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into them (jumping through them to avoid them) and climb swinging ropes by pushing left or right depending on what direction the rope is swinging. The play area itself consists of 60 playable screens making up the mansion and its grounds and contains hazards (static killer objects), guardians (killer monsters which move along predetermined paths), various platforms and collectable objects. The collectable items glow to distinguish them from other objects in the room.
34:
309:, but much of it remains unexplored and it appears to be full of strange creatures, possibly a result of the previous (missing) owner's experiments. Willy must explore the enormous mansion and its grounds (including a beach and a yacht) to fully tidy up the house so he can get some much-needed sleep.
725:
included a section entitled "JSW — A Hacker's Guide"; remarks in this section imply that the author had successfully deduced at least some of the data structures, since he was able to remove sections of wall in the Master
Bedroom. The following year, issue 13 contained a program that added an extra
698:
in a right-to-left direction, which was necessary to return to bed after collecting all the items. The game could, however, be completed using a built-in cheat, accessed by holding down the keys M, A and X simultaneously, allowing the player to start Willy from any position on any screen, using the
332:
platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its predecessor, the player can explore the mansion at will. Willy is controlled using only left, right and jump. He can climb stairs by walking
540:
came with a form of copy protection: a card with 180 coloured codes on it was bundled with the cassette. Upon loading, one of the codes from the card had to be entered before the game would start. Although the cassette could be duplicated, a copy of the card was also needed and at the time, home
340:
if he touches a hazard, guardian or falls too far. He is returned to the point at which he entered the room, which may lead to a game-ending situation where Willy repeatedly falls from a height or unavoidably collides with a guardian, losing all lives in succession.
286:
included a copy protection measure in the form of a card with coloured codes, making it more difficult to duplicate. Various expanded versions and ports were released, as well as third-party editing tools that allowed players to design their own rooms and sprites.
515:, the ZX Spectrum version was ranked number 32 on "The Your Sinclair Official Top 100 Games of All Time", and voted number 33 on "The Your Sinclair Readers' Top 100 Games of All Time". In 2004, the ZX Spectrum version was voted the 6th best game all of time by
614:'s theme music, unique to this version, was considered a highlight. Like the Spectrum version, it was impossible to complete but for different reasons. Some of the legitimate items that were needed caused the player to lose a life (e.g. the bottles in the
262:
The player controls Miner Willy as he tidies up his mansion after a massive party to get some sleep. Players navigate Willy through 60 screens of the mansion and grounds, collecting glowing items while avoiding hazards and guardians.
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attempted to pass this bug off as an intentional feature to make the game more difficult, claiming that the rooms in question were filled with poison gas, but they later rescinded this claim and issued a set of
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for the BBC Micro and the
Commodore 64 also contained bugs which made it impossible to complete the game. In the Commodore 64 version, it was impossible to reach all of the items in the
318:
1423:
414:
Upon release, the game could not be completed due to several bugs. Although four completely unrelated issues, they became known collectively as "The Attic Bug". After entering
1522:
545:
harder to copy than most
Spectrum games, but means of circumventing the card were quickly found, and one method was published in a UK computer magazine.
368:; in the original comic, the quirkafleeg was an obscure ritual in a foreign country, required to be performed upon the sight of dead furry animals.
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has to tidy up all the items left around his house after a huge party. With this done, his housekeeper Maria will let him go to bed. Willy's
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for the MSX. The
Software Projects version that was sold in the UK is dated 1984 and was programmed by Cameron Else, co-winner of the
430:, resulting in the sprite traveling past the end of the Spectrum's video memory and overwriting crucial game data instead. Initially
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Several third-party editing tools were published between 1984 and 1986, allowing players to design their own rooms and sprites.
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1457:
1388:
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computers. Better collision detection meant that "The Drive" could now be completed right-to-left, unlike on the Dragon.
282:. Initially the game could not be completed due to various bugs, but fixes for these were released by Software Projects.
1502:
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Despite these bugs, Ross Holman and
Cameron Else won the competition that Software Projects had set for completion of
1507:
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80:
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388:" as the in-game music, but this had to be removed when the publishers of the song demanded £36,000 for its use.
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and provided
Software Projects with a set of bug fixes. Software Projects then hired Cameron Else to port both
508:
magazine in June 1984, Sue Denham wrote that the game was "every bit as good and refreshing as the original".
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screen, and other screens triggering a game over. This was caused by an error in the path of an arrow in
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In its original
Spectrum version, the rooms themselves are stored in a straightforward format, with no
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in 1986. It received generally poor reviews which criticised inferior graphics and animation, but
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series with the purpose of the game being to collect objects to complete the scenes in the game:
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series. It spent over three months at the top of the charts and was the UK's best-selling
8:
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for the
Commodore 64 was released by Software Projects and ported by Shahid Kamal Ahmad.
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256:
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75:
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room ("April
Showers") to the game, and issue 15 described the data formats in detail.
391:
Music on the C64 version was
Beethoven's Moonlight Sonata during the title screen, and
112:
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1197:
https://x.com/shahidkamal/status/1738243274878386498?s=61&t=t6bgzFpLEllG-Pm0Nh4odA
1186:
https://x.com/shahidkamal/status/1737833521329389717?s=61&t=t6bgzFpLEllG-Pm0Nh4odA
1244:
1119:
431:
239:
46:
1308:
1120:"Copy Protection in Jet Set Willy: developing methodology for retrogame archaeology"
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were cancelled before release, but have since been made available on the internet.
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for all subsequent playthroughs, including all monsters disappearing from
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1288:"Programmer comments on JSW2 — Steve Wetherill and Derrick P. Rowson"
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readers in an article originally intended for a special issue of
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was bought with the wealth obtained from his adventures in
737:
The following platform games are in the same mould as the
672:
457:
145:
1076:. Vol. 1, no. 93. Future Publishing. pp.
883:
The biggest gaping pit you've ever had to swing across.
344:
One of the more bizarrely named rooms in the game is
899:. No. 150. Imagine Publishing. pp. 74–77.
852:
We must perform a quirkafleeg — Game meets comic. (
702:The Dragon port was itself converted to run on the
402:Music for the Atari 8-bit series was composed by
384:" during the game itself. Early versions played "
1439:
895:Carroll, Martyn. "The Making of Jet Set Willy".
579:competition. The other version was published by
395:during gameplay. Some rooms also play Mozart's
242:and ported to most home computers of the time.
1117:
251:published in 1983, and the second game in the
376:Music on the Spectrum version is Beethoven's
709:
1523:Video games developed in the United Kingdom
848:
846:
844:
321:Miner Willy in the Cold Store (ZX Spectrum)
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1025:
1023:
881:. No. 3. April 1984. pp. 24–25.
541:colour reproduction was difficult, making
352:. The pre-release name for the screen was
32:
1331:"Archimedes port based on Dragon 32 code"
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1094:
938:
936:
934:
932:
356:. This is a reference to the comic strip
1422:) is being considered for deletion. See
841:
589:
316:
1118:Aycock, John; Reinhard, Andrew (2017).
1020:
903:
856:"Fat Freddy's Cat #5 — The Quirkafleeg"
824:
571:There are two versions of the original
266:The game features classical music from
1440:
929:
909:
834:Computer and Video Games 1985 Yearbook
1354:, Your Spectrum, Issue 13, April 1985
1309:"Jet Set Willy Remakes: Dragon 32/64"
1242:
621:Ports from Software Projects for the
1366:, Your Spectrum, Issue 15, June 1985
1068:"Let the People Decide! The Results"
1066:Nash, Dennis, ed. (September 1993).
1065:
910:Dymond, Richard (22 November 2022).
637:
418:screen, various rooms would undergo
1285:
894:
810:"Jet Set Willy Remake for Xbox 360"
467:
13:
1463:BBC Micro and Acorn Electron games
853:
686:A differently expanded version of
649:, was later converted back to the
532:
348:. On some versions it is misspelt
14:
1544:
1528:Video games scored by Rob Hubbard
1426:to help reach a consensus. ›
1373:
643:Jet Set Willy: The Final Frontier
1103:. Nick Humphries. Archived from
1097:"The 50 Best Speccy Games Ever!"
816:. 22 August 2012. Archived from
721:The review of JSW in issue 4 of
382:In the Hall of the Mountain King
1357:
1345:
1301:
1279:
1257:
1243:Short, Jim (March–April 1987).
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1219:
1201:
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1111:
1095:Whitehead, Dan (25 June 2009).
1088:
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178:1984: ZX Spectrum, Commodore 64
992:
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888:
870:
802:
645:, an expanded version for the
238:. It was published in 1984 by
1:
1468:Commodore 16 and Plus/4 games
1411:
1226:"Jet Set Willy game review".
1155:"Your letters: getting in #1"
1052:Game review, Crash magazine,
795:
659:. Both the original game and
365:Fabulous Furry Freak Brothers
346:We Must Perform a Quirkafleeg
463:
350:We Must Peform a Quirkafleeg
7:
1056:, issue 4, May 1984, page 8
831:"The Year's Top 10 Games".
732:
380:for the menu, and Grieg's "
312:
10:
1549:
1458:Atari 8-bit computer games
1384:at SpectrumComputing.co.uk
393:J.S. Bach - Inventions # 1
1503:Single-player video games
1333:. Jswremakes.emuunlim.com
1311:. Jswremakes.emuunlim.com
710:Third-party modifications
699:arrow keys and spacebar.
632:
560:The original releases of
480:
477:
203:
191:
171:
111:
99:
86:
74:
52:
40:
31:
26:
1424:templates for discussion
1101:The YS Rock'n'Roll Years
548:
371:
245:The game is a sequel to
16:1984 platform video game
1508:Software Projects games
1167:. June 1984. p. 42
977:Personal Computer Games
972:"Jet Set Willy Solved!"
409:
290:
257:home video game of 1984
1054:Newsfield Publications
663:were released for the
595:
511:In the final issue of
439:to correct the flaws.
362:, a spin-off from the
322:
1364:"Interior Decorating"
952:(4): 60–65. June 1984
690:was released for the
604:Atari 8-bit computers
593:
320:
1429:Jet Set Willy Series
1392:at World Of Spectrum
1124:Internet Archaeology
879:Jetset Willy Preview
820:on 30 November 2021.
386:If I Were a Rich Man
1008:(6): 5. August 1984
912:"JetSet Willy bugs"
837:. EMAP. p. 88.
594:Atari 8-bit version
474:
1473:Commodore 64 games
980:(8): 21. July 1984
944:"Join the Jet Set"
877:"Crash Magazine".
596:
472:
323:
1533:ZX Spectrum games
1483:Hudson Soft games
1453:Amstrad CPC games
1000:"Attic Attacked!"
638:Expanded versions
495:
494:
432:Software Projects
240:Software Projects
213:
212:
181:1986: Atari 8-bit
61:Software Projects
47:Software Projects
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1448:1984 video games
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1267:. AtariMania.com
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1133:10.11141/ia.45.2
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1107:on 13 July 2009.
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1085:
1082:Internet Archive
1080:–12 – via
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1033:"Generation MSX"
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661:Jet Set Willy II
656:Jet Set Willy II
653:and released as
606:was released by
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397:Rondo alla Turca
378:Moonlight Sonata
359:Fat Freddy's Cat
36:
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533:Copy protection
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21:1984 video game
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1513:TI-99/4A games
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1374:External links
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854:Juckes, Russ.
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1232:. March 1987.
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1160:Your Computer
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1073:Your Sinclair
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1005:Your Spectrum
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583:in 1985 as a
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577:Jet Set Willy
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573:Jet Set Willy
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562:Jet Set Willy
558:
556:
555:Jet Set Willy
553:A version of
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543:Jet Set Willy
539:
538:Jet Set Willy
530:
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525:bundled with
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523:Your Sinclair
520:
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513:Your Sinclair
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1488:Mobile games
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1347:
1335:. Retrieved
1325:
1313:. Retrieved
1303:
1291:. Retrieved
1286:Wiseman, J.
1281:
1269:. Retrieved
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818:the original
814:DIY Magazine
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761:Dynamite Dan
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692:Dragon 32/64
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677:Commodore 16
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138:Commodore 64
134:Commodore 16
103:
54:Publisher(s)
42:Developer(s)
18:
1498:Platformers
1412:‹ The
1400:at Lemon 64
1293:18 December
1213:Atari Mania
1171:18 December
1139:16 February
1038:18 December
921:18 December
897:Retro Gamer
861:7 September
754:Chuckie Egg
739:Miner Willy
716:compression
651:ZX Spectrum
647:Amstrad CPC
616:Off Licence
612:Rob Hubbard
581:Hudson Soft
566:Wine Cellar
527:Retro Gamer
518:Retro Gamer
491:Crash Smash
478:Publication
449:Manic Miner
404:Rob Hubbard
330:flip-screen
306:Manic Miner
297:Miner Willy
253:Miner Willy
248:Manic Miner
233:ZX Spectrum
227:written by
166:ZX Spectrum
130:Atari 8-bit
118:Amstrad CPC
113:Platform(s)
105:Miner Willy
93:Rob Hubbard
88:Composer(s)
76:Designer(s)
1442:Categories
1229:Atari User
796:References
598:A port of
587:in Japan.
498:Reviewing
424:The Chapel
420:corruption
225:video game
1493:MSX games
1165:IPC Media
696:The Drive
665:BBC Micro
469:Reception
464:Reception
428:The Attic
416:The Attic
268:Beethoven
142:Dragon 32
122:BBC Micro
1414:template
1337:25 March
1315:25 March
1271:1 August
1012:19 April
984:19 April
956:19 April
916:Skoolkit
733:See also
627:Atari ST
608:Tynesoft
602:for the
585:Bee Card
313:Gameplay
295:A tired
231:for the
222:platform
198:Platform
193:Genre(s)
162:Xbox 360
158:TI-99/4A
65:Tynesoft
1416:below (
789:Blagger
456:to the
301:mansion
204:Mode(s)
172:Release
95:(Atari)
67:(Atari)
1433:Curlie
1419:Curlie
1250:Page 6
1126:(45).
633:Legacy
280:Mozart
278:, and
154:PMD 85
100:Series
1253:(26).
623:Amiga
549:Ports
487:Crash
481:Award
473:Award
437:POKEs
372:Music
328:is a
272:Grieg
220:is a
1339:2011
1317:2011
1295:2022
1273:2020
1173:2022
1141:2024
1040:2022
1014:2014
986:2014
958:2014
923:2022
863:2006
679:and
625:and
502:for
452:and
410:Bugs
338:life
291:Plot
276:Bach
1431:at
1128:doi
673:MSX
618:).
458:MSX
150:MTX
146:MSX
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