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Looking Glass Studios

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36: 462:(1994), a pioneering combination of first-person shooter mechanics and immersive systems. The game was decently successful, but initially released on floppy disk which cut out the voiced dialog in its data entry logs, a novel narrative technique for which the game became known. The CD-ROM version utilized voice acting developed by an internal sound team, made up of members from the local band 499:
production by the studio. The full-motion cutscenes were shot inside of the Looking Glass offices on a greenscreen, with staff members doubling as actors and producers of the film. The game featured other technological achievements like procedural animation, but the massive production took its toll
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The Intermetrics buyout preceded a number of departures at the studio. Co-founder Ned Lerner left to form Multitude with Looking Glass programmer Art Min. Most famously, designer Ken Levine, artist Rob Fermier, and programmer Jonathan Chey who had worked together on a
362:(1987), Neurath began recruiting from the local region. One of his early hires was Doug Church, programmer and graduate of the Massachusetts Institute of Technology. Church working together with Chris Green of Lerner Research developed a basic three-dimensional, 613:
On May 24, 2000, Neurath called a meeting attended by all employees. He announced that the studio was closing down and the staff left the building that day, with public announcements following. Irrational Games continued work on
522:, a Massachusetts-based software company, acquired LookingGlass in 1997. The official name of the company was changed to Intermetrics Entertainment Software, LLC, operating under the trade name of Looking Glass Studios. 392:. The initial funding for the game was purportedly $ 30,000, allowing Neurath to hire his initial staff into Blue Sky Productions. The final cost of production was around $ 400,000 and would be released in March 1992 as 345:, Origin Systems moved back to Texas along with the majority of the staff. Neurath, not wanting to move, decided to use the former Origin office to start his own studio, Blue Sky Productions, at 59 Stiles Road in 610:(1999). In 1999, Intermetrics divested their ownership of Looking Glass, leaving them without any financial support. The following year, several publishing deals with Eidos, Sony, and Microsoft fell apart. 477:
in Fall 1994. They received $ 3.8 million of investment from venture capital firms in November of that year. In 1995, the company started publishing their own games under their own label starting with
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by Lewis Carroll and to the idea that their game worlds transported people to new worlds. They initially considered “Looking Glass Studios” but decided that their specialty was more in technology.
487:, the game was noted for its realistic physics simulation and was very successful for Looking Glass, selling 300,000 copies by mid-1997. The series was followed up by several sequels/ 823:
The rights to Looking Glass’ catalog were initially split between various rights holders, which made re-releases of their catalog difficult. Eidos retained the rights to the
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The lack of success for Looking Glass’ projects continued to exert pressure on the studio, in addition to their difficulties finding publishers. Eidos Interactive published
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as Blue Sky Productions in 1990, and merged with Lerner's Lerner Research in 1992 to become LookingGlass Technologies. Between 1997 and 1999, the company was part of
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and merged into the Zynga Boston studio; Neurath became the creative director. After the closure of Zynga Boston in October 2012, Neurath established
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away from Origin Systems to staff a development arm of the company in Austin, Texas first opened in 1995. Though Spector left soon afterwards to join
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Looking Glass Studios has been called one of the most important development studios in the history of video games. Their game catalog including the
2418: 453:(1993) following. Origin became a subsidiary of Electronic Arts in September 1992; EA handled all future publishing arrangements with the studio. 436:. Initially they used the name "Flying Fish Designs" but eventually settled on Looking Glass. The name was chosen both as a reference to the book 2378: 1888: 2413: 432:
for which they needed more development support. The two decided on a name change in order to differentiate themselves from the game company
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LookingGlass Technologies Inc. was incorporated on June 29, 1992 with Neurath as President and Ned Lerner as Vice President and Treasurer.
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are explicitly modeled after Looking Glass’ catalog. The latter two feature designers who were formerly members of Looking Glass.
1811: 1492: 2272: 2096: 1159: 563: 1839: 1430: 700:, conversed with Paul Neurath about the texture mapping technology used in the early Underworld demo. He spoke about this to 1755: 1923: 969: 765:. Doug Church went on to work for Ion Storm, Electronic Arts, and eventually Valve. Greg LoPiccolo and Eric Brosius joined 349:
in 1990. Lerner, who had his own company called Lerner Research, supplied funds to help get the operation off the ground.
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demonstration of the game with animation by former Origin artist Douglas Wike. The demo was showcased at the 1990 Summer
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Von Hoffman, Constantine (July 22, 1997). "The Small Business Page; Software Company Plays Games Against Competition".
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and was renamed Looking Glass Studios. Following financial issues at Looking Glass, the studio shut down in May 2000.
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until its subsequent cancellation; many former Looking Glass staff like Terri Brosius joined them. Development on
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while Neurath and Lerner spoke about merging their two companies. Lerner Research was fresh off the completion of
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where Lerner was a physics major and Neurath studied environmental science. The two worked together on the game
2064: 1874: 1091: 853: 514: 1653: 2165: 2150: 2043: 985: 934: 445: 418: 358: 334: 176: 561:, the Texas office remained open to create console games for various publishers. They created a port of 2265: 1618: 353: 2079: 1246: 640: 437: 367: 210: 670: 534:. Irrational formed a studio initially based in the Looking Glass offices, where they co-developed 474: 401: 239: 158: 725:
Many other of Looking Glass’ developers went on to work on important AAA games. Ned Lerner joined
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was an influence on id Software’s move to create visually impressive first person shooters.
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Pope, Kyle (December 1, 1989). "Origin Systems will move headquarters, workers to Austin".
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in 2013. He reassembled many Looking Glass employees to work on a spiritual successor of
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Gourley, Bob (October 2, 1994). "Area musicians leave Tribe's sound for a new music".
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Walker-Emig, Paul (January 17, 2018). "From the Archives: Looking Glass Studios".
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Worldwide Studios as Director of Engineering where he worked on games through the
2345: 2170: 2135: 2125: 1185: 1038: 911: 484: 386: 363: 303: 214: 302:(1987) before Lerner moved to the West Coast where he worked creating games for 2282: 2229: 2180: 1970: 1957: 1517: 1179: 1034: 975: 712: 554: 536: 375: 307: 271: 194: 1697: 2372: 2214: 2175: 1598: 1396:"Life Off the Grid, Part 1: Making Ultima Underworld The Digital Antiquarian" 734: 730: 665: 311: 35: 1463: 328:(1989), which he collaborated with Lerner on many of the technical aspects. 2356: 2160: 2155: 2140: 1950: 1816: 1049: 996: 706: 701: 519: 463: 458: 429: 265: 243: 111: 2350: 2209: 2130: 2071: 1756:"Gamescape: A Look at Development in North America's Cities, Page 1 of 8" 1324: 1170: 866: 817: 771: 761: 693: 583: 568: 324: 1866: 1376: 378:
of Origin Systems saw the demo and decided to finance their first game.
2145: 1849: 1733: 1654:"Looking Glass Studios Interview Series - Audio Podcast 5 - Ken Levine" 682: 496: 424: 247: 116: 518:(1997), Neurath sought outside investment to keep the company afloat. 1788: 1760: 1294: 991: 777: 634:, which was an estimated three months from completion, was handed to 558: 338:(1990) due to its melding of storytelling and space combat elements. 1637:
Chey, Jonathan (November 1999). "Irrational Games' System Shock 2".
2305: 2185: 1987: 1812:"Zynga lays off 5 percent of workforce, closes 3 offices (updated)" 1229: 1165: 766: 251: 199: 466:: Greg LoPiccolo, Eric Brosius, and Terri Brosius – also voice of 292:
Co-founders of Looking Glass, Paul Neurath and Ned Lerner, met at
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games and eventually acquired the IP rights to create a remake,
644:(2002) as the final game with credits by Looking Glass Studios. 2239: 737:. Seamus Blackley and other Looking Glass cohorts left to join 19:"Blue Sky Productions" redirects here. Not to be confused with 1698:"Reasons for the Fall: A Post-Mortem On Looking Glass Studios" 456:
The experienced development team led by Doug Church developed
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Following the closure of Looking Glass, Paul Neurath founded
470:’s villain SHODAN – who later moved into a game design role. 726: 449:(1992) was the first game released by the new studio, with 422:(1992) and had been granted a license to develop EA’s next 1579:
Rosenberg, Ronald (May 3, 1995). "Preparing for takeoff".
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in 1984. Neurath worked on a number of projects including
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where they played a major role in the development of the
2250: 407: 1425:. Secrets of the games series. Rocklin, CA: Prima Pub. 710:(1991). This technology was crucial to the creation of 500:
on Looking Glass, not recouping its production costs.
322:(1989). His largest project was leading the design of 792:
to mobile platforms as well as worked on titles like
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project lead Steve Pearsall until it was canceled. A
1840:"5 More Defunct Developers Who Went Out With a Bang" 1100: 503: 2404:Defunct video game companies of the United States 1493:"GameSpy Retro: Developer Origins, Page 17 of 19" 1423:Ultima VII and Underworld: more Avatar adventures 1285:"Ahead of its time: The history of Looking Glass" 412:Blue Sky Productions began work on the sequel to 257:Notable productions by Looking Glass include the 2370: 833:(2004) was created by Ion Storm and the reboot 2266: 1882: 1589: 1317: 1315: 1313: 1311: 2409:Companies based in Cambridge, Massachusetts 2399:Video game companies disestablished in 2000 1595: 1321: 400:, the company had moved to a new office in 284:Blue Sky Productions, Lerner Research, and 52:LookingGlass Technologies, Inc. (1992–1997) 2273: 2259: 1889: 1875: 1486: 1484: 1006:As LookingGlass Technologies (post-merger) 943: 664:series are seen as the foundation for the 34: 2384:American companies disestablished in 2000 1931:Ultima Underworld II: Labyrinth of Worlds 1896: 1721: 1578: 1456: 1308: 1278: 1276: 1029:Ultima Underworld II: Labyrinth of Worlds 878:List of Looking Glass Studios video games 451:Ultima Underworld II: Labyrinth of Worlds 2424:Defunct companies based in Massachusetts 2394:Video game companies established in 1990 1784:"Zynga acquires Floodgate Entertainment" 1695: 473:LookingGlass moved to a new facility in 2419:2000 disestablishments in Massachusetts 1754:Fleming, Jeffrey (September 14, 2009). 1753: 1691: 1689: 1541: 1481: 1420: 1374: 1282: 2379:American companies established in 1990 2371: 1837: 1809: 1518:"System Shock The Digital Antiquarian" 1490: 1273: 906:Chuck Yeager's Advanced Flight Trainer 788:in Boston, Massachusetts. They ported 2254: 1870: 1781: 1651: 1574: 1572: 1515: 1393: 882: 847:secured the rights to re-release the 704:, who implemented the technique into 577:(1999), along with canceled projects 408:LookingGlass Technologies (1992-1996) 2414:1990 establishments in Massachusetts 1924:Ultima Underworld: The Stygian Abyss 1686: 1636: 1606: 1416: 1414: 1412: 1342: 970:Ultima Underworld: The Stygian Abyss 396:(1992). By the end of production on 332:was in turn a major inspiration for 16:American former video game developer 1565:. September 11, 1994. pp. B42. 544:before becoming fully independent. 530:game canceled in production formed 13: 1569: 1257:Originally cancelled, finished by 871: 798:. Floodgate was later acquired by 668:genre of action games. Games like 310:, who had moved their business to 14: 2435: 2051:Terra Nova: Strike Force Centauri 1810:Orland, Kyle (October 24, 2012). 1409: 1394:Maher, Jimmy (January 18, 2019). 1364:. November 25, 1990. pp. B6. 1101:As Looking Glass Studios (rename) 1080:Terra Nova: Strike Force Centauri 816:(2018), initially funded through 600:games, Electronic Arts published 504:Looking Glass Studios (1997-2000) 2389:Video game development companies 1696:Sterrett, James (May 31, 2000). 1652:Weise, Matthew (June 29, 2011). 1377:"The Story of Ultima Underworld" 492:Terra Nova: Strike Force Centuri 299:Deep Space: Operation Copernicus 217: (archived February 9, 1998) 49:Blue Sky Productions (1990–1992) 1831: 1803: 1782:Watts, Steve (March 24, 2011). 1775: 1747: 1715: 1671: 1645: 1630: 1552: 1535: 1516:Maher, Jimmy (March 19, 2021). 1509: 1491:Keefer, John (March 31, 2006). 1464:"Ultima Underworld 2 Interview" 1375:Neurath, Paul (June 23, 2000). 1283:Mahardy, Mike (April 6, 2015). 795:Dark Messiah of Might and Magic 370:to attract publisher interest. 356:dungeon crawler in the vein of 232:LookingGlass Technologies, Inc. 2065:British Open Championship Golf 1838:Reilly, Luke (April 1, 2013). 1452:. June 29, 1992. pp. A67. 1439: 1387: 1368: 1351: 1336: 1092:British Open Championship Golf 755:where he developed the AI for 515:British Open Championship Golf 508:Due in part to the failure of 1: 1626:. April 1995. pp. 60–64. 1559:"Redefine the Leading Edge". 1266: 860: 857:(2023), and a future sequel. 242:. The company was founded by 1682:. May 7, 1995. pp. K18. 741:, working on the innovative 622:was handed to a team led by 553:(1998), Looking Glass hired 7: 352:With a concept to create a 224:Looking Glass Studios, Inc. 85:; 34 years ago 29:Looking Glass Studios, Inc. 10: 2440: 1722:IGN Staff (May 24, 2000). 1421:Spector, Caroline (1993). 1070:LookingGlass Technologies 875: 864: 385:, was rebranded under the 381:The demo, initially named 278: 18: 2338: 2290: 2280: 2194: 2118: 2089: 2038: 2031: 1997: 1968: 1940: 1913: 1904: 1680:Austin American-Statesman 1345:Austin American-Statesman 1184: 1154: 1131: 1069: 964: 910: 747:(1998). AI programmer on 647: 547:During the production of 438:Through the Looking Glass 368:Consumer Electronics Show 341:Before the completion of 206: 193: 183: 169: 153: 143: 125: 104: 79: 69: 59: 42: 33: 2044:John Madden Football '93 1678:"LEADING EDGE Game Co". 1602:. pp. Business, 24. 986:John Madden Football '93 671:The Elder Scrolls: Arena 540:(1999) and the canceled 475:Cambridge, Massachusetts 446:John Madden Football ’93 402:Lexington, Massachusetts 306:. Neurath found work at 240:Cambridge, Massachusetts 159:Cambridge, Massachusetts 2306:Thief II: The Metal Age 2235:OtherSide Entertainment 1981:Thief: The Dark Project 1146:Thief: The Dark Project 944:By Blue Sky Productions 804:Otherside Entertainment 786:Floodgate Entertainment 749:Thief: The Dark Project 550:Thief: The Dark Project 2080:Jane's Attack Squadron 1724:"Looking Glass Broken" 1247:Jane's Attack Squadron 839:(2014) was created by 739:Dreamworks Interactive 641:Jane’s Attack Squadron 131:; 24 years ago 2098:Command & Conquer 1898:Looking Glass Studios 1160:Command & Conquer 830:Thief: Deadly Shadows 564:Command & Conquer 2105:Destruction Derby 64 2022:Flight Unlimited III 1211:Destruction Derby 64 1200:Flight Unlimited III 813:Underworld Ascendant 696:, who had worked on 607:Flight Unlimited III 574:Destruction Derby 64 483:(1995). Designed by 347:Salem, New Hampshire 236:video game developer 228:Blue Sky Productions 97:Salem, New Hampshire 2015:Flight Unlimited II 1548:. pp. City 13. 1522:Digital Antiquarian 1358:"Game Programmer". 1127:Flight Unlimited II 759:projects including 751:Tom Leonard joined 638:to be completed as 593:Flight Unlimited II 495:(1996) was a large 294:Wesleyan University 185:Number of employees 30: 2320:Robbing the Cradle 2225:Night Dive Studios 1624:Imagine Publishing 1585:. pp. 77, 80. 1446:"Office Manager". 1235:Eidos Interactive 1190:Co-developed with 883:By Lerner Research 843:. Stephen Kick of 528:Star Trek: Voyager 234:) was an American 28: 2366: 2365: 2248: 2247: 2114: 2113: 2090:Nintendo 64 ports 1915:Ultima Underworld 1432:978-1-55958-251-3 1332:. pp. 74–79. 1330:Future Publishing 1264: 1263: 1253:Xicat Interactive 1133:Eidos Interactive 1098: 1097: 1003: 1002: 941: 940: 845:Nightdive Studios 808:Ultima Underworld 790:Ultima Underworld 753:Valve Corporation 690:Ultima Underworld 654:Ultima Underworld 434:Blue Sky Software 414:Ultima Underworld 398:Ultima Underworld 394:Ultima Underworld 286:Ultima Underworld 260:Ultima Underworld 221: 220: 129:May 24, 2000 2431: 2299:The Dark Project 2275: 2268: 2261: 2252: 2251: 2220:Irrational Games 2195:Related articles 2036: 2035: 2008:Flight Unlimited 1999:Flight Unlimited 1891: 1884: 1877: 1868: 1867: 1861: 1860: 1858: 1856: 1835: 1829: 1828: 1826: 1824: 1807: 1801: 1800: 1798: 1796: 1779: 1773: 1772: 1770: 1768: 1751: 1745: 1744: 1742: 1740: 1719: 1713: 1712: 1710: 1708: 1693: 1684: 1683: 1675: 1669: 1668: 1666: 1664: 1649: 1643: 1642: 1634: 1628: 1627: 1610: 1604: 1603: 1593: 1587: 1586: 1582:The Boston Globe 1576: 1567: 1566: 1562:The Boston Globe 1556: 1550: 1549: 1545:The Boston Globe 1539: 1533: 1532: 1530: 1528: 1513: 1507: 1506: 1505:on June 9, 2007. 1501:. 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364:texture mapped 359:Dungeon Master 335:Wing Commander 308:Origin Systems 289: 282: 280: 277: 219: 218: 211:www.lglass.com 208: 204: 203: 197: 191: 190: 187: 184: 181: 180: 175:Paul Neurath ( 173: 170: 167: 166: 163: 157: 155: 151: 150: 145: 141: 140: 127: 123: 122: 120: 119: 114: 108: 106: 102: 101: 81: 77: 76: 71: 67: 66: 61: 57: 56: 54: 53: 50: 46: 44: 40: 39: 15: 9: 6: 4: 3: 2: 2436: 2425: 2422: 2420: 2417: 2415: 2412: 2410: 2407: 2405: 2402: 2400: 2397: 2395: 2392: 2390: 2387: 2385: 2382: 2380: 2377: 2376: 2374: 2359: 2358: 2354: 2352: 2349: 2347: 2344: 2343: 2341: 2337: 2331: 2330: 2326: 2321: 2317: 2316: 2315: 2314: 2310: 2308: 2307: 2303: 2301: 2300: 2296: 2295: 2293: 2289: 2285: 2284: 2276: 2271: 2269: 2264: 2262: 2257: 2256: 2253: 2241: 2238: 2236: 2233: 2231: 2228: 2226: 2223: 2221: 2218: 2216: 2215:Immersive sim 2213: 2211: 2208: 2206: 2204: 2200: 2199: 2197: 2193: 2187: 2184: 2182: 2179: 2177: 2176:Terri Brosius 2174: 2172: 2169: 2167: 2164: 2162: 2159: 2157: 2154: 2152: 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Index

Blue Sky Studios

Private
Video games
Salem, New Hampshire
Paul Neurath
Ned Lerner
Dissolved
Cambridge, Massachusetts
president
Parent
AverStar
www.lglass.com
Wayback Machine
video game developer
Cambridge, Massachusetts
Paul Neurath
Ned Lerner
Intermetrics
Ultima Underworld
System Shock
Thief
Wesleyan University
Deep Space: Operation Copernicus
Electronic Arts
Origin Systems
New Hampshire
Space Rogue
Wing Commander
Salem, New Hampshire

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