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Non-player character

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135: 406:, or other means of displaying the NPCs' speech or reaction to the player. NPC speeches of this kind are often designed to give an instant impression of the character of the speaker, providing character vignettes, but they may also advance the story or illuminate the world around the PC. Similar to this is the most common form of storytelling, non-branching dialogue, in which the means of displaying NPC speech are the same as above, but the player character or 390: 1814: 293: 36: 1804: 429:; every one of their games is multiple-choice roleplaying. When talking to an NPC, the player is presented with a list of dialogue options, and may choose between them. Each choice may result in a different response from the NPC. These choices may affect the course of the game, as well as the conversation. At the least, they provide a reference point to the player of their character's relationship with the game world. 380:, NPCs may be entirely unscripted, and are essentially regular character avatars controlled by employees of the game company. These "non-players" are often distinguished from player characters by avatar appearance or other visual designation, and often serve as in-game support for new players. In other cases, these "live" NPCs are virtual actors, playing regular characters that drive a continuing storyline (as in 237:
some time (for example, because the PC is injured or in another location). Although these characters are still designed and normally controlled by the gamemaster, when players are given the opportunity to temporarily control these non-player characters, it gives them another perspective on the plot of the game. Some systems, such as
648:"Viewers in NPC live streams take on the role of puppeteers, influencing the creator's next move." This phenomenon has been on a rise as viewers are actively involved in what they are watching, by purchasing digital "gifts" and sending them directly to the streamer. In return, the streamer will briefly mimic character or act. 223:
There is some debate about how much work a gamemaster should put into an important NPC's statistics; some players prefer to have every NPC completely defined with stats, skills, and gear, while others define only what is immediately necessary and fill in the rest as the game proceeds. There is also
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In some games and in some circumstances, a player who is without a player character can temporarily take control of an NPC. Reasons for this vary, but often arise from the player not maintaining a PC within the group and playing the NPC for a session or from the player's PC being unable to act for
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of the game, and can fill any role not occupied by a player character. Non-player characters might be allies, bystanders or competitors to the PCs. NPCs can also be traders that trade currency for things such as equipment or gear. NPCs thus vary in their level of detail. Some may be only a brief
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rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true
566:, usually featuring complex branching dialogues and often presenting the player's possible responses word-for-word as the player character would say them. Games revolving around relationship-building, including visual novels, dating sims such as 580:
with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.
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Many game systems have rules for characters sustaining positive allies in the form of NPC followers; hired hands, or other dependant stature to the PC. Characters may sometimes help in the design, recruitment, or development of NPCs.
865: 265:), a character may have a DNPC, or "dependent non-player character". This is a character controlled by the GM, but for which the player character is responsible in some way, and who may be put in harm's way by the PC's choices. 655:, a TikTok influencer gained 400,000 followers the same month that she started NPC Streaming, while her livestreams began to earn her as much as $ 7,000 in a day. NPC streaming gives creators a new avenue to earn money online. 640:
NPC streaming is a type of livestream that allows users to participate in and shape the content they are viewing in real time. It has become widely popular as influencers and users of social media platforms such as
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series, for example) a player that acts as the GM can "possess" both player and non-player characters, controlling their actions in order to further the storyline. More complex games, such as the aforementioned
576:, often give choices that have a different number of associated "mood points" that influence a player character's relationship and future conversations with a non-player character. These games often feature a 624:
On the Internet, the term NPC is often used as an insult to suggest that some people are unable to form thoughts or opinions of their own. Such people are often characterized as being similar to
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to describe entities not under the direct control of a player. The term carries a connotation that the character is not hostile towards players; hostile characters are referred to as enemies,
856: 207:(PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the 356:
NPC behavior in computer games is usually scripted and automatic, triggered by certain actions or dialogue with the player characters. In certain multi-player games (
965: 781: 1230: 1008: 228:(RPG), but it is general consensus that the more "real" the NPCs feel, the more fun players will have interacting with them in character. 410:
responds to or initiates speech with NPCs. In addition to the purposes listed above, this enables development of the player character.
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This phenomenon has become a trend starting from July 2023, as influencers make profits from this new internet character.
812: 86: 1001: 735: 373:, allow the player to customize the NPCs' behavior by modifying their default scripts or creating entirely new ones. 332: 119: 910: 827: 1848: 1580: 1422: 897: 68: 1470: 1215: 314: 213: 57: 257: 1027: 994: 789: 880: 402:
In earlier RPGs, NPCs only had monologue. This is typically represented by a dialogue box, floating text,
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description ("You see a man in a corner of the tavern"), while others may have complete game
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Jay Collins; William Hisrt; Wen Tang; Colin Luu; Peter Smith; Andrew Watson; Reza Sahandi.
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revolve almost entirely around interactions with non-player characters, including
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https://www.washingtonpost.com/lifestyle/2023/08/12/tiktok-npc-trend-streaming
828:"In latest TikTok fad, creators make big bucks off "NPC streaming" - CBS News" 1832: 1686: 1620: 1456: 1448: 1432: 1427: 1225: 1220: 1120: 943: 704: 599: 535: 481: 457: 169: 134: 1808: 1696: 1391: 1195: 1061: 552: 547: 529: 278: 140: 1791: 1273: 1240: 505: 487: 463: 418: 262: 389: 224:
some debate regarding the importance of fully defined NPCs in any given
1290: 1200: 1170: 1017: 625: 619: 557: 517: 499: 475: 439: 346: 317: in this section. Unsourced material may be challenged and removed. 200: 177: 986: 911:"They act like video game characters on TikTok. It nets $ 200 an hour" 1590: 1312: 1130: 785: 750: 664: 652: 607: 445: 437:
is an example of a game series that has advanced from non-branching (
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and on). Other role-playing games with branching dialogues include
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A non-player character greets the player in the 2019 video game
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while mimicking the behaviors of an NPC—became popular on
1537: 1509: 813:"Replica unveils AI-powered smart NPCs for Unreal Engine" 585: 645:
utilize livestreams to act as non-player characters.
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in 2023 and was largely popularized by livestreamer
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More advanced RPGs feature interactive dialogue, or
193:In traditional tabletop role-playing games such as 60:. Unsourced material may be challenged and removed. 855: 718:Slavicsek, Bill; Baker, Richard (April 8, 2005). 176:where it applies to characters controlled by the 1830: 345:The term "non-player character" is also used in 881:"How The 'NPC' Meme Tries To Dehumanize 'SJWs'" 878: 628:, who is a grey-faced, expressionless Internet 378:massively multiplayer online role-playing games 1478: 717: 1464: 1002: 779: 1803: 1471: 1457: 1009: 995: 825: 853: 810: 443:and earlier) to branching dialogue (from 333:Learn how and when to remove this message 199:, an NPC is a character portrayed by the 120:Learn how and when to remove this message 27:Game character not controlled by a player 879:D'Anastasio, Cecilia (October 5, 2018). 773: 421:). An example are the games produced by 388: 133: 1016: 826:Napolitano, Elizabeth (July 27, 2023). 14: 1831: 1231:Turns, rounds and time-keeping systems 584:In 2023, Replica Studios unveiled its 570:, and some role-playing games such as 1452: 990: 908: 188: 172:. The term originated in traditional 964:Tran, Christine H. (July 25, 2023). 963: 929: 315:adding citations to reliable sources 286: 58:adding citations to reliable sources 29: 868:from the original on June 21, 2022. 854:Sommerlad, Joe (October 17, 2018). 24: 722:Dungeons & Dragons For Dummies 261:game (and related games using the 25: 1860: 726:. John Wiley & Sons. p.  393:An NPC with dialogue in the game 243:, encourage this in their rules. 1813: 1812: 1802: 909:Chong, Linda (August 12, 2023). 811:Takahashi, Dean (May 25, 2023). 291: 34: 1581:Bartle taxonomy of player types 957: 930:Chan, Wilfred (July 19, 2023). 923: 902: 635: 302:needs additional citations for 45:needs additional citations for 891: 872: 847: 819: 804: 780:Brent Ellison (July 8, 2008). 744: 711: 687: 613: 446:Ultima IV: Quest of the Avatar 376:In some online games, such as 268: 231: 13: 1: 1844:Role-playing game terminology 680: 246: 1028:Glossary of video game terms 168:that is not controlled by a 7: 782:"Defining Dialogue Systems" 658: 174:tabletop role-playing games 10: 1865: 617: 272: 1800: 1757:Iron Realms Entertainment 1742: 1710: 1656:Player versus environment 1561: 1518: 1487: 1400: 1347: 1326: 1251: 1101: 1070: 1034: 1025: 760:Spirits.bournemouth.ac.uk 707:. March 1996. p. 38. 1719:Designing Virtual Worlds 1259:Destructible environment 588:-developed NPCs for the 365:Vampire: The Masquerade 183:artificial intelligence 1849:Video game terminology 594:, in cooperation with 399: 196:Dungeons & Dragons 158:non-playable character 145: 69:"Non-player character" 1301:Procedural generation 392: 383:Myst Online: Uru Live 178:gamemaster or referee 137: 18:Non-player characters 1782:Mythic Entertainment 1726:A Rape in Cyberspace 1661:Player versus player 1636:Non-player character 1521:codebases, libraries 1088:Non-player character 670:Philosophical zombie 311:improve this article 150:non-player character 54:improve this article 1571:Alternate character 1480:Multi-user dungeons 1327:Movement techniques 1111:Collision detection 916:The Washington Post 283:Boss (video gaming) 1408:Advance And Secure 440:Ultima III: Exodus 423:Black Isle Studios 415:branching dialogue 400: 371:Neverwinter Nights 359:Neverwinter Nights 189:Role-playing games 146: 1826: 1825: 1787:Plaintext Players 1777:The Mud Connector 1446: 1445: 1423:Last man standing 1206:Scripted sequence 568:Tokimeki Memorial 563:Tokimeki Memorial 544:video game genres 343: 342: 335: 226:role-playing game 205:player characters 156:), also called a 130: 129: 122: 104: 16:(Redirected from 1856: 1816: 1815: 1806: 1805: 1651:Player character 1646:Persistent world 1473: 1466: 1459: 1450: 1449: 1438:King of the hill 1413:Capture the flag 1296:Persistent world 1264:Instance dungeon 1191:Random encounter 1186:Quick time event 1093:Player character 1052:Experience point 1011: 1004: 997: 988: 987: 981: 980: 978: 976: 970:The Conversation 961: 955: 954: 952: 950: 927: 921: 920: 906: 900: 895: 889: 888: 876: 870: 869: 859: 851: 845: 844: 842: 840: 823: 817: 816: 808: 802: 801: 799: 797: 788:. Archived from 777: 771: 770: 768: 766: 757: 748: 742: 741: 725: 715: 709: 708: 691: 524:Radiant Historia 427:White Wolf, Inc. 338: 331: 327: 324: 318: 295: 287: 203:(GM). While the 125: 118: 114: 111: 105: 103: 62: 38: 30: 21: 1864: 1863: 1859: 1858: 1857: 1855: 1854: 1853: 1839:MUD terminology 1829: 1828: 1827: 1822: 1796: 1744: 1738: 1706: 1663:, Playerkilling 1563: 1557: 1520: 1519:Minor branches, 1514: 1483: 1477: 1447: 1442: 1396: 1343: 1322: 1247: 1097: 1066: 1030: 1021: 1015: 985: 984: 974: 972: 962: 958: 948: 946: 928: 924: 907: 903: 896: 892: 877: 873: 862:The Independent 852: 848: 838: 836: 824: 820: 809: 805: 795: 793: 792:on May 10, 2011 778: 774: 764: 762: 755: 749: 745: 738: 716: 712: 703:. 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