701:. The additions were kept in the game. The "secret team" also programmed a hidden extended end credits sequence which featured photos of the staff, as well as a wide array of concept art, sketches and storyboards, which came to last a total of 18 minutes after being completed. This sequence could be accessed by completing all of the sci-fi levels as well as the rest of the game. At one point in development, one of the stages designed by Knorr was edited without his permission. The level had several parts with bugs that Knorr requested to be fixed. Since the game was eight to nine months late of its initial completion deadline, rather than working around the bugs, the company removed these parts in order to ship the game sooner. Knorr was infuriated by this, and in response, left a hidden message in one of the levels teaching the player a cheat code to get to the game's stage select (which contained over 80 level slots despite only 28 levels being in the game) and telling them to pick a specific stage, which contained the original version of this level. There, he hid three more messages, including one which disclosed the personal phone number of head of product development Madeline Canepa and telling the players to call her and "give her a piece of your mind and my mind too". This addition was ultimately found by playtesters, leading to the immediate firing of Knorr.
615:. Initially, the development team consisted of four people; Hall, who served as the game's producer, Mira Ross and Susanne Dougherty as artists, and Gregg Travers as the lead programmer (later on, Justin Knorr was hired as the game's lead designer). The game initially centered around a Hollywood film stunt performer named "Gecko X" who needed to help save his contracted film studio from going bankrupt at the volition of the antagonist, Karl Chameleon. Each stage was themed around a film genre (e.g. a level inspired by
708:, with less than half of the game complete. The multiple art sets were reduced to only one per level, and the Mode 2 section and the sci-fi world in its entirety were scrapped. The team hoped to have the game finished by September so that it could be released for the holiday season in December. However, by September, the game was still vastly incomplete, with unfinished level designs and no in-game audio, and by the end of 1994 it was clear that the game would still need extra time to be finished.
570:. This house fly turns out to be a small undercover drone being controlled by Rez, the overlord of the Media Dimension. Rez uses the droid to "bug" Gex, and pulls him into the Media Dimension through the TV set, intending to use him as the network's new mascot character. To escape, Gex needs to traverse the Media Dimension and find remote controls that he could use to destroy the TV sets blocking his exit back to the outside world.
456:. Initially intended for completion in June 1994, and later in September of that year, development of the game took 21 months, with time constraints and a limited development team leading to numerous production difficulties. Several features were cut because of a necessity to complete the game on time, but some of these features were later re-added by a team of developers who programmed several other secret features into the game.
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Travers, who argued that placing the levels in such realistic settings would lead to a lack of sensible design structure, and a new, more fantastical concept was brainstormed, in which a new villain, named Rezull, would capture Gex and bring him into a "TV Land" where he would have to escape by collecting magical TV remotes and fighting Rezull's armada of "video warriors" made of TV static. Gex's voice was provided by comedian
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674:, only required a small number of artists, Panasonic was hesitant in hiring additional artists to the game's development team, presuming it to be unnecessary. Because of this limited development team, the game took longer to produce than anticipated. Eventually, the company began bringing other artists in to work on designing characters, including Steve Kongsle (who had been working on
546:. The number of hit paws can be extended to six by finding a certain power-up. The player begins the game with three lives, though more can be earned by collecting a hundred Golden flies in a level. Losing all lives causes the game to be over, forcing players to restart from the beginning (or from the last saved in the 3DO release).
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It was released in April 1995 to largely positive reviews from critics; particular praise was aimed at Gex's unique platforming abilities and Gould's voice work as the character. The 3DO version of the game managed to sell over a million copies, making it one of the system's better-selling games. Two
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was created by Lyle Hall in 1993 shortly after he had joined
Crystal Dynamics, and initially followed a movie stuntman named Gecko X before being retooled at the advisory of lead programmer Gregg Tavares. The game's lead character was intended as a mascot for the developer who could rival the likes
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world. Each world was given three distinct sets of art design that could be used to create unique levels; for instance, the horror world had a haunted house set, a graveyard set, and a "Mode 2" set for a vertically scrolling level. While working on the game, they found that developing game art for
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from a vintage film of that genre. The player would then traverse the level and perform "stunts" along the way, with the player's performance dictating the amount of money the film would earn at the box office and how well the studio would do. The concept was eventually nixed at the suggestion of
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on his feet, allowing him to reach higher areas. Gex primarily attacks with his tail; he can whip it in a full circle to defeat enemies, activate switches, and deflect projectiles. He can coil it into the shape of spring to bounce off enemies and other objects. Levels contain assorted collectible
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gave the PlayStation version a mixed review, saying that the player character has a remarkable variety of abilities, but that the level design is often dull and frustrating. Wildgoose praised the PC port of the game, stating that it was still enjoyable despite calling it a "slightly aged console
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which can provide Gex with several different abilities, such as enhanced speed, invulnerability, and one of many different types of projectiles that can be launched from his mouth. Gex can obtain and utilize these power-ups by lashing his gecko tongue out and consuming them; alternatively, these
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stated that it never became obnoxious due to the wide range of different one-liners present in-game. Storm called Gex's voice "the first time a game character has ever been given voice and personality that has actually turned out to be cool" and stated that the many written phrases suited his
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s E. Storm called Gex's model "one of the best looking and animated characters that have ever seen" and praised the game's environments and parallax scrolling; however, he also expressed disdain in the game's titular character dawning the only pre-rendered model out of all of the characters,
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s developers - among whom were programmer Danny Chan and Evan Wells, as well as various people from outside of development - joined together to secretly program several features into the game. The unused sci-fi art from the game was used to make a series of secret levels. A small 2D
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was released for the 3DO in North
America on April 7, 1995, and in the United Kingdom on May 12, after around 21 months of development. It was also included later on in the 3DO's lifespan as a pack-in title bundled with certain units of the console. The game was later ported to the
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who must travel through the "media dimension" and defeat the game's antagonist, Rez. Gex must traverse through 24 levels contained in five different TV channels which act as game worlds (accessed through a world map), each filled with platforming stages and ending with a
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likewise stated that the PlayStation version had "cleaner graphics and smoother gameplay" than the 3DO version. They also remarked the Saturn version has "the same graphics, sound, and control that earned acclaim in the PlayStation version", and held it favorably above
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Gex fights his way through the Media
Dimension, finding remotes, and defeating Rez's henchmen along the way, before eventually defeating Rez himself using some of the tyrant's drones against him. Upon returning home, Gex resumes watching his TV, wondering what was on
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console, intending to create a 2D platform game starring "the coolest character I could come up with". It was created with the intention of a new mascot in mind, with
Crystal Dynamics pushing for a character who could rival the likes of other gaming icons such as
34:
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went through various development challenges due to schedule issues. Work on the game began in late 1993, with a development deadline of June 1994. The development team initially came up with six different worlds themed around varying TV channels, including a
1234:, who holds the rights to the franchise, announced in 2013 that they would be holding a "Square Enix Collective" program in which they would give budding game developers opportunities to develop a new game in one of three different series – among which was
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aimed particular praise towards Gex's ability to climb surfaces, saying that players could "get into the groove" of using the skill despite stating that it was initially frustrating trying to guess which walls were and were not climbable. A reviewer for
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contested that Gex's wall climbing ability was "not completely unique" but that it nonetheless added an interesting dimension to the gameplay. Storm advised that the game controlled the best when playing using the 3DO's
Goldstar controller.
1092:, David Wildgoose wrote that Gex's "American slacker voice" would be viewed by players as either "cool or grating", although he admitted to personally not minding it. Lee praised the game's music, calling it "high quality."
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meant that far more art could be made. With two artists working on the game's assets, a single in-game level took around two months to complete. Because
Crystal Dynamics' two other 3DO games being developed at the time,
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reviewed the PlayStation and Saturn versions, commenting that the audio and cinemas in both versions were cleaned up compared to the 3DO original. They especially praised the game's humor and solid platforming action.
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at the expense of the item's primary effect. Gex's health is represented by three "hit paws", and he loses one whenever he is hit by an enemy or a hazard. If the player loses all of their hit paws, then they lose a
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Many of Gex's default abilities take advantage of his special characteristics as a gecko. In addition to being able to walk, run, and jump, he can attach himself to walls and ceilings and crawl along them using the
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although he admitted that they were still "drawn well for the most part." In a later set of reviews from the same publication following the game's release, reviewer K. Lee praised the mix of bitmapped graphics and
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character. Skid felt that the vocals added to the game's enjoyability, while Rox wrote that they were mostly "hilarious... when you can hear them over the music and sound effects." In reviewing the PC version for
566:, which he acquired after inheriting a large sum of money following the death of his great-uncle. While looking for a good show to watch after doing some "nude funkercising", he consumes a passing
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system. The player unlocks passwords or is granted a save opportunity by beating a boss stage or finding video tapes hidden in certain levels. Every level contains a hidden portal that leads to a
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Gex in a horror level. The jumping killer tomato is an enemy. The features in the display bar, from left to right, are the player's score, number of lives, number of flies, and health.
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1191:, following Gex once again as he travels to defeat Rez. Unlike the first game, a 2D side-scrolling title, this game is a 3D platformer, playing in a vein similar to games such as
523:, the perfect completion of which earns the player a piece of the Planet X remote. Collecting every piece of this remote allows them to reach Planet X, an optional secret world.
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was added into the game, as was a small minigame made by scriptor Susan
Michelle. These additions were kept in unbeknownst to the company until they were discovered through
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2006:
998:, stating that he "sets high standards for all future 3DO platform-hoppers" and predicting that the character would reach popularity levels similar to
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was nowhere near as fresh as it was when it debuted on the 3DO, but still witty and fun. In a negative review of the game, Rob
Allsetter commented in
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2109:
441:, who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot.
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is the first platform game to hit the system and it stars a super-cool lizard who hops around in 3D glory. The game is just out on the BMG label.
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stated that the game was still as fun on the PlayStation than it was on the 3DO, despite noting that very few changes had been made.
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was one of the best-selling 3DO games, but the exact sales figures remain unclear. In July 1995, roughly a month before it became a
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stage. The goal of each stage is to explore and locate hidden television remotes which are used to unlock more levels. The original
1177:, with the eponymous character becoming the recurring mascot for Crystal Dynamics. In 1998, Crystal Dynamics released a sequel to
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version of the game allows players to save their progress and resume from where they left off; all other versions use a
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that although the visuals and game flow were acceptable, they were both negated by the game's "utter predictability."
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Gameplay was deemed unique by many critics, who praised its integration of Gex's abilities as a gecko. Lee called
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1996:
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1874:"Gex Video Game for the PlayStation Game Console and Sega Saturn Hits Retail Shelves -- "Merry GEXmas""
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and released in North
America on December 18, 1995, and in Europe on April 5, 1996. In January 1996,
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highly praised Gex's visuals, and wrote that it would "win a 3DO beauty pageant". Prior to release,
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1250:. The program began in 2015, with Square opening itself up to pitches from independent developers.
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of video games, and introduces players to the title character, a wisecracking, television-obsessed
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s gameplay mechanics "the icing on the cake" as well as praising the inclusion of game secrets.
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gave the game their "Game of the Month" award. The game was awarded "Best 3DO Game" at the 1994
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was created by Lyle Hall, who began work on the project shortly after joining the newly-formed
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1741:"A Likable Video-Game Lizard / 'Gex' the Gecko Makes His Debut for the 3DO 32-bit Multiplayer"
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cover-dated
November 1995 says that the 3DO version had sold only 750,000 units worldwide.
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1030:. In 1996, GamesMaster ranked the 3DO version 9th on their "The GamesMaster 3DO Top 10."
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called it "one of the most solid and enjoyable side-scrolling action games in a while."
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reviewers, Nick Rox and "Skid", expressed awe at the game's ability to extensively use
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in 1993. Hall wanted the game to "take advantage of both the graphics prowess and the
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for Panasonic models of the 3DO later in the console's life. It is the first in the
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558:, lives by himself watching television and eating snacks in his mansion in
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1261:, a compilation release of all three games emulated through Limited Run's
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The game's ports received varying levels of praise. The four reviewers of
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2040:. No. 71. Sendai Publishing. June 1995. p. 34 – via
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2001:
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Global sales stand at around 750,000, with 300,000 sold in the US.
2813:"Gex Trilogy announced for PS5, Xbox Series, PS4, Switch, and PC"
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port on November 7, 1996. The game was later re-released on the
1936:
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In the middle of the game's strenuous development, a number of
654:
650:
563:
472:, with Gex becoming Crystal Dynamics' mascot for a short time.
346:
317:
288:
68:
1351:. Vol. 3, no. 5. DieHard Gamers Club. pp. 84–85
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2591:. No. 76. Sendai Publishing. November 1995. p. 19.
2108:. No. 79. Sendai Publishing. February 1996. p. 32.
1003:
608:
555:
503:
449:
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of other immensely popular platformer characters – primarily
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2070:. No. 78. Sendai Publishing. January 1996. p. 42.
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as a new character named Agent XTra who is captured by Rez.
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559:
33:
2777:"Devs, You Can Now Pitch Your Own Gex Game to Square Enix"
2744:"Square Enix Shares Its Publishing Vision for Collective"
1425:
1113:
839:
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memory in combination with the storage capabilities of a
575:
2222:"Every Sega Saturn Game Played, Reviewed, and Rated".
1081:
Gould's in-game voiceover for Gex was highly praised.
2843:
1149:, its sales exceeded one million units according to
704:
By June 1994, very little progress had been made on
2403:
2649:"The Next Generation 1996 Lexicon A to Z: Mascot"
3300:
1336:
1334:
1332:
1330:
1328:
1326:
2806:
2804:
2960:
2888:
2410:"Electronic Gaming Monthly's Buyer's Guide".
1323:
1111:, another platform game for the Sega Saturn.
693:programmed by Wells as his Senior project at
628:, who wrote all of the character's dialogue.
3245:Walt Disney World Quest: Magical Racing Tour
2275:
2273:
2271:
1630:
1628:
923:
886:
857:
780:
537:items can be tail whipped to replenish lost
2801:
2463:
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2094:
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1815:"Panasonic - New Panasonic Real 3DO System"
1703:
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3359:Video games developed in the United States
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2953:
2895:
2881:
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2239:
2053:
2051:
1932:"Business Digest -- Gex Sold to Microsoft"
1124:s review of the Saturn port remarked that
1050:renders used for the sprites. The other 2
581:
32:
3369:Video games with pre-rendered 3D graphics
2279:
2268:
2245:
2217:
2215:
2193:
2191:
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1776:
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1301:Ported to PlayStation and Sega Saturn by
498:that follows the title character Gex, an
2630:. November 1995. p. 56 – via
2456:
2169:
2167:
2137:. No. 100. August 2001. p. 57.
2089:
2026:
2024:
1686:
1486:
1058:in spite of the 3DO's limited hardware.
479:
2708:
2236:
2147:
2145:
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2009:from the original on September 23, 2018
1916:. No. 174. p. 65 – via
1738:
1720:from the original on September 19, 2017
1707:
1265:. The compilation will be released for
1157:. Contradictory to this, an article in
3301:
2810:
2741:
2723:from the original on September 7, 2016
2709:Garrett, Steven (September 21, 1999).
2675:
2444:from the original on December 11, 2021
2304:
2212:
2188:
2139:(Original review published March 1998)
1944:from the original on November 13, 2023
1900:
1769:
1655:
1390:from the original on December 16, 2023
3252:102 Dalmatians: Puppies to the Rescue
2948:
2876:
2774:
2661:. March 1996. p. 36 – via
2598:from the original on December 4, 2020
2528:
2499:
2164:
2021:
1994:
1784:
1674:from the original on October 14, 2018
1656:Wallis, Alistair (January 18, 2007).
1474:from the original on February 3, 2019
1415:
1413:
1411:
1372:
1370:
1340:
1164:
649:was far harder than it had been with
398:. It was originally released for the
3135:Lara Croft and the Guardian of Light
2974:
2142:
2077:from the original on August 10, 2018
1529:from the original on August 28, 2018
460:sequels were later released, titled
3364:Video games scored by Steve Henifin
3150:Lara Croft and the Temple of Osiris
2676:Broady, John (September 17, 1998).
1871:
1839://With coupon direct from Panasonic
1517:O'Neill, Jamie (October 18, 2015).
754:
402:in 1995; ports of the game for the
13:
2823:from the original on July 12, 2023
2789:from the original on June 16, 2018
2756:from the original on June 16, 2018
2618:"75 Power Players: The Evangelist"
2391:from the original on July 22, 2022
2280:Wildgoose, David (November 1996).
2112:from the original on July 20, 2020
1433:from the original on June 12, 2018
1408:
1367:
731:bought the worldwide rights for a
723:, both of which were developed by
619:films) and would begin by showing
14:
3390:
3314:3DO Interactive Multiplayer games
2839:
2775:Wawro, Alex (February 17, 2015).
2742:Ligman, Kris (November 7, 2013).
1872:Yee, Sandra (December 15, 1995).
1861:. October 1995. pp. 170–172.
1757:from the original on May 24, 2018
1739:Evenson, Laura (April 21, 1995).
1594:Instruction Booklet (Sega Saturn)
925:
888:
859:
782:
2846:
2711:"Gex 3: Deep Cover Gecko Review"
2678:"Gex 64: Enter the Gecko Review"
2154:Maximum: The Video Game Magazine
1876:(Press release). Palo Alto, CA:
1708:Travers, Gregg (April 3, 1997).
944:
939:
934:
929:
924:
907:
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892:
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873:
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1988:
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1024:and "Best 3DO Game of 1995" by
2902:
2500:Glide, Tommy (February 1996).
2384:. September 1994. p. 37.
2208:. March 1996. pp. 78, 81.
1997:"This Week on PSN - 11/6/2009"
1562:
1541:
1510:
1445:
1295:
1:
2811:Romano, Sal (July 12, 2023).
2260:. pp. 84–85 – via
2246:Allsetter, Rob (April 1996).
1316:
653:video games, as the expanded
554:Gex, a young anthropomorphic
2568:. October 1995. p. 174.
2428:"The GameMasters 3DO Top 10"
1386:. May 12, 1995. p. 28.
750:
7:
3344:PlayStation (console) games
3070:Legacy of Kain: Soul Reaver
2529:Glide, Tommy (March 1996).
2369:"CES: The Best of the Show"
2232:. January 1997. p. 64.
2131:"Ultimate Review Archive".
1821:. April 7, 1995. p. 11
604:3DO Interactive Multiplayer
475:
10:
3395:
3354:Side-scrolling video games
2258:Emap International Limited
2160:. April 1996. p. 155.
2158:Emap International Limited
1995:Homer (November 9, 2009).
1785:Glide, Tommy (June 1995).
1230:series to date, developer
3379:Single-player video games
3173:
3100:
3056:
3019:
2991:
2982:
2913:
2606:– via RetroCDN.net.
2588:Electronic Gaming Monthly
2543:. p. 56 – via
2514:. p. 48 – via
2452:– via RetroCDN.net.
2413:Electronic Gaming Monthly
2399:– via RetroCDN.net.
2345:(in German). January 1996
2120:– via RetroCDN.net.
2105:Electronic Gaming Monthly
2085:– via RetroCDN.net.
2067:Electronic Gaming Monthly
2037:Electronic Gaming Monthly
1799:. p. 78 – via
1639:Instruction Booklet (3DO)
1615:Instruction Booklet (3DO)
1573:Instruction Booklet (3DO)
1552:Instruction Booklet (3DO)
1500:Instruction Booklet (3DO)
1457:Instruction Booklet (3DO)
1378:"Megabytes - Latest News"
1305:and ported to Windows by
1226:was the last game in the
1155:Electronic Gaming Monthly
1097:Electronic Gaming Monthly
1027:Electronic Gaming Monthly
1018:Consumer Electronics Show
1014:Electronic Gaming Monthly
814:Electronic Gaming Monthly
767:
764:
739:. The company released a
373:
361:
234:
201:
189:
170:
147:
137:
116:
106:
96:
52:
40:
31:
26:
3121:Tomb Raider: Anniversary
3091:Legacy of Kain: Defiance
2184:. July 1995. p. 68.
2152:"Maximum Reviews: Gex".
1913:Computer and Video Games
1851:"Price Slashed on 3DO".
1343:"Gamefan Preview: "Gex""
1288:
1203:was released, featuring
1187:for the PlayStation and
418:version was released by
410:were later developed by
16:1995 platform video game
3164:Rise of the Tomb Raider
3128:Tomb Raider: Underworld
3047:Gex 3: Deep Cover Gecko
2933:Gex 3: Deep Cover Gecko
2290:(7): 50–51 – via
1746:San Francisco Chronicle
1200:Gex 3: Deep Cover Gecko
631:During its production,
598:audio capabilities" of
582:Development and release
549:
469:Gex 3: Deep Cover Gecko
3319:Crystal Dynamics games
1972:. 1996. Archived from
1383:The Croydon Advertiser
1341:Storm, E. (May 1995).
502:, television-obsessed
485:
3189:Off-World Interceptor
3157:Lara Croft: Relic Run
2477:. DieHard Gamers Club
2437:(44): 75. July 1996.
1751:Hearst Communications
1429:. November 25, 1996.
747:on November 6, 2009.
483:
3040:Gex: Enter the Gecko
2926:Gex: Enter the Gecko
2690:on November 22, 2018
2319:on November 14, 2014
2253:Sega Saturn Magazine
1831:Free with Purchase//
1519:"Gex Review (PSOne)"
1467:. 1995. p. 20.
1184:Gex: Enter the Gecko
1131:Sega Saturn Magazine
957:Sega Saturn Magazine
463:Gex: Enter the Gecko
3334:Pack-in video games
3238:Akuji the Heartless
3114:Tomb Raider: Legend
2985:List of video games
2558:"At the Deadline".
2305:Sackenheim, Shawn.
1940:. January 9, 1996.
1658:"Playing Catch-Up:
1645:. 1995. p. 16.
1621:. 1995. p. 17.
1600:. 1995. p. 12.
1579:. 1995. p. 14.
1558:. 1995. p. 15.
1506:. 1995. p. 21.
821:7.875/10 (PS1, SAT)
761:
695:Stanford University
678:and designed Gex).
437:voiced by comedian
2854:Video games portal
2307:"Gex (3DO) Review"
2100:"Review Crew: Gex"
2059:"Review Crew: Gex"
2032:"Review Crew: Gex"
1884:on August 28, 2018
1714:Games.Greggman.com
1165:Sequels and legacy
1056:parallax scrolling
759:
613:Sonic the Hedgehog
486:
454:Sonic the Hedgehog
3349:Sega Saturn games
3296:
3295:
3280:Marvel's Avengers
3273:Project Snowblind
2942:
2941:
1976:on April 19, 1997
1255:Limited Run Games
986:
985:
745:PlayStation Store
733:personal computer
383:
382:
313:December 18, 1995
284:December 18, 1995
226:Microsoft Windows
3386:
3309:1995 video games
2976:Crystal Dynamics
2969:
2962:
2955:
2946:
2945:
2897:
2890:
2883:
2874:
2873:
2856:
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2761:
2739:
2733:
2732:
2730:
2728:
2706:
2700:
2699:
2697:
2695:
2686:. Archived from
2673:
2667:
2666:
2663:Internet Archive
2645:
2639:
2638:
2632:Internet Archive
2614:
2608:
2607:
2605:
2603:
2597:
2584:
2576:
2570:
2569:
2555:
2549:
2548:
2545:Internet Archive
2531:"ProReview: Gex"
2526:
2520:
2519:
2516:Internet Archive
2502:"ProReview: Gex"
2497:
2491:
2490:
2487:Internet Archive
2484:
2482:
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2355:Internet Archive
2352:
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2315:. Archived from
2302:
2296:
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2292:Internet Archive
2277:
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2265:
2262:Internet Archive
2243:
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2046:
2045:
2042:Internet Archive
2028:
2019:
2018:
2016:
2014:
1992:
1986:
1985:
1983:
1981:
1964:"Gex Goes to PC"
1960:
1954:
1953:
1951:
1949:
1928:
1922:
1921:
1918:Internet Archive
1904:
1898:
1897:
1894:Internet Archive
1891:
1889:
1880:. Archived from
1869:
1863:
1862:
1848:
1842:
1841:
1828:
1826:
1819:Citizen Register
1811:
1805:
1804:
1801:Internet Archive
1787:"ProReview: Gex"
1782:
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1643:Crystal Dynamics
1632:
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1619:Crystal Dynamics
1608:
1602:
1601:
1598:Crystal Dynamics
1587:
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1580:
1577:Crystal Dynamics
1566:
1560:
1559:
1556:Crystal Dynamics
1545:
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1534:
1514:
1508:
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1504:Crystal Dynamics
1493:
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1465:Crystal Dynamics
1462:
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1397:
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1374:
1365:
1364:
1361:Internet Archive
1358:
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1338:
1310:
1299:
1217:Marliece Andrada
1197:. A year later,
1123:
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592:Crystal Dynamics
586:The concept for
396:Crystal Dynamics
350:
342:November 7, 1996
341:
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89:
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72:
61:Crystal Dynamics
47:Crystal Dynamics
36:
24:
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3384:
3383:
3299:
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3292:
3259:Mad Dash Racing
3210:Blazing Dragons
3203:Samurai Shodown
3169:
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2987:
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2707:
2703:
2693:
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2674:
2670:
2657:. No. 15.
2654:Next Generation
2647:
2646:
2642:
2626:. No. 11.
2623:Next Generation
2616:
2615:
2611:
2601:
2599:
2595:
2582:
2578:
2577:
2573:
2564:. No. 85.
2557:
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2539:. No. 90.
2527:
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2510:. No. 89.
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2380:. No. 72.
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2228:. No. 25.
2225:Next Generation
2221:
2220:
2213:
2204:. No. 15.
2201:Next Generation
2197:
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2189:
2177:Next Generation
2173:
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2150:
2143:
2130:
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2115:
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2098:
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2061:
2057:
2056:
2049:
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2022:
2012:
2010:
1993:
1989:
1979:
1977:
1969:Next Generation
1962:
1961:
1957:
1947:
1945:
1930:
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1925:
1906:
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1901:
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1885:
1870:
1866:
1857:. No. 85.
1850:
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1795:. No. 81.
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1354:
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1339:
1324:
1319:
1314:
1313:
1300:
1296:
1291:
1283:Xbox Series X/S
1267:Nintendo Switch
1169:The success of
1167:
1159:Next Generation
1121:
1119:Next Generation
1075:Next Generation
1065:
1042:
1009:Next Generation
994:highly praised
987:
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935:
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852:Next Generation
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67:
22:
21:1995 video game
17:
12:
11:
5:
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3381:
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3331:
3329:Kinesoft games
3326:
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3073:
3065:
3063:
3059:Legacy of Kain
3054:
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3043:
3036:
3028:
3026:
3017:
3016:
3014:
3013:
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2840:External links
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2256:. No. 6.
2235:
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2180:. No. 7.
2163:
2156:. No. 5.
2141:
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2047:
2020:
1987:
1955:
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1293:
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1290:
1287:
1253:In July 2023,
1194:Super Mario 64
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819:8.675/10 (3DO)
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3231:Pandemonium 2
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3182:Crash 'n Burn
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3077:Soul Reaver 2
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3010:Solar Eclipse
3007:
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3003:Total Eclipse
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2999:
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2659:Imagine Media
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2628:Imagine Media
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2255:
2254:
2249:
2248:"Review: Gex"
2242:
2240:
2231:
2230:Imagine Media
2227:
2226:
2218:
2216:
2207:
2206:Imagine Media
2203:
2202:
2194:
2192:
2183:
2182:Imagine Media
2179:
2178:
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2134:Game Informer
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1879:
1878:Business Wire
1875:
1868:
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1840:
1838:
1834:
1833:Total Eclipse
1820:
1816:
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1802:
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1775:
1773:
1761:September 24,
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1678:September 24,
1673:
1669:
1668:
1663:
1662:'s Lyle Hall"
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725:Beam Software
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691:shooting game
684:
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671:Total Eclipse
667:
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394:developed by
393:
392:platform game
389:
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378:Single-player
376:
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322:April 5, 1996
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182:Steve Henifin
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125:Gregg Tavares
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118:Programmer(s)
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3324:Gex (series)
3287:Perfect Dark
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3224:Pandemonium!
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2825:. Retrieved
2816:
2791:. Retrieved
2780:
2770:
2758:. Retrieved
2747:
2737:
2727:November 22,
2725:. Retrieved
2714:
2704:
2692:. Retrieved
2688:the original
2681:
2671:
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2643:
2635:
2621:
2612:
2600:. Retrieved
2586:
2580:"Tidbits..."
2574:
2559:
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2534:
2524:
2505:
2495:
2485:– via
2479:. Retrieved
2472:
2446:. Retrieved
2434:
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2411:
2405:
2393:. Retrieved
2375:
2363:
2353:– via
2347:. Retrieved
2342:
2333:
2321:. Retrieved
2317:the original
2310:
2300:
2287:PC PowerPlay
2285:
2251:
2223:
2199:
2175:
2174:"Gripping".
2153:
2132:
2126:
2114:. Retrieved
2103:
2079:. Retrieved
2065:
2035:
2011:. Retrieved
2000:
1990:
1978:. Retrieved
1974:the original
1967:
1958:
1948:November 13,
1946:. Retrieved
1935:
1926:
1911:
1908:"Checkpoint"
1902:
1892:– via
1886:. Retrieved
1882:the original
1867:
1852:
1846:
1836:
1832:
1830:
1825:December 14,
1823:. Retrieved
1818:
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1531:. Retrieved
1512:
1499:
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1476:. Retrieved
1456:
1453:
1447:
1435:. Retrieved
1424:
1400:
1399:
1394:December 14,
1392:. Retrieved
1381:
1359:– via
1353:. Retrieved
1346:
1297:
1258:
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1239:
1238:, alongside
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1147:pack-in game
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1089:PC PowerPlay
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969:PC PowerPlay
967:
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918:
850:
845:6.0/10 (PS1)
838:
826:
812:
773:
736:
711:
710:
705:
703:
682:
680:
676:Crash N Burn
675:
669:
665:Crash N Burn
663:
659:compact disc
646:
640:world and a
632:
630:
587:
585:
572:
553:
529:suction pads
525:
488:
487:
467:
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428:
424:pack-in game
386:
385:
384:
328:
299:
270:
264:May 12, 1995
241:
193:
157:Robert Cohen
143:Mira F. Ross
54:Publisher(s)
42:Developer(s)
18:
3339:Platformers
3217:3D Baseball
3174:Other games
3142:Tomb Raider
3103:Tomb Raider
2481:October 23,
2469:"Viewpoint"
2435:GamesMaster
1980:October 23,
1523:Push Square
1259:Gex Trilogy
1241:Fear Effect
1232:Square Enix
1189:Nintendo 64
1175:two sequels
765:Publication
735:version of
721:Sega Saturn
717:PlayStation
699:playtesting
521:bonus level
422:. It was a
408:Sega Saturn
404:PlayStation
300:Sega Saturn
271:PlayStation
221:Sega Saturn
216:PlayStation
203:Platform(s)
172:Composer(s)
112:Justin Norr
108:Designer(s)
98:Producer(s)
3303:Categories
2793:October 4,
2760:October 4,
2013:October 4,
1888:October 4,
1317:References
1257:announced
1247:Anachronox
1209:model and
982:6/10 (3DO)
913:(PS1, SAT)
626:Dana Gould
496:platformer
439:Dana Gould
293:April 1996
179:Greg Weber
162:Dana Gould
129:Evan Wells
3196:The Horde
2868:MobyGames
2782:Gamasutra
2749:Gamasutra
2349:April 13,
2343:CD Player
1667:Gamasutra
1222:Although
1173:produced
979:CD Player
962:62% (SAT)
756:Reception
751:Reception
729:Microsoft
600:Panasonic
534:power-ups
420:Microsoft
149:Writer(s)
139:Artist(s)
102:Lyle Hall
85:Microsoft
3266:Whiplash
2827:July 12,
2821:Archived
2787:Archived
2754:Archived
2721:Archived
2716:GameSpot
2694:April 3,
2683:GameSpot
2602:July 20,
2593:Archived
2439:Archived
2395:July 20,
2386:Archived
2323:April 3,
2116:July 20,
2110:Archived
2081:July 20,
2072:Archived
2007:Archived
2002:GameSpot
1942:Archived
1755:Archived
1718:Archived
1672:Archived
1527:Archived
1478:July 19,
1469:Archived
1431:Archived
1388:Archived
1307:Kinesoft
1215:actress
1212:Baywatch
974:80% (PC)
568:housefly
517:password
476:Gameplay
414:, and a
368:Platform
363:Genre(s)
2993:Eclipse
2817:Gematsu
2561:GamePro
2536:GamePro
2507:GamePro
2474:GameFan
2448:July 7,
2416:. 1996.
2377:GamePro
2312:AllGame
2198:"Gex".
1854:GamePro
1792:GamePro
1724:May 14,
1437:May 30,
1348:GameFan
1279:Windows
1206:Playboy
1181:called
1151:GamePro
1136:Maximum
1102:GamePro
1083:GamePro
1070:GamePro
1052:GameFan
1039:GameFan
1034:GamePro
1022:GamePro
991:GamePro
919:Maximum
775:AllGame
741:Windows
617:Western
416:Windows
374:Mode(s)
329:Windows
235:Release
3144:(2013)
3106:series
3062:series
3025:series
2995:series
2908:series
1937:SFGate
1281:, and
655:32-bit
651:16-bit
638:horror
564:Hawaii
539:health
431:series
190:Series
2596:(PDF)
2583:(PDF)
2442:(PDF)
2431:(PDF)
2389:(PDF)
2372:(PDF)
2339:"Gex"
2282:"Gex"
2075:(PDF)
2062:(PDF)
1710:"Gex"
1472:(PDF)
1461:(PDF)
1421:"Gex"
1289:Notes
1224:Gex 3
1122:'
1066:'
1043:'
1004:Mario
1000:Sonic
950:(PS1)
884:(3DO)
807:(3DO)
768:Score
686:'
609:Mario
556:gecko
504:gecko
491:is a
450:Mario
435:gecko
390:is a
77:(3DO)
2829:2023
2795:2018
2762:2018
2729:2018
2696:2023
2604:2020
2483:2018
2450:2022
2397:2020
2351:2022
2325:2022
2118:2020
2083:2020
2015:2018
1982:2018
1950:2023
1890:2018
1835:and
1827:2023
1763:2018
1726:2017
1680:2018
1535:2018
1480:2020
1439:2018
1396:2023
1357:2018
1244:and
1153:and
1108:Bug!
1002:and
719:and
668:and
611:and
560:Maui
550:Plot
544:life
509:boss
466:and
452:and
406:and
351:1996
88:(PC)
3033:Gex
3022:Gex
2919:Gex
2905:Gex
2866:at
2863:Gex
2566:IDG
2541:IDG
2512:IDG
2382:IDG
1859:IDG
1837:Gex
1797:IDG
1660:Gex
1637:Gex
1613:Gex
1592:Gex
1571:Gex
1550:Gex
1498:Gex
1455:Gex
1426:IGN
1401:Gex
1236:Gex
1228:Gex
1179:Gex
1171:Gex
1143:Gex
1126:Gex
1114:IGN
1063:Gex
1048:SGI
1020:by
996:Gex
840:IGN
737:Gex
712:Gex
706:Gex
683:Gex
647:Gex
633:Gex
602:'s
588:Gex
576:HBO
513:3DO
489:Gex
445:Gex
429:Gex
400:3DO
387:Gex
242:3DO
211:3DO
195:Gex
27:Gex
3305::
2819:.
2815:.
2803:^
2785:.
2779:.
2752:.
2746:.
2719:.
2713:.
2680:.
2651:.
2634:.
2620:.
2585:.
2533:.
2504:.
2471:.
2458:^
2433:.
2374:.
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2250:.
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2144:^
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2034:.
2023:^
2005:.
1999:.
1966:.
1934:.
1910:.
1829:.
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1771:^
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1525:.
1521:.
1502:.
1488:^
1463:.
1423:.
1410:^
1398:.
1380:.
1369:^
1345:.
1325:^
1285:.
1277:,
1273:,
1269:,
1006:.
596:CD
578:.
562:,
347:EU
338:NA
318:EU
309:NA
289:EU
280:NA
260:UK
251:NA
69:EU
2968:e
2961:t
2954:v
2896:e
2889:t
2882:v
2831:.
2797:.
2764:.
2731:.
2698:.
2665:.
2547:.
2518:.
2489:.
2357:.
2327:.
2294:.
2264:.
2044:.
2017:.
1984:.
1952:.
1920:.
1896:.
1803:.
1765:.
1728:.
1682:.
1537:.
1482:.
1441:.
1363:.
1309:.
349::
340::
320::
311::
291::
282::
262::
253::
71::
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