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WildStar

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IGN's Branden Tyrrel remarked that "...WildStar is of course not the next evolution of the modern MMORPG. Instead, it's much more the culmination of a decade’s worth of experimentation and design, cherry-picked and enhanced, and infused with Carbine’s twists and light-hearted flourish". GamesRadar praised the game's combat system and its side features, but panned the game's traditional questing as "patience-breakingly long" and its story-telling as "shallow".
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creation was less than perfect: Drusera contained an alternate, malicious personality which they called the Entity. They attempted to destroy the Entity using a device called the primal disintegrator. However, they were unsuccessful, and in retaliation the Entity annihilated all Eldan on the planet Nexus. Distraught over her failure to save the Eldan, Drusera then imprisoned herself (and by extension, the Entity).
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houses at the center of the exterior, which could be entered for a house interior that could have its walls, floors, ceiling, and lighting modified through remodeling, as well as free decor placement such as on the exterior. Various interior decorations offer a bonus to rested experience if a player logged out inside their home, making a house the best source of rested experience in the game.
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disappearance, the majority of the Cassian humans continued as they had done before, forming a religion around the vanished Eldan. A splinter faction, who would become known as the Exiles, rebelled against the nascent Dominion and fled into the stars; over the years they accumulated other races who had grievances with the Cassian Dominion.
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was released to mostly positive reviews. Aggregating review websites Metacritic and GamingRankings held a rating of 82/100 and 80.52% respectively. Reviewers praised the game for its own unique style and personality, an active battle system, and numerous side features such as housing and challenges.
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initially gave players two methods of paying for the game's subscription: a monthly fee, or the purchase of an in-game item, C.R.E.D.D., with real money. C.R.E.D.D. granted 30 days of playtime and is tradable to other players for in-game currency. This essentially enables the player-driven economy to
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War Plots have the biggest teams (30v30). A War Plot is a fortress controlled by a War Party. Players of a War Party had to build the War Plot in order to increase its attack and defense possibilities. Matches were then organized by two War Parties. Victory is then obtained when players take control
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This plot could be accessed by anyone who has the owner's permission. Every plug could be used by all the players who have access to this plot. If a visitor performed a task such as harvesting, the reward can be split by the visitor and the owner of the plot, allowing friends to maintain a plot for
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Player attacks were also telegraphs, this means that players had to cast them in the right direction if they wanted to damage enemies. Players also had the option of auto-targeting enemies, which puts the telegraph for the move they use centered on their current target. This made it easier to get a
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Shortly before the beginning of the game, an Exile explorer rediscovers Nexus. Both factions attempt to lay claim to the world: the Exiles want a planet to settle and call home, while the Dominion see the world as sacred and consider it a holy obligation to take it for themselves. Unfortunately for
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The exterior offered not only plugs, but a remodel feature to change the ground, sky, and background music as well as complete creative freedom with "decor". Decor could be placed anywhere, rescaled in size, and rotated three different ways. Each housing plot had the option to put down one of many
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The Eldan, a highly advanced alien race, sought to create a perfect being called the Genesis Prime through the Nexus Project. This being, whom the Eldan named Drusera, seemed kind and benevolent, and was capable of shaping reality as she saw fit; shortly thereafter, the Eldan realized that their
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The decision to close down Carbine Studios, and shutdown the WildStar game servers, was announced by NCSoft at a staff meeting on September 6, 2018, after at least two other projects were declined by the publisher. NCSoft promised to refund in-game purchases made after July 1, 2018. WildStar's
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also used a system of paths. Upon character creation, players were able to choose among the four paths, in addition to their desired class. Unlike classes, paths were not restricted to specific races, and leveled up independently of class, capping at 30. The paths were loosely based on the
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Before their sudden extinction, the Eldan had sown the seeds for an intergalactic empire; they had contacted humans inhabiting a planet called Cassus, and assisted them in forming a mighty civilization which would span galaxies and ultimately be under Eldan control. After their patrons'
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was its unique style of player vs. environment encounters, or raids. Carbine Studios took a stance unlike other games at the time and marketed raid encounters as "hardcore". Two primary raid instances were available in both 20 player and 40 player formats. The game began with the 20 man
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Upon character creation, players would be able to choose among six classes, four paths, and eight races. Classes were limited to certain pre-determined races. There were no inherent statistical or game play differences in the different races; the difference was all aesthetic.
50: 349:, players could own a sky plot. This plot was a part of land consisting of a house and several "sockets", each socket could receive different "plugs". Plugs could consist of many different things, such as a crafting bench, a mine, an exploration shaft, etc. 263:
both sides, Nexus still contains Drusera, the Entity, and many holdovers from the Nexus project, both mechanical and living; the factions wrestling for control of the Eldan world need to fight not only each other, but the world itself.
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Near the game's sunset, "Housing Communities" were added. Allowing up to five housing plots belonging to different characters to be combined with some space between each individual skyplot to freely decorate with the housing decor.
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used a system of telegraphs for combat, where zones are displayed on the ground, allowing a player to predict attacks of enemies and heals of allies. A player could dodge them by either walking or dashing out of them.
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While housing was not a required part of the game, it offered many advantages to the players, from personal workbenches, gathering nodes, personal dungeons, quicker access to raids, and increased rested experience.
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Battlegrounds consisted of larger teams (10v10 to 15v15). Matches were centered on varying objectives, and victory conditions were dependent upon the nature of the objectives teams are tasked with.
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on September 29, 2015. While it was no longer required to pay for a subscription, those who did were "signature" members, getting a few bonuses such as increased experience/currency gain.
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world on the fictional planet Nexus, where a mysterious and powerful race known as the Eldan have disappeared, leaving behind a wealth of technology and secrets for players to explore.
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In addition to open world combat, players were able to participate in more organized combat, such as arenas, battlegrounds, or War Plots, where players fought each other in teams.
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A player confronts a boss in a party of 5 people. Both the player and the boss have their health points displayed on the center-left and center-right of the image, respectively.
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allowed the player many liberties in movement, such as double jumping, sprinting, and dashing. This tied into the gameplay in ways such as speed races and jumping puzzles.
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to all players starting on September 29, 2015. Coinciding with the launch of the free-to-play model, the game received graphical updates that improves the
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A future patch would lower the player number required in this instance to 20. The encounters were unique in that they were built primarily off of
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In February 2016, NCSoft closed the game's PvP servers for being under-populated and those users were merged with the two remaining PvE servers.
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servers were announced to go offline on November 28, 2018, at 5:00 pm EST via the game website and the Steam Discussion threads.
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Arenas consisted of small teams (2v2, 3v3, or 5v5) attempting to kill the opposing group of enemies. Each team had a set amount of
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On September 6, 2018, NCSoft announced the immediate closure of Carbine Studios and that they "will begin the process of winding
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particular enemy into their telegraph, but often wouldn't catch as many enemies as a well-placed free-targeting attack would.
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2011 and that it would use the subscription model. Two weeks later, more footage of the game was released at
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set the in-game price for C.R.E.D.D., and thus an exchange rate between real money and in-game currency.
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Moreover, there were zones with altered gravity in the game, allowing the player to jump higher.
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allowed players of opposing factions to fight almost anywhere within the in-game world.
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On May 28, 2015, NCSoft announced that the game would become
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down". A shut-down date was later set for November 28, 2018.
1644:"WildStar Devs Confirm Free-to-play as Part of Huge Revamp" 1298:. March 6, 2013. Archived from the original on May 9, 2013 502:, saying they were working on an unannounced MMO project. 1843: 1648: 659: 472:
development started in 2005, after 17 former members of
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instance and players progressed towards the 40 player
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Space massively multiplayer online role-playing games
1747:"WildStar for PC Reviews, Ratings, Credits, and More" 893:"You can't take the sky from me: WildStar's Exiles" 480:. At the time, they had a desire to "do anything 2194: 1316:: CS1 maint: bot: original URL status unknown ( 2253:Lua (programming language)-scripted video games 2213:Massively multiplayer online role-playing games 816:"WildStar Developer Carbine Studios Shuts Down" 1590:"PAX 2011: Massively's hands-on with WildStar" 226:The game was released on June 3, 2014, with a 197:massively multiplayer online role-playing game 1859: 207:. It was unveiled on August 17, 2011, during 1765: 1763: 1699:"WildStar Devs Reportedly Lay Off 70 People" 694:"WildStar: The Engine Interview :: ZAM" 2208:Inactive massively multiplayer online games 1067: 1065: 980:"WildStar Interviews: Why Movement Matters" 411:offered numerous means of player conflict. 377:Each class was able to fulfill the role of 287:from 1 to 50. Gameplay mainly consisted of 2228:Video games developed in the United States 1866: 1852: 949: 30:For other topics with the same title, see 1760: 1292:"WildStar Beta Q&A about PvP content" 1127: 1669: 1506:"WildStar aims to be 'anything but WoW'" 1234: 1206: 1071: 1062: 1035: 923: 810: 808: 783: 721: 719: 368: 357:the owner and allowing both to benefit. 320: 1741: 1739: 1714: 1712: 1641: 1615: 1559: 1262: 1153: 926:"Interview WildStar, Behind the Scenes" 403: 14: 2233:Video games scored by Jeff Kurtenacker 2195: 1789: 1787: 1072:Lefebvre, Eliot (September 12, 2012). 977: 857: 1847: 1670:Prescott, Shaun (25 September 2015). 1587: 1356: 1099: 950:Dumitrescu, Andrei (March 26, 2013). 890: 805: 755: 716: 686: 381:as well as one of the support roles, 2238:Video games set on fictional planets 1736: 1709: 1503: 1408: 1263:Fillari, Alessandro (May 22, 2013). 858:Harmer, Gareth (February 13, 2013). 727:"NCSoft announces new MMO: WildStar" 283:world environment. Characters could 1784: 1616:Gaffney, Jeremy (August 19, 2013). 1235:Lefebvre, Eliot (August 27, 2011). 891:Royce, Brianna (February 6, 2013). 786:"Viewed Prior To Release: Wildstar" 568: 24: 1531: 1036:Lefebvre, Eliot (March 22, 2013). 784:Caldwell, Brendan (May 30, 2013). 25: 2264: 1812: 1207:Lefebvre, Eliot (June 25, 2012). 1128:Ricciardi, Jay (March 27, 2013). 733:. August 17, 2011. Archived from 508:was first announced by NCSoft at 432:of the opposing team's War Plot. 1618:"The Business Model of WildStar" 1562:"NCSoft unveils Carbine Studios" 1560:Parfitt, Ben (October 5, 2007). 1534:"WildStar: The Engine Interview" 1183:"WildStar Official Races Reveal" 1154:Petitte, Omri (March 26, 2013). 1100:Prell, Sophie (March 29, 2013). 978:Murphy, William (May 11, 2013). 860:"WildStar: The Dominion Opinion" 700:. April 22, 2013. Archived from 48: 1691: 1663: 1635: 1609: 1588:Bayer, Rubi (August 31, 2011). 1581: 1553: 1525: 1497: 1473: 1449: 1428: 1402: 1376: 1350: 1324: 1284: 1256: 1228: 1200: 1175: 1147: 1121: 1093: 1029: 997: 971: 943: 924:Chadwick, Eric (June 3, 2013). 756:Fahey, Mike (August 17, 2011). 440:One of the main attractions of 1642:Karmali, Luke (May 28, 2015). 917: 884: 851: 826: 777: 749: 464: 13: 1: 1409:Bass, David (March 8, 2013). 1013:. May 9, 2013. Archived from 679: 557:was composed and arranged by 1357:Gordy, Jen (April 3, 2013). 1005:"WildStar: More on Movement" 564: 7: 302: 266: 10: 2269: 1873: 1359:"What is WildStar: Arenas" 435: 340: 249: 29: 2164: 2123: 2110:Rytlock's Critter Rampage 2037: 1983: 1881: 1773:. GameRadar. 30 June 2014 1384:"WildStar: The PvP Plans" 616: 613: 581: 578: 316: 178: 166: 146: 134: 124: 112: 102: 92: 80: 68: 56: 47: 42: 32:Wildstar (disambiguation) 1839:Official YouTube Channel 1437:WildStar DevSpeak: Raids 548: 538:, and viewing distance. 173:Online role-playing game 244: 1411:"Uplink analysis: PvP" 474:Blizzard Entertainment 326: 199:that was developed by 2019:Lineage 2: Revolution 1795:"Wildstar - PC - IGN" 369:Character advancement 324: 230:and later changed to 791:Rock, Paper, Shotgun 704:on December 26, 2013 404:Player versus player 297:player versus player 1797:. IGN. 26 June 2014 1415:WildStar-Online.com 1363:WildStar-Online.com 1187:WildStar-Online.com 905:on January 29, 2015 822:. 6 September 2018. 737:on January 10, 2015 610: 575: 553:The soundtrack for 398:Bartle player types 2248:Windows-only games 2028:Throne and Liberty 1703:Rock Paper Shotgun 1504:Olivetti, Justin. 1481:"Patch 02/03/2015" 1457:"Genetic Archives" 838:Rock Paper Shotgun 608: 573: 327: 183:Online multiplayer 2190: 2189: 2136:Destination Games 2119: 2118: 1771:"Wildstar Review" 1720:"WildStar for PC" 872:on April 29, 2013 669: 668: 606: 605: 188: 187: 141:Microsoft Windows 16:(Redirected from 2260: 2203:2014 video games 2071:Eye of the North 1981: 1980: 1967:Trickster Online 1904:Blade & Soul 1868: 1861: 1854: 1845: 1844: 1824: 1823: 1821:Official website 1806: 1805: 1803: 1802: 1791: 1782: 1781: 1779: 1778: 1767: 1758: 1757: 1755: 1754: 1743: 1734: 1733: 1731: 1730: 1716: 1707: 1706: 1705:. 14 March 2016. 1695: 1689: 1688: 1686: 1684: 1667: 1661: 1660: 1658: 1656: 1639: 1633: 1632: 1630: 1628: 1613: 1607: 1606: 1604: 1602: 1585: 1579: 1578: 1576: 1574: 1557: 1551: 1550: 1548: 1546: 1532:Harmer, Gareth. 1529: 1523: 1522: 1520: 1518: 1501: 1495: 1494: 1492: 1491: 1477: 1471: 1470: 1468: 1467: 1453: 1447: 1446: 1445: 1444: 1432: 1426: 1425: 1423: 1421: 1406: 1400: 1399: 1397: 1395: 1390:. 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Index

Wildstar
Wildstar (disambiguation)

Developer(s)
Carbine Studios
Publisher(s)
NCSoft
Director(s)
Producer(s)
Writer(s)
Composer(s)
Jeff Kurtenacker
Engine
Platform(s)
Microsoft Windows
NA
Genre(s)
Online role-playing game
Online multiplayer
massively multiplayer online role-playing game
Carbine Studios
NCSoft
Gamescom
fantasy
science fiction
subscription
free-to-play
open
persistent
level

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