323:. The arcade sequence presents a menu of tank functions; a gun turret, shell loading, firing and navigational buttons. Only one function can be used at a time; in order to drive the tank, the player has to use the navigational buttons to manoeuvre. If the tank becomes under attack, the gun turret or shell-firing mode must be activated for self-defence. Both the arcade sequence and tank controlling is optional, however, and is not required to finish the game.
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316:. A command box in the game provides the player with an instant report of a unit or landscape once hovered over; data given on units includes their strength in terms of supply of infantry, provisions, artillery, and the number of moves that unit can make on one turn. Every two turns lasts one in-game day and units are available to enter combat phases once a day is finished.
479:
was "undoubtedly one of the most enjoyable wargames ever" and heralded its originality and playability. Irving, however, criticised its authenticity; stating that the game was lacking in both "elusive quality" and atmosphere. Rook found that the developers' intention of attempting to "marry strategy
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said they worked well but recommended inexperienced player to avoid them, as its difficulty would affect gameplay. However, Sandford praised the overall experience of the game, stating that it was "one of the best" wargames and endorsed it to anybody interested in the genre.
467:, and stated that "Simulations should break new ground or cover old ground in new and/or alternative conceptualizations. While Tobruk has an interesting operational interface, it is not groundbreaking in either of the above senses."
453:. Rook criticised the interface of the game as "clumsily" executed and not "half as good" as that of other strategy games at the time of release. Regarding the arcade sequences of the game, Michael Sandford of
437:, however, criticised the playability and tank mechanics as "stunningly badly designed" and "unplayable", whilst also stating that it was "rather unatmospheric". Gary Rook of
289:
and is not able to play on the side of the Allies unless a second player is involved. The main objective of the game is to capture and hold as many fortifications in
226:
being the ultimate goal. The game received mixed reviews upon release; critics were divided over the gameplay and were largely negative over its interface and tank
486:
survey of wargames agreed while giving the game one-plus stars out of five, stating that "the simulation and arcade aspects denigrate each other's appeal".
809:
834:
539:
804:
779:
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670:
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575:
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and Bir
Hachieim. The Axis troops begin the game on the western side of the line, whilst Allied forces begin the offensive in
784:
431:
praised the game's playability and value for money, stating that it provides an "interesting challenge". Philippa Irving of
794:
789:
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814:
764:
712:
319:
In a combat phase, the game shifts to an "arcade sequence", which allows the player to control a tank in the
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168:
68:
50:
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The game is a turn-based strategy which focuses mainly on tank combat and contains elements of
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449:
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63:
42:
8:
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was "pretty disappointing" and "nowhere near as successful" as its direct predecessor,
95:
433:
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135:
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gaming with arcade gaming" was unsuccessful and produced negative results. A 1993
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and revolves around the Allied forces attempts to overthrow German field marshal
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277:. The battle revolves around Australian and British (collectively referred to
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gameplay and focuses mainly on tank combat. It is a simulation of the 1941
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The game received mixed reviews upon release. Richard Blaine of
304:, a representation of the Allied minefield that was laid in the
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223:
696:
Brooks, M. Evan (August 1988). "Tobruk: The Clash of Armour".
171:. It was exclusively released in the United Kingdom for the
285:
from the city. If playing alone, the player controls the
214:
and must capture and hold various Allied bases in both
297:
and the defence of Rommel being the ultimate goals.
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300:The main display map of the game is focused on
210:gameplay. In the game, the player controls the
183:in 1987. It is the eleventh instalment of the
700:. Vol. 1, no. 50. pp. 34, 41.
380:
810:Video games developed in the United Kingdom
242:A map showing the combat and minefields in
713:"Brooks' Book Of Wargames: 1900-1950, R-Z"
30:
835:War video games set in the British Empire
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281:) attempts to oust German field marshal
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187:series. The game is set during the 1941
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695:
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167:video game developed and published by
461:M. Evan Brooks reviewed the game for
805:United Kingdom-exclusive video games
689:
641:
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631:
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569:
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510:
780:Cultural depictions of Erwin Rommel
330:
13:
14:
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382:
830:Personal Software Services games
711:Brooks, M. Evan (October 1993).
644:"Tobruk review (Computer Gamer)"
401:
396:
391:
386:
381:
800:Turn-based strategy video games
669:Sandford, Michael (June 1987).
731:
546:(40): 101, 102. Archived from
293:as possible, with the city of
55:Data Design Systems (Spectrum)
1:
574:Blaine, Richard (June 1897).
538:Irving, Philippa (May 1987).
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785:Europe-exclusive video games
326:
7:
795:Tank simulation video games
261:which contains elements of
233:
160:Tobruk: The Clash of Armour
10:
851:
489:
169:Personal Software Services
69:Personal Software Services
51:Personal Software Services
790:Single-player video games
739:"Jeux & stratégie 43"
343:
340:
146:
134:
114:
94:
84:
74:
62:
41:
29:
24:
820:World War II video games
815:Video games set in Libya
608:Rook, Gary (June 1987).
765:Video games set in 1941
540:"Tobruk review (Crash)"
271:Western Desert Campaign
193:Western Desert Campaign
251:
717:Computer Gaming World
698:Computer Gaming World
483:Computer Gaming World
464:Computer Gaming World
241:
36:Amstrad CPC cover art
497:Jeux & Stratégie
337:
259:turn-based strategy
222:, with the city of
165:turn-based strategy
141:Turn-based strategy
775:Commodore 64 games
719:. pp. 144–148
642:A.H. (July 1987).
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252:
825:ZX Spectrum games
770:Amstrad CPC games
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760:1987 video games
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741:. February 1987.
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443:summarised that
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749:
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671:"Tobruk review"
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610:"Tobruk review"
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576:"Tobruk review"
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550:on 4 March 2016
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267:Siege of Tobruk
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203:from the city.
189:Siege of Tobruk
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19:1987 video game
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16:1987 video game
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648:Computer Gamer
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475:asserted that
472:Computer Gamer
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254:The game is a
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616:(63): 99, 100
615:
614:Sinclair User
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581:
580:Your Sinclair
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440:Sinclair User
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428:Your Sinclair
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375:Sinclair User
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363:Your Sinclair
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336:Review scores
324:
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321:Sahara Desert
317:
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314:British Egypt
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291:Italian Libya
288:
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279:Allied forces
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248:Italian Libya
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151:Single-player
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721:. Retrieved
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679:. Retrieved
675:ZX Computing
674:
664:
652:. Retrieved
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618:. Retrieved
613:
584:. Retrieved
579:
552:. Retrieved
548:the original
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455:ZX Computing
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283:Erwin Rommel
275:World War II
253:
205:
201:Erwin Rommel
197:World War II
184:
173:Commodore 64
159:
158:
157:
101:Commodore 64
88:
64:Publisher(s)
43:Developer(s)
341:Publication
306:Gazala Line
287:Axis powers
212:Axis powers
181:Amstrad CPC
177:ZX Spectrum
109:Amstrad CPC
105:ZX Spectrum
96:Platform(s)
76:Designer(s)
754:Categories
681:6 December
654:6 December
620:6 December
586:6 December
554:6 December
505:References
80:Alan Steel
332:Reception
327:Reception
302:Cyrenaica
244:Cyrenaica
228:mechanics
185:Wargamers
89:Wargamers
723:26 March
650:(26): 71
582:(18): 39
450:Bismarck
308:between
256:top-down
234:Gameplay
136:Genre(s)
677:(5): 45
490:Reviews
191:of the
147:Mode(s)
115:Release
477:Tobruk
445:Tobruk
310:Gazala
295:Tobruk
263:arcade
224:Tobruk
208:arcade
85:Series
25:Tobruk
544:Crash
434:Crash
351:Crash
344:Score
163:is a
725:2016
683:2015
656:2015
622:2015
588:2015
556:2015
368:8/10
218:and
179:and
127:1987
500:#43
418:84%
356:65%
273:of
195:in
756::
715:.
673:.
646:.
630:^
612:.
596:^
578:.
564:^
542:.
512:^
246:,
230:.
175:,
123:UK
107:,
103:,
727:.
685:.
658:.
624:.
590:.
558:.
250:.
125::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.