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Ghostbusters (role-playing game)

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338:, represent the character's accumulated "good karma", and can be used to increase the number of dice used in a task resolution roll, or even change the effects of a roll that would have otherwise failed. The points must be spent before rolling, however-one may not spend brownie points to obtain additional dice to roll once a roll has already failed. Each character begins the game with a pool of 20 Brownie Points, which decreases as they are used in play. In the first edition Brownie Points are also lost when characters are injured. Players earn replacement points for their characters by succeeding in Ghostmaster-appointed tasks, achieving their character's personal goal (for instance, Egon's is "Advancing the Cause of Science"), and as rewards for good roleplaying. 1937: 687:, Frédéric Blayo and Pierre Lejoyeu noted the simplicity of the game mechanics, writing, "It is designed for games of 1 to 3 hours, the rules are very simple, which allows novices to discover role-playing gently and beginners to take a break from the games they usually play." They concluded, "Although very simple, the game is very funny as long as you get in the mood. It is not repetitive and allows for many short but intense games." 744:, John Woods liked the high quality of the components, and the light-hearted humor of the rules, which he still found "simple in the extreme but have a number of really nice touches." He called it "a fast-paced game that is easy to learn but provides plenty of scope for hilarious action," and concluded, "If you fancy a spot of light-hearted modern-day roleplaying and laughed more than twice at the movie, you'll love this." 734:(Issue 161). Bambra commented that the new edition "retains the flavor of the original game." He also noted that there were many new rules, but "Whether those new rules are needed depends on your taste. I thought the game worked fine as it was." He concluded "The new rules look like they'll work just fine, so if you've never experienced the thrill of getting 'slimed' or blasting away with a proton pack, here's your chance." 331:, is a special die that represents bad luck, and can cause even successful actions to have negative effects for player characters. It has the Ghostbusters logo instead of a six, and when it comes up causes some unfortunate mishap. When a ghost is rolled for a villain, the mishaps rebound in their favor or temporarily make their powers more effective. 293:) are organized into groups based on which of the four Traits they're most associated with; each character has one Talent from each group. The character's score in each Talent is three points higher than the associated Trait. For example, one might have a Cool of four with Convince as his talent, making his dice pool on Convince rolls seven. 38: 811:
was an improvement on the original, pointing out that it "is more intimidating for novices ... and much less improvisational." He concluded by giving it the same 3 out of 4 rating as the original game, saying, "Since bigger isn't necessarily better, I'd pass on the new game if I were comfortable with
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He called the first one "an oddball of a game, but it's an appealing oddball for a couple of reasons. First, it can be learned in half an hour ... Second, like the 1984 blockbuster movie of the same name, it's irresistibly silly." Swan gave the game a rating of 3 out of 4, warning, "Those will a low
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In some cases, certain equipment or circumstances might add additional dice to the pool. For example, one could have a Muscles of two with Brawl as his talent, for a dice pool of five. This could be further improved by picking up a wrench to use as a club in melee combat for two more dice, for a
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role-playing game are franchisees who operate in cities outside the film's New York locale. The game does, however, include profiles of the original four Ghostbusters for gamers who wish to role-play the cinematic characters or have them appear as
715:"a fast-action game that encourages good role-playing and the destruction of large chunks of real estate with proton packs." Bambra also admired the production values, saying, "With its high-quality components and breezy writing style, the 644:
liked the game's humorous approach, as well as the lightweight rules and easy character generation. However, he questioned the relatively high cost of the game compared to the other less expensive light-hearted RPGs already on the market,
887:, RPG historian Stu Horvath noted, "The game does a good job of channeling the source material. It's funny, and the humor works on many levels ... While much of the game feels like it's meant to be taken as a slapstick version of 542:, and to satisfy players who requested a more detailed set of rules. This boxed set contains a single, 144-page rule book, six six-sided dice (5 regular and 1 Ghost Die), and handouts. WEG published five accessories for the 657:, saying, "It remains to be seen if the cost of this game will be justified by the quality of future scenarios; with the exception of the film tie-in, the system offers few advantages over 282:. Each character begins with 12 points, which the character's player assigns to the four Traits: Brains, Muscle, Moves, and Cool, giving each Trait a score between 1 and 5. 719:
game is very accessible." He liked the light-weight rules and the emphasis on having fun, concluding, "Fast, dramatic fun that drips slime at every turn helps the
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is still a good game. However, it's now trying to be a 'proper' game, with encumbrance rules and the like, and this sits uneasily with the wacky elements."
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equal to that Trait or Talent's score. The results of the dice rolled are added, and the sum compared to a difficulty number assigned to the task by the
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sports a wacky collection of stats, a wild way of handling skills and combat, and instead of experience you earn Brownie Points. Really rather clever."
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worth buying? Yes, but only if you don't already have the original game. Those that do may find they've just bought something they already have."
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are resolved by determining which Trait or (if appropriate) Talent is most relevant to the task at hand, and rolling a number of six-sided
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series. All this, and it's still the only RPG in which you can snog Sigourney Weaver." Later that year, in a reader poll conducted by
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is an all round quality product which is fun to read and even more fun to play and it is indeed well worth the price of purchase."
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films, but in a period sometime after the first film. In the game, the original Ghostbusters have created a corporation known as
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and published by WEG in 1986. It contains a 24-page Training Manual for the players, a 64-page Operations Manual for the
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remains a unique and audacious oddity, the brilliant forerunner of an entire genre that should have been and never was."
889: 446:, six six-sided dice (5 regular and 1 Ghost Die), and various handouts. WEG published three accessories for the original 827:
really a classic? Members of the jury, consider this: its open-system has influenced game designs ever since, including
1963: 1269: 893:, it is, in many ways, (like the original film) a zany small business comedy." Horvath also quotes WEG game designer 616: 600: 572: 558: 533: 508: 488: 464: 427: 1697: 1664: 1396: 241: 1880: 1760: 1532: 1138: 351: 1993: 1789: 1752: 1744: 1736: 1705: 1673: 1620: 1587: 760:#18 (Nov./Dec., 1989), rating it a 3 out of 5 and stated that "It's roleplaying, manic and plain silly fun. Is 586: 275: 134: 359:. As the first known "dice pool" system it had an influence on other role-playing games, too: after producing 2018: 2008: 1611: 1310: 1189: 934: 820: 723:
game take the humor of the movie to new heights a neat, simple design which provides hours of cheerful fun."
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game expands the setting to pit Ghostbusters against numerous other paranormal creatures and incidents.
1988: 1829: 1421: 290: 536:). The second version of the game was published both to capitalize on that year's release of the film 316:). If the player's roll equals or exceeds the difficulty number, the character succeeds at the task. 1813: 1570: 1319: 929: 377:
to each design their own game based on "dice pool" resolution mechanics. Tweet produced the cult hit
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Anonymous. "Ghostbusters Revisited", Polyhedron Newszine 49. (TSR, Inc., September 1989.)
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Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".
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that this game's success "led to pivot from a board game company to an RPG company."
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adventure module (with included updated "Ghostmaster's Screen") by C.J. Tramontana. (
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mechanic" and "the game did a great job of catching the zany feel of the movies."
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features an intentionally minimalist rules system. The game's main rulebook, the
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films limit the Ghostbusters to combating ectoplasmic entities such as
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Makransky, Barbara. "If There's Something Strange in Your Hobby Shop"
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Paul, Terry (February–March 1987). "Who Ya Gonna Play: Ghostbusters".
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magazine, and gave it 4 stars out of 5, and stated that "All in all,
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to determine the 50 most popular roleplaying games of all time,
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Blayo, Frédéric; Lejoyeu, Pierre (1987). "Têtes d'Affiches".
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was ranked 37th. Magazine editor Paul Pettengale commented: "
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adventure module (with included "Ghostmaster's Screen") by
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was influential on the development of other West End Games
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The Widow (February 1990). "Ghostbusters International".
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Vol 2, No. 5 (Gateways Publications, Inc., August 1987).
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In a retrospective review in the March 1996 edition of
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and all of its supplements are currently out of print.
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adventure module by Bill Slavicsek and Paul Balsamo. (
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Ghostbusters: A Frightfully Cheerful Roleplaying Game
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Ghostbusters: A Frightfully Cheerful Roleplaying Game
349:. A more detailed version of the system was used in 141:
System became the signature mechanic of the D6 System
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In 1989, WEG published a second, revised version of
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Ghostbusters The Role Playing Game Rules and Extras
803:tolerance for corny humor will have problems with 236:characters may encounter creatures as diverse as 1955: 1178:. New York: St. Martin's Press. pp. 92–95. 900: 389:, the system of which would go on to drive the 581:adventure module by Jonatha Ariadne Caspian. ( 1422: 1152:Mason, Paul (January 1990). "General Games". 163:(WEG) in 1986 that is based on the 1984 film 1019: 674:(Issue No. 77), Terry Paul commented that " 665:, and will be a good deal more expensive." 355:, and became the signature mechanic of the 1429: 1415: 1210: 285:Each character must also be assigned four 36: 1372: 1262:Monsters, Aliens, and Holes in the Ground 1068:(September 1990). "Roleplaying Reviews". 885:Monsters, Aliens, and Holes in the Ground 730:edition in the September 1990 edition of 681:In Issue 37 of the French games magazine 1204: 1175:The Complete Guide to Role-Playing Games 1058: 1030: 787:The Complete Guide to Role-Playing Games 1259: 1182: 978: 835:and White Wolf's diametrically opposed 459:adventure module by Daniel Greenburg. ( 30:A Frightfully Cheerful Roleplaying Game 1956: 1916:Firehouse, Hook & Ladder Company 8 1309: 1229: 1188: 1113: 1064: 1036: 866:The Millennium's Most Underrated Games 668:In the February-March 1987 edition of 2004:Role-playing games introduced in 1986 1410: 1151: 1092: 1040:(April 1987). "Roleplaying Reviews". 1026:(in French). No. 37. p. 22. 181:role-playing game is set in the same 1253: 1168: 1162: 1119:"Review: Ghostbusters International" 1093:Woods, John (June 1988). "Reviews". 1002: 595:adventure module by Grant Boucher. ( 1351:Farstad, Errol. "The Critical Hit" 1145: 1107: 972: 876:was "the first-ever RPG to use the 611:reference supplement by Kim Mohan ( 13: 2014:Science fantasy role-playing games 1345: 1303: 1086: 676:Ghostbusters, the Roleplaying Game 14: 2030: 1999:Role-playing games based on films 1387: 996: 515: 197:to individuals around the world. 16:Tabletop comedy role-playing game 1974:Ghostbusters (role-playing game) 1936: 1935: 1436: 413: 383:, while Rein-Hagen came up with 1881:Cartoon All-Stars to the Rescue 1278: 1223: 352:Star Wars: The Roleplaying Game 1013: 963: 927:was included in the 2007 book 919:Best Roleplaying Rules of 1986 565:Ghostbusters II: The Adventure 341:The task resolution system in 1: 1127:. No. 18. p. 32-33. 956: 705:In the April 1987 edition of 395:roleplaying games as well as 1192:(March 1996). "Despatches". 901:Awards and other recognition 634:In the July 1986 edition of 629: 323:mechanic has two additional 100:(Ghostbusters International) 7: 1313:(2007). "Ghostbusters". In 1137:: CS1 maint: date format ( 944: 800:Ghostbusters International. 693:reviewed both the original 193:, which sells Ghostbusters 10: 2035: 1158:. No. 12. p. 44. 1117:(November–December 1989). 1009:. No. 77. p. 14. 769:Ghostbusters International 752:Ghostbusters International 728:Ghostbusters International 699:Ghostbusters International 544:Ghostbusters International 526:Ghostbusters International 408: 297:total dice pool of seven. 191:Ghostbusters International 172: 1964:Comedy role-playing games 1931: 1840: 1814:Transformers/Ghostbusters 1779: 1663: 1579: 1571:Stay Puft Marshmallow Man 1531: 1497: 1446: 1320:Hobby Games: The 100 Best 1006:Space Gamer/Fantasy Gamer 982:(July 1986). "Open Box". 930:Hobby Games: The 100 Best 809:Ghosbusters International 671:Space Gamer/Fantasy Gamer 251: 140: 128: 118: 108: 85: 75: 47: 35: 28: 266:Character generation in 711:(Issue 132), he called 386:Vampire: The Masquerade 274:mechanic for assigning 1769:Rise of the Ghost Lord 1325:Green Ronin Publishing 1076:Lake Geneva, Wisconsin 1048:Lake Geneva, Wisconsin 1994:Origins Award winners 1888:The Earth Day Special 1790:The Real Ghostbusters 1721:The Real Ghostbusters 1682:The Real Ghostbusters 1506:The Real Ghostbusters 1260:Horvath, Stu (2023). 403:White Wolf Publishing 334:The second mechanic, 270:begins with a simple 211:non-player characters 2019:West End Games games 2009:Sandy Petersen games 1521:Extreme Ghostbusters 1375:GamesMaster Magazine 1327:. pp. 134–137. 767:Paul Mason reviewed 726:Bambra reviewed the 608:Tobin's Spirit Guide 475:adventure module by 456:Hot Rods of the Gods 276:character attributes 1984:Greg Stafford games 1714:New Ghostbusters II 1155:Games International 1124:White Wolf Magazine 774:Games International 593:Pumpkin Patch Panic 579:Lurid Tales of Doom 42:First edition cover 25: 1979:Ghostbusters games 1399:2016-03-11 at the 430:) was designed by 327:. The first, the 183:fictional universe 21: 1989:Lynn Willis games 1951: 1950: 1922:The Ghost Busters 1870:Role-playing game 1761:Spirits Unleashed 1626: 1593: 1556:Winston Zeddemore 1334:978-1-932442-96-0 1219:. pp. 25–35. 1217:Future Publishing 1198:Future Publishing 1096:The Games Machine 883:In his 2023 book 837:World of Darkness 784:In his 1990 book 741:The Games Machine 392:World of Darkness 373:were inspired by 278:, which it calls 261:Operations Manual 242:extraterrestrials 202:player characters 157:role-playing game 145: 144: 31: 2026: 1939: 1938: 1737:Sanctum of Slime 1624: 1591: 1431: 1424: 1417: 1408: 1407: 1382: 1339: 1338: 1307: 1301: 1300: 1298: 1297: 1282: 1276: 1275: 1257: 1251: 1250: 1248: 1247: 1240:Pyramid (online) 1231:Haring, Scott D. 1227: 1221: 1220: 1208: 1202: 1201: 1186: 1180: 1179: 1166: 1160: 1159: 1149: 1143: 1142: 1136: 1128: 1111: 1105: 1104: 1090: 1084: 1083: 1062: 1056: 1055: 1034: 1028: 1027: 1017: 1011: 1010: 1000: 994: 993: 976: 970: 967: 915:H.G. Wells Award 812:the original." 779:Ghostbusters GBI 40: 29: 26: 20: 2034: 2033: 2029: 2028: 2027: 2025: 2024: 2023: 1954: 1953: 1952: 1947: 1927: 1875:Pinball machine 1836: 1775: 1698:Ghostbusters II 1690:Ghostbusters II 1659: 1638:Girls Talk Boys 1605:Ghostbusters II 1575: 1527: 1493: 1463:Ghostbusters II 1442: 1435: 1401:Wayback Machine 1390: 1348: 1346:Further reading 1343: 1342: 1335: 1308: 1304: 1295: 1293: 1284: 1283: 1279: 1272: 1258: 1254: 1245: 1243: 1228: 1224: 1215:. No. 14. 1209: 1205: 1187: 1183: 1167: 1163: 1150: 1146: 1130: 1129: 1112: 1108: 1091: 1087: 1063: 1059: 1035: 1031: 1018: 1014: 1001: 997: 988:. 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Talents ( 86:Publication 62:Lynn Willis 1958:Categories 1865:Ectomobile 1849:Ghostheads 1631:Good Girls 1612:On Our Own 1597:Theme song 1546:Ray Stantz 1533:Characters 1498:Television 1354:Polyhedron 1296:2007-10-16 1246:2008-02-16 1170:Swan, Rick 957:References 951:InSpectres 868:. 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Index


Designers
Sandy Petersen
Lynn Willis
Greg Stafford
West End Games
Comedy
D6 System
ISBN
0874310431
comedy
role-playing game
West End Games
Ghostbusters
fictional universe
franchises
player characters
non-player characters
ghosts
demons
vampires
extraterrestrials
time-travelers
character point
character attributes
skills
dice
gamemaster
dice pool
game mechanics

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