754:
749:
667:
744:
739:
734:
662:
657:
652:
647:
791:, but said some of the music lacks "the urgency and intensity you'd expect from a fast-paced shooter." They added that "even with variable difficulty settings, the game is nowhere near as difficult as its predecessor . Additionally, the main weapon doesn't seem to be as much of a necessity as it was in the original." Reviewing the North American release, Dan Hsu of
504:, they asked Taito if that game was available, licensed it immediately, and met with Taito to discuss converting the game for American release in April. Working Designs' version was both their first release for the PlayStation and the first game released under their "SPAZ" label dedicated to shooter games; the last under that label was the next "Ray" game,
407:
player gets a "continue", the score accumulated from the first stage will be retained (i.e. score will not reset to zero). Completing either mode unlocks a "stage select" option to play individual stages in the completed mode (except for the final stage) for a high score, while succeeding in both modes unlocks a "13 Players" option.
410:
The "13 Players" option requires the player to complete the game using a total of 13 ships from 5 groups: three R-Gray 1 ships using "manual" control, in which primary and lock-on weapons are controlled separately; three R-Gray 2 ships, with manual control; three R-Gray 1 ships using "auto" control,
32:
801:
is like dating a gorgeous girl with zero brains. It sure looks good, and it's a lot of fun for a short while, but you'll soon realize that you'll be wanting more out of it." His co-reviewers
Crispin Boyer and Sushi-X were more positive, as they focused solely on the graphics and music. Scarry Larry
353:
to the "Con-Human" storyline of the other two games. The PlayStation version was generally well received by
American reviewers due to its graphical style and cutting edge visual effects, but criticized for the simplistic and dated gameplay. The Sega Saturn version, only released in Japan, was named
406:
Home versions contain two gameplay modes: the "Arcade Mode", which preserves the look and feel of the original arcade version, and the "Extra Mode", which has enhanced graphics, additional enemies, modified bosses, and tougher difficulty, as well as a different ending. Also in Extra Mode, when the
369:
383:. The player views their ship from a distanced perspective while gunning down enemies in the game's vertically scrolling stages. At the beginning of the game, the player must choose one of two ships; a third secret ship is available in ported versions.
844:-like mech bosses that will be sure to set the fan boy contingent drooling." He supported the overwhelming consensus that the graphics are the highlight of the game, and concluded, "There's no escaping the debt this game owes to
508:. Working Designs had reconsidered their decision to not publish games for the PlayStation in light of Sony's changing attitude towards RPGs. On the same month it was released, an "Interactive CD Sampler" containing a playable
782:
s review of its
Japanese release called it "easily the best shooter currently available on the PlayStation". The website's staff praised its "Intense lighting effects and marvelous explosions fill the screen" and its two
398:
is initiated when the player fills a bar to the maximum by engaging in multiple lock-ons. When full the player can unleash a massive screen wide attack with a brief period of invincibility afterwards. The second, the
808:, however, said the music "tries to impress but comes up short." Similarly to Hsu, he found the graphics cutting edge and attractive but the gameplay too dated to appeal to fans of modern shooters.
797:
agreed that the game provides no impetus for using anything other than the lock-on attack, and is generally lacking in variety of weapons and power-ups. He summed up that "Playing
457:, who trace their first work under that name to June 1987. A soundtrack to the game, including both its original music and some arrangements, was released on October 11, 1996.
484:, reported that "several companies are interested in porting" it for a North American release; no specific companies were named. Publisher/localization team
449:
Yukio Abe, director Tatsuo
Nakamura, music composer Tamayo Kawamoto, and sound effect composer Munehiro Nakanishi, who all had the same roles developing
1367:
1734:
1567:
1774:
346:
417:"prototype" ship. Either mode can be played with this option; completing the game under Extra Mode with this option reveals an additional
403:, executes a special attack unique to each ship, and is performed by setting all available lock-on attacks on a single target and firing.
394:
multiple targets and gain a combo multiplier, accumulating into a point total. Additionally, each ship has two special maneuvers. The
1511:
1769:
1764:
1749:
1739:
1319:
1789:
1127:"TAITO GAME MUSIC Vol.2 DAIRUS" (Alpha Records) is released. The name ZUNTATA is used for the first time on this album.
1744:
951:
975:
1724:
301:. Players control a starship, the R-Gray, in its mission to destroy the Secilia Federation before it destroys Earth.
1483:
411:
in which primary and lock-on weapons are controlled with the same button; three "auto" R-Gray 2 ships; and one
822:
and called it "a little short", but said that it has "amazing graphics, excellent music, and solid gameplay".
1581:
113:
1759:
1714:
850:- and just about every other shooter since - but if the proof of a modern shooter is in its design, then
93:
1754:
1608:
1324:
1174:
1005:
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725:
338:
178:
1719:
1704:
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1282:
793:
677:
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42:
8:
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was reportedly on a massive screen that dwarfed all of Taito's other demos at the show.
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1042:
497:
429:, includes all three R-Grays and the R-Gear, a fourth ship that fires homing missiles.
334:
145:
102:
947:
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and five other previously-published PlayStation titles as downloadable games for the
345:, which is minimally revealed in the game itself but further described by the game's
282:
279:
241:
162:
150:
1683:
784:
236:
528:
485:
476:
The game was released for the PlayStation in Japan in
January 1997, and in March
465:
391:
380:
138:
80:
1459:
1343:
1199:
307:
is one of three "Ray" games, all featuring similar gameplay, released by Taito.
1043:"あの名作シューティングが蘇る! タイトー, PS3/X360「RAYSTORM HD」を2009年秋に発売。プロモムービーをUp(RAYSTORM HD)"
818:
1412:
1698:
1613:
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1391:
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1179:
1010:
579:
567:
533:
446:
442:
251:
223:
170:
76:
1631:(in Japanese). No. 525. Amusement Press. September 1, 1996. p. 21.
586:
in 2010, with the latter version also released in North
America and Europe.
562:
debut in Japan on June 25, 2008, to make the release their new subsidiary's
390:-like laser weapon as their primary offense, and a missile weapon which can
1627:"Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)".
1148:
979:
862:
555:
294:
255:
154:
97:
84:
1132:「TAITO GAME MUSIC Vol.2 DAIRUS」(アルファレコード)リリース。ZUNTATAの名称はこのアルバムで初めて使われた。
31:
1553:
1488:
1287:
612:
387:
883:
509:
360:
to follow the naming convention of its predecessor on this platform.
325:
1413:"Sourcenext: G-Darius(R)+Raystorm Pack (ソースネクスト:Gダライアス(R)+レイストームパック
453:. Kawamoto and Nakanishi composed as members of Taito "house band"
1234:
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The demonstration of the PlayStation version at the August 1996
771:
was among Japan's most-popular arcade games of
September 1996.
205:
496:
had acquired exclusive rights to publish Taito's games in the
1152:
1116:
837:
286:
196:
67:
47:
512:
of the game was bundled with
American PlayStation consoles.
1112:
368:
333:
is most distinguished from its predecessor by its usage of
214:
182:
1463:
1355:
Spaz is done. RayCrisis was the last game for that label.
1203:
812:
713:
500:
just a few days before. When
Working Designs heard about
174:
289:. It has been ported to several consoles, including the
860:
named it a runner-up for "Shooter of the Year", behind
461:
was programmed for the Taito FX-1 arcade system board.
89:
976:"PSX fave RayCrisis blasts its way into the App Store"
578:
was released as a downloadable game in Japan for the
1669:. No. 104. Ziff Davis. March 1998. p. 90.
1372:
lockshaw13's PSone & PlayStation 2 US Demo Page
1223:
1221:
1219:
1696:
1509:
946:(First ed.). Japan: Amusement News Agency.
1303:
1299:
1297:
1089:"RayForce Release Information for Arcade Games"
1065:"RayStorm Release Information for Arcade Games"
1023:
915:
545:Simple 1500 Series Vol. 75: The Double Shooting
1216:
1130:
1037:
1035:
1460:"Square Enix Titles Downloadable to PSP, PS3"
1294:
1193:
1191:
1189:
973:
731:
644:
1032:
1415:Sōsunekusuto: G Daraiasu(R)+Reisutōmupakku
1308:. Working Designs. p. 20. SLUS-00482.
1306:RayStorm North American instruction manual
1026:RayStorm North American instruction manual
1003:"Model 3: Sega Affirms Arcade Supremacy".
840:influence, mainly in the form of powerful
349:and "Extra Mode" in home releases, is not
30:
1735:Multiplayer and single-player video games
1601:
1599:
1227:
1197:
1186:
1028:. Working Designs. p. 6. SLUS-00482.
547:for the PlayStation, which also includes
1541:
1539:
1275:
1273:
1172:"Tokyo Game Show '96: Japan Shows Off".
998:
996:
836:distinguished itself by having "a heavy
367:
1560:
1503:
1697:
1596:
1457:
816:criticized the game's similarities to
518:has been included on the compilations
1775:Video games scored by Tamayo Kawamoto
1536:
1419:(in Japanese). Sourcenext Corporation
1270:
993:
939:
437:Staff involved in the development of
558:acquired Taito in 2005, it made its
1642:"PlayStation ProReview: RayStorm".
1520:. All Media Network. Archived from
593:
480:, then the video gaming website of
13:
940:Akagi, Masumi (October 13, 2006).
14:
1801:
1677:
1368:"Interactive CD Sampler Volume 4"
1230:"RayStorm for PlayStation Review"
733:
646:
752:
747:
742:
737:
732:
665:
660:
655:
650:
645:
488:previously attempted to license
74:CyberFront Corporation (Windows)
1656:
1635:
1620:
1484:"RayStorm (psx: 1997): Reviews"
1476:
1451:
1430:
1405:
1384:
1360:
1336:
1312:
1266:. January 1996. pp. 22–23.
1249:
1165:
1141:
329:was released after the others.
1770:Video games developed in Japan
1228:Ricciardi, John (1997-03-06).
1105:
1081:
1057:
1017:
974:Luke Dormehl (9 August 2017).
967:
943:アーケードTVゲームリスト国内•海外編(1971-2005)
933:
897:
432:
1:
1765:Vertically scrolling shooters
1304:Working Designs, ed. (1997).
1113:"About ZUNTATA (ZUNTATAについて)"
1024:Working Designs, ed. (1997).
926:
828:also noted the similarity to
372:A one-player game in progress
1652:. October 1997. p. 145.
1616:. October 1997. p. 171.
1182:. December 1996. p. 16.
589:
425:version of the game, titled
280:vertically scrolling shooter
7:
1750:Science fiction video games
1740:PlayStation (console) games
1458:Tanaka, John (2008-06-25).
1344:"Victor Ireland on Lunar 2"
1280:"Why RayStorm on the PS?".
916:
869:
363:
285:developed and published by
94:Sony Computer Entertainment
10:
1806:
1790:Xbox 360 Live Arcade games
1663:"Editors' Choice Awards".
1556:. August 1997. p. 52.
1256:"Game Industry Rebounds".
471:
1745:PlayStation Network games
1690:Killer List of Videogames
1666:Electronic Gaming Monthly
1549:Electronic Gaming Monthly
1546:"Review Crew: RayStorm".
1510:Michael L. House (1998).
1283:Electronic Gaming Monthly
1131:
907:
858:Electronic Gaming Monthly
794:Electronic Gaming Monthly
678:Electronic Gaming Monthly
631:
628:
606:
603:
261:
247:
235:
188:
144:
132:
122:
112:
53:
41:
29:
24:
1725:Empire Interactive games
1332:. June 1997. p. 19.
1290:. June 1997. p. 92.
1198:IGN Staff (1997-09-11).
890:
854:is well-proven indeed."
1013:. May 1996. p. 17.
520:Taito Memories Volume 2
1392:"Taito Memories Gekan"
373:
1438:"The Double Shooting"
371:
1606:"Finals: Raystorm".
1578:Kadokawa Corporation
1524:on November 15, 2014
572:PlayStation Portable
524:Taito Memories Gekan
313:was released before
1584:on December 9, 2015
1512:"RayStorm - Review"
625:
600:
560:PlayStation Network
401:Hyper Laser Assault
72:MediaQuest (Saturn)
1760:Taito arcade games
1715:Arcade video games
623:
598:
498:Western Hemisphere
386:The player uses a
374:
347:instruction manual
118:Tomohisa Yamashita
103:Empire Interactive
1755:Sega Saturn games
1346:. IGN. 2000-11-10
1200:"RayStorm Review"
761:
760:
621:
620:
337:ships instead of
283:arcade video game
271:
270:
242:Scrolling shooter
1797:
1720:CyberFront games
1705:1996 video games
1671:
1670:
1660:
1654:
1653:
1648:. No. 109.
1639:
1633:
1632:
1624:
1618:
1617:
1603:
1594:
1593:
1591:
1589:
1580:. Archived from
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357:Layer Section II
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22:
21:
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1785:Working Designs
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1636:
1626:
1625:
1621:
1612:. No. 34.
1609:Next Generation
1605:
1604:
1597:
1587:
1585:
1576:(in Japanese).
1566:
1565:
1561:
1552:. No. 97.
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1341:
1337:
1328:. No. 30.
1325:Next Generation
1320:"In the Studio"
1318:
1317:
1313:
1302:
1295:
1286:. No. 95.
1279:
1278:
1271:
1262:. No. 88.
1255:
1254:
1250:
1240:
1238:
1226:
1217:
1208:
1206:
1196:
1187:
1178:. No. 24.
1175:Next Generation
1171:
1170:
1166:
1157:
1155:
1151:(in Japanese).
1147:
1146:
1142:
1128:
1121:
1119:
1115:(in Japanese).
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1071:
1063:
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1009:. No. 17.
1006:Next Generation
1002:
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825:Next Generation
779:
762:
753:
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743:
738:
726:Next Generation
666:
661:
656:
651:
599:Aggregate score
596:
592:
574:(PSP) systems.
529:Taito Legends 2
486:Working Designs
474:
466:Tokyo Game Show
435:
423:high-definition
413:
366:
231:
222:
213:
204:
195:
139:Tamayo Kawamoto
108:
101:
88:
81:Working Designs
75:
73:
71:
64:
63:
37:
20:
19:1996 video game
17:
16:1996 video game
12:
11:
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1710:Apple TV games
1707:
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1692:
1679:
1678:External links
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541:+Raystorm Pack
478:videogames.com
473:
470:
434:
431:
396:Special Attack
365:
362:
341:. The plot of
269:
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259:
258:
249:
245:
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219:September 1996
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1780:Windows games
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1614:Imagine Media
1611:
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1569:
1568:"レイストーム (PS)"
1563:
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1011:Imagine Media
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1522:the original
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719:7.5/10 (PS1)
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228:October 1996
55:Publisher(s)
43:Developer(s)
1588:January 18,
1528:January 18,
1495:November 9,
1241:November 9,
1049:October 13,
980:Cult of Mac
863:Star Fox 64
785:soundtracks
695:32/40 (PS1)
629:Publication
576:RayStorm HD
556:Square Enix
433:Development
427:RayStorm HD
295:Sega Saturn
291:PlayStation
267:Taito FX-1B
256:multiplayer
201:August 1996
159:PlayStation
146:Platform(s)
134:Composer(s)
124:Producer(s)
114:Director(s)
98:PlayStation
85:PlayStation
36:Sales flyer
1699:Categories
1554:Ziff Davis
1489:Metacritic
1469:2008-08-24
1444:2008-08-22
1423:2008-08-21
1398:2008-08-22
1377:2008-08-23
1350:2008-08-23
1288:Ziff Davis
1209:2008-08-21
1158:2008-09-05
1149:"RAYSTORM"
1122:2008-08-26
1098:2008-08-26
1074:2008-08-26
959:August 16,
927:References
917:Rei Sutōmu
613:Metacritic
604:Aggregator
317:, and the
278:is a 1996
1730:IOS games
884:RayCrisis
832:but said
595:Reception
590:Reception
549:RayCrisis
522:, a.k.a.
506:RayCrisis
392:lock onto
351:connected
326:RayCrisis
128:Yukio Abe
105:(Windows)
1685:RayStorm
1235:GameSpot
1093:GameFAQs
1069:GameFAQs
904:Japanese
877:RayForce
870:See also
852:RayStorm
834:RayStorm
799:RayStorm
776:GameSpot
769:RayStorm
702:GameSpot
584:Xbox 360
564:RayStorm
539:G-Darius
532:for the
516:RayStorm
502:RayStorm
490:RayForce
482:GameSpot
459:RayStorm
451:RayForce
447:director
443:producer
441:include
439:RayStorm
419:epilogue
414:R-Gray 0
377:RayStorm
364:Gameplay
343:RayStorm
331:RayStorm
319:RayForce
315:RayStorm
310:RayForce
305:RayStorm
299:Xbox 360
275:RayStorm
237:Genre(s)
167:Xbox 360
25:RayStorm
1688:at the
1645:GamePro
1573:Famitsu
1517:Allgame
1259:GamePro
912:Hepburn
847:Xevious
842:Macross
805:GamePro
789:Zuntata
690:Famitsu
683:8.25/10
639:AllGame
494:Acclaim
472:Release
455:Zuntata
339:sprites
322:prequel
248:Mode(s)
189:Release
179:Android
163:Windows
70:: Taito
950:
908:レイストーム
554:After
543:, and
388:vulcan
297:, and
155:Saturn
151:Arcade
1440:. IGN
1394:. IGN
1153:Taito
1117:Taito
891:Notes
838:anime
780:'
671:(PS1)
632:Score
607:Score
379:is a
287:Taito
62:Taito
48:Taito
1590:2021
1530:2021
1497:2018
1243:2018
1051:2009
987:2024
961:2019
948:ISBN
582:and
570:and
510:demo
445:and
421:. A
183:tvOS
1650:IDG
1464:IGN
1264:IDG
1204:IGN
813:IGN
802:of
787:by
714:IGN
175:iOS
1701::
1598:^
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1486:.
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978:.
914::
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536:,
526:,
293:,
254:,
224:NA
215:AS
206:EU
197:JP
181:,
177:,
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79::
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68:JP
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