390:
discover it has been attacked and Carius is missing. The player travels north to the land of the Skaal and completes a series of rituals and tests to gain the trust of the leader, Tharsten Heart-Fang. The player investigates signs of what the Skaal describe as the
Bloodmoon Prophecy, in which the appearance of disturbances and werewolves in Solstheim signal the return of the Daedric Prince Hircine in each Age. The player is infected with the werewolf disease, Sanies Lupinus, when the Skaal Village becomes attacked by werewolves, and Heart-Fang is discovered missing. At this point, the main quest diverges depending upon whether the player chooses to cure themselves of the disease to assist the Skaal, or to become a werewolf and fight the Skaal on behalf of Hircine. In the end, both threads converge as the Bloodmoon Prophecy becomes true and Hircine abducts the player for the Great Hunt. Reunited with Carius and Heart-Fang, who have also been abducted for the Great Hunt, the player navigates the maze within Mortrag Glacier to find and defeat the aspect of Hircine to put an end to the Great Hunt.
394:
colony often come at odds with his deputy, Falco
Galenus. For most of the questline, players can side with Carnius or Falco to undertake tasks to build the colony, including establishing the mine, choosing which type of shops to construct, and resolving problems in the colony including missing shipments, thieves, and disturbances from local natives and monsters. At the end of the questline, the player either aids Carnius to stage an attack on the colony, only to be attacked in turn as Carnius has deemed the player is a liability, or assist Falco in defending the colony against Carnius' fake attack. Both branches end with the player confronting Carinus and defeating him, being rewarded with a promotion as the new Factor of the colony and constructing a player-owned estate in Raven Rock.
333:
dream cutscene and transform into a werewolf. This form grants the player the 'Eye of the Wolf' ability, which grants increased strength, agility and speed attributes. However, the player can only use their claws in this state, and is unable to use weapons, armor, magical items or cast spells, and is vulnerable to silver weapons. The player is required to kill at least one player character per night to avoid health loss. If non-player characters witness the player transitioning into a werewolf, all non-player characters in the game world permanently attack the player on sight, in and out of their werewolf state.
427:, which was conceived as a political drama, with lead project manager Ashley Cheng remarking the developers found that expansion to lack an open-ended landscape to explore. The addition of the expansion's remote island setting of Solstheim was designed to minimise interference with the core game and user modifications. The inclusion of werewolves was the focus of the project team's programming efforts, cited by the developers as the most requested feature for inclusion in
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including wolves, bears, boars, snow goblins, and wood-spirit
Spriggans that must be defeated three times before properly killed. The game features several weapon and armor types, including Stalhrim Ice, Nordic Silver and Snow Wolf, with players able to complete a quest that provides access to non-player characters that can exchange weapons and armor from ice and pelts.
42:
389:
introduces two major questlines: a main quest and a factional quest for the East Empire
Company. The player initiates the main quest by interacting with Falx Carius, the Captain of Fort Frostmoth, completing small tasks to improve the morale of the fort. Upon completion, the player returns to fort to
393:
The East Empire
Company questline is a secondary questline in which the player joins the faction and assists in the establishment of a mining colony on the site of Raven Rock. Players initiate the questline by talking to Carnius Magius, the Factor of the expedition, whose unscrupulous plans for the
361:
is set in
Solstheim, an island between the provinces of Morrowind and Skyrim. The island is recently colonized by the Empire, who administer it from Fort Frostmoth. However, most of Solstheim is uninhabited wilderness, occupied by outlying villages of indigenous Nord tribes, including the Skaal who
332:
introduces the ability for the player to become a werewolf. Encountering a werewolf in combat exposes the player to a disease, Sanies Lupis, for three days, during which the player can choose to seek a cure. If the player is not cured within this period, every night the player experiences a short
258:
received positive reviews from critics, with praise directed to the expansion's highly distinctive visual design and landscape and the design of its branching questlines, particularly the East Empire
Company questline, with criticism directed towards the limitations of gameplay when playing as a
847:
reviewers agreed, finding that whilst play as a werewolf was "a more interesting and challenging alternative to regular adventuring", the permanent mechanic of being attacked on sight by all characters if being seen transitioning between man and werewolf states was "an artificial mechanic that
325:
content and questline by asking non-player characters about the "latest rumors", directing them to a ship that transports them to
Solstheim, or alternately locating the ship themselves. The expansion is directed towards higher-level characters at or above level 20, with more difficult enemies
801:
similarly highlighted the "new landscapes" and "lush and expansive forests" helped made the expansion feel "like a completely different game". Several critics highlighted the expansion's use of more detailed environments and snow shaders, whilst noting they affected the game's performance.
431:
from players. Designer Mark Nelson recounted that the implementation of werewolves in the game was the centre of the expansion's design, prompting the "large-scale" creation of a branching questline to differentiate players who did and did not choose to become a werewolf.
784:
as a "graphical treat", stating "the snow-shrouded forests of
Solstheim provide a welcome change of pace", and "the (snow) particles build up to a virtual blizzard (and) it makes a fantastic visual and convinces you that this is a real world." William Abner of
241:
also provides the player with the ability to become a werewolf, a feature closely embedded in the main storyline and quests. The expansion features more detailed environments, including weather shaders such as snowfall and blizzards.
716:
indicating the game received "Generally favorable reviews" with an average score of 85 out of 100 based on 21 reviews. Reviewers praised the open-ended approach of the expansion as an improvement compared to its predecessor,
236:
involves the investigation of the
Bloodmoon Prophecy that foretells the return of the demigod Hircine. A secondary features a new faction, the East Empire Company, which tasks the player to establish a mining colony.
840:
critiqued the feature, stating "the implementation isn't very exciting...the need to feed every night can become fairly tiresome, and because werewolves have only their claws as weapons, combat can get repetitive."
820:
praised the "complex" East Empire Company questline, stating "the new quests are at least as engaging as those in the original game and emphasize the best role-playing aspects of the series." Steven Bellotti of
805:
Reviewers provided particular praise for the main quest and East Empire Company faction, which sees a game area, Raven Rock, change based on player decisions throughout the questline. Matthew Peckham for
881:), the practical system requirements have also correspondingly increased... the resulting reduction in frame rates worsens one of the main problems many players had with the original game."
423:
was designed as an action-oriented expansion, with a focus on designing an environment filled with new dungeons, creatures and loot. This approach was pursued to contrast with the design of
362:
occupy a major village and the mead hall of Thirsk. On the south end of the island is Raven Rock, the site of a prospective ebony mining colony being developed by the East Empire Company.
248:
was developed over six months with a stated objective of making a more open-ended expansion focused on action and exploration, in contrast to the closed design of the previous expansion,
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254:. Design of the game's questlines reflected a more open-ended ethos, with the use of branching questlines reflecting player choices. Upon release,
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commended the design of Solstheim as "well laid-out" and varied in its locations, finding it to be a good balance between the "cramped" design of
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on February 14, 2003, with a gold master of the game finalised in May and released on June 3, 2003, in the United States and June 27 in Europe.
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noted "(the game's) facelift comes at the price of framerates - even on high-end machines, combat in the snow can cause the game to chug."
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269:
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praised Solstheim as "an entirely new landscape" that "looks and feels like a foreign land compared to the rest of the settings in
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was featured by many reviewers as a highlight of the expansion, reviewers were divided on its implementation. Ron Dulin of
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17:
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found the "static and unchanging" attributes of werewolves to be poorly tailored to the expansion's difficult enemies.
2446:
1890:
1433:
1043:
930:
2080:
1667:
1660:
877:
793:
407:
299:
208:
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1674:
1610:
719:
309:
250:
964:
2255:
2220:
2103:
2038:
1690:
2416:
1259:
2354:
998:
2126:
1713:
419:, who presented the three core ideas of "werewolves, Nords and snow" to form the basis of the expansion.
370:
275:
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2288:
2019:
1803:
1603:
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was developed over a six month period from November 2002, and was intended as the last expansion for
1796:
1653:
186:
176:
1142:
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praised the questline as "ingenious", stating "this sort of thoughtful scripting is what sets a
2421:
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1953:
1282:
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1946:
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551:
213:
54:
41:
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61:
49:
8:
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2204:
774:, was also unanimously praised for its distinctiveness and visual appeal. Steve Butts of
2369:
1941:
1882:
829:
what it's been lacking all this time - a way to actually affect the world around you".
811:
439:
304:
97:
66:
2070:
1991:
1984:
1828:
1627:
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1210:
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in 2004. The expansion adds a landmass to the game, Solstheim, a setting modelled on
217:
102:
77:
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werewolf and various performance issues and bugs. Solstheim, the setting of
1925:
1915:
1595:
861:
739:
674:
1044:"Dragonborn Is The First Skyrim DLC That Actually Feels Like An Expansion"
2307:
1920:
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85:
2030:
1305:"The Elder Scrolls III: Bloodmoon Site - Gold Announcement and Cutscene"
2333:
2263:
1896:
1403:
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204:
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374:
also takes place on the island of Solstheim, set after the events of
341:
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was "glad to return to the more-open ended adventuring available in
867:
843:
816:
660:
589:
90:
1875:
848:
compromises the otherwise immersive setting". Steven Bellotti of
787:
686:
601:
2001:
1996:
1275:"Bethesda Softworks Announces The Elder Scrolls III: Bloodmoon"
345:
Critics praised the visual design of Solstheim, the setting of
158:
875:
features even more detailed and populated environments (than
770:
The visual design and landscape of Solstheim, the setting in
712:
was received positively by reviewers, with review aggregator
321:
adds an island to the original world map. Players access the
814:
role-playing experience apart from its peers. Ron Dulin of
307:
locations to explore. In contrast to the first expansion,
303:, with the game functioning as an extension of quests and
776:
725:
649:
349:, for its more detailed environments and weather shaders.
220:
in 2003. The expansion was later released as part of the
1099:"The Elder Scrolls III: Morrowind - Bloodmoon Interview"
859:
pushed the performance of their system. Daniel Wilks of
446:, which included the original game and its expansions,
832:
Whilst the inclusion of werewolves and lycanthropy in
1979:
The Elder Scrolls V: Skyrim: Original Game Soundtrack
1272:
2403:
797:, not just a tacked-on area." Chris Anderson of
454:, was released for PC and Xbox in October 2003.
2437:Video games with gender-selectable protagonists
747:for pursuing a "freeform style" reminiscent of
289:The Elder Scrolls III:Morrowind ยง Gameplay
1240:. Archived from the original on April 16, 2003
519:
2046:
1611:
1135:"Q&A: 'The Elder Scrolls III: Bloodmoon'"
263:, would return as the primary setting for an
1625:
1162:
1160:
607:
557:
1363:"Morrowind: Game of the Year Edition Ships"
965:"The Elder Scrolls III: Bloodmoon - Review"
825:similarly stated that the questline "gives
751:in contrast to the "scripted linearity" of
2472:Video games developed in the United States
2053:
2039:
1618:
1604:
1069:"The Elder Scrolls III: Bloodmoon Q&A"
40:
2060:
1557:
1555:
1332:"Elder Scrolls III: Bloodmoon for Europe"
1157:
763:and the "widespread and empty" design of
1561:
1515:
1509:
1455:
1453:
1451:
1449:
1447:
1273:Bethesda Softworks (February 14, 2003).
1234:"Elder Scrolls III: Bloodmoon Interview"
1231:
962:
902:
855:Many reviewers observed the graphics of
340:
1484:
1482:
1467:from the original on September 20, 2022
1360:
1329:
1041:
1022:
898:
896:
894:
313:, which added a city separate from the
14:
2404:
1552:
1535:
1533:
1531:
1427:
1425:
1410:from the original on February 21, 2015
1166:
1132:
1109:from the original on November 25, 2023
992:
990:
975:from the original on November 26, 2023
924:
922:
920:
918:
733:in contrast to the cramped setting of
2034:
1639:List of The Elder Scrolls video games
1599:
1539:
1488:
1444:
1431:
1390:
1388:
1373:from the original on January 14, 2024
1342:from the original on December 5, 2023
1200:
1196:
1194:
1079:from the original on December 4, 2023
1018:
1016:
1014:
1012:
958:
956:
954:
952:
950:
948:
946:
944:
928:
2442:Video games set on fictional islands
1479:
1133:Miller, Stanley A (March 10, 2003).
1128:
1126:
1124:
1061:
996:
891:
1528:
1516:Lafferty, Michael (June 24, 2003).
1422:
1042:Schrier, Jason (December 4, 2012).
1023:Peckham, Matthew (September 2003).
987:
915:
521:
461:
444:Morrowind: Game of the Year Edition
222:Morrowind: Game of the Year Edition
24:
2186:IHRA Professional Drag Racing 2005
1564:"The Elder Scrolls III: Bloodmoon"
1562:Anderson, Chris (September 2003).
1518:"The Elder Scrolls III: Bloodmoon"
1497:from the original on March 8, 2007
1491:"The Elder Scrolls III: Bloodmoon"
1461:"The Elder Scrolls III: Bloodmoon"
1434:"The Elder Scrolls III: Bloodmoon"
1385:
1191:
1025:"The Elder Scrolls III: Bloodmoon"
1009:
941:
25:
2488:
1891:The Elder Scrolls Renewal Project
1578:
1361:Thorsen, Tor (November 4, 2003).
1232:Callaham, John (March 11, 2003).
1121:
609:
559:
415:was raised by executive producer
2386:
2385:
2081:The Elder Scrolls III: Morrowind
2015:
2014:
1586:The Elder Scrolls III: Bloodmoon
1489:Abner, William (June 23, 2003).
1398:The Elder Scrolls III: Bloodmoon
1330:Calvert, Justin (June 6, 2003).
871:similarly commented that "since
628:
623:
618:
613:
608:
578:
573:
568:
563:
558:
540:
535:
530:
525:
520:
464:The Elder Scrolls III: Bloodmoon
297:is largely identical to that in
209:The Elder Scrolls III: Morrowind
196:The Elder Scrolls III: Bloodmoon
35:The Elder Scrolls III: Bloodmoon
2452:Action role-playing video games
1354:
1323:
1297:
1266:
1225:
1005:. No. 149. pp. 36โ38.
251:The Elder Scrolls III: Tribunal
1542:"Elder Scrolls III: Bloodmoon"
1540:Butts, Steve (June 16, 2003).
1091:
1035:
929:Wilks, Daniel (October 2003).
905:"Elder Scrolls III: Bloodmoon"
397:
317:consisting of interior cells,
13:
1:
1432:Dulin, Ron (September 2003).
999:"Sex and the Single Werewolf"
884:
457:
7:
2462:Bethesda Game Studios games
1463:. GameSpot. June 13, 2003.
1440:. No. 230. p. 96.
371:The Elder Scrolls V: Skyrim
282:
276:The Elder Scrolls V: Skyrim
232:. The primary questline of
10:
2493:
2432:Video game expansion packs
1520:. GameZone. Archived from
1139:Milwaukee Journal Sentinel
997:Yans, Cindy (April 2003).
937:. No. 91. p. 81.
907:. PC Gamer. Archived from
353:
286:
2477:Single-player video games
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2010:
1962:
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1258:: CS1 maint: unfit URL (
963:Bellotti, Steven (2003).
506:
503:
490:(PC; based on 21 reviews)
476:
473:
182:
170:
112:
96:
84:
72:
60:
48:
39:
34:
2447:Role-playing video games
381:
1203:"Interviews: Bloodmoon"
514:Computer Games Magazine
336:
2467:Open-world video games
1954:ZeniMax Online Studios
1861:Nehrim: At Fate's Edge
931:"Morrowind: Bloodmoon"
903:McNamara, Tom (2003).
350:
2062:Bethesda Game Studios
1947:Bethesda Game Studios
1548:on February 17, 2004.
1544:. IGN. Archived from
1438:Computer Gaming World
1167:Nelson, Mark (2004).
838:Computer Gaming World
755:. Steven Bellotti of
552:Computer Gaming World
344:
214:Bethesda Game Studios
55:Bethesda Game Studios
2417:Werewolf video games
2358:(American TV series)
1169:"Dunces With Wolves"
911:on November 6, 2005.
2364:Children of the Sky
2111:Knights of the Nine
1698:Knights of the Nine
1201:Rossi, Roy (2003).
500:
470:
279:released in 2012.
177:Action role-playing
18:Morrowind Bloodmoon
2370:Bethesda Softworks
1942:Bethesda Softworks
1883:The Forgotten City
1524:on August 1, 2003.
1207:Gaming Illustrated
1173:Bethesda Softworks
1075:. April 30, 2003.
743:similarly praised
737:. Daniel Wilks of
498:
468:
440:Bethesda Softworks
368:, an expansion to
351:
273:, an expansion to
67:Bethesda Softworks
2412:The Elder Scrolls
2399:
2398:
2193:Sportsman Edition
2071:The Elder Scrolls
2028:
2027:
1992:Arrow in the knee
1829:The Infernal City
1628:The Elder Scrolls
1285:on March 17, 2003
1179:on April 15, 2004
1105:. June 25, 2003.
723:. Steve Butts of
706:
705:
496:
495:
491:
438:was announced by
411:. The concept of
216:and released for
192:
191:
163:February 20, 2004
117:Microsoft Windows
103:Microsoft Windows
78:The Elder Scrolls
16:(Redirected from
2484:
2457:2003 video games
2389:
2388:
2176:IHRA Drag Racing
2055:
2048:
2041:
2032:
2031:
2018:
2017:
1620:
1613:
1606:
1597:
1596:
1572:
1571:
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1281:. Archived from
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1257:
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1247:
1245:
1229:
1223:
1222:
1220:
1218:
1213:on June 15, 2003
1209:. Archived from
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1188:
1186:
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1175:. Archived from
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1145:on April 4, 2003
1141:. Archived from
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154:October 31, 2003
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21:
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2338:
2329:Creation Engine
2317:
2313:Emil Pagliarulo
2296:
2289:Shattered Space
2269:
2198:
2169:
2118:Shivering Isles
2064:
2059:
2029:
2024:
2006:
1970:Development of
1958:
1930:
1904:
1854:Tamriel Rebuilt
1841:
1816:
1754:
1705:Shivering Isles
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1199:
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1080:
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487:
469:Aggregate score
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460:
400:
384:
356:
339:
291:
285:
230:Norse mythology
212:, developed by
166:
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148:
140:
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105:
30:
29:2003 video game
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15:
12:
11:
5:
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1311:. May 24, 2003
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1570:. p. 72.
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2104:IV: Oblivion
2102:
2094:
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1985:"Dragonborn"
1977:
1971:
1926:Jeremy Soule
1916:Julian LeFay
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1691:IV: Oblivion
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1567:
1546:the original
1522:the original
1511:
1499:. Retrieved
1469:. Retrieved
1437:
1412:. Retrieved
1397:
1375:. Retrieved
1366:
1356:
1346:November 30,
1344:. Retrieved
1335:
1325:
1315:November 30,
1313:. Retrieved
1308:
1299:
1289:November 30,
1287:. Retrieved
1283:the original
1278:
1268:
1244:November 25,
1242:. Retrieved
1237:
1227:
1217:November 25,
1215:. Retrieved
1211:the original
1206:
1183:November 25,
1181:. Retrieved
1177:the original
1172:
1149:November 25,
1147:. Retrieved
1143:the original
1138:
1113:November 25,
1111:. Retrieved
1102:
1093:
1083:November 25,
1081:. Retrieved
1072:
1063:
1051:. Retrieved
1047:
1037:
1028:
1002:
979:November 26,
977:. Retrieved
968:
935:PC Powerplay
934:
909:the original
876:
872:
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862:PC Powerplay
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128:June 3, 2003
116:
76:
62:Publisher(s)
50:Developer(s)
26:
2308:Todd Howard
2274:Other games
1921:Todd Howard
1767:Battlespire
1646:Main series
1493:. GameSpy.
1414:November 1,
1377:January 14,
1103:GameBanshee
1053:December 5,
504:Publication
417:Todd Howard
398:Development
98:Platform(s)
2427:Xbox games
2406:Categories
2334:Radiant AI
2322:Technology
2250:Nuka-World
2243:Far Harbor
2148:Dragonborn
2141:Hearthfire
1897:Skyblivion
1735:Dragonborn
1728:Hearthfire
1404:Metacritic
885:References
714:Metacritic
483:Metacritic
474:Aggregator
365:Dragonborn
305:open-ended
270:Dragonborn
205:video game
2282:Starfield
2256:other DLC
2215:Fallout 3
2134:Dawnguard
2127:V: Skyrim
2095:Bloodmoon
1935:Companies
1788:Shadowkey
1759:Spin-offs
1721:Dawnguard
1714:V: Skyrim
1682:Bloodmoon
1591:MobyGames
1279:ShackNews
878:Morrowind
873:Bloodmoon
857:Bloodmoon
834:Bloodmoon
827:Morrowind
794:Morrowind
782:Bloodmoon
772:Bloodmoon
765:Morrowind
749:Morrowind
745:Bloodmoon
731:Bloodmoon
710:Bloodmoon
458:Reception
452:Bloodmoon
436:Bloodmoon
429:Morrowind
421:Bloodmoon
413:Bloodmoon
408:Morrowind
403:Bloodmoon
387:Bloodmoon
376:Bloodmoon
359:Bloodmoon
347:Bloodmoon
330:Bloodmoon
323:Bloodmoon
319:Bloodmoon
315:world map
300:Morrowind
295:Bloodmoon
261:Bloodmoon
256:Bloodmoon
246:Bloodmoon
239:Bloodmoon
234:Bloodmoon
2392:Category
2088:Tribunal
2020:Category
1972:Oblivion
1774:Redguard
1675:Tribunal
1495:Archived
1465:Archived
1408:Archived
1371:Archived
1367:GameSpot
1340:Archived
1336:GameSpot
1254:cite web
1107:Archived
1077:Archived
1073:GameSpot
973:Archived
868:GameSpot
844:GameSpot
817:GameSpot
812:Bethesda
780:praised
761:Tribunal
753:Tribunal
735:Tribunal
720:Tribunal
662:PC Gamer
639:GameZone
590:GameSpot
448:Tribunal
425:Tribunal
310:Tribunal
283:Gameplay
267:game in
224:for the
172:Genre(s)
91:Gamebryo
2356:Fallout
2343:Related
2229:Shelter
2205:Fallout
1963:Related
1876:Enderal
1870:modding
1804:Legends
1781:Travels
1568:PC Zone
1238:HomeLAN
969:RPGamer
850:RPGamer
823:RPGamer
799:PC Zone
788:GameSpy
757:RPGamer
698:RPGamer
687:PC Zone
602:GameSpy
488:85/100
354:Setting
218:Windows
183:Mode(s)
113:Release
2301:People
2157:Blades
2002:SureAI
1997:OpenMW
1909:People
1868:Skyrim
1821:Novels
1811:Blades
1797:Online
1631:series
1048:Kotaku
655:8.9/10
643:9.0/10
86:Engine
73:Series
1654:Arena
507:Score
477:Score
382:Story
1846:Mods
1503:2022
1473:2022
1416:2023
1379:2024
1348:2023
1317:2023
1291:2023
1260:link
1246:2023
1219:2023
1185:2003
1151:2023
1115:2023
1085:2023
1055:2023
981:2023
702:7/10
664:(US)
450:and
337:Plot
226:Xbox
142:Xbox
107:Xbox
2221:DLC
1589:at
1309:IGN
777:IGN
726:IGN
692:85%
680:80%
668:84%
650:IGN
595:85%
2408::
2264:76
2164:VI
1749:VI
1566:.
1554:^
1530:^
1481:^
1446:^
1436:.
1424:^
1406:.
1402:.
1387:^
1369:.
1365:.
1338:.
1334:.
1307:.
1277:.
1256:}}
1252:{{
1236:.
1205:.
1193:^
1171:.
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1137:.
1123:^
1101:.
1071:.
1046:.
1027:.
1011:^
1001:.
989:^
971:.
967:.
943:^
933:.
917:^
893:^
767:.
378:.
159:EU
150:NA
133:UK
124:NA
2366:"
2362:"
2236:4
2054:e
2047:t
2040:v
1619:e
1612:t
1605:v
1505:.
1475:.
1418:.
1400:"
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1262:)
1248:.
1221:.
1187:.
1153:.
1117:.
1087:.
1057:.
983:.
161::
152::
135::
126::
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.