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succeeding, a new chapter is added to the player's character's story, and the player is rewarded with ship upgrades. These upgrades are used to customize ships with improvements, such as increased firing speed or heavier rear armor. The upgrades available to the player upon finishing each encounter with an enemy can vary, so the player may not receive the same upgrade by playing the same encounter in two different adventures.
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fantastical creature design I came up with would pale in comparison to already-existing designs made by other people." Therefore, instead of trying to solve the problem of creating compelling alien characters, he switched to animals: " have certain built-in characteristics, they were fairly unique in how they weren't typically associated with space adventures." In an interview with
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defeated. Orders are separated into three groups: attack move, flank move and focus fire. An attack move orders the ships to move and fire simultaneously; a flank move increases the ship's speed but deactivates weapons until the ship stops moving; and focus fire increases fire rate but significantly reduces the ship's speed.
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a "hilarious and brazenly original" game. However, he criticized the interface and navigation gameplay, which he condemned as "trying to pilot a radio-controlled helicopter with someone else's feet." He also mentioned the lack of a speed-up feature in battles; he considered such a feature necessary
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mode is an "adventure" that can be played an indefinite number of times. These adventures have a duration of around 30 minutes. The character dies at the end of each adventure and the player is given the option to play again. A hardcore mode, which removes the solo mode's standard 30-minute time
459:. Chung intentionally limited the solo mode's play time as an "experiment in making a short-story generator", such that an adventure could begin and end within a half hour. Following a negative response, a patch was deployed to change this limitation. The patch included a new "hardcore" mode.
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opponents issue orders to their ships, which are carried in a simultaneous and real-time fashion over a period of 30 seconds. The game then freezes, and the player and opponents issue new orders to their ships, which are again performed for 30 seconds. This process repeats until one party is
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and submarine movies". Chung explained that he "figured there was enough games about little fighter jets", and that what he had in mind was "a jumbo battleship floating in space". Animals, instead of aliens, are featured as characters in the game. Chung explained that he did so because "any
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Each planet offers a possible quest or challenge to the player. Challenges are tactical battles in which the player must fight against a variety of enemies. However, ships can be harmed only from behind or below; attacks from any other position will be countered by the ships' shields. Upon
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magazine, the "Raindrop" prelude gives the game's battles "an emotional undercurrent". Chung said the soundtrack was designed to give the game "a tragic feel" and that he wanted the game to be portrayed as "the anti-testosterone-fueled" action game.
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limit, was later added to the game. Each time the player starts a new adventure, a new galaxy is randomly generated and filled with planets and enemy ships. The player may take a short tutorial before beginning the adventure.
665:"is a charmingly crafted bite-size portion of tactical fun". Meanwhile, the British version of the magazine elaborated that although the game had its share of "charm and character," it was nonetheless a random experience.
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in its 2010 list of the Best 20 Indie Games available in the Xbox Live
Marketplace, and acknowledged that the game was "as exacting as it is quirky, a stiff challenge beneath a sugar coating." Mike Rose included
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At the beginning of the game, the player is usually given two ships to control, but more become available as the game continues. Ships may be rotated arbitrarily in any direction. The
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closed
Pandemic Studios. He was excited at the time of the studio's closure, and said that "there was adrenaline pumping through my veins". The game was developed using
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allows the player and artificially intelligent opponents to issue orders to their ships every 30 seconds, and then watch their orders play out in real time.
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gave a mixed response to the game, but praised the battles, which they considered "engaging despite their simplicity." An editor from the website
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Tom Dann also felt frustrated by the ship maneuvering mechanics, though he concluded that they "can also be rewarding and entertaining".
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965:
1370:
1101:
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631:, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game received an average score of 72 based on
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in April 2018, with a then-expected release date of August 1, 2018. It was released on August 17, 2018. The sequel is designed for
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714:. It was also listed among the Honorable Mentions for the Excellence in Visual Art and Excellence in Design awards.
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headset; the virtual reality aspect allows players to move around the space environment to plan out their tactics.
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tools, and its development was influenced by animals as well as board games such as
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as stylish and funny, but concluded that it was a "sadly disposable" experience.
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1472:"IGF 2011 Audience Award Closes This Week, D2D Vision Award Finalists Revealed"
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space combat video game set in a randomly generated galaxy. The player and
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blendo-games-have-open-sourced-their-strategic-space-adventure-flotilla
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incorporates several pieces of classical music in its score, such as
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score incorporates several pieces of classical music, such as
1530:"Flotilla 2 will fling you into tactical space battles in VR"
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s 10th release anniversary, Blendo games released the game's
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had an influential role in the game's development process.
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and overall design, but criticized the multiplayer mode.
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Commercial video games with freely available source code
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1143:"Source code of tactical space game Flotilla (2010)"
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was developed by
Brendon Chung's video game studio,
281:, scoring 72 out of 100 on review aggregate website
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1031:"The man behind the strange wonderful world of
382:, previously contributed to the development of
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406:, a set of game development tools created by
344:modes that can be played with an additional
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1108:. Novo Adagio. Retrieved on April 29, 2014.
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1315:meets Disney for some space adventures in
966:"Brendon Chung (Blendo Games) – Interview"
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873:
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428:, Chung revealed that board games such as
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1503:"2011 Independent Games Festival Winners"
214:. The game was released in March 2010 on
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836:, For All The Homeworld Fans Out There"
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451:turn-based space action game called
311:is a three-dimensional simultaneous
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1260:from the original on March 16, 2014
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852:from the original on April 12, 2010
830:Plunkett, Luke (February 2, 2010).
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447:, Chung worked on a prototype, a
277:. It received mixed reviews from
257:immediately after the closure of
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1528:Brown, Fraser (April 26, 2018).
1369:Edge Staff (November 16, 2010).
1293:. No. 217. United Kingdom:
1230:. No. 214. United Kingdom:
1072:. The Gamers Hub. Archived from
1740:Turn-based strategy video games
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1326:. No. 201. United States:
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1120:on blendogames.com (2020-02-27)
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910:Edge Staff (December 2, 2011).
688:Joe Martin from Bit-Tech named
623:received a mixed response from
1750:Video games set in outer space
1735:Split-screen multiplayer games
1444:Martin, Joe (March 14, 2010).
1029:Chick, Tom (January 1, 2009).
964:Harris, Phil (July 12, 2010).
351:
234:was designed with Microsoft's
1:
1409:250 Indie Games You Must Play
1311:Belsaas, Erick (June 2010). "
1297:. September 2010. p. 95.
1094:Novo Staff (April 28, 2014).
1068:AnthonyD (February 8, 2010).
737:
650:250 Indie Games You Must Play
394:(2009). Chung started coding
287:250 Indie Games You Must Play
16:2010 turn-based strategy game
635:7 reviews. British magazine
510:
360:Brendon Chung, developer of
7:
1248:Dann, Tom (June 22, 2010).
1132:on gamingonlinux.com (2020)
968:. Square Go. Archived from
708:Visions Award, but lost to
704:was nominated for the 2011
391:Lord of the Rings: Conquest
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10:
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706:Independent Games Festival
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374:. Chung, who worked as a
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1651:Thirty Flights of Loving
1358:. June 2010. p. 87.
1234:. May 2010. p. 102.
1070:"Blendo Games Interview"
655:The American version of
342:split-screen multiplayer
279:video game media outlets
1775:Open-source video games
1725:Cooperative video games
1118:flotilla source release
1104:April 29, 2014, at the
722:Blendo Games announced
683:artificial intelligence
253:Chung began developing
1002:Ender's Game: The Game
994:Rob (March 17, 2010).
625:video game journalists
484:On February 27, 2020,
364:
305:
1371:"Best 20 Indie Games"
972:on September 26, 2012
765:Microsoft Corporation
760:Xbox Live Marketplace
499:. The source code is
385:Full Spectrum Warrior
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224:Xbox Live Indie Games
1658:Quadrilateral Cowboy
1049:on February 27, 2009
497:open source software
1730:Microsoft XNA games
1644:Atom Zombie Smasher
1480:. February 16, 2011
1406:Rose, Mike (2011).
1192:CBS Interactive Inc
1076:on January 10, 2014
681:praised the game's
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346:Xbox 360 controller
317:computer-controlled
313:turn-based strategy
204:turn-based strategy
175:Turn-based strategy
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1379:. United Kingdom:
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924:. United Kingdom:
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472:"Raindrop" prelude
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275:"Raindrop" prelude
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1381:Future Publishing
1356:Future Publishing
1328:Future Publishing
1295:Future Publishing
1232:Future Publishing
926:Future Publishing
627:upon release. At
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121:Microsoft Windows
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912:"The Making Of:
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474:. According to
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431:Axis and Allies
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68:Blendo Games
60:Publisher(s)
53:Blendo Games
48:Developer(s)
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1702:Video games
1675:Idle Thumbs
1513:January 11,
1484:January 11,
1429:January 10,
1264:January 10,
1202:January 10,
1080:January 10,
1014:January 10,
976:January 10,
881:(Windows).
856:January 10,
679:Charge Shot
550:Publication
493:source code
388:(2004) and
352:Development
338:cooperative
189:multiplayer
108:Platform(s)
86:Designer(s)
1714:Categories
1452:. Bit-Tech
1187:Metacritic
738:References
724:Flotilla 2
667:PC Zone UK
629:Metacritic
534:Metacritic
525:Aggregator
283:Metacritic
208:video game
202:is a 2010
1579:MobyGames
1541:April 26,
1477:Gamasutra
1456:April 14,
1414:CRC Press
1348:review".
1313:Homeworld
1286:review".
1224:review".
996:"Review:
810:March 28,
775:March 29,
639:included
516:Reception
511:Reception
420:Star Wars
408:Microsoft
41:cover art
1637:Flotilla
1574:Flotilla
1535:PC Gamer
1448:Flotilla
1346:Flotilla
1322:PC Gamer
1317:Flotilla
1289:PC Gamer
1284:Flotilla
1258:Archived
1252:Flotilla
1222:Flotilla
1196:Archived
1180:Flotilla
1102:Archived
1098:Flotilla
1008:Archived
998:Flotilla
914:Flotilla
879:Flotilla
850:Archived
834:Flotilla
793:Flotilla
753:Flotilla
732:HTC Vive
702:Flotilla
695:GameZone
690:Flotilla
671:Flotilla
663:Flotilla
658:PC Gamer
646:Flotilla
641:Flotilla
621:Flotilla
595:PC Gamer
582:PC Gamer
571:GameZone
486:Flotilla
461:Flotilla
457:Flotilla
445:Flotilla
426:SquareGo
415:Flotilla
396:Flotilla
368:Flotilla
362:Flotilla
334:Flotilla
309:Flotilla
302:Flotilla
293:Gameplay
267:Flotilla
255:Flotilla
232:Flotilla
228:Xbox 360
226:for the
199:Flotilla
170:Genre(s)
134:Xbox 360
116:Xbox 360
39:Flotilla
27:Flotilla
1668:Related
1450:Review"
1351:PC Zone
1254:Review"
1159:May 10,
885:. 2010.
608:PC Zone
443:Before
222:and on
181:Mode(s)
130:Release
1688:Portal
1509:. 2011
1420:
1391:May 6,
1155:. 2020
1148:GitHub
1043:Sci Fi
1039:FidGit
936:May 6,
841:Kotaku
718:Sequel
698:'s
633:
613:71/100
601:81/100
588:78/100
575:7.0/10
538:72/100
505:GitHub
468:Chopin
464:'s
271:Chopin
96:Engine
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1622:Games
1000:, or
805:Valve
800:Steam
553:Score
528:Score
489:'
216:Steam
1543:2018
1515:2012
1486:2012
1458:2014
1431:2014
1418:ISBN
1393:2013
1376:Edge
1266:2014
1227:Edge
1204:2014
1161:2022
1082:2014
1055:2012
1016:2014
978:2014
938:2013
921:Edge
858:2014
812:2014
777:2014
675:Edge
637:Edge
597:(US)
584:(UK)
565:7/10
560:Edge
477:Edge
434:and
378:for
340:and
336:has
244:and
218:for
1577:at
1319:".
503:on
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