765:
760:
678:
755:
750:
745:
673:
668:
663:
658:
802:, but said some of the music lacks "the urgency and intensity you'd expect from a fast-paced shooter." They added that "even with variable difficulty settings, the game is nowhere near as difficult as its predecessor . Additionally, the main weapon doesn't seem to be as much of a necessity as it was in the original." Reviewing the North American release, Dan Hsu of
515:, they asked Taito if that game was available, licensed it immediately, and met with Taito to discuss converting the game for American release in April. Working Designs' version was both their first release for the PlayStation and the first game released under their "SPAZ" label dedicated to shooter games; the last under that label was the next "Ray" game,
418:
player gets a "continue", the score accumulated from the first stage will be retained (i.e. score will not reset to zero). Completing either mode unlocks a "stage select" option to play individual stages in the completed mode (except for the final stage) for a high score, while succeeding in both modes unlocks a "13 Players" option.
421:
The "13 Players" option requires the player to complete the game using a total of 13 ships from 5 groups: three R-Gray 1 ships using "manual" control, in which primary and lock-on weapons are controlled separately; three R-Gray 2 ships, with manual control; three R-Gray 1 ships using "auto" control,
43:
812:
is like dating a gorgeous girl with zero brains. It sure looks good, and it's a lot of fun for a short while, but you'll soon realize that you'll be wanting more out of it." His co-reviewers
Crispin Boyer and Sushi-X were more positive, as they focused solely on the graphics and music. Scarry Larry
364:
to the "Con-Human" storyline of the other two games. The PlayStation version was generally well received by
American reviewers due to its graphical style and cutting edge visual effects, but criticized for the simplistic and dated gameplay. The Sega Saturn version, only released in Japan, was named
417:
Home versions contain two gameplay modes: the "Arcade Mode", which preserves the look and feel of the original arcade version, and the "Extra Mode", which has enhanced graphics, additional enemies, modified bosses, and tougher difficulty, as well as a different ending. Also in Extra Mode, when the
380:
394:. The player views their ship from a distanced perspective while gunning down enemies in the game's vertically scrolling stages. At the beginning of the game, the player must choose one of two ships; a third secret ship is available in ported versions.
855:-like mech bosses that will be sure to set the fan boy contingent drooling." He supported the overwhelming consensus that the graphics are the highlight of the game, and concluded, "There's no escaping the debt this game owes to
519:. Working Designs had reconsidered their decision to not publish games for the PlayStation in light of Sony's changing attitude towards RPGs. On the same month it was released, an "Interactive CD Sampler" containing a playable
793:
s review of its
Japanese release called it "easily the best shooter currently available on the PlayStation". The website's staff praised its "Intense lighting effects and marvelous explosions fill the screen" and its two
409:
is initiated when the player fills a bar to the maximum by engaging in multiple lock-ons. When full the player can unleash a massive screen wide attack with a brief period of invincibility afterwards. The second, the
819:, however, said the music "tries to impress but comes up short." Similarly to Hsu, he found the graphics cutting edge and attractive but the gameplay too dated to appeal to fans of modern shooters.
808:
agreed that the game provides no impetus for using anything other than the lock-on attack, and is generally lacking in variety of weapons and power-ups. He summed up that "Playing
468:, who trace their first work under that name to June 1987. A soundtrack to the game, including both its original music and some arrangements, was released on October 11, 1996.
495:, reported that "several companies are interested in porting" it for a North American release; no specific companies were named. Publisher/localization team
460:
Yukio Abe, director Tatsuo
Nakamura, music composer Tamayo Kawamoto, and sound effect composer Munehiro Nakanishi, who all had the same roles developing
1378:
1745:
1578:
1785:
357:
428:"prototype" ship. Either mode can be played with this option; completing the game under Extra Mode with this option reveals an additional
414:, executes a special attack unique to each ship, and is performed by setting all available lock-on attacks on a single target and firing.
405:
multiple targets and gain a combo multiplier, accumulating into a point total. Additionally, each ship has two special maneuvers. The
1522:
1780:
1775:
1760:
1750:
1330:
1800:
1138:"TAITO GAME MUSIC Vol.2 DAIRUS" (Alpha Records) is released. The name ZUNTATA is used for the first time on this album.
1755:
962:
986:
1735:
312:. Players control a starship, the R-Gray, in its mission to destroy the Secilia Federation before it destroys Earth.
1494:
422:
in which primary and lock-on weapons are controlled with the same button; three "auto" R-Gray 2 ships; and one
833:
and called it "a little short", but said that it has "amazing graphics, excellent music, and solid gameplay".
1592:
124:
1770:
1725:
861:- and just about every other shooter since - but if the proof of a modern shooter is in its design, then
104:
1765:
1619:
1335:
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1016:
835:
736:
349:
189:
1730:
1715:
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1293:
804:
688:
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17:
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169:
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65:
53:
8:
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was reportedly on a massive screen that dwarfed all of Taito's other demos at the show.
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1053:
508:
440:, includes all three R-Grays and the R-Gear, a fourth ship that fires homing missiles.
345:
156:
113:
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and five other previously-published PlayStation titles as downloadable games for the
356:, which is minimally revealed in the game itself but further described by the game's
293:
290:
252:
173:
161:
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795:
247:
539:
496:
487:
The game was released for the PlayStation in Japan in
January 1997, and in March
476:
402:
391:
149:
91:
1470:
1354:
1210:
318:
is one of three "Ray" games, all featuring similar gameplay, released by Taito.
1054:"あの名作シューティングが蘇る! タイトー, PS3/X360「RAYSTORM HD」を2009年秋に発売。プロモムービーをUp(RAYSTORM HD)"
829:
1423:
1709:
1624:
1448:
1402:
1340:
1190:
1021:
590:
578:
544:
457:
453:
262:
234:
181:
87:
1642:(in Japanese). No. 525. Amusement Press. September 1, 1996. p. 21.
597:
in 2010, with the latter version also released in North
America and Europe.
573:
debut in Japan on June 25, 2008, to make the release their new subsidiary's
401:-like laser weapon as their primary offense, and a missile weapon which can
1638:"Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)".
1159:
990:
873:
566:
305:
266:
165:
108:
95:
1143:「TAITO GAME MUSIC Vol.2 DAIRUS」(アルファレコード)リリース。ZUNTATAの名称はこのアルバムで初めて使われた。
42:
1564:
1499:
1298:
623:
398:
894:
520:
371:
to follow the naming convention of its predecessor on this platform.
336:
1424:"Sourcenext: G-Darius(R)+Raystorm Pack (ソースネクスト:Gダライアス(R)+レイストームパック
464:. Kawamoto and Nakanishi composed as members of Taito "house band"
1245:
1103:
1079:
887:
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712:
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332:
475:
The demonstration of the PlayStation version at the August 1996
782:
was among Japan's most-popular arcade games of
September 1996.
216:
507:
had acquired exclusive rights to publish Taito's games in the
1163:
1127:
848:
297:
207:
78:
58:
523:
of the game was bundled with
American PlayStation consoles.
1123:
379:
344:
is most distinguished from its predecessor by its usage of
225:
193:
1474:
1366:
Spaz is done. RayCrisis was the last game for that label.
1214:
823:
724:
511:
just a few days before. When
Working Designs heard about
185:
300:. It has been ported to several consoles, including the
871:
named it a runner-up for "Shooter of the Year", behind
472:
was programmed for the Taito FX-1 arcade system board.
100:
987:"PSX fave RayCrisis blasts its way into the App Store"
589:
was released as a downloadable game in Japan for the
1680:. No. 104. Ziff Davis. March 1998. p. 90.
1383:
lockshaw13's PSone & PlayStation 2 US Demo Page
1234:
1232:
1230:
1707:
1520:
957:(First ed.). Japan: Amusement News Agency.
1314:
1310:
1308:
1100:"RayForce Release Information for Arcade Games"
1076:"RayStorm Release Information for Arcade Games"
1034:
926:
556:Simple 1500 Series Vol. 75: The Double Shooting
1227:
1141:
1048:
1046:
1471:"Square Enix Titles Downloadable to PSP, PS3"
1305:
1204:
1202:
1200:
984:
742:
655:
1043:
1426:Sōsunekusuto: G Daraiasu(R)+Reisutōmupakku
1319:. Working Designs. p. 20. SLUS-00482.
1317:RayStorm North American instruction manual
1037:RayStorm North American instruction manual
1014:"Model 3: Sega Affirms Arcade Supremacy".
851:influence, mainly in the form of powerful
360:and "Extra Mode" in home releases, is not
41:
1746:Multiplayer and single-player video games
1612:
1610:
1238:
1208:
1197:
1039:. Working Designs. p. 6. SLUS-00482.
558:for the PlayStation, which also includes
1552:
1550:
1286:
1284:
1183:"Tokyo Game Show '96: Japan Shows Off".
1009:
1007:
847:distinguished itself by having "a heavy
378:
1571:
1514:
14:
1708:
1607:
1468:
827:criticized the game's similarities to
529:has been included on the compilations
1786:Video games scored by Tamayo Kawamoto
1547:
1430:(in Japanese). Sourcenext Corporation
1281:
1004:
950:
448:Staff involved in the development of
569:acquired Taito in 2005, it made its
1653:"PlayStation ProReview: RayStorm".
1531:. All Media Network. Archived from
604:
491:, then the video gaming website of
24:
951:Akagi, Masumi (October 13, 2006).
25:
1812:
1688:
1379:"Interactive CD Sampler Volume 4"
1241:"RayStorm for PlayStation Review"
744:
657:
763:
758:
753:
748:
743:
676:
671:
666:
661:
656:
499:previously attempted to license
85:CyberFront Corporation (Windows)
1667:
1646:
1631:
1495:"RayStorm (psx: 1997): Reviews"
1487:
1462:
1441:
1416:
1395:
1371:
1347:
1323:
1277:. January 1996. pp. 22–23.
1260:
1176:
1152:
340:was released after the others.
1781:Video games developed in Japan
1239:Ricciardi, John (1997-03-06).
1116:
1092:
1068:
1028:
985:Luke Dormehl (9 August 2017).
978:
954:アーケードTVゲームリスト国内•海外編(1971-2005)
944:
908:
443:
13:
1:
1776:Vertically scrolling shooters
1315:Working Designs, ed. (1997).
1124:"About ZUNTATA (ZUNTATAについて)"
1035:Working Designs, ed. (1997).
937:
839:also noted the similarity to
383:A one-player game in progress
1663:. October 1997. p. 145.
1627:. October 1997. p. 171.
1193:. December 1996. p. 16.
600:
436:version of the game, titled
291:vertically scrolling shooter
7:
1761:Science fiction video games
1751:PlayStation (console) games
1469:Tanaka, John (2008-06-25).
1355:"Victor Ireland on Lunar 2"
1291:"Why RayStorm on the PS?".
927:
880:
374:
296:developed and published by
105:Sony Computer Entertainment
10:
1817:
1801:Xbox 360 Live Arcade games
1674:"Editors' Choice Awards".
1567:. August 1997. p. 52.
1267:"Game Industry Rebounds".
482:
1756:PlayStation Network games
1701:Killer List of Videogames
1677:Electronic Gaming Monthly
1560:Electronic Gaming Monthly
1557:"Review Crew: RayStorm".
1521:Michael L. House (1998).
1294:Electronic Gaming Monthly
1142:
918:
869:Electronic Gaming Monthly
805:Electronic Gaming Monthly
689:Electronic Gaming Monthly
642:
639:
617:
614:
272:
258:
246:
199:
155:
143:
133:
123:
64:
52:
40:
35:
1736:Empire Interactive games
1343:. June 1997. p. 19.
1301:. June 1997. p. 92.
1209:IGN Staff (1997-09-11).
901:
865:is well-proven indeed."
1024:. May 1996. p. 17.
531:Taito Memories Volume 2
1403:"Taito Memories Gekan"
384:
1449:"The Double Shooting"
382:
1617:"Finals: Raystorm".
1589:Kadokawa Corporation
1535:on November 15, 2014
583:PlayStation Portable
535:Taito Memories Gekan
324:was released before
1595:on December 9, 2015
1523:"RayStorm - Review"
636:
611:
571:PlayStation Network
412:Hyper Laser Assault
83:MediaQuest (Saturn)
1771:Taito arcade games
1726:Arcade video games
634:
609:
509:Western Hemisphere
397:The player uses a
385:
358:instruction manual
129:Tomohisa Yamashita
114:Empire Interactive
1766:Sega Saturn games
1357:. IGN. 2000-11-10
1211:"RayStorm Review"
772:
771:
632:
631:
348:ships instead of
294:arcade video game
282:
281:
253:Scrolling shooter
16:(Redirected from
1808:
1731:CyberFront games
1716:1996 video games
1682:
1681:
1671:
1665:
1664:
1659:. No. 109.
1650:
1644:
1643:
1635:
1629:
1628:
1614:
1605:
1604:
1602:
1600:
1591:. Archived from
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503:, but publisher
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368:Layer Section II
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33:
32:
21:
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1796:Working Designs
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1686:
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1668:
1652:
1651:
1647:
1637:
1636:
1632:
1623:. No. 34.
1620:Next Generation
1616:
1615:
1608:
1598:
1596:
1587:(in Japanese).
1577:
1576:
1572:
1563:. No. 97.
1556:
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1519:
1515:
1505:
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1377:
1376:
1372:
1360:
1358:
1353:
1352:
1348:
1339:. No. 30.
1336:Next Generation
1331:"In the Studio"
1329:
1328:
1324:
1313:
1306:
1297:. No. 95.
1290:
1289:
1282:
1273:. No. 88.
1266:
1265:
1261:
1251:
1249:
1237:
1228:
1219:
1217:
1207:
1198:
1189:. No. 24.
1186:Next Generation
1182:
1181:
1177:
1168:
1166:
1162:(in Japanese).
1158:
1157:
1153:
1139:
1132:
1130:
1126:(in Japanese).
1122:
1121:
1117:
1108:
1106:
1098:
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1082:
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1073:
1069:
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1020:. No. 17.
1017:Next Generation
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1012:
1005:
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969:
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949:
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940:
935:
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883:
836:Next Generation
790:
773:
764:
759:
754:
749:
737:Next Generation
677:
672:
667:
662:
610:Aggregate score
607:
603:
585:(PSP) systems.
540:Taito Legends 2
497:Working Designs
485:
477:Tokyo Game Show
446:
434:high-definition
424:
377:
242:
233:
224:
215:
206:
150:Tamayo Kawamoto
119:
112:
99:
92:Working Designs
86:
84:
82:
75:
74:
48:
31:
30:1996 video game
28:
27:1996 video game
23:
22:
15:
12:
11:
5:
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1748:
1743:
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1733:
1728:
1723:
1721:Apple TV games
1718:
1704:
1703:
1690:
1689:External links
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605:
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599:
552:+Raystorm Pack
489:videogames.com
484:
481:
445:
442:
407:Special Attack
376:
373:
352:. The plot of
280:
279:
276:
270:
269:
260:
256:
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244:
243:
241:
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231:
230:September 1996
222:
221:September 1996
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1792:
1791:Windows games
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1625:Imagine Media
1622:
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1594:
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1586:
1585:
1580:
1579:"レイストーム (PS)"
1574:
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1341:Imagine Media
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1191:Imagine Media
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1101:
1095:
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1056:(in Japanese)
1055:
1049:
1047:
1038:
1031:
1023:
1022:Imagine Media
1019:
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239:October 1996
66:Publisher(s)
54:Developer(s)
1599:January 18,
1539:January 18,
1506:November 9,
1252:November 9,
1060:October 13,
991:Cult of Mac
874:Star Fox 64
796:soundtracks
706:32/40 (PS1)
640:Publication
587:RayStorm HD
567:Square Enix
444:Development
438:RayStorm HD
306:Sega Saturn
302:PlayStation
278:Taito FX-1B
267:multiplayer
212:August 1996
170:PlayStation
157:Platform(s)
145:Composer(s)
135:Producer(s)
125:Director(s)
109:PlayStation
96:PlayStation
47:Sales flyer
1710:Categories
1565:Ziff Davis
1500:Metacritic
1480:2008-08-24
1455:2008-08-22
1434:2008-08-21
1409:2008-08-22
1388:2008-08-23
1361:2008-08-23
1299:Ziff Davis
1220:2008-08-21
1169:2008-09-05
1160:"RAYSTORM"
1133:2008-08-26
1109:2008-08-26
1085:2008-08-26
970:August 16,
938:References
928:Rei Sutōmu
624:Metacritic
615:Aggregator
328:, and the
289:is a 1996
1741:IOS games
895:RayCrisis
843:but said
606:Reception
601:Reception
560:RayCrisis
533:, a.k.a.
517:RayCrisis
403:lock onto
362:connected
337:RayCrisis
139:Yukio Abe
116:(Windows)
1696:RayStorm
1246:GameSpot
1104:GameFAQs
1080:GameFAQs
915:Japanese
888:RayForce
881:See also
863:RayStorm
845:RayStorm
810:RayStorm
787:GameSpot
780:RayStorm
713:GameSpot
595:Xbox 360
575:RayStorm
550:G-Darius
543:for the
527:RayStorm
513:RayStorm
501:RayForce
493:GameSpot
470:RayStorm
462:RayForce
458:director
454:producer
452:include
450:RayStorm
430:epilogue
425:R-Gray 0
388:RayStorm
375:Gameplay
354:RayStorm
342:RayStorm
330:RayForce
326:RayStorm
321:RayForce
316:RayStorm
310:Xbox 360
286:RayStorm
248:Genre(s)
178:Xbox 360
36:RayStorm
18:Raystorm
1699:at the
1656:GamePro
1584:Famitsu
1528:Allgame
1270:GamePro
923:Hepburn
858:Xevious
853:Macross
816:GamePro
800:Zuntata
701:Famitsu
694:8.25/10
650:AllGame
505:Acclaim
483:Release
466:Zuntata
350:sprites
333:prequel
259:Mode(s)
200:Release
190:Android
174:Windows
81:: Taito
961:
919:レイストーム
565:After
554:, and
399:vulcan
308:, and
166:Saturn
162:Arcade
1451:. IGN
1405:. IGN
1164:Taito
1128:Taito
902:Notes
849:anime
791:'
682:(PS1)
643:Score
618:Score
390:is a
298:Taito
73:Taito
59:Taito
1601:2021
1541:2021
1508:2018
1254:2018
1062:2009
998:2024
972:2019
959:ISBN
593:and
581:and
521:demo
456:and
432:. A
194:tvOS
1661:IDG
1475:IGN
1275:IDG
1215:IGN
824:IGN
813:of
798:by
725:IGN
186:iOS
1712::
1609:^
1581:.
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1497:.
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1428:)"
1381:.
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925::
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917::
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562:.
547:,
537:,
304:,
265:,
235:NA
226:AS
217:EU
208:JP
192:,
188:,
184:,
180:,
176:,
172:,
168:,
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103::
101:EU
90::
88:NA
79:JP
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