747:
successful titles that appealed to the female demographic, the rushed targeting of games directly to girls could "perpetuate gender stereotypes" and " teach girls anything of value about computers". The
Buffalo News thought this game was the first "girl-targeted software" from The Learning Company, a company that had built its catalogue from "gender-neutral educational software". Rocky Mountain News reported that Children's Software Revue gave the title a "tentative endorsement" due to offering a "female spin" to traditional video game genres such as adventure.
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franchise. A reviewer from The
Wisconsin State Journal praised the game for being "historically accurate", easy to use, and providing players with "limitless creativity". The Buffalo News commented that the title wouldn't appeal to the "easily bored" or "readily frustrated", but that it would thrill
694:
was released to mostly positive reception, with praise being given for providing children a "creative outlet"; a number of reviewers however criticized the user interface to be intimidating and complicated. Children's software review site SuperKids noted that "those who chose to spend time with the
288:
franchise β into the digital software space. Linda
Ehrmann, vice president of Internet business strategy consulting firm Grey Interactive, said that the video game had a due potential as it was entering a relatively untapped market, commenting that in the interactive media space, "girls are for the
746:
described the title as "for girls" and "girl-oriented". The
Buffalo News suggested that the game was "at the top of many girls' Christmas wish lists". Citing this title as an example, The Boston Globe reviewer Joann Muller suggested that while the video game industry had begun to make commercially
241:
After selecting a character, players are presented with a stage to which plays are created or presented, utilizing a drag-and-drop interface to add actors, props, lighting and other elements to the scene. Digitized sprites taken from live actors and props from
American Girl's historical collection
755:
In
December 1997, the game "achieved the highest monthly dollar and unit sales of any single product" in the history of The Learning Company up to that point. In March 1998, The Boston Globe said the girls' category of the video game market was "exploding" with titles such as
300:
A "Special
Edition Collector's Set" of the title was double the price, and in addition to the CD-ROM, it came with: "a keepsake tin, a one-year club membership, a club handbook, a membership card, a baseball cap and six bi-monthly issues of the club newspaper".
271:
is included for players to get acquainted with the game's mechanics and user interface, along with a behind-the-scenes look on production as well as historical facts and commentary on
American history and culture, and backstories for each of the characters.
712:
players who were willing to invest both the time and energy. The
Capital Times praised the artwork as "rich and detailed", and noted that the interface was user-friendly. Playthings deemed it a "winner". Clint Basinger of
154:. The game allows players to create theatrical productions featuring characters from American Girl's Historical collection, along with scenes and other elements unique to each of the girls' respective time periods.
256:
sweaters and blouses for Molly, along with scenarios from their respective time period. Players can also add dialogue in their productions, either through a voice recording, or using the built-in
1227:
264:
in nature, allowing the player to create theatrical productions as desired, though the limited selection of characters, props and settings may present creative constraints to some players.
1908:
727:
and what he saw as limited educational value, but praised its appeal to fans of the
American Girl franchise, calling it a "neat little program" and a "fascinating industry case study" on
703:
a largely positive review: "I think any girl would be entertained by this and it may start them on the road to creating not just plays, but stories and art of their own". Kevin Mukhar of
1901:
200:
Screenshot featuring a typical theatrical production from the game. In this scene, the girls greet their teacher Miss Manderly as they start their embroidery lesson.
831:"The Learning Company, Inc. and Pleasant Company Bring The American Girls Collection Characters to Life for the First Time on The American Girls Premiere CD-ROM"
252:. Each of the characters have their own set of outfits based on the historical era their stories take place in, e.g. long gowns and petticoats for Felicity or
1880:
2183:
2118:
2128:
1866:
2123:
2158:
2153:
1852:
1657:
2148:
219:
1715:
790:). In July, The Buffalo News reported that The Learning Company had captured 20.3% of the girl video game market with this video game.
2198:
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803:
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1887:
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also noted the game's steep learning curve and limited selection of scenarios and props for authoring stage productions, but gave
1859:
1800:
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988:
1873:
1045:"The Fun-Damentals of Learning: This Holiday Season, Leave the Video Games in the Store and Give the Gift of Knowledge Instead"
1066:
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containing characters and scenes from the first release, and does not require a copy of the original game to play. The
292:
The game could be bought from major software retailers or ordered directly from The Learning Company or American Girl.
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1973:
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2011:
2006:
1817:
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1228:"The Learning Company, Inc. and Pleasant Company Proudly Present The American Girls Premiere 2nd Edition"
210:
2143:
1926:
1643:
1572:"The American Girls Premiere Top Ranked Educational Title in December For Third Consecutive Month".
1558:
1406:
1213:
267:
In addition to the main game, bonus content such as a tutorial application and a sampler called the
1665:
1189:"CD-ROM lets girls create historical stage plays; Software industry is remiss no longer. (Variety)"
742:
was a prime example of video games targeted at the female demographic. Deborah Porterfield of the
782:
758:
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2075:
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thought the game would provide hours of open-ended play to young girls ages 7β12 who liked the
310:
was released in 1998, adding Josefina Montoya to the roster in line with the doll's debut. The
1630:
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728:
1512:"A Game of Their Own New Computer Software Aims to Entertain and Educate Pre-Teenage Girls"
315:
147:
62:
57:
50:
45:
30:
924:
8:
2040:
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1495:
LoTempio, Elizabeth (November 11, 1997). "Commputer Game Brings American Girls to Life".
861:
810:. The game also won a Mom's Choice Software award for Fall 1997, and a 1998 selection in
777:
732:
227:
953:"CD-ROM lets girls create historical stage plays; Software industry is remiss no longer"
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1258:
185:
81:
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743:
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1948:
929:
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231:
168:; subsequent personal computer titles in the series were released for Windows.
1443:
1145:"Software Designers Get with the Program β At Last, They're Discovering Girls"
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2034:
1958:
1953:
1809:
1741:"Great Interactive Software for Kids List (Historical) | Awards & Grants"
196:
151:
117:
104:
1963:
1943:
957:
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an existing product to drive sales through the use of a licensed property.
235:
181:
787:
798:
The game was nominated for "PC Creativity Title of the Year" during the
2018:
177:
695:
program were delighted with their creations". Lisa Karen Savignano of
260:
feature. The game develops skills in storytelling and writing, and is
238:, alongside supporting characters from each of the girls' story arcs.
1773:
1067:"The American Girls Premiere 2nd Edition on CD-ROM from CDAccess.com"
218:
allows the creation and direction of unique stage plays starring the
322:
was later updated to include the Josefina-specific content from the
1597:"Virtual Equality? Software Firms Find New Niche: Games for Girls"
1451:
696:
1778:
763:
326:, though it is missing the American Girls Club membership kit.
165:
90:
205:
146:
is an educational computer game developed and published by
1382:"American Girls Get Virtual Doll House (Today's Business)"
1019:"SuperKids Software Review of American Girls Premiere"
1167:"American Girls CD-ROM Helps Children Create Stories"
1534:"Software Bytes (Business) (SoftWARE page) (Review)"
989:"Non-violent Games Show Girls Just Want To Have Fun"
164:, and so far the only one to date to be released on
1360:"Know the Facts, Then Go for the Programmers' Best"
1098:"Tech-NJ: Winter 1998: The American Girls Premiere"
2090:
1474:"Guide to some new girl-oriented computer games"
1444:"American Girls Premiere: Text-To-Speech Mayhem"
925:"The American Girls Premiere β Review β allgame"
1282:"Edutainment software abounds; quality varies"
887:"Computer Games Brings American Girls to Life"
1794:
1619:"Game Makers Finally Realize Girls Play, Too"
814:'s Great Interactive Software for Kids List.
358:Special Edition Collector's Set (2nd Edition)
353:Special Edition Collector's Set (1st Edition)
1658:"AISA Annual Awards -> 1st Annual Awards"
1013:
1011:
1716:"Toledo Blade β Google News Archive Search"
1472:Porterfield, Deborah (September 23, 1997).
1471:
918:
916:
914:
2184:Video games developed in the United States
1801:
1787:
1358:Galarneau, Andrew Z. (November 27, 1997).
1220:
880:
878:
29:
2119:Video games featuring female protagonists
1841:Molly: An American Girl on the Home Front
1680:
1357:
1279:
1273:
1008:
950:
885:Lotempio, Elizabeth (November 11, 1997).
1494:
1441:
1435:
1251:
1245:
1089:
987:Olson, Karen Torme (December 18, 1997).
911:
884:
804:inaugural Interactive Achievement Awards
195:
1909:Maryellen 1955: Extraordinary Christmas
1280:Rosenberg, Ronald (December 14, 1997).
982:
980:
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1042:
1782:
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1139:
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2124:Video games with historical settings
1834:Felicity: An American Girl Adventure
1384:. September 26, 1997. Archived from
1191:. September 25, 1997. Archived from
1173:. September 18, 1997. Archived from
1095:
977:
837:. September 16, 1997. Archived from
234:, daughter of an army doctor during
2159:Video games set in the 19th century
2154:Video games set in the 18th century
1536:. November 24, 1997. Archived from
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157:It is the first installment of the
13:
2149:Video games with digitized sprites
2129:Children's educational video games
1881:Isabelle Dances Into the Spotlight
1827:Samantha: An American Girl Holiday
1442:Basinger, Clint (April 21, 2017).
1343:. November 7, 1997. Archived from
1313:Mukhar, Kevin (December 1, 1997).
1252:Barnabel, Josh (January 3, 1999).
1151:. November 9, 1997. Archived from
1134:
1059:
1043:Clarke, Robyn (December 1, 1997).
951:Alexander, Steve (July 16, 2003).
859:
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174:The American Girls: Dress Designer
14:
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1808:
1761:
1427:. January 1, 2000. Archived from
1120:"All dolled up but nowhere to go"
862:"American Girls Premiere: Review"
2199:Video games based on Mattel toys
2071:
2070:
1595:Muller, Joann (March 29, 1998).
1510:Muller, Joann (March 30, 1998).
778:Simon & Schuster Interactive
671:
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304:An update to the game subtitled
1848:Kit Kittredge: An American Girl
1733:
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1621:. July 21, 1998. Archived from
1611:
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1503:
1488:
1465:
1413:
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1118:Ray, Robin (October 26, 1997).
1111:
1036:
944:
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806:and won a Gold Award from the
275:
242:are used throughout the game,
1:
1689:"The American Girls Premiere"
1315:"The American Girls Premiere"
1254:"Software; Toonsville Tutors"
817:
280:The game marked the debut of
2169:Video games set in the 1940s
2164:Video games set in the 1900s
1902:Melody 1963: Love Has to Win
1867:McKenna Shoots for the Stars
812:American Library Association
793:
681:
289:most part totally ignored".
7:
2012:The Care and Keeping of You
1983:The American Girls Premiere
1769:The American Girls Premiere
1341:The Wisconsin State Journal
1171:The Wisconsin State Journal
768:The American Girls Premiere
740:The American Girls Premiere
692:The American Girls Premiere
672:
639:
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389:
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332:The American Girls Premiere
216:The American Girls Premiere
191:
170:The American Girls Premiere
143:The American Girls Premiere
24:The American Girls Premiere
10:
2215:
2189:The Learning Company games
1694:Parents' Choice Foundation
1421:"Atlanta. (Brief Article)"
808:Parents' Choice Foundation
738:Many reviewers noted that
729:video games aimed at girls
665:
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2114:Video games based on toys
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1972:
1936:
1918:
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474:
431:
129:
96:
80:
68:
56:
44:
28:
23:
750:
923:Savignano, Lisa Karen.
759:Barbie Fashion Designer
701:American Girls Premiere
204:Built upon the earlier
2174:Filmmaking video games
1990:Kit Mystery Challenge!
1888:Grace Stirs Up Success
1664:. AISA. Archived from
1638:Cite journal requires
1553:Cite journal requires
1401:Cite journal requires
1208:Cite journal requires
201:
172:was later followed by
2194:Women and video games
2109:Software for children
1860:Chrissa Stands Strong
1177:on November 20, 2018.
316:stand-alone expansion
284:β the creator of the
220:Historical Characters
199:
2139:Classic Mac OS games
1874:Saige Paints the Sky
1576:. January 23, 1998.
1337:"Dolled-Up CD a Hit"
783:Rockett's New School
397:Exclusive packaging
148:The Learning Company
63:The Learning Company
51:The Learning Company
2041:Girls of Many Lands
1668:on February 3, 2009
1625:on October 8, 2016.
1607:on October 8, 2016.
1540:on October 8, 2016.
1522:on October 8, 2016.
1484:on October 8, 2016.
1431:on October 8, 2016.
1388:on October 8, 2016.
1370:on October 8, 2016.
1347:on October 8, 2016.
1325:on October 8, 2016.
1195:on October 8, 2016.
1155:on October 8, 2016.
1130:on October 8, 2016.
1055:on October 8, 2016.
841:on December 5, 1998
773:Let's Talk About Me
427:(collector's case)
419:(collector's case)
335:
228:American Revolution
226:, representing the
2179:Animation software
2104:Mattel video games
2025:Dolls of Our Lives
1294:on October 8, 2016
1259:The New York Times
1096:Haggerty, Pamela.
965:on October 8, 2016
899:on October 8, 2016
687:Critical reception
329:
202:
186:Mattel Interactive
122:1998 (2nd Edition)
109:September 16, 1997
35:Cover art for the
2086:
2085:
1919:Television series
1895:Lea to the Rescue
1478:Chicago Sun-Times
1448:Lazy Game Reviews
1124:The Boston Herald
1077:on August 7, 2004
860:Kliman, Marlene.
744:Chicago Sun-Times
714:Lazy Game Reviews
679:
678:
224:Felicity Merriman
139:
138:
87:Microsoft Windows
2206:
2144:1997 video games
2074:
2073:
2058:Pleasant Rowland
1803:
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1687:Oldenburg, Don.
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1603:. Archived from
1601:The Boston Globe
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1518:. Archived from
1516:The Boston Globe
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1497:The Buffalo News
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1480:. Archived from
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1366:. Archived from
1364:The Buffalo News
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1327:
1326:
1321:. Archived from
1319:Computer Shopper
1310:
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1290:. Archived from
1287:The Boston Globe
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1149:The Buffalo News
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1126:. Archived from
1115:
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1104:
1093:
1087:
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1073:. Archived from
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1051:. Archived from
1049:Black Enterprise
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961:. Archived from
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895:. Archived from
892:The Buffalo News
882:
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827:
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716:also criticized
705:Computer Shopper
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548:Membership card
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482:Club membership
476:Physical content
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440:Josefina Montoya
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343:Original release
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282:Pleasant Company
269:Director's Guide
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1720:news.google.com
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1662:interactive.org
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433:In-game content
320:Collector's Set
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18:1997 video game
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1574:PR Newswire
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1457:April 26,
1023:SuperKids
794:Accolades
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364:The game
339:Features
334:editions
188:in 1999.
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1672:June 15,
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718:Premiere
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