Knowledge

Stonekeep

Source đź“ť

328:. The game is set in a series of underground labyrinths, filled with monsters, treasures and traps. The player uses the keyboard for movement and typing in notes in the journal, and the mouse to interact with objects and characters. The mouse pointer is usually a target indicator for aiming attacks and weapons wherever it is clicked. When the mouse pointer is moved onto a particular something it changes to another icon to indicate a different action. For example, the mouse pointer changes to an eye when the player can examine things (often signs), or a spread-out hand when the player can pick up items. Other tasks performed with the mouse pointers include opening and closing chests, opening and closing panels, pulling levers and switches, pressing buttons, drinking water, and giving items. 340:
arrows. The magic mirror allows the player to equip Drake and other characters with weapons, armor, and accessories, and to consume items to affect their status, such as healing potions or bad smelling Throg food. Drake can also read scrolls used on him. Although Drake can wield any weapon, other characters like Farli and Karzak can only wield hammers, axes, and shields. Certain weapons like polearms and heavy swords require Drake to have two free hands to wield. Some armor can be worn by certain characters. For instance, only dwarves can wear dwarven platemail, and only Drake can wear knight armor. Exceptional characters like Sparkle and Wahooka cannot be outfitted, but can still consume items.
580:
this lack of symmetry. The other questionable decision was to not include Oliphant in the production of the motion graphics (Oliphant had an extensive Hollywood background before becoming a game developer). One consequence was that the original combat graphics had been captured from the waist up only, as Quarles had reasoned one must be close to a monster to fight it. Peter Oliphant, upon being delivered these graphics and seeing them for the first time, pointed out that the player could back away during a fight, which would result in seeing their legs. The legs therefore had to be drawn in by hand frame-by-frame to fix this, until these graphics were scrapped for a professional
344:
agility, and health, and his weaponry skills include polearm, sword, magick, missiles, and others. The second section of the journal records any clues and hints the player may come across. The third section is used for writing notes. The fourth section records items each time the player picks up a new type. The fifth section records runes each time the player comes across a new one. Unlike the items section, the runes do not have their own respective name recorded. The sixth section of the journal records the level maps that the players journeys through. Spots on the map can be clicked and notes referring to them can be written.
355:
spellcaster, it must contain adequate mana, and runes must be inscribed onto its shaft. To inscribe runes on the spellcaster, the player needs to equip the spellcaster on either one of Drake's hands, open the journal onto the Runes section, take out the spellcaster, and copy the runes onto the spell slots of the spellcaster. Then the runecaster can be taken out at any time and the spell that can be used has the spell slot highlighted and launched on the indicated target point. Using the magic mirror, some spells can be aimed at the characters, especially healing and quickness spells.
896: 891: 773: 934: 929: 924: 919: 914: 886: 881: 876: 823: 818: 813: 808: 803: 768: 763: 758: 753: 29: 544:
About three years into the project, Oliphant suggested to Fargo that the product be delivered on CD-ROM. Fargo rejected this idea at the time, citing the failure of previous Interplay CD-ROM projects that had gone this route. Oliphant suggested this after Fargo requested him to drop his percentage of
584:
treatment used later on. The original skeleton in the game was an actual skeleton being worn by one of the artists, and was filmed against a green screen. Because of this, there were no images or animations of the skeleton walking away from the player during game play. A few months before the game's
579:
environments). Oliphant wanted the movement from center of grid to center of grid, but Quarles changed this to edge of grid to edge of grid. This resulted in the problem that turning within a grid moved the player to the other side of the grid. Much of the long production was a result of correcting
461:
and lead programmer Michael Quarles joined the company in 1990 and 1991, respectively. The game development was planned for a minimum period of nine months and a minimum budget of $ 50,000. However, because the initial stages of the game looked good, it exceeded nine months, lasting a total of five
339:
The protagonist Drake has two starting possessions: the magic scroll and the magic mirror. The magic scroll allows the player to pick up an infinite number of items. Items of the same type can be combined up to a maximum quantity of 99; other items can be combined such as a quiver which can hold 99
469:
s final cost was $ 5 million; its production crew had grown to 200 members by the time of the game's release. The intro sequence was the most expensive part of the production, costing nearly half a million dollars to produce, which was ten times more than the initial budget for the entire project.
420:
is centered on a hero, Drake. Ten years before the events of the game, Drake's home, the castle of Stonekeep, was destroyed by the insane god Khull-Khuum, the Shadowking. Drake, at this time just a boy, was saved from the castle by a mysterious figure. Returning to the ruins of Stonekeep, Drake is
562:
application to create the room layouts, monsters, and objects. The initial motions of the monsters in the game were captured by using a blue screen outside with the sunlight. This resulted in uneven lighting from take to take, so eventually all that work was scrapped. Later, a professional studio
354:
are inscribed onto a spellcaster (wand): Mannish, Fae, Throggish, and Meta. The first three runes are used for offensive, defensive and special interaction purposes. The Meta runes enhance the effectiveness of the base runes—for example, double power multiplies a single firebolt in two. To use a
549:
by half due to the high cost of production and goods to create the product, as it was at that time to be shipped on eight floppy disks. The cost of one CD was about the cost of one floppy disk, and the possibilities for eight floppy disks having problems is much greater than a single CD, so the
566:
The earliest film footage was taken with a standard film camera and Macintosh computer for editing. This technology proved to be inadequate. After two years of failed filming, the team turned their attention to Hollywood. Aided by the production company Dia Quest and new digitizing technology,
343:
The third possession is the journal, which the player must procure. The journal is divided into six sections. The first section records the statistics of Drake, shows the status of his current equipped weapons, and describes the characteristics of his partners. Drake's statistics are strength,
332: 995:
s 1995 Role-Playing Game of the Year award. The editors praised it as "a milestone in computer role-playing games", with "beautiful SGI rendered characters and fascinating story development", but noted that it was held back by bugs. It won the magazine's readers' choice award in its genre.
988:"successful on many levels; both hard-core and newcomers to role-playing should enjoy this." She wrote that "a lot of thought and heart went into the game's design and production", and she singled out its writing, characters and storyline for praise. The game was later nominated for 517:
and changes (he was a contractor, and had initially only signed up for a nine-month project). After he left, the design became finalized and the product was shipped one year later. Quarles, who was an Interplay employee, stayed as the game's producer and saw it through to the end.
83: 1027:"a good antidote to the idiosyncratic complexities that pass for depth" among role-playing games, and praised its interface and audiovisual presentation. He summarized it as "an exciting quest that doesn't concede much to rival RPG releases." Paul Presley of 512:
in the years the game was being developed. Oliphant, who originally designed the game and was lead programmer, left the game as the project passed its fourth year in development. He felt his continued presence was resulting in the constant addition of
574:
According to Oliphant, when the project was taken over by Quarles, two questionable decisions were made. The game was always designed to be grid-based, where the player moved from grid to grid (in contrast to today's full freedom of motion
960:
critic deemed it "well worth the wait. The graphics are stunning, the music is eerie, and the interface is a pleasure to use". He made particular note of the automap, strong puzzle element and original visual designs for the monsters.
567:
successful filming was finally implemented into the project. The entire five months of successful filming was soon met with several setbacks including toning, lighting, and digitization problems. When the team finally obtained the
1052:, rating it a seven out of ten overall. Butcher comments: "Although the 'plot' as such is somewhat weak, and the game quickly falls into an 'explore the level, kill the monsters, solve the puzzles' affair, 414:) the Brother to Magick. These gods were captured and imprisoned in nine orbs by the dark god Khull-Khuum 1000 years before the events of the game, during a cataclysm referred to as "The Devastation". 702:
reported: "With store orders already topping 90,000, Interplay says it's set to become the fastest selling game in the company's twelve-year history." Upon its release, the game placed fourth on
706:'s monthly computer game sales chart for November 1995, but was absent on the following month's chart. According to Interplay, its global sales surpassed 300,000 copies by June 1998. Author 588:
Due to the complexity of the graphics, during play the computer would have to constantly load graphics from the CD. This prohibited the use of the CD for music, so the developers used
965:
praised the game's "atmospheric 3D rendered world" and sound effects, but criticized the lack of challenging puzzles, low amount of gore and "sluggish" combat. The editors of
2033: 421:
visited by the goddess Thera, who sends his spirit out of his body into the ruins itself to explore, find the mystical orbs containing the other gods, and reclaim the land.
1479: 1067:
title in computer game history (due 1991, delivered 1996), stating that "after seeing the same basic demo for years, the game finally shipped, as an anti-climax."
50: 1897: 682:. Interplay dedicated $ 1.5 million to the game's marketing budget, also the largest for any of its games by that point. In response to public reception of 2073: 1508: 1376: 2038: 602: 1833: 676:
s launch, Interplay shipped 175,000 units to retailers. This was the company's biggest shipment ever, according to Greg Miller of the
37: 1007:
s Mike Wolf called it "a decent offering for roleplaying novices far from the magnum opus you'd expect". A review by Bernard Yee of
1755: 632:(all rights of the novel went to Interplay). The CD-ROM also included a file called "muffins.txt" which contained a recipe for " 2043: 1440: 2068: 1145: 2048: 1245: 457:
dated back in October 1988, discussed between Brian Fargo and Todd Camasta with the simple title "Dungeon Game". Producer
1390: 2058: 550:
solution seemed obvious to Oliphant. And, in fact, six months later Fargo changed his mind and made the same decision.
145: 366:
s mythology revolves around a variety of gods associated with planets of the solar system. In order, they are Helion (
2053: 1154: 625: 318: 1958: 305:
sequences. Repeatedly delayed, the game that was supposed to be finished in nine months took five years to make.
1863: 1538: 689:
s pre-release demo, the company "stepped up the initial release forecast to 200,000 units". In the days before
1190: 2028: 1512: 620:
in 1995, packaged in an elaborate gravestone-style illustrated box, and came with a white hardback novella
112: 1366: 324: 1711: 1692: 1449: 1318: 1152:
The game and its novelization would remain the only entry in its series until the 2010 announcement of
956: 794: 698: 493: 440:. Together, they embark on a quest of ridding the world of Khull-Khuum and his consort the Ice Queen. 2013: 264: 1017:
is a dated first-person RPG that suffers from a poor interface, little depth, and few frills." In
473:
The initial story line was written by Oliphant, who also designed and programmed the graphics and
2023: 1815:
Wilson, Johnny; et al. (November 1996). "15 Top Vaporware Titles in Computer Game History".
1783: 1402: 1295: 967: 576: 497: 474: 278: 254: 95: 42: 2063: 1843: 1086: 1037:"a case of gloss but no substance", which failed to offer "something over and above that which 371: 1817: 1800: 1563: 980: 744: 282: 1215: 485:, the president of Interplay Entertainment at the time). Fargo came up with the final name, 1167: 645: 286: 102: 90: 1876: 8: 1767: 182: 136: 122: 717:
s commercial performance as "weak", which he blamed on its five-year development cycle.
2018: 1582: 1398: 1130: 192: 1454: 1137:, for roughly five years, before eventually cancelling it in 2001 in order to work on 1071:
was also ranked at number six on GameSpot's top ten vaporware hall of shame. In 2009,
1534: 1371: 1105: 857: 678: 585:
release the skeleton was replaced with the 3D model which was used on the packaging.
425: 201: 168: 154: 541:. As a result, the engine had to be extensively modified throughout the production. 1998: 1992: 1735: 1474: 1019: 905: 593: 367: 249: 161: 1249: 492:
The production took much longer than expected because of the rapid advancement of
1469: 1406: 1139: 629: 559: 526: 424:
Along the way, Drake makes many friends, including Farli, Karzak, and Dombur the
1936: 1081:
among the games "with untapped franchise potential", due to the cancellation of
458: 141: 1911: 1291: 2007: 1716: 1323: 653: 514: 294: 290: 236: 219: 1981: 1424:- 'Interplay's Return to RPG Gaming'" (Press release). Irvine, California: 1337: 1126: 298: 1158:, a game developed for Interplay by Alpine Studios. It is not a sequel to 1617: 1526: 1425: 1276: 1000: 707: 530: 505: 501: 482: 403: 129: 1391:"Interplay Launches Multifaceted Marketing Campaign For Epic Saga Title 1670: 1511:(Report). Irvine, California. June 22, 1998. p. 37. Archived from 1073: 649: 617: 589: 581: 1162:, but rather an all-new game and a standalone entry in the franchise. 1987: 1064: 546: 331: 1798:
Staff (June 1996). "The Computer Gaming World 1996 Premier Awards".
1781:
Staff (November 2000). "A Decade of Gaming; Award Winners of 1995".
1838: 1587: 1009: 831: 782: 633: 302: 1645: 1345: 1171: 1029: 845: 703: 641: 568: 509: 407: 391: 82: 28: 16:
This article is about the videogame. For the fortification, see
597: 538: 437: 429: 399: 395: 383: 197: 521:
The initial specification for the game included that it could
411: 379: 375: 351: 1129:
and published 1999 by Berkley Boulevard Books. Interplay's
387: 17: 477:
engine for the game. The project started out being called
350:
features an elaborate "magick" system where four types of
1733:
Katz, Arnie (January 1996). "Everybody Must Get Stoned".
613: 433: 1804:. No. 143. pp. 55, 56, 58, 60, 62, 64, 66, 67. 529:
or a mouse, run on an 80286 CPU, use 640K, and run off
533:. At the project's end, the game had been upgraded to 2034:
First-person party-based dungeon crawler video games
316:
is a first-person role-playing game in the style of
592:for the soundtrack. The game features the voice of 1898:"Australian Realms Magazine - Complete Collection" 636:'s Chocolate Chip Pumpkin Muffins". Years later, 2005: 1665:Butcher, Andy (February 1996). "Games Reviews". 1013:did not offer similar praises, concluding that " 436:Enigma; and the mysterious Wahooka, the King of 571:technology, the development was back on track. 558:The 3D rendering was accomplished by using the 1753: 1556: 1501: 1316:"Making Tracks: The Noble Art of Game Music". 911: 640:was later made available for purchase through 537:a mouse, a hard drive, a 386 CPU, and ran off 1997:can be played for free in the browser at the 1959:"Interplay resurrecting Stonekeep on WiiWare" 1774: 1638: 1432: 1269: 975:the best computer role-playing game of 1995. 1606: 1604: 1525: 1364: 1358: 1292:"Matt Chat 136: Peter Oliphant on Stonekeep" 873: 800: 750: 1956: 1864:123 games with untapped franchise potential 1732: 1519: 1467: 1095:56th on their "Top 100 Games of All Time." 606:cartoon series—in the role of Khull-Khuum. 2074:Video games developed in the United States 1747: 1660: 1658: 1656: 1610: 81: 1728: 1726: 1704: 1702: 1634: 1632: 1601: 1263: 1056:is engaging and surprisingly addictive." 410:) the Master of Magick, and Kor-Soggoth ( 1576: 1574: 1509:Interplay Entertainment Final Prospectus 1383: 448: 330: 53:of all important aspects of the article. 2039:Games commercially released with DOSBox 1857: 1791: 1682: 1680: 1664: 1653: 1461: 1270:Jones, Darran (2013). "Cheap as Chips; 1240: 1238: 1236: 2006: 1814: 1723: 1699: 1629: 1552: 1550: 1379:from the original on October 20, 2014. 49:Please consider expanding the lead to 1797: 1780: 1571: 1492: 1438: 553: 1787:(120): 56–58, 60, 62, 66, 68, 70–76. 1677: 1413: 1233: 1216:"Stonekeep walkthrough - Combat FAQ" 22: 1580: 1547: 1533:. Wordware Publishing. p. 21. 1493:Staff (April 1996). "Leaderboard". 1486: 1482:from the original on April 2, 2018. 1041:was delivering all that time ago." 913: 724: 720: 612:was originally released for the PC 563:with controlled lighting was used. 13: 1912:"Amazon Reader entry of the novel 1330: 1146:Baldur's Gate III: The Black Hound 14: 2085: 1975: 1831: 1567:. No. 139. pp. 122–124. 1557:Schlunk, Petra (February 1996). " 1468:Hunt, Kevin (December 27, 1995). 1405:. October 2, 1995. Archived from 1365:Miller, Greg (November 3, 1995). 1155:Stonekeep: Bones of the Ancestors 875: 802: 752: 1689:Maximum: The Video Game Magazine 932: 927: 922: 917: 912: 894: 889: 884: 879: 874: 821: 816: 811: 806: 801: 771: 766: 761: 756: 751: 27: 1950: 1929: 1904: 1890: 1869: 1866:, GamesRadar US, April 30, 2009 1825: 1808: 1754:Olafson, Peter (January 1996). 1639:Presley, Paul (January 1996). " 1531:Game Development and Production 1298:from the original on 2021-12-12 41:may be too short to adequately 1687:"Maximum Reviews: Stonekeep". 1309: 1284: 1208: 1183: 1121:, a novel set in the world of 496:at the time; specifically, PC 443: 51:provide an accessible overview 1: 2044:Interplay Entertainment games 1695:. November 1995. p. 159. 1611:Wolf, Mike (February 1996). " 1177: 596:—well known as the character 2069:Video games about witchcraft 1821:. No. 148. p. 130. 1719:. January 1996. p. 163. 968:Computer Games Strategy Plus 659: 453:The earliest development of 7: 2049:Novels based on video games 1877:"Top 100 Games of All Time" 1581:Yee, Bernard (1996-05-08). 1439:Staff (November 28, 1995). 1294:. Youtube.com. 2012-02-11. 1063:ranked it as the tenth top 308: 301:characters and live-action 10: 2090: 1957:JC Fletcher (2010-01-13). 1693:Emap International Limited 1246:"The History of Stonekeep" 1098: 494:personal computer hardware 281:developed and released by 15: 2059:Single-player video games 1834:"Vaporware Hall of Shame" 1367:"Long Journey to Reality" 1113: 737: 734: 260: 248: 207: 191: 181: 167: 153: 135: 121: 111: 101: 89: 80: 75: 2054:Role-playing video games 1918:. Amazon.com. 1999-10-01 1166:was released in 2012 as 664: 1937:"Stonekeep 2: Godmaker" 1784:Computer Games Magazine 1191:"Stonekeep Walkthrough" 475:artificial intelligence 358: 289:. It is a first-person 279:role-playing video game 1164:Bones of the Ancestors 1044:Andy Butcher reviewed 336: 335:Fighting the Ice Queen 1914:The Oath of Stonekeep 1818:Computer Gaming World 1801:Computer Gaming World 1564:Computer Gaming World 1515:on February 26, 2017. 1409:on December 20, 1996. 1135:Stonekeep 2: Godmaker 1119:The Oath of Stonekeep 1083:Stonekeep 2: Godmaker 1061:Computer Gaming World 990:Computer Gaming World 981:Computer Gaming World 745:Computer Gaming World 449:Budget and technology 334: 283:Interplay Productions 107:Interplay Productions 96:Interplay Productions 1886:(44): 76. July 1996. 1770:on October 18, 1996. 1561:Is Worth Its Wait". 1529:(January 25, 2003). 1252:on December 20, 1996 1168:downloadable content 1133:worked on a sequel, 1059:In 1996, editors of 1023:, Arnie Katz called 646:digital distribution 2029:Fantasy video games 1428:. November 6, 1995. 1195:Thecomputershow.com 1039:Eye of the Beholder 731: 669:In preparation for 319:Eye of the Beholder 175:Christopher Taylor 1583:"Stonekeep Review" 1457:on April 19, 1997. 1399:Irvine, California 1131:Black Isle Studios 729: 554:Graphics and audio 337: 146:Christopher Taylor 1671:Future Publishing 1397:(Press release). 1372:Los Angeles Times 1326:: 51. March 1995. 1125:, was written by 1106:Australian Realms 978:Petra Schlunk of 951: 950: 679:Los Angeles Times 270: 269: 68: 67: 2081: 2014:1995 video games 1999:Internet Archive 1970: 1969: 1967: 1966: 1954: 1948: 1947: 1945: 1944: 1933: 1927: 1926: 1924: 1923: 1908: 1902: 1901: 1894: 1888: 1887: 1881: 1873: 1867: 1861: 1855: 1854: 1852: 1851: 1842:. Archived from 1832:Poole, Stephen. 1829: 1823: 1822: 1812: 1806: 1805: 1795: 1789: 1788: 1778: 1772: 1771: 1766:. Archived from 1751: 1745: 1744: 1730: 1721: 1720: 1706: 1697: 1696: 1684: 1675: 1674: 1662: 1651: 1650: 1636: 1627: 1626: 1608: 1599: 1598: 1596: 1595: 1578: 1569: 1568: 1554: 1545: 1544: 1523: 1517: 1516: 1505: 1499: 1498: 1495:PC Entertainment 1490: 1484: 1483: 1475:Hartford Courant 1465: 1459: 1458: 1453:. Archived from 1436: 1430: 1429: 1417: 1411: 1410: 1387: 1381: 1380: 1362: 1356: 1355: 1353: 1352: 1334: 1328: 1327: 1313: 1307: 1306: 1304: 1303: 1288: 1282: 1281: 1267: 1261: 1260: 1258: 1257: 1248:. Archived from 1242: 1231: 1230: 1228: 1226: 1212: 1206: 1205: 1203: 1201: 1187: 1006: 994: 937: 936: 935: 931: 930: 926: 925: 921: 920: 916: 915: 899: 898: 897: 893: 892: 888: 887: 883: 882: 878: 877: 826: 825: 824: 820: 819: 815: 814: 810: 809: 805: 804: 776: 775: 774: 770: 769: 765: 764: 760: 759: 755: 754: 732: 728: 721:Critical reviews 716: 710:later described 695: 688: 675: 624:, coauthored by 594:Arthur Burghardt 468: 241:November 8, 1995 240: 223: 162:Leonard Boyarsky 85: 73: 72: 63: 60: 54: 31: 23: 2089: 2088: 2084: 2083: 2082: 2080: 2079: 2078: 2004: 2003: 1978: 1973: 1964: 1962: 1955: 1951: 1942: 1940: 1935: 1934: 1930: 1921: 1919: 1910: 1909: 1905: 1896: 1895: 1891: 1879: 1875: 1874: 1870: 1862: 1858: 1849: 1847: 1830: 1826: 1813: 1809: 1796: 1792: 1779: 1775: 1752: 1748: 1731: 1724: 1715:. No. 13. 1712:Next Generation 1708: 1707: 1700: 1686: 1685: 1678: 1663: 1654: 1637: 1630: 1609: 1602: 1593: 1591: 1579: 1572: 1555: 1548: 1541: 1524: 1520: 1507: 1506: 1502: 1491: 1487: 1466: 1462: 1450:Next Generation 1437: 1433: 1420:"Gamers Herald 1419: 1418: 1414: 1389: 1388: 1384: 1363: 1359: 1350: 1348: 1336: 1335: 1331: 1319:Next Generation 1315: 1314: 1310: 1301: 1299: 1290: 1289: 1285: 1268: 1264: 1255: 1253: 1244: 1243: 1234: 1224: 1222: 1220:The-spoiler.com 1214: 1213: 1209: 1199: 1197: 1189: 1188: 1184: 1180: 1140:Icewind Dale II 1116: 1101: 1004: 992: 957:Next Generation 952: 933: 928: 923: 918: 895: 890: 885: 880: 822: 817: 812: 807: 795:Next Generation 772: 767: 762: 757: 727: 723: 714: 699:Next Generation 693: 686: 673: 667: 662: 630:David L. Pulver 622:Thera Awakening 556: 500:advancing from 479:Brian's Dungeon 466: 451: 446: 432:Vermatrix; the 361: 311: 291:dungeon crawler 244: 235: 231: 227: 218: 214: 176: 174: 173:Peter Oliphant 160: 148: 144: 128: 127:Michael Quarles 117:Michael Quarles 71: 70:1995 video game 64: 58: 55: 48: 36:This article's 32: 21: 12: 11: 5: 2087: 2077: 2076: 2071: 2066: 2061: 2056: 2051: 2046: 2041: 2036: 2031: 2026: 2024:Fantasy novels 2021: 2016: 2002: 2001: 1990: 1977: 1976:External links 1974: 1972: 1971: 1949: 1939:. GameSpot.com 1928: 1903: 1889: 1868: 1856: 1824: 1807: 1790: 1773: 1746: 1722: 1698: 1691:. No. 2. 1676: 1652: 1628: 1625:(2): 147, 148. 1600: 1570: 1546: 1539: 1518: 1500: 1485: 1460: 1445:Ready to Roll" 1431: 1412: 1382: 1357: 1342:purchase page" 1329: 1308: 1283: 1262: 1232: 1207: 1181: 1179: 1176: 1115: 1112: 1111: 1110: 1100: 1097: 1077:also included 949: 948: 945: 939: 938: 909: 901: 900: 871: 865: 864: 861: 853: 852: 849: 841: 840: 837: 828: 827: 798: 790: 789: 786: 778: 777: 748: 740: 739: 736: 725: 722: 719: 666: 663: 661: 658: 555: 552: 459:Peter Oliphant 450: 447: 445: 442: 360: 357: 325:Dungeon Master 310: 307: 297:environments, 285:for the PC in 268: 267: 262: 258: 257: 252: 246: 245: 243: 242: 232: 226: 225: 215: 209: 205: 204: 195: 189: 188: 187:Brian Luzietti 185: 179: 178: 177:Scott La Rocca 171: 165: 164: 157: 151: 150: 142:Peter Oliphant 139: 133: 132: 125: 119: 118: 115: 109: 108: 105: 99: 98: 93: 87: 86: 78: 77: 69: 66: 65: 45:the key points 35: 33: 26: 9: 6: 4: 3: 2: 2086: 2075: 2072: 2070: 2067: 2065: 2064:Windows games 2062: 2060: 2057: 2055: 2052: 2050: 2047: 2045: 2042: 2040: 2037: 2035: 2032: 2030: 2027: 2025: 2022: 2020: 2017: 2015: 2012: 2011: 2009: 2000: 1996: 1995: 1991: 1989: 1985: 1984: 1980: 1979: 1960: 1953: 1938: 1932: 1917: 1915: 1907: 1899: 1893: 1885: 1878: 1872: 1865: 1860: 1846:on 2009-05-16 1845: 1841: 1840: 1835: 1828: 1820: 1819: 1811: 1803: 1802: 1794: 1786: 1785: 1777: 1769: 1765: 1761: 1759: 1750: 1742: 1738: 1737: 1729: 1727: 1718: 1717:Imagine Media 1714: 1713: 1705: 1703: 1694: 1690: 1683: 1681: 1672: 1668: 1661: 1659: 1657: 1649:(34). 61, 62. 1648: 1647: 1642: 1635: 1633: 1624: 1620: 1619: 1614: 1607: 1605: 1590: 1589: 1584: 1577: 1575: 1566: 1565: 1560: 1553: 1551: 1542: 1536: 1532: 1528: 1522: 1514: 1510: 1504: 1496: 1489: 1481: 1477: 1476: 1471: 1464: 1456: 1452: 1451: 1446: 1444: 1435: 1427: 1423: 1416: 1408: 1404: 1400: 1396: 1394: 1386: 1378: 1374: 1373: 1368: 1361: 1347: 1343: 1341: 1333: 1325: 1324:Imagine Media 1321: 1320: 1312: 1297: 1293: 1287: 1279: 1278: 1273: 1266: 1251: 1247: 1241: 1239: 1237: 1221: 1217: 1211: 1196: 1192: 1186: 1182: 1175: 1173: 1169: 1165: 1161: 1157: 1156: 1150: 1148: 1147: 1142: 1141: 1136: 1132: 1128: 1124: 1120: 1108: 1107: 1103: 1102: 1096: 1094: 1090: 1089: 1084: 1080: 1076: 1075: 1070: 1066: 1062: 1057: 1055: 1051: 1047: 1042: 1040: 1036: 1032: 1031: 1026: 1022: 1021: 1016: 1012: 1011: 1003: 1002: 997: 991: 987: 983: 982: 976: 974: 970: 969: 964: 959: 958: 946: 944: 941: 940: 910: 908: 907: 903: 902: 872: 870: 867: 866: 862: 860: 859: 855: 854: 851:76 out of 100 850: 848: 847: 843: 842: 838: 836: 834: 830: 829: 799: 797: 796: 792: 791: 787: 785: 784: 780: 779: 749: 747: 746: 742: 741: 733: 730:Review scores 718: 713: 709: 705: 701: 700: 692: 685: 681: 680: 672: 657: 655: 654:Windows Vista 651: 647: 643: 639: 635: 631: 627: 626:Steve Jackson 623: 619: 615: 611: 607: 605: 604: 599: 595: 591: 586: 583: 578: 572: 570: 564: 561: 560:Strata Vision 551: 548: 542: 540: 536: 532: 528: 524: 519: 516: 515:feature creep 511: 507: 503: 499: 495: 490: 488: 484: 481:(named after 480: 476: 471: 465: 460: 456: 441: 439: 435: 431: 427: 422: 419: 415: 413: 409: 405: 401: 398:), Saffrini ( 397: 393: 389: 385: 381: 377: 373: 369: 365: 356: 353: 349: 345: 341: 333: 329: 327: 326: 321: 320: 315: 306: 304: 300: 296: 292: 288: 284: 280: 276: 275: 266: 265:Single-player 263: 259: 256: 253: 251: 247: 238: 234: 233: 230: 221: 217: 216: 213: 210: 206: 203: 199: 196: 194: 190: 186: 184: 180: 172: 170: 166: 163: 159:Spencer Kipe 158: 156: 152: 147: 143: 140: 138: 134: 131: 126: 124: 120: 116: 114: 110: 106: 104: 100: 97: 94: 92: 88: 84: 79: 74: 62: 52: 46: 44: 39: 34: 30: 25: 24: 19: 1993: 1982: 1963:. Retrieved 1952: 1941:. Retrieved 1931: 1920:. Retrieved 1913: 1906: 1900:. June 1988. 1892: 1883: 1871: 1859: 1848:. Retrieved 1844:the original 1837: 1827: 1816: 1810: 1799: 1793: 1782: 1776: 1768:the original 1763: 1757: 1749: 1740: 1734: 1710: 1688: 1666: 1644: 1640: 1622: 1616: 1612: 1592:. Retrieved 1586: 1562: 1558: 1530: 1527:Bethke, Erik 1521: 1513:the original 1503: 1494: 1488: 1473: 1463: 1455:the original 1448: 1442: 1434: 1421: 1415: 1407:the original 1392: 1385: 1370: 1360: 1349:. Retrieved 1339: 1332: 1317: 1311: 1300:. Retrieved 1286: 1275: 1271: 1265: 1254:. Retrieved 1250:the original 1223:. Retrieved 1219: 1210: 1198:. Retrieved 1194: 1185: 1163: 1159: 1153: 1151: 1144: 1138: 1134: 1127:Troy Denning 1122: 1118: 1117: 1104: 1092: 1087: 1082: 1078: 1072: 1068: 1060: 1058: 1053: 1049: 1045: 1043: 1038: 1034: 1028: 1024: 1018: 1014: 1008: 999: 998: 989: 985: 979: 977: 972: 966: 962: 955: 953: 942: 904: 868: 856: 844: 832: 793: 781: 743: 711: 697: 690: 683: 677: 670: 668: 637: 621: 609: 608: 601: 600:in the 1985 587: 582:green-screen 573: 565: 557: 543: 534: 531:floppy disks 522: 520: 491: 486: 478: 472: 463: 454: 452: 428:; the great 423: 417: 416: 404:Yoth-Soggoth 363: 362: 347: 346: 342: 338: 323: 317: 313: 312: 295:pre-rendered 273: 272: 271: 255:Role-playing 228: 211: 149:Spencer Kipe 103:Publisher(s) 91:Developer(s) 56: 40: 38:lead section 1884:GamesMaster 1709:"Boulder". 1618:PC Gamer US 1426:PR Newswire 1277:Retro Gamer 1088:GamesMaster 1085:. In 1996, 1001:PC Gamer US 735:Publication 708:Erik Bethke 696:s release, 648:system for 483:Brian Fargo 444:Development 193:Platform(s) 183:Composer(s) 137:Designer(s) 130:Brian Fargo 123:Producer(s) 113:Director(s) 2008:Categories 1965:2013-08-24 1943:2013-08-24 1922:2013-08-24 1850:2009-09-12 1594:2009-09-12 1540:1556229518 1351:2009-09-12 1302:2013-08-24 1280:(111): 28. 1256:2017-04-06 1178:References 1074:GamesRadar 650:Windows XP 618:Windows 95 590:chip music 527:hard drive 525:require a 390:), Marif ( 378:), Thera ( 364:Stonekeep' 293:game with 212:Windows 95 2019:DOS games 1994:Stonekeep 1988:MobyGames 1983:Stonekeep 1961:. Joystiq 1758:Stonekeep 1743:(6): 106. 1641:Stonekeep 1613:Stonekeep 1559:Stonekeep 1497:(28): 20. 1443:Stonekeep 1422:Stonekeep 1403:Interplay 1393:Stonekeep 1340:Stonekeep 1272:Stonekeep 1160:Stonekeep 1123:Stonekeep 1093:Stonekeep 1079:Stonekeep 1069:Stonekeep 1065:vaporware 1054:Stonekeep 1046:Stonekeep 1035:Stonekeep 1025:Stonekeep 1015:Stonekeep 986:Stonekeep 973:Stonekeep 726:Reception 712:Stonekeep 691:Stonekeep 684:Stonekeep 671:Stonekeep 660:Reception 638:Stonekeep 610:Stonekeep 547:royalties 535:requiring 487:Stonekeep 464:Stonekeep 455:Stonekeep 418:Stonekeep 394:), Afri ( 348:Stonekeep 314:Stonekeep 303:cinematic 299:digitized 274:Stonekeep 169:Writer(s) 155:Artist(s) 76:Stonekeep 43:summarize 1839:GameSpot 1764:PC Games 1588:GameSpot 1480:Archived 1470:"Pixels" 1377:Archived 1296:Archived 1010:GameSpot 943:PC Games 833:PC Gamer 783:GameSpot 634:Tim Cain 603:G.I. Joe 510:Pentiums 309:Gameplay 250:Genre(s) 59:May 2024 1646:PC Zone 1346:GOG.com 1172:WiiWare 1099:Reviews 1091:ranked 1033:called 1030:PC Zone 984:called 963:Maximum 869:Maximum 846:PC Zone 704:PC Data 642:GOG.com 569:Betacam 462:years. 438:goblins 426:dwarves 408:Neptune 392:Jupiter 368:Mercury 261:Mode(s) 208:Release 202:Windows 1736:Fusion 1667:Arcane 1537:  1225:8 June 1200:8 June 1114:Legacy 1050:Arcane 1020:Fusion 971:named 906:Fusion 858:Arcane 788:6.6/10 598:Destro 539:CD-ROM 430:dragon 400:Uranus 396:Saturn 384:Azrael 372:Aquila 229:MS-DOS 198:MS-DOS 1880:(PDF) 1673:: 73. 1669:(3). 1322:(3). 1005:' 993:' 738:Score 715:' 694:' 687:' 674:' 665:Sales 508:, to 506:80486 504:, to 502:80386 467:' 412:Pluto 380:Earth 376:Venus 352:runes 277:is a 1535:ISBN 1227:2016 1202:2016 1143:and 1048:for 863:7/10 835:(US) 652:and 628:and 616:and 498:CPUs 388:Mars 359:Plot 322:and 287:1995 224:1995 18:keep 1986:at 1643:". 1615:". 1274:". 1170:at 1109:#27 839:77% 644:'s 614:DOS 523:not 434:elf 402:), 382:), 370:), 2010:: 1882:. 1836:. 1762:. 1739:. 1725:^ 1701:^ 1679:^ 1655:^ 1631:^ 1621:. 1603:^ 1585:. 1573:^ 1549:^ 1478:. 1472:. 1447:. 1401:: 1375:. 1369:. 1344:. 1235:^ 1218:. 1193:. 1174:. 1149:. 954:A 656:. 577:3D 489:. 237:NA 220:NA 200:, 1968:. 1946:. 1925:. 1916:" 1853:. 1760:" 1756:" 1741:1 1623:3 1597:. 1543:. 1441:" 1395:" 1354:. 1338:" 1305:. 1259:. 1229:. 1204:. 947:A 406:( 386:( 374:( 239:: 222:: 61:) 57:( 47:. 20:.

Index

keep

lead section
summarize
provide an accessible overview

Developer(s)
Interplay Productions
Publisher(s)
Director(s)
Producer(s)
Brian Fargo
Designer(s)
Peter Oliphant
Christopher Taylor
Artist(s)
Leonard Boyarsky
Writer(s)
Composer(s)
Platform(s)
MS-DOS
Windows
NA
NA
Genre(s)
Role-playing
Single-player
role-playing video game
Interplay Productions
1995

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑