204:. The game was part of a Nazi propaganda campaign that was launched on June 23, 1942, under the slogan "Kampf dem Kohlenklau" or "fight the coal thief". This campaign sought to promote energy conservation as a means to save the country's dwindling resources for the war effort. The visual representation of the Kohlenklau, or "coal thief," became an iconic image of Nazi Germany and was often featured in newspapers, magazines, posters, and films. Four million copies of
212:"...leaves the radio on when nobody is listening. The coal thief likes that! (miss a turn)". Black spaces feature actions that conserve energy and reward the players. White spaces are neutral and have no effect. Players take turns until one finally reaches the end and is declared the winner. The winner discovers who the "coal thief" was and successfully evicts them from the house.
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The game board consists of 50 spaces, red, black and white. The players roll a die and advance their game piece that many spaces. When the player lands on a space, they read aloud a corresponding text passage from the board. Red spaces represent energy wasting actions that penalise players, e.g.
37:, understood that "To be perceived, propaganda must evoke the interest of an audience and must be transmitted through an attention-getting communications medium". Board games and toys for children served as a way to spread racial, military, and political propaganda to German youth.
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suggests that the game's commercial performance may never actually be known because it may have been exaggerated in advertising material. The article considers it unlikely that the game could have been successful in
Germany after having been condemned by the SS.
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is unique in its portrayal of how racism manifests itself in society and is a terrifying example of the banality of evil. ... There are many areas of the world where such a game might still find a receptive audience. ...
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shows that after decades of propaganda, anti-Semitism was so deeply rooted in German society in the 1930s, that someone thought it would be a good subject for a children’s game. Racism is present in many board games, but
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by GĂĽnther & Co. in 1936. The game was advertised as "entertaining, instructive and solidly constructed". The game's equipment includes a pair of dice, a game board, and several game piece figurines with large
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Players shoot spring-driven balls representing "bombs" at these targets and are awarded various points for hitting the enemy targets. If players bomb locations under the control of Nazi
Germany such as
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200:(lit. "Hunting for the Coal Thief") is a roll-and-move board game which was produced by Lepthian-Schiffers in Nazi Germany during the latter years of
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recounts it being documented as a "considerable commercial success", with possibly a million copies of it being sold. However, an article in the
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Players take turns rolling the dice and moving their "Jews" across the map toward "collection points" outside the city walls for deportation to
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is a commercial boardgame rather than a Nazi propaganda effort, and contains no Nazi symbolism. The game was criticised by the
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96:, which believed the game trivialised anti-Semitic policies. Ben Barkow of the Holocaust museum at the
80:. Written on the game board, it says "If you manage to send off six Jews, you’ve won a clear victory!"
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The language of the Third Reich: LTI, Lingua Tertii
Imperii : a philologist's notebook
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and part of
Northern Europe. The map contains holes in the location of key cities such as
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383:"Tell ye your children . . . A book about the Holocaust in Europe 1933–1945"
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were produced and distributed among the households with the most children.
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Doob, Leonard W. (Autumn 1950). "Goebbels' Principles of
Propaganda".
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calls it "history's most infamous board game". The review says, "
580:. London: Continuum International Publishing Group. p. 81.
479:""Juden Raus!" (Jews Out!) – History's most infamous board game"
236:(3). American Association for Public Opinion Research: 419–442.
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321:(Illustrated ed.). Rowman Altamira. pp. 262–263.
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415:"Postcards From Berlin #34: Gaming and the Third Reich"
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as well as various points representing targets in the
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477:Morris-Friedman, Andrew; Schädler, Ulrich (2003).
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16:Board games created by Nazi Germany as propaganda
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381:Bruchfeld, Stephane; Paul A. Levine (1998).
112:International Board Game Studies Association
657:Yad Vashem International Holocaust Memorial
539:"Jagd auf Kohlenklau (Hunt the Coal Thief)"
271:United States Holocaust Memorial Museum.
574:Klemperer, Victor; Martin Brady (2006).
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447:"Nazi Board Game 'Out With The Jews!'"
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659:has photos of the "Juden Raus" game.
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678:Board games introduced in the 1940s
673:Board games introduced in the 1930s
514:"Nazi board games under the hammer"
388:. Regeringskansleit. Archived from
142:(lit. "Bombers over England") is a
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315:Heberer, Patricia (31 May 2011).
296:. History in an Hour. 6 July 2012
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318:Children during the Holocaust
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356:. 1939-01-30. Archived from
230:The Public Opinion Quarterly
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634:Bund der Energieverbraucher
606:Bund der Energieverbraucher
486:Board Games Studies Journal
413:Allers, Jeff (2008-12-09).
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103:Board Game Studies Journal
128:is a warning to us all".
60:-style game published in
56:(lit. "Jews Out!") is a
273:"Indoctrinating Youth"
630:"Jagd auf Kohlenklau"
294:"Jews Out Board Game"
495:on February 27, 2012
186:, they lose points.
488:(6). Archived from
360:on November 3, 2012
206:Jagd auf Kohlenklau
198:Jagd auf Kohlenklau
191:Jagd auf Kohlenklau
140:Bomber ĂĽber England
133:Bomber ĂĽber England
78:Mandatory Palestine
69:meant to represent
22:were an element of
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93:Das Schwarze Korps
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688:Nazi culture
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520:. 2007-08-20
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397:. Retrieved
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636:(in German)
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453:10 December
334:31 December
300:31 December
278:November 7,
126:Juden Raus!
121:Juden Raus!
116:Juden Raus!
54:Juden Raus!
47:Juden Raus!
667:Categories
640:2009-05-07
612:2011-12-07
562:Kohlenklau
548:2009-05-14
524:2009-05-07
499:2014-08-15
429:2009-05-07
399:2009-05-14
364:2009-05-07
216:References
84:Juden Raus
27:propaganda
258:145615085
184:Amsterdam
172:North Sea
164:Newcastle
160:Liverpool
144:bagatelle
564:(GERMAN)
518:BBC News
180:Brussels
168:Plymouth
90:journal
41:Examples
350:"Games"
250:2745999
152:England
148:pinball
62:Germany
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325:
256:
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193:(1944)
156:London
135:(1940)
49:(1936)
493:(PDF)
482:(PDF)
393:(PDF)
386:(PDF)
254:S2CID
246:JSTOR
582:ISBN
455:2015
354:Time
336:2015
323:ISBN
302:2015
280:2016
182:and
166:and
146:(or
71:Jews
238:doi
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632:.
621:^
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484:.
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