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Diamond Trust of London

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game. He wanted to harness the unique qualities that a video game could bring to a board game, and so focused on their ability to deliver different views of the board to each player. He wanted to create a game which explored "knowledge chains", where the player must not only be aware of his knowledge
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became the first successfully crowdfunded Nintendo DS game. By mid-July, the 6,000 cartridges had been manufactured by Nintendo in Japan, and in August, they arrived at Rohrer's home in California. As he was packaging the cartridges personally, it allowed him to release a special signed and numbered
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to reveal inside information regarding the competitor's decisions. Complicating matters further is the UN inspector, who moves at random between regions on each turn. The inspector blocks all diamond extraction from the region in which he is present, and can confiscate diamonds from agents within
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trade. Though not particularly concerned about blood diamonds, and wary of the game being perceived as a finger-wagging exercise, he felt that the setting would give an "extra oomph to the game's seedy mechanics". Instead of being an overt protest against the blood diamond trade, the game would
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is put in place. The winner is the one who finishes the game with the most diamonds after nine turns. Each turn, players decide where to send their three agents. They can be sent to six different Angolan regions to extract diamonds, or recalled to the player's headquarters to deposit extracted
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label, and so work on the game resumed. To provide the game's soundtrack, Rohrer approached his friend and former bandmate, Tom Bailey. This was the first time that Rohrer had collaborated with others on his games. He cited this collaboration as helping to "restore creative momentum" for the
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went through a protracted development process, going through two publishers and taking over three years to reach the market. To raise capital for the game's manufacture, Rohrer launched a Kickstarter campaign, where it became the first successfully crowdfunded Nintendo DS game. Critics had
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echoed these thoughts, stating that the game offered "no overt judgments" on the diamond trade, but had mechanics that paint it as "one that encourages and maybe even requires misdeeds". Reflecting on the game's unlikely journey in becoming a physical product,
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as one of their top games of 2012, describing it as Rohrer's "most elegantly designed game to date". They highlighted how it critiques the blood diamond trade by using game mechanics that present "the world from the cynical, detached perspective of the
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The competitors must decide how much to pay each agent, and how much to pay the local guide in that region. If there are competing offers for the same guide in a particular region, the highest offer receives all of that region's diamonds in an
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explore the psychology of the industry through its game mechanics, causing players to reflect after a game on their decisions made within it. Majesco greenlit this, and in July 2009, a publishing contract was signed. Rohrer began work on
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as a pen and paper prototype to iron out the design before committing to code. By December, the game was in a fully playable state, lacking only the soundtrack and tutorial. Majesco, however, decided to back away from a physical
597:, while finding the music "a little out of place", still found it "really good", and believed that players would find themselves "zoning out, enjoying the music without even realizing it" as they waited for their next turn. 1047: 565:
received few reviews, and they were generally mixed. Critics enjoyed the gameplay, but found that the game required a human opponent for it to shine, with the single-player element acting merely as a practice mode.
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download version. Rohrer disagreed, believing that the smaller DSiWare market would limit the game's audience; Majesco, on the other hand, was not willing to invest in the manufacturing of cartridges without strong
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limited edition of 1000 copies, bundled with mystery bonuses. The game was released on August 28, 2012, and as customers received their copies, they revealed the contents of the limited edition. Jason Cipriano at
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Rohrer launched the Kickstarter campaign on May 9, 2012, looking to raise $ 78,715; the campaign closed on May 26, 2012, after raising $ 90,118 from 1,305 backers. This allowed manufacturing to proceed, and
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in October. An issue raised during the approval process was Rohrer's desire to credit Bailey on the game's cover, which Nintendo rejected. He got around this by officially naming the game
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as "fabulous palate cleansers" in between board game sessions. They also observed that during these games, much of a player's personality would be expressed through the moves they made.
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felt that the game did not have sufficient content to justify a full-price retail release, being more suited instead to a budget-priced app. The publication described
411:. He also took on work at Gun, a video games consultancy firm, and there he made contact with Mark Seremet, CEO of Zoo Publishing. Zoo was interested in pursuing 420:
project. To avoid hearing exactly the same music every time the game is played, Rohrer developed a music generation engine which would arrange Bailey-composed
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reservations about the amount of content on offer and the game's user interface, but were appreciative of the psychological gameplay and the themes explored.
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felt that the interface was "simple to the point of crudity", it could also be "opaque and cluttered, making a reasonably complex game seem even more so".
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enjoyed the experience of "trying to outwit and deceive a friend", but found achieving victory over-reliant on control of the UN inspector.
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Agents from the Diamond Trust of London are dispatched to Angola. One agent is presented with the opportunity to bribe the UN inspector.
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and movements on the board, but also how much of that has been exposed to the opponent. In March 2009, he was invited by publisher
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received, alongside his limited edition, postage stamps and a coin from countries featured in the game, and four actual diamonds.
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Bailey composed initial musical sketches to act as a guide for the loops he had to create for the game's music generation engine.
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highlighted the game's music, describing it as a "wonderfully eclectic mix", and "a constantly evolving ambient soundscape".
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over the nine turns which comprise a game. To extract the most diamonds and win, players resort to a combination of
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that region. Like other agents though, the inspector can be bribed and directed to regions of a player's choice.
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concluded that if the player can get through these issues, there is "an acute psychological game to be played".
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to gauge pre-order interest, stating that 3,000 pre-orders would be necessary for a cartridge release.
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diamonds. Players make decisions in secret, and both sets of decisions are resolved on the game board
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praised the support for DS Download Play functionality as generous, and described games of
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generated only 23 pre-orders, and in 2010, the Majesco agreement was terminated.
1283:"What's Inside The 'Diamond Trust of London' Limited Edition? Why Diamonds Of Course" 570:
found the game "mind-bending", likening its cycle of bluffs and double-bluffs to the
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trading company. The game is set in 2000, before the implementation of the
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trading companies: the eponymous Diamond Trust of London or an unnamed
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This photograph of Tom Bailey and Jason Rohrer is on the rear cover.
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of the game for Nintendo approval. This was followed up with the
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to be "not just a success in design, but also one of creation".
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Craig Owens (January 2012). "Diamond Trust of London review".
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Jason Rohrer with Music by Tom Bailey: Diamond Trust of London
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required Bailey's handcrafted compositions and musicianship.
866:"GDC: Jason Rohrer Talks Diamond Trust's 'Knowledge Chains'" 291:, allowing an entire group of players to play from only one 230:
Jason Rohrer discusses the game for the Kickstarter campaign
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to pitch an idea for a Nintendo DS game, and keeping these
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trade, and the player's aim is to extract diamonds from
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called it a "worthwhile, if insubstantial game". The
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onto a framework around corporate espionage and the
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was inspired by German-style board games to build a
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on August 28, 2012. The game has been placed in the
802:"Hypocrisy's a Pleasure in Diamond Trust of London" 1212: 767: 470:The game ready to ship for its Kickstarter backers 173:is played between two players, each controlling a 852: 1544: 365:numbers. The company made the game available to 1486: 960: 863: 799: 1480: 1429: 1280: 956: 954: 795: 793: 791: 987: 1399: 1249: 1218: 1187: 1159: 1131: 1125: 1103: 1075: 1042: 1014: 981: 930: 903: 831: 827: 825: 823: 734: 1395: 1393: 1391: 1389: 1375: 1153: 951: 788: 436:, but he felt that the thematic demands of 399:, Rohrer moved onto other projects such as 1598:Video games developed in the United States 1315: 1313: 1311: 1309: 1036: 1008: 728: 32: 1613:Multiplayer and single-player video games 1425: 1423: 1347: 1345: 1343: 1069: 820: 763: 761: 1386: 1371: 1369: 1367: 1365: 1097: 646:", rather than by lecturing the player. 465: 383: 375: 302: 220: 212: 138:, with music by Tom Bailey. Following a 1618:Public-domain software with source code 1455: 1306: 1243: 899: 897: 895: 893: 891: 889: 887: 415:as a limited physical release on their 338:Rohrer later transferred the themes of 1545: 1464:"Impressions: Diamond Trust of London" 1420: 1340: 1274: 758: 704: 611:strategy game. On the DS." Similarly, 248:Kimberley Process Certification Scheme 179:Kimberley Process Certification Scheme 1362: 443:By July 2011, Rohrer had submitted a 424:procedurally depending on the game's 275:mode, the player competes against an 884: 672:Free and open-source software portal 307:Rohrer prototyped the game on paper. 1462:Carmine "Cai" M. Red (2012-05-21). 493: 16:2012 turn-based strategy video game 13: 1352:"Diamond Trust of London review". 924: 356:release, and pushed instead for a 327:in mind, he pitched a game called 14: 1629: 1517: 768:Megan Farokhmanesh (2012-08-31). 1402:"Diamond Trust of London review" 1321:"Diamond Trust of London review" 837:"Diamond Trust of London Manual" 678: 664: 1593:Turn-based strategy video games 990:"Catching up with Jason Rohrer" 589:Commenting on a preview build, 1578:Kickstarter-funded video games 1487:Paolo Pedercini (2012-12-29). 1137:"FINALLY approved by Nintendo" 961:Leigh Alexander (2011-06-03). 864:Leigh Alexander (2010-03-13). 800:Michael Thomsen (2011-10-21). 698: 619:was described as confusing by 298: 287:gameplay includes support for 279:opponent available at various 1: 1430:Jason Cipriano (2012-09-06). 1281:Jason Cipriano (2012-08-29). 1224:"126 Cartons Delivered Today" 692: 1020:"Diamond Trust Music Sample" 988:Jason Johnson (2012-10-06). 489: 7: 1400:Gus Mastrapa (2012-09-21). 1048:"Music Recruit: Tom Bailey" 931:Chris Dahlen (2010-03-13). 904:Chris Plante (2012-08-14). 234:Players control one of two 208: 10: 1634: 1358:(128): 106. November 2012. 1081:"Demo of the Music Engine" 263:. Competing agents can be 146:the game was published by 1608:Video games set in Angola 1262:: Diamond Trust of London 1231:: Diamond Trust of London 1200:: Diamond Trust of London 1165:"Diamond Trust of London" 506: 503: 106: 94: 86: 74: 64: 52: 40: 31: 26: 1193:"Manufacturing Progress" 1109:"Beta Submitted into QA" 434:computer generated music 430:Inside a Star Filled Sky 402:Inside a Star-Filled Sky 395:Lacking a publisher for 167:German-style board games 1603:Video games set in 2000 1563:Open-source video games 1533:Diamond Trust of London 1525:Diamond Trust of London 1255:"All Packages Are Away" 1141:Diamond Trust of London 1113:Diamond Trust of London 1085:Diamond Trust of London 1052:Diamond Trust of London 1024:Diamond Trust of London 657:Diamond Trust of London 639:Diamond Trust of London 605:Diamond Trust of London 584:Diamond Trust of London 563:Diamond Trust of London 477:Diamond Trust of London 438:Diamond Trust of London 413:Diamond Trust of London 397:Diamond Trust of London 349:Diamond Trust of London 202:Diamond Trust of London 200:First pitched in 2009, 171:Diamond Trust of London 124:Diamond Trust of London 27:Diamond Trust of London 1588:Nintendo DS-only games 471: 392: 381: 308: 231: 218: 1468:Nintendo World Report 591:Nintendo World Report 469: 390: 379: 321:Majesco Entertainment 306: 229: 216: 150:and released for the 1568:Strategy video games 1491:s Top Games of 2012" 1295:on September 2, 2012 432:, had used entirely 1444:on October 24, 2012 500: 316:turn-based strategy 129:turn-based strategy 101:Turn-based strategy 686:Video games portal 498: 472: 393: 382: 309: 232: 219: 1583:Nintendo DS games 559: 558: 388: 281:difficulty levels 227: 158:and is hosted on 120: 119: 1625: 1553:2012 video games 1527:official website 1512: 1509: 1506: 1505: 1484: 1478: 1477: 1475: 1474: 1459: 1453: 1452: 1450: 1449: 1440:. 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Index


Developer(s)
Jason Rohrer
Publisher(s)
indiePub
Composer(s)
Platform(s)
Nintendo DS
Genre(s)
Turn-based strategy
Single-player
multiplayer
turn-based strategy
video game
Jason Rohrer
crowdfunding
Kickstarter
indiePub
Nintendo DS
public domain
SourceForge
German-style board games
diamond
Kimberley Process Certification Scheme
blood diamond
Angola
bribery
deception

diamond

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