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game. He wanted to harness the unique qualities that a video game could bring to a board game, and so focused on their ability to deliver different views of the board to each player. He wanted to create a game which explored "knowledge chains", where the player must not only be aware of his knowledge
479:
became the first successfully crowdfunded
Nintendo DS game. By mid-July, the 6,000 cartridges had been manufactured by Nintendo in Japan, and in August, they arrived at Rohrer's home in California. As he was packaging the cartridges personally, it allowed him to release a special signed and numbered
226:
267:
to reveal inside information regarding the competitor's decisions. Complicating matters further is the UN inspector, who moves at random between regions on each turn. The inspector blocks all diamond extraction from the region in which he is present, and can confiscate diamonds from agents within
346:
trade. Though not particularly concerned about blood diamonds, and wary of the game being perceived as a finger-wagging exercise, he felt that the setting would give an "extra oomph to the game's seedy mechanics". Instead of being an overt protest against the blood diamond trade, the game would
250:
is put in place. The winner is the one who finishes the game with the most diamonds after nine turns. Each turn, players decide where to send their three agents. They can be sent to six different
Angolan regions to extract diamonds, or recalled to the player's headquarters to deposit extracted
419:
label, and so work on the game resumed. To provide the game's soundtrack, Rohrer approached his friend and former bandmate, Tom Bailey. This was the first time that Rohrer had collaborated with others on his games. He cited this collaboration as helping to "restore creative momentum" for the
224:
204:
went through a protracted development process, going through two publishers and taking over three years to reach the market. To raise capital for the game's manufacture, Rohrer launched a
Kickstarter campaign, where it became the first successfully crowdfunded Nintendo DS game. Critics had
455:. In May 2012, the game was ready for manufacturing. However, due to changing market conditions, Zoo Publishing was no longer able to afford the manufacturing of cartridges given the large minimum order of 6,000 units that Nintendo required, and so, Rohrer turned to the
225:
335:, two players would play one half of a married couple, with the aim to gather damaging evidence regarding their spouse's infidelities as ammunition for a forthcoming divorce case. Majesco rejected this concept as being "too sensitive a subject for the DS market".
650:
echoed these thoughts, stating that the game offered "no overt judgments" on the diamond trade, but had mechanics that paint it as "one that encourages and maybe even requires misdeeds". Reflecting on the game's unlikely journey in becoming a physical product,
641:
as one of their top games of 2012, describing it as Rohrer's "most elegantly designed game to date". They highlighted how it critiques the blood diamond trade by using game mechanics that present "the world from the cynical, detached perspective of the
258:
The competitors must decide how much to pay each agent, and how much to pay the local guide in that region. If there are competing offers for the same guide in a particular region, the highest offer receives all of that region's diamonds in an
387:
347:
explore the psychology of the industry through its game mechanics, causing players to reflect after a game on their decisions made within it. Majesco greenlit this, and in July 2009, a publishing contract was signed. Rohrer began work on
351:
as a pen and paper prototype to iron out the design before committing to code. By
December, the game was in a fully playable state, lacking only the soundtrack and tutorial. Majesco, however, decided to back away from a physical
597:, while finding the music "a little out of place", still found it "really good", and believed that players would find themselves "zoning out, enjoying the music without even realizing it" as they waited for their next turn.
1047:
565:
received few reviews, and they were generally mixed. Critics enjoyed the gameplay, but found that the game required a human opponent for it to shine, with the single-player element acting merely as a practice mode.
360:
download version. Rohrer disagreed, believing that the smaller DSiWare market would limit the game's audience; Majesco, on the other hand, was not willing to invest in the manufacturing of cartridges without strong
480:
limited edition of 1000 copies, bundled with mystery bonuses. The game was released on August 28, 2012, and as customers received their copies, they revealed the contents of the limited edition. Jason
Cipriano at
474:
Rohrer launched the
Kickstarter campaign on May 9, 2012, looking to raise $ 78,715; the campaign closed on May 26, 2012, after raising $ 90,118 from 1,305 backers. This allowed manufacturing to proceed, and
1282:
223:
451:
in
October. An issue raised during the approval process was Rohrer's desire to credit Bailey on the game's cover, which Nintendo rejected. He got around this by officially naming the game
586:
as "fabulous palate cleansers" in between board game sessions. They also observed that during these games, much of a player's personality would be expressed through the moves they made.
1136:
1108:
1080:
1055:
1019:
836:
428:. If the lid of the Nintendo DS is closed with headphones plugged in while the game is still running, it will act as a random music generator. Rohrer's previous project,
603:
felt that the game did not have sufficient content to justify a full-price retail release, being more suited instead to a budget-priced app. The publication described
411:. He also took on work at Gun, a video games consultancy firm, and there he made contact with Mark Seremet, CEO of Zoo Publishing. Zoo was interested in pursuing
420:
project. To avoid hearing exactly the same music every time the game is played, Rohrer developed a music generation engine which would arrange Bailey-composed
205:
reservations about the amount of content on offer and the game's user interface, but were appreciative of the psychological gameplay and the themes explored.
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627:
felt that the interface was "simple to the point of crudity", it could also be "opaque and cluttered, making a reasonably complex game seem even more so".
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1612:
1431:
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433:
578:
enjoyed the experience of "trying to outwit and deceive a friend", but found achieving victory over-reliant on control of the UN inspector.
448:
962:
769:
217:
Agents from the
Diamond Trust of London are dispatched to Angola. One agent is presented with the opportunity to bribe the UN inspector.
1592:
319:
and movements on the board, but also how much of that has been exposed to the opponent. In March 2009, he was invited by publisher
486:
received, alongside his limited edition, postage stamps and a coin from countries featured in the game, and four actual diamonds.
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391:
Bailey composed initial musical sketches to act as a guide for the loops he had to create for the game's music generation engine.
1401:
247:
178:
593:
highlighted the game's music, describing it as a "wonderfully eclectic mix", and "a constantly evolving ambient soundscape".
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671:
1607:
709:
1254:
1223:
1192:
905:
801:
189:
over the nine turns which comprise a game. To extract the most diamonds and win, players resort to a combination of
1602:
1562:
989:
1587:
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that region. Like other agents though, the inspector can be bribed and directed to regions of a player's choice.
631:
concluded that if the player can get through these issues, there is "an acute psychological game to be played".
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444:
1567:
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to gauge pre-order interest, stating that 3,000 pre-orders would be necessary for a cartridge release.
252:
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1164:
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diamonds. Players make decisions in secret, and both sets of decisions are resolved on the game board
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110:
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praised the support for DS Download Play functionality as generous, and described games of
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41:
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8:
910:
774:
315:
128:
100:
65:
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685:
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292:
75:
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generated only 23 pre-orders, and in 2010, the
Majesco agreement was terminated.
1283:"What's Inside The 'Diamond Trust of London' Limited Edition? Why Diamonds Of Course"
570:
found the game "mind-bending", likening its cycle of bluffs and double-bluffs to the
280:
1406:
994:
549:
288:
242:-based competitor. The game is set in 2000 and the aim is to extract diamonds from
95:
1436:
1325:
1287:
906:"Rohrer's blood diamonds: Three years, two publishers and a garage full of games"
643:
513:
482:
260:
1497:
1378:
634:
616:
537:
407:
324:
739:
1546:
937:
343:
182:
155:
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trading company. The game is set in 2000, before the implementation of the
1250:
1219:
1188:
1160:
1132:
1104:
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832:
735:
705:
456:
421:
311:
139:
135:
46:
33:
1537:
1259:
1228:
1197:
1168:
744:
714:
460:
159:
151:
143:
80:
1432:"'Diamond Trust Of London' Review - Putting A Board Game In Your Pocket"
238:
trading companies: the eponymous
Diamond Trust of London or an unnamed
131:
967:
870:
571:
362:
194:
380:
This photograph of Tom Bailey and Jason Rohrer is on the rear cover.
416:
366:
147:
58:
1354:
933:"AVC at GDC '10: An interview with art-game creator Jason Rohrer"
525:
447:
of the game for Nintendo approval. This was followed up with the
357:
264:
239:
235:
190:
174:
659:
to be "not just a success in design, but also one of creation".
1523:
243:
186:
1461:
1376:
Craig Owens (January 2012). "Diamond Trust of London review".
963:"Interview: The Complicated Journey Of Rohrer's Diamond Trust"
453:
Jason Rohrer with Music by Tom Bailey: Diamond Trust of London
440:
required Bailey's handcrafted compositions and musicianship.
866:"GDC: Jason Rohrer Talks Diamond Trust's 'Knowledge Chains'"
291:, allowing an entire group of players to play from only one
230:
Jason Rohrer discusses the game for the Kickstarter campaign
323:
to pitch an idea for a Nintendo DS game, and keeping these
806:
770:"'Diamond Trust of London' now available for Nintendo DS"
608:
185:
trade, and the player's aim is to extract diamonds from
1181:
615:
called it a "worthwhile, if insubstantial game". The
859:
857:
855:
661:
342:
onto a framework around corporate espionage and the
314:
was inspired by German-style board games to build a
154:
on August 28, 2012. The game has been placed in the
802:"Hypocrisy's a Pleasure in Diamond Trust of London"
1212:
767:
470:The game ready to ship for its Kickstarter backers
173:is played between two players, each controlling a
852:
1544:
365:numbers. The company made the game available to
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960:
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825:
823:
734:
1395:
1393:
1391:
1389:
1375:
1153:
951:
788:
436:, but he felt that the thematic demands of
399:, Rohrer moved onto other projects such as
1598:Video games developed in the United States
1315:
1313:
1311:
1309:
1036:
1008:
728:
32:
1613:Multiplayer and single-player video games
1425:
1423:
1347:
1345:
1343:
1069:
820:
763:
761:
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1371:
1369:
1367:
1365:
1097:
646:", rather than by lecturing the player.
465:
383:
375:
302:
220:
212:
138:, with music by Tom Bailey. Following a
1618:Public-domain software with source code
1455:
1306:
1243:
899:
897:
895:
893:
891:
889:
887:
415:as a limited physical release on their
338:Rohrer later transferred the themes of
1545:
1464:"Impressions: Diamond Trust of London"
1420:
1340:
1274:
758:
704:
611:strategy game. On the DS." Similarly,
248:Kimberley Process Certification Scheme
179:Kimberley Process Certification Scheme
1362:
443:By July 2011, Rohrer had submitted a
424:procedurally depending on the game's
275:mode, the player competes against an
884:
672:Free and open-source software portal
307:Rohrer prototyped the game on paper.
1462:Carmine "Cai" M. Red (2012-05-21).
493:
16:2012 turn-based strategy video game
13:
1352:"Diamond Trust of London review".
924:
356:release, and pushed instead for a
327:in mind, he pitched a game called
14:
1629:
1517:
768:Megan Farokhmanesh (2012-08-31).
1402:"Diamond Trust of London review"
1321:"Diamond Trust of London review"
837:"Diamond Trust of London Manual"
678:
664:
1593:Turn-based strategy video games
990:"Catching up with Jason Rohrer"
589:Commenting on a preview build,
1578:Kickstarter-funded video games
1487:Paolo Pedercini (2012-12-29).
1137:"FINALLY approved by Nintendo"
961:Leigh Alexander (2011-06-03).
864:Leigh Alexander (2010-03-13).
800:Michael Thomsen (2011-10-21).
698:
619:was described as confusing by
298:
287:gameplay includes support for
279:opponent available at various
1:
1430:Jason Cipriano (2012-09-06).
1281:Jason Cipriano (2012-08-29).
1224:"126 Cartons Delivered Today"
692:
1020:"Diamond Trust Music Sample"
988:Jason Johnson (2012-10-06).
489:
7:
1400:Gus Mastrapa (2012-09-21).
1048:"Music Recruit: Tom Bailey"
931:Chris Dahlen (2010-03-13).
904:Chris Plante (2012-08-14).
234:Players control one of two
208:
10:
1634:
1358:(128): 106. November 2012.
1081:"Demo of the Music Engine"
263:. Competing agents can be
146:the game was published by
1608:Video games set in Angola
1262:: Diamond Trust of London
1231:: Diamond Trust of London
1200:: Diamond Trust of London
1165:"Diamond Trust of London"
506:
503:
106:
94:
86:
74:
64:
52:
40:
31:
26:
1193:"Manufacturing Progress"
1109:"Beta Submitted into QA"
434:computer generated music
430:Inside a Star Filled Sky
402:Inside a Star-Filled Sky
395:Lacking a publisher for
167:German-style board games
1603:Video games set in 2000
1563:Open-source video games
1533:Diamond Trust of London
1525:Diamond Trust of London
1255:"All Packages Are Away"
1141:Diamond Trust of London
1113:Diamond Trust of London
1085:Diamond Trust of London
1052:Diamond Trust of London
1024:Diamond Trust of London
657:Diamond Trust of London
639:Diamond Trust of London
605:Diamond Trust of London
584:Diamond Trust of London
563:Diamond Trust of London
477:Diamond Trust of London
438:Diamond Trust of London
413:Diamond Trust of London
397:Diamond Trust of London
349:Diamond Trust of London
202:Diamond Trust of London
200:First pitched in 2009,
171:Diamond Trust of London
124:Diamond Trust of London
27:Diamond Trust of London
1588:Nintendo DS-only games
471:
392:
381:
308:
231:
218:
1468:Nintendo World Report
591:Nintendo World Report
469:
390:
379:
321:Majesco Entertainment
306:
229:
216:
150:and released for the
1568:Strategy video games
1491:s Top Games of 2012"
1295:on September 2, 2012
432:, had used entirely
1444:on October 24, 2012
500:
316:turn-based strategy
129:turn-based strategy
101:Turn-based strategy
686:Video games portal
498:
472:
393:
382:
309:
232:
219:
1583:Nintendo DS games
559:
558:
388:
281:difficulty levels
227:
158:and is hosted on
120:
119:
1625:
1553:2012 video games
1527:official website
1512:
1509:
1506:
1505:
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1478:
1477:
1475:
1474:
1459:
1453:
1452:
1450:
1449:
1440:. Archived from
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1291:. Archived from
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1054:. Archived from
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607:as "a fantastic
501:
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389:
289:DS Download Play
228:
36:
24:
23:
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1437:MTV Multiplayer
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1288:MTV Multiplayer
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733:
729:
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718:
710:"Public Domain"
703:
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695:
684:
679:
677:
670:
665:
663:
644:Homo economicus
595:MTV Multiplayer
560:
496:
492:
483:MTV Multiplayer
384:
301:
261:all-pay auction
221:
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90:August 28, 2012
22:
21:2012 video game
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1558:Blood diamonds
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1519:
1518:External links
1516:
1514:
1513:
1498:Molleindustria
1489:"Molleindustri
1479:
1454:
1419:
1385:
1379:Nintendo Gamer
1361:
1339:
1305:
1273:
1253:(2012-08-28).
1242:
1222:(2012-08-07).
1211:
1191:(2012-07-14).
1180:
1163:(2012-05-26).
1152:
1135:(2012-05-01).
1124:
1107:(2011-07-18).
1096:
1079:(2011-09-09).
1068:
1046:(2011-07-04).
1035:
1018:(2011-07-25).
1007:
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883:
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757:
738:(2011-10-17).
727:
708:(2013-05-03).
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635:Molleindustria
621:Nintendo Gamer
617:user interface
613:Nintendo Gamer
568:Nintendo Gamer
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538:Nintendo Gamer
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408:Sleep is Death
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1058:on 2012-05-06
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938:The A.V. Club
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740:"HC Software"
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1442:the original
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1329:. 2011-12-08
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1297:. Retrieved
1293:the original
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1265:. Retrieved
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1251:Jason Rohrer
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1234:. Retrieved
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1220:Jason Rohrer
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1203:. Retrieved
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1189:Jason Rohrer
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1172:. Retrieved
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1088:. Retrieved
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1056:the original
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142:campaign on
140:crowdfunding
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54:Publisher(s)
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42:Developer(s)
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1573:Indie games
1538:SourceForge
1260:Kickstarter
1229:Kickstarter
1198:Kickstarter
1169:Kickstarter
745:SourceForge
715:Kickstarter
504:Publication
461:Kickstarter
299:Development
285:Multiplayer
246:before the
160:SourceForge
152:Nintendo DS
144:Kickstarter
115:multiplayer
81:Nintendo DS
76:Platform(s)
66:Composer(s)
1547:Categories
1504:2013-05-01
1473:2012-10-20
1448:2013-03-26
1413:2012-10-16
1382:(71): 115.
1333:2012-10-16
1299:2012-10-16
1267:2012-10-16
1236:2013-03-26
1205:2013-03-26
1174:2013-03-26
1146:2013-03-26
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1090:2012-10-21
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1001:2012-10-16
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845:2013-03-25
813:2012-10-16
781:2013-05-01
751:2013-05-22
721:2017-07-17
693:References
132:video game
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968:Gamasutra
911:The Verge
871:Gamasutra
775:The Verge
655:declared
572:Ouroboros
495:Reception
490:Reception
459:platform
363:pre-order
354:cartridge
340:Deception
333:Deception
329:Deception
325:mechanics
293:game card
195:deception
835:(2012).
555:8.0/10.0
417:indiePub
367:GameStop
209:Gameplay
148:indiePub
96:Genre(s)
59:indiePub
1355:GamesTM
601:GamesTM
576:GamesTM
526:GamesTM
358:DSiWare
240:Antwerp
236:diamond
191:bribery
175:diamond
107:Mode(s)
87:Release
637:named
543:66/100
265:bribed
244:Angola
187:Angola
1407:Paste
995:Paste
840:(PDF)
653:Paste
648:Paste
580:Paste
550:Paste
507:Score
426:state
422:loops
331:. In
127:is a
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