221:
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570:
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494:
489:
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560:
555:
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527:
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434:
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34:
700:, noted that the game suffered mostly from gameplay issues, such as the control design, which he called "overly complex for a mindless shooter". He added that although the developers succeeded in capturing the arcade essence of the previous game, this was "somewhat to the detriment of the final product."
263:
The player is given a starship, and the main mission is to fight an alien race called the
Distilled Evil and their slaves, the Sporg. The Sporg are mining ships controlled by the Distilled Evil, tasked with powering the jumpgate, a portal through which the Sinistar (a bio-mechanical monster dedicated
272:
and nine weapons to destroy the mining ships and the
Sinistar. The most powerful weapon is called the Sinibomb, which is designed to defeat the Sinistar, although it can also be used to destroy the jumpgate. The player obtains Sinibombs by harvesting crystals from asteroids in the same way Sporg do.
267:
The player must prevent the Sporg from completely powering the jumpgate. While completing the task, the player encounters several warships that attempt to protect the jumpgate. These enemies are indicated on the radar with a dynamic set of coordinates that turn from white to red as they approach. If
352:
When announcing the game, C. Noah Davis, chief technology officer of THQ and general manager of GameFX, said "What made the original a classic is that it was easy to learn, yet difficult to master." He elaborated: "We are focused on capturing that magic using many elements of the original, while
297:
acceleration, hardware which was beyond the reach of the average consumer at the time. Recognizing that the game could serve as a showpiece for their chip, 3dfx partnered with GameFX to support development. At first, the project had no connection, or gameplay similarities, to the
268:
the player succeeds, the jumpgate breaks and the level is finished. Otherwise, the
Sinistar will arrive through the activated jumpgate, and the player must defeat it to progress further. The player has six different starships to choose from, as well as eight
754:
praised the game, noting that "the rich, organic style lends the game a hypnotic atmosphere" and stating "with the
Sinistars still taunting you as they did back in 1983, and the gameplay essentially unchanged, those who enjoyed the ageing classic will find
742:, applauded THQ for including the original game's elements and rendering them with "jazzing" graphics. She criticized the plot and gameplay design, stating that "players want games that involve more than simply blowing things up." She also contended that
718:
noted the game's similarity to its predecessor and complimented its graphics and the addition of a wide variety of weapons as well as other technical features. However, he viewed the weapons as "more of a checklist than an actual asset." He stated that
188:
focuses on the destruction of the
Sinistar, a large bio-mechanical machine, powered by machines called the Sporg. To achieve this goal, the player has a variety of starships, power-ups and weapons. Unlike its predecessor, the game has full
348:
franchise from Midway Games. Two demos for the game were produced. The second, released in
September 1999, included several gameplay and technical enhancements over the first, showcasing the initial two levels of the game.
711:
s reviewer was satisfied with the game's graphics but criticized how its bosses were designed, elaborating that "the
Sinistars ... simply don't instill the same sense of sheer panic ." Vincent Lopez of
203:
received mixed reception when released. Critics lauded its audacity, as well as the addition of new features into the game. Several journalists felt that GameFX captured all the elements that represented a
264:
to destroying the player) appears. The jumpgate is stationed at the center of the level, and the Sporg power it with energy crystals collected from the asteroids that appear sparsely along the sector.
736:
that "sports some of the best graphics ever seen in a space shooter", although he added that it had lost "some of the soul" that the original game had. Caryn Law, writing for
690:. Critics agreed that the developers stayed true to the original game and lauded the graphic enhancements as "unquestionably beautiful" and a "graphical powerhouse".
896:
306:
franchise that year, it decided to refocus the development of the title to fit into the newly acquired property. It altered the game to introduce similarities to
723:"feels immediately familiar to fans of the original, while adding just enough new features (and a completely new graphic overhaul) to make this feel now-dated."
260:, five of which are hidden as a bonus; each level has a Sinistar. The bonus levels are timed missions that involve destroying or protecting a particular object.
1027:
1155:
228:, showcasing the player-controlled starship battling against a big bio-mechanical machine called the Sinistar, the primary enemy on each of the game's levels.
1745:
1750:
329:, writing that "developers have added accurate collision physics, and mining the asteroid field will require precise timing and good trigger finger."
1271:
862:
1588:
1452:
1382:
1239:"THQ and GameFX Ship "Sinistar: Unleashed," 3D Space Combat PC Game of Epic Proportions; Run For Cover — The Evil Sinistar is Back!"
928:
1502:
1346:
1309:
1124:
1050:"THQ Sends Arcade Cult-Classic, "Sinistar: Unleashed" to PC; New Game Takes Advantage of Intel Pentium III Processor Capabilities"
806:
1667:
1216:
1720:
155:. It was designed by Marc Michalik and Walter Wright and developed at GameFX, a small studio composed of former members of
771:
babes—luscious to look at, but not much between the ears." He added that it was basically "another retro/nostalgia trip."
1238:
1177:
1049:
990:
1092:
208:
game and stayed true to the franchise by feeling familiar to fans of the original game. However, critics faulted the
1147:
746:"hearkens back to the days when all you needed was keen hand–eye coordination and a pocket full of quarters."
888:
848:
1740:
732:
shared Lopez's views, explaining that GameFX and THQ "have released a modern 3D version" of the original
1624:
1535:
1281:
1178:"THQ Rockets to the PC With "Sinistar: Unleashed"; Arcade Cult Classic Enters 3-D Universe This Summer"
960:
761:
603:
1725:
1715:
178:
1462:
252:
and gameplay, giving the player the ability to maneuver and roam freely across six different axes.
1530:
1013:
289:, began in 1997. It was handled by GameFX, a small game developer consisting of former members of
811:
738:
465:
321:
to allow the "lighting and geometry transformation engine to process more detail faster." In the
1116:
1735:
1598:
914:
134:
1559:
1466:
1390:
1494:
1425:
503:
290:
173:
that year, GameFX shifted the focus of the game and developed it as a sequel to the original
156:
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257:
249:
245:
190:
51:
41:
1323:
955:
8:
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73:
63:
1413:
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dressed up in 3D graphics" and that it offered "nothing new in the way of a challenge."
1730:
83:
816:
765:, gave a somewhat mediocre review of the game, casting it as "a lot like one of those
1634:
1319:
1088:
683:
152:
88:
1657:
115:
1082:
858:
453:
220:
1564:
641:
889:"Sinistar: Unleashed Preview [date mislabeled as "February 27, 2004"]"
1709:
1054:
237:
148:
130:
120:
102:
1246:
1185:
1059:
982:
163:, development of the project began in 1997 and had no relationship with the
1276:
1023:
687:
389:
170:
33:
691:
314:
197:
features 29 levels, five of which are hidden; each level has a
Sinistar.
313:
THQ revealed that the game was optimized for the then-recently released
924:
849:"Sinistar: Unleashed Review [date mislabeled as "May 1, 2000"]"
1698:
965:
360:
1593:
853:
767:
696:
652:
579:
269:
165:
353:
showcasing the universe using our proprietary GameFX Technology."
1662:
1629:
1457:
1314:
773:
750:
728:
704:
666:
541:
415:
1453:"Sinistar Unleashed [sic] Review for PC on GamePro.com"
325:, Mark L. Chambers and Rob Smith noted the technical design of
318:
1018:
344:
in
February 1999, two years after the company licensed the
294:
16:
1999 action space shooter video game for
Microsoft Windows
1597:. Vol. 6, no. 12. Imagine Media. Archived from
919:
714:
591:
355:
341:
56:
302:
franchise. When the studio acquired the rights for the
293:. It was initially designed to run only on a P200 with
310:, although the graphic structure remained unchanged.
882:
880:
1618:
1616:
1446:
1444:
1303:
1301:
1299:
842:
840:
838:
836:
834:
1707:
1245:. Gale Group. September 15, 1999. Archived from
359:reported on September 3, 1999 that the game had
212:designs and the repetitiveness of the gameplay.
877:
1613:
1441:
1376:
1374:
1372:
1296:
1184:. Gale Group. February 3, 1999. Archived from
831:
547:
509:
169:franchise. After licensing the franchise from
1488:
1486:
1484:
1148:"New Sinistar: Unleashed Demo, er, Unleashed"
1080:
908:
906:
1557:
1307:
609:
471:
421:
1369:
759:a worthy successor." John Lee, writing for
1746:Video games developed in the United States
1481:
903:
682:received average reviews according to the
32:
1751:Multiplayer and single-player video games
1622:
1539:. No. 60. Imagine Media. p. 117
1524:
1522:
1520:
1206:
1145:
1114:
1586:
1568:. No. 16. Imagine Media. p. 82
1011:
983:"AGH Preview – Sinistar: Unleashed"
950:
948:
946:
219:
78:Mashi Hasu, Ruediger Huber, John Benshop
1429:. No. 185. Ziff Davis. p. 148
1012:Kanellos, Michael (February 17, 1999).
912:
363:, and it was released on September 15.
1708:
1670:from the original on December 26, 2010
1517:
1450:
1087:. John Wiley & Sons. p. 510.
1081:Chambers, Mark L.; Smith, Rob (2000).
1030:from the original on February 21, 2014
1014:"Intel touts Pentium III enhancements"
846:
1505:from the original on November 9, 2012
1493:Lopez, Vincent (September 21, 1999).
1492:
1411:
1344:
1266:
1264:
1219:from the original on January 26, 2013
1127:from the original on January 26, 2013
977:
975:
943:
887:Park, Andrew Seyoon (June 22, 1999).
865:from the original on January 28, 2005
804:
1389:. Strategy Plus, Inc. Archived from
886:
815:. Strategy Plus, Inc. Archived from
244:features graphics and gameplay in a
1655:
1528:
1380:
931:from the original on March 25, 2016
899:from the original on June 22, 2022.
805:Fudge, James (September 15, 1999).
549:
511:
370:
13:
1623:Shoemaker, Richie (October 1999).
1587:Williams, Jeremy (December 1999).
1531:"Sinistar Unleashed [sic]"
1261:
993:from the original on March 4, 2016
972:
14:
1762:
1686:
1558:D'Aprile, Jason (December 1999).
1381:Law, Caryn (September 29, 1999).
1280:. CBS Interactive. Archived from
1158:from the original on July 5, 2020
611:
473:
423:
1146:IGN staff (September 16, 1999).
847:Wolpaw, Erik (October 6, 1999).
630:
625:
620:
615:
610:
568:
563:
558:
553:
548:
530:
525:
520:
515:
510:
492:
487:
482:
477:
472:
442:
437:
432:
427:
422:
1649:
1580:
1551:
1405:
1345:Chick, Tom (October 12, 1999).
1338:
1231:
1207:IGN staff (September 3, 1999).
1200:
1170:
1139:
1108:
915:"Sinistar: Unleashed (Preview)"
240:video game. While the original
184:Like the previous installment,
1656:Law, Caryn (October 1, 1999).
1310:"Sinistar: Unleashed - Review"
1115:IGN staff (February 3, 1999).
1074:
1042:
1005:
913:Blevins, Tal (July 21, 1999).
807:"Sinistar: Unleashed Released"
798:
276:
1:
1412:Goble, Gord (December 1999).
791:
1387:Computer Games Strategy Plus
1272:"Sinistar: Unleashed for PC"
1058:. Gale Group. Archived from
968:. July 1997. pp. 69–70.
956:"NG Alphas: Out of the Void"
812:Computer Games Strategy Plus
739:Computer Games Strategy Plus
466:Computer Games Strategy Plus
366:
193:and a wider control scheme.
68:Marc Michalik, Walter Wright
7:
1721:Science fiction video games
1529:Lee, John (December 1999).
248:space, the sequel features
215:
10:
1767:
332:
250:three-dimensional graphics
191:three-dimensional graphics
987:Atari Gaming Headquarters
408:
405:
383:
380:
126:
114:
94:
82:
72:
62:
50:
40:
31:
26:
177:, which was released by
1117:"Sinistar Headed to PC"
1353:. CNET. Archived from
1084:Computer Gamer's Bible
323:Computer Gamer's Bible
232:Like its predecessor,
229:
1666:. IGN Entertainment.
1625:"Sinistar: Unleashed"
1589:"Sinistar: Unleashed"
1560:"Sinistar: Unleashed"
1495:"Sinistar: Unleashed"
1451:Werner, Nash (1999).
1426:Computer Gaming World
1414:"Back to the Future (
1383:"Sinistar: Unleashed"
1347:"Sinistar: Unleashed"
780:s Law concluded that
504:Computer Gaming World
291:Looking Glass Studios
256:features twenty-nine
223:
157:Looking Glass Studios
1326:on November 15, 2014
285:, originally titled
159:. Originally titled
1694:Sinistar: Unleashed
1469:on November 4, 2004
1416:Sinistar: Unleashed
1393:on October 24, 2003
895:. CBS Interactive.
782:Sinistar: Unleashed
757:Sinistar: Unleashed
744:Sinistar: Unleashed
721:Sinistar: Unleashed
680:Sinistar: Unleashed
402:
377:
338:Sinistar: Unleashed
327:Sinistar: Unleashed
283:Sinistar: Unleashed
254:Sinistar: Unleashed
234:Sinistar: Unleashed
226:Sinistar: Unleashed
201:Sinistar: Unleashed
195:Sinistar: Unleashed
186:Sinistar: Unleashed
144:Sinistar: Unleashed
27:Sinistar: Unleashed
1741:Windows-only games
1357:on August 16, 2000
1308:The Jaded Critic.
684:review aggregation
400:
375:
230:
107:September 15, 1999
1635:Dennis Publishing
1601:on March 15, 2006
1463:IDG Entertainment
1320:All Media Network
676:
675:
398:
397:
340:was announced by
153:Microsoft Windows
147:is a 1999 action
140:
139:
89:Microsoft Windows
1758:
1716:1999 video games
1680:
1679:
1677:
1675:
1658:"That 70's Game"
1653:
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1544:
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1490:
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1474:
1465:. Archived from
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1422:
1409:
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1398:
1378:
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1322:. Archived from
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1268:
1259:
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1256:
1254:
1249:on March 5, 2016
1235:
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1224:
1209:"News Brief-let"
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1188:on March 5, 2016
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224:A screenshot of
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1633:. No. 84.
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1284:on May 21, 2019
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964:. No. 31.
961:Next Generation
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859:CBS Interactive
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819:on May 30, 2003
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604:Next Generation
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454:CNET Gamecenter
443:
438:
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376:Aggregate score
373:
369:
335:
287:Out of the Void
281:Development of
279:
246:two-dimensional
218:
161:Out of the Void
151:video game for
110:
101:
22:
21:1999 video game
17:
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5:
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1687:External links
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1565:PC Accelerator
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1501:. Ziff Davis.
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1215:. Ziff Davis.
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1674:October 17,
692:Erik Wolpaw
406:Publication
315:Pentium III
277:Development
135:multiplayer
84:Platform(s)
74:Composer(s)
64:Designer(s)
1710:Categories
1351:Gamecenter
925:Ziff Davis
792:References
381:Aggregator
1731:THQ games
1699:MobyGames
372:Reception
367:Reception
361:gone gold
270:power-ups
181:in 1982.
1668:Archived
1594:PC Gamer
1503:Archived
1418:Review)"
1217:Archived
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863:Archived
854:GameSpot
786:Sinistar
768:Baywatch
734:Sinistar
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686:website
654:PC Gamer
580:GameSpot
346:Sinistar
308:Sinistar
304:Sinistar
300:Sinistar
242:Sinistar
216:Gameplay
206:Sinistar
179:Williams
175:Sinistar
166:Sinistar
116:Genre(s)
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333:Release
127:Mode(s)
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597:7.5/10
258:levels
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1421:(PDF)
778:'
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384:Score
319:Intel
1676:2012
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656:(US)
647:6/10
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295:3dfx
210:boss
1697:at
1499:IGN
1213:IGN
1152:IGN
1121:IGN
920:IGN
715:IGN
672:80%
660:55%
592:IGN
394:66%
356:IGN
342:THQ
57:THQ
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