338:, represent the character's accumulated "good karma", and can be used to increase the number of dice used in a task resolution roll, or even change the effects of a roll that would have otherwise failed. The points must be spent before rolling, however-one may not spend brownie points to obtain additional dice to roll once a roll has already failed. Each character begins the game with a pool of 20 Brownie Points, which decreases as they are used in play. In the first edition Brownie Points are also lost when characters are injured. Players earn replacement points for their characters by succeeding in Ghostmaster-appointed tasks, achieving their character's personal goal (for instance, Egon's is "Advancing the Cause of Science"), and as rewards for good roleplaying.
1937:
687:, Frédéric Blayo and Pierre Lejoyeu noted the simplicity of the game mechanics, writing, "It is designed for games of 1 to 3 hours, the rules are very simple, which allows novices to discover role-playing gently and beginners to take a break from the games they usually play." They concluded, "Although very simple, the game is very funny as long as you get in the mood. It is not repetitive and allows for many short but intense games."
744:, John Woods liked the high quality of the components, and the light-hearted humor of the rules, which he still found "simple in the extreme but have a number of really nice touches." He called it "a fast-paced game that is easy to learn but provides plenty of scope for hilarious action," and concluded, "If you fancy a spot of light-hearted modern-day roleplaying and laughed more than twice at the movie, you'll love this."
734:(Issue 161). Bambra commented that the new edition "retains the flavor of the original game." He also noted that there were many new rules, but "Whether those new rules are needed depends on your taste. I thought the game worked fine as it was." He concluded "The new rules look like they'll work just fine, so if you've never experienced the thrill of getting 'slimed' or blasting away with a proton pack, here's your chance."
331:, is a special die that represents bad luck, and can cause even successful actions to have negative effects for player characters. It has the Ghostbusters logo instead of a six, and when it comes up causes some unfortunate mishap. When a ghost is rolled for a villain, the mishaps rebound in their favor or temporarily make their powers more effective.
293:) are organized into groups based on which of the four Traits they're most associated with; each character has one Talent from each group. The character's score in each Talent is three points higher than the associated Trait. For example, one might have a Cool of four with Convince as his talent, making his dice pool on Convince rolls seven.
38:
811:
was an improvement on the original, pointing out that it "is more intimidating for novices ... and much less improvisational." He concluded by giving it the same 3 out of 4 rating as the original game, saying, "Since bigger isn't necessarily better, I'd pass on the new game if I were comfortable with
802:
He called the first one "an oddball of a game, but it's an appealing oddball for a couple of reasons. First, it can be learned in half an hour ... Second, like the 1984 blockbuster movie of the same name, it's irresistibly silly." Swan gave the game a rating of 3 out of 4, warning, "Those will a low
296:
In some cases, certain equipment or circumstances might add additional dice to the pool. For example, one could have a
Muscles of two with Brawl as his talent, for a dice pool of five. This could be further improved by picking up a wrench to use as a club in melee combat for two more dice, for a
208:
role-playing game are franchisees who operate in cities outside the film's New York locale. The game does, however, include profiles of the original four
Ghostbusters for gamers who wish to role-play the cinematic characters or have them appear as
715:"a fast-action game that encourages good role-playing and the destruction of large chunks of real estate with proton packs." Bambra also admired the production values, saying, "With its high-quality components and breezy writing style, the
644:
liked the game's humorous approach, as well as the lightweight rules and easy character generation. However, he questioned the relatively high cost of the game compared to the other less expensive light-hearted RPGs already on the market,
887:, RPG historian Stu Horvath noted, "The game does a good job of channeling the source material. It's funny, and the humor works on many levels ... While much of the game feels like it's meant to be taken as a slapstick version of
542:, and to satisfy players who requested a more detailed set of rules. This boxed set contains a single, 144-page rule book, six six-sided dice (5 regular and 1 Ghost Die), and handouts. WEG published five accessories for the
657:, saying, "It remains to be seen if the cost of this game will be justified by the quality of future scenarios; with the exception of the film tie-in, the system offers few advantages over
282:. Each character begins with 12 points, which the character's player assigns to the four Traits: Brains, Muscle, Moves, and Cool, giving each Trait a score between 1 and 5.
719:
game is very accessible." He liked the light-weight rules and the emphasis on having fun, concluding, "Fast, dramatic fun that drips slime at every turn helps the
781:
is still a good game. However, it's now trying to be a 'proper' game, with encumbrance rules and the like, and this sits uneasily with the wacky elements."
308:
equal to that Trait or Talent's score. The results of the dice rolled are added, and the sum compared to a difficulty number assigned to the task by the
851:
sports a wacky collection of stats, a wild way of handling skills and combat, and instead of experience you earn
Brownie Points. Really rather clever."
764:
worth buying? Yes, but only if you don't already have the original game. Those that do may find they've just bought something they already have."
2003:
304:
are resolved by determining which Trait or (if appropriate) Talent is most relevant to the task at hand, and rolling a number of six-sided
2013:
1285:
1998:
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series. All this, and it's still the only RPG in which you can snog
Sigourney Weaver." Later that year, in a reader poll conducted by
807:. Even for young players, the game works best in small doses, as it lacks the depth to sustain a lot of replay." Swan was not sure if
263:, does not include rules for subjects like movement rates and weapon ranges; it explicitly states that they are unnecessary for play.
1973:
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is an all round quality product which is fun to read and even more fun to play and it is indeed well worth the price of purchase."
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films, but in a period sometime after the first film. In the game, the original
Ghostbusters have created a corporation known as
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and published by WEG in 1986. It contains a 24-page
Training Manual for the players, a 64-page Operations Manual for the
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remains a unique and audacious oddity, the brilliant forerunner of an entire genre that should have been and never was."
889:
446:, six six-sided dice (5 regular and 1 Ghost Die), and various handouts. WEG published three accessories for the original
827:
really a classic? Members of the jury, consider this: its open-system has influenced game designs ever since, including
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893:, it is, in many ways, (like the original film) a zany small business comedy." Horvath also quotes WEG game designer
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760:#18 (Nov./Dec., 1989), rating it a 3 out of 5 and stated that "It's roleplaying, manic and plain silly fun. Is
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275:
134:
359:. As the first known "dice pool" system it had an influence on other role-playing games, too: after producing
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2008:
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game take the humor of the movie to new heights a neat, simple design which provides hours of cheerful fun."
439:
66:
1983:
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1978:
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game expands the setting to pit
Ghostbusters against numerous other paranormal creatures and incidents.
1988:
1829:
1421:
290:
536:). The second version of the game was published both to capitalize on that year's release of the film
316:). If the player's roll equals or exceeds the difficulty number, the character succeeds at the task.
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to each design their own game based on "dice pool" resolution mechanics. Tweet produced the cult hit
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1235:"Second Sight: The Millennium's Most Influential Company and The Millennium's Most Underrated Game"
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Anonymous. "Ghostbusters
Revisited", Polyhedron Newszine 49. (TSR, Inc., September 1989.)
773:
1211:
Pettengale, Paul (Christmas 1996). "Arcane
Presents the Top 50 Roleplaying Games 1996".
1968:
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182:
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that this game's success "led to pivot from a board game company to an RPG company."
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adventure module (with included updated "Ghostmaster's Screen") by C.J. Tramontana. (
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mechanic" and "the game did a great job of catching the zany feel of the movies."
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features an intentionally minimalist rules system. The game's main rulebook, the
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films limit the
Ghostbusters to combating ectoplasmic entities such as
1365:
Makransky, Barbara. "If There's Something Strange in Your Hobby Shop"
1003:
Paul, Terry (February–March 1987). "Who Ya Gonna Play: Ghostbusters".
1359:
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1100:
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791:
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magazine, and gave it 4 stars out of 5, and stated that "All in all,
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320:
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1288:. Academy of Adventure Gaming, Arts & Design. Archived from
843:
to determine the 50 most popular roleplaying games of all time,
1565:
1406:
225:
221:
153:
112:
1118:
1020:
Blayo, Frédéric; Lejoyeu, Pierre (1987). "Têtes d'Affiches".
847:
was ranked 37th. Magazine editor Paul Pettengale commented: "
152:, subtitled "A Frightfully Cheerful Roleplaying Game", is a
1901:
499:
adventure module (with included "Ghostmaster's Screen") by
345:
was influential on the development of other West End Games
305:
1373:
The Widow (February 1990). "Ghostbusters International".
1264:. Cambridge, Massachusetts: MIT Press. pp. 166–169.
1369:
Vol 2, No. 5 (Gateways Publications, Inc., August 1987).
815:
In a retrospective review in the March 1996 edition of
626:
and all of its supplements are currently out of print.
553:
adventure module by Bill Slavicsek and Paul Balsamo. (
939:
Ghostbusters: A Frightfully Cheerful Roleplaying Game
420:
Ghostbusters: A Frightfully Cheerful Roleplaying Game
349:. A more detailed version of the system was used in
141:
System became the signature mechanic of the D6 System
1286:"Charles S. Roberts/H.G. Wells Award Winners (1986)"
520:
In 1989, WEG published a second, revised version of
1394:
Ghostbusters The Role Playing Game Rules and Extras
803:tolerance for corny humor will have problems with
236:characters may encounter creatures as diverse as
1955:
1178:. New York: St. Martin's Press. pp. 92–95.
900:
389:, the system of which would go on to drive the
581:adventure module by Jonatha Ariadne Caspian. (
1422:
1152:Mason, Paul (January 1990). "General Games".
163:(WEG) in 1986 that is based on the 1984 film
1019:
674:(Issue No. 77), Terry Paul commented that "
665:, and will be a good deal more expensive."
355:, and became the signature mechanic of the
1429:
1415:
1210:
285:Each character must also be assigned four
36:
1372:
1262:Monsters, Aliens, and Holes in the Ground
1068:(September 1990). "Roleplaying Reviews".
885:Monsters, Aliens, and Holes in the Ground
730:edition in the September 1990 edition of
681:In Issue 37 of the French games magazine
1204:
1175:The Complete Guide to Role-Playing Games
1058:
1030:
787:The Complete Guide to Role-Playing Games
1259:
1182:
978:
835:and White Wolf's diametrically opposed
459:adventure module by Daniel Greenburg. (
30:A Frightfully Cheerful Roleplaying Game
1956:
1916:Firehouse, Hook & Ladder Company 8
1309:
1229:
1188:
1113:
1064:
1036:
866:The Millennium's Most Underrated Games
668:In the February-March 1987 edition of
2004:Role-playing games introduced in 1986
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1151:
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1040:(April 1987). "Roleplaying Reviews".
1026:(in French). No. 37. p. 22.
181:role-playing game is set in the same
1253:
1168:
1162:
1119:"Review: Ghostbusters International"
1093:Woods, John (June 1988). "Reviews".
1002:
595:adventure module by Grant Boucher. (
1351:Farstad, Errol. "The Critical Hit"
1145:
1107:
972:
876:was "the first-ever RPG to use the
611:reference supplement by Kim Mohan (
13:
2014:Science fantasy role-playing games
1345:
1303:
1086:
676:Ghostbusters, the Roleplaying Game
14:
2030:
1999:Role-playing games based on films
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996:
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197:to individuals around the world.
16:Tabletop comedy role-playing game
1974:Ghostbusters (role-playing game)
1936:
1935:
1436:
413:
383:, while Rein-Hagen came up with
1881:Cartoon All-Stars to the Rescue
1278:
1223:
352:Star Wars: The Roleplaying Game
1013:
963:
927:was included in the 2007 book
919:Best Roleplaying Rules of 1986
565:Ghostbusters II: The Adventure
341:The task resolution system in
1:
1127:. No. 18. p. 32-33.
956:
705:In the April 1987 edition of
395:roleplaying games as well as
1192:(March 1996). "Despatches".
901:Awards and other recognition
634:In the July 1986 edition of
629:
323:mechanic has two additional
100:(Ghostbusters International)
7:
1313:(2007). "Ghostbusters". In
1137:: CS1 maint: date format (
944:
800:Ghostbusters International.
693:reviewed both the original
193:, which sells Ghostbusters
10:
2035:
1158:. No. 12. p. 44.
1117:(November–December 1989).
1009:. No. 77. p. 14.
769:Ghostbusters International
752:Ghostbusters International
728:Ghostbusters International
699:Ghostbusters International
544:Ghostbusters International
526:Ghostbusters International
408:
297:total dice pool of seven.
191:Ghostbusters International
172:
1964:Comedy role-playing games
1931:
1840:
1814:Transformers/Ghostbusters
1779:
1663:
1579:
1571:Stay Puft Marshmallow Man
1531:
1497:
1446:
1320:Hobby Games: The 100 Best
1006:Space Gamer/Fantasy Gamer
982:(July 1986). "Open Box".
930:Hobby Games: The 100 Best
809:Ghosbusters International
671:Space Gamer/Fantasy Gamer
251:
140:
128:
118:
108:
85:
75:
47:
35:
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266:Character generation in
711:(Issue 132), he called
386:Vampire: The Masquerade
274:mechanic for assigning
1769:Rise of the Ghost Lord
1325:Green Ronin Publishing
1076:Lake Geneva, Wisconsin
1048:Lake Geneva, Wisconsin
1994:Origins Award winners
1888:The Earth Day Special
1790:The Real Ghostbusters
1721:The Real Ghostbusters
1682:The Real Ghostbusters
1506:The Real Ghostbusters
1260:Horvath, Stu (2023).
403:White Wolf Publishing
334:The second mechanic,
270:begins with a simple
211:non-player characters
2019:West End Games games
2009:Sandy Petersen games
1521:Extreme Ghostbusters
1375:GamesMaster Magazine
1327:. pp. 134–137.
767:Paul Mason reviewed
726:Bambra reviewed the
608:Tobin's Spirit Guide
475:adventure module by
456:Hot Rods of the Gods
276:character attributes
1984:Greg Stafford games
1714:New Ghostbusters II
1155:Games International
1124:White Wolf Magazine
774:Games International
593:Pumpkin Patch Panic
579:Lurid Tales of Doom
42:First edition cover
25:
1979:Ghostbusters games
1399:2016-03-11 at the
430:) was designed by
327:. The first, the
183:fictional universe
21:
1989:Lynn Willis games
1951:
1950:
1922:The Ghost Busters
1870:Role-playing game
1761:Spirits Unleashed
1626:
1593:
1556:Winston Zeddemore
1334:978-1-932442-96-0
1219:. pp. 25–35.
1217:Future Publishing
1198:Future Publishing
1096:The Games Machine
883:In his 2023 book
837:World of Darkness
784:In his 1990 book
741:The Games Machine
392:World of Darkness
373:were inspired by
278:, which it calls
261:Operations Manual
242:extraterrestrials
202:player characters
157:role-playing game
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779:Ghostbusters GBI
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988:. No. 79.
980:Rowland, Marcus
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890:Call of Cthulhu
860:magazine named
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371:Mark Rein-Hagen
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895:Bill Slavicsek
794:reviewed both
790:, game critic
738:In Issue 7 of
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642:Marcus Rowland
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551:ApoKERMIS Now!
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516:Second Edition
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496:Ghost Toasties
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481:Bill Slavicsek
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432:Sandy Petersen
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367:Jonathan Tweet
336:Brownie Points
325:game mechanics
300:Most tasks in
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1292:on 2007-11-08
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640:(Issue #79),
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440:Greg Stafford
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428:0-87431-043-1
425:
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418:The original
414:First Edition
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380:Over the Edge
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24:
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1910:Ghostbusters
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1830:Back in Town
1828:
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1753:Ghostbusters
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1621:Ghostbusters
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1588:Ghostbusters
1586:
1519:
1509:(1986–1991)
1504:
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1471:Ghostbusters
1469:
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1455:Ghostbusters
1453:
1439:Ghostbusters
1437:
1378:
1374:
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1353:
1318:
1305:
1294:. Retrieved
1290:the original
1280:
1261:
1255:
1244:. Retrieved
1238:
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1206:
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1184:
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998:
992:. p. 4.
983:
974:
965:
938:
937:commented: "
935:James Wallis
928:
925:Ghostbusters
924:
923:
918:
911:Ghostbusters
910:
905:At the 1987
904:
888:
884:
882:
874:Ghostbusters
873:
870:Scott Haring
865:
862:Ghostbusters
861:
855:
853:
849:Ghostbusters
848:
845:Ghostbusters
844:
840:
836:
832:
828:
825:Ghostbusters
824:
821:James Wallis
816:
814:
808:
805:Ghostbusters
804:
799:
796:Ghostbusters
795:
785:
783:
778:
772:
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751:
746:
739:
737:
731:
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721:Ghostbusters
720:
717:Ghostbusters
716:
713:Ghostbusters
712:
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695:Ghostbusters
694:
689:
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624:Ghostbusters
623:
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578:
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537:
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522:Ghostbusters
521:
519:
501:Scott Haring
494:
477:John M. Ford
470:
454:
448:Ghostbusters
447:
419:
417:
396:
390:
384:
378:
375:Ghostbusters
374:
360:
350:
343:Ghostbusters
342:
340:
335:
333:
328:
318:
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302:Ghostbusters
301:
299:
295:
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284:
279:
268:Ghostbusters
267:
265:
260:
257:Ghostbusters
256:
255:
234:Ghostbusters
233:
230:Ghostbusters
229:
218:Ghostbusters
217:
215:
206:Ghostbusters
205:
199:
190:
187:Ghostbusters
186:
179:Ghostbusters
178:
176:
166:Ghostbusters
164:
149:Ghostbusters
148:
147:
146:
99:
93:
23:Ghostbusters
22:
18:
1860:Proton pack
1855:Ghost Corps
1825:(2020–2022)
1806:Infestation
1665:Video games
1115:Cliffe, Ken
1066:Bambra, Jim
1038:Bambra, Jim
1023:Casus Belli
985:White Dwarf
872:noted that
684:Casus Belli
637:White Dwarf
436:Lynn Willis
422:boxed set (
319:This basic
310:Ghostmaster
289:. Talents (
86:Publication
62:Lynn Willis
1958:Categories
1865:Ectomobile
1849:Ghostheads
1631:Good Girls
1612:On Our Own
1597:Theme song
1546:Ray Stantz
1533:Characters
1498:Television
1354:Polyhedron
1296:2007-10-16
1246:2008-02-16
1170:Swan, Rick
957:References
951:InSpectres
868:. Editor
864:as one of
823:asked "Is
757:White Wolf
748:Ken Cliffe
691:Jim Bambra
587:0874312035
444:gamemaster
362:Ars Magica
314:gamemaster
216:While the
195:franchises
135:0874310431
76:Publishers
1969:D6 System
1822:Crossover
1647:Afterlife
1479:Afterlife
1360:TSR, Inc.
1101:Newsfield
878:dice pool
854:In 1999,
833:Shadowrun
829:Star Wars
792:Rick Swan
750:reviewed
630:Reception
524:, titled
357:D6 System
329:Ghost Die
321:dice pool
123:D6 System
49:Designers
1942:Category
1513:episodes
1397:Archived
1381:(6): 20.
1367:Gateways
1362:, 1987).
1172:(1990).
1074:(#161).
1054:: 10–12.
1046:(#138).
945:See also
913:won the
697:and the
659:Paranoia
654:Paranoia
238:vampires
1841:Related
1356:Newzine
1317:(ed.).
857:Pyramid
546:rules:
450:rules:
409:History
405:games.
398:Exalted
347:systems
287:Talents
204:in the
185:as the
173:Setting
119:Systems
1895:Casper
1833:(2024)
1817:(2019)
1809:(2011)
1801:(2004)
1798:Legion
1793:(1998)
1781:Comics
1772:(2023)
1764:(2022)
1756:(2016)
1748:(2013)
1740:(2011)
1732:(2009)
1724:(1993)
1709:(1990)
1685:(1987)
1677:(1984)
1625:(2016)
1592:(1984)
1566:Slimer
1524:(1997)
1490:(2024)
1482:(2021)
1474:(2016)
1466:(1989)
1458:(1984)
1383:Review
1331:
1268:
1213:Arcane
1194:Arcane
1071:Dragon
1043:Dragon
841:Arcane
817:Arcane
732:Dragon
708:Dragon
615:
599:
585:
571:
557:
532:
507:
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291:skills
280:Traits
252:System
244:, and
228:, the
226:demons
222:ghosts
154:comedy
113:Comedy
109:Genres
1908:Lego
1701:(NES)
1580:Music
1358:35. (
1200:: 20.
1196:(4).
1082:: 38.
200:Most
98:1989
92:1986
1902:Zuul
1693:(PC)
1329:ISBN
1266:ISBN
1139:link
917:for
798:and
771:for
663:Toon
661:and
651:and
648:Toon
613:ISBN
597:ISBN
583:ISBN
569:ISBN
555:ISBN
530:ISBN
505:ISBN
485:ISBN
479:and
461:ISBN
438:and
424:ISBN
369:and
306:dice
224:and
177:The
130:ISBN
1080:TSR
1052:TSR
762:GBI
754:in
701:.
503:. (
483:. (
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1131:{{
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312:(
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