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Jet Set Willy

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into them (jumping through them to avoid them) and climb swinging ropes by pushing left or right depending on what direction the rope is swinging. The play area itself consists of 60 playable screens making up the mansion and its grounds and contains hazards (static killer objects), guardians (killer monsters which move along predetermined paths), various platforms and collectable objects. The collectable items glow to distinguish them from other objects in the room.
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included a section entitled "JSW — A Hacker's Guide"; remarks in this section imply that the author had successfully deduced at least some of the data structures, since he was able to remove sections of wall in the Master Bedroom. The following year, issue 13 contained a program that added an extra
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in a right-to-left direction, which was necessary to return to bed after collecting all the items. The game could, however, be completed using a built-in cheat, accessed by holding down the keys M, A and X simultaneously, allowing the player to start Willy from any position on any screen, using the
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platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its predecessor, the player can explore the mansion at will. Willy is controlled using only left, right and jump. He can climb stairs by walking
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came with a form of copy protection: a card with 180 coloured codes on it was bundled with the cassette. Upon loading, one of the codes from the card had to be entered before the game would start. Although the cassette could be duplicated, a copy of the card was also needed and at the time, home
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if he touches a hazard, guardian or falls too far. He is returned to the point at which he entered the room, which may lead to a game-ending situation where Willy repeatedly falls from a height or unavoidably collides with a guardian, losing all lives in succession.
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included a copy protection measure in the form of a card with coloured codes, making it more difficult to duplicate. Various expanded versions and ports were released, as well as third-party editing tools that allowed players to design their own rooms and sprites.
515:, the ZX Spectrum version was ranked number 32 on "The Your Sinclair Official Top 100 Games of All Time", and voted number 33 on "The Your Sinclair Readers' Top 100 Games of All Time". In 2004, the ZX Spectrum version was voted the 6th best game all of time by 614:'s theme music, unique to this version, was considered a highlight. Like the Spectrum version, it was impossible to complete but for different reasons. Some of the legitimate items that were needed caused the player to lose a life (e.g. the bottles in the 262:
The player controls Miner Willy as he tidies up his mansion after a massive party to get some sleep. Players navigate Willy through 60 screens of the mansion and grounds, collecting glowing items while avoiding hazards and guardians.
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attempted to pass this bug off as an intentional feature to make the game more difficult, claiming that the rooms in question were filled with poison gas, but they later rescinded this claim and issued a set of
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for the BBC Micro and the Commodore 64 also contained bugs which made it impossible to complete the game. In the Commodore 64 version, it was impossible to reach all of the items in the
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Upon release, the game could not be completed due to several bugs. Although four completely unrelated issues, they became known collectively as "The Attic Bug". After entering
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harder to copy than most Spectrum games, but means of circumventing the card were quickly found, and one method was published in a UK computer magazine.
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has to tidy up all the items left around his house after a huge party. With this done, his housekeeper Maria will let him go to bed. Willy's
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for the MSX. The Software Projects version that was sold in the UK is dated 1984 and was programmed by Cameron Else, co-winner of the
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Several third-party editing tools were published between 1984 and 1986, allowing players to design their own rooms and sprites.
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computers. Better collision detection meant that "The Drive" could now be completed right-to-left, unlike on the Dragon.
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Despite these bugs, Ross Holman and Cameron Else won the competition that Software Projects had set for completion of
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and provided Software Projects with a set of bug fixes. Software Projects then hired Cameron Else to port both
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magazine in June 1984, Sue Denham wrote that the game was "every bit as good and refreshing as the original".
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screen, and other screens triggering a game over. This was caused by an error in the path of an arrow in
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In its original Spectrum version, the rooms themselves are stored in a straightforward format, with no
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in 1986. It received generally poor reviews which criticised inferior graphics and animation, but
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series with the purpose of the game being to collect objects to complete the scenes in the game:
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series. It spent over three months at the top of the charts and was the UK's best-selling
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for the Commodore 64 was released by Software Projects and ported by Shahid Kamal Ahmad.
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room ("April Showers") to the game, and issue 15 described the data formats in detail.
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Music on the C64 version was Beethoven's Moonlight Sonata during the title screen, and
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https://x.com/shahidkamal/status/1738243274878386498?s=61&t=t6bgzFpLEllG-Pm0Nh4odA
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https://x.com/shahidkamal/status/1737833521329389717?s=61&t=t6bgzFpLEllG-Pm0Nh4odA
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were cancelled before release, but have since been made available on the internet.
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for all subsequent playthroughs, including all monsters disappearing from
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readers in an article originally intended for a special issue of
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was bought with the wealth obtained from his adventures in
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The following platform games are in the same mould as the
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The biggest gaping pit you've ever had to swing across.
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One of the more bizarrely named rooms in the game is
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We must perform a quirkafleeg — Game meets comic. (
702:The Dragon port was itself converted to run on the 402:Music for the Atari 8-bit series was composed by 384:" during the game itself. Early versions played " 1439: 895:Carroll, Martyn. "The Making of Jet Set Willy". 579:competition. The other version was published by 395:during gameplay. Some rooms also play Mozart's 242:and ported to most home computers of the time. 1117: 251:published in 1983, and the second game in the 376:Music on the Spectrum version is Beethoven's 709: 1523:Video games developed in the United Kingdom 848: 846: 844: 321:Miner Willy in the Cold Store (ZX Spectrum) 1027: 1025: 1023: 881:. No. 3. April 1984. pp. 24–25. 541:colour reproduction was difficult, making 352:. The pre-release name for the screen was 32: 1331:"Archimedes port based on Dragon 32 code" 1131: 1094: 938: 936: 934: 932: 356:. This is a reference to the comic strip 1422:) is being considered for deletion. See 841: 589: 316: 1118:Aycock, John; Reinhard, Andrew (2017). 1020: 903: 856:"Fat Freddy's Cat #5 — The Quirkafleeg" 824: 571:There are two versions of the original 266:The game features classical music from 1440: 929: 909: 834:Computer and Video Games 1985 Yearbook 1354:, Your Spectrum, Issue 13, April 1985 1309:"Jet Set Willy Remakes: Dragon 32/64" 1242: 621:Ports from Software Projects for the 1366:, Your Spectrum, Issue 15, June 1985 1068:"Let the People Decide! The Results" 1066:Nash, Dennis, ed. (September 1993). 1065: 910:Dymond, Richard (22 November 2022). 637: 418:screen, various rooms would undergo 1285: 894: 810:"Jet Set Willy Remake for Xbox 360" 467: 13: 1463:BBC Micro and Acorn Electron games 853: 686:A differently expanded version of 649:, was later converted back to the 532: 348:. On some versions it is misspelt 14: 1544: 1528:Video games scored by Rob Hubbard 1426:to help reach a consensus. › 1373: 643:Jet Set Willy: The Final Frontier 1103:. Nick Humphries. Archived from 1097:"The 50 Best Speccy Games Ever!" 816:. 22 August 2012. Archived from 721:The review of JSW in issue 4 of 382:In the Hall of the Mountain King 1357: 1345: 1301: 1279: 1257: 1243:Short, Jim (March–April 1987). 1236: 1219: 1201: 1190: 1179: 1147: 1111: 1095:Whitehead, Dan (25 June 2009). 1088: 1059: 1046: 178:1984: ZX Spectrum, Commodore 64 992: 964: 888: 870: 802: 645:, an expanded version for the 238:. It was published in 1984 by 1: 1468:Commodore 16 and Plus/4 games 1411: 1226:"Jet Set Willy game review". 1155:"Your letters: getting in #1" 1052:Game review, Crash magazine, 795: 659:. Both the original game and 365:Fabulous Furry Freak Brothers 346:We Must Perform a Quirkafleeg 463: 350:We Must Peform a Quirkafleeg 7: 1056:, issue 4, May 1984, page 8 831:"The Year's Top 10 Games". 732: 380:for the menu, and Grieg's " 312: 10: 1549: 1458:Atari 8-bit computer games 1384:at SpectrumComputing.co.uk 393:J.S. Bach - Inventions # 1 1503:Single-player video games 1333:. Jswremakes.emuunlim.com 1311:. Jswremakes.emuunlim.com 710:Third-party modifications 699:arrow keys and spacebar. 632: 560:The original releases of 480: 477: 203: 191: 171: 111: 99: 86: 74: 52: 40: 31: 26: 1424:templates for discussion 1101:The YS Rock'n'Roll Years 548: 371: 245:The game is a sequel to 16:1984 platform video game 1508:Software Projects games 1167:. June 1984. p. 42 977:Personal Computer Games 972:"Jet Set Willy Solved!" 409: 290: 257:home video game of 1984 1054:Newsfield Publications 663:were released for the 595: 511:In the final issue of 439:to correct the flaws. 362:, a spin-off from the 322: 1364:"Interior Decorating" 952:(4): 60–65. June 1984 690:was released for the 604:Atari 8-bit computers 593: 320: 1429:Jet Set Willy Series 1392:at World Of Spectrum 1124:Internet Archaeology 879:Jetset Willy Preview 820:on 30 November 2021. 386:If I Were a Rich Man 1008:(6): 5. August 1984 912:"JetSet Willy bugs" 837:. EMAP. p. 88. 594:Atari 8-bit version 474: 1473:Commodore 64 games 980:(8): 21. July 1984 944:"Join the Jet Set" 877:"Crash Magazine". 596: 472: 323: 1533:ZX Spectrum games 1483:Hudson Soft games 1453:Amstrad CPC games 1000:"Attic Attacked!" 638:Expanded versions 495: 494: 432:Software Projects 240:Software Projects 213: 212: 181:1986: Atari 8-bit 61:Software Projects 47:Software Projects 1540: 1448:1984 video games 1367: 1361: 1355: 1349: 1343: 1342: 1340: 1338: 1327: 1321: 1320: 1318: 1316: 1305: 1299: 1298: 1296: 1294: 1283: 1277: 1276: 1274: 1272: 1267:. 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Index


Developer(s)
Software Projects
Publisher(s)
Tynesoft
Designer(s)
Matthew Smith
Composer(s)
Rob Hubbard
Miner Willy
Platform(s)
Amstrad CPC
BBC Micro
Acorn Electron
Atari 8-bit
Commodore 16
Commodore 64
Dragon 32
MSX
MTX
PMD 85
TI-99/4A
Xbox 360
ZX Spectrum
Genre(s)
Platform
Single-player
platform
video game
Matthew Smith

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