
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346:improve this section
910:Racing video games
863:2015-12-22 at the
300:social engineering
629:on 6 October 1999
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402:source code
236:source code
228:source code
202:multiplayer
171:(shareware)
155:Platform(s)
145:Designer(s)
82:August 2022
874:Categories
831:2022-08-08
788:2015-12-18
763:2009-01-05
698:2009-01-05
659:2007-01-22
633:12 January
575:2023-04-16
552:References
528:Open Hover
483:Windows XP
390:hex-edited
362:March 2009
48:verifiable
517:HoverRace
490:HoverRace
475:HoverRace
470:HoverRace
466:HoverRace
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443:bug fixes
439:HoverRace
435:OpenHover
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333:does not
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220:shareware
211:HoverRace
149:GrokkSoft
139:GrokkSoft
129:GrokkSoft
110:HoverRace
33:bare URLs
861:Archived
797:cite web
707:cite web
668:cite web
538:See also
524:HoverNet
513:HoverNet
508:HoverNet
242:Gameplay
183:Genre(s)
37:link rot
354:removed
339:sources
304:GamePro
267:History
259:track.
252:dial-up
234:of the
232:License
194:Mode(s)
166:Release
160:Windows
817:"Home"
545:Hover!
502:OpenAL
498:OpenGL
496:using
450:HoverX
256:server
226:. The
176:(full)
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494:Linux
214:is a
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