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Rescue on Fractalus!

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428:, some of the "pilots in distress" are actually hostile aliens in disguise; this twist was kept out of the game's manual and marketing. After landing near a downed pilot, the player watches him run off-screen, and then has to wait for several tense secondsβ€”if it were human, the familiar, frantic "tap-tap" noise would be heard from the ship's hatch; otherwise, the alien Jaggi would suddenly jump back into view, sans helmet, roaring and trying to smash into the cockpit. Unless the player restores the ship's shields, the windscreen cracks open and the pilot is killed. Likewise, inadvertently letting a Jaggi pilot into the player's ship has disastrous results β€” it begins to dismantle the ship. In early levels, the Jaggi can be distinguished by their green heads versus the white human helmets, but in later levels the aliens evidently learn to don the human helmet and become identical in appearance. This, along with an unpredictable pause between the human/alien approach and the tap-tap/alien jump makes for a tense experience. According to head developer 417: 413:
crashed ship, runs down to the Valkyrie's cockpit, and knocks on the crew entry door; the player can then open up and let the pilot in to complete the rescue. Failing to open the door kills the pilot; his knocking on the hatch becomes at first frantic, then slower and more feeble as he perishes in the corrosive environment. Sometimes the pilot found is an Ace Pilot, indicated visually by their purple helmet. These are worth ten times the score awarded for a normal pilot to the player.
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After landing within sufficient "walking" proximity to the pilot, the player shuts down the engine, also turning off the ship's shields. Turning on the engines prematurely would incinerate the exposed pilot and the shields would prevent him from entering the ship. The downed pilot then disembarks his
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The thick atmosphere is sufficiently acidic that downed pilots' craft are being slowly disintegrated. An exposed pilot's survival time outside his craft is less than a minute, due to his flight suit and helmet literally dissolving. This makes it imperative that the player rescue pilots as quickly and
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became a distributor for both games, which would be released in disk format for the Atari 8-bit and Commodore 64 computers. The Atari 5200 versions were not part of the distribution deal. Epyx finally published the Atari 8-bit versions of both games by May 1985, and the Commodore 64 version of
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eventually released the Atari 5200 cartridge version in limited quantities in late 1986, manufactured from the stock inherited from the July 1984 buyout of Atari, Inc.; and the cartridge version for the Atari 8-bit computers in December 1987, packaged for their new
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The games were ready by March 1984 and were first publicly revealed on a Lucasfilm press conference on May 8. Cartridge versions for the Atari computers and the 5200 were planned to be the released first in the third quarter of 1984, with disk versions for the
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The Atari 7800 version was cancelled before the game was completed. In 2004, an unfinished prototype was found in the possession of its original programmers, with a significant amount of gameplay elements not implemented.
914:"It was George Lucas' idea that sometimes the pilot you're rescuing turns out to be an alien. We figured out how to make that happen, and got Atari to agree to keep it a complete secret in their marketing/box/manual text" 642:
thought the game was "nothing special" and said it "provides reasonable, if unchanging, gameplay with a good flight simulator, but it lacks something, probably a proper identity".
634:"are slightly weak in the finer points of game design, but ... set a new standard for arcade-style games that will set out future expectations". In 1996, the magazine named 968:"We weren't allowed (by Atari) to have our names in credits on any of the screens, so we found ways around that. Fun Easter Egg:pic.twitter.com/POVDu9eGh0" 1662: 981: 927: 996: 1652: 393:
saucers. The mission area also moves into day/night boundaries. Night missions are particularly difficult, requiring diligent use of the
320:. The player flies a space fighter near the surface of a planet, with the goal of rescuing downed pilots. The terrain is generated via 488:". The squiggles visible on the Jaggi's suit when it attacks are actually the initials of the development team rotated by 90 degrees; 89: 400:
Flying consumes fuel. The way to replenish this supply is to rescue downed pilots who bring their remaining fuel supplies on board.
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technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense
1617: 1612: 1022: 429: 75: 1642: 1388: 699:, but was never released. By 1994, Factor 5 believed that the current generation of 3D consoles had the technology the 108: 1294: 1274: 1254: 1235: 1053: 57: 1312: 480:. This name refers both to the Jaggis, the fictional race of hostile aliens in the game, as well as the lack of 942: 46: 1451: 205: 638:
the 82nd best game ever, with the editors remarking that "many keep old computers around just to play it".
176: 598:, who published the game in Europe. While the IBM PC port announced in 1984 never materialized, Tramiel's 1622: 681:
in the late 1980s, but it was decided that the hardware couldn't handle the concept being worked on. An
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were impressed by the game, awarding it a score of 91%. They said that it was an excellent shoot-em-up.
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in exchange for the "right of first refusal" for Atari as publisher. Both games were developed with the
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sequel required and again began work on the game. Eventually, the work on game was converted to
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in the game's graphics, resulting in jagged diagonal (or curved) lines, colloquially known as "
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has to be used to locate the pilots, whose visual beacons are often masked by mountain ridges.
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was the project leader and designer. Music was mainly composed by Charlie Kellner.
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at the time famously barred developers from having their name displayed in games.
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As a twist on this relatively straightforward premise, added at the suggestion of
1210: 454: 394: 289: 195: 149: 1541: 1393: 1211:"Atari unveils advanced video game that is expandable to introductory computer" 332: 199: 1563: 1032: 1576: 457:. The Games Group had been established in 1982 on a $ 1 million funding from 271: 352: 133: 1376:. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98. 883:"Halcyon Days: Interviews with Classic Computer and Video Game Programmers" 690: 654: 547: 508: 425: 317: 233: 1555: 882: 368:. The player controls a fictional "Valkyrie" space fighter (converted for 1500: 1214: 730: 710: 591: 587: 458: 309: 305: 241: 225: 217: 1498:
Thorpe, Nick (June 2017). "The History of... Star Wars Rogue Squadron".
380:, which have to be avoided or destroyed. Due to the varied terrain, the 1505: 723: 630: 604: 595: 536: 466: 449: 365: 297: 221: 165: 1528: 1429: 1188: 1027: 666: 524: 520: 516: 328: 1370:
Staff (November 1996). "150 Best (and 50 Worst) Games of All Time".
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Williams, Gregg (June–July 1985). "Lucasfilm Enters Home Gaming".
1424: 485: 361: 321: 550:, and the agreement with Lucasfilm fell through. On the Winter 327:
The game was one of the first two products from the fledgling
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sold all assets of the Consumer Division of Atari, Inc. to
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were also scheduled to be released for the then-upcoming
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universe but were not allowed to do so by George Lucas.
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GameSpot, "Classic Studio Postmortem: Lucasfilm Games"
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Besides the Atari 8-bit and Commodore 64 computers,
1283:. Vol. 4, no. 5. August 1985. p. 14. 652:praised the graphics and advised fans to also play 49:. Unsourced material may be challenged and removed. 1075:"Atari, Lucasfilm join forces for new video games" 436:"the first computer game to really scare people". 1574: 1348: 1203: 943:"A New Force in Games, Part 1: Fractal Dreamers" 387:At higher levels, the enemy Jaggis begin flying 1354: 1263:. Vol. 4, no. 2. May 1985. p. 2. 1062:. Vol. 3, no. 2. May 1984. p. 1. 753:"Rescue on Fractalus and Ballblazer - A REVIEW" 1564:Video from the 1984 Lucasfilm press conference 876: 874: 872: 842: 840: 838: 836: 834: 820:. Vol. 7, no. 9 #64. pp. 61–62 292:. It was originally released in 1985 for the 1159:"Lucasfilm 'force' enters video game market" 980:: CS1 maint: multiple names: authors list ( 966:an πŸ”Œ πŸš™, David Fox, in (27 December 2018). 926:: CS1 maint: multiple names: authors list ( 912:an πŸ”Œ πŸš™, David Fox, in (27 December 2018). 744: 1313:"Initial Games for the XE Game System Ship" 869: 779:"Lucasfilm & Atari - Creative Partners" 750: 1663:Video games developed in the United States 1449: 1443: 831: 693:was announced in a February 1991 issue of 527:label in the fourth quarter of that year. 132: 1175: 1161:(Press release). San Rafael, California: 1131:"'Star Wars' creator teams up with Atari" 1122: 1103:"'Star Wars' creator teams up with Atari" 1094: 994: 805: 803: 801: 787:. Vol. 3, no. 4. pp. 40–42 109:Learn how and when to remove this message 1450:Kunkel, Bill; Katz, Arnie (April 1986). 1257:. Critically Speaking..Atari Computers. 1066: 965: 911: 809: 562:not yet being released on any platform, 415: 351: 1399:EMAP Business and Computer Publications 1305: 1287: 1267: 1247: 1236:"Looking Back on an Interesting C.E.S." 1228: 1156: 1046: 902:, 24 March 2014, accessed 03 April 2015 776: 455:Lucasfilm Computer Division Games Group 1575: 1497: 1491: 1469: 1363: 1192:. Vol. 6, no. 23. p. 12 1072: 934: 798: 1386: 1369: 1295:"Atari 2600 and 7800 Sellouts in '86" 1255:"Ballblazer and Rescue on Fractalus!" 1128: 1100: 940: 880: 812:"Rescue On Fractalus! And Ballblazer" 331:Computer Division Games Group led by 1653:Video games set on fictional planets 1550:Personal history from Peter Langston 1329: 1181: 770: 47:adding citations to reliable sources 18: 1150: 810:Halfhill, Tom R. (September 1985). 751:Leyenberger, Arthur (August 1985). 13: 1432:. September 1985. pp. 100–101 14: 1674: 1560:at Reminiscing: Atari 8-bit Games 1516: 995:McWhertor, Michael (2014-03-20). 1387:Lacey, Eugene (September 1985). 1213:(Press release). New York City: 777:Ciraolo, Michael (August 1984). 554:on January 5–8, 1985, with both 23: 1412: 1380: 1323: 1184:"Atari unveils Lucasfilm games" 1157:Leighty, John M. (1984-05-08). 1015: 988: 138:European Commodore 64/128 cover 34:needs additional citations for 1129:Greer, Jonathan (1984-05-09). 1101:Greer, Jonathan (1984-05-08). 959: 905: 889: 673:began work on a sequel titled 439: 1: 737: 499:wanted the game to be set in 1487:. February 1991. p. 12. 1031:. 2006-04-28. Archived from 614: 300:console, then ported to the 7: 1648:TRS-80 Color Computer games 1638:Science fiction video games 1073:Sirard, Jack (1984-05-09). 941:Maher, Jimmy (2015-07-10). 716: 420:Jaggi attacks (Atari 8-bit) 342: 10: 1679: 1618:Cancelled Atari 7800 games 1613:Atari 8-bit computer games 1546:at SpectrumComputing.co.uk 1182:Mace, Scott (1984-06-04). 1163:United Press International 1643:Single-player video games 1054:"Secret Project Unveiled" 759:. No. 33. p. 81 706:Star Wars: Rogue Squadron 661: 552:Consumer Electronics Show 432:, this shock moment made 407: 404:efficiently as possible. 356:Cockpit view (Atari 5200) 347: 267: 255: 247: 211: 187: 175: 155: 143: 131: 126: 1139:. San Rafael. p. 1G 1111:. San Rafael. p. 1G 571:by August of that year. 947:The Digital Antiquarian 421: 357: 314:Tandy Color Computer 3 288:video game created by 286:space combat simulator 58:"Rescue on Fractalus!" 1420:"Rescue on Fractalus" 1389:"Rescue on Fractalus" 1373:Computer Gaming World 1357:Computer Gaming World 1332:"Rescue on Fractalus" 1275:"Availability Update" 1136:San Jose Mercury News 1108:San Jose Mercury News 881:Hague, James (1997). 621:Computer Gaming World 584:TRS-80 Color Computer 544:Warner Communications 482:spatial anti-aliasing 463:Atari 8-bit computers 419: 355: 294:Atari 8-bit computers 1568:Rescue on Fractalus! 1543:Rescue on Fractalus! 1535:Rescue on Fractalus! 1524:Rescue on Fractalus! 1317:Computer Entertainer 1299:Computer Entertainer 1280:Computer Entertainer 1260:Computer Entertainer 1240:Computer Entertainer 1059:Computer Entertainer 850:Rescue on Fractalus! 636:Rescue on Fractalus! 556:Rescue on Fractalus! 529:Rescue on Fractalus! 474:Rescue on Fractalus! 472:During development, 445:Rescue on Fractalus! 434:Rescue on Fractalus! 281:Rescue On Fractalus! 127:Rescue on Fractalus! 43:improve this article 1557:Rescue on Fractalus 1080:Santa Cruz Sentinel 689:to be published by 687:Rescue On Fractalus 675:Return to Fractalus 576:Rescue on Fractalus 497:Rescue on Fractalus 478:Behind Jaggi Lines! 397:to avoid crashing. 1623:Commodore 64 games 578:was ported to the 495:The developers of 422: 378:anti-aircraft guns 358: 16:1985 computer game 1658:ZX Spectrum games 1598:Amstrad CPC games 1504:. Vol. 168. 1477:"Fractal Feature" 856:Atari Corporation 600:Atari Corporation 523:coming under the 469:console in mind. 374:first-person view 370:search and rescue 277: 276: 170:Atari Corporation 119: 118: 111: 93: 1670: 1608:Atari 5200 games 1593:Activision games 1583:1985 video games 1510: 1509: 1495: 1489: 1488: 1473: 1467: 1466: 1464: 1463: 1458:. pp. 41–45 1447: 1441: 1440: 1438: 1437: 1416: 1410: 1409: 1407: 1406: 1391:. 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No. 5. 1422:. ZZap! 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News. 976:cite web 922:cite web 817:Compute! 717:See also 709:for the 685:port of 677:for the 671:Factor 5 580:Apple II 390:kamikaze 343:Gameplay 322:fractals 302:Apple II 257:Genre(s) 230:Apple II 1481:The One 1425:ZZap!64 1002:Polygon 696:The One 644:Zzap!64 486:jaggies 362:fractal 268:Mode(s) 248:Release 83:scholar 1506:Future 858:. 1986 662:Legacy 569:Rescue 513:IBM PC 408:Rescue 348:Flying 316:, and 85:  78:  71:  64:  56:  1456:Ahoy! 784:Antic 683:Amiga 679:Amiga 649:Ahoy! 490:Atari 284:is a 90:JSTOR 76:books 982:link 928:link 669:and 628:and 590:and 582:and 564:Epyx 558:and 531:and 519:and 515:and 465:and 296:and 251:1985 162:Epyx 62:news 1527:at 521:IIe 45:by 1579:: 1454:. 1334:. 1315:. 1297:. 1277:. 1186:. 1133:. 1105:. 1056:. 1025:. 999:. 978:}} 974:{{ 945:. 924:}} 920:{{ 898:, 871:^ 833:^ 800:^ 781:. 755:. 658:. 607:. 511:, 335:. 312:, 308:, 304:, 240:, 236:, 232:, 228:, 224:, 220:, 1465:. 1439:. 1408:. 1344:. 1224:. 1199:. 1171:. 1146:. 1118:. 1090:. 1042:. 1011:. 984:) 970:. 955:. 930:) 916:. 885:. 865:. 827:. 794:. 766:. 112:) 106:( 101:) 97:( 87:Β· 80:Β· 73:Β· 66:Β· 39:.

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Developer(s)
Lucasfilm Games
Publisher(s)
Epyx
Activision
Atari Corporation
Director(s)
David Fox
Designer(s)
Loren Carpenter
Peter Langston
Gary Winnick
Platform(s)
Atari 8-bit
Atari 5200
Amstrad CPC
Apple II
Commodore 64

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