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Karateka (video game)

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797: 677: 2382: 1039: 603: 930:"a nominee for the Most Underrated Program of the Year. It's a program that must be seen to be fully appreciated". Although criticizing the necessity to restart from the beginning upon defeat, the review stated that the Apple II version "has by far the best animation I've seen in an Apple arcade game. The smoothness of the animation ... makes the game almost as enjoyable to watch as it is to play". 753: 1066:. His team focused on improving play controls, making them "hard to master", and encouraging replay for improved performance. The team experimented with different approaches, ending up with "brand-new combat mechanics" and a "rhythm-based" fighter, where "you match the rhythm of your opponent's attacks and eventually earn your counterattack". 1120:. The studio's executive editor Chris Kohler discussed the amount of material, stating "I don't know if we could do this for any single video game. I've never seen a game with this much documentation." The footage in the release includes animation and rotoscoping footage, as well as interviews with Jordan Mechner, his father 1074:. Gameplay continues, and then again as a third character, a Brute. The player can complete the game as any of the characters, maintaining immersion while transitioning between them, though the ultimate goal is reuniting Mariko with her "True Love". Mechner says this gives the approximate forty-minute game high replayability. 1077:
He stated that some of the humorous additions, such as the possibility of being killed by Mariko at the end of the game, would likely be removed. He said that "you can't surprise people twice the same way", and replaced this element with other secrets. His focus on pick-up-and-play simplicity led to
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Eventually, the player will fight Akuma directly, then enter Mariko's cell to rescue her. If the hero approaches Mariko while in a fighting stance, she will deliver a kick that results in instant death. Only a non-fighting stance approach will result in the hero rescuing Mariko and the two departing
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The unnamed hero ascends a mountain into Akuma's fortress to rescue Princess Mariko. As the player directs the hero into the fortress, various foes appear and attempt to stop him, one per screen. The hero enters a fighting stance to punch, kick, and dodge each enemy. Health bars for both the player
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The player controls an unnamed protagonist attempting to rescue his love interest, Princess Mariko, from Akuma's castle fortress. The character walks and runs from left to right through a linear, side-scrolling level, dealing with attackers and obstacles, while moving deeper into the fortress. Each
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release with Broderbund's blessing. Though it was described as single-sided, the disk could be inserted upside down to play a full version of the game with the display reflected vertically, appearing upside-down and backwards. According to Mechner, this was done as a joke, causing users to call
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first in 2022, which celebrated the history of the company through an interactive timeline, featuring documentary footage, interviews and games to play. Following positive reception to this format, Digital Eclipse announced they would be doing more releases in this format under the name
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capacity, but this was hampered by the presence of additional on-screen elements, such as one of the palace gates. He found that the computer could not animate and play music (limited to one-note tones) at the same time, forcing him to adapt. To create the animations, he used
898:"is the most recent and best illustration of a trend towards computer games that look like movies". He called it "a breakthrough" where art "merges with technology to produce a game almost as much fun to watch as to play". In January 1985, 909:
later rated the Commodore 64 version seven out of eight stars in July 1985, praising the "visually stunning" graphics and "authentic" moves, but again questioning "the use of a blond hero and heroine in a Japanese setting". In May 1985,
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and the current enemy are displayed at the bottom of the screen, decreasing by one notch for every hit sustained. Both fighters' health bars will slowly regenerate if they avoid being hit during combat for a long enough time. The
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animated films, and silent pictures—which he said "convey such powerful emotion and atmosphere without a word being spoken". Combining cinematic techniques with game elements, he programmed some of the screen wipes from the film
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rated the Apple II version 7½ out of 8 stars, praising the visuals, animation, sound effects, music, karate moves, and story line, but criticizing the blonde-haired appearance of the karateka and princess in a Japanese setting.
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In anticipating frustration for younger players that may have not played the original game, he removed the one-shot deaths. The player starts as Mariko's "True Love", but upon failing, becoming a second character, a
2277: 1124:, and publishers at Broderbund. The release includes the Apple II, Commodore 64, and Atari 8-bit versions of the game, as well as prototypes and a new remastered version. Mechner's previous game 1062:, to be more hands-on with development. True to the original, he described it as "a compact, pick-up-and-play game that is fluid, atmospheric and beautiful". Cinematic elements include lacking 1025:. He wanted a new project with a "guerrilla" feel and a much smaller scale than the film. He considered that nearly 30 years after the game's release, he was still being interviewed about 1029:. He envisioned retelling the story without the limitations of the Apple II. He was inspired by the resurgence of small, independent game development in 2010 and 2011, and games such as 959:
rated the Commodore 64 version three stars out of five, praising the animation but disliking its simple and two-dimensional game play, and concluding that it "needs more depth".
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praised the "beautiful graphics, superb animation and realistic sound effects". Billy Gillette called it "a four-star game" but was disappointed with the lack of a
1601: 749:. Mechner reflected that he did not consider the game as a "fighting game", but instead that of "a story-based game where the gameplay mechanic is fighting". 640:
to attack the player, which can be deflected with well-timed punches or kicks. There are fatal environmental hazards, such as an open cliffside or a falling
2502: 2281: 723:, then one of its top-selling games. He recognized from this game that he could pursue original game concepts instead of having to remake existing ones. 528:
encounter with an enemy is one-on-one, as in a fighting game. Cinematic cuts show Mariko's situation and Akuma's actions before the player reaches them.
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began in 2020 after realizing the wealth of archival material on the game, including journal entries from Mechner, floppy disks and documents from
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animated films and silent pictures. An influential game of its era, it was one of the first to use cinematic storytelling and sound design, and
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in 1986 liked its "cartoon-quality" graphics. Although critical of the "often slow" joystick control system, the magazine concluded that
2156: 1848: 777:, created the soundtrack. Development took about two years, and he submitted the game to Broderbund late in his sophomore year at Yale. 2127: 1021: 2512: 1975: 1505: 2482: 2024: 1019:. He anticipated a release in late 2012, later moved to November 2012. The remake concept followed his work for the 2010 film 1831: 877:
magazine software sales chart at number two in July 1985. In January 1986, it was awarded a "Gold" certification from the
2527: 2507: 2432: 2226: 1449: 1322: 2537: 2497: 1117: 920:, and Phil Wiswell criticized the lack of a two-player option but concluded with, "wow, what a game!" In October 1985, 1627: 1711: 1577: 1003:
In February 2012, Mechner announced that he was leading a small independent development group to create a remake of
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on August 29, 2023, the latter of which was released in territories outside North America on September 5, 2023.
730:, his ongoing film studies and film clubs at Yale, and recent karate lessons. He drew inspiration from Japanese 2452: 1895: 975:, "this game has a great plot, animation that'll dazzle your eyes, and player-controlled martial arts action". 850: 773:, hand-drawing cartoons atop frames of film of his karate instructor demonstrating various moves. His father, 2084: 739: 559: 1703: 2487: 2462: 2457: 1800: 1474: 945: 1821: 1272: 2532: 2412: 2372: 1163: 881:
for sales above 100,000 units. It is Broderbund's bestselling Commodore game as of late 1987. Sales of
2447: 2427: 2422: 2402: 2254: 820:, with some superior features including enabling his father to reorchestrate the music. Ports to the 2442: 2107: 784:. Broderbund said that the blonde-haired character design was influenced by Japanese preferences in 2092: 977: 796: 440: 164: 1912: 2472: 2437: 2417: 986: 2522: 2002: 1509: 701: 939:
in April 1986, stating it is more "like an adventure game with karate thrown in" compared to
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in 1990 though only released in Spain and in Spanish. The game was released in Japan for the
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include Akuma ordering his men to attack the player, and Mariko nervously awaiting her fate.
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The game received generally favorable reviews from critics. In early 1985, Jeff Hurlbert of
2407: 1750: 1257: 1055: 900: 873: 517: 58: 50: 41: 2335: 2303: 2051: 1541: 8: 1016: 97: 1887: 1876: 1423: 2477: 2467: 2343: 1917: 1031: 890: 805: 656: 122: 2354: 1891: 1827: 1754: 1707: 1573: 971: 676: 583: 575: 191: 2349: 2219:"Digital Eclipse is Preserving Classic Games in the Most Entertaining Way Possible" 1959: 1546: 1398: 1373: 1352: 1297: 1224: 1047: 1008: 961: 955: 912: 501: 421: 1729:"I'm Jordan Mechner, creator of Prince of Persia and Karateka -- ask me anything!" 1035:
that "created a powerful emotional atmosphere within a limited budget and scope".
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comics, then commonly featuring blonde-haired protagonists in adventure stories.
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as a side project between classes. Having learned computer programming using the
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Mechner focused on a karate-themed game, influenced by the graphic features of
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for Asia and featured changes such as the inclusion of an experience system.
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The Encyclopedia of Consoles, Handhelds & Home Computers 1972 - 2005
468:. It is his first published game and was created while he was attending 2308: 2050:
Moore, Rich; Plotkin, David; Kershaw, Brad; Lewis, Scott (March 1986).
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Lesser, Hartley and Patricia (October 1987). "The Role of Computers".
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Mechner wanted to create fluid animations within the Apple II's eight-
752: 2188:"Jordan Mechner launches Karateka remake on digital gaming platforms" 2131: 1668: 1632: 668:
and be told to flip the disk over so the game played right-side-up.
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In addition to human enemies, Akuma occasionally sends his trained
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Dunnington, Benn; Brown, Mark R. (December 1985 – January 1986).
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in issue #33 rated the game 4 out of 5 and praised the graphics.
841: 817: 731: 505: 1665:"Jordan Mechner returns to his indie roots with Karateka remake" 1082:
joined the team to help with character animations, and composer
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in 1985, ported by Soft Pro, and specifying its martial art as
825: 555: 338: 258: 159: 78: 785: 513: 290: 2068: 1071: 637: 2128:"Jordan Mechner's Karateka remake due on XBLA in November" 1942:. Vol. 3, no. 10. January 1985. pp. 149–51. 1225:"Karateka Release Information for Commodore 64 - GameFAQs" 1819: 1628:"Today I learned about Karateka's 37-year-old easter egg" 1374:"Karateka Release Information for Amstrad CPC - GameFAQs" 591: 567: 206: 174: 2328: 2049: 1542:"Karateka Remake Marks Jordan Mechner's Return to Games" 1128:
is also included, alongside a remastered version titled
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uses gameplay elements found in both side-scrolling 2D
2096:(Complete Guide to Consoles): 46–77. October 16, 1989. 1658: 1656: 1654: 1652: 1650: 1441: 1078:
downloadable distribution. Comic and animation artist
2370: 1450:"Karateka Classic coming to iOS and Android tomorrow" 2121: 2119: 2117: 2022: 1682: 1261:. Vol. 4, no. 10. January 1986. p. 6. 1647: 2276:Hagues, Alana; Reynolds, Ollie (August 25, 2023). 2240: 2238: 2236: 1875: 1663:Caoili, Eric; Cifaldi, Frank (February 15, 2012). 1535: 1533: 1531: 1529: 1527: 1139:in 2021, Digital Eclipse released the compilation 2114: 1878:Game Design: Secrets of the Sages, Second Edition 1820:Petska-Juliussen, Karen; Juliussen, Egil (1990). 1399:"Karateka Release Information for MSX - GameFAQs" 1298:"Karateka Release Information for NES - GameFAQs" 1135:Despite starting on material for a re-release of 2394: 1973: 1500: 1498: 1496: 1213:. Vol. 4, no. 4. July 1985. p. 5. 969:was "fun and extremely addicting". According to 871:The Apple and Commodore versions debuted on the 734:woodblock print art, and the cinematic works of 2233: 2150: 2148: 1952: 1726: 1720: 1700:Game Design: Theory & Practice, 2nd Edition 1595: 1593: 1591: 1589: 1524: 780:Though set in Japan, the hero and heroine have 2275: 2181: 2179: 2177: 1873: 1054:Mechner assembled a small independent team at 717:. The company declined but sent him a copy of 2348:can be played for free in the browser at the 1840: 1662: 1493: 1204:"Critically Speaking..Commdore 64-Compatible" 472:. The game was published in North America by 2145: 1967: 1586: 2212: 2210: 2208: 2174: 2043: 1953:Wiswell, Phil; Gillette, Billy (May 1985). 2503:Video games developed in the United States 2016: 2000: 1809:. No. 64. September 1985. p. 65. 1697: 981:rated the Atari 7800 version 83% in 1989. 32: 2340:on game designer Jordan Mechner's website 2185: 2154: 2062: 1904: 1849:"The Commodore Games That Live On And On" 1599: 1089: 2205: 1913:"The Games of 1984: In Review - Part II" 1910: 1743: 1600:McWhertor, Michael (February 16, 2012). 1447: 1037: 795: 751: 675: 601: 2244: 2216: 2125: 2012:. Vol. 1, no. 27. p. 41. 1933:"Critically Speaking..Apple-Compatible" 1846: 1625: 1567: 1561: 1181:The release received positive reviews. 606:Fighting Akuma in the Apple II original 2395: 1539: 933:Rick Teverbaugh reviewed the game for 800:Atari 8-bit computer port by Veda Cook 2269: 2155:Takahashi, Dean (February 15, 2012). 1994: 1867: 1826:. New York: Brady. pp. 3.10–11. 1702:. Wordware Game Developer's Library. 1698:Rouse, Richard; Ogden, Steve (2005). 2518:Video games with rotoscoped graphics 2186:Takahashi, Dean (November 7, 2012). 2126:Matulef, Jeffrey (October 1, 2012). 1727:Mechner, Jordan (December 6, 2012). 1198: 1196: 1194: 496:is one of the earliest martial arts 2493:Nintendo Entertainment System games 2217:Webster, Andrew (August 29, 2023). 2077: 1540:Kohler, Chris (February 15, 2012). 1022:Prince of Persia: The Sands of Time 631:requiring the player to start again 13: 1823:The Computer Industry Almanac 1990 1448:Mitchell, Richard (May 15, 2013). 1118:The Strong National Museum of Play 760:to plot out the course of the game 14: 2549: 2320: 2245:Handley, Zoey (August 29, 2023). 1974:Trunzo, James V. (October 1985). 1626:Johnson, Allison (July 5, 2021). 1323:"AtariAge - Region Key Explained" 1191: 949:(1984), and that it "resembles a 885:surpassed 500,000 units by 2000. 705:and a modified version he titled 405: 386: 370: 354: 2380: 2247:"Review: The Making of Karateka" 1955:"User Views: New Computer Games" 1847:Ferrell, Keith (December 1987). 1801:"Hotware: Software Best Sellers" 2513:Video games set in feudal Japan 2296: 2100: 2001:Teverbaugh, Rick (April 1986). 1946: 1925: 1874:Saltzman, Marc (May 18, 2000). 1813: 1793: 1768: 1619: 1467: 1416: 879:Software Publishers Association 2280:. Nintendolife. Archived from 1391: 1366: 1345: 1315: 1290: 1273:"Atari 400 800 XL XE Karateka" 1265: 1242: 1217: 998: 671: 492:(both also released in 1984), 1: 2483:Japan in non-Japanese culture 1921:. No. 19. pp. 12–7. 1704:Jones & Bartlett Learning 1184: 1086:developed the dynamic score. 894:said the "recently-released" 560:Nintendo Entertainment System 866: 859:port was done with the name 699:, he had written a clone of 659:was present on the Apple II 7: 1100:developed a new release of 597: 10: 2554: 2528:Xbox 360 Live Arcade games 2508:Video games set in castles 2433:Atari 8-bit computer games 1164:Xbox Series X and Series S 1042:High-definition remake of 691:while he was a student at 2538:Single-player video games 2498:PlayStation Network games 2108:"Jeux & stratégie 33" 993: 828:appeared in 1986, to the 629:when all health is lost, 436: 420: 214: 121: 108: 96: 57: 40: 31: 26: 2304:"The Making of Karateka" 2093:Computer and Video Games 1572:. GAMEPLAN. p. 22. 1568:Forster, Winnie (2005). 1108:, part of the company's 978:Computer and Video Games 791: 578:, released in 2012, for 165:Nintendo Family Computer 1911:Hurlbert, Jeff (1985). 1776:"カラテカ|ファミコン|レトロゲームへの妄言" 652:the fortress together. 2085:"Complete Games Guide" 1510:Official Xbox Magazine 1156:The Making of Karateka 1152:The Making of Karateka 1130:Deathbounce: Rebounded 1114:The Making of Karateka 1106:The Making of Karateka 1091:The Making of Karateka 1051: 804:Mechner believed that 801: 761: 681: 680:Jordan Mechner in 2010 607: 2453:Cancelled Amiga games 2031:. pp. 4–5, 88–93 2010:Computer Gaming World 1353:"Karateka (Atari ST)" 1041: 1007:for the Xbox 360 via 936:Computer Gaming World 814:Atari 8-bit computers 799: 755: 679: 605: 540:Atari 8-bit computers 516:comics) and by early 500:. It was inspired by 1940:Computer Entertainer 1706:. pp. 320–354. 1258:Computer Entertainer 1211:Computer Entertainer 1158:was released on PC, 1056:Liquid Entertainment 987:Jeux & Stratégie 907:Computer Entertainer 901:Computer Entertainer 808:'s versions for the 51:Liquid Entertainment 2345:Karateka (Apple II) 2229:on August 29, 2023. 1512:. February 15, 2012 1481:. December 15, 2023 1017:PlayStation Network 756:Opening hand-drawn 2488:Karate video games 2463:D3 Publisher games 2458:Commodore 64 games 2284:on August 25, 2023 2257:on August 29, 2023 2025:"C-64/128 Gallery" 2003:"Sports Scorecard" 1918:Hardcore Computist 1148:Gold Master Series 1110:Gold Master Series 1052: 953:movie in flavor". 891:Hardcore Computist 802: 762: 682: 608: 534:was ported to the 332:CPC, MSX, Spectrum 2533:ZX Spectrum games 2413:Amstrad CPC games 2052:"Product reviews" 1853:Compute's Gazette 1833:978-0-13-154122-1 1755:World of Spectrum 1333:on March 31, 2017 1154:being the first. 1112:. Development on 687:was developed by 584:Microsoft Windows 476:and in Europe by 446: 445: 2545: 2448:Broderbund games 2428:Atari 7800 games 2423:Ariolasoft games 2403:1984 video games 2385: 2384: 2376: 2350:Internet Archive 2332: 2331: 2329:Official website 2314: 2313: 2300: 2294: 2293: 2291: 2289: 2273: 2267: 2266: 2264: 2262: 2253:. Archived from 2242: 2231: 2230: 2225:. Archived from 2214: 2203: 2202: 2200: 2198: 2183: 2172: 2171: 2169: 2167: 2152: 2143: 2142: 2140: 2138: 2123: 2112: 2111: 2104: 2098: 2097: 2089: 2081: 2075: 2074: 2066: 2060: 2059: 2047: 2041: 2040: 2038: 2036: 2020: 2014: 2013: 2007: 1998: 1992: 1991: 1989: 1987: 1971: 1965: 1964: 1950: 1944: 1943: 1937: 1929: 1923: 1922: 1908: 1902: 1901: 1881: 1871: 1865: 1864: 1862: 1860: 1855:. pp. 18–22 1844: 1838: 1837: 1817: 1811: 1810: 1797: 1791: 1790: 1788: 1786: 1772: 1766: 1765: 1763: 1761: 1747: 1741: 1740: 1738: 1736: 1724: 1718: 1717: 1695: 1680: 1679: 1677: 1675: 1660: 1645: 1644: 1642: 1640: 1623: 1617: 1616: 1614: 1612: 1597: 1584: 1583: 1565: 1559: 1558: 1556: 1554: 1537: 1522: 1521: 1519: 1517: 1502: 1491: 1490: 1488: 1486: 1471: 1465: 1464: 1462: 1460: 1445: 1439: 1438: 1436: 1434: 1420: 1414: 1413: 1411: 1409: 1395: 1389: 1388: 1386: 1384: 1370: 1364: 1363: 1361: 1359: 1349: 1343: 1342: 1340: 1338: 1329:. Archived from 1319: 1313: 1312: 1310: 1308: 1294: 1288: 1287: 1285: 1283: 1269: 1263: 1262: 1254: 1246: 1240: 1239: 1237: 1235: 1221: 1215: 1214: 1208: 1200: 1060:angel investment 1050:-styled gameplay 1048:quick time event 1009:Xbox Live Arcade 984:French magazine 846:Nanto Saishi Ken 766:frame-per-second 574:. Mechner led a 502:Japanese culture 409: 407: 390: 388: 374: 372: 359:November 7, 2012 358: 356: 342: 326: 310: 295:December 5, 1985 294: 278: 262: 253: 237: 82: 71: 36: 24: 23: 2553: 2552: 2548: 2547: 2546: 2544: 2543: 2542: 2393: 2392: 2391: 2379: 2371: 2327: 2326: 2323: 2318: 2317: 2302: 2301: 2297: 2287: 2285: 2274: 2270: 2260: 2258: 2243: 2234: 2215: 2206: 2196: 2194: 2184: 2175: 2165: 2163: 2153: 2146: 2136: 2134: 2124: 2115: 2106: 2105: 2101: 2087: 2083: 2082: 2078: 2067: 2063: 2048: 2044: 2034: 2032: 2021: 2017: 2005: 1999: 1995: 1985: 1983: 1972: 1968: 1963:. pp. 4–5. 1951: 1947: 1935: 1931: 1930: 1926: 1909: 1905: 1898: 1872: 1868: 1858: 1856: 1845: 1841: 1834: 1818: 1814: 1799: 1798: 1794: 1784: 1782: 1774: 1773: 1769: 1759: 1757: 1749: 1748: 1744: 1734: 1732: 1725: 1721: 1714: 1696: 1683: 1673: 1671: 1661: 1648: 1638: 1636: 1624: 1620: 1610: 1608: 1598: 1587: 1580: 1566: 1562: 1552: 1550: 1538: 1525: 1515: 1513: 1504: 1503: 1494: 1484: 1482: 1473: 1472: 1468: 1458: 1456: 1446: 1442: 1432: 1430: 1422: 1421: 1417: 1407: 1405: 1397: 1396: 1392: 1382: 1380: 1372: 1371: 1367: 1357: 1355: 1351: 1350: 1346: 1336: 1334: 1321: 1320: 1316: 1306: 1304: 1296: 1295: 1291: 1281: 1279: 1271: 1270: 1266: 1252: 1248: 1247: 1243: 1233: 1231: 1223: 1222: 1218: 1206: 1202: 1201: 1192: 1187: 1176:Nintendo Switch 1122:Francis Mechner 1098:Digital Eclipse 1094: 1084:Christopher Tin 1001: 996: 869: 861:Master Karateka 794: 775:Francis Mechner 709:. He submitted 693:Yale University 674: 600: 470:Yale University 416: 413: 404: 394: 385: 378: 369: 362: 353: 346: 337: 330: 321: 314: 305: 298: 289: 282: 273: 266: 257: 248: 241: 232: 223: 222: 188: 184: 115:Unreal Engine 3 88: 77: 66: 49: 22: 21:1984 video game 17: 16:1984 video game 12: 11: 5: 2551: 2541: 2540: 2535: 2530: 2525: 2520: 2515: 2510: 2505: 2500: 2495: 2490: 2485: 2480: 2475: 2473:Game Boy games 2470: 2465: 2460: 2455: 2450: 2445: 2440: 2438:Atari ST games 2435: 2430: 2425: 2420: 2418:Apple II games 2415: 2410: 2405: 2390: 2389: 2369: 2368: 2360: 2359:at Atari Mania 2352: 2341: 2333: 2322: 2321:External links 2319: 2316: 2315: 2295: 2268: 2232: 2204: 2173: 2144: 2113: 2099: 2076: 2061: 2042: 2015: 1993: 1966: 1945: 1924: 1903: 1896: 1866: 1839: 1832: 1812: 1792: 1767: 1742: 1719: 1712: 1681: 1646: 1618: 1585: 1578: 1560: 1523: 1492: 1479:Digital Trends 1466: 1440: 1415: 1390: 1365: 1344: 1314: 1289: 1264: 1241: 1216: 1189: 1188: 1186: 1183: 1093: 1088: 1000: 997: 995: 992: 946:Kung-Fu Master 868: 865: 816:were the best 793: 790: 736:Akira Kurosawa 689:Jordan Mechner 673: 670: 619:fighting games 599: 596: 510:Akira Kurosawa 498:fighting games 489:Yie-Ar Kung Fu 466:Jordan Mechner 444: 443: 438: 434: 433: 424: 418: 417: 415: 414: 412: 411: 401: 399:(Android, iOS) 393: 392: 382: 377: 376: 366: 361: 360: 350: 345: 344: 334: 329: 328: 318: 313: 312: 302: 297: 296: 286: 281: 280: 270: 265: 264: 255: 245: 240: 239: 229: 220: 219: 218: 216: 212: 211: 210: 209: 204: 199: 194: 183: 182: 177: 172: 167: 162: 157: 152: 147: 142: 137: 132: 125: 119: 118: 112: 106: 105: 103:Jordan Mechner 100: 94: 93: 87: 86: 75: 63: 61: 55: 54: 47:Jordan Mechner 44: 38: 37: 29: 28: 20: 15: 9: 6: 4: 3: 2: 2550: 2539: 2536: 2534: 2531: 2529: 2526: 2524: 2523:Windows games 2521: 2519: 2516: 2514: 2511: 2509: 2506: 2504: 2501: 2499: 2496: 2494: 2491: 2489: 2486: 2484: 2481: 2479: 2476: 2474: 2471: 2469: 2466: 2464: 2461: 2459: 2456: 2454: 2451: 2449: 2446: 2444: 2441: 2439: 2436: 2434: 2431: 2429: 2426: 2424: 2421: 2419: 2416: 2414: 2411: 2409: 2406: 2404: 2401: 2400: 2398: 2388: 2383: 2378: 2377: 2374: 2366: 2365: 2361: 2358: 2357: 2353: 2351: 2347: 2346: 2342: 2339: 2338: 2334: 2330: 2325: 2324: 2311: 2310: 2305: 2299: 2283: 2279: 2272: 2256: 2252: 2248: 2241: 2239: 2237: 2228: 2224: 2220: 2213: 2211: 2209: 2193: 2189: 2182: 2180: 2178: 2162: 2158: 2151: 2149: 2133: 2129: 2122: 2120: 2118: 2109: 2103: 2095: 2094: 2086: 2080: 2073:(126): 82–88. 2072: 2065: 2057: 2053: 2046: 2030: 2026: 2019: 2011: 2004: 1997: 1981: 1977: 1970: 1962: 1961: 1956: 1949: 1941: 1934: 1928: 1920: 1919: 1914: 1907: 1899: 1893: 1889: 1885: 1880: 1879: 1870: 1854: 1850: 1843: 1835: 1829: 1825: 1824: 1816: 1808: 1807: 1802: 1796: 1781: 1777: 1771: 1756: 1752: 1746: 1730: 1723: 1715: 1713:1-55622-912-7 1709: 1705: 1701: 1694: 1692: 1690: 1688: 1686: 1670: 1666: 1659: 1657: 1655: 1653: 1651: 1635: 1634: 1629: 1622: 1607: 1603: 1596: 1594: 1592: 1590: 1581: 1579:3-00-015359-4 1575: 1571: 1564: 1549: 1548: 1543: 1536: 1534: 1532: 1530: 1528: 1511: 1507: 1501: 1499: 1497: 1480: 1476: 1470: 1455: 1451: 1444: 1429: 1425: 1419: 1404: 1400: 1394: 1379: 1375: 1369: 1354: 1348: 1332: 1328: 1324: 1318: 1303: 1299: 1293: 1278: 1274: 1268: 1260: 1259: 1251: 1245: 1230: 1226: 1220: 1212: 1205: 1199: 1197: 1195: 1190: 1182: 1179: 1177: 1173: 1172:PlayStation 5 1169: 1168:PlayStation 4 1165: 1161: 1157: 1153: 1149: 1144: 1143: 1138: 1133: 1131: 1127: 1123: 1119: 1115: 1111: 1107: 1103: 1099: 1092: 1087: 1085: 1081: 1075: 1073: 1067: 1065: 1061: 1057: 1049: 1045: 1040: 1036: 1034: 1033: 1028: 1024: 1023: 1018: 1014: 1013:PlayStation 3 1010: 1006: 991: 989: 988: 982: 980: 979: 974: 973: 968: 964: 963: 958: 957: 952: 948: 947: 942: 938: 937: 931: 929: 925: 924: 919: 915: 914: 908: 903: 902: 897: 893: 892: 886: 884: 880: 876: 875: 864: 862: 858: 854: 852: 847: 843: 839: 836:in 1988, and 835: 832:in 1987, the 831: 827: 823: 819: 815: 811: 807: 798: 789: 787: 783: 778: 776: 772: 767: 759: 754: 750: 748: 747: 746:Seven Samurai 741: 737: 733: 729: 724: 722: 721: 716: 712: 708: 704: 703: 698: 694: 690: 686: 678: 669: 667: 662: 658: 653: 649: 647: 643: 639: 634: 632: 628: 622: 620: 616: 612: 604: 595: 593: 589: 588:PlayStation 3 585: 581: 577: 573: 569: 565: 561: 557: 553: 549: 545: 541: 537: 533: 529: 525: 523: 519: 515: 511: 507: 503: 499: 495: 491: 490: 485: 484: 480:. Along with 479: 475: 471: 467: 463: 459: 456: 452: 451: 442: 441:Single-player 439: 435: 432: 428: 425: 423: 419: 403: 402: 400: 398: 391:December 2012 384: 383: 381: 375:November 2012 368: 367: 365: 352: 351: 349: 340: 336: 335: 333: 327:November 1988 324: 320: 319: 317: 308: 304: 303: 301: 292: 288: 287: 285: 276: 272: 271: 269: 260: 256: 251: 247: 246: 244: 238:December 1984 235: 231: 230: 228: 225: 224: 221:December 1984 217: 213: 208: 205: 203: 200: 198: 197:PlayStation 3 195: 193: 190: 189: 187: 181: 178: 176: 173: 171: 168: 166: 163: 161: 158: 156: 153: 151: 148: 146: 143: 141: 138: 136: 133: 131: 128: 127: 126: 124: 120: 116: 113: 111: 107: 104: 101: 99: 95: 91: 85: 80: 76: 74: 69: 65: 64: 62: 60: 56: 52: 48: 45: 43: 39: 35: 30: 25: 19: 2443:Beat 'em ups 2363: 2355: 2344: 2336: 2307: 2298: 2286:. Retrieved 2282:the original 2271: 2259:. Retrieved 2255:the original 2227:the original 2222: 2195:. Retrieved 2192:Venture Beat 2166:February 15, 2164:. Retrieved 2161:Venture Beat 2135:. Retrieved 2110:. June 1985. 2102: 2091: 2079: 2070: 2064: 2055: 2045: 2033:. Retrieved 2028: 2018: 2009: 1996: 1984:. Retrieved 1982:. p. 76 1979: 1969: 1958: 1948: 1939: 1927: 1916: 1906: 1877: 1869: 1857:. Retrieved 1852: 1842: 1822: 1815: 1804: 1795: 1783:. Retrieved 1779: 1770: 1758:. Retrieved 1745: 1735:September 1, 1733:. Retrieved 1722: 1699: 1674:February 15, 1672:. Retrieved 1637:. Retrieved 1631: 1621: 1611:February 16, 1609:. Retrieved 1606:GameTrailers 1569: 1563: 1553:February 16, 1551:. Retrieved 1545: 1516:February 16, 1514:. Retrieved 1483:. Retrieved 1478: 1469: 1457:. Retrieved 1453: 1443: 1431:. Retrieved 1428:gamefaqs.com 1427: 1418: 1406:. Retrieved 1403:gamefaqs.com 1402: 1393: 1381:. Retrieved 1378:gamefaqs.com 1377: 1368: 1356:. Retrieved 1347: 1335:. Retrieved 1331:the original 1327:atariage.com 1326: 1317: 1305:. Retrieved 1302:gamefaqs.com 1301: 1292: 1280:. Retrieved 1276: 1267: 1256: 1250:"1985 Index" 1244: 1232:. Retrieved 1229:gamefaqs.com 1228: 1219: 1210: 1180: 1155: 1151: 1147: 1140: 1136: 1134: 1129: 1125: 1113: 1109: 1105: 1101: 1095: 1090: 1080:Jeff Matsuda 1076: 1068: 1053: 1043: 1030: 1026: 1020: 1004: 1002: 985: 983: 976: 970: 966: 960: 954: 951:Chuck Norris 944: 941:Karate Champ 940: 934: 932: 927: 921: 911: 906: 899: 895: 889: 887: 882: 872: 870: 860: 851:South Dipper 849: 845: 810:Commodore 64 803: 779: 763: 744: 727: 725: 718: 710: 706: 700: 684: 683: 666:tech support 654: 650: 635: 623: 610: 609: 552:Commodore 64 531: 530: 526: 493: 487: 483:Karate Champ 481: 455:martial arts 449: 448: 447: 410:May 16, 2013 396: 395: 379: 364:Windows, PS3 363: 347: 331: 315: 299: 283: 267: 242: 226: 185: 155:Commodore 64 59:Publisher(s) 42:Developer(s) 18: 2408:Amiga games 2367:at Lemon 64 2251:Destructoid 2197:November 7, 1986:October 16, 1884:Brady Games 1859:January 24, 1785:January 18, 1780:gg-blog.com 1459:November 4, 1433:January 18, 1408:January 18, 1383:January 18, 1337:January 18, 1307:January 18, 1282:January 18, 1277:Atari Mania 1234:January 18, 1126:Deathbounce 1096:The studio 999:2012 remake 838:ZX Spectrum 822:Amstrad CPC 782:blonde hair 771:rotoscoping 758:storyboards 711:Deathbounce 707:Deathbounce 672:Development 661:floppy disk 615:platformers 564:ZX Spectrum 536:Amstrad CPC 524:animation. 512:films, and 458:action game 268:Atari 8-bit 170:ZX Spectrum 140:Atari 8-bit 135:Amstrad CPC 123:Platform(s) 98:Designer(s) 90:D3Publisher 2397:Categories 2309:Metacritic 2288:August 31, 2261:August 31, 2137:October 1, 1976:"Karateka" 1897:1566869870 1886:. p.  1751:"Karateka" 1185:References 1058:backed by 853:Retry Fist 830:Atari 7800 728:Choplifter 720:Choplifter 715:Broderbund 657:Easter egg 642:portcullis 544:Atari 7800 522:rotoscoped 478:Ariolasoft 474:Broderbund 453:is a 1984 300:Atari 7800 145:Atari 7800 84:Ariolasoft 73:Broderbund 2478:IOS games 2468:DOS games 2223:The Verge 2132:Eurogamer 2035:March 19, 1760:August 9, 1669:Gamasutra 1633:The Verge 1358:August 4, 874:Billboard 867:Reception 806:Veda Cook 702:Asteroids 646:Cutscenes 627:game ends 254:July 1985 186:HD remake 2364:Karateka 2356:Karateka 2337:Karateka 1980:Compute! 1888:410, 411 1806:Compute! 1731:. Reddit 1485:April 3, 1160:Xbox One 1142:Atari 50 1137:Karateka 1102:Karateka 1064:dialogue 1044:Karateka 1027:Karateka 1005:Karateka 967:Karateka 928:Karateka 923:Compute! 896:Karateka 883:Karateka 857:Game Boy 834:Atari ST 738:, early 697:Apple II 685:Karateka 611:Karateka 598:Gameplay 580:Xbox 360 572:Game Boy 548:Atari ST 532:Karateka 494:Karateka 462:Apple II 460:for the 450:Karateka 427:Fighting 422:Genre(s) 348:Xbox 360 316:Atari ST 227:Apple II 202:Xbox 360 180:Game Boy 150:Atari ST 130:Apple II 27:Karateka 1639:July 5, 1454:Joystiq 1150:, with 1104:titled 1046:, with 926:called 848:(南斗再試拳 842:Famicom 732:Ukiyo-e 506:Ukiyo-e 437:Mode(s) 397:Classic 284:Famicom 215:Release 192:Windows 2373:Portal 2071:Dragon 1894:  1830:  1710:  1576:  1174:, and 994:Legacy 972:Dragon 826:MS-DOS 740:Disney 590:, and 576:remake 570:, and 556:MS-DOS 518:Disney 431:action 160:MS-DOS 110:Engine 2387:1980s 2088:(PDF) 2056:Antic 2006:(PDF) 1960:Enter 1936:(PDF) 1547:Wired 1253:(PDF) 1207:(PDF) 1032:Limbo 962:Antic 918:score 913:Enter 855:). A 818:ports 792:Ports 786:manga 514:manga 508:art, 2290:2023 2263:2023 2199:2012 2168:2012 2139:2012 2037:2019 2029:Info 1988:2013 1892:ISBN 1861:2015 1828:ISBN 1787:2017 1762:2013 1737:2013 1708:ISBN 1676:2012 1641:2021 1613:2012 1574:ISBN 1555:2012 1518:2012 1487:2024 1461:2013 1435:2017 1410:2017 1385:2017 1360:2022 1339:2017 1309:2017 1284:2017 1236:2017 1072:monk 1015:via 1011:and 956:Info 943:and 824:and 812:and 638:hawk 617:and 486:and 343:1990 311:1988 279:1985 263:1985 117:(HD) 92:(HD) 53:(HD) 713:to 655:An 592:iOS 568:MSX 464:by 380:iOS 243:C64 207:iOS 175:MSX 2399:: 2306:. 2249:. 2235:^ 2221:. 2207:^ 2190:. 2176:^ 2159:. 2147:^ 2130:. 2116:^ 2090:. 2054:. 2027:. 2008:. 1978:. 1957:. 1938:. 1915:. 1890:. 1882:. 1851:. 1803:. 1778:. 1753:. 1684:^ 1667:. 1649:^ 1630:. 1604:. 1588:^ 1544:. 1526:^ 1508:. 1495:^ 1477:. 1452:. 1426:. 1401:. 1376:. 1325:. 1300:. 1275:. 1255:. 1227:. 1209:. 1193:^ 1170:, 1166:, 1162:, 1132:. 644:. 633:. 621:. 594:. 586:, 582:, 566:, 562:, 558:, 554:, 550:, 546:, 542:, 538:, 429:, 406:WW 387:WW 371:WW 355:WW 339:EU 323:NA 307:NA 291:JP 275:NA 259:EU 250:NA 234:NA 79:EU 68:NA 2375:: 2312:. 2292:. 2265:. 2201:. 2170:. 2141:. 2058:. 2039:. 1990:. 1900:. 1863:. 1836:. 1789:. 1764:. 1739:. 1716:. 1678:. 1643:. 1615:. 1582:. 1557:. 1520:. 1489:. 1463:. 1437:. 1412:. 1387:. 1362:. 1341:. 1311:. 1286:. 1238:. 504:( 408:: 389:: 373:: 357:: 341:: 325:: 309:: 293:: 277:: 261:: 252:: 236:: 81:: 70::

Index


Developer(s)
Jordan Mechner
Liquid Entertainment
Publisher(s)
NA
Broderbund
EU
Ariolasoft
D3Publisher
Designer(s)
Jordan Mechner
Engine
Unreal Engine 3
Platform(s)
Apple II
Amstrad CPC
Atari 8-bit
Atari 7800
Atari ST
Commodore 64
MS-DOS
Nintendo Family Computer
ZX Spectrum
MSX
Game Boy
Windows
PlayStation 3
Xbox 360
iOS

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