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elements in the game. However, due to a lack of unified and standardized teaching and understanding of narrative elements in games, individual interpretations, methods, and terminology vary wildly. Because of this, most narrative elements in games are created unconsciously and intuitively. However, as a general rule, game narratives increase in complexity and scale as player choice or game mechanics increase in complexity and scale. One example of removing a player's ability to directly affect the plot for a limited time. This lack of player choice necessitates an increase in mechanical complexity and could be used as a metaphor to symbolize depression that is felt by a character in the narrative.
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1253:" (also known as "Eurogames" or "designer games"). The design emphasis of these board games is to give players meaningful choices. This is manifested by eliminating elements like randomness and luck to be replaced by skill, strategy, and resource competition, by removing the potential for players to fall irreversibly behind in the early stages of a game, and by reducing the number of rules and possible player options to produce what
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556:"What makes a game good?" "Good" can be taken to mean many different things, including providing an entertaining and engaging experience, being easy to learn and play, and being innovative, and having novel experiences. Different approaches to studying this problem have included looking at describing how to design games and extracting guidelines and rules of thumb for making better games
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design has remained relatively unexplored. It is known that game design has clear benefits from prototyping, such as exploring new game design possibilities and technologies, the field of game design has different characteristics than other types of software industries that consider prototyping in game design in a different category and need a new perspective
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goal of board game design. To achieve this, board game designers emphasize different aspects such as social interaction, strategy, and competition, and target players of differing needs by providing for short versus long-play, and luck versus skill. Beyond this, board game design reflects the culture in which the board game is produced.
544:. As the video game revolution took off in the early 1980s, so did academic interest in games, resulting in a field that draws on diverse methodologies and schools of thought. These influences may be characterized broadly in three ways: the social science approach, the humanities approach, and the industry and engineering approach.
1246:), were rooted in educational efforts to explain political concepts to the masses. By the 1930s and 1940s, board game design began to emphasize amusement over education, and characters from comic strips, radio programmes, and (in the 1950s) television shows began to be featured in board game adaptations.
1442:, whereas the odds of a given card being drawn are affected by all the previous cards drawn or revealed from a deck. Dice game design often centers around forming scoring combinations and managing re-rolls, either by limiting their number, as in Yahtzee or by introducing a press-your-luck element, as in
975:
where the teacher pays attention to specific elements of the play activity and provides encouragement and feedback on children's learning. When children engage in real-life and imaginary activities, play can be challenging in children's thinking. To extend the learning process, sensitive intervention
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required to engage in new experiences and environments. Key ways that young children learn include playing, being with other people, being active, exploring and new experiences, talking to themselves, communicating with others, meeting physical and mental challenges, being shown how to do new things,
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As cards are typically shuffled and revealed gradually during play, most card games involve randomness, either initially or during play, and hidden information, such as the cards in a player's hand. This is in contrast to many board games, in which most of the game's current state is visible to all
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Many games described as "single-player" or "cooperative" could alternatively be described as puzzles or recreations, in that they do not involve strategic behavior (as defined by game theory), in which the expected reaction of an opponent to a possible move becomes a factor in choosing which move to
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Most games require multiple players. Single-player games are unique in respect to the type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game's goal, a single-player game is against an element of the environment, against one's own
555:
From an industry perspective, a lot of game studies research can be seen as the academic response to the videogame industry's questions regarding the products it creates and sells. The main question this approach deals with can be summarized as "How can we create better games?" with the accompanying
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design is the development of rules and presentational aspects of a board game. When a player takes part in a game, it is the player's self-subjection to the rules that create a sense of purpose for the duration of the game. Maintaining the players' interest throughout the gameplay experience is the
1103:
Game testing is a major part of game development. During testing, players play the game and provide feedback on its gameplay, the usability of its components or screen elements, the clarity of its goals and rules, ease of learning, and enjoyment to the game developer. The developer then revises the
551:
In general terms, the humanities approach has concerned itself with the question of "What meanings are made through games?" Using tools and methods such as interviews, ethnographies, and participant observation, researchers have investigated the various roles that videogames play in people's lives
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Broadly speaking, the social scientific approach has concerned itself with "What do games do to people?" Using tools and methods such as surveys, controlled laboratory experiments, and ethnography researchers have investigated both the positive and negative impacts that playing games could have on
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A game prototype is a draft version of a game used for testing. Typically, creating a prototype marks the shift from game design to game development and testing. Although prototyping in regards to human-computer interaction and interaction design are both studied, the use of prototyping in game
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Stories told in games may focus on narrative elements that can be communicated through the use of mechanics and player choice. Narrative plots in games generally have a clearly defined and simplistic structure. Mechanical choices on the part of the designer(s) often drastically affect narrative
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During design, a game concept is fleshed out. Mechanisms are specified in terms of components (boards, cards, on-screen entities, etc.) and rules. The play sequence and possible player actions are defined, as well as how the game starts, ends, and what is its winning condition. In video games,
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phase of video game development. In the video game industry, game design describes the creation of the content and rules of a video game. The goal of this process for the game designer is to provide players with the opportunity to make meaningful decisions in relation to playing the game.
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do not utilise any obvious tool; rather, their interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an
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To maximise player entertainment, casino games are designed with simple easy-to-learn rules that emphasize winning (i.e. whose rules enumerate many victory conditions and few loss conditions), and that provide players with a variety of different gameplay postures (e.g.
539:
Game studies or gaming theory is a discipline that deals with the critical study of games, game design, players, and their role in society and culture. Prior to the late-twentieth century, the academic study of games was rare and limited to fields such as history and
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Often, the game designer also invents the game's title and, if the game is not abstract, its theme. Sometimes these activities are done by the game publisher, not the designer, or maybe dictated by a licensed property (such as when designing a game based on a film).
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Rules generally determine turn order, the rights and responsibilities of the players, each player's goals, and how game components interact with each other to produce changes in a game's state. Player rights may include when they may spend resources or move tokens.
326:
After the rise of commercial game publishing in the late 19th century, many games that had formerly evolved via folk processes became commercial properties, often with custom scoring pads or preprepared material. For example, the similar public domain games
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includes specific design elements developed during the prototype phase. Prototypes are very common in the later stages of board game design, and "prototype circles" in many cities today provide an opportunity for designers to play and critique each other's
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Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.
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people. More sociologically informed research has sought to move away from simplistic ideas of gaming as either 'negative' or 'positive', but rather seeking to understand its role and location in the complexities of everyday life.
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rules provide a framework within which players will operate, while the addition of narrative structures provide players with a reason to care about playing the game. To establish the rules and narrative, an internally consistent
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Often the game designer is also its developer, although some publishers do extensive development of games to suit their particular target audience after licensing a game from a designer. For larger games, such as
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Whitebread, D., Coltman, P., Jameson, H. & Lander, R. (2009). Play, cognition, and self-regulation: What exactly are children learning when they learn through play? Educational & Child
Psychology, 26(2),
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Play develops children's content knowledge and provides children the opportunity to develop social skills, competencies, and disposition to learn. Play-based learning is based on a
Vygotskian model of
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758:, enough change in the rules usually results in a "new" game. There are exceptions to this in that some games deliberately involve the changing of their rules, but even then, there are often immutable
589:, such that one person's gains exactly equal net losses of the other participant or participants. Today, however, game theory applies to a wide range of behavioral relations, and has developed into an
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Traditional board games date from the nineteenth and early twentieth century. Whereas ancient board game design was primarily focused on rules alone, traditional board games were often influenced by
1381:, rules limiting communication between players on the same team become an important part of the game design. This idea of limited communication has been extended to cooperative card games, such as
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Martlew, J., Stephen, C. & Ellis, J. (2011). Play in the primary school classroom? The experience of teachers supporting children's learning through a new pedagogy. Early Years, 31(1), 71–83.
110:. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied to other interactions, in the form of
1660:. GNS Theory has been abandoned by its creator, partly because it neglects emotional investment, and partly because it just did not work properly. There are techniques that people use (such as
1775:" (and sometimes an even broader scope "game bible" document) provides overall contextual guidance on ambient mood, appropriate tone, and other less tangible aspects of the game world.
669:). In places where the use of leather is well established, the ball has been a popular game piece throughout recorded history, resulting in a worldwide popularity of ball games such as
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to intellectual property in other media may solicit game concepts from several designers before picking one to design a game, typically paying the designer in advance against future
2110:
Konzack, Lars (2007). "Rhetorics of
Computer and Video Game Research" in Williams & Smith (ed.) The Players' Realm: Studies on the Culture of Video Games and gaming. McFarland.
1358:, involve playing cards to form a "tableau", a spatial layout or board. Many board games, in turn, uses specialized cards to provide random events, such as the Chance cards of
467:. Later games will often exploit the distinctive properties of a new medium. Adapting older games and creating original games for new media are both examples of game design.
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for each player such that, when these strategies are employed, no player can profit by unilaterally deviating from their strategy. These equilibrium strategies determine an
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How players play their cards, revealing information and interacting with previous plays as they do so, is central to card game design. In partnership card games, such as
1537:) and that they must mathematically favor the house winning. Shackleford suggests that the optimum casino game design should give the house an edge of smaller than 5%.
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1664:) to better create the game they want – but with no consistent goal or agreement for what makes for a good game there's no overarching theory generally agreed on.
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Unlike the majority of other games which are designed primarily in the interest of the player, one of the central aims of casino game design is to optimize the
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of conflict and cooperation between intelligent rational decision-makers". An alternative term suggested "as a more descriptive name for the discipline" is
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A game developer is the person who fleshes out the details of a game's design, oversees its testing, and revises the game in response to player feedback.
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for each outcome. (Rasmusen refers to these four "essential elements" by the acronym "PAPI".) A game theorist typically uses these elements, along with a
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include games with cards that are custom-tailored to the game, as in many modern games, as well as those whose design is constricted by the type of the
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has noted that it is much more common for casino game designers today to make successful variations than entirely new casino games. Gambling columnist
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1629:. After a role-playing game is produced, additional design elements are often devised by the players themselves. In many instances, for example,
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The two most fundamental rules of casino game design are that the games must be non-fraudable (including being as nearly as possible immune from
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design can entail the creation of an entirely new casino game, the creation of a variation on an existing casino game, or the creation of a new
4819:
1519:). Player entertainment value is also enhanced by providing gamblers with familiar gaming elements (e.g. dice and cards) in new casino games.
315:. The rules of these games were not codified until early modern times and their features gradually evolved and changed over time, through the
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participants, even though players may also have a small amount of private information, such as the letter tiles on each player's rack during
596:
The games studied in game theory are well-defined mathematical objects. To be fully defined, a game must specify the following elements: the
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The line between dice and board games is not clear-cut, as dice are often used as randomization devices in board games, such as
Monopoly or
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2036:
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assumes that people want one of three things out of the game – a better, more interestingly challenging game, to create a more interesting
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Johnson, Bruce E. "Board games: affordable and abundant, boxed amusements from the 1930s and '40s recall the cultural climate of an era."
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studies strategic decision making (primarily in non-game situations). Games have historically inspired seminal research in the fields of
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Whigfield, Nick. "Video Hasn't Killed
Interest in Board Games; New Technologies Have Contributed to Revival of Tabletop Entertainment".
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A game concept is an idea for a game, briefly describing its core play mechanisms, who the players represent, and how they win or lose.
114:. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following:
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Recent developments in modern board game design can be traced to the 1980s in
Germany, and have led to the increased popularity of "
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meant that early
American game designers eschewed their use in board games entirely. Even traditional games that did use dice, like
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in character and their design is primarily focused on a core set of simple rules. Of those that are still played today, games like
1763:. The amount of work that is required to accomplish this often demands the use of a design team which may be divided into smaller
693:. Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of
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The Game
Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!
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theory because different people want such different things out of the games. Probably the most famous category of RPG theory,
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mores. Academic (e.g. history and geography) and moral didacticism were important design features for traditional games, and
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A game artist is an artist who creates art for one or more types of games. Game artists are often vital to and credited in
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process, with repeated phases of testing and revision. During revision, additional design or re-design may be needed.
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Game design is part of a game's development from concept to its final form. Typically, the development process is an
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and most video games, a team is used and the designer and developer roles are usually split among multiple people.
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Games can be characterized by "what the player does" and what the player experiences. This is often referred to as
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2383:
Wood, E. and J. Attfield. (2005). Play, learning, and the early childhood curriculum. 2nd ed. London: Paul
Chapman
1511:. Successful casino game design works to provide entertainment for the player and revenue for the gambling house.
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to the game—a stable state in which either one outcome occurs, or a set of outcomes occur with known probability.
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A game designer (or inventor) is the person who invents a game's concept, its central mechanisms, and its rules.
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are among the oldest known games and have often been associated with gambling. Non-gambling dice games, such as
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facilitating the production of game pieces and board game prototypes. A modern adaptation of figure games are
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Neyfakh, Leon. "Quest for fun; Sometimes the most addictive new technology comes in a simple cardboard box".
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differ from other single-player games in that the algorithms used usually do incorporate strategic behavior.
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Whereas games are often characterized by their tools, they are often defined by their rules. While rules are
641:. Major key elements identified in this context are tools and rules that define the overall context of game.
404:. Accurate topographic maps produced as lithographs and provided free to Prussian officers helped popularize
1633:
is left to the players. Likewise, the progression of a role-playing game is determined in large part by the
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are known, respectively, to have existed for at least nine thousand, six thousand, and four thousand years.
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Modern technological advances have had a democratizing effect on board game production, with services like
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design, its components, presentation, and rules before testing it again. Later testing may take place with
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1215:) have gone through many presentational and/or rule variations. In the case of chess, for example,
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involve mental skill, strategy, and an element of chance, as do many strategic board games such as
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has described as "elegant game design". The concept of elegant game design has been identified by
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with custom boards. Inexpensive (hollow) lead figurine casting contributed to the development of
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are developed constantly, to focus on certain aspects of the game, or just for variation's sake.
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in the 19th century to train staff officers. They are also played as a hobby for entertainment.
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Many game tools are tokens, meant to represent other things. A token may be a pawn on a board,
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Wadley, Carma. "Rules of the game: Do you have what it takes to invent the next 'Monopoly'?"
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Learning, playing, and interacting. Good practice in the early years foundation stage. Page 9
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1133:(aka bugs). Interactive entertainment software testing is a highly technical field requiring
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319:. Given this, these games are not considered to have had a designer or been the result of a
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of video games. The primary function of game testing is the discovery and documentation of
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366:. Adapting traditional games to become commercial properties is an example of game design.
359:
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Lubin, Dan. "Casino Game Design: From
Cocktail Napkin Sketch to Casino Floor". Available:
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in the mid-1990s, for example, as a successful variation on an existing casino game type.
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A game concept may be "pitched" to a game publisher in a similar manner as film ideas are
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Common win conditions are being first to amass a certain quota of points or tokens (as in
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The most ancient board games known today are over 5000 years old. They are frequently
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2037:"Hartsell, Jeff., Wrestling 'in our blood,' says Bulldogs' Luvsandorj, 17 March 2011"
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To maximise success for the gambling house, casino games are designed to be easy for
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In Asian cultures, special sets of tiles can serve the same function as cards, as in
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2724:. "Gaming Guru: Tracing Back the Roots of Some Popular Gaming Machines at Casinos".
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The line between card and board games is not clear-cut, as many card games, such as
782:), some relationship of one's game tokens to those of one's opponent (as in chess's
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408:. Cheap bookbinding (printed labels wrapped around cardboard) led to mass-produced
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Tabletop games played today whose descent can be traced from ancient times include
3106:. Intelligent Systems, Control and Automation: Science and Engineering. Springer.
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may be traced primarily through the development and evolution of its game pieces.
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Human growth and the development of personality, Jack Kahn, Susan Elinor Wright,
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games are believed to have developed from Asian tile games in the 18th century.
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2448:"Prototyping in Game Design: Externalization and Internalization of Game Ideas"
2355:
2291:
2120:
1873:
1216:
1157:
928:
combine strategy and chance. Many card and board games combine all three; most
850:
834:
741:
670:
437:
378:
312:
124:
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976:
can be provided with adult support when necessary during play-based learning.
6299:
6260:
6250:
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6220:
6123:
5999:
5994:
5948:
5930:
5885:
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5855:
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5576:
5508:
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4605:
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3891:
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3503:
2229:
1767:. In order to maintain internal consistency between the teams, a specialized
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1223:
759:
729:
712:
666:
597:
590:
586:
393:
389:
Technological advances have provided new media for games throughout history.
363:
106:
is the process of creating and shaping the mechanics, systems and rules of a
5218:
5204:
2068:(revised & Enlarged ed.). Concept Publishing Company. p. 179.
1755:
is created, requiring visual, audio, and programming development for world,
1721:
6088:
5979:
5895:
5890:
5443:
5410:
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5292:
5058:
5035:
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4990:
4279:
3896:
3837:
3649:
3600:
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3526:
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3471:
2562:
2542:
2452:
Proceedings of Hci 2011 - 25th BCS Conference on Human-Computer Interaction
1931:
1909:
1760:
1497:
1471:
1313:
1254:
1137:
expertise, analytic competence, critical evaluation skills, and endurance.
1130:
1118:
1105:
1065:
to potential film producers. Alternatively, game publishers holding a game
786:), or reaching a certain point in a storyline (as in most roleplay-games).
694:
541:
476:
464:
459:
The first games in a new medium are frequently adaptations of older games.
453:
449:
347:
316:
174:
121:, which is the interaction between the player and the mechanics and systems
111:
1903:
799:, in which multiple players share a common goal and win or lose together.
6255:
5920:
5830:
5651:
5616:
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5483:
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5135:
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649:
Games are often classified by the components required to play them (e.g.
565:
445:
421:
409:
276:
182:
178:
159:
147:
130:
Player experience, which is how users feel when they are playing the game
1963:
to describe how a child can learn to make sense of the world around them
1798:
1676:
373:, are the result of folk processes, while others were designed, such as
6270:
6225:
6146:
6027:
5815:
5641:
5548:
5425:
5395:
5245:
4749:
4344:
4123:
3845:
3825:
3679:
3517:
1960:
1649:
1634:
1467:
1457:
1438:
Dice games differ from card games in that each throw of the dice is an
1428:
1413:
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842:
827:
A game's tools and rules will result in its requiring skill, strategy,
725:
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690:
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417:
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374:
355:
351:
300:
194:
167:
135:
94:
A paper prototype made as part of the design process of the video game
3312:
Eurogames: The Design, Culture and Play of Modern European Board Games
778:), having the greatest number of tokens at the end of the game (as in
6052:
5905:
5840:
5742:
5732:
5586:
5435:
5375:
5015:
4739:
4724:
4682:
4294:
3854:
3694:
1846:
1783:
1661:
1653:
1466:
All casino games are designed to mathematically favor the house. The
1405:
1301:
1183:
1134:
1070:
985:
959:
890:
886:
846:
838:
783:
721:
658:
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425:
405:
292:
143:
139:
16:
Game development process of designing the content and rules of a game
1550:
1272:" from his 1990 book, "Flow: The Psychology of Optimal Experience".
912:
Most games contain two or all three of these elements. For example,
210:
6215:
6047:
6022:
6009:
5974:
5953:
5915:
5860:
5606:
5296:
4349:
3396:
1747:
1729:
created during the pre-production design phase are often used as a
1637:
whose individual campaign design may be directed by one of several
1523:
1482:
1393:
1371:
1336:
894:
858:
745:
638:
370:
328:
118:
1656:, or a better simulation – in other words better rules to support
1279:
providing designers with essential startup capital and tools like
1115:
issues may be identified, requiring changes to the game's design.
6017:
5943:
5810:
5795:
4970:
4898:
4638:
3508:
1854:
1707:
Sports games have the same rules as the sport they are based on.
1508:
1432:
1417:
1328:
1317:
1227:
1194:
1066:
682:
612:
552:
and activities and the meaning they assign to their experiences.
397:
340:
308:
304:
296:
2741:"The Designer's Notebook: Designing and Developing Sports Games"
2149:"Violent video games and aggression: A review of the literature"
1427:, while serving as the central drivers of play in games such as
193:. Applying game design to itself is a current research topic in
5820:
5611:
5563:
4729:
3380:
1617:
The design of role-playing games requires the establishment of
1462:
874:
686:
320:
6162:
3066:
The Games We Played: The Golden Age of Board & Table Games
1153:
795:
skills, against time, or against chance. This is also true of
6245:
3441:
1409:
1332:
1321:
1309:
1231:
1205:
921:
862:
698:
336:
288:
155:
3009:
Game Design Theory: A New Philosophy for Understanding Games
1145:
Different types of games pose different game design issues.
916:
and baseball involve both physical skill and strategy while
831:, or a combination thereof, and are classified accordingly.
463:, one of the first widely disseminated video games, adapted
6193:
4481:
2608:
Hesse, Monica. "Rolling the dice on a jolly good pastime".
1889:
906:
828:
460:
107:
3349:
2256:
Von Neumann, Morgenstern, and the Creation of Game Theory
1733:
for the implementation of new rules or gameplay features.
958:
By learning through play children can develop social and
611:
available to each player at each decision point, and the
2939:"Wie preußische Militärs den Rollenspiel-Ahnen erfanden"
2906:"Video Game Values – Play as Human-Computer Interaction"
2303: • R. Aumann and S. Hart, ed. (1992, 2002).
127:
and systems, which are the rules and objects in the game
1737:
Video game design is a process that takes place in the
1362:, or as the central mechanism driving play, as in many
1316:
Latin decks. Card games can be played for fun, such as
1899:
1048:
aspects of game development that call for visual art
881:, and often require special equipment to play them.
3085:
Homo Ludens: A Study of the Play-Element in Culture
2856:
The Ultimate Guide to Video Game Writing and Design
2797:
3261:Game Audio Programming 2: Principles and Practices
2305:Handbook of Game Theory with Economic Applications
1046:Video game artists are responsible for all of the
621:of their choosing, to deduce a set of equilibrium
170:games benefit from the principles of game design.
967:practicing and repeating skills, and having fun.
6297:
2712:". Wizardofodds.com. Retrieved 13 December 2014.
708:, or an intangible item such as a point scored.
400:tiles, to be mass-produced, leading to many new
2881:Level Up!: The Guide to Great Video Game Design
2656:". Wizardofodds.com. Retrieved 9 December 2013.
2408:
1108:to test consumer reactions before publication.
3218:
2897:
2825:
2701:
2699:
2697:
2695:
2693:
2691:
6178:
5261:
3365:
2793:
2791:
2446:Manker, Jon; Arvola, Mattias (January 2011).
3101:
2850:
2445:
2113:
2065:Social And Cultural History Of Ancient India
724:can be radically different depending on the
559:
2973:(2nd ed.). Thomson Course Technology.
2688:
1778:Important aspects of video game design are
1579:. Unsourced material may be challenged and
1496:points to the emergence of community-style
369:Similarly, many sports, such as soccer and
239:. Unsourced material may be challenged and
6282:
6185:
6171:
5268:
5254:
3372:
3358:
3122:Moore, Michael E.; Novak, Jeannie (2010).
2788:
2574:
2572:
2536:
2534:
2532:
2530:
2528:
2489:
2427:Gamespot UK – So You Want To Be An: Artist
2187:Rollings and Morris, 2000; Rouse III, 2001
1474:can range widely between 2 and 15 percent.
947:
905:; most require equipment such as cards or
593:for the logical side of decision science.
3025:
2883:. John Wiley & Sons. pp. 57–81.
2556:
2554:
2552:
2513:
2146:
2082:
1746:such as the establishment of fundamental
1599:Learn how and when to remove this message
962:skills, mature emotionally, and gain the
837:include games of physical skill, such as
527:Learn how and when to remove this message
259:Learn how and when to remove this message
78:Learn how and when to remove this message
5275:
4889:Good Design Award (Museum of Modern Art)
3241:The Art of Game Design: A book of lenses
3198:
3082:
2903:
2670:
2668:
2666:
2664:
2662:
2420:
2391:
2389:
2324:
2258:, New York: Cambridge University Press,
2238:The New Palgrave Dictionary of Economics
2196:Fabricatore et al., 2002; Falstein, 2004
2119:
1828:
1720:
1461:
1420:became popular in the mid-20th century.
1392:
1152:
789:
89:
41:This article includes a list of general
3290:
3257:
3221:Rules of Play: Game Design Fundamentals
2936:
2569:
2525:
2477:
2253:
806:Games against opponents simulated with
498:not related to the topic of the article
6298:
3238:
3140:
3006:
2878:
2549:
2177:from the original on 26 November 2013.
2088:
1860:Modern war games are designed to test
979:
440:, leading to the wide availability of
346:Today, many commercial games, such as
6166:
5249:
4934:
4894:Good Design Award (Chicago Athenaeum)
4637:
4082:
3409:
3353:
3328:
3309:
3063:
3044:
2930:
2805:. Charles River Media. pp. 2–5.
2659:
2386:
1981:
1540:
813:
769:
173:Academically, game design is part of
3179:
2990:Complete Kobold Guide to Game Design
2987:
2830:. Cengage Learning. pp. 43–45.
2771:"Fundamentals of Sports Game Design"
2318:
2235:2008). "game theory", Introduction,
2061:
1793:
1671:
1577:adding citations to reliable sources
1544:
857:, and games of mental skill such as
822:
574:. Specifically, it is "the study of
570:Game theory is a study of strategic
480:
392:The printing press allowed packs of
237:adding citations to reliable sources
204:
27:
3102:Kankaanranta, Marja Helena (2009).
2710:Ten Commandments for Game Inventors
2654:House Edge of casino games compared
2415:Exhibitions: The Art of Video Games
1613:List of role-playing game designers
1086:and screen mockups may be created.
991:
735:
13:
4935:
4838:American Institute of Graphic Arts
2962:
2439:
2296:Game Theory and Economic Modelling
2271:
2212:Harvard University Press, p.
2210:Game Theory: Analysis of Conflict,
1351:(or "trading card game") in 1993.
1230:associations between dice and the
632:
47:it lacks sufficient corresponding
14:
6327:
5582:Dynamic game difficulty balancing
5529:Real-time vs. turn-based gameplay
4848:Design and Industries Association
3258:Somberg, Guy (6 September 2018).
3068:. Princeton Architectural Press.
2783:from the original on 13 May 2015.
1010:
756:subject to variations and changes
732:course, even with the same cars.
436:contributed to the popularity of
362:, are descended from traditional
6281:
2937:Lischka, Konrad (22 June 2009).
2858:. Lone Eagle. pp. 137–149.
2625:"First modern trading card game"
1982:Zubek, Robert (18 August 2020).
1916:
1902:
1797:
1675:
1549:
1320:, or as gambling games, such as
998:
644:
485:
209:
32:
6192:
3410:
3104:Design and Use of Serious Games
2872:
2844:
2826:Lecky-Thompson, Guy W. (2008).
2819:
2763:
2748:
2743:. Gamasutra. 24 September 1999.
2733:
2715:
2643:
2617:
2602:
2587:
2501:
2465:
2398:
2377:
2368:
2348:
2247:
2223:
2199:
2190:
2156:Aggression and Violent Behavior
1953:
1451:
452:have led to a proliferation of
282:
4843:Chartered Society of Designers
4083:
3219:Salen Tekinbad, Katie (2003).
2785:Retrieved on 15 December 2014.
2745:Retrieved on 15 December 2014.
2181:
2140:
2131:
2104:
2055:
2029:
1975:
1710:
1148:
1026:
585:. The subject first addressed
1:
4914:Prince Philip Designers Prize
3557:Architectural lighting design
3329:Zubek, Robert (August 2020).
3143:The Design of Everyday Things
2854:; Platten, John Zuur (2007).
2803:Challenges for Game Designers
2760:Retrieved on 14 December 2014
2685:. Retrieved 13 December 2014.
2331:Chris Crawford on Game Design
2216:. Chapter-preview links, pp.
2168:10.1016/S1359-1789(97)00055-4
1969:
1959:a term used in education and
1872:in full scale exercises with
1744:Elements of video game design
1644:There is no central core for
1388:
1296:
1264:s Leon Neyfakh as related to
1209:
1198:
1187:
507:or discuss this issue on the
4720:Electronic design automation
4703:Virtual home design software
3675:Automotive suspension design
3182:The Game Inventor's Handbook
3126:. Delmar: Cengage Learning.
3045:Elias, George Skaff (2012).
2436:– Accessed 17 November 2012.
2417:– Accessed 17 November 2012.
1789:
1485:on an existing casino game.
1089:
384:
7:
5637:Role-playing battle systems
3579:Environmental impact design
3295:. Morgan James Publishing.
3160:
2756:"Game Design: Sports Games"
2519:
2495:
1895:
1627:gameplay rules or mechanics
1488:Casino game mathematician,
416:. Cheap custom dice led to
339:led to the commercial game
19:For video game design, see
10:
6332:
4858:International Forum Design
4228:Engineering design process
3379:
3141:Norman, Donald A. (2002).
3124:Game Industry Career Guide
3121:
2968:
2828:Video Game Design Revealed
2727:The Press of Atlantic City
2507:
2483:
2471:
1780:human-computer interaction
1714:
1646:tabletop role-playing game
1639:role-playing game theories
1610:
1507:and maximize revenue from
1455:
1098:
1053:
951:
739:
563:
474:
200:
18:
6279:
6201:
6122:
6061:
6008:
5962:
5929:
5751:
5665:
5562:
5519:Player versus environment
5434:
5348:
5307:
5281:
5193:
4941:
4930:
4871:
4830:
4773:
4663:
4659:
4633:
4089:
4078:
3980:Integrated circuit design
3915:
3902:Stage/set lighting design
3834:
3791:Hardware interface design
3750:
3707:Hardware interface design
3658:
3540:
3420:
3416:
3405:
3387:
2801:; Schreiber, Ian (2009).
2432:12 September 2013 at the
1667:
1140:
1076:
869:include checkers, chess,
560:Strategic decision making
470:
4815:Industrial design rights
4803:Fashion design copyright
4715:Design quality indicator
4164:Creative problem-solving
3955:Electrical system design
3811:Sonic interaction design
3722:Photographic lens design
3596:Healthy community design
3083:Huizinga, Johan (1971).
3064:Hofer, Margaret (2003).
3047:Characteristics of Games
3026:Costikyan, Greg (2013).
3011:. A K Peters/CRC Press.
2681:4 September 2012 at the
2277:• Eric Rasmusen (2007).
2254:Leonard, Robert (2010),
1947:
1769:software design document
1251:German-style board games
1111:During testing, various
885:include gambling games (
6069:Artificial Intelligence
5011:New product development
4976:Enterprise architecture
4904:IF Product Design Award
4863:Design Research Society
4415:Reliability engineering
3332:Elements of Game Design
3310:Woods, Stewart (2012).
3291:Tinsman, Brian (2008).
2988:Baur, Wolfgang (2012).
2089:Soubeyrand, Catherine.
1985:Elements of Game Design
1765:game design disciplines
1266:Mihaly Csikszentmihalyi
948:Use as educational tool
808:artificial intelligence
187:artificial intelligence
97:Diamond Trust of London
62:more precise citations.
5901:Tool-assisted speedrun
5416:Six degrees of freedom
4467:Top-down and bottom-up
3816:User experience design
3717:Packaging and labeling
3690:Electric guitar design
3628:Landscape architecture
3239:Schell, Jesse (2008).
3199:Peterson, Jon (2012).
3161:Oxland, Kevin (2004).
3007:Burgun, Keith (2012).
2879:Rogers, Scott (2010).
2629:Guinness World Records
2147:Griffiths, M. (1999).
1842:
1734:
1475:
1402:
1168:
1037:collectible card games
1021:collectible card games
697:. Other games such as
377:, invented in 1891 by
100:
5463:Cooperative gameplay
5283:Subjects relating to
4996:Innovation management
4879:European Design Award
4645:Intellectual property
4462:Theory of constraints
4425:Responsibility-driven
4265:For manufacturability
4169:Creativity techniques
4007:Nuclear weapon design
3821:User interface design
3685:Corrugated box design
3606:Interior architecture
3180:Peek, Steven (1993).
2279:Games and Information
1832:
1724:
1465:
1396:
1349:collectible card game
1156:
954:Learning through play
952:Further information:
903:rock, paper, scissors
790:Single or multiplayer
750:balance (game design)
496:may contain material
323:in the modern sense.
93:
6094:Non-player character
5524:Player versus player
5276:Game design elements
5041:Unintelligent design
5021:Philosophy of design
4735:Design specification
4688:Comprehensive layout
4260:For behaviour change
4233:Probabilistic design
3995:Power network design
3532:Visual merchandising
3489:Instructional design
3467:Postage stamp design
3201:Playing at the World
3028:Uncertainty in Games
2758:. stevevincent.info.
2706:Shackleford, Michael
2650:Shackleford, Michael
2127:. London: Routledge.
2062:Bose, M. L. (1998).
1773:game design document
1573:improve this section
1364:card-driven wargames
1344:Magic: The Gathering
897:, etc.), as well as
505:improve this section
233:improve this section
6287:List of game genres
5406:Probability of kill
4961:Creative industries
4884:German Design Award
4793:Design infringement
4678:Architectural model
4017:Organization design
4012:Nucleic acid design
3960:Experimental design
3513:Traffic sign design
3184:. Betterway Books.
3163:Gameplay and design
2992:. Open Design LLC.
2969:Bates, Bob (2004).
2918:on 27 February 2013
2611:The Washington Post
2566:. 18 November 2008.
2091:"The Game of Senet"
1876:at venues like the
1853:, were designed in
1845:The first military
1526:to operate and for
1490:Michael Shackleford
1268:'s the concept of "
1243:The Landlord's Game
1240:(based on the 1906
1160:'s 1935 patent for
980:Development process
576:mathematical models
442:video game consoles
414:miniature wargaming
191:optimization theory
6316:Leisure activities
5761:Actions per minute
5602:Monster infighting
5572:Character creation
5514:Nonlinear gameplay
5401:Point of no return
5386:Kingmaker scenario
5026:Process simulation
5001:Intelligent design
4325:Intelligence-based
4320:Integrated topside
4250:Framework-oriented
3935:Behavioural design
3806:Information design
3484:Information design
3264:. CRC Press 2019.
3203:. Unreason Press.
3165:. Addison Wesley.
2799:Brathwaite, Brenda
2584:. 1 December 1997.
1924:Video games portal
1843:
1809:. You can help by
1735:
1687:. You can help by
1631:character creation
1541:Role-playing games
1535:advantage gambling
1476:
1403:
1285:miniature wargames
1169:
1119:Video game testing
1033:role-playing games
930:trick-taking games
899:snakes and ladders
814:Storyline and plot
770:Victory conditions
663:a board and pieces
434:Personal computers
343:in the mid-1950s.
152:role-playing games
101:
6293:
6292:
6160:
6159:
5990:Damage per second
5851:Sequence breaking
5499:Last man standing
5289:video game design
5243:
5242:
5189:
5188:
4956:Conceptual design
4926:
4925:
4922:
4921:
4909:James Dyson Award
4765:Website wireframe
4755:Technical drawing
4629:
4628:
4477:Transgenerational
4218:Ecological design
4094:Activity-centered
4074:
4073:
4070:
4069:
4052:Spacecraft design
3846:Public art design
3784:Video game design
3762:Experience design
3732:Production design
3712:Motorcycle design
3670:Automotive design
3574:Ecological design
3452:Film title design
3335:. The MIT Press.
3223:. The MIT Press.
3172:978-0-321-20467-7
3133:978-1-4283-7647-2
2980:978-1-59200-493-5
2730:. 28 August 2013.
2614:. 29 August 2011.
2484:Moore, Novak 2010
2364:978-1-59486-068-3
2341:978-0-88134-117-1
2075:978-81-7022-598-0
1988:. The MIT Press.
1942:Video game design
1827:
1826:
1717:Video game design
1705:
1704:
1609:
1608:
1601:
1440:independent event
1039:and video games.
938:Settlers of Catan
914:American football
867:Games of strategy
823:Luck and strategy
797:cooperative games
776:Settlers of Catan
537:
536:
529:
275:), gambling, and
273:history of sports
269:
268:
261:
189:, economics, and
88:
87:
80:
21:Video game design
6323:
6285:
6284:
6187:
6180:
6173:
6164:
6163:
6152:Persistent world
6104:Player character
5985:Damage over time
5632:Random encounter
5622:Quick time event
5597:Leveled gameplay
5592:Instance dungeon
5494:King of the hill
5459:Capture the flag
5371:Experience point
5366:Difficulty level
5270:
5263:
5256:
5247:
5246:
5235:
5228:
5221:
5214:
5207:
5200:
4932:
4931:
4809:Geschmacksmuster
4783:Community design
4661:
4660:
4635:
4634:
4395:Process-centered
4191:Design–bid–build
4159:Cradle-to-cradle
4139:Concept-oriented
4080:
4079:
4057:Strategic design
4027:Processor design
4002:Mechanism design
3970:Geometric design
3930:Algorithm design
3870:Jewellery design
3801:Immersive design
3695:Furniture design
3640:Landscape design
3418:
3417:
3407:
3406:
3374:
3367:
3360:
3351:
3350:
3346:
3325:
3306:
3287:
3285:
3283:
3274:. Archived from
3254:
3234:
3214:
3195:
3176:
3156:
3137:
3117:
3098:
3087:. Beacon Press.
3079:
3060:
3041:
3022:
3003:
2984:
2957:
2956:
2954:
2952:
2934:
2928:
2927:
2925:
2923:
2917:
2911:. Archived from
2910:
2901:
2895:
2894:
2876:
2870:
2869:
2848:
2842:
2841:
2823:
2817:
2816:
2795:
2786:
2784:
2782:
2775:
2767:
2761:
2759:
2752:
2746:
2744:
2737:
2731:
2722:Grochowski, John
2719:
2713:
2703:
2686:
2672:
2657:
2647:
2641:
2640:
2638:
2636:
2621:
2615:
2606:
2600:
2591:
2585:
2576:
2567:
2558:
2547:
2538:
2523:
2517:
2511:
2505:
2499:
2493:
2487:
2481:
2475:
2469:
2463:
2462:
2460:
2458:
2443:
2437:
2424:
2418:
2412:
2406:
2402:
2396:
2393:
2384:
2381:
2375:
2372:
2366:
2352:
2346:
2345:
2322:
2316:
2287:chapter-preview.
2275:
2269:
2268:
2251:
2245:
2227:
2221:
2206:Roger B. Myerson
2203:
2197:
2194:
2188:
2185:
2179:
2178:
2176:
2153:
2144:
2138:
2135:
2129:
2128:
2117:
2111:
2108:
2102:
2101:
2099:
2097:
2086:
2080:
2079:
2059:
2053:
2052:
2050:
2048:
2039:. Archived from
2033:
2027:
2026:
2020:
2016:
2014:
2006:
2004:
2002:
1979:
1964:
1957:
1926:
1921:
1920:
1919:
1912:
1907:
1906:
1822:
1819:
1801:
1794:
1731:proof of concept
1700:
1697:
1679:
1672:
1604:
1597:
1593:
1590:
1584:
1553:
1545:
1290:Warhammer 40,000
1260:The Boston Globe
1214:
1211:
1203:
1200:
1192:
1189:
1131:software defects
1123:software testing
992:Development team
736:Rule development
619:solution concept
532:
525:
521:
518:
512:
489:
488:
481:
264:
257:
253:
250:
244:
213:
205:
83:
76:
72:
69:
63:
58:this article by
49:inline citations
36:
35:
28:
6331:
6330:
6326:
6325:
6324:
6322:
6321:
6320:
6296:
6295:
6294:
6289:
6275:
6197:
6191:
6161:
6156:
6118:
6057:
6004:
5958:
5925:
5826:Online creation
5786:Circle strafing
5747:
5738:Twitch gameplay
5728:Syntax guessing
5708:Micromanagement
5703:Macromanagement
5661:
5657:Virtual economy
5558:
5554:Turn-based game
5430:
5421:Technology tree
5344:
5340:Meaningful play
5330:Lusory attitude
5303:
5277:
5274:
5244:
5239:
5233:
5226:
5219:
5212:
5205:
5198:
5185:
4986:Futures studies
4937:
4918:
4867:
4826:
4775:
4769:
4655:
4654:
4625:
4531:Value sensitive
4521:User innovation
4400:Public interest
4365:Object-oriented
4085:
4066:
4047:Software design
4037:Research design
3990:Physical design
3945:Database design
3919:
3917:
3911:
3887:Property design
3882:Game art design
3836:
3830:
3753:
3746:
3661:
3654:
3611:Interior design
3562:Building design
3543:
3536:
3423:
3412:
3401:
3383:
3378:
3343:
3322:
3303:
3281:
3279:
3278:on 9 April 2022
3272:
3251:
3231:
3211:
3192:
3173:
3153:
3145:. Basic Books.
3134:
3114:
3095:
3076:
3057:
3038:
3019:
3000:
2981:
2965:
2963:Further reading
2960:
2950:
2948:
2935:
2931:
2921:
2919:
2915:
2908:
2902:
2898:
2891:
2877:
2873:
2866:
2849:
2845:
2838:
2824:
2820:
2813:
2796:
2789:
2780:
2773:
2769:
2768:
2764:
2754:
2753:
2749:
2739:
2738:
2734:
2720:
2716:
2704:
2689:
2683:Wayback Machine
2673:
2660:
2648:
2644:
2634:
2632:
2631:. 5 August 1993
2623:
2622:
2618:
2607:
2603:
2596:The Irish Times
2592:
2588:
2577:
2570:
2559:
2550:
2546:. 11 March 2012
2539:
2526:
2518:
2514:
2506:
2502:
2494:
2490:
2482:
2478:
2470:
2466:
2456:
2454:
2444:
2440:
2434:Wayback Machine
2425:
2421:
2413:
2409:
2403:
2399:
2394:
2387:
2382:
2378:
2373:
2369:
2353:
2349:
2342:
2326:Crawford, Chris
2323:
2319:
2302:
2290: •
2289:
2276:
2272:
2266:
2252:
2248:
2241:, 2nd Edition.
2228:
2224:
2204:
2200:
2195:
2191:
2186:
2182:
2174:
2151:
2145:
2141:
2136:
2132:
2118:
2114:
2109:
2105:
2095:
2093:
2087:
2083:
2076:
2060:
2056:
2046:
2044:
2043:on 3 March 2016
2035:
2034:
2030:
2018:
2017:
2008:
2007:
2000:
1998:
1996:
1980:
1976:
1972:
1967:
1958:
1954:
1950:
1937:Play (activity)
1922:
1917:
1915:
1908:
1901:
1898:
1874:opposing forces
1823:
1817:
1814:
1807:needs expansion
1792:
1719:
1713:
1701:
1695:
1692:
1685:needs expansion
1670:
1615:
1605:
1594:
1588:
1585:
1570:
1554:
1543:
1505:house advantage
1494:John Grochowski
1460:
1454:
1391:
1360:Monopoly (game)
1299:
1212:
1201:
1190:
1151:
1143:
1127:quality control
1101:
1092:
1079:
1056:
1029:
1013:
1001:
994:
982:
964:self-confidence
956:
950:
883:Games of chance
851:target shooting
825:
816:
792:
772:
752:
738:
647:
635:
633:Design elements
582:decision theory
572:decision making
568:
562:
533:
522:
516:
513:
502:
490:
486:
479:
473:
396:, adapted from
387:
285:
265:
254:
248:
245:
230:
214:
203:
84:
73:
67:
64:
54:Please help to
53:
37:
33:
24:
17:
12:
11:
5:
6329:
6319:
6318:
6313:
6308:
6291:
6290:
6280:
6277:
6276:
6274:
6273:
6268:
6263:
6258:
6253:
6248:
6243:
6238:
6233:
6228:
6223:
6218:
6213:
6208:
6202:
6199:
6198:
6190:
6189:
6182:
6175:
6167:
6158:
6157:
6155:
6154:
6149:
6144:
6139:
6134:
6132:Invisible wall
6128:
6126:
6120:
6119:
6117:
6116:
6111:
6106:
6101:
6096:
6091:
6086:
6081:
6076:
6071:
6065:
6063:
6059:
6058:
6056:
6055:
6050:
6045:
6040:
6035:
6030:
6025:
6020:
6014:
6012:
6006:
6005:
6003:
6002:
5997:
5992:
5987:
5982:
5977:
5972:
5966:
5964:
5960:
5959:
5957:
5956:
5951:
5946:
5941:
5935:
5933:
5927:
5926:
5924:
5923:
5918:
5913:
5908:
5903:
5898:
5893:
5888:
5883:
5878:
5876:Strafe-jumping
5873:
5871:Spray and pray
5868:
5863:
5858:
5853:
5848:
5843:
5838:
5836:Rocket jumping
5833:
5828:
5823:
5818:
5813:
5808:
5803:
5798:
5793:
5788:
5783:
5778:
5773:
5768:
5766:Button mashing
5763:
5757:
5755:
5749:
5748:
5746:
5745:
5740:
5735:
5730:
5725:
5723:Special attack
5720:
5715:
5710:
5705:
5700:
5695:
5690:
5685:
5683:Finishing move
5680:
5675:
5669:
5667:
5663:
5662:
5660:
5659:
5654:
5649:
5644:
5639:
5634:
5629:
5627:Random dungeon
5624:
5619:
5614:
5609:
5604:
5599:
5594:
5589:
5584:
5579:
5574:
5568:
5566:
5560:
5559:
5557:
5556:
5551:
5546:
5541:
5536:
5531:
5526:
5521:
5516:
5511:
5506:
5501:
5496:
5491:
5486:
5481:
5476:
5475:
5474:
5469:
5461:
5456:
5451:
5446:
5440:
5438:
5432:
5431:
5429:
5428:
5423:
5418:
5413:
5408:
5403:
5398:
5393:
5388:
5383:
5378:
5373:
5368:
5363:
5358:
5352:
5350:
5346:
5345:
5343:
5342:
5337:
5332:
5327:
5322:
5317:
5311:
5309:
5305:
5304:
5301:game mechanics
5282:
5279:
5278:
5273:
5272:
5265:
5258:
5250:
5241:
5240:
5238:
5237:
5230:
5223:
5216:
5209:
5202:
5194:
5191:
5190:
5187:
5186:
5184:
5183:
5178:
5173:
5168:
5163:
5158:
5153:
5148:
5143:
5138:
5133:
5128:
5123:
5118:
5113:
5108:
5103:
5098:
5093:
5088:
5087:
5086:
5081:
5071:
5066:
5061:
5054:
5053:
5051:Wicked problem
5048:
5043:
5038:
5033:
5028:
5023:
5018:
5013:
5008:
5003:
4998:
4993:
4988:
4983:
4978:
4973:
4968:
4963:
4958:
4953:
4948:
4942:
4939:
4938:
4936:Related topics
4928:
4927:
4924:
4923:
4920:
4919:
4917:
4916:
4911:
4906:
4901:
4896:
4891:
4886:
4881:
4875:
4873:
4869:
4868:
4866:
4865:
4860:
4855:
4853:Design Council
4850:
4845:
4840:
4834:
4832:
4828:
4827:
4825:
4824:
4823:
4822:
4820:European Union
4812:
4805:
4800:
4795:
4790:
4785:
4779:
4777:
4771:
4770:
4768:
4767:
4762:
4757:
4752:
4747:
4742:
4737:
4732:
4727:
4722:
4717:
4712:
4707:
4706:
4705:
4700:
4690:
4685:
4680:
4675:
4669:
4667:
4657:
4656:
4653:
4652:
4649:
4646:
4643:
4639:
4631:
4630:
4627:
4626:
4624:
4623:
4618:
4613:
4608:
4603:
4598:
4593:
4588:
4583:
4578:
4573:
4568:
4563:
4558:
4553:
4548:
4541:
4540:
4539:
4538:
4528:
4523:
4518:
4517:
4516:
4506:
4501:
4499:Usage-centered
4496:
4495:
4494:
4492:Design for All
4484:
4479:
4474:
4472:Transformation
4469:
4464:
4459:
4454:
4453:
4452:
4442:
4437:
4432:
4427:
4422:
4420:Research-based
4417:
4412:
4407:
4402:
4397:
4392:
4387:
4385:Platform-based
4382:
4377:
4372:
4367:
4362:
4357:
4352:
4347:
4342:
4337:
4335:KISS principle
4332:
4327:
4322:
4317:
4312:
4307:
4302:
4297:
4292:
4287:
4282:
4277:
4272:
4267:
4262:
4257:
4252:
4247:
4245:Fault-tolerant
4242:
4240:Error-tolerant
4237:
4236:
4235:
4225:
4223:Energy neutral
4220:
4215:
4210:
4205:
4204:
4203:
4193:
4188:
4183:
4182:
4181:
4179:Design fiction
4171:
4166:
4161:
4156:
4151:
4146:
4141:
4136:
4131:
4126:
4121:
4116:
4111:
4106:
4101:
4096:
4090:
4087:
4086:
4076:
4075:
4072:
4071:
4068:
4067:
4065:
4064:
4062:Systems design
4059:
4054:
4049:
4044:
4039:
4034:
4032:Protein design
4029:
4024:
4022:Process design
4019:
4014:
4009:
4004:
3999:
3998:
3997:
3992:
3987:
3985:Circuit design
3977:
3972:
3967:
3962:
3957:
3952:
3947:
3942:
3937:
3932:
3926:
3924:
3913:
3912:
3910:
3909:
3907:Textile design
3904:
3899:
3894:
3889:
3884:
3879:
3874:
3873:
3872:
3867:
3865:Costume design
3860:Fashion design
3857:
3848:
3842:
3840:
3832:
3831:
3829:
3828:
3823:
3818:
3813:
3808:
3803:
3798:
3793:
3788:
3787:
3786:
3781:
3771:
3770:
3769:
3758:
3756:
3748:
3747:
3745:
3744:
3742:Service design
3739:
3737:Sensory design
3734:
3729:
3727:Product design
3724:
3719:
3714:
3709:
3704:
3703:
3702:
3692:
3687:
3682:
3677:
3672:
3666:
3664:
3656:
3655:
3653:
3652:
3647:
3645:Spatial design
3642:
3637:
3636:
3635:
3625:
3623:Keyline design
3620:
3619:
3618:
3608:
3603:
3598:
3593:
3592:
3591:
3589:Computer-aided
3581:
3576:
3571:
3570:
3569:
3559:
3554:
3548:
3546:
3538:
3537:
3535:
3534:
3529:
3524:
3515:
3506:
3501:
3496:
3491:
3486:
3481:
3476:
3475:
3474:
3469:
3464:
3457:Graphic design
3454:
3449:
3447:Exhibit design
3444:
3439:
3434:
3428:
3426:
3414:
3413:
3403:
3402:
3400:
3399:
3394:
3388:
3385:
3384:
3377:
3376:
3369:
3362:
3354:
3348:
3347:
3341:
3326:
3321:978-0786467976
3320:
3307:
3302:978-1600374470
3301:
3288:
3270:
3255:
3250:978-0123694966
3249:
3236:
3230:978-0262240451
3229:
3216:
3210:978-0615642048
3209:
3196:
3191:978-1558703155
3190:
3177:
3171:
3158:
3152:978-0465067107
3151:
3138:
3132:
3119:
3113:978-9048181414
3112:
3099:
3094:978-0807046814
3093:
3080:
3075:978-1568983974
3074:
3061:
3056:978-0262017138
3055:
3042:
3037:978-0262018968
3036:
3023:
3018:978-1466554207
3017:
3004:
2999:978-1936781065
2998:
2985:
2979:
2964:
2961:
2959:
2958:
2929:
2904:Barr, Pippin.
2896:
2890:978-0470970928
2889:
2871:
2865:978-1580650663
2864:
2843:
2837:978-1584506072
2836:
2818:
2812:978-1584505808
2811:
2787:
2762:
2747:
2732:
2714:
2687:
2658:
2642:
2616:
2601:
2599:. 12 May 2014.
2586:
2581:Country Living
2568:
2548:
2524:
2512:
2510:, pp. 178, 180
2500:
2488:
2476:
2464:
2438:
2419:
2407:
2397:
2385:
2376:
2367:
2356:Pergamon Press
2347:
2340:
2334:. New Riders.
2317:
2292:David M. Kreps
2270:
2264:
2246:
2222:
2198:
2189:
2180:
2162:(2): 203–212.
2139:
2137:Consalvo, 2007
2130:
2112:
2103:
2081:
2074:
2054:
2028:
2019:|website=
1994:
1973:
1971:
1968:
1966:
1965:
1951:
1949:
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1945:
1944:
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1934:
1928:
1927:
1913:
1897:
1894:
1825:
1824:
1804:
1802:
1791:
1788:
1739:pre-production
1715:Main article:
1712:
1709:
1703:
1702:
1682:
1680:
1669:
1666:
1607:
1606:
1557:
1555:
1548:
1542:
1539:
1453:
1450:
1401:and a dice cup
1390:
1387:
1347:was the first
1298:
1295:
1158:Charles Darrow
1150:
1147:
1142:
1139:
1100:
1097:
1091:
1088:
1078:
1075:
1055:
1052:
1028:
1025:
1012:
1011:Game developer
1009:
1000:
997:
993:
990:
981:
978:
949:
946:
835:Games of skill
824:
821:
815:
812:
791:
788:
771:
768:
742:Game mechanics
737:
734:
711:Games such as
646:
643:
634:
631:
587:zero-sum games
564:Main article:
561:
558:
535:
534:
493:
491:
484:
475:Main article:
472:
469:
438:computer games
386:
383:
379:James Naismith
321:design process
313:pick-up sticks
284:
281:
267:
266:
217:
215:
208:
202:
199:
134:Games such as
132:
131:
128:
122:
86:
85:
40:
38:
31:
15:
9:
6:
4:
3:
2:
6328:
6317:
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6312:
6309:
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6176:
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6169:
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6165:
6153:
6150:
6148:
6145:
6143:
6142:Line of sight
6140:
6138:
6135:
6133:
6130:
6129:
6127:
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6019:
6016:
6015:
6013:
6011:
6007:
6001:
6000:Status effect
5998:
5996:
5995:Splash damage
5993:
5991:
5988:
5986:
5983:
5981:
5978:
5976:
5973:
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5909:
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5897:
5894:
5892:
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5887:
5884:
5882:
5881:Straferunning
5879:
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5872:
5869:
5867:
5864:
5862:
5859:
5857:
5854:
5852:
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5827:
5824:
5822:
5819:
5817:
5814:
5812:
5809:
5807:
5804:
5802:
5801:Kill stealing
5799:
5797:
5794:
5792:
5791:Crowd control
5789:
5787:
5784:
5782:
5779:
5777:
5774:
5772:
5771:Bunny hopping
5769:
5767:
5764:
5762:
5759:
5758:
5756:
5754:
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5744:
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5605:
5603:
5600:
5598:
5595:
5593:
5590:
5588:
5585:
5583:
5580:
5578:
5577:Dialogue tree
5575:
5573:
5570:
5569:
5567:
5565:
5561:
5555:
5552:
5550:
5547:
5545:
5542:
5540:
5537:
5535:
5534:Single-player
5532:
5530:
5527:
5525:
5522:
5520:
5517:
5515:
5512:
5510:
5509:New Game Plus
5507:
5505:
5502:
5500:
5497:
5495:
5492:
5490:
5487:
5485:
5482:
5480:
5477:
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5364:
5362:
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5357:
5354:
5353:
5351:
5347:
5341:
5338:
5336:
5333:
5331:
5328:
5326:
5325:Interactivity
5323:
5321:
5318:
5316:
5313:
5312:
5310:
5306:
5302:
5298:
5294:
5290:
5286:
5280:
5271:
5266:
5264:
5259:
5257:
5252:
5251:
5248:
5236:
5231:
5229:
5224:
5222:
5217:
5215:
5210:
5208:
5203:
5201:
5196:
5195:
5192:
5182:
5179:
5177:
5174:
5172:
5169:
5167:
5166:specification
5164:
5162:
5159:
5157:
5154:
5152:
5149:
5147:
5144:
5142:
5139:
5137:
5134:
5132:
5129:
5127:
5124:
5122:
5119:
5117:
5114:
5112:
5109:
5107:
5104:
5102:
5099:
5097:
5094:
5092:
5089:
5085:
5082:
5080:
5079:architectural
5077:
5076:
5075:
5072:
5070:
5067:
5065:
5062:
5060:
5056:
5055:
5052:
5049:
5047:
5046:Visualization
5044:
5042:
5039:
5037:
5034:
5032:
5029:
5027:
5024:
5022:
5019:
5017:
5014:
5012:
5009:
5007:
5004:
5002:
4999:
4997:
4994:
4992:
4989:
4987:
4984:
4982:
4979:
4977:
4974:
4972:
4969:
4967:
4966:Cultural icon
4964:
4962:
4959:
4957:
4954:
4952:
4949:
4947:
4944:
4943:
4940:
4933:
4929:
4915:
4912:
4910:
4907:
4905:
4902:
4900:
4897:
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4890:
4887:
4885:
4882:
4880:
4877:
4876:
4874:
4870:
4864:
4861:
4859:
4856:
4854:
4851:
4849:
4846:
4844:
4841:
4839:
4836:
4835:
4833:
4831:Organizations
4829:
4821:
4818:
4817:
4816:
4813:
4811:
4810:
4806:
4804:
4801:
4799:
4798:Design patent
4796:
4794:
4791:
4789:
4788:Design around
4786:
4784:
4781:
4780:
4778:
4772:
4766:
4763:
4761:
4758:
4756:
4753:
4751:
4748:
4746:
4743:
4741:
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4736:
4733:
4731:
4728:
4726:
4723:
4721:
4718:
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4713:
4711:
4708:
4704:
4701:
4699:
4696:
4695:
4694:
4691:
4689:
4686:
4684:
4681:
4679:
4676:
4674:
4671:
4670:
4668:
4666:
4662:
4658:
4650:
4648:Organizations
4647:
4644:
4641:
4640:
4636:
4632:
4622:
4619:
4617:
4614:
4612:
4609:
4607:
4604:
4602:
4599:
4597:
4594:
4592:
4589:
4587:
4584:
4582:
4579:
4577:
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4572:
4569:
4567:
4564:
4562:
4559:
4557:
4554:
4552:
4549:
4547:
4543:
4542:
4537:
4534:
4533:
4532:
4529:
4527:
4524:
4522:
4519:
4515:
4512:
4511:
4510:
4509:User-centered
4507:
4505:
4502:
4500:
4497:
4493:
4490:
4489:
4488:
4485:
4483:
4480:
4478:
4475:
4473:
4470:
4468:
4465:
4463:
4460:
4458:
4457:Tableless web
4455:
4451:
4448:
4447:
4446:
4443:
4441:
4438:
4436:
4433:
4431:
4428:
4426:
4423:
4421:
4418:
4416:
4413:
4411:
4408:
4406:
4403:
4401:
4398:
4396:
4393:
4391:
4388:
4386:
4383:
4381:
4380:Participatory
4378:
4376:
4373:
4371:
4368:
4366:
4363:
4361:
4358:
4356:
4353:
4351:
4348:
4346:
4343:
4341:
4338:
4336:
4333:
4331:
4328:
4326:
4323:
4321:
4318:
4316:
4313:
4311:
4308:
4306:
4303:
4301:
4298:
4296:
4293:
4291:
4288:
4286:
4283:
4281:
4278:
4276:
4273:
4271:
4270:For Six Sigma
4268:
4266:
4263:
4261:
4258:
4256:
4253:
4251:
4248:
4246:
4243:
4241:
4238:
4234:
4231:
4230:
4229:
4226:
4224:
4221:
4219:
4216:
4214:
4213:Domain-driven
4211:
4209:
4206:
4202:
4201:architect-led
4199:
4198:
4197:
4194:
4192:
4189:
4187:
4184:
4180:
4177:
4176:
4175:
4172:
4170:
4167:
4165:
4162:
4160:
4157:
4155:
4152:
4150:
4147:
4145:
4144:Configuration
4142:
4140:
4137:
4135:
4132:
4130:
4127:
4125:
4122:
4120:
4117:
4115:
4112:
4110:
4109:Brainstorming
4107:
4105:
4102:
4100:
4097:
4095:
4092:
4091:
4088:
4081:
4077:
4063:
4060:
4058:
4055:
4053:
4050:
4048:
4045:
4043:
4042:Social design
4040:
4038:
4035:
4033:
4030:
4028:
4025:
4023:
4020:
4018:
4015:
4013:
4010:
4008:
4005:
4003:
4000:
3996:
3993:
3991:
3988:
3986:
3983:
3982:
3981:
3978:
3976:
3973:
3971:
3968:
3966:
3965:Filter design
3963:
3961:
3958:
3956:
3953:
3951:
3948:
3946:
3943:
3941:
3940:Boiler design
3938:
3936:
3933:
3931:
3928:
3927:
3925:
3923:
3914:
3908:
3905:
3903:
3900:
3898:
3895:
3893:
3892:Scenic design
3890:
3888:
3885:
3883:
3880:
3878:
3877:Floral design
3875:
3871:
3868:
3866:
3863:
3862:
3861:
3858:
3856:
3852:
3849:
3847:
3844:
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3617:
3614:
3613:
3612:
3609:
3607:
3604:
3602:
3599:
3597:
3594:
3590:
3587:
3586:
3585:
3584:Garden design
3582:
3580:
3577:
3575:
3572:
3568:
3567:Passive solar
3565:
3564:
3563:
3560:
3558:
3555:
3553:
3550:
3549:
3547:
3545:
3542:Environmental
3539:
3533:
3530:
3528:
3525:
3523:
3519:
3516:
3514:
3510:
3507:
3505:
3504:Retail design
3502:
3500:
3497:
3495:
3492:
3490:
3487:
3485:
3482:
3480:
3477:
3473:
3470:
3468:
3465:
3463:
3460:
3459:
3458:
3455:
3453:
3450:
3448:
3445:
3443:
3440:
3438:
3435:
3433:
3430:
3429:
3427:
3425:
3422:Communication
3419:
3415:
3408:
3404:
3398:
3395:
3393:
3390:
3389:
3386:
3382:
3375:
3370:
3368:
3363:
3361:
3356:
3355:
3352:
3344:
3342:9780262043915
3338:
3334:
3333:
3327:
3323:
3317:
3314:. McFarland.
3313:
3308:
3304:
3298:
3294:
3289:
3277:
3273:
3271:9781138068919
3267:
3263:
3262:
3256:
3252:
3246:
3243:. CRC Press.
3242:
3237:
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3222:
3217:
3212:
3206:
3202:
3197:
3193:
3187:
3183:
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3159:
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3144:
3139:
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3109:
3105:
3100:
3096:
3090:
3086:
3081:
3077:
3071:
3067:
3062:
3058:
3052:
3049:. MIT Press.
3048:
3043:
3039:
3033:
3030:. MIT Press.
3029:
3024:
3020:
3014:
3010:
3005:
3001:
2995:
2991:
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2700:
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2544:
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2535:
2533:
2531:
2529:
2521:
2516:
2509:
2504:
2497:
2492:
2485:
2480:
2474:, pp. 176–180
2473:
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2265:9780521562669
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2042:
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2032:
2024:
2012:
1997:
1995:9780262043915
1991:
1987:
1986:
1978:
1974:
1962:
1956:
1952:
1943:
1940:
1938:
1935:
1933:
1930:
1929:
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1821:
1812:
1808:
1805:This section
1803:
1800:
1796:
1795:
1787:
1785:
1781:
1776:
1774:
1770:
1766:
1762:
1758:
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1732:
1728:
1723:
1718:
1708:
1699:
1696:December 2014
1690:
1686:
1683:This section
1681:
1678:
1674:
1673:
1665:
1663:
1659:
1658:worldbuilding
1655:
1651:
1647:
1642:
1640:
1636:
1632:
1628:
1624:
1620:
1614:
1603:
1600:
1592:
1589:December 2014
1582:
1578:
1574:
1568:
1567:
1563:
1558:This section
1556:
1552:
1547:
1546:
1538:
1536:
1531:
1529:
1525:
1520:
1518:
1512:
1510:
1506:
1501:
1499:
1498:slot machines
1495:
1491:
1486:
1484:
1480:
1473:
1469:
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1459:
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1307:
1306:deck of cards
1303:
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1213: 600 AD
1207:
1202: 700 AD
1196:
1191: 400 BC
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999:Game designer
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713:hide-and-seek
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695:playing cards
692:
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645:Tools of play
642:
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592:
591:umbrella term
588:
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494:This section
492:
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466:
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457:
455:
451:
447:
443:
439:
435:
431:
427:
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394:playing cards
390:
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364:parlour games
361:
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249:December 2014
242:
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223:
218:This section
216:
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82:
79:
71:
68:December 2014
61:
57:
51:
50:
44:
39:
30:
29:
26:
22:
6236:Role-playing
5980:Critical hit
5896:Team killing
5539:Sudden death
5444:Attract mode
5356:Action point
5335:Magic circle
5293:game studies
5284:
5036:STEAM fields
5006:Lean startup
4991:Indie design
4807:
4774:Intellectual
4526:Value-driven
4504:Use-centered
4410:Regenerative
4390:Policy-based
4350:Mind mapping
4255:For assembly
4196:Design–build
4114:By committee
4099:Adaptive web
3897:Sound design
3855:glass design
3853: /
3838:applied arts
3779:Level design
3773:
3650:Urban design
3601:Hotel design
3552:Architecture
3527:Video design
3520: /
3511: /
3479:Illustration
3472:Print design
3442:Brand design
3331:
3311:
3292:
3280:. Retrieved
3276:the original
3260:
3240:
3220:
3200:
3181:
3162:
3142:
3123:
3103:
3084:
3065:
3046:
3027:
3008:
2989:
2970:
2949:. Retrieved
2942:
2932:
2920:. Retrieved
2913:the original
2899:
2880:
2874:
2855:
2852:Dille, Flint
2846:
2827:
2821:
2802:
2765:
2750:
2735:
2725:
2717:
2645:
2633:. Retrieved
2628:
2619:
2609:
2604:
2594:
2589:
2579:
2563:Deseret News
2561:
2543:Boston Globe
2541:
2515:
2503:
2498:, p. 301-302
2491:
2479:
2467:
2455:. Retrieved
2451:
2441:
2422:
2410:
2400:
2379:
2370:
2350:
2330:
2320:
2304:
2300:Description.
2295:
2278:
2273:
2255:
2249:
2236:
2230:R. J. Aumann
2225:
2209:
2201:
2192:
2183:
2159:
2155:
2142:
2133:
2125:Video Gamers
2124:
2121:Crawford, G.
2115:
2106:
2094:. Retrieved
2084:
2064:
2057:
2045:. Retrieved
2041:the original
2031:
1999:. Retrieved
1984:
1977:
1955:
1932:Gamification
1910:Games portal
1888:, involving
1859:
1844:
1837:
1815:
1811:adding to it
1806:
1777:
1771:known as a "
1761:level design
1736:
1706:
1693:
1689:adding to it
1684:
1643:
1625:, and basic
1616:
1595:
1586:
1571:Please help
1559:
1532:
1530:to oversee.
1528:pit managers
1521:
1513:
1502:
1487:
1477:
1472:slot machine
1452:Casino games
1443:
1437:
1422:
1404:
1376:
1368:
1353:
1342:
1341:
1326:
1300:
1288:
1274:
1258:
1255:Alan R. Moon
1248:
1241:
1235:
1221:
1217:new variants
1177:
1170:
1161:
1144:
1125:process for
1117:
1110:
1106:focus groups
1102:
1093:
1080:
1060:
1057:
1045:
1041:
1030:
1017:
1014:
1005:
1002:
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983:
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805:
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793:
773:
764:
753:
710:
703:
648:
636:
613:
608:
604:
598:
595:
580:interactive
579:
569:
554:
550:
546:
542:anthropology
538:
523:
514:
503:Please help
495:
477:Game studies
465:table tennis
458:
454:mobile games
450:Smart phones
422:Flying discs
391:
388:
368:
345:
325:
317:folk process
286:
283:Folk process
271:Sports (see
270:
255:
246:
231:Please help
219:
175:game studies
172:
148:casino games
133:
112:gamification
103:
102:
95:
74:
65:
46:
25:
6311:Game theory
6306:Game design
6266:Traditional
6124:Environment
5921:Wallhacking
5866:Power spike
5831:Powergaming
5678:Double jump
5652:Spawn point
5617:Quicksaving
5544:Time attack
5504:Multiplayer
5484:Game replay
5454:CPU vs. CPU
5449:Bonus stage
5391:Magic point
5320:Game theory
5285:game design
5074:competition
5031:Slow design
4981:Form factor
4951:Concept art
4760:HTML editor
4440:Sustainable
4275:For testing
4119:By contract
3975:Work design
3950:Drug design
3922:engineering
3796:Icon design
3774:Game design
3752:Interaction
3700:Sustainable
3633:Sustainable
3522:Type design
3499:Photography
3494:News design
3437:Book design
3432:Advertising
3411:Disciplines
2971:Game Design
2951:15 February
2947:(in German)
2944:Der Spiegel
2520:Oxland 2004
2496:Oxland 2004
2283:Description
2001:13 November
1892:countries.
1851:Kriegsspiel
1839:Little Wars
1834:H. G. Wells
1725:Video game
1711:Video games
1479:Casino game
1314:four-suited
1281:3D printers
1277:Kickstarter
1149:Board games
1084:storyboards
1027:Game artist
973:scaffolding
942:Carcassonne
918:tiddlywinks
879:tic-tac-toe
627:equilibrium
605:information
601:of the game
566:Game theory
446:video games
410:board games
277:board games
183:probability
179:game theory
160:video games
136:board games
104:Game design
60:introducing
6300:Categories
6231:Redemption
6147:Open world
6109:Super move
6099:Paper doll
6062:Characters
6028:Fog of war
5816:Min-maxing
5666:Activities
5642:Saved game
5549:Time trial
5479:Deathmatch
5426:Unwinnable
5396:Permadeath
5234:Wiktionary
5227:Wikisource
5181:technology
5151:principles
4750:Storyboard
4576:management
4571:leadership
4536:Privacy by
4375:Parametric
4345:Metadesign
4315:Integrated
4305:High-level
4290:Generative
4285:Functional
4154:Continuous
4149:Contextual
4124:C-K theory
4084:Approaches
3826:Web design
3680:CMF design
3660:Industrial
3518:Typography
3282:18 October
2922:9 December
2635:18 January
2508:Bates 2004
2472:Bates 2004
2311:and v. 3,
2281:, 4th ed.
2096:25 October
1970:References
1961:psychology
1866:strategies
1753:game world
1727:prototypes
1662:dice pools
1650:GNS Theory
1635:gamemaster
1623:characters
1611:See also:
1517:card hands
1468:house edge
1458:House edge
1456:See also:
1445:Can't Stop
1429:Backgammon
1414:Poker dice
1406:Dice games
1399:poker dice
1389:Dice games
1335:. Western
1302:Card games
1297:Card games
1172:Board game
855:horseshoes
843:tug of war
740:See also:
706:play money
691:volleyball
675:basketball
651:miniatures
623:strategies
418:poker dice
402:card games
375:basketball
360:Time's Up!
356:Pictionary
352:Balderdash
301:backgammon
195:metadesign
168:simulation
144:dice games
140:card games
43:references
6114:Win quote
6053:Overworld
5906:Trickjump
5841:Respecing
5743:Wall jump
5733:Time sink
5587:Gold sink
5376:Game over
5220:Wikiquote
5206:Wikibooks
5156:rationale
5121:knowledge
5096:education
5016:OODA loop
4740:Prototype
4725:Flowchart
4683:Blueprint
4551:computing
4487:Universal
4435:Safe-life
4340:Low-level
4330:Iterative
4310:Inclusive
4295:Geodesign
4186:Defensive
4134:Co-design
4104:Affective
2457:2 October
2243:Abstract.
2047:8 January
2021:ignored (
2011:cite book
1862:doctrines
1847:war games
1790:War games
1784:game feel
1757:character
1560:does not
1524:croupiers
1397:A set of
1356:solitaire
1224:Victorian
1135:computing
1090:Prototype
1071:royalties
986:iterative
960:cognitive
891:mah-jongg
887:blackjack
847:hopscotch
839:wrestling
784:checkmate
722:auto race
509:talk page
426:disc golf
406:wargaming
385:New media
220:does not
164:war games
125:Mechanics
6261:Tabletop
6251:Strategy
6221:Guessing
6216:Gambling
6206:Children
6048:Mini-map
6023:Cutscene
6010:Feedback
5975:Cooldown
5954:Power-up
5916:Twinking
5911:Turtling
5861:Speedrun
5781:Cheating
5753:Behavior
5693:Grinding
5647:Spawning
5607:Minigame
5361:Continue
5308:Concepts
5297:gameplay
5213:Wikinews
5146:paradigm
5126:language
5106:engineer
5101:elements
5091:director
4776:property
4621:thinking
4611:strategy
4596:research
4556:controls
4514:Empathic
4445:Systemic
4405:Rational
4360:New Wave
4174:Critical
3397:Designer
2778:Archived
2679:Archived
2522:, p. 301
2430:Archived
2328:(2003).
2294:(1990).
2208:(1991).
2172:Archived
2123:(2012).
1896:See also
1884:and the
1836:playing
1818:May 2014
1748:gameplay
1509:gamblers
1483:side bet
1372:Scrabble
1337:dominoes
1237:Monopoly
1180:abstract
1163:Monopoly
926:Monopoly
895:roulette
859:checkers
780:Monopoly
762:-rules.
746:gameplay
679:football
667:computer
639:gameplay
517:May 2017
430:Ultimate
371:baseball
329:Generala
177:, while
119:Gameplay
6018:Automap
5963:Effects
5944:Hitscan
5811:Maphack
5796:Griefer
5776:Camping
5698:Looting
5564:Systems
5489:Hotseat
5315:Balance
5199:Commons
5171:studies
5116:history
5084:student
5069:classic
5057:Design
4971:.design
4899:Graphex
4601:science
4591:pattern
4586:methods
4561:culture
4544:Design
4355:Modular
4208:Diffuse
4129:Closure
3851:Ceramic
3509:Signage
3392:Outline
2486:, p. 95
2309:ch. 3–6
1870:tactics
1855:Prussia
1619:setting
1581:removed
1566:sources
1433:Pachisi
1418:Yahtzee
1329:mahjong
1318:Go Fish
1312:or the
1308:, like
1228:Puritan
1204:), and
1195:mancala
1113:balance
1099:Testing
1067:license
1063:pitched
1054:Concept
683:cricket
665:, or a
614:payoffs
609:actions
599:players
424:led to
398:Mahjong
341:Yahtzee
309:mancala
305:mahjong
297:pachisi
241:removed
226:sources
201:History
56:improve
6256:Street
6211:Chance
6196:genres
6074:Avatar
5821:Ogging
5806:Kiting
5612:Puzzle
5381:Health
5176:studio
5161:review
5141:museum
5064:change
4872:Awards
4745:Sketch
4730:Mockup
4710:CAutoD
4651:Awards
4616:theory
4606:sprint
4581:marker
4546:choice
3920:&
3918:design
3754:design
3662:design
3544:design
3462:Motion
3424:design
3381:Design
3339:
3318:
3299:
3268:
3247:
3227:
3207:
3188:
3169:
3149:
3130:
3110:
3091:
3072:
3053:
3034:
3015:
2996:
2977:
2887:
2862:
2834:
2809:
2405:40–52.
2362:
2338:
2313:ch. 43
2307:v. 1,
2262:
2218:vii–xi
2072:
1992:
1759:, and
1668:Sports
1470:for a
1383:Hanabi
1379:Bridge
1167:games.
1141:Issues
1077:Design
940:, and
924:, and
877:, and
875:arimaa
853:, and
803:make.
748:, and
730:street
689:, and
687:tennis
603:, the
471:Theory
335:, and
311:, and
156:sports
45:, but
6271:Video
6246:Sport
6241:Skill
6226:Party
6137:Level
6033:Ghost
5931:Items
5713:Quest
5673:Combo
5472:video
5467:board
5436:Modes
5411:Score
5349:Rules
5059:brief
4946:Agile
4665:Tools
4642:Tools
4280:For X
3916:Other
3835:Other
2916:(PDF)
2909:(PDF)
2781:(PDF)
2774:(PDF)
2175:(PDF)
2152:(PDF)
1948:Notes
1849:, or
1654:story
1416:, or
1410:Yatzy
1333:rummy
1322:Poker
1310:Tarot
1287:like
1232:Devil
1206:chess
1121:is a
922:poker
863:chess
726:track
699:chess
671:rugby
659:cards
358:, or
348:Taboo
337:Yatzy
333:Yacht
289:chess
166:, or
6194:Game
6079:Boss
5970:Buff
5949:Nuke
5939:1-up
5886:Tank
5856:Spam
5846:Rush
5718:Raid
5688:Frag
5299:and
5136:load
5131:life
5111:firm
4698:CAID
4566:flow
4482:TRIZ
4370:Open
3337:ISBN
3316:ISBN
3297:ISBN
3284:2019
3266:ISBN
3245:ISBN
3225:ISBN
3205:ISBN
3186:ISBN
3167:ISBN
3147:ISBN
3128:ISBN
3108:ISBN
3089:ISBN
3070:ISBN
3051:ISBN
3032:ISBN
3013:ISBN
2994:ISBN
2975:ISBN
2953:2010
2924:2014
2885:ISBN
2860:ISBN
2832:ISBN
2807:ISBN
2637:2022
2459:2018
2360:ISBN
2336:ISBN
2285:and
2260:ISBN
2098:2014
2070:ISBN
2049:2017
2023:help
2003:2020
1990:ISBN
1890:NATO
1886:JMRC
1882:JRTC
1868:and
1782:and
1564:any
1562:cite
1425:Risk
1270:flow
934:Risk
907:dice
901:and
861:and
829:luck
760:meta
655:ball
653:, a
607:and
461:Pong
444:and
428:and
224:any
222:cite
108:game
6089:Mob
6084:Bot
6043:HUD
6038:Gib
5891:Tap
4693:CAD
4673:AAD
4450:SOD
4430:RWD
4300:HCD
3767:EED
3616:EID
2708:. "
2652:. "
2164:doi
1878:NTC
1813:.
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1575:by
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