428:, some of the "pilots in distress" are actually hostile aliens in disguise; this twist was kept out of the game's manual and marketing. After landing near a downed pilot, the player watches him run off-screen, and then has to wait for several tense secondsβif it were human, the familiar, frantic "tap-tap" noise would be heard from the ship's hatch; otherwise, the alien Jaggi would suddenly jump back into view, sans helmet, roaring and trying to smash into the cockpit. Unless the player restores the ship's shields, the windscreen cracks open and the pilot is killed. Likewise, inadvertently letting a Jaggi pilot into the player's ship has disastrous results β it begins to dismantle the ship. In early levels, the Jaggi can be distinguished by their green heads versus the white human helmets, but in later levels the aliens evidently learn to don the human helmet and become identical in appearance. This, along with an unpredictable pause between the human/alien approach and the tap-tap/alien jump makes for a tense experience. According to head developer
417:
413:
crashed ship, runs down to the
Valkyrie's cockpit, and knocks on the crew entry door; the player can then open up and let the pilot in to complete the rescue. Failing to open the door kills the pilot; his knocking on the hatch becomes at first frantic, then slower and more feeble as he perishes in the corrosive environment. Sometimes the pilot found is an Ace Pilot, indicated visually by their purple helmet. These are worth ten times the score awarded for a normal pilot to the player.
25:
353:
134:
412:
After landing within sufficient "walking" proximity to the pilot, the player shuts down the engine, also turning off the ship's shields. Turning on the engines prematurely would incinerate the exposed pilot and the shields would prevent him from entering the ship. The downed pilot then disembarks his
403:
The thick atmosphere is sufficiently acidic that downed pilots' craft are being slowly disintegrated. An exposed pilot's survival time outside his craft is less than a minute, due to his flight suit and helmet literally dissolving. This makes it imperative that the player rescue pilots as quickly and
566:
became a distributor for both games, which would be released in disk format for the Atari 8-bit and
Commodore 64 computers. The Atari 5200 versions were not part of the distribution deal. Epyx finally published the Atari 8-bit versions of both games by May 1985, and the Commodore 64 version of
602:
eventually released the Atari 5200 cartridge version in limited quantities in late 1986, manufactured from the stock inherited from the July 1984 buyout of Atari, Inc.; and the cartridge version for the Atari 8-bit computers in
December 1987, packaged for their new
506:
The games were ready by March 1984 and were first publicly revealed on a
Lucasfilm press conference on May 8. Cartridge versions for the Atari computers and the 5200 were planned to be the released first in the third quarter of 1984, with disk versions for the
610:
The Atari 7800 version was cancelled before the game was completed. In 2004, an unfinished prototype was found in the possession of its original programmers, with a significant amount of gameplay elements not implemented.
914:"It was George Lucas' idea that sometimes the pilot you're rescuing turns out to be an alien. We figured out how to make that happen, and got Atari to agree to keep it a complete secret in their marketing/box/manual text"
642:
thought the game was "nothing special" and said it "provides reasonable, if unchanging, gameplay with a good flight simulator, but it lacks something, probably a proper identity".
634:"are slightly weak in the finer points of game design, but ... set a new standard for arcade-style games that will set out future expectations". In 1996, the magazine named
968:"We weren't allowed (by Atari) to have our names in credits on any of the screens, so we found ways around that. Fun Easter Egg:pic.twitter.com/POVDu9eGh0"
1662:
981:
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saucers. The mission area also moves into day/night boundaries. Night missions are particularly difficult, requiring diligent use of the
320:. The player flies a space fighter near the surface of a planet, with the goal of rescuing downed pilots. The terrain is generated via
488:". The squiggles visible on the Jaggi's suit when it attacks are actually the initials of the development team rotated by 90 degrees;
89:
400:
Flying consumes fuel. The way to replenish this supply is to rescue downed pilots who bring their remaining fuel supplies on board.
61:
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68:
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42:
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technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense
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75:
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699:, but was never released. By 1994, Factor 5 believed that the current generation of 3D consoles had the technology the
108:
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57:
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480:. This name refers both to the Jaggis, the fictional race of hostile aliens in the game, as well as the lack of
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46:
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205:
638:
the 82nd best game ever, with the editors remarking that "many keep old computers around just to play it".
176:
598:, who published the game in Europe. While the IBM PC port announced in 1984 never materialized, Tramiel's
1622:
681:
in the late 1980s, but it was decided that the hardware couldn't handle the concept being worked on. An
646:
were impressed by the game, awarding it a score of 91%. They said that it was an excellent shoot-em-up.
461:
in exchange for the "right of first refusal" for Atari as publisher. Both games were developed with the
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sequel required and again began work on the game. Eventually, the work on game was converted to
484:
in the game's graphics, resulting in jagged diagonal (or curved) lines, colloquially known as "
384:
has to be used to locate the pilots, whose visual beacons are often masked by mountain ridges.
285:
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8:
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376:, attempting to land and pick up downed Ethercorps pilots. Some of these mountains hold
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599:
381:
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169:
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778:
997:"Lucasfilm Games vets look back on the earliest days of George Lucas' game company"
783:
339:
was the project leader and designer. Music was mainly composed by
Charlie Kellner.
256:
492:
at the time famously barred developers from having their name displayed in games.
424:
As a twist on this relatively straightforward premise, added at the suggestion of
1210:
454:
394:
289:
195:
149:
1541:
1393:
1211:"Atari unveils advanced video game that is expandable to introductory computer"
332:
199:
1563:
1032:
1576:
457:. The Games Group had been established in 1982 on a $ 1 million funding from
271:
352:
133:
1376:. No. 148. pp. 63β65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
883:"Halcyon Days: Interviews with Classic Computer and Video Game Programmers"
690:
654:
547:
508:
425:
317:
233:
1555:
882:
368:. The player controls a fictional "Valkyrie" space fighter (converted for
1500:
1214:
730:
710:
591:
587:
458:
309:
305:
241:
225:
217:
1498:
Thorpe, Nick (June 2017). "The
History of... Star Wars Rogue Squadron".
380:, which have to be avoided or destroyed. Due to the varied terrain, the
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604:
595:
536:
466:
449:
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297:
221:
165:
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1027:
666:
524:
520:
516:
328:
1370:
Staff (November 1996). "150 Best (and 50 Worst) Games of All Time".
24:
1549:
816:
670:
579:
389:
301:
229:
1355:
Williams, Gregg (JuneβJuly 1985). "Lucasfilm Enters Home Gaming".
1424:
485:
361:
321:
550:, and the agreement with Lucasfilm fell through. On the Winter
327:
The game was one of the first two products from the fledgling
682:
678:
648:
489:
324:, from which the eponymous planet and game title are taken.
1484:
1398:
563:
546:
sold all assets of the
Consumer Division of Atari, Inc. to
161:
1023:"LucasArts Entertainment Company | 20th Anniversary"
535:
were also scheduled to be released for the then-upcoming
1452:"Think Fast! Action-Strategy Games for the Commodore 64"
503:
universe but were not allowed to do so by George Lucas.
1301:. Vol. 5, no. 11. February 1987. p. 11.
1083:. Vol. 128, no. 111. San Rafael. p. B-7
896:
GameSpot, "Classic Studio
Postmortem: Lucasfilm Games"
453:, were the first two games developed by the fledgling
1319:. Vol. 6, no. 10. January 1988. p. 12.
1243:. Vol. 3, no. 11. February 1985. p. 1.
574:
Besides the Atari 8-bit and
Commodore 64 computers,
1283:. Vol. 4, no. 5. August 1985. p. 14.
652:praised the graphics and advised fans to also play
49:. Unsourced material may be challenged and removed.
1075:"Atari, Lucasfilm join forces for new video games"
436:"the first computer game to really scare people".
1574:
1348:
1203:
943:"A New Force in Games, Part 1: Fractal Dreamers"
387:At higher levels, the enemy Jaggis begin flying
1354:
1263:. Vol. 4, no. 2. May 1985. p. 2.
1062:. Vol. 3, no. 2. May 1984. p. 1.
753:"Rescue on Fractalus and Ballblazer - A REVIEW"
1564:Video from the 1984 Lucasfilm press conference
876:
874:
872:
842:
840:
838:
836:
834:
820:. Vol. 7, no. 9 #64. pp. 61β62
292:. It was originally released in 1985 for the
1159:"Lucasfilm 'force' enters video game market"
980:: CS1 maint: multiple names: authors list (
966:an π π, David Fox, in (27 December 2018).
926:: CS1 maint: multiple names: authors list (
912:an π π, David Fox, in (27 December 2018).
744:
1313:"Initial Games for the XE Game System Ship"
869:
779:"Lucasfilm & Atari - Creative Partners"
750:
1663:Video games developed in the United States
1449:
1443:
831:
693:was announced in a February 1991 issue of
527:label in the fourth quarter of that year.
132:
1175:
1161:(Press release). San Rafael, California:
1131:"'Star Wars' creator teams up with Atari"
1122:
1103:"'Star Wars' creator teams up with Atari"
1094:
994:
805:
803:
801:
787:. Vol. 3, no. 4. pp. 40β42
109:Learn how and when to remove this message
1450:Kunkel, Bill; Katz, Arnie (April 1986).
1257:. Critically Speaking..Atari Computers.
1066:
965:
911:
809:
562:not yet being released on any platform,
415:
351:
1399:EMAP Business and Computer Publications
1305:
1287:
1267:
1247:
1236:"Looking Back on an Interesting C.E.S."
1228:
1156:
1046:
902:, 24 March 2014, accessed 03 April 2015
776:
455:Lucasfilm Computer Division Games Group
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1192:. Vol. 6, no. 23. p. 12
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934:
798:
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1295:"Atari 2600 and 7800 Sellouts in '86"
1255:"Ballblazer and Rescue on Fractalus!"
1128:
1100:
940:
880:
812:"Rescue On Fractalus! And Ballblazer"
331:Computer Division Games Group led by
1653:Video games set on fictional planets
1550:Personal history from Peter Langston
1329:
1181:
770:
47:adding citations to reliable sources
18:
1150:
810:Halfhill, Tom R. (September 1985).
751:Leyenberger, Arthur (August 1985).
13:
1432:. September 1985. pp. 100β101
14:
1674:
1560:at Reminiscing: Atari 8-bit Games
1516:
995:McWhertor, Michael (2014-03-20).
1387:Lacey, Eugene (September 1985).
1213:(Press release). New York City:
777:Ciraolo, Michael (August 1984).
554:on January 5β8, 1985, with both
23:
1412:
1380:
1323:
1184:"Atari unveils Lucasfilm games"
1157:Leighty, John M. (1984-05-08).
1015:
988:
138:European Commodore 64/128 cover
34:needs additional citations for
1129:Greer, Jonathan (1984-05-09).
1101:Greer, Jonathan (1984-05-08).
959:
905:
889:
673:began work on a sequel titled
439:
1:
737:
499:wanted the game to be set in
1487:. February 1991. p. 12.
1031:. 2006-04-28. Archived from
614:
300:console, then ported to the
7:
1648:TRS-80 Color Computer games
1638:Science fiction video games
1073:Sirard, Jack (1984-05-09).
941:Maher, Jimmy (2015-07-10).
716:
420:Jaggi attacks (Atari 8-bit)
342:
10:
1679:
1618:Cancelled Atari 7800 games
1613:Atari 8-bit computer games
1546:at SpectrumComputing.co.uk
1182:Mace, Scott (1984-06-04).
1163:United Press International
1643:Single-player video games
1054:"Secret Project Unveiled"
759:. No. 33. p. 81
706:Star Wars: Rogue Squadron
661:
552:Consumer Electronics Show
432:, this shock moment made
407:
404:efficiently as possible.
356:Cockpit view (Atari 5200)
347:
267:
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211:
187:
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131:
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1139:. San Rafael. p. 1G
1111:. San Rafael. p. 1G
571:by August of that year.
947:The Digital Antiquarian
421:
357:
314:Tandy Color Computer 3
288:video game created by
286:space combat simulator
58:"Rescue on Fractalus!"
1420:"Rescue on Fractalus"
1389:"Rescue on Fractalus"
1373:Computer Gaming World
1357:Computer Gaming World
1332:"Rescue on Fractalus"
1275:"Availability Update"
1136:San Jose Mercury News
1108:San Jose Mercury News
881:Hague, James (1997).
621:Computer Gaming World
584:TRS-80 Color Computer
544:Warner Communications
482:spatial anti-aliasing
463:Atari 8-bit computers
419:
355:
294:Atari 8-bit computers
1568:Rescue on Fractalus!
1543:Rescue on Fractalus!
1535:Rescue on Fractalus!
1524:Rescue on Fractalus!
1317:Computer Entertainer
1299:Computer Entertainer
1280:Computer Entertainer
1260:Computer Entertainer
1240:Computer Entertainer
1059:Computer Entertainer
850:Rescue on Fractalus!
636:Rescue on Fractalus!
556:Rescue on Fractalus!
529:Rescue on Fractalus!
474:Rescue on Fractalus!
472:During development,
445:Rescue on Fractalus!
434:Rescue on Fractalus!
281:Rescue On Fractalus!
127:Rescue on Fractalus!
43:improve this article
1557:Rescue on Fractalus
1080:Santa Cruz Sentinel
689:to be published by
687:Rescue On Fractalus
675:Return to Fractalus
576:Rescue on Fractalus
497:Rescue on Fractalus
478:Behind Jaggi Lines!
397:to avoid crashing.
1623:Commodore 64 games
578:was ported to the
495:The developers of
422:
378:anti-aircraft guns
358:
16:1985 computer game
1658:ZX Spectrum games
1598:Amstrad CPC games
1504:. Vol. 168.
1477:"Fractal Feature"
856:Atari Corporation
600:Atari Corporation
523:coming under the
469:console in mind.
374:first-person view
370:search and rescue
277:
276:
170:Atari Corporation
119:
118:
111:
93:
1670:
1608:Atari 5200 games
1593:Activision games
1583:1985 video games
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1458:. pp. 41β45
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1391:. Screen Scene.
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1035:on 28 April 2006
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757:ANALOG Computing
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447:, together with
382:direction finder
238:Color Computer 3
203:Charlie Kellner
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1483:. No. 29.
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150:Lucasfilm Games
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1552:(January 2005)
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1538:at Atari Mania
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1518:
1517:External links
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1428:. No. 5.
1422:. ZZap! Test.
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1394:Commodore User
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333:Peter Langston
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1508:. p. 20.
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1359:. p. 22.
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1588:Action games
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1566:introducing
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262:Space combat
234:Commodore 64
206:Gary Winnick
157:Publisher(s)
145:Developer(s)
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41:Please help
36:verification
33:
1501:Retro Gamer
1485:EMAP Images
1215:Atari, Inc.
814:. Reviews.
731:The Eidolon
711:Nintendo 64
592:ZX Spectrum
588:Amstrad CPC
542:On July 3,
459:Atari, Inc.
440:Development
310:Amstrad CPC
306:ZX Spectrum
242:ZX Spectrum
226:Amstrad CPC
218:Atari 8-bit
213:Platform(s)
189:Designer(s)
177:Director(s)
1628:Epyx games
1577:Categories
1462:2024-09-04
1436:2021-07-10
1405:2021-07-10
1341:2021-07-10
1221:2021-07-10
1217:1984-05-21
1196:2021-07-10
1168:2021-07-10
1143:2021-07-10
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1008:2021-07-10
952:2021-07-10
862:2021-07-10
824:2021-07-10
791:2021-07-10
763:2021-07-10
738:References
724:Ballblazer
631:Ballblazer
596:Activision
560:Ballblazer
537:Atari 7800
533:Ballblazer
476:was named
467:Atari 5200
450:Ballblazer
366:atmosphere
298:Atari 5200
222:Atari 5200
193:David Fox
166:Activision
99:April 2013
69:newspapers
1529:MobyGames
1430:Newsfield
1189:InfoWorld
1028:LucasArts
900:David Fox
713:instead.
701:Fractalus
667:LucasArts
626:Fractalus
615:Reception
586:; and to
539:console.
525:Atarisoft
517:Apple IIc
501:Star Wars
430:David Fox
395:altimeter
337:David Fox
329:Lucasfilm
182:David Fox
1479:. News.
976:cite web
922:cite web
817:Compute!
717:See also
709:for the
685:port of
677:for the
671:Factor 5
580:Apple II
390:kamikaze
343:Gameplay
322:fractals
302:Apple II
257:Genre(s)
230:Apple II
1481:The One
1425:ZZap!64
1002:Polygon
696:The One
644:Zzap!64
486:jaggies
362:fractal
268:Mode(s)
248:Release
83:scholar
1506:Future
858:. 1986
662:Legacy
569:Rescue
513:IBM PC
408:Rescue
348:Flying
316:, and
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784:Antic
683:Amiga
679:Amiga
649:Ahoy!
490:Atari
284:is a
90:JSTOR
76:books
982:link
928:link
669:and
628:and
590:and
582:and
564:Epyx
558:and
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519:and
515:and
465:and
296:and
251:1985
162:Epyx
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