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Kirby Air Ride

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new items and courses, new characters, and music tracks for the sound test. When a goal is completed, the squares fill to reveal completed goals. In practice, this system of discovering unknown goals is balanced out by several goals which are relatively easy to obtain, such as "finish a race three times" or "race on every course," and various other goals which only require the accrual of play time; these, in turn, make it easier to find out what other, more specific goals are, since each goal unlocked will open up the objective of the goals touching the goal completed.
2437: 2237: 347:. Unlike most racers, no input is necessary for the craft to move forward. Other than the use of the Control Stick to steer, the A button performs all the other actions in the game, including braking, charging up for a boost, sucking in nearby enemies and thereafter using the powers absorbed from them. Gliding is also a definitive feature of the game, as the player can control the crafts' altitude when they go airborne. 2463: 375: 783: 778: 721: 773: 768: 763: 716: 711: 706: 701: 426:, rail station fires, bouncing items, fake power-ups, a strange pillar, a thief, all the boxes containing the same items, dense fog, and more. When time expires, players face off in a small competition that tests how well your machine ended up, which can vary between a drag race, a brawl, a contest to destroy the most enemies, a gliding game, and even a lap on one of the Air Ride courses. 362:, Kirby's rival, is an unlockable character. He doesn't ride machines, but instead uses his wings to float above the ground. He controls like a combination of Wing Kirby and Sword Kirby, as he uses sword attacks automatically when he approaches enemies or other players. Because he has high speed and acceleration in the game, he cannot charge. 412:
Top Ride is a racing mode on smaller, simpler tracks, and is viewed from above the track. Due to the decreased track size, the default number of laps is increased per track. Top Ride has only two vehicles to choose from; the red Free Star moves in the direction the Control Stick is tilted, while the
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Each of the three modes of the game has a "checklist" associated with it. These are 12x10 grids which contain 120 squares, all of which are initially blank. Each square has a hidden goal contained inside it, and certain goals also have unlockable content attached to them, such as alternate machines,
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In both modes, the Kirbys may swallow and acquire the abilities of enemies strewn along the track and use those powers against their rivals. Doing so will slow Kirby's enemies down and potentially do damage to them (if the Health Bar is activated for the race.) In addition to the racing mode, Air
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City Trial is a larger mode where players must navigate a city, along with several more sections such as a forest, cave, and volcano, while grabbing Air Ride machine upgrade items, such as boosts, top speeds, charges, offense, defense, and more. Various Air Ride vehicles are randomly scattered
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games before undergoing numerous revisions to the basic concept and being cancelled for a time. Upon its eventual release for the GameCube it saw a mixed reception from critics, who criticized its simplicity, but was a commercial success, selling over 1.2 million copies worldwide. The game has
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throughout the city, allowing the player to switch vehicles at any time in the game. Players can even collect rare machine pieces to fuse together into a "Legendary Air Ride Machine," either the Dragoon or the Hydra. This mode also features random events such as falling meteors, UFOs,
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blue Steer Star rotates clockwise or counterclockwise based on tilting the Control Stick right or left. Like Air Ride, Top Ride also has Time Attack and Free Run modes. There are seven courses total, based on seven different themes: Grass, Sand, Sky, Fire, Light, Water, and Metal.
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Laps: Laps is the default mode, where the player finishes the race by completing a set number of laps around the course. The number of laps can be custom set from 1 to 99, or kept at the track's default. The default number of laps may depend on the current
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Ride also has the option of Time Attack mode, where a single-player races around a track for three laps. Lastly, a single player can also race Free Run mode, an endless race with the sole purpose of reaching the fastest possible Lap Time.
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is the only playable character available from the start of the game, and the only one who can ride different machines and suck up enemies to copy their abilities. Multiple players are represented by different colors of Kirby.
493:. The other more closely resembled the final game: a snowboarding race in which Kirby collects stars for points. It went through many changes during its elongated development period (the version shown at the 1996 532:
was first seen in playable form at E3 in May later that year. The demo contained five playable tracks and three different game modes. The reception to this playable demo was more positive than the video preview.
526:, at which point it received its final title. This preview received a mainly negative reception due to slow speeds and poor graphics, factors which the Nintendo 64 prototype had also been criticized for. 1682: 489:, as players would control a ball-shaped Kirby to either race across an obstacle course (in single player) or knock competing players off the playing field (in multiplayer), similar to 554:, resigned from his position at HAL Laboratory shortly after the game's release, citing that he was tiring of the constant pressure from the industry to keep creating sequels. 592:, composed by Akira Miyagawa; the game was advertised at the end of some episodes, and a two-part special featuring vehicles from the game aired alongside the game's launch. 2140: 366:
is also unlockable. Controlling him is almost exactly like using the Wheelie Bike, except he can attack automatically with his hammer, similar to Meta Knight's attack.
850:. Most websites and magazines praised its clean presentation, music, and the originality of the City Trial mode while criticizing its gameplay as being overly simple. 387:
Air Ride is a basic, back-view racing mode. The player chooses a racing machine and races against up to three other human or computer players via split-screen or
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has the players and computer-controlled racers ride on Air Ride Machines. The game supports up to four players, and was the first GameCube title to support
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games, such as the Warpstar. Players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames.
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sold 422,311 copies in Japan and 750,000 in the United States. Upon its release, the game received mixed reviews according to the
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said in an early 1998 interview that the project had been temporarily halted so that Nintendo could focus efforts on finishing
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Time: In Time mode, players race for a set amount of time, and the player that goes the farthest down the track wins the match.
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Screenshot of gameplay in Air Ride mode. Features common racing information on screen, such as speed, time, laps, and place.
2488: 2508: 1757: 295: 1069: 869:, both of which were also made by Nintendo) resulted in it being categorized as a rather throwaway title. In Japan, 1700: 1336: 1469: 1914: 1804: 2357: 2326: 2266: 473:, the creator of Kirby. It was one of only two playable demos shown at the Nintendo 64's unveiling at the 1995 423: 2493: 1900: 494: 2503: 1942: 1893: 63: 2513: 2083: 2030: 1995: 1723: 2453: 2389: 1177: 1570: 2483: 2259: 1506: 1398: 1108: 656: 1246: 2126: 2094: 2037: 1231: 1210: 1154: 588: 247: 1285: 1168: 2498: 2373: 2365: 2241: 2187: 2065: 1988: 1967: 1960: 1886: 1863: 999: 865: 572: 563: 455: 140: 1747: 1877: 1663: 251: 1611: 2302: 2182: 1981: 1928: 1849: 391:
to get to the finish before anyone else. There are two ways to play a typical Air Ride race:
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s similarity to other titles released for the GameCube around the same time (most notably
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is played primarily through use of a vehicle, many of which are taken from the previous
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The game had a convoluted development cycle, starting as one of the first wave of
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multiplayer for being ahead of its time, and continuing to play the game through
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in the form of a short video preview in March 2003 at the annual DICE summit in
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developed a cult following since then, with dedicated fans praising the game's
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gave it a score of two eights and two nines for a total of 34 out of 40.
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Ricciardi, John; Johnston, Chris; Tsao, Jennifer (November 2003).
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video game console. Much of the development was spearheaded by
210: 192: 959: 792: 388: 28: 2281: 2451: 1387: 576:, while Ishikawa has been a regular composer for the 465:. It began development during the early days of the 1490: 1703:. Japan Game Charts. July 20, 2007. Archived from 298:and up to four GameCube systems. It was the final 586:also features songs from the Japanese version of 2475: 501:sim) before eventually being canceled. Producer 1561: 1559: 1371:Edge staff (September 2003). "Kirby Air Ride". 905: 899: 343:The simple controls are a defining feature of 2267: 1798: 1331: 1329: 1112:. No. 79. Sendai Publishing. p. 6. 1651:. Vol. 174. December 2003. p. 139. 1556: 985: 941: 939: 760: 698: 1468:. No. 128. p. 158. Archived from 1402:. No. 172. p. 196. 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February 1996. p. 53. 1099:Semrad, Ed (February 1996). 933:Instruction Booklet pg. 8-11 595: 7: 2489:Cancelled Nintendo 64 games 1245:IGN staff (March 4, 2003). 906: 518:The game resurfaced on the 328: 153:Akira Miyagawa (Uncredited) 10: 2570: 2509:Kirby (series) video games 1681:Shih, Ed (July 29, 2003). 1213:. August 1996. p. 32. 1046:Instruction Booklet pg. 37 2433: 2400: 2345: 2290: 2233: 2196: 2150: 2116: 2093: 2075: 1952: 1841: 1823: 1683:"Nintendo World Report - 1399:Electronic Gaming Monthly 1234:. March 1998. p. 55. 1157:. March 1996. p. 23. 1109:Electronic Gaming Monthly 900: 657:Electronic Gaming Monthly 637: 634: 612: 609: 543:behind most of the early 453:is the Japanese name for 243: 231: 184: 172: 160: 128: 118: 108: 98: 74: 62: 50: 38: 26: 21: 2127:Kirby: Right Back at Ya! 1689:. Nintendo World Report. 878: 589:Kirby: Right Back at Ya! 580:series since its debut. 557: 33:North American cover art 2327:Nightmare in Dream Land 866:Mario Kart: Double Dash 573:Super Smash Bros. Melee 1894:64: The Crystal Shards 1722:. Edge. Archived from 379: 1685:Kirby Air Ride review 1341:for GameCube Reviews" 986:CocoA VorteX (2003). 828:Nintendo World Report 377: 2494:HAL Laboratory games 2423:Kid Icarus: Uprising 1915:Return to Dream Land 1569:(October 15, 2003). 949:(October 13, 2003). 491:Kirby's Dream Course 456:Kirby's Dream Course 2504:GameCube-only games 1509:on February 9, 2005 1101:"Ultra 64 Unveiled" 631: 606: 2514:Racing video games 2303:Kirby's Dream Land 2282:Games directed by 2141:Kirby of the Stars 1943:The Forgotten Land 1901:The Amazing Mirror 1850:Kirby's Dream Land 1645:"Kirby Air Ride". 1435:on October 6, 2016 1406:on January 6, 2004 1314:on January 8, 2016 1308:"Masahiro Sakurai" 891:Known in Japan as 629: 604: 508:1080° Snowboarding 380: 296:broadband adapters 86:Masayoshi Tanimura 2449: 2448: 2358:Super Smash Bros. 2348:Super Smash Bros. 2249: 2248: 2205:Super Smash Bros. 2052:Super Kirby Clash 1726:on April 26, 2012 1707:on April 9, 2008. 947:Casamassina, Matt 844:review aggregator 836: 835: 627: 626: 477:(the other being 276:and published by 266:racing video game 257: 256: 215:February 27, 2004 2561: 2484:2003 video games 2466: 2465: 2464: 2457: 2439: 2438: 2284:Masahiro Sakurai 2276: 2269: 2262: 2253: 2252: 2239: 2238: 2173:Shigeru Miyamoto 2158:Masahiro Sakurai 2084:Dream Collection 1807: 1800: 1793: 1784: 1783: 1766:Internet Archive 1736: 1735: 1733: 1731: 1715: 1709: 1708: 1697: 1691: 1690: 1678: 1672: 1671: 1659: 1653: 1652: 1642: 1636: 1635: 1633: 1631: 1607: 1601: 1600: 1598: 1596: 1563: 1554: 1553: 1551: 1549: 1525: 1519: 1518: 1516: 1514: 1505:. Archived from 1488: 1482: 1481: 1479: 1477: 1472:on April 3, 2008 1451: 1445: 1444: 1442: 1440: 1425: 1416: 1415: 1413: 1411: 1385: 1379: 1378: 1368: 1362: 1361: 1359: 1358: 1333: 1324: 1323: 1321: 1319: 1304: 1298: 1297: 1295: 1293: 1288:on July 16, 2012 1277: 1271: 1270: 1268: 1266: 1249:Kirby's Air Ride 1242: 1236: 1235: 1230:. No. 114. 1221: 1215: 1214: 1199:Kirby's Air Ride 1193: 1187: 1186: 1165: 1159: 1158: 1137: 1128: 1127: 1125: 1124: 1118: 1105: 1096: 1090: 1089: 1087: 1085: 1080:on June 14, 2006 1065: 1059: 1053: 1047: 1041: 1035: 1029: 1023: 1017: 1011: 1010: 1008: 1007: 998:. 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Index


Developer(s)
HAL Laboratory
Publisher(s)
Nintendo
Director(s)
Masahiro Sakurai
Producer(s)
Shigeru Miyamoto
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Jun Ishikawa
Hirokazu Ando
Kirby
Platform(s)
GameCube
JP
NA
EU
AU
Genre(s)
Racing
Single-player
multiplayer
racing video game
Kirby
HAL Laboratory
Nintendo

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