692:– The ADDIE model was initially developed by Florida State University to explain "the processes involved in the formulation of an instructional systems development (ISD) program for military interservice training that will adequately train individuals to do a particular job, and which can also be applied to any interservice curriculum development activity." The model originally contained several steps under its five original phases (Analyze, Design, Develop, Implement, and Control), whose completion was expected before movement to the next phase could occur. Over the years, the steps were revised and eventually the model itself became more dynamic and interactive than its original hierarchical rendition, until its most popular version appeared in the mid-80s, as we understand it today.
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required different learning strategies. Understanding and designing instruction based on a learning style defined by the individual brought about new theories and approaches to teaching. Gagné 's understanding and theories of human learning added significantly to understanding the stages in cognitive processing and instructions. For example, Gagné argued that instructional designers must understand the characteristics and functions of short-term and long-term memory to facilitate meaningful learning. This idea encouraged instructional designers to include cognitive needs as a top-down instructional approach.
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architecture, transportation planning, product development, message design, user experience design, etc. In fact, some proponents of design prototyping assert that a sophisticated understanding of a problem is incomplete without creating and evaluating some type of prototype, regardless of the analysis rigor that may have been applied up front. In other words, up-front analysis is rarely sufficient to allow one to confidently select an instructional model. For this reason many traditional methods of instructional design are beginning to be seen as incomplete, naive, and even counter-productive.
715:– The second phase is the Design phase. In this phase, instructional designers begin to create their project. Information gathered from the analysis phase, in conjunction with the theories and models of instructional design, is meant to explain how the learning will be acquired. For example, the design phase begins with writing a learning objective. Tasks are then identified and broken down to be more manageable for the designer. The final step determines the kind of activities required for the audience in order to meet the goals identified in the Analyze phase.
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models and ideas. These models have laid the groundwork for more present-day instructional design models from theorists like Dick, Carey, and Carey (The Dick and Carey
Systems Approach Model), Jerold Kemp's Instructional Design Model, and David Merrill (Merrill's First Principle of Instruction). Each of these models are based on a core set of learning phases that include (1) activation of prior experience, (2) demonstration of skills, (3) application of skills, and (4) integration or these skills into real world activities.
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problems to answer/solve, and variability which uses a variety of resources and methods of teaching. Within each of these categories, John Keller has provided further sub-divisions of types of stimuli to grab attention. Grabbing attention is the most important part of the model because it initiates the motivation for the learners. Once learners are interested in a topic, they are willing to invest their time, pay attention, and find out more.
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content, learning and instruction. According to Dick and Carey, "Components such as the instructor, learners, materials, instructional activities, delivery system, and learning and performance environments interact with each other and work together to bring about the desired student learning outcomes". The components of the
Systems Approach Model, also known as the Dick and Carey Model, are as follows:
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733:– The final phase, Evaluate, ensures the materials achieved the desired goals. The evaluation phase consists of two parts: formative and summative assessment. The ADDIE model is an iterative process of instructional design, which means that at each stage the designer can assess the project's elements and revise them if necessary. This process incorporates
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learning design provides students with a method for estimating their probability of success. This can be achieved in the form of a syllabus and grading policy, rubrics, or a time estimate to complete tasks. Additionally, confidence is built when positive reinforcement for personal achievements is given through timely, relevant feedback.
709:– The first phase of content development is Analysis. Analysis refers to the gathering of information about one's audience, the tasks to be completed, how the learners will view the content, and the project's overall goals. The instructional designer then classifies the information to make the content more applicable and successful.
233:(Programmed Logic for Automatic Teaching Operation) is one example of how computers began to be integrated into instruction. Many of the first uses of computers in the classroom were for "drill and skill" exercises. There was a growing interest in how cognitive psychology could be applied to instructional design.
97:. While the impact of each of these fields is difficult to quantify, it is argued that the language and the "look and feel" of the early forms of instructional design and their progeny were derived from this engineering discipline. Specifically, they were linked to the training development model used by the
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The confidence aspect of the ARCS model focuses on establishing positive expectations for achieving success among learners. The confidence level of learners is often correlated with motivation and the amount of effort put forth in reaching a performance objective. For this reason, it's important that
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Informal learning became an area of growing importance in instructional design, particularly in the workplace. A 2014 study showed that formal training makes up only 4 percent of the 505 hours per year an average employee spends learning. It also found that the learning output of informal learning is
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and hypermedia being recognized as good tools for learning. As technology advanced and constructivist theory gained popularity, technology's use in the classroom began to evolve from mostly drill and skill exercises to more interactive activities that required more complex thinking on the part of the
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Branson, R. K., Rayner, G. T., Cox, J. L., Furman, J. P., King, F. J., Hannum, W. H. (1975). Interservice procedures for instructional systems development. (5 vols.) (TRADOC Pam 350-30 NAVEDTRA 106A). Ft. Monroe, VA: U.S. Army
Training and Doctrine Command, August 1975. (NTIS No. ADA 019 486 through
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Hardré proposes an alternate model for designers called the
Motivating Opportunities Model or MOM. Hardré's model incorporates cognitive, needs, and affective theories as well as social elements of learning to address learner motivation. MOM has seven key components spelling the acronym 'SUCCESS' –
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Finally, learners must obtain some type of satisfaction or reward from a learning experience. This satisfaction can be from a sense of achievement, praise from a higher-up, or mere entertainment. Feedback and reinforcement are important elements and when learners appreciate the results, they will be
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The ARCS Model of
Motivational Design was created by John Keller while he was researching ways to supplement the learning process with motivation. The model is based on Tolman's and Lewin's expectancy-value theory, which presumes that people are motivated to learn if there is value in the knowledge
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Robert Gagné's work is widely used and cited in the design of instruction, as exemplified by more than 130 citations in prominent journals in the field during the period from 1985 through 1990. Synthesizing ideas from behaviorism and cognitivism, he provided a clear template, which is easy to follow
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The attention mentioned in this theory refers to the interest displayed by learners in taking in the concepts/ideas being taught. This component is split into three categories: perceptual arousal which uses surprise or uncertain situations, inquiry arousal which offers challenging questions and/or
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However, some consider rapid prototyping to be a somewhat simplistic type of model. As this argument goes, at the heart of
Instructional Design is the analysis phase. After you thoroughly conduct the analysis—you can then choose a model based on your findings. That is the area where most people get
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The concept of learning design arrived in the literature of technology for education in the late 1990s and early 2000s with the idea that "designers and instructors need to choose for themselves the best mixture of behaviourist and constructivist learning experiences for their online courses". But
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introduced "criterion-referenced measures" in 1962. In contrast to norm-referenced tests in which an individual's performance is compared to group performance, a criterion-referenced test is designed to test an individual's behavior in relation to an objective standard. It can be used to assess the
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Joeckel, G., Jeon, T., Gardner, J. (2010). Instructional
Challenges In Higher Education: Online Courses Delivered Through A Learning Management System By Subject Matter Experts. In Song, H. (Ed.) Distance Learning Technology, Current Instruction, and the Future of Education: Applications of Today,
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Intrinsic: defined as the doing of an activity for its inherent satisfactions rather than for some separable consequence. When intrinsically motivated a person is moved to act for the fun or challenge entailed rather than because of external rewards. Intrinsic motivation reflects the desire to do
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Prior to Robert Gagné, learning was often thought of as a single, uniform process. There was little or no distinction made between "learning to load a rifle and learning to solve a complex mathematical problem". Gagné offered an alternative view which developed the idea that different learners
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on instructional design became more prominent in the 1990s as a counterpoint to the more traditional cognitive learning theory. Constructivists believe that learning experiences should be "authentic" and produce real-world learning environments that allow learners to construct their own knowledge.
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During the 1970s, the number of instructional design models greatly increased and prospered in different sectors in military, academia, and industry. Many instructional design theorists began to adopt an information-processing-based approach to the design of instruction. David
Merrill for instance
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Gagné's work has had a significant influence on
American education, and military and industrial training. Gagné was one of the early developers of the concept of instructional systems design which suggests the components of a lesson can be analyzed and should be designed to operate together as an
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Gagné's main focus for instructional design was how instruction and learning could be systematically connected to the design of instruction. He emphasized the design principles and procedures that need to take place for effective teaching and learning. His initial ideas, along with the ideas of
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In 2008, the
Association for Educational Communications and Technology (AECT) changed the definition of Educational Technology to "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources".
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Peter (1968) & Mary (1972) Esseff both received their doctorates in Educational Technology from the Catholic University of America under the mentorship of Gabriel Ofiesh, a founding father of the Military Model mentioned above. Esseff and Esseff synthesized existing theories to develop their
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Dick and Carey made a significant contribution to the instructional design field by championing a systems view of instruction, in contrast to defining instruction as the sum of isolated parts. The model addresses instruction as an entire system, focusing on the interrelationship between context,
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Proponents suggest that through an iterative process the verification of the design documents saves time and money by catching problems while they are still easy to fix. This approach is not novel to the design of instruction, but appears in many design-related domains including software design,
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learner. Rapid prototyping was first seen during the 1990s. In this process, an instructional design project is prototyped quickly and then vetted through a series of try and revise cycles. This is a big departure from traditional methods of instructional design that took far longer to complete.
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His definition of curriculum has been the basis of many important initiatives in schools and other educational environments. In the late 1950s and early 1960s, Gagné had expressed and established an interest in applying theory to practice with particular interest in applications for teaching,
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Robert Gagné's work has been the foundation of instructional design since the beginning of the 1960s when he conducted research and developed training materials for the military. Among the first to coin the term "instructional design", Gagné developed some of the earliest instructional design
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and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge. The process consists broadly of determining the state and needs of the learner, defining the end goal of instruction, and
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Relevance, according to Keller, must be established by using language and examples that the learners are familiar with. The three major strategies Keller presents are goal-oriented, motive matching, and familiarity. Like the Attention category, Keller divided the three major strategies into
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Although Keller's ARCS model currently dominates instructional design with respect to learner motivation, in 2006 Hardré and Miller proposed a need for a new design model that includes current research in human motivation, a comprehensive treatment of motivation, integrates various fields of
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Some educators believe that Gagné's taxonomy of learning outcomes and events of instruction oversimplify the learning process by over-prescribing. However, using them as part of a complete instructional package can assist many educators in becoming more organized and staying focused on the
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when a considerable amount of training materials for the military were developed based on the principles of instruction, learning, and human behavior. Tests for assessing a learner's abilities were used to screen candidates for the training programs. After the success of military training,
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has devoted his career to researching and understanding motivation in instructional systems. These decades of work constitute a major contribution to the instructional design field. First, by applying motivation theories systematically to design theory. Second, in developing a unique
618:, written by Roberts B. Miller and edited by Gagné. Gagné believed in internal learning and motivation which paved the way for theorists like Merrill, Li, and Jones who designed the Instructional Transaction Theory, Reigeluth and Stein's Elaboration Theory, and most notably, Keller's
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has influenced thinking in the field. This can be attributed to the way it emerged during a period when the behaviorist paradigm was dominating American psychology. There are also those who cite that, aside from behaviorist psychology, the origin of the concept could be traced back to
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Attention and relevance according to John Keller's ARCS motivational theory are essential to learning. The first 2 of 4 key components for motivating learners, attention, and relevance can be considered the backbone of the ARCS theory, the latter components relying upon the former.
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Extrinsic: reflects the desire to do something because of external rewards such as awards, money and praise. People who are extrinsically motivated may not enjoy certain activities. They may only wish to engage in certain activities because they wish to receive some external
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Analyze Learners and Contexts: Identify general characteristics of the target audience, including prior skills, prior experience, and basic demographics; identify characteristics directly related to the skill to be taught; and perform analysis of the performance and learning
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Gagné (1966) defines curriculum as a sequence of content units arranged in such a way that the learning of each unit may be accomplished as a single act, provided the capabilities described by specified prior units (in the sequence) have already been mastered by the learner.
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The writer who only writes poems to be submitted to poetry contests, a person who dislikes sales but accepts a sales position because he/she desires to earn an above average salary, and a person selecting a major in college based on salary and prestige, rather than personal
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Along with the motivational components (Attention, Relevance, Confidence, and Satisfaction) the ARCS model provides a process that can address motivational problems. This process has 4 phases (Analysis, Design, Development, and Evaluation) with 10 steps within the phases:
101:, which were based on systems approach and was explained as "the idea of viewing a problem or situation in its entirety with all its ramifications, with all its interior interactions, with all its exterior connections and with full cognizance of its place in its context."
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the concept of learning design is probably as old as the concept of teaching. Learning design might be defined as "the description of the teaching-learning process that takes place in a unit of learning (e.g., a course, a lesson or any other designed learning event)".
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Gaining attention: To ensure reception of coming instruction, the teacher gives the learners a stimulus. Before the learners can start to process any new information, the instructor must gain the attention of the learners. This might entail using abrupt changes in the
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motivated to learn. Satisfaction is based upon motivation, which can be intrinsic or extrinsic. To keep learners satisfied, instruction should be designed to allow them to use their newly learned skills as soon as possible in as authentic a setting as possible.
199:", which remain foundations of instructional design practices. Gagne's work in learning hierarchies and hierarchical analysis led to an important notion in instruction – to ensure that learners acquire prerequisite skills before attempting superordinate ones.
195:(see below for more information) described three domains of learning outcomes (cognitive, affective, psychomotor), five learning outcomes (Verbal Information, Intellectual Skills, Cognitive Strategy, Attitude, Motor Skills), and nine events of instruction in "
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Although interest in instructional design continued to be strong in business and the military, there was little evolution of ID in schools or higher education. However, educators and researchers began to consider how the personal computer could be used in a
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Duffy, T. M., & Cunningham, D. J. (1996). Constructivism: Implications for the design and delivery of instruction. In D. Jonassen (Ed.), Handbook of Research for Educational Communications and Technology (pp. 170-198). New York: Simon & Schuster
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integrated plan for instruction. In "Educational Technology and the Learning Process" (Educational Researcher, 1974), Gagné defined instruction as "the set of planned external events which influence the process of learning and thus promote learning".
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The instructional design model, Guaranteed Learning, was formerly known as the Instructional Development Learning System (IDLS). The model was originally published in 1970 by Peter J. Esseff, PhD and Mary Sullivan Esseff, PhD in their book entitled
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creating some "intervention" to assist in the transition. The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed. There are many instructional design models, but many are based on the
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approach to systematic design, "Guaranteed Learning" aka "Instructional Development Learning System" (IDLS). In 2015, the Drs. Esseffs created an eLearning course to enable participants to take the GL course online under the direction of Esseff.
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According to Gagné, learning occurs in a series of nine learning events, each of which is a condition for learning which must be accomplished before moving to the next in order. Similarly, instructional events should mirror the learning events:
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Online training increased rapidly to the point where entire curriculums were given through web-based training. Simulations are valuable but expensive, with the highest level being used primarily by the military and medical community.
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In 1967, after analyzing the failure of training material, Michael Scriven suggested the need for formative assessment – e.g., to try out instructional materials with learners (and revise accordingly) before declaring them finalized.
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Duffy, T. M., & Jonassen, D. H. (1992). Constructivism: New implications for instructional technology. In T. Duffy & D. Jonassen (Eds.), Constructivism and the technology of instruction (pp. 1-16). Hillsdale, NJ:
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subcategories, which provide examples of how to make a lesson plan relevant to the learner. Learners will throw concepts to the wayside if their attention cannot be grabbed and sustained and if relevance is not conveyed.
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Personalized learning paths enhanced by artificial intelligence. Microlearning and gamification are widely adopted to deliver learning in the flow of work. Real-time data capture enables ongoing design and remediation.
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outlined a hierarchy of instructional methods, organized intuitively by their concreteness. The framework first migrated to the industrial sector to train workers before it finally found its way to the education field.
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Motivation is defined as an internal drive that activates behavior and gives it direction. The term motivation theory is concerned with the process that describes why and how human behavior is activated and directed.
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training and learning. Increasing the effectiveness and efficiency of practice was of particular concern. His ongoing attention to practice while developing theory continues to influence education and training.
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Write Performance Objectives: Objectives consists of a description of the behavior, the condition and criteria. The component of an objective that describes the criteria will be used to judge the learner's
727:– After the content is developed, it is then Implemented. This stage allows the instructional designer to test all materials to determine if they are functional and appropriate for the intended audience.
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149:" suggested that effective instructional materials, called programmed instructional materials, should include small steps, frequent questions, and immediate feedback; and should allow self-pacing.
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Other useful instructional design models include: the Smith/Ragan Model, the Morrison/Ross/Kemp Model and the OAR Model of instructional design in higher education, as well as, Wiggins' theory of
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contain tests or evaluations created for the content being implemented. This final phase is vital for the instructional design team because it provides data used to alter and enhance the design.
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Kelley, T., & Littman, J. (2005). The ten faces of innovation: IDEO's strategies for beating the devil's advocate & driving creativity throughout your organization. New York: Doubleday.
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Anglin, G. J., & Towers, R. L. (1992). Reference citations in selected instructional design and technology journals, 1985-1990. Educational Technology Research and Development, 40, 40-46.
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presented (i.e. it fulfills personal needs) and if there is an optimistic expectation for success. The model consists of four main areas: Attention, Relevance, Confidence, and Satisfaction.
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Connecting all phases of the model are external and reciprocal revision opportunities. As in the internal Evaluation phase, revisions should and can be made throughout the entire process.
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Another well-known instructional design model is the Dick and Carey Systems Approach Model. The model was originally published in 1978 by Walter Dick and Lou Carey in their book entitled
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Informing learners of objectives: The teacher tells the learner what they will be able to do because of the instruction. The teacher communicates the desired outcome to the group.
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Hokanson, B., & Miller, C. (2009). Role-based design: A contemporary framework for innovation and creativity in instructional design. Educational Technology, 49(2), 21–28.
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equal to that of formal training. As a result of this and other research, more emphasis was placed on creating knowledge bases and other supports for self-directed learning.
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721:– The third phase, Development, involves the creation of the activities that will be implemented. It is in this stage that the blueprints of the design phase are assembled.
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Robert Gagné classified the types of learning outcomes by asking how learning might be demonstrated. His domains and outcomes of learning correspond to standard verbs.
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was also seen as an important outcome of learning that needed to be considered during the design process. The World Wide Web emerged as an online learning tool with
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Writing short stories because you enjoy writing them, reading a book because you are curious about the topic, and playing chess because you enjoy effortful thinking
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Conole G., and Fill K., "A learning design toolkit to create pedagogically effective learning activities". Journal of Interactive Media in Education, 2005 (08).
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On-demand training moved to people's personal devices; social media allowed for collaborative learning. Smartphones allowed for real-time interactive feedback.
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Computer-assisted instruction (CAI) research started in the 1950s, became popular in the 1980s a few years after computers became available to general public.
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Develop Assessment Instruments: Purpose of entry behavior testing, purpose of pretesting, purpose of post-testing, purpose of practice items/practice problems
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The internet offered opportunities to train many people long distances. Desktop simulation gave advent to levels of Interactive Multimedia Instruction (IMI).
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Hardré, Patricia; Miller, Raymond B. (2006). "Toward a current, comprehensive, integrative, and flexible model of motivation for instructional design".
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Also see: Managing Learning in High Performance Organizations, by Ruth Stiehl and Barbara Bessey, from The Learning Organization, Corvallis, Oregon.
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Growth of audio-visual instruction movement in school was slow, but audiovisual device were used extensively in military services and industry.
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for designing instructional events. Instructional designers who follow Gagné's theory will likely have tightly focused, efficient instruction.
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Design and Conduct Formative Evaluation of Instruction: Designers try to identify areas of the instructional materials that need improvement.
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Hardré, Patricia (2009). "The motivating opportunities model for Performance SUCCESS: Design, Development, and Instructional Implications".
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Britain S., "A Review of Learning Design: Concept, Specifications and Tools" A report for the JISC E-learning Pedagogy Programme, May 2004.
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Conduct Instructional Analysis: Identify what a learner must recall and identify what learner must be able to do to perform particular task
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developed Component Display Theory (CDT), which concentrates on the means of presenting instructional materials (presentation techniques).
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Identify Instructional Goal(s): A goal statement describes a skill, knowledge or attitude (SKA) that a learner will be expected to acquire
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Online learning became common. Technology advances permitted sophisticated simulations with authentic and realistic learning experiences.
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Providing learning guidance: The teacher helps the students in understanding (semantic encoding) by providing organization and relevance.
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Includes collecting the current skill level, attitudes towards the course, attitudes towards the teacher, attitudes towards the school.
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something because it is enjoyable. If we are intrinsically motivated, we would not be worried about external rewards such as praise.
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Carr-Chellman A. and Duchastel P., "The ideal online course," British Journal of Educational Technology, 31(3), 229–241, July 2000.
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with education gained momentum with the introduction of Learning Design and Technology (LDT) majors. Universities such as
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have established undergraduate and graduate degrees in technology-centered methods of designing and delivering education.
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Gagné, R. M., & Driscoll, M. P. (1988). Essentials of learning for instruction. Englewood Cliffs, NJ: Prentice-Hall.
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The effect of visual instruction was limited because of teacher resistance to change, quality of the file and cost etc.
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Association for Educational Communications and Technology (2008). Definition. In A. Januszewski and M. Molenda (Eds.),
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Morrison, G. R., Ross, S. M., & Kemp, J. E. (2001). Designing effective instruction, 3rd ed. New York: John Wiley.
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Braine, B., (2010). "Historical Evolution of Instructional Design & Technology". Retrieved on April 11, 2012 from
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Reiser, R. A., & Dempsey, J. V. (2012). Trends and issues in instructional design and technology. Boston: Pearson.
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Develop Instructional Strategy: Pre-instructional activities, content presentation, Learner participation, assessment
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learners' entry level behavior, and to what extent learners have developed mastery through an instructional program.
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686:. This acronym stands for the 5 phases contained in the model (Analyze, Design, Develop, Implement, and Evaluate).
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Merrill, D.M., Jones, M.K., & Chongqing, L. (December 1990). Instructional Transaction Theory. Retrieved from
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with three domains of learning: cognitive (what one knows or thinks), psychomotor (what one does, physically) and
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Materials are viewed as supplementary curriculum materials. District-wide media center is the modern equivalent.
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Assessing performance: The teacher requires more learner performance, and gives feedback, to reinforce learning.
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1451:– Overview of Instructional Design – The education of the heart: rediscovering the spiritual roots of learning
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This emphasis on the learner was a significant departure away from traditional forms of instructional design.
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Dick, W., & Carey, L. (1996). The systematic design of instruction. 4th ed. New York, NY: Harper Collins
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Mayer, Richard E (1992). "Cognition and instruction: Their historic meeting within educational psychology".
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Smith, P. L. & Ragan, T. J. (2004). Instructional design (3rd Ed.). Danvers, MA: John Wiley & Sons.
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Koper R., "Current Research in Learning Design," Educational Technology & Society, 9 (1), 13–22, 2006.
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This view point was first ignored, but eventually helped to expand the focus of the audiovisual movement.
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Learning theories also play an important role in the design of instructional materials. Theories such as
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The role of systems engineering in the early development of instructional design was demonstrated during
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2805:(2000). The legacy of Robert M.Gagné . Syracuse, NY: ERIC Clearinghouse on Information & Technology.
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snagged—they simply do not do a thorough-enough analysis. (Part of Article By Chris Bressi on LinkedIn)
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1147:
Includes reviewing the description of the course, the instructor, and way of delivery the information.
662:
309:
294:
98:
2745:
668:
The technical realisations around the implementation of the concept like TELOS, RELOAD LD-Author, etc.
6927:
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4058:
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3854:
3770:
2113:
2004:
1533:
1514:
1320:
389:
Training films, Overhead projector, Slide projector, Audio equipment, Simulators and training devices
596:
Enhancing retention and transfer: The teacher provides varied practice to generalize the capability.
406:
Suggested to consider all aspects of a communication process (influenced by communication theories).
7900:
7738:
7641:
7551:
7501:
7461:
7312:
6817:
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4254:
4227:
4157:
4018:
3874:
3785:
3659:
1316:
893:
2573:
Gagné, R. M. (1985). The conditions of learning (4th ed.). New York: Holt, Rinehart & Winston.
2088:
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1947:
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578:
Stimulating recall of prior learning: The teacher asks for recall of existing relevant knowledge.
249:
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39:
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2053:
History of instructional media. Uploaded to YouTube by crozitis on Jan 17, 2010. Retrieved from
7963:
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1557:
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1527:
889:
485:
63:
2254:"What is educational technology, anyway? A commentary on the new AECT definition of the field"
1851:
Handbook of Improving Performance in the Workplace, Instructional Design and Training Delivery
1272:
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1578: – Specialization of design focused on the experience users have of a product or service
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305:
173:
85:
7383:
3403:
2032:
A History of Instructional Design and Technology: Part II: A History of Instructional Design
828:
With this model, components are executed iteratively and in parallel, rather than linearly.
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1572: – Theory that offers explicit guidance on how to better help people learn and develop
1569:
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1393:
1228:
psychology and provides designers the flexibility to be applied to a myriad of situations.
864:
Create simulations or performance activities (Case Studies, Role Plays, and Demonstrations)
738:
734:
222:
5941:
3114:
2539:
2444:"METALS – Master of Educational Technology and Applied Learning Science @ Carnegie Mellon"
2339:
2210:
Trentin G. (2001). Designing Online Courses. In C.D. Maddux & D. LaMont Johnson (Eds)
350:
School museum as supplementary material (First school museum opened in St. Louis in 1905)
8:
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4177:
4162:
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3576:
3167:"Intrinsic Motivation and Extrinsic Motivation with Examples of Each Types of Motivation"
2673:
1993:
1742:
1605:
1484:
1308:
658:
298:
131:
94:
2253:
590:
Providing feedback: The teacher gives informative feedback on the learners' performance.
587:
Eliciting performance: The teacher asks the learners to respond, demonstrating learning.
113:
as a system and developed various analysis, design, and evaluation procedures. In 1946,
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3547:
2956:
2157:"TimeRime.com - Historical Evolution of Instructional Design & Technology timeline"
1575:
3166:
2819:
Gagné, R.M. (n.d.). Biographies. Retrieved April 18, 2012, from Answers.com Web site:
2671:
Psychological Principles in System Development-1962. Retrieved on April 15, 2012 from
2631:
Dowling, L. J. (2001). Robert Gagné and the Conditions of Learning. Walden University.
2597:
2418:"MEd in Learning, Design, and Technology - University of Georgia College of Education"
1826:
Instructional Design: International Perspectives. Theory, research, and models. Vol. 1
1379:
1171:
Identifying positives of the current instructional material, as well as any problems.
58:
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2265:
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1973:
1854:
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1590:
1466:
1427:
1363:
900:
756:
2654:
http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm#kemp
657:
The implementation of the concept made by learning design specifications like PALO,
437:
The effect of CAI was rather small and the use of computer was far from innovative.
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747:
Most of the current instructional design models are variations of the ADDIE model.
3408:
1554: – Branch of psychology concerned with the scientific study of human learning
755:
An adaptation of the ADDIE model, which is used sometimes, is a practice known as
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Integrates, enhances, and sustains tactics from the list that fit the situation.
150:
3256:
John M. Keller: A Significant Contributor to the Field of Educational Psychology
1232:
Situational, Utilization, Competence, Content, Emotional, Social, and Systemic.
839:
IDLS—Pro Trainer 1: How to Design, Develop, and Validate Instructional Materials
821:
Revise Instruction: To identify poor test items and to identify poor instruction
547:
Attitudes - are demonstrated by preferring options: choose, prefer, elect, favor
479:
192:
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3398:
2922:
Piskurich, G.M. (2006). Rapid Instructional Design: Learning ID fast and right.
1790:
1502:
1454:
1409:
1399:
1357:
1163:
This should help identify the motivational problem that needs to be addressed.
682:
Perhaps the most common model used for creating instructional materials is the
226:
161:
48:
5946:
5296:
2212:
The Web in Higher Education: Assessing the Impact and Fulfilling the Potential
2055:
1019:
61:
is considered one of the founders of ISD due to the great influence his work,
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1369:
1179:
This allows the creation of assessment tools that align with the objectives.
184:
142:
80:
As a field, instructional design is historically and traditionally rooted in
5956:
5282:
5268:
2783:
2314:"Learning, Design, and Technology Program — Penn State College of Education"
581:
Presenting the stimulus: The teacher gives emphasis to distinctive features.
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5054:
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1632:
1506:
1496:
1490:
1478:
105:
5966:
3366:
1972:. Englewood Cliffs, NJ: Educational Technology Publications. p. 375.
1548: – Animations produced for the specific purpose of fostering learning
517:
Intellectual skills - problem solve by generating solutions or procedures
38:), is the practice of systematically designing, developing and delivering
7056:
5823:
5199:
5194:
5174:
5094:
5014:
4823:
4728:
4038:
4013:
3985:
3914:
3859:
3837:
3585:
3562:
3557:
3500:
3495:
3327:
The education of the heart: rediscovering the spiritual roots of learning
2826:
2802:
1941:
Thalheimer, Will. People remember 10%, 20%...Oh Really? October 8, 2006.
1566: – Collection of electronic evidence assembled and managed by a user
1472:
1460:
1415:
1360:– Taxonomies of the cognitive, affective, and psychomotor domains – 1950s
1211:
Select materials, modify to fit the situation and develop new materials.
1203:
Integrate the tactic that was chosen from the list into the instruction.
1187:
Brainstorming possible tactics that could fill in the motivational gaps.
881:
683:
44:
2652:
Instructional Design Models and Theories, Retrieved April 9th 2012 from
698:
5796:
4813:
4408:
4187:
3909:
3889:
3743:
3581:
3076:
ESF, Inc. – Train-the-Trainer – ESF ProTrainer Materials – 813.814.1192
1620:
1596:
1560: – Use of technology in education to improve learning and teaching
557:
Motor skills - enable physical performance: execute, perform, carry out
114:
52:
3310:
2182:
537:
Cognitive strategies - are used for learning: adopt, create, originate
176:
one has). These taxonomies still influence the design of instruction.
6034:
5597:
5340:
5079:
4803:
4788:
4746:
4358:
3918:
3758:
3044:
2743:
Elaboration Theory (Charles Reigeluth), Retrieved April 9, 2012 from
1824:
Tennyson, Robert; Dijkstra, S.; Schott, Frank; Seel, Norbert (1997).
1608: – Cognitive science principles of effective multimedia learning
1275:
by removing items or incorporating them into the text of the article.
532:
Higher order rule: generate, develop, solve (using two or more rules)
253:
169:
81:
3197:
1219:
Obtain reactions from the learner and determine satisfaction level.
5472:
4413:
3460:
848:
The components of the Guaranteed Learning Model are the following:
650:
As summarized by Britain, learning design may be associated with:
110:
392:
Military and industry at this time had strong demand for training.
277:
Academic degrees focused on integrating technology, internet, and
153:
popularized the use of learning objectives with his 1962 article "
5667:
5034:
4962:
4702:
3572:
2946:
2822:"Answers - the Most Trusted Place for Answering Life's Questions"
2340:"Master's in Learning Design and Technology | Purdue Online"
2060:
1487:– Instructional Systems and Design via Distance Education – 1980s
526:
Defined Concept: classify, categorize, type, sort (by definition)
126:
3358:
Design and Development Research: Methods, Strategies, and Issues
1992:
Bloom's Taxonomy. Retrieved from Knowledge on April 18, 2012 at
1614: – Process for design and development of learning resources
1469:– Elaboration Theory, "Green Books" I, II, and III – 1990s–2010s
4793:
3444:
2221:, pp. 47-66, The Haworth Press Inc., New York, London, Oxford,
290:
2786:
it Time to Exchange Skinner's Teaching Machine for Dewey's.htm
1944:"Will at Work Learning: People remember 10%, 20%...Oh Really?"
1402:– Instructional Media and the new technologies of instruction
1382:– Nine Events of Instruction (Gagné and Merrill Video Seminar)
896:
help shape and define the outcome of instructional materials.
423:
Instructional television was not adopted to a greater extent.
3505:
3135:
2443:
782:
5309:
3221:
Development and Use of the ARCS Model of Motivational Design
2313:
1828:. Mahwah, NJ: Lawrence Erlbaum Associates, Inc. p. 42.
508:
Verbal information - is stated: state, recite, tell, declare
4545:
3085:. ESF-ProTrainer.com (2007-11-06). Retrieved on 2011-10-07.
1762:
Dick, Walter; Carey, Lou; Carey, James O. (17 March 2014).
1629: – Methods used to teach across curricular disciplines
375:
Radio broadcasting, Sound recordings, Sound motion pictures
2533:
Perry, J. D. (2001). Learning and cognition. . Available:
1823:
1669:
Merrill, M. D.; Drake, L.; Lacy, M. J.; Pratt, J. (1996).
1493:– Radical Behaviorism, Programed Instruction - 1950s-1970s
1366:– How People Learn: Bridging Research and Practice – 1990s
619:
3413:
1968:
Briggs, Leslie; Gustafson, Kent; Tillman, Murray (1991).
1599: – distance education using mobile device technology
962:
problem-solving process he calls the ARCS Motivation....
3274:
3038:
1430:- "Dimensions of Learning", Formative Assessment - 2000s
1235:
520:
Discrimination: discriminate, distinguish, differentiate
16:
Process for design and development of learning resources
2918:
2916:
1616:
Pages displaying short descriptions of redirect targets
2473:
Cyril Anderson's Learning and Performance Support Blog
1967:
2940:
2798:
2796:
2794:
2792:
2240:
Educational Technology: A definition with commentary.
1668:
614:
other early instructional designers were outlined in
47:
with the five phases: analysis, design, development,
2913:
2648:
2646:
1601:
Pages displaying wikidata descriptions as a fallback
1586:
Pages displaying wikidata descriptions as a fallback
514:
Intellectual skills - apply the rules and principles
511:
Intellectual skills - label or classify the concepts
2999:Dick, Walter; Carey, Lou; Carey, James O. (2005) .
2778:
2776:
2774:
2772:
2770:
2768:
2766:
2014:. Instructionaldesign.org. Retrieved on 2011-10-07.
1923:
The history of instructional design and technology.
1418:– Created a cognitive learning design model - 1980s
3005:(6th ed.). Allyn & Bacon. pp. 1–12.
2789:
1475:- instructional design theory and research methods
616:Psychological Principles in Systematic Development
3045:Esseff, Peter J.; Esseff, Mary Sullivan (1998) .
2643:
1970:Instructional Design: Principles and Applications
1711:"Essay: In Search of the Secret Handshakes of ID"
1442:– Component Display Theory / Knowledge Objects /
8061:
3048:Instructional Development Learning System (IDLS)
2994:
2992:
2990:
2934:The evolution of American educational technology
2763:
2674:"Psychological Principles in System Development"
1898:
1896:
1894:
1892:
1890:
861:Validate the interactive instructional materials
855:Develop criterion tests and performance measures
695:The five phases are listed and explained below:
523:Concrete Concept: identify, name, specify, label
155:Preparing Objectives for Programmed Instruction"
3265:" (PDF). Educational Technology. May–June 2010.
1888:
1886:
1884:
1882:
1880:
1878:
1876:
1874:
1872:
1870:
529:Rule: demonstrate, show, solve (using one rule)
319:
147:The Science of Learning and the Art of Teaching
7893:
7443:
3292:
3290:
2998:
2815:
2813:
2811:
2251:
2041:". ETR&D, Vol. 49, No. 2, 2001, pp. 57–67.
1761:
1027:
308:, California State University, Fullerton, and
5325:
3429:
2987:
2925:
7998:South Georgia and the South Sandwich Islands
2961:: CS1 maint: multiple names: authors list (
2931:
2469:"Instructional Design and Technical Writing"
2136:History and timeline of instructional design
2084:
2082:
2026:
2024:
2022:
2020:
1867:
1848:
1319:. There might be a discussion about this on
3354:
3287:
2808:
2258:Canadian Journal of Learning and Technology
2089:A hypertext history of instructional design
1853:. San Francisco, CA: Pfeiffer. p. 62.
1849:Silber, Kenneth; Foshay, Wellesley (2010).
1718:The Journal of Applied Instructional Design
1222:
858:Develop interactive instructional materials
5332:
5318:
3436:
3422:
3323:
3254:Francom, Greg; Reeves, Thomas C. (2010). "
3133:
3051:(8th ed.). ESF Press. pp. 1–12.
2947:Stolovitch, H.D., & Keeps, E. (1999).
2131:
2129:
2108:
2106:
2104:
2049:
2047:
1623: – Form of ordering graphics in media
815:Develop and Select Instructional Materials
3355:Richey, Rita C.; Klein, James D. (2014).
3025:
2897:. Imsglobal.org. Retrieved on 2011-10-07.
2784:http://www.internettime.com/itimegroup/Is
2252:Hlynka, Denis; Jacobsen, Michele (2009).
2079:
2017:
1916:
1914:
1912:
1910:
1908:
1339:Learn how and when to remove this message
7695:
4953:Good Design Award (Museum of Modern Art)
3404:Edutech wiki: Instructional design model
3223:. Libraries Unlimited. pp. 225–245.
2949:Handbook of human performance technology
2905:
2903:
2746:"Elaboration Theory (Charlie Reigeluth)"
1584: – in education and data management
1175:Step 5: List objectives and assessments
1018:
781:
697:
361:Visual media films, Slides, Photographer
125:
7070:
6298:
6287:
2782:Wiburg, K. M. (2003). . Retrieved from
2591:Haines, D. (1996). Gagné. . Available:
2126:
2101:
2044:
1499:– Learning as a social activity – 1930s
824:Design and Conduct Summative Evaluation
8062:
3296:
3250:
3019:
2729:: CS1 maint: archived copy as title (
2617:: CS1 maint: archived copy as title (
2559:: CS1 maint: archived copy as title (
2392:"Learning Design and Technology (LDT)"
2242:New York: Lawrence Erlbaum Associates.
2183:"Xterior - Windschermen, Windschermen"
2148:
1905:
1708:
919:
910:
831:
378:Radio Audiovisual Instruction movement
7892:
7694:
7442:
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6690:
6689:
6297:
6286:
5988:
5351:
5313:
4998:
4958:Good Design Award (Chicago Athenaeum)
4701:
4146:
3473:
3417:
3395:– An overview of Instructional Design
3324:Osguthorpe, Russell T. (1996-09-01).
3248:
3246:
3244:
3242:
3240:
3238:
3236:
3234:
3232:
3230:
3164:
3136:"Intrinsic and Extrinsic Motivations"
2900:
2495:
2493:
2463:
2461:
1776:
1641: – Educational planning approach
1530: – Educational evaluation method
1457:– Constructionism, LOGO – 1970s-1980s
1236:Influential researchers and theorists
786:Dick and Carey Systems Approach Model
381:Education in large was not affected.
3146:from the original on January 9, 2015
3028:"Dick and Carey Instructional Model"
3002:The Systematic Design of Instruction
1766:(8 ed.). Pearson. pp. 3–4.
1764:The Systematic Design of Instruction
1635: – Teaching improvement process
1481:– Constructivist simulations – 1990s
1412:– problem-solving strategies – 1990s
1291:
1239:
1207:Step 9: Select and develop materials
777:The Systematic Design of Instruction
750:
690:Brief History of ADDIE's Development
8044:
3218:
3173:from the original on April 14, 2012
3140:Contemporary Educational Psychology
2180:
1593: – Critical theory of learning
1151:Step 2: Obtain audience information
620:ARCS Model of Motivation and Design
13:
4999:
4902:American Institute of Graphic Arts
3409:ATD: What Is Instructional Design?
3227:
3191:
2490:
2458:
1199:Step 8: Integrate with instruction
1167:Step 4: Analyze existing materials
925:Intrinsic and Extrinsic Motivation
641:
420:Growth of Instructional television
14:
8106:
4912:Design and Industries Association
3386:
3299:Performance Improvement Quarterly
3277:Performance Improvement Quarterly
1779:Journal of Educational Psychology
1671:"Reclaiming instructional design"
1191:Step 7: Select and design tactics
1143:Step 1: Obtain course information
770:
32:instructional systems development
8043:
8034:
8033:
8021:
7557:Saint Vincent and the Grenadines
7051:
7042:
7041:
6599:Sahrawi Arab Democratic Republic
6369:Democratic Republic of the Congo
6263:
3344:from the original on 2017-02-07.
3196:. John M. Keller. Archived from
3065:from the original on 2008-11-19.
3034:from the original on 2015-11-24.
2454:from the original on 2017-04-01.
2288:"Learning Design and Technology"
2276:from the original on 2017-09-04.
2056:"History of Instructional Media"
1731:from the original on 2022-10-09.
1612:Instructional design coordinator
1542: – Learner centric pedagogy
1296:
1244:
1086:List objectives and assessments
677:
3474:
3348:
3317:
3268:
3212:
3185:
3158:
3127:
3106:
3097:
3088:
3069:
2978:
2969:
2881:
2872:
2863:
2854:
2845:
2834:from the original on 2012-11-22
2752:from the original on 2012-04-26
2737:
2712:from the original on 2012-11-24
2691:
2680:from the original on 2012-04-26
2665:
2634:
2625:
2585:
2576:
2567:
2527:
2518:
2436:
2410:
2398:from the original on 2016-08-19
2384:
2372:from the original on 2016-08-17
2358:
2346:from the original on 2016-08-03
2332:
2320:from the original on 2016-07-23
2306:
2280:
2245:
2232:
2204:
2193:from the original on 2016-10-24
2174:
2114:History of instructional design
2068:from the original on 2017-02-15
1998:
1986:
1961:
1935:
1463:– Cognitive development – 1960s
1444:First Principles of Instruction
1406:– Educational Technology – 1989
1010:
473:
7714:Federated States of Micronesia
7009:British Indian Ocean Territory
4907:Chartered Society of Designers
4147:
3026:Ed Forest (23 November 2015).
2366:"Journalism and Media Studies"
2123:". Retrieved on April 11, 2012
1842:
1817:
1807:
1797:
1770:
1755:
1735:
1702:
1662:
1648: – Educational framework
1183:Step 6: List potential tactics
654:The concept of learning design
561:
283:Bowling Green State University
272:
260:
134:(published in 1956) defined a
1:
5339:
4978:Prince Philip Designers Prize
3621:Architectural lighting design
2005:Instructional Design Theories
1656:
1646:Universal Design for Learning
1436:- Multimedia Learning - 2000s
1124:Select and develop materials
1001:
978:
965:
287:Pennsylvania State University
67:, has had on the discipline.
7682:United States Virgin Islands
5352:
4784:Electronic design automation
4767:Virtual home design software
3739:Automotive suspension design
2475:. 2014-05-05. Archived from
1215:Step 10: Evaluate and revise
1062:Obtain audience information
992:
983:
604:
460:Mobile Devices, Social Media
325:Instructional Media History
320:Instructional Design history
160:In 1956, a committee led by
109:psychologists began to view
28:instructional systems design
7:
7444:Education in North America
3643:Environmental impact design
3330:. Covenant Communications.
3169:. Blue Fox Communications.
2888:IMS Learning Design webpage
2187:www.xterior-windschermen.nl
1520:
1515:online learning communities
1113:Integrate with instruction
1078:Analyze existing materials
1028:Motivational Design Process
494:
364:Visual Instruction Movement
138:in terms of six objectives.
10:
8111:
7894:Education in South America
5989:
4922:International Forum Design
4292:Engineering design process
3443:
2145:. Retrieved April 11, 2012
2098:. Retrieved April 11, 2012
1791:10.1037/0022-0663.84.4.405
1627:Interdisciplinary teaching
1511:open educational resources
1390:Model Centered Instruction
1388:- developed the Theory of
1105:Select and design tactics
1054:Obtain course information
483:
477:
310:Carnegie Mellon University
295:San Diego State University
279:human–computer interaction
197:The Conditions of Learning
75:
70:
64:The Conditions of Learning
8015:
7972:
7899:
7805:
7782:
7701:
7657:Saint Pierre and Miquelon
7575:
7449:
7422:
7374:
7336:
7078:
7037:
6996:
6956:
6698:
6612:
6587:
6306:
6293:
6282:
6258:
6212:
6178:
6137:
6119:
6080:
6062:
6028:
6004:Early childhood education
5997:
5984:
5934:
5764:
5711:
5533:
5386:
5358:
5347:
5257:
5005:
4994:
4935:
4894:
4837:
4727:
4723:
4697:
4153:
4142:
4044:Integrated circuit design
3979:
3966:Stage/set lighting design
3898:
3855:Hardware interface design
3814:
3771:Hardware interface design
3722:
3604:
3484:
3480:
3469:
3451:
1534:Confidence-based learning
1091:
1048:
672:
172:(what one feels, or what
164:published an influential
7865:Northern Mariana Islands
7677:Turks and Caicos Islands
6758:East Timor (Timor-Leste)
6354:Central African Republic
4879:Industrial design rights
4867:Fashion design copyright
4779:Design quality indicator
4228:Creative problem-solving
4019:Electrical system design
3875:Sonic interaction design
3786:Photographic lens design
3660:Healthy community design
3113:Practices of Tomorrow. (
1752:, Educational Technology
1684:(5): 5–7. Archived from
1223:Motivating opportunities
1159:Step 3: Analyze audience
868:
236:
215:
206:
179:
130:The original version of
121:
30:and originally known as
7830:Cocos (Keeling) Islands
7019:Cocos (Keeling) Islands
5075:New product development
5040:Enterprise architecture
4968:IF Product Design Award
4927:Design Research Society
4479:Reliability engineering
2030:Reiser, R. A. (2001). "
1639:Understanding by Design
1536: – Learning system
1352:Alphabetic by last name
1097:List potential tactics
250:Performance improvement
40:instructional materials
8075:Educational technology
7607:British Virgin Islands
7121:Bosnia and Herzegovina
4531:Top-down and bottom-up
3880:User experience design
3781:Packaging and labeling
3754:Electric guitar design
3692:Landscape architecture
1709:Wagner, Ellen (2011).
1678:Educational Technology
1558:Educational technology
1552:Educational psychology
1528:Educational assessment
1505:- influential work on
1449:Osguthorpe, Russell T.
1024:
852:Design a task analysis
787:
703:
486:Conditions of Learning
139:
7808:and other territories
7547:Saint Kitts and Nevis
6514:SĂŁo TomĂ© and PrĂncipe
6374:Republic of the Congo
5060:Innovation management
4943:European Design Award
4709:Intellectual property
4526:Theory of constraints
4489:Responsibility-driven
4329:For manufacturability
4233:Creativity techniques
4071:Nuclear weapon design
3885:User interface design
3749:Corrugated box design
3670:Interior architecture
3367:10.4324/9780203826034
2932:Saettler, P. (1990).
1546:Educational animation
1540:Design-based learning
1392:; a theory rooted in
1023:Summary of ARCS Model
1022:
785:
739:summative assessments
701:
601:instructional goals.
484:Further information:
306:University of Georgia
243:constructivist theory
129:
86:behavioral psychology
8090:Communication design
7696:Education in Oceania
7072:Education in Europe
6933:United Arab Emirates
6300:Education in Africa
5523:Instructional design
5105:Unintelligent design
5085:Philosophy of design
4799:Design specification
4752:Comprehensive layout
4324:For behaviour change
4297:Probabilistic design
4059:Power network design
3596:Visual merchandising
3553:Instructional design
3531:Postage stamp design
3393:Instructional Design
3219:Ely, Donald (1983).
1743:Instructional Design
1570:Instructional theory
1564:Electronic portfolio
1394:Cognitive Psychology
1309:confusing or unclear
1135:Evaluate and revise
735:formative assessment
445:Internet, Simulation
403:Communication medium
223:learning environment
20:Instructional design
7562:Trinidad and Tobago
7457:Antigua and Barbuda
7337:States with limited
6960:limited recognition
6589:States with limited
6288:Education by region
6014:Secondary education
5926:Teaching philosophy
5829:Pedagogical pattern
5772:21st century skills
5751:Religious education
5394:Aims and objectives
5025:Creative industries
4948:German Design Award
4857:Design infringement
4742:Architectural model
4081:Organization design
4076:Nucleic acid design
4024:Experimental design
3577:Traffic sign design
2448:metals.hcii.cmu.edu
1606:E-learning (theory)
1317:clarify the article
1037:
920:Motivation concepts
911:Motivational design
832:Guaranteed Learning
659:IMS Learning Design
326:
95:systems engineering
8070:Applied psychology
8028:Schools portal
7497:Dominican Republic
6692:Education in Asia
6019:Tertiary education
5957:Learning resources
5448:Education sciences
5090:Process simulation
5065:Intelligent design
4389:Intelligence-based
4384:Integrated topside
4314:Framework-oriented
3999:Behavioural design
3870:Information design
3548:Information design
3261:2018-05-11 at the
3134:R. Ryan; E. Deci.
3120:2012-05-03 at the
3081:2008-11-19 at the
2893:2006-08-23 at the
2659:2012-06-20 at the
2505:70:20:10 Institute
2217:2014-05-05 at the
2141:2012-04-25 at the
2119:2013-02-28 at the
2094:2012-04-18 at the
2037:2012-09-15 at the
2010:2011-10-04 at the
1928:2012-12-03 at the
1920:Clark, B. (2009).
1748:2016-12-20 at the
1576:Interaction design
1467:Reigeluth, Charles
1428:Marzano, Robert J.
1364:Bransford, John D.
1273:clean up the lists
1036:
1025:
788:
704:
552:Psychomotor Domain
414:1950s to mid-1960s
372:Mid 1920s to 1930s
324:
140:
88:, though recently
8057:
8056:
8011:
8010:
8007:
8006:
7979:other territories
7888:
7887:
7880:Wallis and Futuna
7825:Clipperton Island
7783:Associated states
7690:
7689:
7579:other territories
7438:
7437:
7065:
7064:
7002:other territories
6685:
6684:
6616:other territories
6389:Equatorial Guinea
6278:
6277:
6253:
6252:
6249:
6248:
6244:
6243:
6240:
6239:
6235:
6234:
6172:
6171:
6167:
6166:
6163:
6162:
6158:
6157:
6113:
6112:
6108:
6107:
6104:
6103:
6099:
6098:
6056:
6055:
6051:
6050:
6009:Primary education
5980:
5979:
5869:Dialogic learning
5839:Teacher retention
5792:Critical thinking
5787:Class arrangement
5756:Special education
5431:Standardized test
5414:Course evaluation
5307:
5306:
5253:
5252:
5020:Conceptual design
4990:
4989:
4986:
4985:
4973:James Dyson Award
4829:Website wireframe
4819:Technical drawing
4693:
4692:
4541:Transgenerational
4282:Ecological design
4158:Activity-centered
4138:
4137:
4134:
4133:
4116:Spacecraft design
3910:Public art design
3848:Video game design
3826:Experience design
3796:Production design
3776:Motorcycle design
3734:Automotive design
3638:Ecological design
3516:Film title design
3311:10.1002/piq.20043
2394:. 5 August 2011.
1591:Learning sciences
1485:Simonson, Michael
1440:Merrill, M. David
1434:Mayer, Richard E.
1386:Gibbons, Andrew S
1349:
1348:
1341:
1290:
1289:
1140:
1139:
1070:Analyze audience
757:rapid prototyping
751:Rapid prototyping
471:
470:
400:Post World War II
241:The influence of
145:'s 1954 article "
26:), also known as
8102:
8047:
8046:
8037:
8036:
8026:
8025:
8024:
7999:
7987:Falkland Islands
7901:Sovereign states
7890:
7889:
7870:Pitcairn Islands
7840:French Polynesia
7820:Christmas Island
7749:Papua New Guinea
7729:Marshall Islands
7702:Sovereign states
7692:
7691:
7647:Saint Barthélemy
7577:Dependencies and
7450:Sovereign states
7440:
7439:
7375:Dependencies and
7079:Sovereign states
7067:
7066:
7055:
7045:
7044:
7014:Christmas Island
6700:Sovereign states
6687:
6686:
6677:
6676:(United Kingdom)
6672:Tristan da Cunha
6668:Ascension Island
6660:
6647:
6638:
6614:Dependencies and
6307:Sovereign states
6295:
6294:
6284:
6283:
6267:
6215:
6214:
6210:
6209:
6185:Higher education
6181:
6180:
6176:
6175:
6140:
6139:
6135:
6134:
6126:Secondary school
6122:
6121:
6117:
6116:
6083:
6082:
6078:
6077:
6065:
6064:
6060:
6059:
6031:
6030:
6026:
6025:
6000:
5999:
5986:
5985:
5914:Student-centered
5899:Phenomenon-based
5889:Peer instruction
5854:Blended learning
5777:Bloom's taxonomy
5741:Gifted education
5736:Education reform
5568:Computer science
5349:
5348:
5334:
5327:
5320:
5311:
5310:
5299:
5292:
5285:
5278:
5271:
5264:
4996:
4995:
4873:Geschmacksmuster
4847:Community design
4725:
4724:
4699:
4698:
4459:Process-centered
4255:Design–bid–build
4223:Cradle-to-cradle
4203:Concept-oriented
4144:
4143:
4121:Strategic design
4091:Processor design
4066:Mechanism design
4034:Geometric design
3994:Algorithm design
3934:Jewellery design
3865:Immersive design
3759:Furniture design
3704:Landscape design
3482:
3481:
3471:
3470:
3438:
3431:
3424:
3415:
3414:
3381:
3380:
3352:
3346:
3345:
3321:
3315:
3314:
3294:
3285:
3284:
3272:
3266:
3252:
3225:
3224:
3216:
3210:
3209:
3207:
3205:
3189:
3183:
3182:
3180:
3178:
3162:
3156:
3155:
3153:
3151:
3131:
3125:
3110:
3104:
3101:
3095:
3092:
3086:
3073:
3067:
3066:
3042:
3036:
3035:
3023:
3017:
3016:
2996:
2985:
2982:
2976:
2973:
2967:
2966:
2960:
2952:
2944:
2938:
2937:
2929:
2923:
2920:
2911:
2907:
2898:
2885:
2879:
2876:
2870:
2867:
2861:
2858:
2852:
2849:
2843:
2842:
2840:
2839:
2817:
2806:
2800:
2787:
2780:
2761:
2760:
2758:
2757:
2741:
2735:
2734:
2728:
2720:
2718:
2717:
2711:
2704:
2695:
2689:
2688:
2686:
2685:
2669:
2663:
2650:
2641:
2638:
2632:
2629:
2623:
2622:
2616:
2608:
2606:
2605:
2596:. Archived from
2589:
2583:
2580:
2574:
2571:
2565:
2564:
2558:
2550:
2548:
2547:
2538:. Archived from
2531:
2525:
2522:
2516:
2515:
2513:
2512:
2497:
2488:
2487:
2485:
2484:
2465:
2456:
2455:
2440:
2434:
2432:
2430:
2429:
2420:. Archived from
2414:
2408:
2406:
2404:
2403:
2388:
2382:
2380:
2378:
2377:
2362:
2356:
2354:
2352:
2351:
2336:
2330:
2328:
2326:
2325:
2310:
2304:
2302:
2300:
2299:
2290:. Archived from
2284:
2278:
2277:
2249:
2243:
2236:
2230:
2208:
2202:
2201:
2199:
2198:
2178:
2172:
2171:
2169:
2168:
2159:. Archived from
2152:
2146:
2133:
2124:
2110:
2099:
2086:
2077:
2076:
2074:
2073:
2051:
2042:
2028:
2015:
2002:
1996:
1994:Bloom's Taxonomy
1990:
1984:
1983:
1965:
1959:
1958:
1956:
1955:
1946:. Archived from
1939:
1933:
1918:
1903:
1900:
1865:
1864:
1846:
1840:
1839:
1821:
1815:
1811:
1805:
1801:
1795:
1794:
1774:
1768:
1767:
1759:
1753:
1739:
1733:
1732:
1730:
1715:
1706:
1700:
1699:
1697:
1696:
1690:
1675:
1666:
1617:
1602:
1587:
1422:Mager, Robert F.
1380:Gagné, Robert M.
1344:
1337:
1333:
1330:
1324:
1300:
1299:
1292:
1285:
1282:
1276:
1248:
1247:
1240:
1038:
1035:
542:Affective Domain
503:Cognitive Domain
327:
323:
136:cognitive domain
132:Bloom's taxonomy
8110:
8109:
8105:
8104:
8103:
8101:
8100:
8099:
8060:
8059:
8058:
8053:
8022:
8020:
8003:
7997:
7980:
7978:
7968:
7895:
7884:
7807:
7801:
7784:
7778:
7759:Solomon Islands
7697:
7686:
7580:
7578:
7571:
7445:
7434:
7418:
7376:
7370:
7356:Northern Cyprus
7338:
7332:
7253:North Macedonia
7074:
7061:
7033:
7001:
6992:
6973:Northern Cyprus
6959:
6952:
6694:
6681:
6680:
6675:
6658:
6645:
6636:
6617:
6615:
6608:
6592:
6590:
6583:
6302:
6289:
6274:
6273:
6254:
6245:
6236:
6228:
6221:
6199:
6187:
6168:
6159:
6151:
6146:
6128:
6109:
6100:
6092:
6087:
6071:
6052:
6044:
6037:
5993:
5976:
5930:
5849:Active learning
5844:Teaching method
5819:Learning theory
5760:
5726:Autodidacticism
5721:Adult education
5707:
5648:Performing arts
5529:
5436:Teacher quality
5426:Standards-based
5382:
5354:
5343:
5338:
5308:
5303:
5297:
5290:
5283:
5276:
5269:
5262:
5249:
5050:Futures studies
5001:
4982:
4931:
4890:
4839:
4833:
4719:
4718:
4689:
4595:Value sensitive
4585:User innovation
4464:Public interest
4429:Object-oriented
4149:
4130:
4111:Software design
4101:Research design
4054:Physical design
4009:Database design
3983:
3981:
3975:
3951:Property design
3946:Game art design
3900:
3894:
3817:
3810:
3725:
3718:
3675:Interior design
3626:Building design
3607:
3600:
3487:
3476:
3465:
3447:
3442:
3389:
3384:
3377:
3353:
3349:
3338:
3322:
3318:
3295:
3288:
3273:
3269:
3263:Wayback Machine
3253:
3228:
3217:
3213:
3203:
3201:
3200:on May 30, 2012
3194:"arcsmodel.com"
3190:
3186:
3176:
3174:
3163:
3159:
3149:
3147:
3132:
3128:
3122:Wayback Machine
3115:link to article
3111:
3107:
3102:
3098:
3093:
3089:
3083:Wayback Machine
3074:
3070:
3059:
3043:
3039:
3024:
3020:
3013:
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2702:
2700:"Archived copy"
2698:
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2661:Wayback Machine
2651:
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2594:"Archived copy"
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2536:"Archived copy"
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2087:
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2039:Wayback Machine
2029:
2018:
2012:Wayback Machine
2003:
1999:
1991:
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1930:Wayback Machine
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1654:
1615:
1600:
1585:
1582:Learning object
1523:
1513:, and informal
1503:Wiley, David A.
1455:Papert, Seymour
1416:Kemp, Jerold E.
1410:Jonassen, David
1400:Heinich, Robert
1358:Bloom, Benjamin
1345:
1334:
1328:
1325:
1314:
1301:
1297:
1286:
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1277:
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1249:
1245:
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968:
922:
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890:social learning
875:backward design
871:
834:
773:
753:
680:
675:
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642:Learning design
607:
564:
497:
488:
482:
476:
336:Characteristics
322:
275:
263:
239:
218:
209:
182:
151:Robert F. Mager
124:
78:
73:
59:Robert M. Gagné
17:
12:
11:
5:
8108:
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7860:Norfolk Island
7857:
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7847:
7842:
7837:
7832:
7827:
7822:
7817:
7815:American Samoa
7811:
7809:
7803:
7802:
7800:
7799:
7794:
7788:
7786:
7785:of New Zealand
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7667:Sint Eustatius
7664:
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7612:Cayman Islands
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7377:other entities
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7328:United Kingdom
7325:
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7141:Czech Republic
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6625:Canary Islands
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6069:Primary school
6063:
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6016:
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5836:
5831:
5826:
5821:
5816:
5815:
5814:
5809:
5804:
5794:
5789:
5784:
5782:Cognitive load
5779:
5774:
5768:
5766:
5762:
5761:
5759:
5758:
5753:
5748:
5743:
5738:
5733:
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5695:
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5555:
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5525:
5515:
5510:
5505:
5500:
5495:
5490:
5485:
5480:
5475:
5470:
5465:
5460:
5455:
5453:Evidence-based
5450:
5445:
5440:
5439:
5438:
5433:
5428:
5423:
5418:
5417:
5416:
5401:
5396:
5390:
5388:
5387:By perspective
5384:
5383:
5381:
5380:
5375:
5370:
5364:
5362:
5356:
5355:
5345:
5344:
5337:
5336:
5329:
5322:
5314:
5305:
5304:
5302:
5301:
5294:
5287:
5280:
5273:
5266:
5258:
5255:
5254:
5251:
5250:
5248:
5247:
5242:
5237:
5232:
5227:
5222:
5217:
5212:
5207:
5202:
5197:
5192:
5187:
5182:
5177:
5172:
5167:
5162:
5157:
5152:
5151:
5150:
5145:
5135:
5130:
5125:
5118:
5117:
5115:Wicked problem
5112:
5107:
5102:
5097:
5092:
5087:
5082:
5077:
5072:
5067:
5062:
5057:
5052:
5047:
5042:
5037:
5032:
5027:
5022:
5017:
5012:
5006:
5003:
5002:
5000:Related topics
4992:
4991:
4988:
4987:
4984:
4983:
4981:
4980:
4975:
4970:
4965:
4960:
4955:
4950:
4945:
4939:
4937:
4933:
4932:
4930:
4929:
4924:
4919:
4917:Design Council
4914:
4909:
4904:
4898:
4896:
4892:
4891:
4889:
4888:
4887:
4886:
4884:European Union
4876:
4869:
4864:
4859:
4854:
4849:
4843:
4841:
4835:
4834:
4832:
4831:
4826:
4821:
4816:
4811:
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4786:
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4776:
4771:
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4754:
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4717:
4716:
4713:
4710:
4707:
4703:
4695:
4694:
4691:
4690:
4688:
4687:
4682:
4677:
4672:
4667:
4662:
4657:
4652:
4647:
4642:
4637:
4632:
4627:
4622:
4617:
4612:
4605:
4604:
4603:
4602:
4592:
4587:
4582:
4581:
4580:
4570:
4565:
4563:Usage-centered
4560:
4559:
4558:
4556:Design for All
4548:
4543:
4538:
4536:Transformation
4533:
4528:
4523:
4518:
4517:
4516:
4506:
4501:
4496:
4491:
4486:
4484:Research-based
4481:
4476:
4471:
4466:
4461:
4456:
4451:
4449:Platform-based
4446:
4441:
4436:
4431:
4426:
4421:
4416:
4411:
4406:
4401:
4399:KISS principle
4396:
4391:
4386:
4381:
4376:
4371:
4366:
4361:
4356:
4351:
4346:
4341:
4336:
4331:
4326:
4321:
4316:
4311:
4309:Fault-tolerant
4306:
4304:Error-tolerant
4301:
4300:
4299:
4289:
4287:Energy neutral
4284:
4279:
4274:
4269:
4268:
4267:
4257:
4252:
4247:
4246:
4245:
4243:Design fiction
4235:
4230:
4225:
4220:
4215:
4210:
4205:
4200:
4195:
4190:
4185:
4180:
4175:
4170:
4165:
4160:
4154:
4151:
4150:
4140:
4139:
4136:
4135:
4132:
4131:
4129:
4128:
4126:Systems design
4123:
4118:
4113:
4108:
4103:
4098:
4096:Protein design
4093:
4088:
4086:Process design
4083:
4078:
4073:
4068:
4063:
4062:
4061:
4056:
4051:
4049:Circuit design
4041:
4036:
4031:
4026:
4021:
4016:
4011:
4006:
4001:
3996:
3990:
3988:
3977:
3976:
3974:
3973:
3971:Textile design
3968:
3963:
3958:
3953:
3948:
3943:
3938:
3937:
3936:
3931:
3929:Costume design
3924:Fashion design
3921:
3912:
3906:
3904:
3896:
3895:
3893:
3892:
3887:
3882:
3877:
3872:
3867:
3862:
3857:
3852:
3851:
3850:
3845:
3835:
3834:
3833:
3822:
3820:
3812:
3811:
3809:
3808:
3806:Service design
3803:
3801:Sensory design
3798:
3793:
3791:Product design
3788:
3783:
3778:
3773:
3768:
3767:
3766:
3756:
3751:
3746:
3741:
3736:
3730:
3728:
3720:
3719:
3717:
3716:
3711:
3709:Spatial design
3706:
3701:
3700:
3699:
3689:
3687:Keyline design
3684:
3683:
3682:
3672:
3667:
3662:
3657:
3656:
3655:
3653:Computer-aided
3645:
3640:
3635:
3634:
3633:
3623:
3618:
3612:
3610:
3602:
3601:
3599:
3598:
3593:
3588:
3579:
3570:
3565:
3560:
3555:
3550:
3545:
3540:
3539:
3538:
3533:
3528:
3521:Graphic design
3518:
3513:
3511:Exhibit design
3508:
3503:
3498:
3492:
3490:
3478:
3477:
3467:
3466:
3464:
3463:
3458:
3452:
3449:
3448:
3441:
3440:
3433:
3426:
3418:
3412:
3411:
3406:
3401:
3396:
3388:
3387:External links
3385:
3383:
3382:
3375:
3347:
3336:
3316:
3286:
3267:
3226:
3211:
3192:Keller, John.
3184:
3157:
3126:
3105:
3096:
3087:
3068:
3057:
3037:
3018:
3011:
2986:
2977:
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2584:
2575:
2566:
2526:
2517:
2489:
2457:
2435:
2409:
2383:
2357:
2331:
2329:Penn State LDT
2305:
2279:
2244:
2231:
2203:
2173:
2147:
2125:
2100:
2078:
2043:
2016:
1997:
1985:
1978:
1960:
1934:
1904:
1866:
1859:
1841:
1834:
1816:
1806:
1796:
1785:(4): 405–412.
1769:
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1660:
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1446:
1437:
1431:
1425:
1419:
1413:
1407:
1397:
1383:
1377:
1374:Constructivism
1370:Bruner, Jerome
1367:
1361:
1347:
1346:
1304:
1302:
1295:
1288:
1287:
1267:embedded lists
1261:indiscriminate
1252:
1250:
1243:
1237:
1234:
1224:
1221:
1138:
1137:
1131:
1127:
1126:
1120:
1116:
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1080:
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1029:
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1009:
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1000:
994:
991:
985:
982:
980:
977:
967:
964:
956:
955:
947:
946:
941:
940:
933:
932:
921:
918:
912:
909:
886:constructivism
870:
867:
866:
865:
862:
859:
856:
853:
833:
830:
826:
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771:Dick and Carey
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227:learning space
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162:Benjamin Bloom
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90:constructivism
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49:implementation
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8000:
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7992:French Guiana
7990:
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7855:New Caledonia
7853:
7851:
7848:
7846:
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7841:
7838:
7836:
7835:Easter Island
7833:
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7567:United States
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7389:Faroe Islands
7387:
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7367:
7364:
7362:
7361:South Ossetia
7359:
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7213:Liechtenstein
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6989:
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6983:South Ossetia
6981:
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6455:
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6450:
6447:
6445:
6442:
6440:
6437:
6435:
6432:
6430:
6429:Guinea-Bissau
6427:
6425:
6422:
6420:
6417:
6415:
6412:
6410:
6407:
6405:
6402:
6400:
6397:
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6387:
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6382:
6380:
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6292:
6285:
6281:
6270:
6266:
6262:
6261:
6257:
6232:
6227:
6224:
6220:
6219:Undergraduate
6217:
6216:
6211:
6208:
6207:
6203:
6198:
6195:
6193:
6190:
6186:
6183:
6182:
6177:
6174:
6155:
6149:
6145:
6144:Middle school
6142:
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6136:
6133:
6132:
6127:
6124:
6123:
6118:
6115:
6096:
6090:
6085:
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5987:
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5940:
5939:
5937:
5933:
5927:
5924:
5920:
5917:
5915:
5912:
5910:
5909:Project-based
5907:
5905:
5904:Problem-based
5902:
5900:
5897:
5895:
5892:
5890:
5887:
5885:
5882:
5880:
5877:
5875:
5872:
5870:
5867:
5865:
5864:Demonstration
5862:
5860:
5859:Contemplative
5857:
5855:
5852:
5850:
5847:
5846:
5845:
5842:
5840:
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5778:
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5773:
5770:
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5752:
5749:
5747:
5746:Homeschooling
5744:
5742:
5739:
5737:
5734:
5732:
5729:
5727:
5724:
5722:
5719:
5718:
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5704:
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5621:
5619:
5616:
5614:
5611:
5609:
5606:
5604:
5601:
5599:
5596:
5594:
5593:Environmental
5591:
5589:
5586:
5584:
5581:
5579:
5576:
5574:
5571:
5569:
5566:
5564:
5561:
5559:
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5546:
5544:
5541:
5540:
5538:
5536:
5532:
5524:
5521:
5520:
5519:
5518:Instructional
5516:
5514:
5511:
5509:
5506:
5504:
5501:
5499:
5496:
5494:
5491:
5489:
5486:
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5479:
5476:
5474:
5471:
5469:
5466:
5464:
5461:
5459:
5456:
5454:
5451:
5449:
5446:
5444:
5441:
5437:
5434:
5432:
5429:
5427:
5424:
5422:
5421:Psychometrics
5419:
5415:
5412:
5411:
5410:
5407:
5406:
5405:
5402:
5400:
5397:
5395:
5392:
5391:
5389:
5385:
5379:
5376:
5374:
5371:
5369:
5366:
5365:
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5361:
5357:
5350:
5346:
5342:
5335:
5330:
5328:
5323:
5321:
5316:
5315:
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5300:
5295:
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5288:
5286:
5281:
5279:
5274:
5272:
5267:
5265:
5260:
5259:
5256:
5246:
5243:
5241:
5238:
5236:
5233:
5231:
5230:specification
5228:
5226:
5223:
5221:
5218:
5216:
5213:
5211:
5208:
5206:
5203:
5201:
5198:
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5188:
5186:
5183:
5181:
5178:
5176:
5173:
5171:
5168:
5166:
5163:
5161:
5158:
5156:
5153:
5149:
5146:
5144:
5143:architectural
5141:
5140:
5139:
5136:
5134:
5131:
5129:
5126:
5124:
5120:
5119:
5116:
5113:
5111:
5110:Visualization
5108:
5106:
5103:
5101:
5098:
5096:
5093:
5091:
5088:
5086:
5083:
5081:
5078:
5076:
5073:
5071:
5068:
5066:
5063:
5061:
5058:
5056:
5053:
5051:
5048:
5046:
5043:
5041:
5038:
5036:
5033:
5031:
5030:Cultural icon
5028:
5026:
5023:
5021:
5018:
5016:
5013:
5011:
5008:
5007:
5004:
4997:
4993:
4979:
4976:
4974:
4971:
4969:
4966:
4964:
4961:
4959:
4956:
4954:
4951:
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4928:
4925:
4923:
4920:
4918:
4915:
4913:
4910:
4908:
4905:
4903:
4900:
4899:
4897:
4895:Organizations
4893:
4885:
4882:
4881:
4880:
4877:
4875:
4874:
4870:
4868:
4865:
4863:
4862:Design patent
4860:
4858:
4855:
4853:
4852:Design around
4850:
4848:
4845:
4844:
4842:
4836:
4830:
4827:
4825:
4822:
4820:
4817:
4815:
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4807:
4805:
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4800:
4797:
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4780:
4777:
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4772:
4768:
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4760:
4759:
4758:
4755:
4753:
4750:
4748:
4745:
4743:
4740:
4738:
4735:
4734:
4732:
4730:
4726:
4722:
4714:
4712:Organizations
4711:
4708:
4705:
4704:
4700:
4696:
4686:
4683:
4681:
4678:
4676:
4673:
4671:
4668:
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4638:
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4613:
4611:
4607:
4606:
4601:
4598:
4597:
4596:
4593:
4591:
4588:
4586:
4583:
4579:
4576:
4575:
4574:
4573:User-centered
4571:
4569:
4566:
4564:
4561:
4557:
4554:
4553:
4552:
4549:
4547:
4544:
4542:
4539:
4537:
4534:
4532:
4529:
4527:
4524:
4522:
4521:Tableless web
4519:
4515:
4512:
4511:
4510:
4507:
4505:
4502:
4500:
4497:
4495:
4492:
4490:
4487:
4485:
4482:
4480:
4477:
4475:
4472:
4470:
4467:
4465:
4462:
4460:
4457:
4455:
4452:
4450:
4447:
4445:
4444:Participatory
4442:
4440:
4437:
4435:
4432:
4430:
4427:
4425:
4422:
4420:
4417:
4415:
4412:
4410:
4407:
4405:
4402:
4400:
4397:
4395:
4392:
4390:
4387:
4385:
4382:
4380:
4377:
4375:
4372:
4370:
4367:
4365:
4362:
4360:
4357:
4355:
4352:
4350:
4347:
4345:
4342:
4340:
4337:
4335:
4334:For Six Sigma
4332:
4330:
4327:
4325:
4322:
4320:
4317:
4315:
4312:
4310:
4307:
4305:
4302:
4298:
4295:
4294:
4293:
4290:
4288:
4285:
4283:
4280:
4278:
4277:Domain-driven
4275:
4273:
4270:
4266:
4265:architect-led
4263:
4262:
4261:
4258:
4256:
4253:
4251:
4248:
4244:
4241:
4240:
4239:
4236:
4234:
4231:
4229:
4226:
4224:
4221:
4219:
4216:
4214:
4211:
4209:
4208:Configuration
4206:
4204:
4201:
4199:
4196:
4194:
4191:
4189:
4186:
4184:
4181:
4179:
4176:
4174:
4173:Brainstorming
4171:
4169:
4166:
4164:
4161:
4159:
4156:
4155:
4152:
4145:
4141:
4127:
4124:
4122:
4119:
4117:
4114:
4112:
4109:
4107:
4106:Social design
4104:
4102:
4099:
4097:
4094:
4092:
4089:
4087:
4084:
4082:
4079:
4077:
4074:
4072:
4069:
4067:
4064:
4060:
4057:
4055:
4052:
4050:
4047:
4046:
4045:
4042:
4040:
4037:
4035:
4032:
4030:
4029:Filter design
4027:
4025:
4022:
4020:
4017:
4015:
4012:
4010:
4007:
4005:
4004:Boiler design
4002:
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3631:Passive solar
3629:
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3606:Environmental
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3568:Retail design
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3486:Communication
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2803:Richey, R. C.
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2600:on 2015-01-09
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2556:
2542:on 2015-01-09
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2479:on 2019-06-05
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2424:on 2016-09-01
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2294:on 2016-08-05
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2163:on 2012-05-26
2162:
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2112:Markham, R. "
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1498:
1497:Vygotsky, Lev
1495:
1492:
1491:Skinner, B.F.
1489:
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1479:Schank, Roger
1477:
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1376:- 1950s-1990s
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1340:
1332:
1329:February 2022
1322:
1321:the talk page
1318:
1312:
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1305:This article
1303:
1294:
1293:
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1281:December 2010
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678:ADDIE process
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185:Robert Glaser
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143:B. F. Skinner
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37:
33:
29:
25:
21:
8019:
7975:Dependencies
7806:Dependencies
7792:Cook Islands
7672:Sint Maarten
7652:Saint Martin
7366:Transnistria
6998:Dependencies
6928:Turkmenistan
6893:Saudi Arabia
6664:Saint Helena
6635:
6539:South Africa
6529:Sierra Leone
6334:Burkina Faso
6226:Postgraduate
6042:Kindergarten
5894:Personalized
5874:Experiential
5834:Teacher look
5543:Agricultural
5522:
5399:Anthropology
5100:STEAM fields
5070:Lean startup
5055:Indie design
4871:
4838:Intellectual
4590:Value-driven
4568:Use-centered
4474:Regenerative
4454:Policy-based
4414:Mind mapping
4319:For assembly
4260:Design–build
4178:By committee
4163:Adaptive web
3961:Sound design
3919:glass design
3917: /
3902:applied arts
3843:Level design
3714:Urban design
3665:Hotel design
3616:Architecture
3591:Video design
3584: /
3575: /
3552:
3543:Illustration
3536:Print design
3506:Brand design
3399:ISD Handbook
3357:
3350:
3326:
3319:
3302:
3298:
3280:
3276:
3270:
3220:
3214:
3202:. Retrieved
3198:the original
3187:
3175:. Retrieved
3160:
3148:. Retrieved
3139:
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2927:
2883:
2874:
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2847:
2836:. Retrieved
2825:
2754:. Retrieved
2739:
2714:. Retrieved
2693:
2682:. Retrieved
2667:
2636:
2627:
2602:. Retrieved
2598:the original
2587:
2578:
2569:
2544:. Retrieved
2540:the original
2529:
2520:
2509:. Retrieved
2507:. 2016-10-03
2504:
2481:. Retrieved
2477:the original
2472:
2447:
2438:
2426:. Retrieved
2422:the original
2412:
2407:Stanford LDT
2400:. Retrieved
2386:
2374:. Retrieved
2360:
2348:. Retrieved
2334:
2322:. Retrieved
2308:
2296:. Retrieved
2292:the original
2282:
2261:
2257:
2247:
2239:
2234:
2206:
2195:. Retrieved
2186:
2176:
2165:. Retrieved
2161:the original
2150:
2070:. Retrieved
2059:
2000:
1988:
1969:
1963:
1952:. Retrieved
1948:the original
1937:
1921:
1850:
1844:
1825:
1819:
1809:
1799:
1782:
1778:
1772:
1763:
1757:
1737:
1724:(1): 33–37.
1721:
1717:
1704:
1693:. Retrieved
1686:the original
1681:
1677:
1664:
1644:
1633:Lesson study
1507:open content
1461:Piaget, Jean
1403:
1351:
1350:
1335:
1326:
1315:Please help
1306:
1278:
1271:Please help
1255:may contain
1254:
1230:
1226:
1218:
1214:
1213:
1210:
1206:
1205:
1202:
1198:
1197:
1194:
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1123:
1119:Development
1112:
1104:
1096:
1085:
1077:
1069:
1061:
1053:
1031:
1014:
1011:Satisfaction
1005:
996:
987:
973:
969:
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950:
936:
924:
923:
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879:
872:
847:
843:
838:
835:
827:
806:performance.
789:
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746:
743:
737:, while the
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649:
645:
636:
632:
628:
624:
615:
612:
608:
599:
572:instruction.
565:
498:
489:
480:Robert Gagné
474:Robert Gagné
386:World War II
347:Visual media
314:
276:
267:
264:
248:
240:
219:
210:
201:
196:
193:Robert Gagné
190:
183:
159:
154:
146:
141:
106:World War II
103:
79:
62:
57:
35:
31:
27:
23:
19:
18:
8049:WikiProject
7739:New Zealand
7642:Puerto Rico
7552:Saint Lucia
7502:El Salvador
7404:Isle of Man
7339:recognition
7313:Switzerland
7248:Netherlands
7057:Asia portal
6958:States with
6878:Philippines
6818:South Korea
6813:North Korea
6708:Afghanistan
6591:recognition
6544:South Sudan
6434:Ivory Coast
6150:High school
5947:Definitions
5824:Lesson plan
5713:Alternative
5618:Mathematics
5588:Engineering
5138:competition
5095:Slow design
5045:Form factor
5015:Concept art
4824:HTML editor
4504:Sustainable
4339:For testing
4183:By contract
4039:Work design
4014:Drug design
3986:engineering
3860:Icon design
3838:Game design
3816:Interaction
3764:Sustainable
3697:Sustainable
3586:Type design
3563:Photography
3558:News design
3501:Book design
3496:Advertising
3475:Disciplines
3305:(1): 5–26.
3165:Brad Bell.
2827:Answers.com
1741:Ed Forest:
1473:Rita Richey
1263:information
1130:Evaluation
959:John Keller
894:cognitivism
882:behaviorism
702:ADDIE Model
684:ADDIE Model
562:Nine events
457:2000s-2020s
442:1990s-2000s
428:1950s-1990s
273:2010 - 2020
261:2000 - 2010
45:ADDIE model
8064:Categories
7637:Montserrat
7632:Martinique
7627:Guadeloupe
7482:Costa Rica
7283:San Marino
7243:Montenegro
7223:Luxembourg
7203:Kazakhstan
7106:Azerbaijan
6938:Uzbekistan
6913:Tajikistan
6828:Kyrgyzstan
6808:Kazakhstan
6728:Bangladesh
6718:Azerbaijan
6646:(Portugal)
6604:Somaliland
6524:Seychelles
6489:Mozambique
6474:Mauritania
6459:Madagascar
6414:The Gambia
6349:Cape Verde
6202:Continuing
6192:Vocational
5797:Curriculum
5731:Democratic
5703:Vocational
5693:Technology
5653:Philosophy
5535:By subject
5513:Technology
5493:Psychology
5478:Philosophy
5468:Leadership
5409:Evaluation
5404:Assessment
5298:Wiktionary
5291:Wikisource
5245:technology
5215:principles
4814:Storyboard
4640:management
4635:leadership
4600:Privacy by
4439:Parametric
4409:Metadesign
4379:Integrated
4369:High-level
4354:Generative
4349:Functional
4218:Continuous
4213:Contextual
4188:C-K theory
4148:Approaches
3890:Web design
3744:CMF design
3724:Industrial
3582:Typography
2838:2012-04-19
2756:2012-04-16
2716:2012-04-16
2684:2012-04-16
2604:2012-04-09
2546:2012-04-09
2511:2018-11-29
2483:2018-11-29
2428:2016-08-03
2402:2016-08-03
2376:2016-08-03
2355:Purdue LDT
2350:2016-08-03
2324:2016-08-03
2298:2016-08-03
2197:2016-11-05
2167:2012-04-14
2072:2016-12-01
1954:2016-09-15
1835:0805814000
1695:2011-11-23
1657:References
1621:Storyboard
1597:M-learning
1311:to readers
1257:unverified
1002:Confidence
979:Components
966:ARCS MODEL
417:Television
115:Edgar Dale
53:evaluation
8095:Curricula
7964:Venezuela
7909:Argentina
7709:Australia
7622:Greenland
7537:Nicaragua
7512:Guatemala
7394:Gibraltar
7218:Lithuania
7024:Hong Kong
6978:Palestine
6903:Sri Lanka
6898:Singapore
6778:Indonesia
6479:Mauritius
6035:Preschool
5935:Wikimedia
5673:Religious
5598:Euthenics
5583:Economics
5563:Chemistry
5553:Bilingual
5508:Sociology
5463:Inclusion
5443:Economics
5341:Education
5284:Wikiquote
5270:Wikibooks
5220:rationale
5185:knowledge
5160:education
5080:OODA loop
4804:Prototype
4789:Flowchart
4747:Blueprint
4615:computing
4551:Universal
4499:Safe-life
4404:Low-level
4394:Iterative
4374:Inclusive
4359:Geodesign
4250:Defensive
4198:Co-design
4168:Affective
2957:cite book
2270:1499-6685
2181:Webbees.
1804:Macmillan
1133:Step 10:
1049:Analysis
993:Relevance
984:Attention
954:interest.
951:Examples:
937:Examples:
802:settings.
725:Implement
605:Influence
358:1914-1923
254:hypertext
191:In 1965,
174:attitudes
170:affective
82:cognitive
8085:Pedagogy
8080:Learning
8039:Category
7954:Suriname
7944:Paraguay
7929:Colombia
7724:Kiribati
7587:Anguilla
7522:Honduras
7492:Dominica
7467:Barbados
7414:Svalbard
7399:Guernsey
7346:Abkhazia
7298:Slovenia
7293:Slovakia
7268:Portugal
7126:Bulgaria
7047:Category
6968:Abkhazia
6918:Thailand
6873:Pakistan
6853:Mongolia
6848:Maldives
6843:Malaysia
6743:Cambodia
6670: /
6666: /
6659:(France)
6653: /
6631: /
6627: /
6579:Zimbabwe
6554:Tanzania
6404:Ethiopia
6399:Eswatini
6379:Djibouti
6344:Cameroon
6329:Botswana
5919:Socratic
5879:Feedback
5765:Concepts
5658:Physical
5628:Military
5608:Language
5558:Business
5498:Research
5488:Politics
5473:Pedagogy
5368:Glossary
5353:Overview
5277:Wikinews
5210:paradigm
5190:language
5170:engineer
5165:elements
5155:director
4840:property
4685:thinking
4675:strategy
4660:research
4620:controls
4578:Empathic
4509:Systemic
4469:Rational
4424:New Wave
4238:Critical
3461:Designer
3342:Archived
3259:Archived
3204:April 1,
3177:April 1,
3171:Archived
3150:April 1,
3144:Archived
3118:Archived
3079:Archived
3063:Archived
3032:Archived
2891:Archived
2832:Archived
2750:Archived
2725:cite web
2707:Archived
2678:Archived
2657:Archived
2613:cite web
2555:cite web
2452:Archived
2396:Archived
2381:SDSU LDT
2370:Archived
2344:Archived
2318:Archived
2303:BGSU LDT
2274:Archived
2215:Archived
2191:Archived
2139:Archived
2117:Archived
2092:Archived
2066:Archived
2035:Archived
2008:Archived
1926:Archived
1814:Erlbaum.
1746:Archived
1726:Archived
1521:See also
1122:Step 9:
1111:Step 8:
1103:Step 7:
1095:Step 6:
1084:Step 5:
1076:Step 4:
1068:Step 3:
1060:Step 2:
1052:Step 1:
731:Evaluate
495:Taxonomy
431:Computer
339:Outcome
299:Stanford
166:taxonomy
111:training
7959:Uruguay
7934:Ecuador
7914:Bolivia
7875:Tokelau
7774:Vanuatu
7617:Curaçao
7602:Bonaire
7597:Bermuda
7527:Jamaica
7507:Grenada
7462:Bahamas
7323:Ukraine
7273:Romania
7233:Moldova
7191:Ireland
7186:Iceland
7181:Hungary
7171:Germany
7166:Georgia
7156:Finland
7151:Estonia
7146:Denmark
7131:Croatia
7116:Belgium
7111:Belarus
7101:Austria
7096:Armenia
7091:Andorra
7086:Albania
6943:Vietnam
6858:Myanmar
6838:Lebanon
6768:Georgia
6723:Bahrain
6713:Armenia
6655:RĂ©union
6651:Mayotte
6642:Madeira
6637:(Spain)
6633:Melilla
6564:Tunisia
6534:Somalia
6519:Senegal
6504:Nigeria
6494:Namibia
6484:Morocco
6449:Liberia
6444:Lesotho
6394:Eritrea
6364:Comoros
6339:Burundi
6314:Algeria
6222:→
6197:Further
6152:→
6147:→
6129:→
6093:→
6088:→
6072:→
6045:→
6038:→
5884:Passive
5807:Studies
5688:Teacher
5678:Science
5668:Reading
5663:Physics
5638:Nursing
5623:Medical
5458:History
5378:Outline
5360:General
5263:Commons
5235:studies
5180:history
5148:student
5133:classic
5121:Design
5035:.design
4963:Graphex
4665:science
4655:pattern
4650:methods
4625:culture
4608:Design
4419:Modular
4272:Diffuse
4193:Closure
3915:Ceramic
3573:Signage
3456:Outline
2433:UGA LDT
2061:YouTube
1404:3rd ed.
1307:may be
1092:Design
945:reward.
719:Develop
707:Analyze
663:SLD 2.0
661:, LDL,
303:Harvard
76:Origins
71:History
7939:Guyana
7919:Brazil
7850:Hawaii
7769:Tuvalu
7542:Panama
7532:Mexico
7477:Canada
7472:Belize
7409:Jersey
7351:Kosovo
7318:Turkey
7308:Sweden
7288:Serbia
7278:Russia
7263:Poland
7258:Norway
7238:Monaco
7208:Latvia
7176:Greece
7161:France
7136:Cyprus
6988:Taiwan
6923:Turkey
6888:Russia
6823:Kuwait
6803:Jordan
6793:Israel
6753:Cyprus
6738:Brunei
6733:Bhutan
6674:
6657:
6644:
6574:Zambia
6569:Uganda
6509:Rwanda
6464:Malawi
6424:Guinea
6319:Angola
6269:Portal
6229:
6188:
6091:Junior
6086:Infant
5991:Stages
5967:Quotes
5952:Images
5812:Theory
5802:Hidden
5698:Values
5603:Health
5578:Design
5503:Rights
5483:Policy
5240:studio
5225:review
5205:museum
5128:change
4936:Awards
4809:Sketch
4794:Mockup
4774:CAutoD
4715:Awards
4680:theory
4670:sprint
4645:marker
4610:choice
3984:&
3982:design
3818:design
3726:design
3608:design
3526:Motion
3488:design
3445:Design
3373:
3334:
3055:
3009:
2268:
2225:
1976:
1857:
1832:
1041:Phase
903:
892:, and
713:Design
673:Models
665:, etc.
291:Purdue
51:, and
7924:Chile
7764:Tonga
7754:Samoa
7744:Palau
7734:Nauru
7592:Aruba
7517:Haiti
7384:Ă…land
7303:Spain
7228:Malta
7198:Italy
7029:Macau
6948:Yemen
6908:Syria
6883:Qatar
6863:Nepal
6798:Japan
6773:India
6763:Egypt
6748:China
6629:Ceuta
6549:Sudan
6499:Niger
6454:Libya
6439:Kenya
6419:Ghana
6409:Gabon
6384:Egypt
6324:Benin
5972:Texts
5942:Books
5643:Peace
5633:Music
5613:Legal
5573:Death
5373:Index
5123:brief
5010:Agile
4729:Tools
4706:Tools
4344:For X
3980:Other
3899:Other
2710:(PDF)
2703:(PDF)
2264:(2).
1729:(PDF)
1714:(PDF)
1689:(PDF)
1674:(PDF)
1044:Step
869:Other
344:1900s
333:Media
237:1990s
231:PLATO
225:or a
216:1980s
207:1970s
180:1960s
122:1950s
7949:Peru
7845:Guam
7797:Niue
7719:Fiji
7662:Saba
7487:Cuba
6868:Oman
6833:Laos
6788:Iraq
6783:Iran
6559:Togo
6469:Mali
6359:Chad
5962:News
5200:load
5195:life
5175:firm
4762:CAID
4630:flow
4546:TRIZ
4434:Open
3371:ISBN
3332:ISBN
3283:(3).
3206:2012
3179:2012
3152:2012
3053:ISBN
3007:ISBN
2963:link
2731:link
2619:link
2561:link
2266:ISSN
2223:ISBN
1974:ISBN
1855:ISBN
1830:ISBN
901:ISBN
84:and
7977:and
7000:and
5683:Sex
5548:Art
4757:CAD
4737:AAD
4514:SOD
4494:RWD
4364:HCD
3831:EED
3680:EID
3363:doi
3307:doi
1787:doi
1265:in
1259:or
330:Era
36:ISD
8066::
3369:.
3361:.
3340:.
3303:22
3301:.
3289:^
3281:19
3279:.
3229:^
3142:.
3138:.
3061:.
3030:.
2989:^
2959:}}
2955:{{
2915:^
2902:^
2830:.
2824:.
2810:^
2791:^
2765:^
2748:.
2727:}}
2723:{{
2705:.
2676:.
2645:^
2615:}}
2611:{{
2557:}}
2553:{{
2503:.
2492:^
2471:.
2460:^
2450:.
2446:.
2368:.
2342:.
2316:.
2272:.
2262:35
2260:.
2256:.
2189:.
2185:.
2128:^
2103:^
2081:^
2064:.
2058:.
2046:^
2019:^
1907:^
1869:^
1783:84
1781:.
1720:.
1716:.
1682:36
1680:.
1676:.
1509:,
1372:–
907:.
888:,
884:,
877:.
841:.
779:.
759:.
622:.
301:,
297:,
293:,
289:,
285:,
229:.
55:.
24:ID
6204:)
6200:(
5333:e
5326:t
5319:v
3437:e
3430:t
3423:v
3379:.
3365::
3313:.
3309::
3208:.
3181:.
3154:.
3124:)
3015:.
2965:)
2951:.
2936:.
2841:.
2759:.
2733:)
2719:.
2687:.
2621:)
2607:.
2563:)
2549:.
2514:.
2486:.
2431:.
2405:.
2379:.
2353:.
2327:.
2301:.
2229:.
2200:.
2170:.
2075:.
1982:.
1957:.
1863:.
1838:.
1793:.
1789::
1722:1
1698:.
1396:.
1342:)
1336:(
1331:)
1327:(
1323:.
1283:)
1279:(
1269:.
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