2049:-based graphics, replacing them with flat-shaded polygons rendered in real-time, by the Model 1's 3D-rendering hardware, allowing for effects and technologies that were impossible in sprite-based fighters, such as characters that could move in three dimensions, and a dynamic camera that could zoom, pan and swoop dramatically around the arena. It has been credited with both introducing and popularizing the use of
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4366:, was a direct riposte to such thinking ... The characters may have resembled artists' mannequins but their lifelike movement turned Suzuki's game into a huge success that exploded claims that game characters couldn't be done successfully in 3D ... Teruhisa Tokunaka, chief executive officer of Sony Computer Entertainment, even went so far as to thank Sega for creating
579:
31:
1886:
has all the pulling power of the arcade version, including the swooping, gliding game camera, the stylish polygon characters, the totally convincing animation and the compulsive gameplay ... were impressive enough in the original, but on the Saturn, under the kind of intense scrutiny you can
1871:
gave it five out of five stars, calling it "a stunningly close conversion that is quite possibly the best game available for the machine." They remarked that the innovations such as the 3D motion capture remained impressive, as well as the depth and variety of the character's gameplay application:
1827:
praised the retention of the fighters, moves, varying camera angles, and controls of the arcade version, as well as the improved voice and sound effects and home version options, and concluded it to be "one of the best games ever bundled with a system". Their later review of the North
American
810:
Approximately half a century has passed since then, the ultimate World
Fighting Tournament is about to start, and all kinds of fighters from around the world engage to determine the world's best. Behind the Tournament, however, there exists an intrigue designed by a sinister syndicate.
1982:
similarly said that the 32X version is not as impressive looking as the Saturn version but has more options and fewer glitches, making it an overall excellent port. He argued that the game was not worth buying a 32X for, since the system was not powerful enough to handle ports of
597:
label indicates that the onscreen action takes place in a 3D environment, however movement was restricted to 2D. The images were created using wireframe and flat-shaded quad polygons. Beyond 3D, it retained the staple of multiple characters, each with their own distinctive moves.
4209: ... was perhaps the first to treat polygons not as a graphical gimmick but as an opportunity to expand the boundaries of traditional driving games ... It's like witnessing the discovery of fire ... establish the template that future 3-D fighters would follow
3836:
4509:, only when you got into these melees, the camera would pull out into a third-person perspective. It would've been great, but nobody else had faith in trying it. The project was taking too long, and everybody just wanted to fall back on the safe thing – the formula.
1731:
made particular note of the advanced graphics, how the camera moves along different axes depending on the fighters' location, the use of multiple viewpoints in the instant replay, the high quality of the gameplay, and the smoothness and realism of the animation.
1977:
also noted that the 32X version suffers from more slowdown and fewer polygons than the Saturn version, as well as "tinny sound quality", but praised the additional options not included in the Saturn version and rated it as an overall strong port. A critic for
1644:
to be the sixth most-popular upright arcade game in
February 1994, and it went on to be one of America's top five highest-grossing arcade video games of 1994. In the United Kingdom, it was the second top-grossing arcade game in London during early 1994 (below
886:
fighter called Siba. This early version did not have Akira Yuki, who was added later in development as a replacement for Siba, with Akira becoming the game's protagonist. This early prototype version was location tested in Japan and then demonstrated at the
4357:
One of the key objections to 3D graphics that developers had been raising with Sony was that while polygons worked fine for inanimate objects such as racing cars, 2D images were superior when it came to animating people or other characters.
4285:
is an exceptional game in many respects. It's arguably the first true 'next generation' console game, fusing the best aspects of combat gameplay with groundbreaking animation and gorgeous sound (CD music and clear samples). In the arcades,
1887:
never give a game in the arcades, they emerge as simply astounding ... It's arguably the first true 'next generation' console game, fusing the best aspects of combat gameplay with groundbreaking animation and gorgeous sound".
524:
was highly regarded for its in-depth 3D fighting engine and real-world fighting techniques, and has been revolutionary and highly influential in the evolution of the genre and video games in general. Its success led to the
4281:'s 3D characters have a presence that 2D sprites just can't match. The characters really do seem 'alive', whether they're throwing a punch, unleashing a special move or reeling from a blow ... The Saturn version of
1872:"every fighter has almost limitless scope for coming up with all-new attacks." They also praised the "very clever mixture of superbly exaggerated sound effects coupled with a tangible, realistic impact for every blow."
844:. According to Sega of Japan's publicity manager, Kurokawa, "We deliberately didn't publicize all the moves at the same time but instead revealed them to gamers one at a time by means of the Japanese videogame press."
2178:, which was kind of the first big 3D-character console game, that even though there were only two female characters in the lineup, in almost every game I saw being played, someone was picking one of the two females."
2113:
garnered praise for its simple three-button control scheme, with the game's strategy coming from the intuitively observed differences between characters that felt and acted differently rather than the more ornate
1692:
magazine called "the adaptation of 3-D polygon graphics to video fighting games" a "sensational development that could define and revitalize this already-hot category." California Games CEO Pat
Schroeder said
1907:
29 out of 40 (average 7.25 out of 10). The reviewers praised all the game's improvements, but most of them concluded that it was still not worth buying for players who already owned the original game.
1969:
scored the 32X version 30.5 out of 40 (average 7.625 out of 10), calling it an excellent conversion given the system it's on, but dated next to the graphically superior Saturn version and especially
982:, was released on the PlayStation 2. While the music, stages and low-polygon visual style were retained from the first game, the character roster, animations, mechanics and movesets were taken from
620:), the game relies on a control stick and only three buttons, punch, kick and guard (block), although different situations and button combinations led to a vast variety of moves for each character.
493:. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993. It was the first arcade fighting game to feature fully 3D
773:
arcade cabinets (though, in some cases, Akira's name was placed under his portrait). Siba was originally to be the protagonists of the franchise. He was ultimately dropped, but later appeared in
1749:
was later more positive towards the gameplay, stating in
December 1994 that the game "combined cutting edge arcade technology with motion capture techniques and some excellent gameplay design."
2882:
2148:
as inspiration for the PlayStation's 3D graphics hardware. According to SCE's former producer Ryoji
Akagawa and chairman Shigeo Maruyama, the PlayStation was originally being considered as a
2761:
1876:
were more subdued in their reaction, but two of their four reviewers commented that it was nearly identical to the arcade version. They scored it 31.5 out of 40 (average 7.875 out of 10).
605:, Dural. Each fight is a best-of-three match, and the player has three ways to win: knocking out the opponent, forcing them out of the ring, or having more health left when time runs out.
1821:), concluded with "credit to Sega for producing an excellent machine, and even more to AM2 for its near-perfect conversion of this fantastic game." In a review of the Japanese release,
1697:"was by far the dawn of a new era of games" with praise for the "computerized 3-D graphics with effects that are unreal" and how it "shows the fighting action" from different angles.
601:
In the game's single-player mode, the player faces all eight characters (including a duplicate of the chosen character) in a pre-determined order, followed by a fight with the game's
1717:
said "the 3D scrolling, animation and movement are all silky-smooth and very realistic" and that "the fluid animation and imaginative camera angles quickly won the audience over."
3796:
1810:. Steve James praised the "superlative" moves, "amazingly crisp" sound samples, and "totally realistic" action; Mark Patterson, while criticizing the high UK import price of
779:. Two other characters were also discovered. One of which was an early design of Akira Yuki, whom is shirtless with pants and shoes. The other was a military man named Jeff.
1937:
also ran two reader-submitted reviews for the game; King Kane argued that the graphical and audio improvements make the game worth trying even for those who are not fans of
879:. The team "were working away with craftsmanship equivalent to inscribing 100 words on a single grain of rice" to achieve fast 3D division operations, according to Suzuki.
1753:
said in 1995 that it epitomized Yu Suzuki's "skill of finding the perfect blend of state-of-the-art technology with solid gameplay" in "the cut-throat world" of arcades.
3660:
3633:
2947:
4133:
At the end of 1993, the genre was re-defined by Sega's Virtua
Fighter, which introduced stunningly animated 3D polygon fighters that greatly excited arcade gamers.
2126:'s fluid animation and relatively realistic depiction of distinct fighting styles gave its combatants a lifelike presence considered impossible to replicate with
1921:
gave it five out of five stars, applauding the graphical improvements and glitch fixes. They commented: "Perhaps never in videogame history has a problem such as
4290:
made people stop and look. On the Saturn, it will make many people stop, look at their bank balance and then fork out for Sega's new machine. Over to you, Sony.
1616:
on their
January 1, 1994, issue as being the most-popular upright/cockpit arcade game for the previous two weeks. It went on to become Japan's highest-grossing
1600:(AM Show) in August 1993. Sega reported it to be their highest-earning location test performance of all time, with each test machine earning a daily average of
3742:
1861:
s immediate graphical punch, it makes up for in grinding longevity." They particularly praised the game's depth and realism, and summarized that "The Saturn
1741:
magazine, after playing for 1 hour, initially praised the "brilliant 64-bit" 3D graphics, animation and camera work but compared the gameplay unfavorably to
1865:
is, to all intents and purposes, the coin-op game brought home. And away from the arcade, under the harsh light of unhurried examination, its merits grow."
1911:
likewise praised the quality of the game and its low price tag, but felt it was not worth buying, with the release of the even better Saturn conversion of
4976:
4901:
4065:
3600:
1963:, is that the technology isn't as advanced, fast, or powerful as Model 2B and these games are really like playing fast Saturn games in the arcade."
4971:
1933:
gave the game a highly positive review for its graphical enhancements and retention of all the excellent gameplay of the original Saturn version.
634:
4981:
4620:
3544:
1899:
five out of five stars, saying that it fixed the glitches and graphics of the original game while maintaining the already excellent gameplay.
940:, and some gameplay changes. It was given free to all registered Saturn owners in the United States via mail. It had an arcade release on the
4805:
4190:
1941:, while Tricky Ricky argued that though the game is an impressive upgrade, the lack of changes to the gameplay make its appeal quickly fade.
550:, featuring drastic graphical improvements. This improved version was quickly ported to the Saturn console and later also received a port to
799:
in their effort to take advantages. However, they were defeated by the
Imperial guards who used the martial art called Hakkyoku-ken. During
3674:
1800:
reviewed a
Japanese import in December 1994, stating "the last machine to generate so much interest in this office was the arrival of" the
3026:
2078:
human characters (as the first to implement them in a useful way), showing the potential of realistic gameplay (introducing a character
4966:
4253:
4585:
3512:
2358:
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that is the game's boss character and is Kage's missing mother, Tsukikage. She fights with a mix of all the other characters' styles.
4961:
3772:
4520:
4474:
4452:
4946:
2258:
1567:
2037:
4303:
1765:, which was very close to the arcade game, sold at a nearly 1:1 ratio with the Saturn hardware during the Japanese launch. The
1512:
3489:
4199:
2705:
2474:
3790:
1707:"a tantalising glimpse into the future of fighting games employing the same ground-breaking CG computer graphics system as
4505:
in a 3D world, with full-contact fighting, but you'd also be able to run through a world, and do the same stuff you do in
1608: (equivalent to $ 1,266 in 2023). At the 1993 AM Show, it was rated the "hit of the show" by many visitors. In Japan,
4613:
2717:
2547:
3173:
2713:
871:
calculations for 3D operations. The only applications he was aware of performing fast enough divisions at the time were
723:—A college student from San Francisco, CA who had been abducted and brainwashed by a criminal organization, fights with
4350:
4341:
2242:
2082:
and realistic character animations), and introducing fighting game concepts such as the ring-out and the block button.
1991:(which was soon to be released for the Saturn), but that it was an essential purchase for those who already own a 32X.
4237:
3845:
3655:
3628:
2942:
2961:
2730:
4738:
3700:"Player's Choice – Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Upright Videos".
1781:
sold a further 437,036 units there in 1995, for a combined total of 1,067,036 units sold for the Saturn in Japan.
3814:
1521:
616:
2097:
was released he was disinterested in making fighting games because he felt that "I was beaten to the punch when
2085:
At a time when fighting games were becoming increasingly focused on violence and shock value, the popularity of
4791:
4606:
3240:
4845:
4828:
4383:
2511:
2170:
956:
listed it on their August 1, 1995, issue as being the twenty-first most-successful arcade game of the month.
720:
4226:
The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World
4077:
3837:
The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World
4906:
65:
3604:
4896:
3441:
2228:
2137:
1596:
Sega began location testing an early prototype version in Japan prior to the game's demonstration at the
741:
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4926:
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4850:
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4128:
3937:
3412:
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3312:
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Work on Sega's ground-breaking 3D fighter began in 1992, using the same Model 1 Pro Board that powered
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1955:
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1959:
reviewed the arcade version of the game, and stated that "The drawback of all Titan games, including
1719:
1542:
1090:
807:
research the mysteries of Hakkyoku-ken to create supersoldiers, developing the ultimate martial art.
1675:(1994) became Sega's best-selling arcade games of all time, surpassing their previous record holder
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4692:
4152:
4009:
3958:
3918:
3897:
3723:
2624:
1737:
1647:
1055:
2615:
Patterson, Mark; James, Steve; Lawrence, Eddy (Radion Automatic); Lord, Gary (December 15, 1994).
2101:
came out", and that any fighting game he produced would have been perceived as an attempt to copy
1850:, which also reviewed the game prior to the Saturn's USA launch, disagreed, contending that "What
1777:
the "game that killed" the 16-bit machines. The Saturn version sold 630,000 units in Japan, while
4951:
4941:
4921:
3355:
2552:
2333:
2105:. Game designer Yasuyuki Oda remarked that he was impressed by this video game while working for
3558:
2089:
demonstrated that fighting games focused on gameplay were still commercially viable. Nintendo's
4956:
2466:
2013:
1929:
contains all the great gameplay of the original without any of the weak spots." Scary Larry of
1836:
1597:
888:
868:
804:
754:
751:—Sarah's older brother and a race car driver also from San Francisco, fights with Jeet Kune Do.
694:
4574:
3971:
NEW GAMES CROSS REVIEW: バーチャファイター リミックス. Weekly Famicom Tsūshin. No.344. Pg.31. July 21, 1995.
2460:
1786:
1468:
4911:
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3585:
2141:
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107:
4265:
3861:
2074:
for creating the 3D fighting game genre, and more generally, demonstrating the potential of
4752:
4553:
3647:
3407:
3163:
NEW GAMES CROSS REVIEW: バーチャファイター. Weekly Famicom Tsūshin. No.358. Pg.30. October 27, 1995.
3055:
2999:
2784:
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2075:
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53:
41:
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4041:
3715:
3522:
3428:
SegaSaturn GameCross Review: バーチャファイター. Sega Saturn Tsūshin. No.1. Pg.6. December 2, 1994.
3260:
3220:
2616:
2368:
8:
4699:
4528:
2894:
1830:
1617:
602:
448:
154:
123:
91:
79:
1006:, and in Europe it was only available as a promotional item; it was not sold at retail.
860:
simulated 3D using a creative method of sprite scaling on the 1993 arcade fighting game
516:
of all time with more than 40,000 arcade units sold while the Saturn versions sold over
4936:
4916:
4438:
3379:
3245:
3151:おオススメ!! ソフト カタログ!!: バーチャファイター. Weekly Famicom Tsūshin. No.335. Pg.114. May 12–19, 1995.
2878:
2191:
2050:
1215:
671:—Pai's father and a cook from China, fights with a fictional fighting style Hǔ Yàn Quán
512:
The game was critically acclaimed and a major hit, becoming one of Sega's best-selling
494:
196:
2414:
Kalinske, Tom (October 1995). "Saturn Savaged on the Net: Tom Kalinske Strikes Back".
1792:
4545:
4346:
4233:
4195:
3841:
3786:
3728:
3626:"Game Machine's Best Hit Games 25 – アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)".
3452:
2701:
2557:
2470:
2238:
2156:
in the arcades that they decided to design the PlayStation as a 3D focused hardware.
1806:
1766:
1657:
sold more than 40,000 arcade units worldwide by 1996, with each unit costing between
1632:
1484:
1037:
945:
658:
610:
551:
217:
131:
2663:
1727:
as a demonstration of "just how far video games have come in the last eight years."
1713:." While criticizing the appearance of the "excessively blocky polygonised people,"
4782:
4724:
4674:
4667:
4660:
4653:
4524:
4392:
4166:
3225:
2828:"Sega Hopes to Run Rings Around the Competition with Early Release of the Saturn".
2090:
2000:
rated the arcade version 16th in its Top 100 Video Games. At the time, they called
1913:
1671:
1157:
941:
872:
775:
532:
422:
4412:, the PlayStation probably would have had a completely different hardware concept.
1620:, and one of the highest-grossing arcade games of all time in Japan. According to
4745:
4731:
4593:
4495:
3818:
3746:
3601:"GameSpot Presents: Readers' Choice: 15 Most Influential Video Games of All Time"
3549:
3364:
3268:
2792:
2521:
1995:
1878:
1699:
1383:
1231:
1073:
937:
457:
867:
According to Suzuki, an issue during the game's development was performing fast
788:
4775:
4630:
4426:
4221:
3831:
2300:
2031:
1812:
994:
model. In Japan, the game was included as part of a box set with a book called
849:
690:
527:
188:
2869:"Sega "Knocks Out" Sega Saturn owners with free Virtua Fighter Remix giveaway"
2561:
4880:
4855:
3704:. Vol. 19, no. 5. RePlay Publishing, Inc. February 1994. p. 6.
3341:
3317:
3293:
3183:
3178:
2915:
2873:
2590:
2445:
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1801:
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1125:
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915:
828:
700:
561:
474:
437:
427:
400:
361:
335:
297:
259:
96:
1917:
less than a month away. They scored it four out of five stars. The staff of
30:
4706:
3589:. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
2079:
2070:
listed it as one of the 50 most important games of all time. They credited
913:
version was developed by the same team responsible for the Genesis port of
906:
837:
800:
796:
748:
724:
586:
513:
505:
as a global launch title in 1994 and 1995, and also received a port to the
478:
453:
2940:"Game Machine's Best Hit Games 25 – TVゲーム機ーソフトウェア (Video Game Software)".
998:
and a DVD. The box set was released in November 2003 and was published by
4821:
4229:
3205:
2697:
2200:
2179:
2136:
played a crucial role in popularizing 3D polygonal graphics. Some of the
2053:
1141:
1042:
902:
898:
769:
fighter named Siba was planned, and his character model appeared on some
728:
502:
441:
205:
201:
2617:"Sega Saturn exclusive! Virtua Fighter: fighting in the third dimension"
727:(Sega changed her fighting style to "martial arts", which also includes
4589:
4109:
3988:
3782:
3768:
3743:"Virtua Fighter Kids: New Sega Saturn game is way "a-head" of its time"
3387:
3135:
3111:
3087:
2971:
2835:
2814:
2628:. No. 158 (January 1995). United Kingdom. pp. 12–3, 15–6, 19.
2165:
2038:
Fighting game § Emergence of 3D fighting games (mid-to-late 1990s)
1405:
999:
704:
662:
640:
3810:
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2286:
118:
Eiji Horita, Akio Setsumasa, Tatsuo Yamajiri, Yasuhiro Takahashi (32X)
4865:
4434:
3771:(February 15, 2002). "Interview: Akira Nagai — SEGA Representative".
3471:
2164:
as an influence on the use of polygon characters—and the creation of
2157:
710:
635:
List of Virtua Fighter characters § Introduced in Virtua Fighter
490:
70:
3583:
Staff (November 1996). "150 Best (and 50 Worst) Games of All Time".
3368:(in German). No. 28 (März 1996). February 14, 1996. p. 21.
4860:
4443:
4073:
3675:"Ultimate Future Games – Issue 02 (1995-01)(Future Publishing)(GB)"
3497:
2237:] (in Japanese). Japan: Amusement News Agency. pp. 131–3.
2196:
1950:
1651:), and went on to be one of the most popular coin-ops of the year.
1574:
910:
857:
826:
The game's development began in 1992, following the development of
668:
654:
648:
582:
547:
506:
482:
46:
2525:
944:(an arcade platform based on the Sega Saturn) and later ported to
4598:
4312:
4147:
4102:"Future Fights: A Looking Glass into Tomorrow's Fighting Games".
4004:
3953:
3913:
3892:
3869:
3553:
3249:. No. 28 (February 1995). December 30, 1994. pp. 16–21.
3027:"Computer and Video Games – Issue 168 (1995–11)(EMAP Images)(GB)"
2363:
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1823:
1677:
1579:
1554:
1548:
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1002:. In North America, the game was included in the home version of
876:
714:
644:
578:
498:
3391:. No. 63 (February 1995). December 15, 1994. pp. 14–5.
2796:. No. 2 (November 1993). September 30, 1993. pp. 16–8.
974:
arriving in time for the series' tenth anniversary, a remake of
2516:
1796:
would score the same version a 36 out of 40 five months later.
758:
736:
732:
409:
379:
344:
306:
268:
213:
4167:"『ザ・キング・オブ・ファイターズ XIV』プロデューサーインタビュー! 最新作は新旧スタッフが総力を挙げて開発(1/2)"
990:, a button code would make the player's character look like a
370:
326:
288:
250:
3272:. No. 29 (February 1995). January 1995. pp. 38–41.
2235:
Arcade TV Game List: Domestic • Overseas Edition (1971–2005)
3012:
2768:. Vol. 19, no. 1. October 1993. pp. 129–150.
2342:. No. 11 (November 1995). October 24, 1995. p. 1.
1173:
883:
841:
792:
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58:
4424:
Thomason, Steve (July 2006). "The Man Behind the Legend".
3442:"The game that killed the 16-bit machines: Virtua Fighter"
2614:
882:
An early prototype version of the arcade game featured an
564:
in 2003 as a stand-alone title in Japan and as a bonus to
4448:
4194:. New York City: Universe Publishing. pp. 226, 250.
3405:"Review: Virtua Fighter Remix + CG Portrait Collection".
2966:
2106:
1047:
209:
3840:. Roseville, California: Prima Publishing. p. 502.
608:
Unlike other fighting games of the early 1990s (such as
4060:
4058:
2064:
was "arguably the most significant game" of the 1990s.
2004:: "The most satisfying fighter in existence." In 1996,
3209:, episode 73 (series 4, episode 11), November 29, 1994
2152:
focused hardware, and it was not until the success of
2140:(SCE) staff involved in the creation of the original
2012:
the 121st-best computer game ever released. In 1996,
4521:
Watch The Last Guardian’s spectacular new CG trailer
4055:
1661: (equivalent to $ 32,000 in 2023) and £14,000 /
1828:release was similarly laudatory, but remarked that
996:
Virtua Fighter 10th Anniversary: Memory of a Decade
959:
693:—A professional wrestler from Canada, fights with
3490:"AMOA Jukebox And Game Awards Nominees Announced"
2462:The Sega Arcade Revolution: A History in 62 Games
2022:eighth on their "The GamesMaster Saturn Top 10."
1684:Following its demonstration at the 1993 AM Show,
791:, the defunct Japanese army intended to approach
4878:
3648:"Best Videos '94: "Puyo Puyo", "Ridge Racer" DX"
1882:rated the Saturn version 9/10, stating: "Saturn
4557:
4475:"Does John Romero Still Enjoy Shooting People?"
680:
2174:: "It became clear to me watching people play
674:
100:Yoshinao Asako, Youji Kato, Ryoya Yui (Saturn)
4614:
4191:1001 Video Games You Must Play Before You Die
3727:. No. 149 (April 1994). United Kingdom:
2962:"Virtua Fighter 10th Anniversary Hits Japan"
1429:
1351:
1317:
1288:
1253:
1181:
3537:
3513:"The Greatest 200 Videogames of Their Time"
2762:"Once Again, JAMMA Says "Bigger is Better""
2186:as a major influence on the creation of 3D
1973:, both of which had already been released.
4621:
4607:
4501:My original idea was to do something like
3767:
3218:
2639:
2637:
2635:
1925:been so quickly and thoroughly corrected.
1526:3rd Best Fighting Game, 6th Best Graphics
814:
29:
4977:Video games scored by Takenobu Mitsuyoshi
4902:Multiplayer and single-player video games
4430:. Vol. 19, no. 205. p. 72.
4030:(4). Harris Publications: 27. April 1995.
3932:"Maximum Reviews: Virtua Fighter Remix".
3578:
3576:
3329:
3327:
3305:
3303:
3159:
3157:
3147:
3145:
2993:
2991:
2989:
2756:
2754:
2752:
2610:
2608:
2606:
2604:
2602:
2600:
1536:Most Innovative New Technology (nominee)
840:arcade hardware, developed internally at
713:("Kage")—A ninja from Japan, fights with
703:—A fisherman from Australia, fights with
4483:. No. 30. June 1997. pp. 9–12.
4423:
4097:
4095:
3281:
3279:
3219:Bures, Julian; Serda, Jason (May 1995).
3123:
3121:
3099:
3097:
3075:
3073:
2779:
2777:
2775:
2731:"Before Shaheen There Was (Almost) Siba"
2458:
2413:
1688:received a positive industry reception.
577:
4972:Video games scored by Takayuki Nakamura
4467:
4370:and transforming developers' attitudes.
4338:
4246:
4159:
4145:"Inside the Mind of Shigeru Miyamoto".
3505:
3484:
3482:
3050:
3048:
2632:
2433:
2431:
2429:
2222:
2220:
2207:as an influence on his animation work.
1665: (equivalent to $ 44,000 in 2023).
922:
4982:Video games scored by Masaru Setsumaru
4879:
4455:from the original on December 15, 2002
4295:
3573:
3436:
3434:
3424:
3422:
3400:
3398:
3324:
3300:
3154:
3142:
2986:
2749:
2597:
2548:"Second Hand Smoke – One up, two down"
2504:
2498:"Sega-16 – History of: Virtua Fighter"
2328:
2326:
2324:
2322:
4602:
4301:
4092:
4070:15 Most Influential Games of All Time
3582:
3276:
3118:
3094:
3070:
2997:
2920:One of the first titles to appear is
2772:
2353:
2351:
2349:
2226:
1630:was "the biggest game in Japan since
4433:
4381:
4220:
4187:
3890:"Saturn ProReview: Virtua Fighter".
3830:
3799:from the original on August 20, 2020
3781:]. Famitsu Books (in Japanese).
3479:
3045:
2785:"New wave graphics dominate AMS '93"
2426:
2409:
2407:
2217:
2025:
1953:version of the game a 30 out of 40.
4264:. December 22, 1994. Archived from
3951:"ProReview: Virtua Fighter Remix".
3761:
3431:
3419:
3395:
2807:"Sega's Saturn Launched in Japan".
2540:
2319:
1585:Most Influential Games of All Time
114:Keiji Okayasu (arcade & Saturn)
13:
4628:
4382:Feit, Daniel (September 5, 2012).
4342:Replay: The History of Video Games
3521:. February 6, 2006. Archived from
3455:. January 1, 1995. pp. 78–81.
3166:
2885:from the original on April 2, 2016
2560:. October 22, 1999. Archived from
2346:
2227:Akagi, Masumi (October 13, 2006).
2093:said that for several years after
1784:On release of the Saturn version,
909:launch game in North America. Its
14:
4993:
4967:Video games designed by Yu Suzuki
4739:Sonic & Sega All-Stars Racing
4568:
3545:"Japan Votes on All Time Top 100"
2908:"NG Alphas: Sega Entertainment".
2404:
2259:"Megadrive Review: Virtua Racing"
1534:Most Played Videogame (nominee),
1431:
1353:
1319:
1290:
1255:
1183:
986:. In the previous PS2 release of
819:
661:star from Hong Kong, fights with
234:
4439:"Q&A: The man who made Lara"
4125:Maximum: The Video Game Magazine
3961:. December 1995. pp. 72–73.
3934:Maximum: The Video Game Magazine
3731:. March 15, 1994. pp. 82–6.
3058:. Edge Online. December 22, 1994
3011:. No. 147 (February 1994).
3000:"Arcade Action: Virtua Fighters"
2924:, which has more in common with
2851:Maximum: The Video Game Magazine
2646:Maximum: The Video Game Magazine
2416:Maximum: The Video Game Magazine
2359:"Classic 1UP.com's Essential 50"
1790:scored the game a 38 out of 40.
1450:
1445:
1440:
1435:
1430:
1372:
1367:
1362:
1357:
1352:
1338:
1333:
1328:
1323:
1318:
1309:
1304:
1299:
1294:
1289:
1274:
1269:
1264:
1259:
1254:
1202:
1197:
1192:
1187:
1182:
1013:
647:teacher from Japan, fights with
4962:Video games adapted into comics
4514:
4487:
4417:
4375:
4332:
4214:
4181:
4138:
4116:
4066:"Virtua Racing – Arcade (1992)"
4042:"The GamesMaster Saturn Top 10"
4034:
4016:
3995:
3974:
3965:
3944:
3925:
3904:
3883:
3854:
3824:
3735:
3708:
3693:
3667:
3663:January 1–15, 1995. p. 36.
3640:
3619:
3593:
3557:. March 3, 2006. Archived from
3459:
3372:
3348:
3261:"Saturn Review: Virtua Fighter"
3253:
3241:"Saturn Review: Virtua Fighter"
3233:
3212:
3198:
3128:"Virtua Fighter Remix Review".
3104:"Review Crew: Virtua Fighter".
3019:
2998:Skews, Rik (January 15, 1994).
2954:
2933:
2901:
2861:
2842:
2821:
2800:
2723:
2681:
2664:"Dark Edge - Videogame by Sega"
2656:
2576:
2490:
2452:
980:Virtua Fighter 10th Anniversary
961:Virtua Fighter 10th Anniversary
557:Virtua Fighter 10th Anniversary
4947:Video games developed in Japan
4792:Dengeki Bunko: Fighting Climax
4539:
3451:. No. 3 (February 1995).
2459:Horowitz, Ken (July 6, 2018).
2383:
2293:
2279:
2251:
2230:アーケードTVゲームリスト国内•海外編(1971–2005)
1735:In January 1994, Rik Skews of
932:was an update of the original
546:was developed and released by
1:
4829:The King of Fighters All Star
4112:. March 1995. pp. 91–93.
4002:"ProReview: Virtua Fighter".
3911:"ProReview: Virtua Fighter".
3659:(in Japanese). No. 487.
3632:(in Japanese). No. 464.
3229:. No. 18. pp. 32–5.
3221:"Virtua Fighter vs Toshinden"
2946:(in Japanese). No. 500.
2918:. October 1996. p. 103.
2448:. December 1995. p. 209.
2267:. No. 19. pp. 48–50
2210:
628:
485:, a development group within
4806:for Nintendo 3DS & Wii U
4169:. Famtisu. December 10, 2015
4012:. November 1995. p. 66.
3636:January 1, 1994. p. 35.
3501:. July 23, 1994. p. 30.
3138:. November 1995. p. 46.
2817:. December 1994. p. 60.
2400:. February 1997. p. 24.
2390:"Preview: Die Hard Arcade".
1009:
936:with higher-polygon models,
7:
4558:
4345:. Yellow Ant. p. 267.
4304:"The Essential 50 Part 35:
3991:. October 1995. p. 36.
3090:. October 1993. p. 66.
2950:August 1, 1995. p. 25.
2334:"The Art of Virtua Fighter"
2138:Sony Computer Entertainment
1004:Virtua Fighter 4: Evolution
972:Virtua Fighter 4: Evolution
742:Virtua Fighter 4: Evolution
681:
573:
567:Virtua Fighter 4: Evolution
35:North American arcade flyer
10:
4998:
4388:Saved PlayStation's Bacon"
4129:Emap International Limited
3938:Emap International Limited
3921:. August 1995. p. 48.
3413:Emap International Limited
3358:[The Reader Hits]
3008:Computer & Video Games
2855:Emap International Limited
2650:Emap International Limited
2420:Emap International Limited
2398:Emap International Limited
2144:video game console credit
2035:
2029:
891:(AM Show) in August 1993.
795:, the last Emperor of the
632:
540:In 1995, an update titled
4838:
4716:
4684:
4638:
4586:Demo of Virtua Fighter PC
4581:Killer List of Videogames
4549:
4339:Donovan, Tristan (2010).
4228:. Roseville, California:
4155:. March 1998. p. 55.
4105:Electronic Gaming Monthly
3984:Electronic Gaming Monthly
3981:"Virtua Fighter Review".
3900:. March 1995. p. 31.
3518:Electronic Gaming Monthly
3131:Electronic Gaming Monthly
3107:Electronic Gaming Monthly
3083:Electronic Gaming Monthly
2831:Electronic Gaming Monthly
2810:Electronic Gaming Monthly
1967:Electronic Gaming Monthly
1901:Electronic Gaming Monthly
1874:Electronic Gaming Monthly
1720:Electronic Gaming Monthly
1591:
1584:
1566:
1533:
1522:3rd Best Game of the Year
1520:
1506:
1498:
1091:Electronic Gaming Monthly
1031:
1028:
1021:
1016:
675:
447:
433:
421:
223:
195:
183:
122:
106:
90:
78:
64:
52:
40:
28:
23:
4362:, Suzuki's follow-up to
3724:Computer and Video Games
3475:(in Japanese) (136): 40.
3380:"Saturn: Virtua Fighter"
3174:"Legacy Review Archives"
3114:. July 1995. p. 38.
2849:"Virtua Short Stories".
2838:. July 1995. p. 30.
2625:Computer and Video Games
2438:"Virtua Fighter Remix".
1949:a 35 out of 40, and the
1798:Computer and Video Games
1756:
1747:Computer and Video Games
1738:Computer and Video Games
1056:Computer and Video Games
836:was developed to run on
782:
531:series, with its sequel
3817:August 7, 2020, at the
3056:"Virtua Fighter Review"
2688:"Yu Suzuki Interview".
2467:McFarland & Company
2305:セガ・アーケードゲームヒストリー|株式会社セガ
1840:for the soon-to-launch
815:Development and release
685:, "Tiger Swallow Fist")
623:
560:, was released for the
4076:. 2001. Archived from
2652:: 142–3. October 1995.
2524:. 1996. Archived from
2512:"Sega Enterprises Ltd"
2287:"格闘ゲーム歴史年表 アーケード版 (仮)"
1837:Battle Arena Toshinden
1598:Amusement Machine Show
1568:Best Games of All Time
889:Amusement Machine Show
695:professional wrestling
590:
4024:"Top 100 Video Games"
3940:: 143. November 1995.
3661:Amusement Press, Inc.
3634:Amusement Press, Inc.
3586:Computer Gaming World
3449:Ultimate Future Games
3344:: 177. November 1995.
2948:Amusement Press, Inc.
2696:] (in Japanese).
2030:Further information:
2006:Computer Gaming World
1771:Ultimate Future Games
1636:." In North America,
1562:Computer Gaming World
1485:Ultimate Future Games
633:Further information:
581:
554:. The game's remake,
4302:Leone, Matt (2010).
4268:on December 10, 2014
4232:. pp. 501–502.
4131:: 21. October 1995.
4051:(44): 76. July 1996.
3607:on November 20, 2001
3415:: 94. November 1995.
3408:Sega Saturn Magazine
3320:: 113. October 1995.
3186:on December 14, 2018
2857:: 117. October 1995.
2593:: 68–69. April 1995.
2564:on February 22, 2015
2553:Tom's Hardware Guide
2393:Sega Saturn Magazine
2301:"バーチャファイター – 株式会社セガ"
2188:first-person shooter
1985:Virtua Fighter Remix
1971:Virtua Fighter Remix
1947:Virtua Fighter Remix
1927:Virtua Fighter Remix
1897:Virtua Fighter Remix
1892:Sega Saturn Magazine
1761:The console port of
1422:Sega Saturn Magazine
930:Virtua Fighter Remix
924:Virtua Fighter Remix
905:, and served as the
543:Virtua Fighter Remix
4907:Pack-in video games
4529:PlayStation Network
4188:Mott, Tony (2013).
3779:Sega Arcade History
3749:. September 3, 1996
3525:on October 17, 2012
3356:"Die Hits de Leser"
3080:"Virtua Fighters".
2895:The Free Dictionary
2371:on October 19, 2013
2056:in fighting games.
1787:Sega Saturn Tsūshin
1618:arcade game of 1994
1531:AMOA Awards (1994)
1469:Sega Saturn Tsūshin
852:technology. Before
481:arcade platform by
155:Takenobu Mitsuyoshi
147:Saturn sound design
86:Kouchi Nagata (32X)
4897:Arcade video games
3785:. pp. 20–23.
3286:"Virtua Fighter".
3246:Mean Machines Sega
2974:. October 10, 2003
2928:than the original.
2879:Berkshire Hathaway
2694:Sega Hard Historia
2668:Museum of the Game
2644:"Virtua Fighter".
2528:on January 2, 1997
2060:said in 1995 that
1844:were even better.
1626:magazine in 1995,
1216:Mean Machines Sega
591:
570:in North America.
405:September 10, 1996
102:Masashi Kubo (32X)
4932:Sega Saturn games
4927:Sega arcade games
4892:3D fighting games
4874:
4873:
4799:Super Smash Bros.
4437:(June 28, 2001).
4408:If it wasn't for
4201:978-0-7893-2090-2
4080:on April 12, 2010
3866:Game Data Library
3813:by Shmuplations.
3729:Future Publishing
3453:Future Publishing
3296:: 88. April 1995.
3015:. pp. 100–1.
2922:Virtua Fighter PC
2737:. January 1, 2015
2707:978-4-7973-9943-1
2476:978-1-4766-3196-7
2109:. In particular,
2026:Legacy and impact
2010:Virtua Fighter PC
1807:Super Mario World
1767:Future Publishing
1743:Street Fighter II
1633:Super Mario World
1589:
1588:
950:Virtua Fighter PC
946:Microsoft Windows
659:martial arts film
611:Street Fighter II
552:Microsoft Windows
466:
465:
462:
384:November 30, 1995
255:November 22, 1994
151:Takayuki Nakamura
143:Takayuki Nakamura
132:Takayuki Nakamura
74:Hideki Anbo (32X)
4989:
4887:1993 video games
4725:Fighters Megamix
4623:
4616:
4609:
4600:
4599:
4562:
4561:
4551:
4543:
4531:
4525:PlayStation Blog
4518:
4512:
4511:
4491:
4485:
4484:
4471:
4465:
4464:
4462:
4460:
4431:
4421:
4415:
4414:
4402:
4400:
4379:
4373:
4372:
4336:
4330:
4329:
4327:
4325:
4320:on July 19, 2012
4316:. Archived from
4299:
4293:
4292:
4275:
4273:
4250:
4244:
4243:
4230:Prima Publishing
4218:
4212:
4211:
4185:
4179:
4178:
4176:
4174:
4163:
4157:
4156:
4151:. No. 114.
4142:
4136:
4135:
4120:
4114:
4113:
4099:
4090:
4089:
4087:
4085:
4062:
4053:
4052:
4046:
4038:
4032:
4031:
4020:
4014:
4013:
3999:
3993:
3992:
3978:
3972:
3969:
3963:
3962:
3948:
3942:
3941:
3929:
3923:
3922:
3908:
3902:
3901:
3887:
3881:
3880:
3878:
3876:
3858:
3852:
3851:
3828:
3822:
3808:
3806:
3804:
3792:978-4-75770790-0
3765:
3759:
3758:
3756:
3754:
3739:
3733:
3732:
3720:
3712:
3706:
3705:
3697:
3691:
3690:
3688:
3686:
3671:
3665:
3664:
3652:
3644:
3638:
3637:
3623:
3617:
3616:
3614:
3612:
3603:. Archived from
3597:
3591:
3590:
3580:
3571:
3570:
3568:
3566:
3561:on July 23, 2008
3541:
3535:
3534:
3532:
3530:
3509:
3503:
3502:
3494:
3486:
3477:
3476:
3463:
3457:
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3426:
3417:
3416:
3402:
3393:
3392:
3384:
3376:
3370:
3369:
3361:
3352:
3346:
3345:
3334:"Un-X-Pected!".
3331:
3322:
3321:
3307:
3298:
3297:
3283:
3274:
3273:
3265:
3257:
3251:
3250:
3237:
3231:
3230:
3216:
3210:
3202:
3196:
3195:
3193:
3191:
3182:. Archived from
3170:
3164:
3161:
3152:
3149:
3140:
3139:
3125:
3116:
3115:
3101:
3092:
3091:
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2865:
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2798:
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2781:
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2758:
2747:
2746:
2744:
2742:
2727:
2721:
2711:
2685:
2679:
2678:
2676:
2674:
2660:
2654:
2653:
2641:
2630:
2629:
2621:
2612:
2595:
2594:
2580:
2574:
2573:
2571:
2569:
2544:
2538:
2537:
2535:
2533:
2508:
2502:
2501:
2494:
2488:
2487:
2456:
2450:
2449:
2435:
2424:
2423:
2411:
2402:
2401:
2387:
2381:
2380:
2378:
2376:
2367:. Archived from
2355:
2344:
2343:
2330:
2317:
2316:
2314:
2312:
2297:
2291:
2290:
2283:
2277:
2276:
2274:
2272:
2255:
2249:
2248:
2224:
2091:Shigeru Miyamoto
1989:Virtua Fighter 2
1914:Virtua Fighter 2
1860:
1820:
1816:
1703:magazine called
1672:Virtua Fighter 2
1664:
1660:
1607:
1603:
1455:
1454:
1453:
1449:
1448:
1444:
1443:
1439:
1438:
1434:
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1327:
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1322:
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1314:
1313:
1312:
1308:
1307:
1303:
1302:
1298:
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1293:
1292:
1279:
1278:
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1273:
1272:
1268:
1267:
1263:
1262:
1258:
1257:
1207:
1206:
1205:
1201:
1200:
1196:
1195:
1191:
1190:
1186:
1185:
1014:
988:Virtua Fighter 4
873:nuclear reactors
776:Fighters Megamix
686:
684:
678:
677:
537:coming in 1994.
534:Virtua Fighter 2
519:
495:polygon graphics
477:created for the
460:
413:
404:
383:
375:October 20, 1995
374:
366:October 10, 1995
365:
349:October 27, 1995
348:
339:
330:
310:
301:
292:
272:
263:
254:
238:
236:
167:Masaru Setsumaru
163:32X sound design
33:
21:
20:
4997:
4996:
4992:
4991:
4990:
4988:
4987:
4986:
4877:
4876:
4875:
4870:
4834:
4746:Dead or Alive 5
4732:Sega Superstars
4712:
4680:
4634:
4627:
4594:Sega of America
4571:
4566:
4565:
4544:
4540:
4535:
4534:
4519:
4515:
4493:
4492:
4488:
4480:Next Generation
4473:
4472:
4468:
4458:
4456:
4422:
4418:
4398:
4396:
4380:
4376:
4353:
4337:
4333:
4323:
4321:
4300:
4296:
4271:
4269:
4252:
4251:
4247:
4240:
4222:Kent, Steven L.
4219:
4215:
4202:
4186:
4182:
4172:
4170:
4165:
4164:
4160:
4144:
4143:
4139:
4122:
4121:
4117:
4108:. No. 68.
4101:
4100:
4093:
4083:
4081:
4064:
4063:
4056:
4044:
4040:
4039:
4035:
4022:
4021:
4017:
4008:. No. 86.
4001:
4000:
3996:
3987:. No. 75.
3980:
3979:
3975:
3970:
3966:
3957:. No. 87.
3950:
3949:
3945:
3931:
3930:
3926:
3917:. No. 83.
3910:
3909:
3905:
3896:. No. 68.
3889:
3888:
3884:
3874:
3872:
3860:
3859:
3855:
3848:
3832:Kent, Steven L.
3829:
3825:
3819:Wayback Machine
3802:
3800:
3793:
3766:
3762:
3752:
3750:
3747:Sega of America
3741:
3740:
3736:
3718:
3716:"Arcade Action"
3714:
3713:
3709:
3699:
3698:
3694:
3684:
3682:
3673:
3672:
3668:
3650:
3646:
3645:
3641:
3625:
3624:
3620:
3610:
3608:
3599:
3598:
3594:
3581:
3574:
3564:
3562:
3543:
3542:
3538:
3528:
3526:
3511:
3510:
3506:
3492:
3488:
3487:
3480:
3465:
3464:
3460:
3444:
3440:
3439:
3432:
3427:
3420:
3404:
3403:
3396:
3382:
3378:
3377:
3373:
3359:
3354:
3353:
3349:
3337:Next Generation
3333:
3332:
3325:
3313:Next Generation
3309:
3308:
3301:
3289:Next Generation
3285:
3284:
3277:
3263:
3259:
3258:
3254:
3239:
3238:
3234:
3217:
3213:
3203:
3199:
3189:
3187:
3172:
3171:
3167:
3162:
3155:
3150:
3143:
3134:. No. 76.
3127:
3126:
3119:
3110:. No. 72.
3103:
3102:
3095:
3086:. No. 51.
3079:
3078:
3071:
3061:
3059:
3054:
3053:
3046:
3036:
3034:
3033:. November 1995
3025:
3024:
3020:
3002:
2996:
2987:
2977:
2975:
2960:
2959:
2955:
2939:
2938:
2934:
2914:. No. 22.
2911:Next Generation
2907:
2906:
2902:
2888:
2886:
2867:
2866:
2862:
2848:
2847:
2843:
2834:. No. 72.
2827:
2826:
2822:
2813:. No. 65.
2806:
2805:
2801:
2787:
2783:
2782:
2773:
2760:
2759:
2750:
2740:
2738:
2729:
2728:
2724:
2708:
2687:
2686:
2682:
2672:
2670:
2662:
2661:
2657:
2643:
2642:
2633:
2619:
2613:
2598:
2586:Next Generation
2582:
2581:
2577:
2567:
2565:
2546:
2545:
2541:
2531:
2529:
2522:Lockheed Martin
2510:
2509:
2505:
2496:
2495:
2491:
2477:
2469:. p. 293.
2457:
2453:
2444:. No. 12.
2441:Next Generation
2437:
2436:
2427:
2412:
2405:
2396:. No. 16.
2389:
2388:
2384:
2374:
2372:
2357:
2356:
2347:
2339:Next Generation
2332:
2331:
2320:
2310:
2308:
2299:
2298:
2294:
2285:
2284:
2280:
2270:
2268:
2257:
2256:
2252:
2245:
2225:
2218:
2213:
2120:two-dimensional
2058:Next Generation
2045:dispensed with
2040:
2034:
2028:
1980:Next Generation
1956:Next Generation
1943:Famicom Tsūshin
1919:Next Generation
1858:
1847:Next Generation
1818:
1811:
1793:Famicom Tsūshin
1759:
1751:Next Generation
1662:
1658:
1623:Next Generation
1605:
1601:
1594:
1559:
1535:
1525:
1504:Publication(s)
1451:
1446:
1441:
1436:
1392:
1391:87% (original)
1373:
1368:
1363:
1358:
1339:
1334:
1329:
1324:
1316:
1310:
1305:
1300:
1295:
1280:
1275:
1270:
1265:
1260:
1248:Next Generation
1203:
1198:
1193:
1188:
1012:
964:
938:texture mapping
927:
824:
817:
785:
672:
637:
631:
626:
576:
517:
497:. The game was
417:
408:
399:
395:
387:
378:
369:
360:
356:
352:
343:
340:October 2, 1995
334:
325:
314:
305:
296:
287:
276:
267:
258:
249:
242:
233:
179:
176:Tadashi Joukagi
173:Atsumu Miyazawa
170:Tatsuya Kohzaki
159:Kazuhiko Kouchi
135:
134:
117:
115:
113:
101:
99:
85:
73:
36:
19:
18:1993 video game
12:
11:
5:
4995:
4985:
4984:
4979:
4974:
4969:
4964:
4959:
4954:
4952:Virtua Fighter
4949:
4944:
4942:Fighting games
4939:
4934:
4929:
4924:
4922:Sega-AM2 games
4919:
4914:
4909:
4904:
4899:
4894:
4889:
4872:
4871:
4869:
4868:
4863:
4858:
4853:
4848:
4842:
4840:
4836:
4835:
4833:
4832:
4825:
4818:
4817:
4816:
4809:
4795:
4788:
4787:
4786:
4776:Project X Zone
4772:
4771:
4770:
4763:
4756:
4742:
4735:
4728:
4720:
4718:
4714:
4713:
4711:
4710:
4703:
4696:
4688:
4686:
4685:Spin-off games
4682:
4681:
4679:
4678:
4671:
4664:
4657:
4650:
4647:Virtua Fighter
4642:
4640:
4636:
4635:
4631:Virtua Fighter
4626:
4625:
4618:
4611:
4603:
4597:
4596:
4583:
4576:Virtua Fighter
4570:
4569:External links
4567:
4564:
4563:
4537:
4536:
4533:
4532:
4513:
4503:Virtua Fighter
4486:
4466:
4427:Nintendo Power
4416:
4410:Virtua Fighter
4406:Ryoji Akagawa:
4386:Virtua Fighter
4374:
4368:Virtua Fighter
4360:Virtua Fighter
4352:978-0956507204
4351:
4331:
4306:Virtua Fighter
4294:
4288:Virtua Fighter
4283:Virtua Fighter
4279:Virtua Fighter
4256:Virtua Fighter
4245:
4238:
4213:
4200:
4180:
4158:
4137:
4115:
4091:
4054:
4033:
4015:
3994:
3973:
3964:
3943:
3924:
3903:
3882:
3853:
3846:
3823:
3791:
3774:セガ・アーケード・ヒストリー
3760:
3734:
3707:
3692:
3681:. January 1995
3666:
3639:
3618:
3592:
3572:
3536:
3504:
3478:
3458:
3430:
3418:
3394:
3371:
3347:
3323:
3310:"Reassuring".
3299:
3275:
3252:
3232:
3211:
3197:
3165:
3153:
3141:
3117:
3093:
3069:
3044:
3018:
2985:
2953:
2932:
2900:
2860:
2841:
2820:
2799:
2771:
2748:
2735:Hardcore Gamer
2722:
2706:
2700:. March 2021.
2680:
2655:
2631:
2596:
2575:
2558:Tom's Hardware
2539:
2503:
2489:
2475:
2451:
2425:
2403:
2382:
2345:
2318:
2292:
2278:
2250:
2244:978-4990251215
2243:
2215:
2214:
2212:
2209:
2205:Virtua Fighter
2184:Virtua Fighter
2176:Virtua Fighter
2162:Virtua Fighter
2154:Virtua Fighter
2146:Virtua Fighter
2134:Virtua Fighter
2124:Virtua Fighter
2111:Virtua Fighter
2103:Virtua Fighter
2099:Virtua Fighter
2095:Virtua Fighter
2087:Virtua Fighter
2080:physics system
2072:Virtua Fighter
2062:Virtua Fighter
2043:Virtua Fighter
2032:Virtua Fighter
2027:
2024:
2020:Virtua Fighter
2002:Virtua Fighter
1939:Virtua Fighter
1923:Virtua Fighter
1884:Virtua Fighter
1863:Virtua Fighter
1852:Virtua Fighter
1775:Virtua Fighter
1763:Virtua Fighter
1758:
1755:
1725:Virtua Fighter
1705:Virtua Fighter
1695:Virtua Fighter
1686:Virtua Fighter
1667:Virtua Fighter
1655:Virtua Fighter
1642:Virtua Fighter
1628:Virtua Fighter
1614:Virtua Fighter
1593:
1590:
1587:
1586:
1583:
1571:
1570:
1565:
1538:
1537:
1532:
1528:
1527:
1519:
1509:
1508:
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1500:
1496:
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1477:
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1472:
1464:
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1461:
1427:
1425:
1417:
1416:
1414:
1411:
1409:
1401:
1400:
1398:
1389:
1387:
1379:
1378:
1349:
1286:
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1243:
1242:
1240:
1237:
1235:
1227:
1226:
1224:
1221:
1219:
1211:
1210:
1208:
1179:
1177:
1169:
1168:
1166:
1163:
1161:
1153:
1152:
1150:
1147:
1145:
1137:
1136:
1134:
1131:
1129:
1121:
1120:
1117:
1114:
1112:
1104:
1103:
1100:
1097:
1094:
1086:
1085:
1083:
1080:
1077:
1069:
1068:
1065:
1062:
1059:
1051:
1050:
1045:
1040:
1034:
1033:
1030:
1026:
1025:
1019:
1018:
1011:
1008:
992:Virtua Fighter
976:Virtua Fighter
966:With the 2003
963:
958:
934:Virtua Fighter
926:
921:
895:Virtua Fighter
854:Virtua Fighter
850:motion capture
846:Virtua Fighter
834:Virtua Fighter
823:
821:Virtua Fighter
818:
816:
813:
784:
781:
771:Virtua Fighter
763:
762:
752:
746:
718:
708:
698:
691:Wolf Hawkfield
688:
666:
652:
643:—An assistant
630:
627:
625:
622:
575:
572:
528:Virtua Fighter
522:Virtua Fighter
470:Virtua Fighter
464:
463:
451:
445:
444:
435:
431:
430:
425:
419:
418:
416:
415:
406:
396:
386:
385:
376:
367:
357:
351:
350:
341:
332:
322:
313:
312:
303:
294:
284:
275:
274:
265:
256:
246:
241:
240:
230:
225:
221:
220:
199:
193:
192:
189:Virtua Fighter
185:
181:
180:
178:
177:
174:
171:
168:
165:
160:
157:
152:
149:
144:
141:
130:
129:
128:
126:
120:
119:
110:
104:
103:
94:
88:
87:
82:
76:
75:
68:
62:
61:
56:
50:
49:
44:
38:
37:
34:
26:
25:
24:Virtua Fighter
17:
9:
6:
4:
3:
2:
4994:
4983:
4980:
4978:
4975:
4973:
4970:
4968:
4965:
4963:
4960:
4958:
4957:Windows games
4955:
4953:
4950:
4948:
4945:
4943:
4940:
4938:
4935:
4933:
4930:
4928:
4925:
4923:
4920:
4918:
4915:
4913:
4910:
4908:
4905:
4903:
4900:
4898:
4895:
4893:
4890:
4888:
4885:
4884:
4882:
4867:
4864:
4862:
4859:
4857:
4856:Seiichi Ishii
4854:
4852:
4849:
4847:
4844:
4843:
4841:
4837:
4831:
4830:
4826:
4824:
4823:
4819:
4815:
4814:
4810:
4808:
4807:
4803:
4802:
4801:
4800:
4796:
4794:
4793:
4789:
4785:
4784:
4780:
4779:
4778:
4777:
4773:
4769:
4768:
4764:
4762:
4761:
4757:
4755:
4754:
4750:
4749:
4748:
4747:
4743:
4741:
4740:
4736:
4734:
4733:
4729:
4727:
4726:
4722:
4721:
4719:
4717:Related games
4715:
4709:
4708:
4704:
4702:
4701:
4697:
4695:
4694:
4690:
4689:
4687:
4683:
4677:
4676:
4672:
4670:
4669:
4665:
4663:
4662:
4658:
4656:
4655:
4651:
4649:
4648:
4644:
4643:
4641:
4637:
4633:
4632:
4624:
4619:
4617:
4612:
4610:
4605:
4604:
4601:
4595:
4591:
4587:
4584:
4582:
4578:
4577:
4573:
4572:
4560:
4555:
4547:
4542:
4538:
4530:
4526:
4522:
4517:
4510:
4508:
4504:
4498:
4497:
4490:
4482:
4481:
4476:
4470:
4454:
4450:
4447:(Interview).
4446:
4445:
4440:
4436:
4429:
4428:
4420:
4413:
4411:
4407:
4395:
4394:
4389:
4387:
4378:
4371:
4369:
4365:
4364:Virtua Racing
4361:
4354:
4348:
4344:
4343:
4335:
4319:
4315:
4314:
4309:
4307:
4298:
4291:
4289:
4284:
4280:
4267:
4263:
4259:
4257:
4249:
4241:
4239:0-7615-3643-4
4235:
4231:
4227:
4223:
4217:
4210:
4208:
4207:Virtua Racing
4203:
4197:
4193:
4192:
4184:
4168:
4162:
4154:
4150:
4149:
4141:
4134:
4130:
4126:
4119:
4111:
4107:
4106:
4098:
4096:
4079:
4075:
4071:
4067:
4061:
4059:
4050:
4043:
4037:
4029:
4025:
4019:
4011:
4007:
4006:
3998:
3990:
3986:
3985:
3977:
3968:
3960:
3956:
3955:
3947:
3939:
3935:
3928:
3920:
3916:
3915:
3907:
3899:
3895:
3894:
3886:
3875:September 17,
3871:
3867:
3863:
3862:"Game Search"
3857:
3849:
3847:0-7615-3643-4
3843:
3839:
3838:
3833:
3827:
3820:
3816:
3812:
3798:
3794:
3788:
3784:
3780:
3776:
3775:
3770:
3764:
3748:
3744:
3738:
3730:
3726:
3725:
3717:
3711:
3703:
3696:
3680:
3676:
3670:
3662:
3658:
3657:
3649:
3643:
3635:
3631:
3630:
3622:
3606:
3602:
3596:
3588:
3587:
3579:
3577:
3560:
3556:
3555:
3551:
3546:
3540:
3524:
3520:
3519:
3514:
3508:
3500:
3499:
3491:
3485:
3483:
3474:
3473:
3468:
3462:
3454:
3450:
3443:
3437:
3435:
3425:
3423:
3414:
3410:
3409:
3401:
3399:
3390:
3389:
3381:
3375:
3367:
3366:
3357:
3351:
3343:
3342:Imagine Media
3339:
3338:
3330:
3328:
3319:
3318:Imagine Media
3315:
3314:
3306:
3304:
3295:
3294:Imagine Media
3291:
3290:
3282:
3280:
3271:
3270:
3262:
3256:
3248:
3247:
3242:
3236:
3228:
3227:
3222:
3215:
3208:
3207:
3201:
3185:
3181:
3180:
3179:Game Informer
3175:
3169:
3160:
3158:
3148:
3146:
3137:
3133:
3132:
3124:
3122:
3113:
3109:
3108:
3100:
3098:
3089:
3085:
3084:
3076:
3074:
3057:
3051:
3049:
3032:
3028:
3022:
3014:
3010:
3009:
3001:
2994:
2992:
2990:
2973:
2969:
2968:
2963:
2957:
2949:
2945:
2944:
2936:
2929:
2927:
2923:
2917:
2916:Imagine Media
2913:
2912:
2904:
2896:
2884:
2880:
2876:
2875:
2874:Business Wire
2870:
2864:
2856:
2852:
2845:
2837:
2833:
2832:
2824:
2816:
2812:
2811:
2803:
2795:
2794:
2786:
2780:
2778:
2776:
2767:
2763:
2757:
2755:
2753:
2736:
2732:
2726:
2719:
2715:
2709:
2703:
2699:
2695:
2691:
2684:
2669:
2665:
2659:
2651:
2647:
2640:
2638:
2636:
2627:
2626:
2618:
2611:
2609:
2607:
2605:
2603:
2601:
2592:
2591:Imagine Media
2588:
2587:
2579:
2563:
2559:
2555:
2554:
2549:
2543:
2527:
2523:
2519:
2518:
2513:
2507:
2499:
2493:
2486:
2484:
2483:Virtua Racing
2478:
2472:
2468:
2464:
2463:
2455:
2447:
2446:Imagine Media
2443:
2442:
2434:
2432:
2430:
2421:
2417:
2410:
2408:
2399:
2395:
2394:
2386:
2370:
2366:
2365:
2360:
2354:
2352:
2350:
2341:
2340:
2335:
2329:
2327:
2325:
2323:
2307:(in Japanese)
2306:
2302:
2296:
2288:
2282:
2266:
2265:
2264:Mean Machines
2260:
2254:
2246:
2240:
2236:
2232:
2231:
2223:
2221:
2216:
2208:
2206:
2202:
2198:
2194:
2193:
2189:
2185:
2181:
2177:
2173:
2172:
2167:
2163:
2159:
2155:
2151:
2147:
2143:
2139:
2135:
2131:
2129:
2125:
2122:competitors.
2121:
2117:
2112:
2108:
2104:
2100:
2096:
2092:
2088:
2083:
2081:
2077:
2073:
2069:
2068:
2063:
2059:
2055:
2052:
2051:polygon-based
2048:
2044:
2039:
2033:
2023:
2021:
2017:
2016:
2011:
2007:
2003:
1999:
1998:
1992:
1990:
1986:
1981:
1976:
1972:
1968:
1964:
1962:
1958:
1957:
1952:
1948:
1944:
1940:
1936:
1932:
1928:
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1848:
1843:
1839:
1838:
1833:
1832:
1826:
1825:
1814:
1809:
1808:
1803:
1802:Super Famicom
1799:
1795:
1794:
1789:
1788:
1782:
1780:
1776:
1772:
1768:
1764:
1754:
1752:
1748:
1744:
1740:
1739:
1733:
1730:
1726:
1722:
1721:
1716:
1712:
1711:
1710:Virtua Racing
1706:
1702:
1701:
1696:
1691:
1687:
1682:
1680:
1679:
1674:
1673:
1668:
1656:
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1471:
1470:
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1399:
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1234:
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1213:
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1209:
1180:
1178:
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1167:
1164:
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1155:
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1151:
1148:
1146:
1144:
1143:
1139:
1138:
1135:
1132:
1130:
1128:
1127:
1126:Game Informer
1123:
1122:
1118:
1115:
1113:
1111:
1110:
1106:
1105:
1101:
1098:
1095:
1093:
1092:
1088:
1087:
1084:
1081:
1078:
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1075:
1071:
1070:
1066:
1063:
1060:
1058:
1057:
1053:
1052:
1049:
1046:
1044:
1041:
1039:
1036:
1035:
1027:
1024:
1023:Review scores
1020:
1015:
1007:
1005:
1001:
997:
993:
989:
985:
981:
977:
973:
969:
968:PlayStation 2
962:
957:
955:
951:
947:
943:
939:
935:
931:
925:
920:
918:
917:
916:Virtua Racing
912:
908:
904:
900:
896:
892:
890:
885:
880:
878:
874:
870:
865:
863:
859:
855:
851:
848:also used 3D
847:
843:
839:
835:
831:
830:
829:Virtua Racing
822:
812:
808:
806:
805:Japanese army
802:
798:
794:
790:
780:
778:
777:
772:
768:
760:
756:
753:
750:
747:
744:
743:
738:
734:
730:
726:
722:
719:
716:
712:
709:
706:
702:
701:Jeffry McWild
699:
696:
692:
689:
683:
670:
667:
664:
660:
656:
653:
650:
646:
642:
639:
638:
636:
621:
619:
618:
617:Mortal Kombat
613:
612:
606:
604:
599:
596:
588:
584:
580:
571:
569:
568:
563:
562:PlayStation 2
559:
558:
553:
549:
545:
544:
538:
536:
535:
530:
529:
523:
515:
510:
508:
504:
500:
496:
492:
488:
484:
480:
476:
475:fighting game
472:
471:
459:
455:
452:
450:
449:Arcade system
446:
443:
439:
438:Single-player
436:
432:
429:
426:
424:
420:
411:
407:
402:
398:
397:
394:
392:
381:
377:
372:
368:
363:
359:
358:
355:
346:
342:
337:
333:
331:July 14, 1995
328:
324:
323:
321:
319:
308:
304:
302:November 1995
299:
295:
290:
286:
285:
283:
281:
270:
266:
261:
257:
252:
248:
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245:
232:
231:
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215:
211:
207:
203:
200:
198:
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186:
182:
175:
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169:
166:
164:
161:
158:
156:
153:
150:
148:
145:
142:
140:
137:
136:
133:
127:
125:
121:
116:Hiroaki Shoji
112:Toru Ikebuchi
111:
109:
108:Programmer(s)
105:
98:
97:Seiichi Ishii
95:
93:
89:
83:
81:
77:
72:
69:
67:
63:
60:
57:
55:
51:
48:
45:
43:
39:
32:
27:
22:
16:
4912:R-Zone games
4846:Sarah Bryant
4827:
4820:
4811:
4804:
4797:
4790:
4781:
4774:
4765:
4758:
4751:
4744:
4737:
4730:
4723:
4707:Virtua Quest
4705:
4698:
4691:
4673:
4666:
4659:
4652:
4646:
4645:
4629:
4575:
4541:
4516:
4506:
4502:
4500:
4499:, May 1997,
4494:
4489:
4478:
4469:
4457:. Retrieved
4442:
4425:
4419:
4409:
4405:
4404:
4397:. Retrieved
4391:
4385:
4377:
4367:
4363:
4359:
4356:
4340:
4334:
4324:December 10,
4322:. Retrieved
4318:the original
4311:
4305:
4297:
4287:
4282:
4278:
4277:
4270:. Retrieved
4266:the original
4261:
4255:
4248:
4225:
4216:
4206:
4205:
4189:
4183:
4173:December 11,
4171:. Retrieved
4161:
4146:
4140:
4132:
4124:
4123:"Tekken 2".
4118:
4103:
4082:. Retrieved
4078:the original
4069:
4048:
4036:
4027:
4018:
4003:
3997:
3982:
3976:
3967:
3952:
3946:
3933:
3927:
3912:
3906:
3891:
3885:
3873:. Retrieved
3865:
3856:
3835:
3826:
3801:. Retrieved
3778:
3773:
3763:
3751:. Retrieved
3737:
3722:
3710:
3701:
3695:
3683:. Retrieved
3678:
3669:
3656:Game Machine
3654:
3642:
3629:Game Machine
3627:
3621:
3609:. Retrieved
3605:the original
3595:
3584:
3565:November 24,
3563:. Retrieved
3559:the original
3548:
3539:
3529:November 19,
3527:. Retrieved
3523:the original
3516:
3507:
3496:
3470:
3467:"第8回ゲーメスト大賞"
3461:
3448:
3406:
3386:
3374:
3365:Sega Magazin
3363:
3350:
3335:
3311:
3287:
3267:
3255:
3244:
3235:
3224:
3214:
3204:
3200:
3188:. Retrieved
3184:the original
3177:
3168:
3129:
3105:
3081:
3060:. Retrieved
3035:. Retrieved
3030:
3021:
3006:
2976:. Retrieved
2965:
2956:
2943:Game Machine
2941:
2935:
2925:
2921:
2919:
2909:
2903:
2893:– via
2887:. Retrieved
2872:
2863:
2850:
2844:
2829:
2823:
2808:
2802:
2791:
2765:
2739:. Retrieved
2734:
2725:
2693:
2689:
2683:
2671:. Retrieved
2667:
2658:
2645:
2623:
2584:
2578:
2566:. Retrieved
2562:the original
2551:
2542:
2530:. Retrieved
2526:the original
2515:
2506:
2492:
2482:
2480:
2461:
2454:
2439:
2415:
2391:
2385:
2373:. Retrieved
2369:the original
2362:
2337:
2309:. Retrieved
2304:
2295:
2281:
2269:. Retrieved
2262:
2253:
2234:
2229:
2204:
2190:
2183:
2175:
2169:
2161:
2153:
2145:
2133:
2132:
2123:
2110:
2102:
2098:
2094:
2086:
2084:
2071:
2066:
2061:
2057:
2042:
2041:
2019:
2014:
2009:
2005:
2001:
1996:
1993:
1988:
1984:
1979:
1974:
1970:
1966:
1965:
1960:
1954:
1946:
1942:
1938:
1934:
1930:
1926:
1922:
1918:
1912:
1908:
1904:
1900:
1896:
1890:
1889:
1883:
1877:
1873:
1868:
1867:
1862:
1855:
1851:
1845:
1835:
1829:
1822:
1805:
1797:
1791:
1785:
1783:
1778:
1774:
1770:
1762:
1760:
1750:
1746:
1742:
1736:
1734:
1728:
1724:
1718:
1714:
1708:
1704:
1698:
1694:
1689:
1685:
1683:
1676:
1670:
1666:
1654:
1653:
1646:
1641:
1637:
1631:
1627:
1621:
1613:
1610:Game Machine
1609:
1595:
1578:
1560:
1553:
1547:
1541:
1513:
1483:
1467:
1457:
1420:
1404:
1394:
1384:Sega Magazin
1382:
1345:
1282:
1246:
1230:
1214:
1172:
1156:
1140:
1124:
1107:
1089:
1072:
1054:
1029:Publication
1003:
995:
991:
987:
983:
979:
975:
971:
965:
960:
954:Game Machine
953:
952:. In Japan,
949:
933:
929:
928:
923:
914:
894:
893:
881:
866:
861:
853:
845:
838:Sega Model 1
833:
827:
825:
820:
809:
801:World War II
797:Qing Dynasty
789:Shōwa period
787:Once in the
786:
774:
770:
764:
749:Jacky Bryant
740:
725:Jeet Kune Do
721:Sarah Bryant
615:
609:
607:
600:
594:
592:
587:Jacky Bryant
565:
556:
555:
542:
541:
539:
533:
526:
521:
514:arcade games
511:
489:, headed by
479:Sega Model 1
469:
468:
467:
390:
389:Windows 95 (
388:
353:
317:
315:
279:
277:
273:July 8, 1995
264:May 11, 1995
243:
239:October 1993
227:
187:
162:
146:
138:
54:Publisher(s)
42:Developer(s)
15:
4822:Sega Heroes
4559:Bācha Faitā
4084:January 19,
4049:GamesMaster
3811:Translation
3753:October 11,
3679:Archive.org
3206:GamesMaster
3062:January 22,
3031:Archive.org
2698:SB Creative
2311:October 29,
2203:also cited
2201:Fumito Ueda
2182:also cited
2180:John Romero
2171:Tomb Raider
2160:also cited
2142:PlayStation
2054:3D graphics
2015:GamesMaster
1842:PlayStation
1648:Ridge Racer
1315:(original)
1142:GamesMaster
1043:Sega Saturn
970:release of
903:Sega Saturn
899:launch game
729:Tae Kwon Do
503:Sega Saturn
442:multiplayer
197:Platform(s)
124:Composer(s)
92:Designer(s)
80:Producer(s)
66:Director(s)
4881:Categories
4767:Last Round
4639:Main games
4592:hosted by
4590:Windows 95
4435:Gard, Toby
4399:October 9,
4110:Ziff Davis
3989:Ziff Davis
3783:Enterbrain
3769:Famitsu DC
3388:Sega Power
3190:October 3,
3136:Ziff Davis
3112:Ziff Davis
3088:Ziff Davis
2972:Ziff Davis
2889:August 10,
2836:Ziff Davis
2815:Ziff Davis
2690:セガハードヒストリア
2673:August 29,
2211:References
2166:Lara Croft
2076:3D polygon
2036:See also:
1856:Tohshinden
1406:Sega Power
1017:Reception
1000:Enterbrain
875:and space
705:Pancratium
697:maneuvers.
663:Mizongquan
641:Akira Yuki
629:Characters
293:April 1995
4937:IOS games
4917:32X games
4866:Yu Suzuki
4851:TV series
4693:Animation
4550:バーチャファイター
3803:April 11,
3685:March 11,
3611:March 11,
3037:March 11,
2568:April 19,
2532:April 19,
2158:Toby Gard
2008:declared
1994:In 1995,
1854:lacks in
1819:$ 107–122
1769:magazine
1640:reported
1096:Positive
1079:Positive
1010:Reception
984:Evolution
862:Dark Edge
711:Kage-Maru
518:1 million
491:Yu Suzuki
84:Yu Suzuki
71:Yu Suzuki
4861:Sega AM2
4813:Ultimate
4760:Ultimate
4546:Japanese
4459:July 12,
4453:Archived
4444:BBC News
4272:March 5,
4224:(2001).
4074:GameSpot
3834:(2001).
3815:Archived
3797:Archived
3498:Cash Box
2926:VF Remix
2883:Archived
2375:July 24,
2271:July 24,
2197:Team Ico
1951:Sega 32X
1681:(1986).
1663:$ 21,000
1659:$ 15,000
1575:GameSpot
1099:31.5/40
911:Sega 32X
901:for the
869:division
858:Sega AM3
682:Koen-ken
669:Lau Chan
655:Pai Chan
649:Bajiquan
589:(arcade)
583:Lau Chan
574:Gameplay
520:copies.
507:Sega 32X
428:Fighting
423:Genre(s)
316:Saturn (
278:Arcade (
47:Sega AM2
4839:Related
4579:at the
4554:Hepburn
4313:1UP.com
4258:Review"
4148:GamePro
4005:GamePro
3954:GamePro
3914:GamePro
3893:GamePro
3870:Famitsu
3554:Famitsu
2978:May 19,
2741:May 30,
2583:"AM2".
2364:1UP.com
2128:sprites
2018:ranked
1975:GamePro
1945:scored
1935:GamePro
1931:GamePro
1909:Maximum
1903:scored
1869:Maximum
1824:GamePro
1773:called
1723:hailed
1678:Out Run
1612:listed
1602:¥60,000
1555:Famitsu
1518:(1994)
1507:Awards
1499:Awards
1174:Maximum
1109:Famitsu
1032:Scores
907:pack-in
877:rockets
715:Jujutsu
645:kung fu
461:(Remix)
454:Model 1
434:Mode(s)
224:Release
218:Windows
4349:
4236:
4198:
3844:
3789:
3702:RePlay
3472:GAMEST
3340:(11).
3316:(10).
2766:RePlay
2718:Part 2
2714:Part 1
2704:
2517:Real3D
2473:
2422:: 115.
2241:
2116:combos
2047:sprite
1831:Tekken
1690:RePlay
1638:RePlay
1592:Arcade
1516:Awards
1514:Gamest
1476:38/40
1119:30/40
1116:36/40
1102:29/40
1038:Arcade
897:was a
803:, the
759:gynoid
739:as of
737:Karate
733:Savate
595:Virtua
499:ported
244:Saturn
228:Arcade
214:R-Zone
206:Saturn
202:Arcade
184:Series
139:Arcade
4507:Quake
4393:Wired
4384:"How
4127:(1).
4045:(PDF)
3936:(2).
3777:[
3719:(PDF)
3651:(PDF)
3493:(PDF)
3445:(PDF)
3411:(1).
3383:(PDF)
3360:(PDF)
3292:(4).
3264:(PDF)
3226:Hyper
3003:(PDF)
2853:(1).
2788:(PDF)
2692:[
2648:(1).
2620:(PDF)
2589:(4).
2418:(1).
2233:[
2192:Quake
1961:Remix
1905:Remix
1895:gave
1859:'
1815:70–80
1804:with
1779:Remix
1757:Ports
1606:$ 600
1458:Remix
1395:Remix
1393:91% (
1346:Remix
1283:Remix
1158:Hyper
1133:8/10
1082:9/10
783:Story
755:Dural
473:is a
391:Remix
318:Remix
280:Remix
4753:Plus
4700:Kids
4588:for
4496:Edge
4461:2016
4432:cf.
4401:2014
4347:ISBN
4326:2016
4274:2015
4262:Edge
4234:ISBN
4196:ISBN
4175:2015
4086:2014
4028:Flux
3877:2021
3842:ISBN
3805:2024
3787:ISBN
3755:2021
3687:2016
3613:2016
3567:2008
3550:Edge
3531:2013
3269:Mega
3192:2021
3064:2014
3039:2016
3013:EMAP
2980:2013
2891:2019
2793:Edge
2743:2021
2716:and
2702:ISBN
2675:2024
2570:2021
2534:2021
2471:ISBN
2377:2015
2313:2023
2273:2015
2239:ISBN
2168:—in
1997:Flux
1879:Edge
1834:and
1715:Edge
1700:Edge
1669:and
1492:96%
1413:97%
1239:97%
1232:Mega
1223:96%
1165:90%
1149:96%
1074:Edge
1067:95%
1064:94%
1061:83%
942:ST-V
884:Arab
842:Sega
793:Puyi
767:Arab
735:and
624:Plot
603:boss
593:The
585:vs.
487:Sega
458:ST-V
414:1996
311:1995
59:Sega
4449:BBC
4153:IDG
4010:IDG
3959:IDG
3919:IDG
3898:IDG
2967:IGN
2199:'s
2118:of
2107:SNK
2067:1UP
1987:or
1729:EGM
1604:or
1580:1UP
1549:1UP
1543:EGM
1048:32X
948:as
765:An
757:—A
676:虎燕拳
657:—A
614:or
548:AM1
501:to
483:AM2
354:32X
210:32X
4883::
4556::
4552:,
4548::
4527:,
4523:,
4477:.
4451:.
4441:.
4403:.
4390:.
4355:.
4310:.
4276:.
4260:.
4204:.
4094:^
4072:.
4068:.
4057:^
4047:.
4026:.
3868:.
3864:.
3821:).
3795:.
3745:.
3721:.
3677:.
3653:.
3575:^
3552:/
3547:.
3515:.
3495:.
3481:^
3469:.
3447:.
3433:^
3421:^
3397:^
3385:.
3362:.
3326:^
3302:^
3278:^
3266:.
3243:.
3223:.
3176:.
3156:^
3144:^
3120:^
3096:^
3072:^
3047:^
3029:.
3005:.
2988:^
2970:.
2964:.
2881:.
2877:.
2871:.
2790:.
2774:^
2764:.
2751:^
2733:.
2666:.
2634:^
2622:.
2599:^
2556:.
2550:.
2520:.
2514:.
2479:.
2465:.
2428:^
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