251:(Kaffee), a German caffeinated energy drink company, released nine television advertisements that feature peaceful footage, such as a car driving through a green valley, or two people at a beach. A zombie or gargoyle then pops up on the screen, along with a loud, high-pitched scream, potentially scaring the viewer. At the end of each advertisement, the slogan, "So wach warst du noch nie", which translates into English as, "You've never been so awake", appears on the screen, simulating the effect the energy drink will have on its consumers. Four radio ads were also released such as a Christmas story and a meditation audio, both in German and English, with the last intended to expand the brand to the United Kingdom. Three "less caffeine" commercials were released, featuring a man in a monster suit or a man dressed as a teddy bear, minus the screams. These commercials received many complaints from German viewers, resulting in them ultimately being pulled from television. English commentator Rhys Production 11 interviewed two of the actors who starred in the commercials, Brad Johnson and his brother Adam Johnson, who revealed that the company originally used puppets "to create scary objects". After this plan did not work, the brothers themselves starred in the commercials.
306:) by Jeremy Winterrowd in 2003. Disguised as a computer game, the player is supposed to use their mouse to move a blue square along a given path without touching the walls. As the player progresses, the walls get smaller, making it more difficult for the player to avoid touching the walls, and forces the player to bring their faces closer to the screen. At first, if the player accidentally touches the wall, it will lead back to the start menu and the player has to start all over again. However, once the player reaches level 3, the walls get so thin that it becomes very difficult to avoid touching the wall, which is done on purpose to get the player more focused on the game and possibly to move closer to the screen. When the player reaches a certain point, whether they touch a wall or not, an image of the possessed
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57:, intended to scare the viewer by surprising them with an abrupt change in image or event, usually co-occurring with a loud, jarring sound. The jump scare has been described as "one of the most basic building blocks of horror movies". Jump scares can startle the viewer by appearing at a point in the film where the soundtrack is quiet and the viewer is not expecting anything alarming to happen, or can be the sudden payoff to a long period of
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running, and the silence of the night, the contrast between light and deep shadow, shots of the fearful Alice, and the intermittent clacking of high heels set up suspense: abruptly, a bus enters the frame with a loud unpleasant noise, scaring the viewer. The jump scare device is sometimes called the Lewton Bus after producer
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uses a form of jump scare to suddenly reveal the location of the antagonist to both the protagonist and the audience. Film writer
William Cheng describes this as causing a "sudden vanishing of the protective walls surrounding the film's protagonist", in turn giving the viewer at home a sense that the
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created the jump scare, in which quiet tension builds and is suddenly and unexpectedly interrupted by a loud noise, cut, or fast movement, startling the viewer. In the film, Alice is walking home along a deserted street late at night, and realizes Irena is following her. Alice begins to panic,
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where people filmed as they pranked others to click on an
Internet screamer and recorded their reactions or using a character's screaming moments edited with jumpscare as it appears as though the character is reacting to a jumpscare. A prominent early screamer reaction video (a sketch by
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349:. In the video, he asks, "Why can't I touch this?" and shortly after, an image of what seems to be a demonic monster pops up with a piercing scream (though it is not the Regan MacNeil one). The boy screams, hits the computer screen repeatedly and breaks the monitor,
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appears to subvert horror conventions with seemingly banal occurrences which coincide with a dramatic cymbal crash preceded by a tense orchestral build up. Such instances include the appearance of a title card announcing "Tuesday" or when
142:, released in 1976, has one of the first modern jump scares. The scene in which Carrie's bloodied arm abruptly emerges from the soil at the end of the film is credited as the inspiration for the use of a final jump scare in the 1980 film
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was described as being a "vehicle for jump scares", and though reviewers praised its successful use of jump scares, they commented that as the game wore on jump scares alone were not a sufficient tool for scaring players.
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130:, who used it in subsequent films. Prior to the 1980s, jump scares were relatively rare in horror movies; however, they (in particular the Lewton Bus) became increasingly common in the early 1980s as the
216:, wherein while the player is saving stranded humans on a hostile world, sometimes the supposed evacuee approaching the player's ship turns out to be a hostile alien who jumps on the ship's windscreen.
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depicts the iOS device volume icon muting before the titular character appears with an incredibly loud scream. The ad was removed shortly afterward for violating the site's "shocking content policy".
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is often cited as an early video game to use jump scares. The player, during the course of the game, walks through a hallway where the music begins to lower. About halfway through the hall,
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Some critics have described jump scares as a lazy way to frighten viewers, and believe that the horror genre has undergone a decline in recent years following an over-reliance on the
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will suddenly leap through the windows and the music will peak in volume and intensity. However, the earliest known instance of a jump scare is the 1985
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345:) was uploaded on YouTube in May 2006 by user "Can't We All Just Get Along?". The video features a boy sitting at a desk while playing
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in his pants, runs to the person filming him and starts crying. Since the upload, the video has been viewed over 25 million times.
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that has a sudden change designed to startle the user. They often include a scary face with a loud scream.
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Middleton, Jason. Documentary’s
Awkward Turn: Cringe Comedy and Media Spectatorship. Routledge, 2013.
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saying he wanted to create a horror film with "big shocks that'll hopefully make audiences jump."
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623:"How An Iconic Scene In 'Cat People' Created The Cinematic Jump Scare As We Know It Today"
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After the rise of YouTube, Internet screamers gradually transitioned from chain emails to
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651:"Do Modern Horror Movies Contain More Jump Scares Than Older Movies? - Where's The Jump?"
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90:(1942), which featured the Lewton Bus technique, considered the first jump scare
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Reel Terror: The Scary, Bloody, Gory, Hundred-Year
History of Classic Horror
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913:"Want to Know the Real Face of Viral 2000s K-Fee Commercial's Zombie?"
49:) is a scaring technique used in media, particularly in films such as
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Genre
Filmmaking: A Visual Guide to Shots and Style for Genre Films
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747:"Feeling on Edge: Kubrick's The Shining Between Horror and Comedy"
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981:"Screamers - The History of the Scary Maze Prank and its Cousins"
792:"How George Lucas Helped Create the First Video Game Jump Scare"
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951:"What you don't want to happen when you computer prank someone"
886:"10 Of The Creepiest Commercials to Every Hit the Small Screen"
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The
Healthy Edit: Creative Techniques for Perfecting Your Movie
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to interrupt the placid opening section of its second movement
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928:"The Latest Ad For 'The Nun' Is So Scary, YouTube Removed It"
899:"Zombie from Terrifying 2000s Advert Has Been Tracked Down"
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is known for its "misplaced" jump scares, whereby director
565:"Why Modern Horror Movies Don't Get it Right More Often"
148:, to show that an apparently dead villain had survived.
384:'Surprise' Symphony" due to its use of a fortississimo
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near the ending of the film which features a shrieking
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Basic principle of a jump-scare in its early form as a
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Sound Play: Video Games and the
Musical Imagination
861:"Why Five Nights at Freddy's 2 is a viral success"
444:"'Why won't you die?!' The art of the jump scare"
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534:"10 horror games that don't rely on jump scares"
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762:"Director's Chair: Sam Raimi Drag me to Hell"
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298:An early example of an Internet screamer is
1008:"The Forgotten Era of Internet Jump Scares"
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94:Though not intended as a scare, the film
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718:. Oxford University Press. p. 100.
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888:. Listverse. Retrieved 30 January 2015.
859:Riendeau, Danielle (13 November 2014).
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599:Orson Welles's Citizen Kane: A Casebook
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357:reaction videos were featured twice on
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16:Technique in media to surprise viewers
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807:"Daylight review: jump scare tactics"
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474:. Taylor & Francis. p. 52.
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258:. In August 2018, a video marketing
805:McElroy, Griffin (April 29, 2014).
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1039:. 20 May 2006 – via YouTube.
1006:Bojalad, Alec (October 20, 2021).
979:Menning, Chris (13 October 2010).
949:Osborne, Doug (17 November 2010).
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134:subgenre increased in popularity.
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665:"10 Great Jump Scares in Horror!"
442:Bryan Bishop (October 31, 2012).
254:YouTube prohibits jump scares in
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563:Diaz, Pedro (February 8, 2015).
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983:. urlesque.com. Archived from
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360:America's Funniest Home Videos
235:was described as "perfect for
229:The 2014 video game franchise
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760:Blair, Iain (July 1, 2009).
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601:. Oxford University Press.
411:. Hal Leonard Corporation.
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953:. geek.com. Archived from
684:. Macmillan. p. 354.
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100:(1941) includes an abrupt
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637:"Catching The Lewton Bus"
380:, popularly known as the
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72:of modern horror films.
53:and video games such as
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378:Symphony No. 94 (Haydn)
232:Five Nights at Freddy's
68:, establishing it as a
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291:The opening screen of
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27:. Illustration of the
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468:Danny Draven (2013).
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154:When a Stranger Calls
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1683:Cinematic techniques
957:on 24 September 2015
930:. Deadline Hollywood
678:David Konow (2012).
575:on February 24, 2015
213:Rescue on Fractalus!
625:. 18 November 2020.
342:Saturday Night Live
293:The Scary Maze Game
987:on 16 January 2015
667:. 18 October 2012.
639:. 15 October 2013.
405:John Muir (2013).
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268:Internet screamers
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33:magazine from 1863
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597:(22 July 2004).
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182:Drag Me to Hell
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108:. According to
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1197:Supernatural
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1282:Underground
1228:Territories
1089:Horror film
1013:Den of Geek
991:16 December
818:24 December
569:Movie Pilot
548:24 December
517:24 December
453:24 December
312:Linda Blair
204:zombie dogs
164:The Shining
123:Mark Robson
1677:Categories
1632:Grindhouse
1589:Characters
1567:Disability
1562:Jump scare
1545:final girl
1351:Film lists
1234:Australia
934:August 15,
870:22 January
538:GamesRadar
393:References
276:or simply
128:Val Lewton
118:Cat People
87:Cat People
43:jump-scare
39:jump scare
1478:Anthology
1390:By decade
1379:Malayalam
1304:Indonesia
1297:Bollywood
1267:Extremity
1123:Christmas
1096:Subgenres
1019:11 August
844:1 January
731:1 January
448:The Verge
424:1 January
247:In 2004,
208:Lucasfilm
187:Sam Raimi
47:jumpscare
1661:Category
1599:villains
1336:Thailand
1273:Germany
1256:Jiangshi
1245:Cambodia
1192:Splatter
1118:Cannibal
1103:Arthouse
697:10 March
367:See also
351:urinates
347:The Maze
300:The Maze
282:Internet
278:screamer
222:Daylight
121:(1942),
106:cockatoo
59:suspense
1617:B movie
1610:Related
1530:History
1500:Natural
1471:By type
1263:France
1250:Chinese
1187:Slasher
1182:Satanic
1158:Monster
1148:Holiday
865:Polygon
812:Polygon
776:July 9,
261:The Nun
132:slasher
76:In film
1693:Tropes
1540:Gender
1523:Topics
1505:Sci-fi
1483:Comedy
1369:Indian
1331:Mexico
1313:Giallo
1308:Italy
1288:India
1217:comedy
1212:Zombie
1128:Comedy
961:8 July
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139:Carrie
70:cliché
1594:hosts
1535:Score
1495:Ghost
1462:2020s
1457:2010s
1452:2000s
1447:1990s
1442:1980s
1437:1970s
1432:1960s
1427:1950s
1422:1940s
1417:1930s
1412:1920s
1407:1910s
1402:1900s
1397:1890s
1374:Hindi
1326:Korea
1321:Japan
1164:Kaiju
249:K-fee
210:game
66:trope
1577:Race
1572:LGBT
1207:Teen
1133:Folk
1113:Body
1021:2022
993:2013
963:2015
936:2018
872:2015
846:2015
838:EDGE
820:2014
778:2013
733:2015
720:ISBN
699:2016
686:ISBN
603:ISBN
581:2015
550:2014
519:2014
506:ISBN
476:ISBN
455:2014
426:2015
413:ISBN
355:Maze
45:and
1488:Eco
272:An
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