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A persistent world can be achieved by developing and maintaining a single or dynamic instance state of the game world that is shared and viewed by all players around the clock. The persistence of a world can be subdivided into "game persistence", "world persistence" and "data persistence".
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is a virtual world where the entire (game) world is reset periodically). When referring to a "persistent world", world and game persistence are sometimes used interchangeably. The persistence criterion is the trait that separates virtual worlds from other types of video games.
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ensures that any world data is not lost in the event of computer system failure. World persistence means the world continues to exist and is available to players when they want to access it. Game persistence refers to the persistence of game events within the world (a
231:, players are advised to turn off the game while refueling because it takes so long. In addition, if a player who has landed on a planet stops playing and then after a while resumes, he or she can see visible changes in the sea level or the daytime/nighttime cycle.
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world in 1989. Avalon pioneered the ability for items to be retained by the player whilst offline while the Avalon realm at large continued 24/7 with only a morning backup to mark the world pausing briefly. It is currently the longest running online virtual world.
277:. Initially only available for a few hours in off-peak time at Essex University, UK, it featured a world reset every 105 minutes. Nevertheless, it persisted independent of players logging in for the time it was running. The subsequent decade saw many
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A form of simulated persistence referred to as "pseudo-persistence" has been used in both video games and pervasive games. Pseudo-persistence means making relevant world data available when the relevant players reconnect to the world instance. In a
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clone this template, but all featured variations on timed resets and reboots or did not allow players to retain objects within the game other than running point totals such as treasure or experience points as a marker of progress.
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takes place in the real world and so pervasive games are also persistent. In other words, pervasive games share the persistence trait with virtual worlds. An example of a pervasive game that makes heavy use of a virtual world is
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To give the illusion that the game world is always available, persistence can be simulated. This can be achieved by scheduling when players are allowed to play, around times when the world is offline, or as in the
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series, having the game generate events that could have happened during the period of inactivity. Aside from virtual worlds, the simulation of a persistent world is also possible in single player games. In
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p. 23 In the teeth of complaints about wasted resources, members of the university's
Computer Society were allowed to spend off-peak time doing anything non-academic they liked. Many of them chose to play
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209:, where street runners exist in a virtual world while simultaneously running around the real physical world; the game was persistent during play, as well as the virtual world.
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collection of mobile devices. If a player reconnects to a device they previously connected to, they find that their relevant world data is still present. In the video game
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Virtual world which continues to exist even when there are no people interacting with it
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Pervasive Games. Theory and Design. Experiences on the
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The first multi-player game to demonstrate on-line persistence was the text-based
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520:"The Game Archaeologist: The persistent worlds of Neverwinter Nights 1 & 2"
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261:(2006) to refer to MMORPG-like online environments created using the toolkit.
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Nevelsteen, Kim JL (2016), "Physical, Virtual, and Game World
Persistence",
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153:. Examples of persistent worlds that exist in video games include
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Massively multiplayer online role-playing game terminology
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Montola, Markus; Stenros, Jaakko; Waern, Annika (2009).
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Digital
Cityscapes: merging digital and urban playspaces
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de Souza e Silva, Adriana; Sutko, Daniel M. (2009).
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388:, Springer International Publishing, pp. 1–5,
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46:. Unsourced material may be challenged and removed.
458:Nieuwdorp, E. (2007). "The pervasive discourse".
145:, but the term is frequently used in relation to
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290:can be considered the first game to introduce a
147:massively multiplayer online role-playing games
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420:"Toward a Definition of "Virtual Worlds""
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106:Learn how and when to remove this message
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370:. New York: Peter Lang Publishing, Inc.
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580:Bartle, Richard (15 December 2015).
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273:written in 1978 by Rob Trubshaw and
44:adding citations to reliable sources
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1292:Omnidirectional (360-degree) camera
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239:, a virtual world might exist on a
198:is persistent. The game world of a
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1266:Image-based modeling and rendering
424:Journal of Virtual Worlds Research
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648:Massively multiplayer online game
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933:Augmented reality tabletop games
582:"Legacy Reviews of MUA and MUDS"
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1898:Bartle taxonomy of player types
31:needs additional citations for
908:Live action role-playing games
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497:. Morgan Kaufmann Publishers.
395:10.1007/978-3-319-08234-9_72-2
1:
1708:Vuforia Augmented Reality SDK
719:Social interaction in MMORPGs
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1744:List of PlayStation VR games
1137:Virtual reality applications
518:Olivetti, J. (24 May 2014).
137:which, by the definition by
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1734:List of Meta Quest games
1142:Virtual reality sickness
552:Designing Virtual Worlds
337:Designing Virtual Worlds
287:Avalon: The Legend Lives
1209:Virtual retinal display
1197:Virtual reality headset
903:Alternate reality games
686:History of online games
629:Multiplayer video games
472:10.1145/1279540.1279553
2171:Video game terminology
1729:List of HTC Vive games
1122:Six degrees of freedom
418:Bell, Mark W. (2008).
127:persistent state world
1578:The Sword of Damocles
1480:Windows Mixed Reality
1117:Simulation hypothesis
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292:true persistent state
213:Simulated persistence
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2043:A Rape in Cyberspace
1978:Player versus player
1953:Non-player character
1838:codebases, libraries
1698:Virtual reality game
1343:Cyberith Virtualizer
1175:Head-mounted display
923:Location-based games
862:Ubiquitous computing
741:Non-player character
643:Cooperative gameplay
265:First virtual worlds
258:Neverwinter Nights 2
40:improve this article
1888:Alternate character
1797:Multi-user dungeons
206:Can You See Me Now?
1438:Microsoft HoloLens
1261:Foveated rendering
252:Neverwinter Nights
55:"Persistent world"
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135:virtual world
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57: –
56:
52:
51:Find sources:
45:
41:
35:
34:
29:This article
27:
23:
18:
17:
2134:
2124:
2048:
2034:
2028:Publications
1962:
1948:Mob, Monster
1619:Project Iris
1536:Oculus Quest
1526:Liquid Image
1521:Google Glass
1433:Meta Quest 3
1421:Meta Quest 2
1378:Wizdish ROVR
1368:Virtuix Omni
1353:Oculus Touch
1225:Eye tracking
1192:Smartglasses
1156:Technologies
1132:Telepresence
1096:
969:Blast Theory
898:Mobile games
845:Storytelling
834:
830:Role-playing
767:Browser game
728:
585:. Retrieved
575:
566:
551:
541:
529:. Retrieved
523:
513:
494:
488:
463:
459:
453:
441:. Retrieved
427:
423:
413:
385:
367:
336:
291:
285:
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268:
256:
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244:
233:
226:
219:
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193:
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169:
164:
158:
154:
130:
126:
122:
120:
102:
93:
83:
76:
69:
62:
50:
38:Please help
33:verification
30:
2109:Simutronics
1881:terminology
1588:Virtual Boy
1541:Oculus Rift
1475:Vuzix Blade
1470:Valve Index
1373:Wired glove
1363:Razer Hydra
1348:Leap Motion
1336:Peripherals
1313:Haptic suit
1275:Photography
835:Persistence
762:Online game
712:Virtual tax
587:14 December
255:(2002) and
241:distributed
237:mobile game
155:Battle Dawn
2150:Categories
2060:Companies,
2050:Terra Nova
2019:Zone, Area
1612:Unreleased
1598:Virtuality
1573:SixthSense
1416:Magic Leap
1112:Room-scale
962:Developers
948:Flash mobs
918:Smart toys
872:Crossmedia
857:Gamemaster
850:transmedia
316:References
196:real world
160:EVE Online
66:newspapers
1879:Concepts,
1656:ARToolKit
1568:Sensorama
1531:Oculus Go
1107:Real life
1087:Metaverse
1082:Immersion
928:Exergames
877:Emergence
466:(2): 13.
96:June 2023
2136:Category
1999:Twinking
1989:Spawning
1933:Immortal
1918:Grinding
1903:Cybersex
1870:TinyMUCK
1703:visionOS
1637:Software
1506:EyePhone
1411:HTC Vive
1249:Software
1065:Concepts
823:Concepts
750:See also
700:Concepts
549:(2003).
525:Engadget
480:17759896
334:(2003).
299:See also
2084:Lysator
1913:Griefer
1850:GodWars
1817:DikuMUD
1812:AberMUD
1644:General
1624:Sega VR
1394:Current
1387:Devices
1180:optical
1163:Display
984:Niantic
757:Esports
679:History
531:5 April
443:29 July
246:Destiny
133:) is a
80:scholar
2089:Kesmai
2014:Wizard
1928:Healer
1893:Avatar
1865:Talker
1799:(MUDs)
1683:OpenXR
1678:OpenVR
1651:ARCore
1551:Rift S
1501:castAR
1489:Former
1455:PICO 4
1170:EyeTap
989:Mojang
886:Genres
663:MMORTS
658:MMORPG
653:MMOFPS
559:
501:
478:
402:
344:
228:Noctis
163:, and
82:
75:
68:
61:
53:
2079:Jagex
2069:Areae
1984:Quest
1822:LPMud
1722:Games
1713:WebXR
1496:AntVR
1460:Pimax
1306:Other
636:Types
476:S2CID
430:(1).
87:JSTOR
73:books
2126:List
1994:Tank
1943:Loot
1860:MUSH
1603:VR-1
1450:OSVR
1202:list
1057:(MR)
1051:(VR)
1045:(AR)
1033:(XR)
589:2015
568:MUD.
557:ISBN
533:2022
499:ISBN
445:2012
400:ISBN
342:ISBN
271:MUD1
194:The
143:MUDs
59:news
1908:God
1855:MOO
1845:DGD
1827:MU*
1749:VR2
1546:CV1
1426:Pro
670:MUD
468:doi
432:doi
390:doi
305:MUD
183:MUD
131:PSW
125:or
42:by
2152::
565:.
522:.
474:.
462:.
426:.
422:.
398:,
376:^
356:^
323:^
167:.
157:,
121:A
2045:"
2041:"
1789:e
1782:t
1775:v
1443:2
1023:e
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621:e
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591:.
535:.
507:.
482:.
470::
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447:.
434::
428:1
392::
350:.
129:(
109:)
103:(
98:)
94:(
84:·
77:·
70:·
63:·
36:.
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