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The American Girls Premiere

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successful titles that appealed to the female demographic, the rushed targeting of games directly to girls could "perpetuate gender stereotypes" and " teach girls anything of value about computers". The Buffalo News thought this game was the first "girl-targeted software" from The Learning Company, a company that had built its catalogue from "gender-neutral educational software". Rocky Mountain News reported that Children's Software Revue gave the title a "tentative endorsement" due to offering a "female spin" to traditional video game genres such as adventure.
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franchise. A reviewer from The Wisconsin State Journal praised the game for being "historically accurate", easy to use, and providing players with "limitless creativity". The Buffalo News commented that the title wouldn't appeal to the "easily bored" or "readily frustrated", but that it would thrill
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was released to mostly positive reception, with praise being given for providing children a "creative outlet"; a number of reviewers however criticized the user interface to be intimidating and complicated. Children's software review site SuperKids noted that "those who chose to spend time with the
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franchise – into the digital software space. Linda Ehrmann, vice president of Internet business strategy consulting firm Grey Interactive, said that the video game had a due potential as it was entering a relatively untapped market, commenting that in the interactive media space, "girls are for the
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described the title as "for girls" and "girl-oriented". The Buffalo News suggested that the game was "at the top of many girls' Christmas wish lists". Citing this title as an example, The Boston Globe reviewer Joann Muller suggested that while the video game industry had begun to make commercially
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After selecting a character, players are presented with a stage to which plays are created or presented, utilizing a drag-and-drop interface to add actors, props, lighting and other elements to the scene. Digitized sprites taken from live actors and props from American Girl's historical collection
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In December 1997, the game "achieved the highest monthly dollar and unit sales of any single product" in the history of The Learning Company up to that point. In March 1998, The Boston Globe said the girls' category of the video game market was "exploding" with titles such as
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A "Special Edition Collector's Set" of the title was double the price, and in addition to the CD-ROM, it came with: "a keepsake tin, a one-year club membership, a club handbook, a membership card, a baseball cap and six bi-monthly issues of the club newspaper".
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is included for players to get acquainted with the game's mechanics and user interface, along with a behind-the-scenes look on production as well as historical facts and commentary on American history and culture, and backstories for each of the characters.
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players who were willing to invest both the time and energy. The Capital Times praised the artwork as "rich and detailed", and noted that the interface was user-friendly. Playthings deemed it a "winner". Clint Basinger of
154:. The game allows players to create theatrical productions featuring characters from American Girl's Historical collection, along with scenes and other elements unique to each of the girls' respective time periods. 256:
sweaters and blouses for Molly, along with scenarios from their respective time period. Players can also add dialogue in their productions, either through a voice recording, or using the built-in
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in nature, allowing the player to create theatrical productions as desired, though the limited selection of characters, props and settings may present creative constraints to some players.
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and what he saw as limited educational value, but praised its appeal to fans of the American Girl franchise, calling it a "neat little program" and a "fascinating industry case study" on
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a largely positive review: "I think any girl would be entertained by this and it may start them on the road to creating not just plays, but stories and art of their own". Kevin Mukhar of
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Screenshot featuring a typical theatrical production from the game. In this scene, the girls greet their teacher Miss Manderly as they start their embroidery lesson.
831:"The Learning Company, Inc. and Pleasant Company Bring The American Girls Collection Characters to Life for the First Time on The American Girls Premiere CD-ROM" 252:. Each of the characters have their own set of outfits based on the historical era their stories take place in, e.g. long gowns and petticoats for Felicity or 1880: 2183: 2118: 2128: 1866: 2123: 2158: 2153: 1852: 1657: 2148: 219: 1715: 790:). In July, The Buffalo News reported that The Learning Company had captured 20.3% of the girl video game market with this video game. 2198: 1840: 803: 799: 1887: 699:
also noted the game's steep learning curve and limited selection of scenarios and props for authoring stage productions, but gave
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containing characters and scenes from the first release, and does not require a copy of the original game to play. The
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The game could be bought from major software retailers or ordered directly from The Learning Company or American Girl.
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In addition to the main game, bonus content such as a tutorial application and a sampler called the
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was a prime example of video games targeted at the female demographic. Deborah Porterfield of the
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thought the game would provide hours of open-ended play to young girls ages 7–12 who liked the
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was released in 1998, adding Josefina Montoya to the roster in line with the doll's debut. The
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LoTempio, Elizabeth (November 11, 1997). "Commputer Game Brings American Girls to Life".
861: 810:. The game also won a Mom's Choice Software award for Fall 1997, and a 1998 selection in 777: 732: 227: 953:"CD-ROM lets girls create historical stage plays; Software industry is remiss no longer" 2024: 1740: 1258: 185: 81: 248: 2051: 743: 223: 86: 2045: 2057: 1286: 1074: 891: 838: 281: 253: 130: 1097: 1622: 1537: 1428: 1385: 1367: 1344: 1322: 1192: 1174: 1152: 1127: 1052: 993: 962: 896: 1604: 1581: 1519: 1481: 1291: 1948: 929: 257: 231: 168:; subsequent personal computer titles in the series were released for Windows. 1443: 1145:"Software Designers Get with the Program – At Last, They're Discovering Girls" 2092: 2034: 1958: 1953: 1809: 1741:"Great Interactive Software for Kids List (Historical) | Awards & Grants" 196: 151: 117: 104: 1963: 1943: 957: 735:
an existing product to drive sales through the use of a licensed property.
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The game was nominated for "PC Creativity Title of the Year" during the
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program were delighted with their creations". Lisa Karen Savignano of
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feature. The game develops skills in storytelling and writing, and is
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allows the creation and direction of unique stage plays starring the
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was later updated to include the Josefina-specific content from the
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is an educational computer game developed and published by
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(November 27, 1997). 1220: 880: 878: 29: 2119:Video games featuring female protagonists 1841:Molly: An American Girl on the Home Front 1680: 1357: 1279: 1273: 1008: 950: 885:Lotempio, Elizabeth (November 11, 1997). 1494: 1441: 1435: 1251: 1245: 1089: 987:Olson, Karen Torme (December 18, 1997). 911: 884: 804:inaugural Interactive Achievement Awards 195: 1909:Maryellen 1955: Extraordinary Christmas 1280:Rosenberg, Ronald (December 14, 1997). 982: 980: 875: 2091: 1650: 1594: 1509: 1312: 1042: 1782: 1686: 1139: 1137: 986: 922: 853: 686: 2124:Video games with historical settings 1834:Felicity: An American Girl Adventure 1384:. September 26, 1997. Archived from 1191:. September 25, 1997. Archived from 1173:. September 18, 1997. Archived from 1095: 977: 837:. September 16, 1997. Archived from 234:, daughter of an army doctor during 2159:Video games set in the 19th century 2154:Video games set in the 18th century 1536:. November 24, 1997. 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Archived from 1120:"All dolled up but nowhere to go" 862:"American Girls Premiere: Review" 2199:Video games based on Mattel toys 2071: 2070: 1595:Muller, Joann (March 29, 1998). 1510:Muller, Joann (March 30, 1998). 778:Simon & Schuster Interactive 671: 664: 657: 650: 638: 631: 624: 617: 605: 598: 591: 584: 572: 565: 558: 551: 539: 532: 525: 518: 506: 499: 492: 485: 466: 459: 452: 445: 422: 414: 407: 400: 388: 381: 374: 367: 304:An update to the game subtitled 1848:Kit Kittredge: An American Girl 1733: 1708: 1621:. July 21, 1998. 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(Brief Article)" 808:Parents' Choice Foundation 738:Many reviewers noted that 729:video games aimed at girls 665: 658: 651: 625: 618: 606: 592: 585: 573: 559: 552: 540: 526: 519: 507: 493: 486: 460: 446: 408: 401: 295: 2114:Video games based on toys 2066: 1999: 1972: 1936: 1918: 1816: 474: 431: 129: 96: 80: 68: 56: 44: 28: 23: 750: 923:Savignano, Lisa Karen. 759:Barbie Fashion Designer 701:American Girls Premiere 204:Built upon the earlier 2174:Filmmaking video games 1990:Kit Mystery Challenge! 1888:Grace Stirs Up Success 1664:. AISA. Archived from 1638:Cite journal requires 1553:Cite journal requires 1401:Cite journal requires 1208:Cite journal requires 201: 172:was later followed by 2194:Women and video games 2109:Software for children 1860:Chrissa Stands Strong 1177:on November 20, 2018. 316:stand-alone expansion 284:– the creator of the 220:Historical Characters 199: 2139:Classic Mac OS games 1874:Saige Paints the Sky 1576:. 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Index


Developer(s)
The Learning Company
Publisher(s)
The Learning Company
American Girl
Platform(s)
Microsoft Windows
Mac OS
NA
NA
Genre(s)
The Learning Company
American Girl
American Girl series
Mac OS
paper doll
software toy
Mattel Interactive

MECC
Opening Night
Historical Characters
Felicity Merriman
American Revolution
Molly McIntire
World War II
Mortal Kombat
argyle
text-to-speech

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