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Gex (video game)

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701:. The additions were kept in the game. The "secret team" also programmed a hidden extended end credits sequence which featured photos of the staff, as well as a wide array of concept art, sketches and storyboards, which came to last a total of 18 minutes after being completed. This sequence could be accessed by completing all of the sci-fi levels as well as the rest of the game. At one point in development, one of the stages designed by Knorr was edited without his permission. The level had several parts with bugs that Knorr requested to be fixed. Since the game was eight to nine months late of its initial completion deadline, rather than working around the bugs, the company removed these parts in order to ship the game sooner. Knorr was infuriated by this, and in response, left a hidden message in one of the levels teaching the player a cheat code to get to the game's stage select (which contained over 80 level slots despite only 28 levels being in the game) and telling them to pick a specific stage, which contained the original version of this level. There, he hid three more messages, including one which disclosed the personal phone number of head of product development Madeline Canepa and telling the players to call her and "give her a piece of your mind and my mind too". This addition was ultimately found by playtesters, leading to the immediate firing of Knorr. 615:. Initially, the development team consisted of four people; Hall, who served as the game's producer, Mira Ross and Susanne Dougherty as artists, and Gregg Travers as the lead programmer (later on, Justin Knorr was hired as the game's lead designer). The game initially centered around a Hollywood film stunt performer named "Gecko X" who needed to help save his contracted film studio from going bankrupt at the volition of the antagonist, Karl Chameleon. Each stage was themed around a film genre (e.g. a level inspired by 708:, with less than half of the game complete. The multiple art sets were reduced to only one per level, and the Mode 2 section and the sci-fi world in its entirety were scrapped. The team hoped to have the game finished by September so that it could be released for the holiday season in December. However, by September, the game was still vastly incomplete, with unfinished level designs and no in-game audio, and by the end of 1994 it was clear that the game would still need extra time to be finished. 570:. This house fly turns out to be a small undercover drone being controlled by Rez, the overlord of the Media Dimension. Rez uses the droid to "bug" Gex, and pulls him into the Media Dimension through the TV set, intending to use him as the network's new mascot character. To escape, Gex needs to traverse the Media Dimension and find remote controls that he could use to destroy the TV sets blocking his exit back to the outside world. 456:. Initially intended for completion in June 1994, and later in September of that year, development of the game took 21 months, with time constraints and a limited development team leading to numerous production difficulties. Several features were cut because of a necessity to complete the game on time, but some of these features were later re-added by a team of developers who programmed several other secret features into the game. 624:
Travers, who argued that placing the levels in such realistic settings would lead to a lack of sensible design structure, and a new, more fantastical concept was brainstormed, in which a new villain, named Rezull, would capture Gex and bring him into a "TV Land" where he would have to escape by collecting magical TV remotes and fighting Rezull's armada of "video warriors" made of TV static. Gex's voice was provided by comedian
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It was released in April 1995 to largely positive reviews from critics; particular praise was aimed at Gex's unique platforming abilities and Gould's voice work as the character. The 3DO version of the game managed to sell over a million copies, making it one of the system's better-selling games. Two
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was created by Lyle Hall in 1993 shortly after he had joined Crystal Dynamics, and initially followed a movie stuntman named Gecko X before being retooled at the advisory of lead programmer Gregg Tavares. The game's lead character was intended as a mascot for the developer who could rival the likes
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world. Each world was given three distinct sets of art design that could be used to create unique levels; for instance, the horror world had a haunted house set, a graveyard set, and a "Mode 2" set for a vertically scrolling level. While working on the game, they found that developing game art for
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from a vintage film of that genre. The player would then traverse the level and perform "stunts" along the way, with the player's performance dictating the amount of money the film would earn at the box office and how well the studio would do. The concept was eventually nixed at the suggestion of
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on his feet, allowing him to reach higher areas. Gex primarily attacks with his tail; he can whip it in a full circle to defeat enemies, activate switches, and deflect projectiles. He can coil it into the shape of spring to bounce off enemies and other objects. Levels contain assorted collectible
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gave the PlayStation version a mixed review, saying that the player character has a remarkable variety of abilities, but that the level design is often dull and frustrating. Wildgoose praised the PC port of the game, stating that it was still enjoyable despite calling it a "slightly aged console
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which can provide Gex with several different abilities, such as enhanced speed, invulnerability, and one of many different types of projectiles that can be launched from his mouth. Gex can obtain and utilize these power-ups by lashing his gecko tongue out and consuming them; alternatively, these
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stated that it never became obnoxious due to the wide range of different one-liners present in-game. Storm called Gex's voice "the first time a game character has ever been given voice and personality that has actually turned out to be cool" and stated that the many written phrases suited his
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s E. Storm called Gex's model "one of the best looking and animated characters that have ever seen" and praised the game's environments and parallax scrolling; however, he also expressed disdain in the game's titular character dawning the only pre-rendered model out of all of the characters,
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s developers - among whom were programmer Danny Chan and Evan Wells, as well as various people from outside of development - joined together to secretly program several features into the game. The unused sci-fi art from the game was used to make a series of secret levels. A small 2D
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was released for the 3DO in North America on April 7, 1995, and in the United Kingdom on May 12, after around 21 months of development. It was also included later on in the 3DO's lifespan as a pack-in title bundled with certain units of the console. The game was later ported to the
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who must travel through the "media dimension" and defeat the game's antagonist, Rez. Gex must traverse through 24 levels contained in five different TV channels which act as game worlds (accessed through a world map), each filled with platforming stages and ending with a
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likewise stated that the PlayStation version had "cleaner graphics and smoother gameplay" than the 3DO version. They also remarked the Saturn version has "the same graphics, sound, and control that earned acclaim in the PlayStation version", and held it favorably above
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Gex fights his way through the Media Dimension, finding remotes, and defeating Rez's henchmen along the way, before eventually defeating Rez himself using some of the tyrant's drones against him. Upon returning home, Gex resumes watching his TV, wondering what was on
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console, intending to create a 2D platform game starring "the coolest character I could come up with". It was created with the intention of a new mascot in mind, with Crystal Dynamics pushing for a character who could rival the likes of other gaming icons such as
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went through various development challenges due to schedule issues. Work on the game began in late 1993, with a development deadline of June 1994. The development team initially came up with six different worlds themed around varying TV channels, including a
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aimed particular praise towards Gex's ability to climb surfaces, saying that players could "get into the groove" of using the skill despite stating that it was initially frustrating trying to guess which walls were and were not climbable. A reviewer for
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contested that Gex's wall climbing ability was "not completely unique" but that it nonetheless added an interesting dimension to the gameplay. Storm advised that the game controlled the best when playing using the 3DO's Goldstar controller.
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meant that far more art could be made. With two artists working on the game's assets, a single in-game level took around two months to complete. Because Crystal Dynamics' two other 3DO games being developed at the time,
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reviewed the PlayStation and Saturn versions, commenting that the audio and cinemas in both versions were cleaned up compared to the 3DO original. They especially praised the game's humor and solid platforming action.
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at the expense of the item's primary effect. Gex's health is represented by three "hit paws", and he loses one whenever he is hit by an enemy or a hazard. If the player loses all of their hit paws, then they lose a
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Many of Gex's default abilities take advantage of his special characteristics as a gecko. In addition to being able to walk, run, and jump, he can attach himself to walls and ceilings and crawl along them using the
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although he admitted that they were still "drawn well for the most part." In a later set of reviews from the same publication following the game's release, reviewer K. Lee praised the mix of bitmapped graphics and
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character. Skid felt that the vocals added to the game's enjoyability, while Rox wrote that they were mostly "hilarious... when you can hear them over the music and sound effects." In reviewing the PC version for
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system. The player unlocks passwords or is granted a save opportunity by beating a boss stage or finding video tapes hidden in certain levels. Every level contains a hidden portal that leads to a
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Gex in a horror level. The jumping killer tomato is an enemy. The features in the display bar, from left to right, are the player's score, number of lives, number of flies, and health.
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was added into the game, as was a small minigame made by scriptor Susan Michelle. These additions were kept in unbeknownst to the company until they were discovered through
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was nowhere near as fresh as it was when it debuted on the 3DO, but still witty and fun. In a negative review of the game, Rob Allsetter commented in
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is the first platform game to hit the system and it stars a super-cool lizard who hops around in 3D glory. The game is just out on the BMG label.
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stated that the game was still as fun on the PlayStation than it was on the 3DO, despite noting that very few changes had been made.
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was one of the best-selling 3DO games, but the exact sales figures remain unclear. In July 1995, roughly a month before it became a
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stage. The goal of each stage is to explore and locate hidden television remotes which are used to unlock more levels. The original
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version of the game allows players to save their progress and resume from where they left off; all other versions use a
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that although the visuals and game flow were acceptable, they were both negated by the game's "utter predictability."
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Gameplay was deemed unique by many critics, who praised its integration of Gex's abilities as a gecko. Lee called
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and released in North America on December 18, 1995, and in Europe on April 5, 1996. In January 1996,
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highly praised Gex's visuals, and wrote that it would "win a 3DO beauty pageant". Prior to release,
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of video games, and introduces players to the title character, a wisecracking, television-obsessed
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s gameplay mechanics "the icing on the cake" as well as praising the inclusion of game secrets.
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gave the game their "Game of the Month" award. The game was awarded "Best 3DO Game" at the 1994
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was created by Lyle Hall, who began work on the project shortly after joining the newly-formed
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cover-dated November 1995 says that the 3DO version had sold only 750,000 units worldwide.
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called it "one of the most solid and enjoyable side-scrolling action games in a while."
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reviewers, Nick Rox and "Skid", expressed awe at the game's ability to extensively use
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in 1993. Hall wanted the game to "take advantage of both the graphics prowess and the
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for Panasonic models of the 3DO later in the console's life. It is the first in the
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The game's ports received varying levels of praise. The four reviewers of
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Global sales stand at around 750,000, with 300,000 sold in the US.
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port on November 7, 1996. The game was later re-released on the
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In the middle of the game's strenuous development, a number of
654: 650: 563: 472:, with Gex becoming Crystal Dynamics' mascot for a short time. 346: 317: 288: 68: 1351:. Vol. 3, no. 5. DieHard Gamers Club. pp. 84–85 2872: 2591:. No. 76. Sendai Publishing. November 1995. p. 19. 2108:. No. 79. Sendai Publishing. February 1996. p. 32. 1003: 608: 555: 503: 449: 448:
of other immensely popular platformer characters – primarily
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as a new character named Agent XTra who is captured by Rez.
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memory in combination with the storage capabilities of a
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Gould's in-game voiceover for Gex was highly praised.
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By June 1994, very little progress had been made on
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The other 2 581: 32: 3369:Video games with pre-rendered 3D graphics 2279: 2268: 2245: 2217: 2215: 2193: 2191: 1780: 1778: 1776: 1774: 1772: 1625: 1301:Ported to PlayStation and Sega Saturn by 498:that follows the title character Gex, an 2630:. November 1995. p. 56 – via 2456: 2169: 2167: 2137:. No. 100. August 2001. p. 57. 2089: 2026: 2024: 1686: 1486: 1058:in spite of the 3DO's limited hardware. 479: 2708: 2236: 2147: 2145: 2048: 2009:from the original on September 23, 2018 1916:. No. 174. p. 65 – via 1738: 1720:from the original on September 19, 2017 1707: 1265:. The compilation will be released for 1157:. Contradictory to this, an article in 3301: 2810: 2741: 2723:from the original on September 7, 2016 2709:Garrett, Steven (September 21, 1999). 2675: 2444:from the original on December 11, 2021 2304: 2212: 2188: 2139:(Original review published March 1998) 1944:from the original on November 13, 2023 1900: 1769: 1655: 1390:from the original on December 16, 2023 3252:102 Dalmatians: Puppies to the Rescue 2948: 2876: 2774: 2661:. March 1996. p. 36 – via 2598:from the original on December 4, 2020 2528: 2499: 2164: 2021: 1994: 1784: 1674:from the original on October 14, 2018 1656:Wallis, Alistair (January 18, 2007). 1474:from the original on February 3, 2019 1415: 1413: 1411: 1372: 1370: 1340: 1164: 649:was far harder than it had been with 398:. It was originally released for the 3135:Lara Croft and the Guardian of Light 2974: 2142: 2077:from the original on August 10, 2018 1529:from the original on August 28, 2018 460:sequels were later released, titled 3364:Video games scored by Steve Henifin 3150:Lara Croft and the Temple of Osiris 2676:Broady, John (September 17, 1998). 1871: 1839://With coupon direct from Panasonic 1517:O'Neill, Jamie (October 18, 2015). 754: 402:in 1995; ports of the game for the 13: 2823:from the original on July 12, 2023 2789:from the original on June 16, 2018 2756:from the original on June 16, 2018 2618:"75 Power Players: The Evangelist" 2391:from the original on July 22, 2022 2280:Wildgoose, David (November 1996). 2112:from the original on July 20, 2020 1433:from the original on June 12, 2018 1408: 1367: 731:bought the worldwide rights for a 723:, both of which were developed by 619:films) and would begin by showing 14: 3390: 3314:3DO Interactive Multiplayer games 2839: 2775:Wawro, Alex (February 17, 2015). 2742:Ligman, Kris (November 7, 2013). 1872:Yee, Sandra (December 15, 1995). 1861:. October 1995. pp. 170–172. 1757:from the original on May 24, 2018 1739:Evenson, Laura (April 21, 1995). 1594:Instruction Booklet (Sega Saturn) 925: 888: 859: 782: 2846: 2711:"Gex 3: Deep Cover Gecko Review" 2678:"Gex 64: Enter the Gecko Review" 2154:Maximum: The Video Game Magazine 1876:(Press release). Palo Alto, CA: 1708:Travers, Gregg (April 3, 1997). 944: 939: 934: 929: 924: 907: 902: 897: 892: 887: 878: 873: 868: 863: 858: 801: 796: 791: 786: 781: 2768: 2735: 2702: 2669: 2641: 2610: 2572: 2551: 2522: 2493: 2420: 2361: 2331: 2298: 2124: 1988: 1956: 1924: 1865: 1844: 1807: 1732: 1649: 1604: 1583: 1024:and "Best 3DO Game of 1995" by 2902: 2500:Glide, Tommy (February 1996). 2384:. September 1994. p. 37. 2208:. March 1996. pp. 78, 81. 1997:"This Week on PSN - 11/6/2009" 1562: 1541: 1510: 1445: 1295: 1: 2811:Romano, Sal (July 12, 2023). 2260:. pp. 84–85 – via 2246:Allsetter, Rob (April 1996). 1316: 653:video games, as the expanded 554:Gex, a young anthropomorphic 2568:. October 1995. p. 174. 2428:"The GameMasters 3DO Top 10" 1386:. May 12, 1995. p. 28. 750: 7: 3344:PlayStation (console) games 3070:Legacy of Kain: Soul Reaver 2529:Glide, Tommy (March 1996). 2369:"CES: The Best of the Show" 2232:. January 1997. p. 64. 2131:"Ultimate Review Archive". 1821:. April 7, 1995. p. 11 604:3DO Interactive Multiplayer 475: 10: 3395: 3354:Side-scrolling video games 2258:Emap International Limited 2160:. April 1996. p. 155. 2158:Emap International Limited 1995:Homer (November 9, 2009). 1785:Glide, Tommy (June 1995). 1230:series to date, developer 3379:Single-player video games 3173: 3100: 3056: 3019: 2991: 2982: 2913: 2606:– via RetroCDN.net. 2588:Electronic Gaming Monthly 2543:. p. 56 – via 2514:. p. 48 – via 2452:– via RetroCDN.net. 2413:Electronic Gaming Monthly 2399:– via RetroCDN.net. 2345:(in German). January 1996 2120:– via RetroCDN.net. 2105:Electronic Gaming Monthly 2085:– via RetroCDN.net. 2067:Electronic Gaming Monthly 2037:Electronic Gaming Monthly 1799:. p. 78 – via 1639:Instruction Booklet (3DO) 1615:Instruction Booklet (3DO) 1573:Instruction Booklet (3DO) 1552:Instruction Booklet (3DO) 1500:Instruction Booklet (3DO) 1457:Instruction Booklet (3DO) 1378:"Megabytes - Latest News" 1305:and ported to Windows by 1226:was the last game in the 1155:Electronic Gaming Monthly 1097:Electronic Gaming Monthly 1027:Electronic Gaming Monthly 1018:Consumer Electronics Show 1014:Electronic Gaming Monthly 814:Electronic Gaming Monthly 767: 764: 739:. The company released a 373: 361: 234: 201: 189: 170: 147: 137: 116: 106: 96: 52: 40: 31: 26: 3121:Tomb Raider: Anniversary 3091:Legacy of Kain: Defiance 2184:. July 1995. p. 68. 2152:"Maximum Reviews: Gex". 1913:Computer and Video Games 1851:"Price Slashed on 3DO". 1343:"Gamefan Preview: "Gex"" 1288: 1203:was released, featuring 1187:for the PlayStation and 418:version was released by 410:were later developed by 16:1995 platform video game 3164:Rise of the Tomb Raider 3128:Tomb Raider: Underworld 3047:Gex 3: Deep Cover Gecko 2933:Gex 3: Deep Cover Gecko 2290:(7): 50–51 – via 1746:San Francisco Chronicle 1200:Gex 3: Deep Cover Gecko 631:During its production, 598:audio capabilities" of 582:Development and release 549: 469:Gex 3: Deep Cover Gecko 3319:Crystal Dynamics games 1972:. 1996. Archived from 1383:The Croydon Advertiser 1341:Storm, E. (May 1995). 502:, television-obsessed 485: 3189:Off-World Interceptor 3157:Lara Croft: Relic Run 2477:. DieHard Gamers Club 2437:(44): 75. July 1996. 1751:Hearst Communications 1429:. November 25, 1996. 747:on November 6, 2009. 483: 3040:Gex: Enter the Gecko 2926:Gex: Enter the Gecko 2690:on November 22, 2018 2319:on November 14, 2014 2253:Sega Saturn Magazine 1831:Free with Purchase// 1519:"Gex Review (PSOne)" 1467:. 1995. p. 20. 1184:Gex: Enter the Gecko 1131:Sega Saturn Magazine 957:Sega Saturn Magazine 463:Gex: Enter the Gecko 3334:Pack-in video games 3238:Akuji the Heartless 3114:Tomb Raider: Legend 2985:List of video games 2558:"At the Deadline". 2305:Sackenheim, Shawn. 1940:. January 9, 1996. 1658:"Playing Catch-Up: 1645:. 1995. p. 16. 1621:. 1995. p. 17. 1600:. 1995. p. 12. 1579:. 1995. p. 14. 1558:. 1995. p. 15. 1506:. 1995. p. 21. 821:7.875/10 (PS1, SAT) 761: 695:Stanford University 678:and designed Gex). 437:voiced by comedian 2854:Video games portal 2307:"Gex (3DO) Review" 2100:"Review Crew: Gex" 2059:"Review Crew: Gex" 2032:"Review Crew: Gex" 1884:on August 28, 2018 1714:Games.Greggman.com 1165:Sequels and legacy 1056:parallax scrolling 759: 613:Sonic the Hedgehog 486: 454:Sonic the Hedgehog 3349:Sega Saturn games 3296: 3295: 3280:Marvel's Avengers 3273:Project Snowblind 2942: 2941: 1976:on April 19, 1997 1255:Limited Run Games 986: 985: 745:PlayStation Store 733:personal computer 383: 382: 313:December 18, 1995 284:December 18, 1995 226:Microsoft Windows 3386: 3309:1995 video games 2976:Crystal Dynamics 2969: 2962: 2955: 2946: 2945: 2897: 2890: 2883: 2874: 2873: 2856: 2851: 2850: 2849: 2833: 2832: 2830: 2828: 2808: 2799: 2798: 2796: 2794: 2772: 2766: 2765: 2763: 2761: 2739: 2733: 2732: 2730: 2728: 2706: 2700: 2699: 2697: 2695: 2686:. Archived from 2673: 2667: 2666: 2663:Internet Archive 2645: 2639: 2638: 2632:Internet Archive 2614: 2608: 2607: 2605: 2603: 2597: 2584: 2576: 2570: 2569: 2555: 2549: 2548: 2545:Internet Archive 2531:"ProReview: Gex" 2526: 2520: 2519: 2516:Internet Archive 2502:"ProReview: Gex" 2497: 2491: 2490: 2487:Internet Archive 2484: 2482: 2465: 2454: 2453: 2451: 2449: 2443: 2432: 2424: 2418: 2417: 2407: 2401: 2400: 2398: 2396: 2390: 2373: 2365: 2359: 2358: 2355:Internet Archive 2352: 2350: 2335: 2329: 2328: 2326: 2324: 2315:. Archived from 2302: 2296: 2295: 2292:Internet Archive 2277: 2266: 2265: 2262:Internet Archive 2243: 2234: 2233: 2219: 2210: 2209: 2195: 2186: 2185: 2171: 2162: 2161: 2149: 2140: 2138: 2128: 2122: 2121: 2119: 2117: 2096: 2087: 2086: 2084: 2082: 2076: 2063: 2055: 2046: 2045: 2042:Internet Archive 2028: 2019: 2018: 2016: 2014: 1992: 1986: 1985: 1983: 1981: 1964:"Gex Goes to PC" 1960: 1954: 1953: 1951: 1949: 1928: 1922: 1921: 1918:Internet Archive 1904: 1898: 1897: 1894:Internet Archive 1891: 1889: 1880:. Archived from 1869: 1863: 1862: 1848: 1842: 1841: 1828: 1826: 1819:Citizen Register 1811: 1805: 1804: 1801:Internet Archive 1787:"ProReview: Gex" 1782: 1767: 1766: 1764: 1762: 1736: 1730: 1729: 1727: 1725: 1705: 1684: 1683: 1681: 1679: 1653: 1647: 1646: 1643:Crystal Dynamics 1632: 1623: 1622: 1619:Crystal Dynamics 1608: 1602: 1601: 1598:Crystal Dynamics 1587: 1581: 1580: 1577:Crystal Dynamics 1566: 1560: 1559: 1556:Crystal Dynamics 1545: 1539: 1538: 1536: 1534: 1514: 1508: 1507: 1504:Crystal Dynamics 1493: 1484: 1483: 1481: 1479: 1473: 1465:Crystal Dynamics 1462: 1449: 1443: 1442: 1440: 1438: 1417: 1406: 1405: 1397: 1395: 1374: 1365: 1364: 1361:Internet Archive 1358: 1356: 1338: 1310: 1299: 1217:Marliece Andrada 1197:. A year later, 1123: 1067: 1044: 949: 948: 947: 943: 942: 938: 937: 933: 932: 928: 927: 912: 911: 910: 906: 905: 901: 900: 896: 895: 891: 890: 883: 882: 881: 877: 876: 872: 871: 867: 866: 862: 861: 806: 805: 804: 800: 799: 795: 794: 790: 789: 785: 784: 762: 758: 687: 592:Crystal Dynamics 586:The concept for 396:Crystal Dynamics 350: 342:November 7, 1996 341: 321: 312: 292: 283: 263: 254: 89: 78: 72: 61:Crystal Dynamics 47:Crystal Dynamics 36: 24: 23: 3394: 3393: 3389: 3388: 3387: 3385: 3384: 3383: 3299: 3298: 3297: 3292: 3259:Mad Dash Racing 3210:Blazing Dragons 3203:Samurai Shodown 3169: 3096: 3052: 3015: 2987: 2978: 2973: 2943: 2938: 2909: 2901: 2852: 2847: 2845: 2842: 2837: 2836: 2826: 2824: 2809: 2802: 2792: 2790: 2773: 2769: 2759: 2757: 2740: 2736: 2726: 2724: 2707: 2703: 2693: 2691: 2674: 2670: 2657:. No. 15. 2654:Next Generation 2647: 2646: 2642: 2626:. No. 11. 2623:Next Generation 2616: 2615: 2611: 2601: 2599: 2595: 2582: 2578: 2577: 2573: 2564:. No. 85. 2557: 2556: 2552: 2539:. No. 90. 2527: 2523: 2510:. No. 89. 2498: 2494: 2480: 2478: 2467: 2466: 2457: 2447: 2445: 2441: 2430: 2426: 2425: 2421: 2409: 2408: 2404: 2394: 2392: 2388: 2380:. No. 72. 2371: 2367: 2366: 2362: 2348: 2346: 2337: 2336: 2332: 2322: 2320: 2303: 2299: 2278: 2269: 2244: 2237: 2228:. No. 25. 2225:Next Generation 2221: 2220: 2213: 2204:. No. 15. 2201:Next Generation 2197: 2196: 2189: 2177:Next Generation 2173: 2172: 2165: 2151: 2150: 2143: 2130: 2129: 2125: 2115: 2113: 2098: 2097: 2090: 2080: 2078: 2074: 2061: 2057: 2056: 2049: 2030: 2029: 2022: 2012: 2010: 1993: 1989: 1979: 1977: 1969:Next Generation 1962: 1961: 1957: 1947: 1945: 1930: 1929: 1925: 1906: 1905: 1901: 1887: 1885: 1870: 1866: 1857:. No. 85. 1850: 1849: 1845: 1824: 1822: 1813: 1812: 1808: 1795:. No. 81. 1783: 1770: 1760: 1758: 1737: 1733: 1723: 1721: 1706: 1687: 1677: 1675: 1654: 1650: 1634: 1633: 1626: 1610: 1609: 1605: 1589: 1588: 1584: 1568: 1567: 1563: 1547: 1546: 1542: 1532: 1530: 1515: 1511: 1495: 1494: 1487: 1477: 1475: 1471: 1460: 1451: 1450: 1446: 1436: 1434: 1419: 1418: 1409: 1393: 1391: 1376: 1375: 1368: 1354: 1352: 1339: 1324: 1319: 1314: 1313: 1300: 1296: 1291: 1283:Xbox Series X/S 1267:Nintendo Switch 1169:The success of 1167: 1159:Next Generation 1121: 1119:Next Generation 1075:Next Generation 1065: 1042: 1009:Next Generation 994:highly praised 987: 945: 940: 935: 930: 908: 903: 898: 893: 885: 879: 874: 869: 864: 852:Next Generation 820: 802: 797: 792: 787: 757: 753: 685: 642:science fiction 584: 552: 500:anthropomorphic 478: 357: 354: 345: 336: 325: 316: 307: 296: 287: 278: 267: 258: 249: 230: 185: 166: 133: 92: 87: 81: 76: 74:BMG Interactive 67: 22: 21:1995 video game 17: 12: 11: 5: 3392: 3382: 3381: 3376: 3371: 3366: 3361: 3356: 3351: 3346: 3341: 3336: 3331: 3329:Kinesoft games 3326: 3321: 3316: 3311: 3294: 3293: 3291: 3290: 3283: 3276: 3269: 3262: 3255: 3248: 3241: 3234: 3227: 3220: 3213: 3206: 3199: 3192: 3185: 3177: 3175: 3171: 3170: 3168: 3167: 3160: 3153: 3146: 3138: 3131: 3124: 3117: 3109: 3107: 3098: 3097: 3095: 3094: 3087: 3080: 3073: 3065: 3063: 3059:Legacy of Kain 3054: 3053: 3051: 3050: 3043: 3036: 3028: 3026: 3017: 3016: 3014: 3013: 3006: 2998: 2996: 2989: 2988: 2983: 2980: 2979: 2972: 2971: 2964: 2957: 2949: 2940: 2939: 2937: 2936: 2929: 2922: 2914: 2911: 2910: 2900: 2899: 2892: 2885: 2877: 2871: 2870: 2858: 2857: 2841: 2840:External links 2838: 2835: 2834: 2800: 2767: 2734: 2701: 2668: 2640: 2609: 2571: 2550: 2521: 2492: 2455: 2419: 2402: 2360: 2330: 2297: 2267: 2256:. No. 6. 2235: 2211: 2187: 2180:. No. 7. 2163: 2156:. No. 5. 2141: 2123: 2088: 2047: 2020: 1987: 1955: 1923: 1899: 1864: 1843: 1806: 1768: 1731: 1685: 1648: 1624: 1603: 1582: 1561: 1540: 1509: 1485: 1444: 1407: 1366: 1321: 1320: 1318: 1315: 1312: 1311: 1293: 1292: 1290: 1287: 1253:In July 2023, 1194:Super Mario 64 1166: 1163: 984: 983: 980: 976: 975: 972: 964: 963: 960: 952: 951: 921: 915: 914: 855: 847: 846: 843: 835: 834: 831: 823: 822: 819:8.675/10 (3DO) 817: 809: 808: 778: 770: 769: 766: 755: 752: 749: 583: 580: 551: 548: 493:side-scrolling 477: 474: 381: 380: 375: 371: 370: 365: 359: 358: 356: 355: 353: 352: 343: 333: 331: 326: 324: 323: 314: 304: 302: 297: 295: 294: 285: 275: 273: 268: 266: 265: 256: 246: 244: 238: 236: 232: 231: 229: 228: 223: 218: 213: 207: 205: 199: 198: 191: 187: 186: 184: 183: 180: 176: 174: 168: 167: 165: 164: 159: 153: 151: 145: 144: 141: 135: 134: 132: 131: 126: 122: 120: 114: 113: 110: 104: 103: 100: 94: 93: 91: 90: 82: 80: 79: 64: 62: 58: 56: 50: 49: 44: 38: 37: 29: 28: 20: 15: 9: 6: 4: 3: 2: 3391: 3380: 3377: 3375: 3374:Windows games 3372: 3370: 3367: 3365: 3362: 3360: 3357: 3355: 3352: 3350: 3347: 3345: 3342: 3340: 3337: 3335: 3332: 3330: 3327: 3325: 3322: 3320: 3317: 3315: 3312: 3310: 3307: 3306: 3304: 3289: 3288: 3284: 3282: 3281: 3277: 3275: 3274: 3270: 3268: 3267: 3263: 3261: 3260: 3256: 3254: 3253: 3249: 3247: 3246: 3242: 3240: 3239: 3235: 3233: 3232: 3231:Pandemonium 2 3228: 3226: 3225: 3221: 3219: 3218: 3214: 3212: 3211: 3207: 3205: 3204: 3200: 3198: 3197: 3193: 3191: 3190: 3186: 3184: 3183: 3182:Crash 'n Burn 3179: 3178: 3176: 3172: 3166: 3165: 3161: 3159: 3158: 3154: 3152: 3151: 3147: 3145: 3143: 3139: 3137: 3136: 3132: 3130: 3129: 3125: 3123: 3122: 3118: 3116: 3115: 3111: 3110: 3108: 3105: 3104: 3099: 3093: 3092: 3088: 3086: 3085: 3081: 3079: 3078: 3077:Soul Reaver 2 3074: 3072: 3071: 3067: 3066: 3064: 3061: 3060: 3055: 3049: 3048: 3044: 3042: 3041: 3037: 3035: 3034: 3030: 3029: 3027: 3024: 3023: 3018: 3012: 3011: 3010:Solar Eclipse 3007: 3005: 3004: 3003:Total Eclipse 3000: 2999: 2997: 2994: 2990: 2986: 2981: 2977: 2970: 2965: 2963: 2958: 2956: 2951: 2950: 2947: 2935: 2934: 2930: 2928: 2927: 2923: 2921: 2920: 2916: 2915: 2912: 2907: 2906: 2898: 2893: 2891: 2886: 2884: 2879: 2878: 2875: 2869: 2865: 2864: 2860: 2859: 2855: 2844: 2822: 2818: 2814: 2807: 2805: 2788: 2784: 2783: 2778: 2771: 2755: 2751: 2750: 2745: 2738: 2722: 2718: 2717: 2712: 2705: 2689: 2685: 2684: 2679: 2672: 2664: 2660: 2659:Imagine Media 2656: 2655: 2650: 2644: 2637: 2633: 2629: 2628:Imagine Media 2625: 2624: 2619: 2613: 2594: 2590: 2589: 2581: 2575: 2567: 2563: 2562: 2554: 2546: 2542: 2538: 2537: 2532: 2525: 2517: 2513: 2509: 2508: 2503: 2496: 2488: 2476: 2475: 2470: 2464: 2462: 2460: 2440: 2436: 2429: 2423: 2415: 2414: 2406: 2387: 2383: 2379: 2378: 2370: 2364: 2356: 2344: 2340: 2334: 2318: 2314: 2313: 2308: 2301: 2293: 2289: 2288: 2283: 2276: 2274: 2272: 2263: 2259: 2255: 2254: 2249: 2248:"Review: Gex" 2242: 2240: 2231: 2230:Imagine Media 2227: 2226: 2218: 2216: 2207: 2206:Imagine Media 2203: 2202: 2194: 2192: 2183: 2182:Imagine Media 2179: 2178: 2170: 2168: 2159: 2155: 2148: 2146: 2136: 2135: 2134:Game Informer 2127: 2111: 2107: 2106: 2101: 2095: 2093: 2073: 2069: 2068: 2060: 2054: 2052: 2043: 2039: 2038: 2033: 2027: 2025: 2008: 2004: 2003: 1998: 1991: 1975: 1971: 1970: 1965: 1959: 1943: 1939: 1938: 1933: 1927: 1919: 1915: 1914: 1909: 1903: 1895: 1883: 1879: 1878:Business Wire 1875: 1868: 1860: 1856: 1855: 1847: 1840: 1838: 1834: 1833:Total Eclipse 1820: 1816: 1810: 1802: 1798: 1794: 1793: 1788: 1781: 1779: 1777: 1775: 1773: 1761:September 24, 1756: 1752: 1748: 1747: 1742: 1735: 1719: 1715: 1711: 1704: 1702: 1700: 1698: 1696: 1694: 1692: 1690: 1678:September 24, 1673: 1669: 1668: 1663: 1662:'s Lyle Hall" 1661: 1652: 1644: 1640: 1636: 1631: 1629: 1620: 1616: 1612: 1607: 1599: 1595: 1591: 1586: 1578: 1574: 1570: 1565: 1557: 1553: 1549: 1544: 1533:September 28, 1528: 1524: 1520: 1513: 1505: 1501: 1497: 1492: 1490: 1470: 1466: 1459: 1458: 1454: 1448: 1432: 1428: 1427: 1422: 1416: 1414: 1412: 1404: 1402: 1389: 1385: 1384: 1379: 1373: 1371: 1362: 1355:September 28, 1350: 1349: 1344: 1337: 1335: 1333: 1331: 1329: 1327: 1322: 1308: 1304: 1303:Beam Software 1298: 1294: 1286: 1284: 1280: 1276: 1275:PlayStation 5 1272: 1271:PlayStation 4 1268: 1264: 1263:Carbon Engine 1260: 1256: 1251: 1249: 1248: 1243: 1242: 1237: 1233: 1229: 1225: 1220: 1218: 1214: 1213: 1208: 1207: 1202: 1201: 1196: 1195: 1190: 1186: 1185: 1180: 1176: 1172: 1162: 1160: 1156: 1152: 1148: 1144: 1140: 1139:platformer". 1137: 1133: 1132: 1127: 1120: 1116: 1115: 1110: 1109: 1103: 1098: 1093: 1091: 1090: 1084: 1079: 1076: 1071: 1064: 1059: 1057: 1053: 1049: 1041: 1040: 1035: 1031: 1029: 1028: 1023: 1019: 1015: 1011: 1010: 1005: 1001: 997: 993: 992: 981: 978: 977: 973: 971: 970: 966: 965: 961: 959: 958: 954: 953: 922: 920: 917: 916: 856: 854: 853: 849: 848: 844: 842: 841: 837: 836: 833:9.25/10 (PS1) 832: 830: 829: 828:Game Informer 825: 824: 818: 816: 815: 811: 810: 779: 777: 776: 772: 771: 763: 760:Review scores 748: 746: 742: 738: 734: 730: 726: 725:Beam Software 722: 718: 713: 709: 707: 702: 700: 696: 692: 691:shooting game 684: 679: 677: 673: 672: 671:Total Eclipse 667: 666: 660: 656: 652: 648: 643: 639: 634: 629: 627: 622: 621:stock footage 618: 614: 610: 605: 601: 597: 593: 589: 579: 577: 571: 569: 565: 561: 557: 547: 545: 540: 535: 530: 524: 522: 518: 514: 510: 505: 501: 497: 494: 490: 482: 473: 471: 470: 465: 464: 457: 455: 451: 446: 442: 440: 436: 432: 430: 425: 421: 417: 413: 412:Beam Software 409: 405: 401: 397: 394:developed by 393: 392:platform game 389: 388: 379: 378:Single-player 376: 372: 369: 366: 364: 360: 348: 344: 339: 335: 334: 332: 330: 327: 322:April 5, 1996 319: 315: 310: 306: 305: 303: 301: 298: 290: 286: 281: 277: 276: 274: 272: 269: 261: 257: 255:April 7, 1995 252: 248: 247: 245: 243: 240: 239: 237: 233: 227: 224: 222: 219: 217: 214: 212: 209: 208: 206: 204: 200: 197: 196: 192: 188: 182:Steve Henifin 181: 178: 177: 175: 173: 169: 163: 160: 158: 155: 154: 152: 150: 146: 142: 140: 136: 130: 127: 125:Gregg Tavares 124: 123: 121: 119: 118:Programmer(s) 115: 111: 109: 105: 101: 99: 95: 86: 83: 75: 70: 66: 65: 63: 60: 59: 57: 55: 51: 48: 45: 43: 39: 35: 30: 25: 19: 3324:Gex (series) 3287:Perfect Dark 3285: 3278: 3271: 3264: 3257: 3250: 3243: 3236: 3229: 3224:Pandemonium! 3222: 3215: 3208: 3201: 3194: 3187: 3180: 3162: 3155: 3148: 3141: 3133: 3126: 3119: 3112: 3101: 3089: 3084:Blood Omen 2 3082: 3075: 3068: 3057: 3045: 3038: 3032: 3031: 3020: 3008: 3001: 2992: 2931: 2924: 2918: 2917: 2903: 2862: 2825:. Retrieved 2816: 2791:. Retrieved 2780: 2770: 2758:. Retrieved 2747: 2737: 2727:November 22, 2725:. Retrieved 2714: 2704: 2692:. Retrieved 2688:the original 2681: 2671: 2652: 2643: 2635: 2621: 2612: 2600:. Retrieved 2586: 2580:"Tidbits..." 2574: 2559: 2553: 2534: 2524: 2505: 2495: 2485:– via 2479:. Retrieved 2472: 2446:. Retrieved 2434: 2422: 2411: 2405: 2393:. Retrieved 2375: 2363: 2353:– via 2347:. Retrieved 2342: 2333: 2321:. Retrieved 2317:the original 2310: 2300: 2287:PC PowerPlay 2285: 2251: 2223: 2199: 2175: 2174:"Gripping". 2153: 2132: 2126: 2114:. Retrieved 2103: 2079:. Retrieved 2065: 2035: 2011:. Retrieved 2000: 1990: 1978:. Retrieved 1974:the original 1967: 1958: 1948:November 13, 1946:. Retrieved 1935: 1926: 1911: 1908:"Checkpoint" 1902: 1892:– via 1886:. Retrieved 1882:the original 1867: 1852: 1846: 1836: 1832: 1830: 1825:December 14, 1823:. Retrieved 1818: 1809: 1790: 1759:. Retrieved 1744: 1734: 1722:. Retrieved 1713: 1676:. Retrieved 1665: 1659: 1651: 1638: 1635: 1614: 1611: 1606: 1593: 1590: 1585: 1572: 1569: 1564: 1551: 1548: 1543: 1531:. Retrieved 1512: 1499: 1496: 1476:. Retrieved 1456: 1453: 1447: 1435:. Retrieved 1424: 1400: 1399: 1394:December 14, 1392:. Retrieved 1381: 1359:– via 1353:. Retrieved 1346: 1297: 1258: 1252: 1245: 1239: 1238:, alongside 1235: 1227: 1223: 1221: 1210: 1204: 1198: 1192: 1182: 1178: 1170: 1168: 1158: 1154: 1150: 1147:pack-in game 1142: 1141: 1135: 1129: 1125: 1118: 1112: 1106: 1101: 1096: 1094: 1089:PC PowerPlay 1087: 1082: 1080: 1074: 1069: 1062: 1060: 1051: 1037: 1033: 1032: 1025: 1021: 1013: 1007: 995: 989: 988: 969:PC PowerPlay 967: 955: 918: 850: 845:6.0/10 (PS1) 838: 826: 812: 773: 736: 711: 710: 705: 703: 682: 680: 676:Crash N Burn 675: 669: 665:Crash N Burn 663: 659:compact disc 646: 640:world and a 632: 630: 587: 585: 572: 553: 529:suction pads 525: 488: 487: 467: 461: 458: 444: 443: 428: 424:pack-in game 386: 385: 384: 328: 299: 270: 264:May 12, 1995 241: 193: 157:Robert Cohen 143:Mira F. Ross 54:Publisher(s) 42:Developer(s) 18: 3339:Platformers 3217:3D Baseball 3174:Other games 3142:Tomb Raider 3103:Tomb Raider 2481:October 23, 2469:"Viewpoint" 2435:GamesMaster 1980:October 23, 1523:Push Square 1259:Gex Trilogy 1241:Fear Effect 1232:Square Enix 1189:Nintendo 64 1175:two sequels 765:Publication 735:version of 721:Sega Saturn 717:PlayStation 699:playtesting 521:bonus level 422:. 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Index


Developer(s)
Crystal Dynamics
Publisher(s)
EU
BMG Interactive
Microsoft
Producer(s)
Designer(s)
Programmer(s)
Evan Wells
Artist(s)
Writer(s)
Robert Cohen
Dana Gould
Composer(s)
Gex
Platform(s)
3DO
PlayStation
Sega Saturn
Microsoft Windows
NA
UK
NA
EU
NA
EU
NA
EU

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