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short period of time, but resets for each patch cleaned up; thus by hitting many patches in a row quickly, the player can build up the combo multiplier and drastically increase their score. Player replays are stored online with the leaderboards, allowing other players to review how top scorers were able to complete various levels. The PlayStation 3 version will include the ability to save and share level replays to YouTube, while this, the Vita, and Xbox 360 version will include the ability to save replays locally.
375:, mid-air dashes, and clinging to the ceiling. Along the way, the character will automatically sweep up any debris on the walls or floors. The player can also initiate regular and super-attacks against filth-covered creatures to restore them to normal. The end goal of a level typically requires reaching a final area and defeating foes waiting there. Should the character run into any hazards such as pits or spikes on the level, the player will have to resume the run from a previous checkpoint.
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32:
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based on a letter-grade scale, with "D" through "A" reflecting increasingly better performances, and an "S" grade, representing a perfect combo, or full completion. Completing a level with an "S" grade in both finesse and completion provides the player with one of three colored keys to unlock certain levels in the overworld.
490:, was available to all owners of the base game in October 2014. The DX update added 109 community maps accessible through an in-game console, a new music track by Lifeformed, and support for Steam trading cards. The update also included changes designed to make the game friendlier to newer players. The single
664:
considered that once a player can work their way through a level with perfect completion, "it's hard not to admire the pat precision of the controls or deny the transcendent joy of a high-ranking run". The use of reviewing online replays was highly praised to help players that were stumbling with the
378:
Upon completing a level, the player is ranked based on "finesse" and completion. Finesse is determined by the combo meter, which is reset if the player takes a hit or proceeds too slowly, and completion is determined by the amount of debris and enemies cleaned. The ratings, evaluated separately, are
498:
redesign makes it more difficult to reach the harder levels. According to Hitbox developer
Woodley Nye, the redesign "helps in two ways: it keeps new players away from levels they aren't ready for yet, and it serves as a teaching tool for more advanced techniques that are required in the tougher
467:
After about a year of its successful release on
Microsoft Windows, Capcom talked to Hitbox about porting the title to consoles. Capcom used the localization team, QLOC to support the transition to console and managing features like leaderboards and replay saving. The console version includes 150
382:
The player is also rated on a scoring system and ranked on a global leaderboard. The player scores a fixed number of points for every patch of filth that is cleaned up multiplied by their current combo meter, and increases their current combo meter by 1. The combo meter only stays active for a
327:
to progress through the game's fifty-some levels, cleaning sections covered by leaves and attacking filth-covered creatures to score and progress through the level. The player's performance is ranked based on time and completion, and access to certain levels requires near-perfect runs of earlier
693:
Some reviewers noted that the game fails to fully explain some of its features through the simplistic menus. There is no immediate information about the differences between the characters when selecting one prior to a level, and the multiplayer mode is not well explained. Others noted that the
401:
for both single player and multiplayer maps was released as part of a patch for the
Windows version of the game and the debut of the Mac OS X version. Levels are shared through a website created by Hitbox Team. The PlayStation and Xbox versions includes 150 user-generated level as voted on by
370:
After the player selects a level, they pick one of the four
Dustforce members, who all share the same moves but have slightly different statistics, such as jumping height. Within the level, the player must maneuver their character to the end goal using acrobatic tricks such as double jumps,
885:
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447:
was an influence to the team citing its easy pick up and play approach while still maintaining a level of depth for experienced players. In selecting the art style Nye opted for a simplistic style that would showcase the various frames of animation. He has cited
414:
355:, where fast-response timed actions are considered necessary to complete the game. It is set in a world where filth has corrupted the creatures that live in the area; the four-member Dustforce team of janitors aims to clean up the mess and restore the world. An
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877:
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multiplayer mode felt like an add-on, and without online connectivity, would likely not be a feature many gamers would play. Although the game defaults to the use of keyboard controls, several found these to be a hindrance and switched to a
701:
Sales of the game were boosted by both being featured in a mid-week Steam promotion in May 2012, its inclusion in the Humble Bundle, and further discounts during 2012 holiday season sales. Hitbox states that the team directly earned
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modes, where players scale the level and fight against other players towards victory. Players can act as the janitors, cleaning up filth, while the other players lay down filth on clean patches of the level.
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is the type of game that a player may get frustrated with quickly after replaying levels over and over to get the "S" grades, but this emotion is calmed by the game's graphics and music.
319:
Within the game, the player controls one of four janitors who are attempting to sweep away a world corrupted with dust and filth. The player uses a number of acrobatic skills, such as
1068:
415:
856:
944:
918:
682:
s Lucas
Sullivan considered that the combination of the "soothing, ethereal background music" and "fluid animations and beautifully stylized character designs" provided a
669:'s Anthony Gallegos considered the replays to be not only "awesome and humbling" to review, but also aiding in teaching the player of new techniques. Several noted that
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considered that "the whole audio-visual package colludes to create a strikingly powerful soothing effect" that contrasts the tight demands of the gameplay.
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427:
Designer
Woodley Nye came up with the idea one day while sweeping a pile of leaves. The team was working on another game at the time but switched to
1324:
878:"The long awaited Mac version of DUSTFORCE arrives with an in-game level editor and online level server - Now available on Mac and PC for 50% off"
652:
was generally well received by critics, praised for its demanding gameplay, online leaderboard features, graphics, and soundtrack. Kyle Orland of
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778:
1421:
698:, which had to be configured manually. Some reviewers also noted that the game has some performance issues based on its initial release.
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when they heard about the
Indiepub contest. In designing the game Nye wanted to create an acrobatic 2D platformer. He credits the games
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as "a game that's not content to let you be content with yourself, and for that it's definitely worth playing". Marsh Davies of
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was broken into 3 separate maps, 16 easier levels were added, and the 4 world hubs were consolidated into a single area. The
967:"'Dustforce' by Hitbox Team wins Grand Prize in IndiePub Games Third Independent Games Developers Competition at GDC Online"
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Online. The money was used by the four-person Hitbox team to develop the game over about one and a half years.
656:, was pleased with the difficulty of the game even after facing levels he could not complete, and considered
1401:
460:
won the $ 100,000 Grand Prize at indiePub Games' Third
Independent Game Developers Competition at the 2010
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The player controls an agile sweeper as they clear away leaves and defeat creatures across the landscape.
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as an influence in terms of design aesthetic stating that "they have great poses and also good shapes".
461:
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provides access to more than fifty levels, though about half are initially locked to the player.
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489,000 after one year of sales, which will be used to fund development of their next game,
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The
Dustforce team race through this gameplay trailer sweeping up the filth from the world.
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8:
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includes a four-player local multiplayer mode including variants such as
Survival and
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686:-like meditative setting for the player to practice within. Nathan Grayson of
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1061:"Dustforce DX update tidies up levels to make it easier for new players"
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535:
1285:"Dustforce review: A wonderfully maddening focus on player perfection"
441:
as inspirations for the project. Hitbox has also stated that the game
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user-created levels from the Windows version as voted on by players.
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119:
849:"Capcom on porting Dustforce's high-speed platforming to consoles"
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585:
1030:"'Dustforce' Coming To Steam January 17th, New Trailer Released"
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developed by Hitbox Team. The game was released in 2012 for
1349:
915:"Interview: Hitbox Team on the art and design of Dustforce"
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941:"Dustforce Q & A: An interview with Hitbox Team"
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728:"Dustforce is heading to the 360, Vita, and PS3"
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1036:. Newton Publishing Limited. Archived from
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1442:Multiplayer and single-player video games
1427:Video games featuring female protagonists
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343:that has been compared to games such as
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921:from the original on February 11, 2014
912:
846:
768:
725:
1177:
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1028:Priestman, Chris (10 January 2012).
988:
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913:Cabral, Jason (November 10, 2011).
593:
506:
13:
1422:Video games developed in Australia
42:logo, from the pre-release trailer
14:
1453:
1341:
1098:from the original on 22 June 2017
1071:from the original on 20 July 2016
947:from the original on May 17, 2014
474:was released on 17 January 2012.
296:port was released as part of the
228:
181:
162:
143:
1315:"Dustforce review – clean sweep"
1313:Hargreaves, Roger (2012-01-23).
1090:Nye, Woodley (23 October 2014).
812:Gallegos, Anthony (2012-01-18).
612:
607:
602:
597:
592:
30:
1327:from the original on 2012-02-25
1295:from the original on 2012-01-27
1262:from the original on 2012-02-14
1227:from the original on 2012-01-22
1190:from the original on 2012-02-12
1157:from the original on 2012-01-23
1139:
1128:from the original on 2012-02-18
1110:
1059:Benson, Julia (December 2014).
1021:
1010:from the original on 2013-04-19
977:from the original on 2010-11-10
888:from the original on 2012-05-09
859:from the original on 2013-10-12
781:from the original on 2012-01-28
738:from the original on 2013-10-02
1248:Sullivan, Lucas (2012-02-10).
1215:Grayson, Nathan (2012-01-18).
1092:"Dustforce DX update released"
959:
870:
719:
405:
1:
1178:McGee, Maxwell (2012-01-19).
713:
847:Sarkar, Samit (2013-10-11).
769:Davies, Marsh (2012-01-25).
726:Carter, Chris (2013-08-31).
502:
477:
7:
1283:Orland, Kyle (2012-01-24).
998:Lee, Terence (2013-04-17).
331:
304:published the game for the
10:
1458:
1437:Xbox 360 Live Arcade games
1417:Side-scrolling video games
462:Game Developers Conference
1407:PlayStation Network games
1000:"Dustforce sales figures"
554:
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243:
128:
85:
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57:
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292:through Steam in May. A
1034:The Indie Game Magazine
444:Super Smash Bros. Melee
1412:PlayStation Vita games
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367:
422:
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298:Humble Indie Bundle 6
63:Digerati Distribution
1402:PlayStation 3 games
824:on January 21, 2012
548:
513:
278:platform video game
193:PlayStation 3, Vita
1382:Fictional janitors
1250:"Dustforce review"
1217:"Dustforce Review"
1180:"Dustforce Review"
814:"Dustforce Review"
771:"Dustforce Review"
546:
511:
425:
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186:September 18, 2012
969:(Press release).
880:(Press release).
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645:
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482:A free update to
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282:Microsoft Windows
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95:Microsoft Windows
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1372:2012 video games
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1350:Official website
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1147:"Dustforce (pc)"
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820:. Archived from
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512:Aggregate scores
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391:King of the Hill
310:PlayStation Vita
288:in January, and
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214:February 5, 2014
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205:February 4, 2014
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148:January 17, 2012
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917:. Destructoid.
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66:PS3, Vita, X360
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19:2012 video game
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16:2012 video game
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11:
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1377:Digerati games
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1342:External links
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1040:on 15 May 2013
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884:. 2012-05-01.
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346:Super Meat Boy
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321:double jumping
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547:Review scores
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1329:. Retrieved
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1297:. Retrieved
1289:Ars Technica
1264:. Retrieved
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1229:. Retrieved
1192:. Retrieved
1159:. Retrieved
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1130:. Retrieved
1122:GameRankings
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1100:. Retrieved
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1073:. Retrieved
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1042:. Retrieved
1038:the original
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1012:. Retrieved
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822:the original
783:. Retrieved
740:. Retrieved
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654:Ars Technica
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526:GameRankings
488:Dustforce DX
487:
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399:level editor
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59:Publisher(s)
49:Developer(s)
36:
1397:Platformers
1392:MacOS games
1387:Linux games
1118:"Dustforce"
882:Hitbox Team
732:Destructoid
552:Publication
406:Development
264:multiplayer
167:May 1, 2012
87:Platform(s)
81:Terence Lee
77:Composer(s)
53:Hitbox Team
1366:Categories
1331:2012-02-14
1299:2012-01-30
1266:2012-02-14
1231:2012-01-30
1194:2012-02-14
1161:2012-02-14
1151:Metacritic
1132:2012-02-14
1014:2013-04-17
981:2012-01-30
943:. Capcom.
892:2012-05-02
863:2013-10-11
828:2012-01-30
785:2012-01-30
742:2013-08-31
714:References
536:Metacritic
517:Aggregator
373:wall jumps
1004:Gamasutra
971:Gamasutra
775:Eurogamer
671:Dustforce
662:Eurogamer
658:Dustforce
650:Dustforce
562:Eurogamer
508:Reception
503:Reception
499:levels".
496:overworld
484:Dustforce
478:DX update
472:Dustforce
458:Dustforce
429:Dustforce
402:players.
387:Dustforce
357:overworld
337:Dustforce
273:Dustforce
37:Dustforce
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1325:Archived
1293:Archived
1260:Archived
1255:PC Gamer
1225:Archived
1188:Archived
1184:GameSpot
1155:Archived
1126:Archived
1096:Archived
1069:Archived
1065:PCGamesN
1008:Archived
975:Archived
945:Archived
919:Archived
886:Archived
857:Archived
779:Archived
736:Archived
676:PC Gamer
636:PC Gamer
574:GameSpot
492:tutorial
332:Gameplay
328:levels.
314:Xbox 360
290:Mac OS X
250:Platform
245:Genre(s)
221:Xbox 360
120:Xbox 360
1221:GameSpy
1102:20 June
1075:20 June
951:May 15,
925:May 15,
853:Polygon
696:gamepad
688:GameSpy
586:GameSpy
439:Nikujin
256:Mode(s)
136:Windows
129:Release
665:game.
642:90/100
629:8.0/10
579:7.5/10
540:80/100
312:, and
302:Capcom
70:Capcom
40:'s
1320:Metro
1044:9 May
708:Spire
680:'
555:Score
520:Score
339:is a
294:Linux
286:Steam
276:is a
174:Linux
105:Linux
1104:2017
1077:2017
1046:2014
953:2014
927:2014
704:US$
638:(US)
567:8/10
437:and
349:and
323:and
284:via
155:OS X
100:OS X
818:IGN
684:zen
667:IGN
624:IGN
530:82%
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486:,
397:A
352:N+
316:.
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300:.
262:,
229:WW
210:EU
201:NA
182:WW
163:WW
144:WW
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434:N
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