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Sinistar: Unleashed

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221: 632: 627: 570: 565: 532: 494: 489: 444: 439: 622: 617: 612: 560: 555: 550: 527: 522: 517: 512: 484: 479: 474: 434: 429: 424: 34: 700:, noted that the game suffered mostly from gameplay issues, such as the control design, which he called "overly complex for a mindless shooter". He added that although the developers succeeded in capturing the arcade essence of the previous game, this was "somewhat to the detriment of the final product." 263:
The player is given a starship, and the main mission is to fight an alien race called the Distilled Evil and their slaves, the Sporg. The Sporg are mining ships controlled by the Distilled Evil, tasked with powering the jumpgate, a portal through which the Sinistar (a bio-mechanical monster dedicated
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and nine weapons to destroy the mining ships and the Sinistar. The most powerful weapon is called the Sinibomb, which is designed to defeat the Sinistar, although it can also be used to destroy the jumpgate. The player obtains Sinibombs by harvesting crystals from asteroids in the same way Sporg do.
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The player must prevent the Sporg from completely powering the jumpgate. While completing the task, the player encounters several warships that attempt to protect the jumpgate. These enemies are indicated on the radar with a dynamic set of coordinates that turn from white to red as they approach. If
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When announcing the game, C. Noah Davis, chief technology officer of THQ and general manager of GameFX, said "What made the original a classic is that it was easy to learn, yet difficult to master." He elaborated: "We are focused on capturing that magic using many elements of the original, while
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acceleration, hardware which was beyond the reach of the average consumer at the time. Recognizing that the game could serve as a showpiece for their chip, 3dfx partnered with GameFX to support development. At first, the project had no connection, or gameplay similarities, to the
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the player succeeds, the jumpgate breaks and the level is finished. Otherwise, the Sinistar will arrive through the activated jumpgate, and the player must defeat it to progress further. The player has six different starships to choose from, as well as eight
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praised the game, noting that "the rich, organic style lends the game a hypnotic atmosphere" and stating "with the Sinistars still taunting you as they did back in 1983, and the gameplay essentially unchanged, those who enjoyed the ageing classic will find
742:, applauded THQ for including the original game's elements and rendering them with "jazzing" graphics. She criticized the plot and gameplay design, stating that "players want games that involve more than simply blowing things up." She also contended that 718:
noted the game's similarity to its predecessor and complimented its graphics and the addition of a wide variety of weapons as well as other technical features. However, he viewed the weapons as "more of a checklist than an actual asset." He stated that
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focuses on the destruction of the Sinistar, a large bio-mechanical machine, powered by machines called the Sporg. To achieve this goal, the player has a variety of starships, power-ups and weapons. Unlike its predecessor, the game has full
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franchise from Midway Games. Two demos for the game were produced. The second, released in September 1999, included several gameplay and technical enhancements over the first, showcasing the initial two levels of the game.
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s reviewer was satisfied with the game's graphics but criticized how its bosses were designed, elaborating that "the Sinistars ... simply don't instill the same sense of sheer panic ." Vincent Lopez of
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received mixed reception when released. Critics lauded its audacity, as well as the addition of new features into the game. Several journalists felt that GameFX captured all the elements that represented a
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to destroying the player) appears. The jumpgate is stationed at the center of the level, and the Sporg power it with energy crystals collected from the asteroids that appear sparsely along the sector.
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that "sports some of the best graphics ever seen in a space shooter", although he added that it had lost "some of the soul" that the original game had. Caryn Law, writing for
690:. Critics agreed that the developers stayed true to the original game and lauded the graphic enhancements as "unquestionably beautiful" and a "graphical powerhouse". 896: 306:
franchise that year, it decided to refocus the development of the title to fit into the newly acquired property. It altered the game to introduce similarities to
723:"feels immediately familiar to fans of the original, while adding just enough new features (and a completely new graphic overhaul) to make this feel now-dated." 260:, five of which are hidden as a bonus; each level has a Sinistar. The bonus levels are timed missions that involve destroying or protecting a particular object. 1027: 1155: 228:, showcasing the player-controlled starship battling against a big bio-mechanical machine called the Sinistar, the primary enemy on each of the game's levels. 1745: 1750: 329:, writing that "developers have added accurate collision physics, and mining the asteroid field will require precise timing and good trigger finger." 1271: 862: 1588: 1452: 1382: 1239:"THQ and GameFX Ship "Sinistar: Unleashed," 3D Space Combat PC Game of Epic Proportions; Run For Cover â€” The Evil Sinistar is Back!" 928: 1502: 1346: 1309: 1124: 1050:"THQ Sends Arcade Cult-Classic, "Sinistar: Unleashed" to PC; New Game Takes Advantage of Intel Pentium III Processor Capabilities" 806: 1667: 1216: 1720: 155:. It was designed by Marc Michalik and Walter Wright and developed at GameFX, a small studio composed of former members of 771:
babes—luscious to look at, but not much between the ears." He added that it was basically "another retro/nostalgia trip."
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game and stayed true to the franchise by feeling familiar to fans of the original game. However, critics faulted the
1147: 746:"hearkens back to the days when all you needed was keen hand–eye coordination and a pocket full of quarters." 888: 848: 1740: 732:
shared Lopez's views, explaining that GameFX and THQ "have released a modern 3D version" of the original
1624: 1535: 1281: 1178:"THQ Rockets to the PC With "Sinistar: Unleashed"; Arcade Cult Classic Enters 3-D Universe This Summer" 960: 761: 603: 1725: 1715: 178: 1462: 252:
and gameplay, giving the player the ability to maneuver and roam freely across six different axes.
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to allow the "lighting and geometry transformation engine to process more detail faster." In the
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that year, GameFX shifted the focus of the game and developed it as a sequel to the original
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dressed up in 3D graphics" and that it offered "nothing new in the way of a challenge."
1730: 83: 816: 765:, gave a somewhat mediocre review of the game, casting it as "a lot like one of those 1634: 1319: 1088: 683: 152: 88: 1657: 115: 1082: 858: 453: 220: 1564: 641: 889:"Sinistar: Unleashed Preview [date mislabeled as "February 27, 2004"]" 1709: 1054: 237: 148: 130: 120: 102: 1246: 1185: 1059: 982: 163:, development of the project began in 1997 and had no relationship with the 1276: 1023: 687: 389: 170: 33: 691: 314: 197:
features 29 levels, five of which are hidden; each level has a Sinistar.
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THQ revealed that the game was optimized for the then-recently released
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showcasing the universe using our proprietary GameFX Technology."
1662: 1629: 1457: 1314: 773: 750: 728: 704: 666: 541: 415: 1453:"Sinistar Unleashed [sic] Review for PC on GamePro.com" 325:, Mark L. Chambers and Rob Smith noted the technical design of 318: 1018: 344:
in February 1999, two years after the company licensed the
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1999 action space shooter video game for Microsoft Windows
1597:. Vol. 6, no. 12. Imagine Media. Archived from 919: 714: 591: 355: 341: 56: 302:
franchise. When the studio acquired the rights for the
293:. It was initially designed to run only on a P200 with 310:, although the graphic structure remained unchanged. 882: 880: 1618: 1616: 1446: 1444: 1303: 1301: 1299: 842: 840: 838: 836: 834: 1707: 1245:. Gale Group. September 15, 1999. Archived from 359:reported on September 3, 1999 that the game had 212:designs and the repetitiveness of the gameplay. 877: 1613: 1441: 1376: 1374: 1372: 1296: 1184:. Gale Group. February 3, 1999. Archived from 831: 547: 509: 169:franchise. After licensing the franchise from 1488: 1486: 1484: 1148:"New Sinistar: Unleashed Demo, er, Unleashed" 1080: 908: 906: 1557: 1307: 609: 471: 421: 1369: 759:a worthy successor." John Lee, writing for 1746:Video games developed in the United States 1481: 903: 682:received average reviews according to the 32: 1751:Multiplayer and single-player video games 1622: 1539:. No. 60. Imagine Media. p. 117 1524: 1522: 1520: 1206: 1145: 1114: 1586: 1568:. No. 16. Imagine Media. p. 82 1011: 983:"AGH Preview â€“ Sinistar: Unleashed" 950: 948: 946: 219: 78:Mashi Hasu, Ruediger Huber, John Benshop 1429:. No. 185. Ziff Davis. p. 148 1012:Kanellos, Michael (February 17, 1999). 912: 363:, and it was released on September 15. 1708: 1670:from the original on December 26, 2010 1517: 1450: 1087:. John Wiley & Sons. p. 510. 1081:Chambers, Mark L.; Smith, Rob (2000). 1030:from the original on February 21, 2014 1014:"Intel touts Pentium III enhancements" 846: 1505:from the original on November 9, 2012 1493:Lopez, Vincent (September 21, 1999). 1492: 1411: 1344: 1266: 1264: 1219:from the original on January 26, 2013 1127:from the original on January 26, 2013 977: 975: 943: 887:Park, Andrew Seyoon (June 22, 1999). 865:from the original on January 28, 2005 804: 1389:. Strategy Plus, Inc. Archived from 886: 815:. Strategy Plus, Inc. Archived from 244:features graphics and gameplay in a 1655: 1528: 1380: 931:from the original on March 25, 2016 899:from the original on June 22, 2022. 805:Fudge, James (September 15, 1999). 549: 511: 370: 13: 1623:Shoemaker, Richie (October 1999). 1587:Williams, Jeremy (December 1999). 1531:"Sinistar Unleashed [sic]" 1261: 993:from the original on March 4, 2016 972: 14: 1762: 1686: 1558:D'Aprile, Jason (December 1999). 1381:Law, Caryn (September 29, 1999). 1280:. CBS Interactive. Archived from 1158:from the original on July 5, 2020 611: 473: 423: 1146:IGN staff (September 16, 1999). 847:Wolpaw, Erik (October 6, 1999). 630: 625: 620: 615: 610: 568: 563: 558: 553: 548: 530: 525: 520: 515: 510: 492: 487: 482: 477: 472: 442: 437: 432: 427: 422: 1649: 1580: 1551: 1405: 1345:Chick, Tom (October 12, 1999). 1338: 1231: 1207:IGN staff (September 3, 1999). 1200: 1170: 1139: 1108: 915:"Sinistar: Unleashed (Preview)" 240:video game. While the original 184:Like the previous installment, 1656:Law, Caryn (October 1, 1999). 1310:"Sinistar: Unleashed - Review" 1115:IGN staff (February 3, 1999). 1074: 1042: 1005: 913:Blevins, Tal (July 21, 1999). 807:"Sinistar: Unleashed Released" 798: 276: 1: 1412:Goble, Gord (December 1999). 791: 1387:Computer Games Strategy Plus 1272:"Sinistar: Unleashed for PC" 1058:. Gale Group. Archived from 968:. July 1997. pp. 69–70. 956:"NG Alphas: Out of the Void" 812:Computer Games Strategy Plus 739:Computer Games Strategy Plus 466:Computer Games Strategy Plus 366: 193:and a wider control scheme. 68:Marc Michalik, Walter Wright 7: 1721:Science fiction video games 1529:Lee, John (December 1999). 248:space, the sequel features 215: 10: 1767: 332: 250:three-dimensional graphics 191:three-dimensional graphics 987:Atari Gaming Headquarters 408: 405: 383: 380: 126: 114: 94: 82: 72: 62: 50: 40: 31: 26: 177:, which was released by 1117:"Sinistar Headed to PC" 1353:. CNET. Archived from 1084:Computer Gamer's Bible 323:Computer Gamer's Bible 232:Like its predecessor, 229: 1666:. IGN Entertainment. 1625:"Sinistar: Unleashed" 1589:"Sinistar: Unleashed" 1560:"Sinistar: Unleashed" 1495:"Sinistar: Unleashed" 1451:Werner, Nash (1999). 1426:Computer Gaming World 1414:"Back to the Future ( 1383:"Sinistar: Unleashed" 1347:"Sinistar: Unleashed" 780:s Law concluded that 504:Computer Gaming World 291:Looking Glass Studios 256:features twenty-nine 223: 157:Looking Glass Studios 1326:on November 15, 2014 285:, originally titled 159:. Originally titled 1694:Sinistar: Unleashed 1469:on November 4, 2004 1416:Sinistar: Unleashed 1393:on October 24, 2003 895:. CBS Interactive. 782:Sinistar: Unleashed 757:Sinistar: Unleashed 744:Sinistar: Unleashed 721:Sinistar: Unleashed 680:Sinistar: Unleashed 402: 377: 338:Sinistar: Unleashed 327:Sinistar: Unleashed 283:Sinistar: Unleashed 254:Sinistar: Unleashed 234:Sinistar: Unleashed 226:Sinistar: Unleashed 201:Sinistar: Unleashed 195:Sinistar: Unleashed 186:Sinistar: Unleashed 144:Sinistar: Unleashed 27:Sinistar: Unleashed 1741:Windows-only games 1357:on August 16, 2000 1308:The Jaded Critic. 684:review aggregation 400: 375: 230: 107:September 15, 1999 1635:Dennis Publishing 1601:on March 15, 2006 1463:IDG Entertainment 1320:All Media Network 676: 675: 398: 397: 340:was announced by 153:Microsoft Windows 147:is a 1999 action 140: 139: 89:Microsoft Windows 1758: 1716:1999 video games 1680: 1679: 1677: 1675: 1658:"That 70's Game" 1653: 1647: 1646: 1644: 1642: 1620: 1611: 1610: 1608: 1606: 1584: 1578: 1577: 1575: 1573: 1555: 1549: 1548: 1546: 1544: 1526: 1515: 1514: 1512: 1510: 1490: 1479: 1478: 1476: 1474: 1465:. 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Index


Developer(s)
Publisher(s)
THQ
Designer(s)
Composer(s)
Platform(s)
Microsoft Windows
NA
Genre(s)
Space shooter
Single-player
multiplayer
space shooter
Microsoft Windows
Looking Glass Studios
Sinistar
Midway Games
Williams
three-dimensional graphics
boss
A screenshot of Sinistar: Unleashed. It displays a dark-shaded ship in the lower middle of the screen, battling a big bio-mechanical green-lighted machine. It additionally displays some gameplay information, such as the life level, weapons and power-ups, as well as the asteroid-filled background.
space shooter
two-dimensional
three-dimensional graphics
levels
power-ups
Looking Glass Studios
3dfx
Pentium III

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