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930:"a nominee for the Most Underrated Program of the Year. It's a program that must be seen to be fully appreciated". Although criticizing the necessity to restart from the beginning upon defeat, the review stated that the Apple II version "has by far the best animation I've seen in an Apple arcade game. The smoothness of the animation ... makes the game almost as enjoyable to watch as it is to play".
753:
1066:. His team focused on improving play controls, making them "hard to master", and encouraging replay for improved performance. The team experimented with different approaches, ending up with "brand-new combat mechanics" and a "rhythm-based" fighter, where "you match the rhythm of your opponent's attacks and eventually earn your counterattack".
1120:. The studio's executive editor Chris Kohler discussed the amount of material, stating "I don't know if we could do this for any single video game. I've never seen a game with this much documentation." The footage in the release includes animation and rotoscoping footage, as well as interviews with Jordan Mechner, his father
1074:. Gameplay continues, and then again as a third character, a Brute. The player can complete the game as any of the characters, maintaining immersion while transitioning between them, though the ultimate goal is reuniting Mariko with her "True Love". Mechner says this gives the approximate forty-minute game high replayability.
1077:
He stated that some of the humorous additions, such as the possibility of being killed by Mariko at the end of the game, would likely be removed. He said that "you can't surprise people twice the same way", and replaced this element with other secrets. His focus on pick-up-and-play simplicity led to
651:
Eventually, the player will fight Akuma directly, then enter Mariko's cell to rescue her. If the hero approaches Mariko while in a fighting stance, she will deliver a kick that results in instant death. Only a non-fighting stance approach will result in the hero rescuing Mariko and the two departing
624:
The unnamed hero ascends a mountain into Akuma's fortress to rescue
Princess Mariko. As the player directs the hero into the fortress, various foes appear and attempt to stop him, one per screen. The hero enters a fighting stance to punch, kick, and dodge each enemy. Health bars for both the player
527:
The player controls an unnamed protagonist attempting to rescue his love interest, Princess Mariko, from Akuma's castle fortress. The character walks and runs from left to right through a linear, side-scrolling level, dealing with attackers and obstacles, while moving deeper into the fortress. Each
663:
release with
Broderbund's blessing. Though it was described as single-sided, the disk could be inserted upside down to play a full version of the game with the display reflected vertically, appearing upside-down and backwards. According to Mechner, this was done as a joke, causing users to call
34:
1145:
first in 2022, which celebrated the history of the company through an interactive timeline, featuring documentary footage, interviews and games to play. Following positive reception to this format, Digital
Eclipse announced they would be doing more releases in this format under the name
768:
capacity, but this was hampered by the presence of additional on-screen elements, such as one of the palace gates. He found that the computer could not animate and play music (limited to one-note tones) at the same time, forcing him to adapt. To create the animations, he used
898:"is the most recent and best illustration of a trend towards computer games that look like movies". He called it "a breakthrough" where art "merges with technology to produce a game almost as much fun to watch as to play". In January 1985,
909:
later rated the
Commodore 64 version seven out of eight stars in July 1985, praising the "visually stunning" graphics and "authentic" moves, but again questioning "the use of a blond hero and heroine in a Japanese setting". In May 1985,
625:
and the current enemy are displayed at the bottom of the screen, decreasing by one notch for every hit sustained. Both fighters' health bars will slowly regenerate if they avoid being hit during combat for a long enough time. The
742:
animated films, and silent pictures—which he said "convey such powerful emotion and atmosphere without a word being spoken". Combining cinematic techniques with game elements, he programmed some of the screen wipes from the film
904:
rated the Apple II version 7½ out of 8 stars, praising the visuals, animation, sound effects, music, karate moves, and story line, but criticizing the blonde-haired appearance of the karateka and princess in a
Japanese setting.
1069:
In anticipating frustration for younger players that may have not played the original game, he removed the one-shot deaths. The player starts as Mariko's "True Love", but upon failing, becoming a second character, a
2277:
1124:, and publishers at Broderbund. The release includes the Apple II, Commodore 64, and Atari 8-bit versions of the game, as well as prototypes and a new remastered version. Mechner's previous game
1062:, to be more hands-on with development. True to the original, he described it as "a compact, pick-up-and-play game that is fluid, atmospheric and beautiful". Cinematic elements include lacking
1025:. He wanted a new project with a "guerrilla" feel and a much smaller scale than the film. He considered that nearly 30 years after the game's release, he was still being interviewed about
1029:. He envisioned retelling the story without the limitations of the Apple II. He was inspired by the resurgence of small, independent game development in 2010 and 2011, and games such as
959:
rated the
Commodore 64 version three stars out of five, praising the animation but disliking its simple and two-dimensional game play, and concluding that it "needs more depth".
2218:
916:
praised the "beautiful graphics, superb animation and realistic sound effects". Billy
Gillette called it "a four-star game" but was disappointed with the lack of a
1601:
749:. Mechner reflected that he did not consider the game as a "fighting game", but instead that of "a story-based game where the gameplay mechanic is fighting".
640:
to attack the player, which can be deflected with well-timed punches or kicks. There are fatal environmental hazards, such as an open cliffside or a falling
2502:
2281:
723:, then one of its top-selling games. He recognized from this game that he could pursue original game concepts instead of having to remake existing ones.
528:
encounter with an enemy is one-on-one, as in a fighting game. Cinematic cuts show Mariko's situation and Akuma's actions before the player reaches them.
1728:
1116:
began in 2020 after realizing the wealth of archival material on the game, including journal entries from
Mechner, floppy disks and documents from
2246:
520:
animated films and silent pictures. An influential game of its era, it was one of the first to use cinematic storytelling and sound design, and
1932:
1664:
1249:
1203:
2517:
2492:
2187:
1954:
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in 1986 liked its "cartoon-quality" graphics. Although critical of the "often slow" joystick control system, the magazine concluded that
2156:
1848:
777:, created the soundtrack. Development took about two years, and he submitted the game to Broderbund late in his sophomore year at Yale.
2127:
1021:
2512:
1975:
1505:
2482:
2024:
1019:. He anticipated a release in late 2012, later moved to November 2012. The remake concept followed his work for the 2010 film
1831:
877:
magazine software sales chart at number two in July 1985. In
January 1986, it was awarded a "Gold" certification from the
2527:
2507:
2432:
2226:
1449:
1322:
2537:
2497:
1117:
920:, and Phil Wiswell criticized the lack of a two-player option but concluded with, "wow, what a game!" In October 1985,
1627:
1711:
1577:
1003:
In
February 2012, Mechner announced that he was leading a small independent development group to create a remake of
878:
1178:
on August 29, 2023, the latter of which was released in territories outside North America on September 5, 2023.
730:, his ongoing film studies and film clubs at Yale, and recent karate lessons. He drew inspiration from Japanese
2452:
1895:
975:, "this game has a great plot, animation that'll dazzle your eyes, and player-controlled martial arts action".
850:
773:, hand-drawing cartoons atop frames of film of his karate instructor demonstrating various moves. His father,
2084:
739:
559:
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1800:
1474:
945:
1821:
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for sales above 100,000 units. It is Broderbund's bestselling Commodore game as of late 1987. Sales of
2447:
2427:
2422:
2402:
2254:
820:, with some superior features including enabling his father to reorchestrate the music. Ports to the
2442:
2107:
784:. Broderbund said that the blonde-haired character design was influenced by Japanese preferences in
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440:
164:
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2002:
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in April 1986, stating it is more "like an adventure game with karate thrown in" compared to
935:
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in 1990 though only released in Spain and in Spanish. The game was released in Japan for the
813:
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include Akuma ordering his men to attack the player, and Mariko nervously awaiting her fate.
539:
888:
The game received generally favorable reviews from critics. In early 1985, Jeff Hurlbert of
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122:
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1891:
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1754:
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1573:
971:
676:
583:
575:
191:
2349:
2219:"Digital Eclipse is Preserving Classic Games in the Most Entertaining Way Possible"
1959:
1546:
1398:
1373:
1352:
1297:
1224:
1047:
1008:
961:
955:
912:
501:
421:
1729:"I'm Jordan Mechner, creator of Prince of Persia and Karateka -- ask me anything!"
1035:
that "created a powerful emotional atmosphere within a limited budget and scope".
1175:
1121:
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1038:
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comics, then commonly featuring blonde-haired protagonists in adventure stories.
774:
696:
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as a side project between classes. Having learned computer programming using the
692:
469:
114:
2278:"Don't Panic, The Making Of Karateka Will Arrive On Switch This Month After All"
1506:"Prince of Persia creator Jordan Mechner to remake Karateka (interview inside)"
1059:
735:
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Mechner focused on a karate-themed game, influenced by the graphic features of
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for Asia and featured changes such as the inclusion of an experience system.
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1602:"Prince of Persia Creator Reveals His Next Project: The Return of Karateka"
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The Encyclopedia of Consoles, Handhelds & Home Computers 1972 - 2005
468:. It is his first published game and was created while he was attending
2308:
2050:
Moore, Rich; Plotkin, David; Kershaw, Brad; Lewis, Scott (March 1986).
829:
765:
757:
719:
714:
641:
630:
543:
477:
473:
144:
83:
72:
2069:
Lesser, Hartley and Patricia (October 1987). "The Role of Computers".
764:
Mechner wanted to create fluid animations within the Apple II's eight-
752:
2188:"Jordan Mechner launches Karateka remake on digital gaming platforms"
2131:
1668:
1632:
668:
and be told to flip the disk over so the game played right-side-up.
626:
2381:
1424:"Karateka Release Information for Sinclair ZX81/Spectrum - GameFAQs"
33:
2157:"Prince of Persia creator returns to games with remake of Karateka"
1805:
1159:
1141:
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In addition to human enemies, Akuma occasionally sends his trained
579:
571:
547:
461:
201:
179:
149:
129:
1475:"The Making of Karateka redefined the video game remaster in 2023"
2023:
Dunnington, Benn; Brown, Mark R. (December 1985 – January 1986).
990:
in issue #33 rated the game 4 out of 5 and praised the graphics.
841:
817:
731:
505:
1665:"Jordan Mechner returns to his indie roots with Karateka remake"
1082:
joined the team to help with character animations, and composer
844:
in 1985, ported by Soft Pro, and specifying its martial art as
825:
555:
338:
258:
159:
78:
785:
513:
290:
2068:
1071:
637:
2128:"Jordan Mechner's Karateka remake due on XBLA in November"
1942:. Vol. 3, no. 10. January 1985. pp. 149–51.
1225:"Karateka Release Information for Commodore 64 - GameFAQs"
1819:
1628:"Today I learned about Karateka's 37-year-old easter egg"
1374:"Karateka Release Information for Amstrad CPC - GameFAQs"
591:
567:
206:
174:
2328:
2049:
1542:"Karateka Remake Marks Jordan Mechner's Return to Games"
1128:
is also included, alongside a remastered version titled
1693:
1691:
1689:
1687:
1685:
613:
uses gameplay elements found in both side-scrolling 2D
2096:(Complete Guide to Consoles): 46–77. October 16, 1989.
1658:
1656:
1654:
1652:
1650:
1441:
1078:
downloadable distribution. Comic and animation artist
2370:
1450:"Karateka Classic coming to iOS and Android tomorrow"
2121:
2119:
2117:
2022:
1682:
1261:. Vol. 4, no. 10. January 1986. p. 6.
1647:
2276:Hagues, Alana; Reynolds, Ollie (August 25, 2023).
2240:
2238:
2236:
1875:
1663:Caoili, Eric; Cifaldi, Frank (February 15, 2012).
1535:
1533:
1531:
1529:
1527:
1139:in 2021, Digital Eclipse released the compilation
2114:
1878:Game Design: Secrets of the Sages, Second Edition
1820:Petska-Juliussen, Karen; Juliussen, Egil (1990).
1399:"Karateka Release Information for MSX - GameFAQs"
1298:"Karateka Release Information for NES - GameFAQs"
1135:Despite starting on material for a re-release of
2394:
1973:
1500:
1498:
1496:
1213:. Vol. 4, no. 4. July 1985. p. 5.
969:was "fun and extremely addicting". According to
871:The Apple and Commodore versions debuted on the
734:woodblock print art, and the cinematic works of
2233:
2150:
2148:
1952:
1726:
1720:
1700:Game Design: Theory & Practice, 2nd Edition
1595:
1593:
1591:
1589:
1524:
780:Though set in Japan, the hero and heroine have
2275:
2181:
2179:
2177:
1873:
1054:Mechner assembled a small independent team at
717:. The company declined but sent him a copy of
2348:can be played for free in the browser at the
1840:
1662:
1493:
1204:"Critically Speaking..Commdore 64-Compatible"
472:. The game was published in North America by
2145:
1967:
1586:
2212:
2210:
2208:
2174:
2043:
1953:Wiswell, Phil; Gillette, Billy (May 1985).
2503:Video games developed in the United States
2016:
2000:
1809:. No. 64. September 1985. p. 65.
1697:
981:rated the Atari 7800 version 83% in 1989.
32:
2340:on game designer Jordan Mechner's website
2185:
2154:
2062:
1904:
1849:"The Commodore Games That Live On And On"
1599:
1089:
2205:
1913:"The Games of 1984: In Review - Part II"
1910:
1743:
1600:McWhertor, Michael (February 16, 2012).
1447:
1037:
795:
751:
675:
601:
2244:
2216:
2125:
2012:. Vol. 1, no. 27. p. 41.
1933:"Critically Speaking..Apple-Compatible"
1846:
1625:
1567:
1561:
1181:The release received positive reviews.
606:Fighting Akuma in the Apple II original
2395:
1539:
933:Rick Teverbaugh reviewed the game for
800:Atari 8-bit computer port by Veda Cook
2269:
2155:Takahashi, Dean (February 15, 2012).
1994:
1867:
1826:. New York: Brady. pp. 3.10–11.
1702:. Wordware Game Developer's Library.
1698:Rouse, Richard; Ogden, Steve (2005).
2518:Video games with rotoscoped graphics
2186:Takahashi, Dean (November 7, 2012).
2126:Matulef, Jeffrey (October 1, 2012).
1727:Mechner, Jordan (December 6, 2012).
1198:
1196:
1194:
496:is one of the earliest martial arts
2493:Nintendo Entertainment System games
2217:Webster, Andrew (August 29, 2023).
2077:
1540:Kohler, Chris (February 15, 2012).
1022:Prince of Persia: The Sands of Time
631:requiring the player to start again
13:
1823:The Computer Industry Almanac 1990
1448:Mitchell, Richard (May 15, 2013).
1118:The Strong National Museum of Play
760:to plot out the course of the game
14:
2549:
2320:
2245:Handley, Zoey (August 29, 2023).
1974:Trunzo, James V. (October 1985).
1626:Johnson, Allison (July 5, 2021).
1323:"AtariAge - Region Key Explained"
1191:
949:(1984), and that it "resembles a
885:surpassed 500,000 units by 2000.
705:and a modified version he titled
405:
386:
370:
354:
2380:
2247:"Review: The Making of Karateka"
1955:"User Views: New Computer Games"
1847:Ferrell, Keith (December 1987).
1801:"Hotware: Software Best Sellers"
2513:Video games set in feudal Japan
2296:
2100:
2001:Teverbaugh, Rick (April 1986).
1946:
1925:
1874:Saltzman, Marc (May 18, 2000).
1813:
1793:
1768:
1619:
1467:
1416:
879:Software Publishers Association
2280:. Nintendolife. Archived from
1391:
1366:
1345:
1315:
1290:
1273:"Atari 400 800 XL XE Karateka"
1265:
1242:
1217:
998:
671:
492:(both also released in 1984),
1:
2483:Japan in non-Japanese culture
1921:. No. 19. pp. 12–7.
1704:Jones & Bartlett Learning
1184:
1086:developed the dynamic score.
894:said the "recently-released"
560:Nintendo Entertainment System
866:
859:port was done with the name
699:, he had written a clone of
659:was present on the Apple II
7:
1100:developed a new release of
597:
10:
2554:
2528:Xbox 360 Live Arcade games
2508:Video games set in castles
2433:Atari 8-bit computer games
1164:Xbox Series X and Series S
1042:High-definition remake of
691:while he was a student at
2538:Single-player video games
2498:PlayStation Network games
2108:"Jeux & stratégie 33"
993:
828:appeared in 1986, to the
629:when all health is lost,
436:
420:
214:
121:
108:
96:
57:
40:
31:
26:
2304:"The Making of Karateka"
2093:Computer and Video Games
1572:. GAMEPLAN. p. 22.
1568:Forster, Winnie (2005).
1108:, part of the company's
978:Computer and Video Games
791:
578:, released in 2012, for
165:Nintendo Family Computer
1911:Hurlbert, Jeff (1985).
1776:"カラテカ|ファミコン|レトロゲームへの妄言"
652:the fortress together.
2085:"Complete Games Guide"
1510:Official Xbox Magazine
1156:The Making of Karateka
1152:The Making of Karateka
1130:Deathbounce: Rebounded
1114:The Making of Karateka
1106:The Making of Karateka
1091:The Making of Karateka
1051:
804:Mechner believed that
801:
761:
681:
680:Jordan Mechner in 2010
607:
2453:Cancelled Amiga games
2031:. pp. 4–5, 88–93
2010:Computer Gaming World
1353:"Karateka (Atari ST)"
1041:
1007:for the Xbox 360 via
936:Computer Gaming World
814:Atari 8-bit computers
799:
755:
679:
605:
540:Atari 8-bit computers
516:comics) and by early
500:. It was inspired by
1940:Computer Entertainer
1706:. pp. 320–354.
1258:Computer Entertainer
1211:Computer Entertainer
1158:was released on PC,
1056:Liquid Entertainment
987:Jeux & Stratégie
907:Computer Entertainer
901:Computer Entertainer
808:'s versions for the
51:Liquid Entertainment
2345:Karateka (Apple II)
2229:on August 29, 2023.
1512:. February 15, 2012
1481:. December 15, 2023
1017:PlayStation Network
756:Opening hand-drawn
2488:Karate video games
2463:D3 Publisher games
2458:Commodore 64 games
2284:on August 25, 2023
2257:on August 29, 2023
2025:"C-64/128 Gallery"
2003:"Sports Scorecard"
1918:Hardcore Computist
1148:Gold Master Series
1110:Gold Master Series
1052:
953:movie in flavor".
891:Hardcore Computist
802:
762:
682:
608:
534:was ported to the
332:CPC, MSX, Spectrum
2533:ZX Spectrum games
2413:Amstrad CPC games
2052:"Product reviews"
1853:Compute's Gazette
1833:978-0-13-154122-1
1755:World of Spectrum
1333:on March 31, 2017
1154:being the first.
1112:. Development on
687:was developed by
584:Microsoft Windows
476:and in Europe by
446:
445:
2545:
2448:Broderbund games
2428:Atari 7800 games
2423:Ariolasoft games
2403:1984 video games
2385:
2384:
2376:
2350:Internet Archive
2332:
2331:
2329:Official website
2314:
2313:
2300:
2294:
2293:
2291:
2289:
2273:
2267:
2266:
2264:
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2253:. Archived from
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2225:. Archived from
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1855:. pp. 18–22
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1329:. Archived from
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1200:
1060:angel investment
1050:-styled gameplay
1048:quick time event
1009:Xbox Live Arcade
984:French magazine
846:Nanto Saishi Ken
766:frame-per-second
574:. Mechner led a
502:Japanese culture
409:
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359:November 7, 2012
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2017:
2005:
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1985:
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1972:
1968:
1963:. pp. 4–5.
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1187:
1176:Nintendo Switch
1122:Francis Mechner
1098:Digital Eclipse
1094:
1084:Christopher Tin
1001:
996:
869:
861:Master Karateka
794:
775:Francis Mechner
709:. He submitted
693:Yale University
674:
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470:Yale University
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115:Unreal Engine 3
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16:1984 video game
12:
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2473:Game Boy games
2470:
2465:
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2455:
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2445:
2440:
2438:Atari ST games
2435:
2430:
2425:
2420:
2418:Apple II games
2415:
2410:
2405:
2390:
2389:
2369:
2368:
2360:
2359:at Atari Mania
2352:
2341:
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2322:
2321:External links
2319:
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1479:Digital Trends
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946:Kung-Fu Master
868:
865:
816:were the best
793:
790:
736:Akira Kurosawa
689:Jordan Mechner
673:
670:
619:fighting games
599:
596:
510:Akira Kurosawa
498:fighting games
489:Yie-Ar Kung Fu
466:Jordan Mechner
444:
443:
438:
434:
433:
424:
418:
417:
415:
414:
412:
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401:
399:(Android, iOS)
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103:Jordan Mechner
100:
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47:Jordan Mechner
44:
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37:
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2:
2550:
2539:
2536:
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2523:Windows games
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2073:(126): 82–88.
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2019:
2011:
2004:
1997:
1981:
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1172:PlayStation 5
1169:
1168:PlayStation 4
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1013:PlayStation 3
1010:
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886:
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864:
862:
858:
854:
852:
847:
843:
839:
836:in 1988, and
835:
832:in 1987, the
831:
827:
823:
819:
815:
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807:
798:
789:
787:
783:
778:
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750:
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747:
746:Seven Samurai
741:
737:
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704:
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589:
588:PlayStation 3
585:
581:
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541:
537:
533:
529:
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523:
519:
515:
511:
507:
503:
499:
495:
491:
490:
485:
484:
480:. Along with
479:
475:
471:
467:
463:
459:
456:
452:
451:
442:
441:Single-player
439:
435:
432:
428:
425:
423:
419:
403:
402:
400:
398:
391:December 2012
384:
383:
381:
375:November 2012
368:
367:
365:
352:
351:
349:
340:
336:
335:
333:
327:November 1988
324:
320:
319:
317:
308:
304:
303:
301:
292:
288:
287:
285:
276:
272:
271:
269:
260:
256:
251:
247:
246:
244:
238:December 1984
235:
231:
230:
228:
225:
224:
221:December 1984
217:
213:
208:
205:
203:
200:
198:
197:PlayStation 3
195:
193:
190:
189:
187:
181:
178:
176:
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171:
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161:
158:
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138:
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128:
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111:
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104:
101:
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95:
91:
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80:
76:
74:
69:
65:
64:
62:
60:
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52:
48:
45:
43:
39:
35:
30:
25:
19:
2443:Beat 'em ups
2363:
2355:
2344:
2336:
2307:
2298:
2286:. Retrieved
2282:the original
2271:
2259:. Retrieved
2255:the original
2227:the original
2222:
2195:. Retrieved
2192:Venture Beat
2166:February 15,
2164:. Retrieved
2161:Venture Beat
2135:. Retrieved
2110:. June 1985.
2102:
2091:
2079:
2070:
2064:
2055:
2045:
2033:. Retrieved
2028:
2018:
2009:
1996:
1984:. Retrieved
1982:. p. 76
1979:
1969:
1958:
1948:
1939:
1927:
1916:
1906:
1877:
1869:
1857:. Retrieved
1852:
1842:
1822:
1815:
1804:
1795:
1783:. Retrieved
1779:
1770:
1758:. Retrieved
1745:
1735:September 1,
1733:. Retrieved
1722:
1699:
1674:February 15,
1672:. Retrieved
1637:. Retrieved
1631:
1621:
1611:February 16,
1609:. Retrieved
1606:GameTrailers
1569:
1563:
1553:February 16,
1551:. Retrieved
1545:
1516:February 16,
1514:. Retrieved
1483:. Retrieved
1478:
1469:
1457:. Retrieved
1453:
1443:
1431:. Retrieved
1428:gamefaqs.com
1427:
1418:
1406:. Retrieved
1403:gamefaqs.com
1402:
1393:
1381:. Retrieved
1378:gamefaqs.com
1377:
1368:
1356:. Retrieved
1347:
1335:. Retrieved
1331:the original
1327:atariage.com
1326:
1317:
1305:. Retrieved
1302:gamefaqs.com
1301:
1292:
1280:. Retrieved
1276:
1267:
1256:
1250:"1985 Index"
1244:
1232:. Retrieved
1229:gamefaqs.com
1228:
1219:
1210:
1180:
1155:
1151:
1147:
1140:
1136:
1134:
1129:
1125:
1113:
1109:
1105:
1101:
1095:
1090:
1080:Jeff Matsuda
1076:
1068:
1053:
1043:
1030:
1026:
1020:
1004:
1002:
985:
983:
976:
970:
966:
960:
954:
951:Chuck Norris
944:
941:Karate Champ
940:
934:
932:
927:
921:
911:
906:
899:
895:
889:
887:
882:
872:
870:
860:
851:South Dipper
849:
845:
810:Commodore 64
803:
779:
763:
744:
727:
725:
718:
710:
706:
700:
684:
683:
666:tech support
654:
650:
635:
623:
610:
609:
552:Commodore 64
531:
530:
526:
493:
487:
483:Karate Champ
481:
455:martial arts
449:
448:
447:
410:May 16, 2013
396:
395:
379:
364:Windows, PS3
363:
347:
331:
315:
299:
283:
267:
242:
226:
185:
155:Commodore 64
59:Publisher(s)
42:Developer(s)
18:
2408:Amiga games
2367:at Lemon 64
2251:Destructoid
2197:November 7,
1986:October 16,
1884:Brady Games
1859:January 24,
1785:January 18,
1780:gg-blog.com
1459:November 4,
1433:January 18,
1408:January 18,
1383:January 18,
1337:January 18,
1307:January 18,
1282:January 18,
1277:Atari Mania
1234:January 18,
1126:Deathbounce
1096:The studio
999:2012 remake
838:ZX Spectrum
822:Amstrad CPC
782:blonde hair
771:rotoscoping
758:storyboards
711:Deathbounce
707:Deathbounce
672:Development
661:floppy disk
615:platformers
564:ZX Spectrum
536:Amstrad CPC
524:animation.
512:films, and
458:action game
268:Atari 8-bit
170:ZX Spectrum
140:Atari 8-bit
135:Amstrad CPC
123:Platform(s)
98:Designer(s)
90:D3Publisher
2397:Categories
2309:Metacritic
2288:August 31,
2261:August 31,
2137:October 1,
1976:"Karateka"
1897:1566869870
1886:. p.
1751:"Karateka"
1185:References
1058:backed by
853:Retry Fist
830:Atari 7800
728:Choplifter
720:Choplifter
715:Broderbund
657:Easter egg
642:portcullis
544:Atari 7800
522:rotoscoped
478:Ariolasoft
474:Broderbund
453:is a 1984
300:Atari 7800
145:Atari 7800
84:Ariolasoft
73:Broderbund
2478:IOS games
2468:DOS games
2223:The Verge
2132:Eurogamer
2035:March 19,
1760:August 9,
1669:Gamasutra
1633:The Verge
1358:August 4,
874:Billboard
867:Reception
806:Veda Cook
702:Asteroids
646:Cutscenes
627:game ends
254:July 1985
186:HD remake
2364:Karateka
2356:Karateka
2337:Karateka
1980:Compute!
1888:410, 411
1806:Compute!
1731:. Reddit
1485:April 3,
1160:Xbox One
1142:Atari 50
1137:Karateka
1102:Karateka
1064:dialogue
1044:Karateka
1027:Karateka
1005:Karateka
967:Karateka
928:Karateka
923:Compute!
896:Karateka
883:Karateka
857:Game Boy
834:Atari ST
738:, early
697:Apple II
685:Karateka
611:Karateka
598:Gameplay
580:Xbox 360
572:Game Boy
548:Atari ST
532:Karateka
494:Karateka
462:Apple II
460:for the
450:Karateka
427:Fighting
422:Genre(s)
348:Xbox 360
316:Atari ST
227:Apple II
202:Xbox 360
180:Game Boy
150:Atari ST
130:Apple II
27:Karateka
1639:July 5,
1454:Joystiq
1150:, with
1104:titled
1046:, with
926:called
848:(南斗再試拳
842:Famicom
732:Ukiyo-e
506:Ukiyo-e
437:Mode(s)
397:Classic
284:Famicom
215:Release
192:Windows
2373:Portal
2071:Dragon
1894:
1830:
1710:
1576:
1174:, and
994:Legacy
972:Dragon
826:MS-DOS
740:Disney
590:, and
576:remake
570:, and
556:MS-DOS
518:Disney
431:action
160:MS-DOS
110:Engine
2387:1980s
2088:(PDF)
2056:Antic
2006:(PDF)
1960:Enter
1936:(PDF)
1547:Wired
1253:(PDF)
1207:(PDF)
1032:Limbo
962:Antic
918:score
913:Enter
855:). A
818:ports
792:Ports
786:manga
514:manga
508:art,
2290:2023
2263:2023
2199:2012
2168:2012
2139:2012
2037:2019
2029:Info
1988:2013
1892:ISBN
1861:2015
1828:ISBN
1787:2017
1762:2013
1737:2013
1708:ISBN
1676:2012
1641:2021
1613:2012
1574:ISBN
1555:2012
1518:2012
1487:2024
1461:2013
1435:2017
1410:2017
1385:2017
1360:2022
1339:2017
1309:2017
1284:2017
1236:2017
1072:monk
1015:via
1011:and
956:Info
943:and
824:and
812:and
638:hawk
617:and
486:and
343:1990
311:1988
279:1985
263:1985
117:(HD)
92:(HD)
53:(HD)
713:to
655:An
592:iOS
568:MSX
464:by
380:iOS
243:C64
207:iOS
175:MSX
2399::
2306:.
2249:.
2235:^
2221:.
2207:^
2190:.
2176:^
2159:.
2147:^
2130:.
2116:^
2090:.
2054:.
2027:.
2008:.
1978:.
1957:.
1938:.
1915:.
1890:.
1882:.
1851:.
1803:.
1778:.
1753:.
1684:^
1667:.
1649:^
1630:.
1604:.
1588:^
1544:.
1526:^
1508:.
1495:^
1477:.
1452:.
1426:.
1401:.
1376:.
1325:.
1300:.
1275:.
1255:.
1227:.
1209:.
1193:^
1170:,
1166:,
1162:,
1132:.
644:.
633:.
621:.
594:.
586:,
582:,
566:,
562:,
558:,
554:,
550:,
546:,
542:,
538:,
429:,
406:WW
387:WW
371:WW
355:WW
339:EU
323:NA
307:NA
291:JP
275:NA
259:EU
250:NA
234:NA
79:EU
68:NA
2375::
2312:.
2292:.
2265:.
2201:.
2170:.
2141:.
2058:.
2039:.
1990:.
1900:.
1863:.
1836:.
1789:.
1764:.
1739:.
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1678:.
1643:.
1615:.
1582:.
1557:.
1520:.
1489:.
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1412:.
1387:.
1362:.
1341:.
1311:.
1286:.
1238:.
504:(
408::
389::
373::
357::
341::
325::
309::
293::
277::
261::
252::
236::
81::
70::
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