389:. After "saving" Pacific City, there was a short time of peace. Then, according to the Agency, a new medical student named Catalina Thorne was accepted into the Agency as a scientist. However she was found to have been performing her own unauthorized experiments and was kicked out. Afterwards, her life was ruined, with her blaming the Agency. Later, she broke into the Agency cloning facility which housed the original agents, and introduced a virus into them which mutated the already genetically modified Agents, who became mindless and enraged, going on a killing spree before dying hours later. She then went on to destroy the research labs, sending the project back to square one and single-handedly destroying the Agent program.
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Thorne. His hand lands in the helicopter as Thorne spins out of control away from the tower. The beacon fires and kills all remaining freaks in
Pacific City, with the Voice of the Agency admitting he feels sorry for anyone who tries to stand in the Agency's way now. After the credits, a short video shows Thorne performing research, with the hand of the Agent in a test tube on the table in front of her.
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peaceful protests, turning the public against her entirely. The
Sunburst weapon is built to supposedly deal with the freaks, but is actually built as an antipersonnel weapon, meant to kill anyone who might oppose the Agency. Thorne, in an attempt to stop the Agency's plan, leads attacks by the Cell on the Sunburst bombs, giving the Agency a reason to send their Agents back into the field.
358:, completing Road Races, jumping through Stunt Rings and collecting Renegade Driving Orbs; Explosives, which is increased by using explosives, both Launchers and thrown Grenades; and Strength, which is increased by using hand-to-hand attacks, throwing objects, beating people with those objects, or using the moves you unlock as your Strength increases, such as the Charge or Ground Slam.
425:, invites a group of Pacific City journalists and Agency whistleblowers to a press conference and destroys it, blaming it on terrorists. Thorne, a doctor who actually wants to help the Pacific City populace, attempts to open a clinic to give free medical care to the homeless, but "freaks" left over from a Pacific City super-gang (funded by the Agency, as revealed in
429:) invade the clinic and kill almost everyone; the Agency blames this on wild animals. Following this incident, Thorne attempts to lead protests against the Agency and call for an antidote to the freak virus, leading the Agency to blame Thorne for creating the freaks in the first place by infecting the homeless she claimed to treat at her clinic.
393:
the agents and the weakness of the Agency. While the people were weaker and more desperate than ever, Catalina rallied their support, claiming the Agency has a cure for the virus but is keeping it secret. Desperate for hope, they formed the "Cell", a terrorist group devoted to destroying the Agency and making them give up the cure.
325:, glide, and gain access to the helicopter landing pad at the Agency Tower. The player is able to commandeer any number of vehicles in the game, including Agency vehicles, Peacekeeper Cruisers and a large number of civilian vehicles that the Cell have armor plated. Checkpoint races are back, both Road and Rooftop versions. Like
397:
hearing of these generators and
Project Sunburst, the Cell took over and stole the generators. The Agent must reactivate all of the absorption units, three per beacon for a total of twenty-seven. The Agent must visit each freak lair, summon air support with the beacon, and defend it against the freaks until it detonates.
432:
The Agency then walls off the infected area of
Pacific City and secretly creates an antidote, but only uses it on their own agents; as a side effect, the agents lose their superhuman abilities, which the Agency again blames on Thorne. They then send undercover police to instigate violence at Thorne's
353:
attacks, explosions, and bullets but there are special UV weapons made for the Freaks, who cannot survive in sunlight. There are five skills to be leveled up: Agility, which the player increases by collecting
Agility Orbs and Renegade Agility Orbs, by doing Rooftop Races, or by killing enemies from a
320:
gameplay. The player character is an advanced super-powered officer for the city-funded "Agency", known simply as the "Agent". This time around, players choose one of four faces and armor colours (eight colours if they pre-ordered it), instead of just the preset heads offered before. Along with that,
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praised the game for the four player Co-op; however, he states: "But everything else about
Crackdown 2 is a letdown: The best parts are those lifted straight from the first game, while all the new additions are annoying at best, infuriating at worst. Crackdown 2 is ridiculously fun, but it owes that
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The plot, as given above, is not necessarily the true story in the game. Audio Log collectibles found in the game give a different story, which paints the Agency as evil and manipulating, having engaged in a multi-step program to once again give the public a reason to accept unconditional control by
396:
That's when the Agency unveiled
Project Sunburst, in which a large bomb of direct sunlight is planted and detonated inside "Freak" lairs. The light is perfectly harmless to normal people, but the sunlight burns and destroys the Freaks. These bombs are dependent on generators to gather sunlight. Upon
512:
and opted to avoid any significant dialog-driven cutscenes, while improving on parts of the gameplay from the first game that were seen as weaker aspects. There are no significant mechanical changes to the game, though
Ruffian continues to improve on the rendering engine to allow the display of the
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Ordered to stop her, the Agent, though damaged and bruised, leaps from the tower, firing at the helicopter as he falls. Catalina turns the helicopter when it is fired upon, causing the agent to hit the rotor blades rather than the cockpit. He is torn apart, sacrificing himself, succeeds in stopping
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Soon after, Catalina unleashed the "Freak" virus into the populace of
Pacific City, turning the infected into mindless mutated monstrosities that kill anything they find. With no agents to combat them, the Agency and the city were left helpless as criminals also began to resurface in the absence of
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gave it six out of ten and said it was "Rushed, repetitive and a huge waste of potential. More expansion pack than sequel - and not even a good one." However, 411Mania gave it a score of five out of ten and said it was "quite a fun game, and for gamers who love collecting things this is the way to
507:
The team chose to keep the sequel located in
Pacific City as they considered that setting had a character of its own in the first game and wanted to preserve that for the sequel to keep up its familiarity with players, while still making it "bigger and better". The team also sought to preserve the
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game type allows you to party up with up to four friends. In co-op, you can obtain special orbs known as "Online Orbs" or "Xbox Live Orbs" which give an overall bonus to all your skills. Co-op mode is similar to single player except the campaign missions will only advance for the player that hosts
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praised its four-player co-op, combat system, but criticized the layout of Pacific City for being too similar to its predecessor, as well as lack of transforming vehicle, but the author, Ben Talbot, still described the game "an addictive experience, and one that offers the best sandbox co-op this
400:
During the final few beacons, Catalina Thorne hacks into the Agent's comm system and pleads with him to cease the beacon re-activations, but eventually is silenced by the Voice of the Agency. After the last beacon is detonated, the Agent must return to the Tower and activate the final beacon: the
401:
Tower itself. During the process, ex-agents turned into freaks, which were kept for research, break free and attack the three cores which must be defended by the Agent. After the beacon charges, Catalina herself attacks in a stolen and repainted Agency helicopter, firing at the core.
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performed well commercially. However, during the Industry All Stars event in September 2007, Wilson confirmed that Realtime Worlds was not working on a sequel to the game, saying "Microsoft a little late in stepping up to the plate to ask for
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gave it seven out of ten and said it was "immense fun, but this is thanks to the fact that its core gameplay remains largely unchanged from its predecessor. In a way, the game feels more like a slightly more evolved version of the original
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Conference. The rumors of Ruffian's involvement with the sequel were initially dismissed by McDonald, saying he doubted "Microsoft would harm an otherwise fruitful existing development relationship by gambling on funding
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gave the game four stars out of five and said that it "offers hours of satisfying, brainless fun for those who enjoy that sort of thing. Newcomers to the series and die-hard fans alike will find plenty to obsess over."
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similarly gave it five stars out of ten and said, "An interesting experiment? Sure. But the changes to the game design have all but removed the most-fun parts while emphasizing the game's weaknesses. Whoops."
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gave the game a negative review, criticizing its similarities to the previous game, while also noting new issues not present in the original. The writer said that the game "has no real reason to exist."
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does not feature the same option. Microsoft Producer Peter Connelly stated: "It would've taken a half-day of work, for something that only a tiny percentage of gamers will ever use." In
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454:, and by then we had already started working on bigger, better things." However, then-Microsoft Game Studios corporate vice president, Shane Kim, stated that Microsoft still holds the
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had previously confirmed that the game was designed from the outset to be a long-running series, stating that sequels for the game are very likely to be produced, especially if
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the orbs have been carried on from the first game, and the Agent's powers are expanded and enhanced such as the Agility Skill which now allows the Agent to jump higher than in
960:, as well as unfinished texture work, unimpressive score, mindless enemy AI, as well as low replay value. He stated that the game is almost indistinguishable from the first
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highly elevated location; Firearms, which is increased by shooting both handheld and mounted guns; Driving, which is increased by running enemies over, power slides,
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for its lack of narrative is too easy. A videogame shouldn't articulate everything. Games should be mysterious; something should always be left to the imagination."
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in the main game, but now supports up to four players. The game also features competitive multiplayer modes for up to sixteen players. While the original
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also faulted it for similarities to its predecessor and its absence of a true story, but complimented its orb collecting and cooperative campaign.
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their forces and cover up their own involvement in the events of the first game. This alternate story matches the twist at the end of the first
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475:, they could approach Microsoft to discuss a sequel. Prior to its announcement, industry rumors stated that the new start-up company,
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was unfortunate, but hold no animosity towards the company. Ruffian's Thomson noted that about half of their team formerly worked on
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praised the game's exploration, orb collecting and four-player co-op, while also criticizing its similarities to its predecessor.
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Multiplayer playlists include game modes such as Rocket Tag, Vehicle Tag, Capture the Orb, Deathmatch and Team Deathmatch.
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479:, a Scottish studio formed from members from the Realtime Worlds team, may be involved in the development of a
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across all areas of game development, and felt their studio was the best choice to make the game's sequel.
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said that while the game was enjoyable, too much was lifted from the first game and little new was added.
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go. But if you're not into that, or already beat the original, there's nothing new worth seeing here."
469:
Realtime's Studio Manager Colin MacDonald clarified that if they have the resources after completion of
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Prior to the events of the game, the Agency, after taking control of Pacific City after the events of
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praised the game's addictive Orb collecting, but criticized its lack of story or structure.
345:, the player fights both the Cell, a terrorist organization, and "Freaks," strange infected
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with a startup on RTW's doorstep, for obvious reasons." Following the announcement,
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1456:"Report: Scottish Developer Ruffian Formed - Crackdown 2 A Possibility?"
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Phil Wilson and Billy Thomson, respectively Producer and Lead Design of
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sequel. This was confirmed when the game was announced during the 2009
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1888:"Crackdown 2: Crackdown a Letdown as Ruffian Games fails to innovate"
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1852:"Unfinished, unpolished, unloved: Ars reviews Crackdown 2 (Page 2)"
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2382:"Games review: Crackdown 2 mixes Grand Theft Auto with zombies"
220:
350:
1575:"Realtime Worlds Bristles At Ruffian's Crackdown 2 Reports"
1361:"Realtime Worlds chats about Crackdown creation challenges"
281:
in July 2010 and is a direct sequel to the 2007 video game
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criticised the game for being too similar to the original
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on 8 July 2010 (the same release date as Australia's),
964:. In Japan, where the game was released under the name
1606:"David Jones "miffed" at Microsoft's Ruffian decision"
901:
received "mixed or average reviews" according to the
2285:"Review: Crackdown 2 Stumbles With Boring Gameplay"
1157:"E3 2009: Crackdown 2 Announced; 2010 Release Date"
1255:"Crackdown 2 Gets 4 Player Co-op, 16 Person Multi"
1490:
1188:"Hone Your Zombie Killing Skills for Crackdown 2"
349:. Both organizations' members can be killed with
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1493:"E3 2009: Microsoft Press Conference Live Blog"
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1425:"Crackdown 2 Still Possible, Says Developer"
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2600:Video games developed in the United Kingdom
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1527:: CS1 maint: numeric names: authors list (
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2630:Multiplayer and single-player video games
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1393:"Interview: Shane Kim Talks Xbox In 2008"
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385:takes place 10 years after the events of
337:supported System Link playing for co-op,
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1989:
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312:is modeled similarly to its predecessor
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1731:from the original on 27 September 2014
1683:
1679:
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1603:
1390:
1358:
1288:"'Crackdown 2' Won't Have System Link"
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1185:
508:same free-form gaming experience from
2610:Video games with cel-shaded animation
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1767:from the original on 14 November 2018
1713:
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1585:from the original on 10 November 2010
1472:from the original on 19 December 2008
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914:success entirely to the first game."
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2416:
2398:from the original on 30 October 2020
2148:from the original on 24 October 2014
1974:from the original on 23 October 2014
1628:
1550:. Vizsion Media, LLC. Archived from
1359:French, Michael (6 September 2007).
1234:from the original on 19 October 2018
2126:
1841:
1829:from the original on 16 August 2014
1674:
1573:Jenkins, David (22 December 2008).
1544:"E3′ 09: Crackdown 2 Debut Trailer"
1336:. IGN Entertainment. Archived from
645:
520:
13:
2090:
2078:from the original on 24 April 2011
2020:
1876:
1719:"Crackdown 2 for Xbox 360 Reviews"
1708:
1326:TeamXbox staff (1 February 2007).
1122:Purchese, Robert (15 March 2010).
842:
14:
2641:
2595:Video games about police officers
2445:
2361:from the original on 15 July 2010
1817:Donlan, Christian (5 July 2010).
1616:from the original on 8 March 2021
1491:IGN Xbox 360 Team (1 June 2009).
1391:Kohler, Chris (7 February 2008).
1267:from the original on 14 June 2011
991:gave it a score of 30 out of 40.
779:
729:
408:
2261:from the original on 23 May 2018
2189:from the original on 23 May 2018
2114:from the original on 23 May 2018
2008:from the original on 23 May 2018
1864:from the original on 23 May 2018
1509:from the original on 23 May 2018
1454:Litel, Alex (19 December 2008).
1435:from the original on 23 May 2012
1286:Frushtick, Russ (6 April 2010).
1200:from the original on 23 May 2018
1167:from the original on 23 May 2018
1136:from the original on 7 July 2018
1100:from the original on 4 July 2010
886:
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728:
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659:
654:
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466:sequel was still a possibility.
2419:"Crackdown 2 (Xbox 360) Review"
2410:
2373:
2336:
2303:
2249:"Crackdown 2 video game review"
2167:McElroy, Justin (5 July 2010).
2160:
2100:Gerstmann, Jeff (5 July 2010).
2059:
1949:
1933:. GamePro Media. Archived from
1923:Hayward, Andrew (5 July 2010).
1916:
1810:
1779:
1684:Parish, Jeremy (July 5, 2010).
1597:
1566:
1542:Stewart, Kemuel (1 June 2009).
1535:
1484:
1447:
1416:
1384:
1352:
1006:gave it a B and said, "Dissing
2380:Jenkins, David (7 July 2010).
2213:"Xbox 360 Review: Crackdown 2"
2066:Hopper, Steven (5 July 2010).
1996:Watters, Chris (5 July 2010).
1423:Linde, Aaron (7 August 2008).
1279:
1246:
1212:
1179:
1148:
1082:Thorsen, Tor (15 March 2010).
1075:
1045:
436:
361:
1:
2343:Jones, Scott (12 July 2010).
2283:Kohler, Chris (6 July 2010).
2136:Brudvig, Erik (5 July 2010).
2043:. 6 July 2010. Archived from
1900:. p. 111. Archived from
1753:Sterling, Jim (5 July 2010).
1604:Elliot, Phil (17 June 2009).
1253:Faylor, Chris (9 June 2009).
1186:Barton, Steve (9 June 2010).
1155:Perez, Daniel (1 June 2009).
1038:
513:large vista of Pacific City.
485:Electronic Entertainment Expo
329:, the game allows for online
2417:Aber, Trace (22 July 2010).
2320:. Defy Media. Archived from
2310:Pitts, Russ (23 July 2010).
2247:Cowen, Nick (12 July 2010).
2221:. Future plc. Archived from
1956:Morse, Blake (5 July 2010).
1794:. Future plc. Archived from
1124:"Crackdown 2 dated for July"
516:
316:, a third-person shooter in
7:
2211:Talbot, Ben (5 July 2010).
1886:Reeves, Ben (August 2010).
1860:. Condé Nast. 5 July 2010.
1644:Edge staff (25 June 2009).
979:
304:
10:
2646:
1786:Edge staff (6 July 2010).
1646:"Interview: Ruffian Games"
1084:"Crackdown 2 drops July 6"
277:. It was released for the
2625:Video games about zombies
2503:
2218:Official Xbox Magazine UK
973:
940:Official Xbox Magazine UK
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1053:"Crackdown 2 (Xbox 360)"
2605:Video games using Havok
2555:Cooperative video games
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293:, was released for the
2575:Open-world video games
2550:Action-adventure games
810:Official Xbox Magazine
275:Microsoft Game Studios
57:Microsoft Game Studios
2585:Third-person shooters
2565:Dystopian video games
2312:"Review: Crackdown 2"
2169:"Review: Crackdown 2"
1788:"Review: Crackdown 2"
1763:. Enthusiast Gaming.
1755:"Review: Crackdown 2"
1328:"Crackdown Interview"
1021:than a true sequel."
456:intellectual property
267:action-adventure game
2138:"Crackdown 2 Review"
2102:"Crackdown 2 Review"
2068:"Crackdown 2 review"
2031:"Crackdown 2 Review"
1998:"Crackdown 2 Review"
1958:"Crackdown 2 Review"
1686:"Crackdown 2 Review"
2620:Xbox 360-only games
2580:Parkour video games
2254:The Daily Telegraph
2110:. CBS Interactive.
2004:. CBS Interactive.
1727:. CBS Interactive.
1013:The Daily Telegraph
950:". Ben Reeves from
909:. Jeremy Parish of
823:The Daily Telegraph
552:
527:
2590:Video game sequels
2047:on 23 October 2014
903:review aggregation
550:
525:
301:in February 2019.
2532:
2531:
2429:on 23 August 2010
1937:on 14 August 2011
1825:. Gamer Network.
1612:. Gamer Network.
1610:GamesIndustry.biz
1548:GamerCenterOnline
1132:. Gamer Network.
1063:on 6 October 2012
980:Raiotto Akuto Tsu
895:
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331:co-operative play
299:Microsoft Windows
273:and published by
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2545:2010 video games
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1345:
1323:
1314:
1313:
1311:
1309:
1304:on 28 March 2018
1300:. Archived from
1283:
1277:
1276:
1274:
1272:
1250:
1244:
1243:
1241:
1239:
1216:
1210:
1209:
1207:
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1183:
1177:
1176:
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1143:
1141:
1119:
1110:
1109:
1107:
1105:
1079:
1073:
1072:
1070:
1068:
1059:. Archived from
1049:
984:
982:
976:
975:
891:
890:
889:
885:
884:
880:
879:
875:
874:
870:
869:
865:
864:
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854:
850:
849:
845:
844:
803:
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801:
797:
796:
792:
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786:
782:
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753:
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751:
747:
746:
742:
741:
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732:
731:
669:
668:
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663:
662:
658:
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653:
652:
648:
647:
553:
549:
528:
524:
239:Action-adventure
224:
215:
206:
132:Chris Gottgetreu
34:
22:
21:
2645:
2644:
2640:
2639:
2638:
2636:
2635:
2634:
2570:Microsoft games
2535:
2534:
2533:
2528:
2499:
2491:
2448:
2443:
2442:
2432:
2430:
2415:
2411:
2401:
2399:
2378:
2374:
2364:
2362:
2341:
2337:
2327:
2325:
2308:
2304:
2294:
2292:
2281:
2274:
2264:
2262:
2245:
2238:
2228:
2226:
2209:
2202:
2192:
2190:
2165:
2161:
2151:
2149:
2134:
2127:
2117:
2115:
2098:
2091:
2081:
2079:
2064:
2060:
2050:
2048:
2029:
2028:
2021:
2011:
2009:
1994:
1987:
1977:
1975:
1963:Game Revolution
1954:
1950:
1940:
1938:
1921:
1917:
1907:
1905:
1904:on July 8, 2010
1884:
1877:
1867:
1865:
1850:
1849:
1842:
1832:
1830:
1815:
1811:
1801:
1799:
1784:
1780:
1770:
1768:
1751:
1744:
1734:
1732:
1717:
1716:
1709:
1699:
1697:
1682:
1675:
1665:
1663:
1662:on 26 June 2009
1642:
1629:
1619:
1617:
1602:
1598:
1588:
1586:
1571:
1567:
1557:
1555:
1540:
1536:
1520:
1519:
1512:
1510:
1489:
1485:
1475:
1473:
1452:
1448:
1438:
1436:
1421:
1417:
1407:
1405:
1389:
1385:
1375:
1373:
1357:
1353:
1343:
1341:
1340:on 8 March 2007
1324:
1317:
1307:
1305:
1284:
1280:
1270:
1268:
1251:
1247:
1237:
1235:
1218:
1217:
1213:
1203:
1201:
1184:
1180:
1170:
1168:
1153:
1149:
1139:
1137:
1120:
1113:
1103:
1101:
1094:CBS Interactive
1080:
1076:
1066:
1064:
1051:
1050:
1046:
1041:
970:
896:
887:
882:
877:
872:
867:
862:
857:
852:
847:
799:
794:
789:
784:
749:
744:
739:
734:
665:
660:
655:
650:
526:Aggregate score
523:
519:
439:
411:
380:
364:
356:handbrake turns
307:
228:
219:
210:
201:
144:
135:Stuart Campbell
109:
87:
20:
19:2010 video game
17:
16:2010 video game
12:
11:
5:
2643:
2633:
2632:
2627:
2622:
2617:
2615:Xbox 360 games
2612:
2607:
2602:
2597:
2592:
2587:
2582:
2577:
2572:
2567:
2562:
2557:
2552:
2547:
2530:
2529:
2527:
2526:
2519:
2512:
2504:
2501:
2500:
2490:
2489:
2482:
2475:
2467:
2461:
2460:
2447:
2446:External links
2444:
2441:
2440:
2409:
2372:
2335:
2302:
2272:
2236:
2225:on 9 July 2010
2200:
2159:
2144:. Ziff Davis.
2125:
2089:
2058:
2019:
1985:
1948:
1915:
1875:
1840:
1809:
1798:on 9 July 2010
1778:
1742:
1707:
1673:
1627:
1596:
1565:
1554:on 6 June 2009
1534:
1483:
1446:
1415:
1383:
1351:
1315:
1278:
1245:
1211:
1178:
1147:
1111:
1074:
1043:
1042:
1040:
1037:
893:
892:
838:
830:
829:
826:
818:
817:
814:
805:
804:
775:
767:
766:
763:
755:
754:
725:
717:
716:
713:
707:
706:
703:
695:
694:
691:
683:
682:
679:
676:GameRevolution
671:
670:
641:
633:
632:
629:
621:
620:
617:
609:
608:
605:
597:
596:
593:
585:
584:
581:
573:
572:
569:
561:
560:
557:
546:
545:
542:
536:
535:
532:
521:
518:
515:
438:
435:
410:
409:Alternate plot
407:
379:
376:
363:
360:
306:
303:
256:
255:
246:
242:
241:
236:
230:
229:
227:
226:
217:
208:
198:
196:
192:
191:
186:
180:
179:
172:
168:
167:
162:
156:
155:
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145:
143:
142:
139:
136:
133:
129:
127:
121:
120:
117:
111:
110:
108:
107:
104:
101:
100:Steve Iannetta
97:
95:
89:
88:
86:
85:
82:
78:
76:
70:
69:
66:
60:
59:
54:
48:
47:
42:
36:
35:
27:
26:
18:
15:
9:
6:
4:
3:
2:
2642:
2631:
2628:
2626:
2623:
2621:
2618:
2616:
2613:
2611:
2608:
2606:
2603:
2601:
2598:
2596:
2593:
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2578:
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2573:
2571:
2568:
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2520:
2518:
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2513:
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2506:
2505:
2502:
2497:
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2413:
2397:
2393:
2389:
2388:
2383:
2376:
2360:
2356:
2352:
2351:
2350:The A.V. Club
2346:
2345:"Crackdown 2"
2339:
2323:
2319:
2318:
2313:
2306:
2290:
2286:
2279:
2277:
2260:
2256:
2255:
2250:
2243:
2241:
2224:
2220:
2219:
2214:
2207:
2205:
2188:
2185:
2181:
2179:
2175:
2170:
2163:
2147:
2143:
2139:
2132:
2130:
2113:
2109:
2108:
2103:
2096:
2094:
2077:
2073:
2069:
2062:
2046:
2042:
2038:
2037:
2032:
2026:
2024:
2007:
2003:
1999:
1992:
1990:
1973:
1969:
1965:
1964:
1959:
1952:
1936:
1932:
1931:
1926:
1925:"Crackdown 2"
1919:
1903:
1899:
1895:
1894:
1893:Game Informer
1889:
1882:
1880:
1863:
1859:
1858:
1853:
1847:
1845:
1828:
1824:
1820:
1819:"Crackdown 2"
1813:
1797:
1793:
1789:
1782:
1766:
1762:
1761:
1756:
1749:
1747:
1730:
1726:
1725:
1720:
1714:
1712:
1696:on 2012-05-11
1695:
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1289:
1282:
1266:
1262:
1261:
1256:
1249:
1233:
1229:
1225:
1221:
1220:"Crackdown 2"
1215:
1199:
1195:
1194:
1193:Dread Central
1189:
1182:
1166:
1162:
1158:
1151:
1135:
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1015:
1014:
1009:
1005:
1004:
1003:The A.V. Club
998:
997:
992:
990:
989:
981:
969:
968:
963:
959:
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954:
953:Game Informer
949:
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831:
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815:
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811:
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776:
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719:
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685:
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626:Game Informer
623:
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582:
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579:
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563:
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554:
551:Review scores
543:
541:
538:
537:
529:
514:
511:
505:
503:
499:
495:
491:
486:
482:
478:
477:Ruffian Games
474:
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272:
271:Ruffian Games
269:developed by
268:
264:
263:
254:
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249:Single-player
247:
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237:
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157:
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147:
140:
137:
134:
131:
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128:
126:
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118:
116:
115:Programmer(s)
112:
105:
102:
99:
98:
96:
94:
90:
83:
80:
79:
77:
75:
71:
68:Billy Thomson
67:
65:
61:
58:
55:
53:
49:
46:
45:Ruffian Games
43:
41:
37:
33:
28:
23:
2521:
2515:
2514:
2507:
2493:
2452:
2431:. Retrieved
2427:the original
2422:
2412:
2400:. Retrieved
2385:
2375:
2363:. Retrieved
2348:
2338:
2326:. Retrieved
2322:the original
2317:The Escapist
2315:
2305:
2293:. Retrieved
2291:. Condé Nast
2288:
2263:. Retrieved
2252:
2227:. Retrieved
2223:the original
2216:
2191:. Retrieved
2172:
2162:
2150:. Retrieved
2141:
2116:. Retrieved
2105:
2080:. Retrieved
2071:
2061:
2049:. Retrieved
2045:the original
2036:GameTrailers
2034:
2010:. Retrieved
2001:
1976:. Retrieved
1961:
1951:
1939:. Retrieved
1935:the original
1928:
1918:
1906:. Retrieved
1902:the original
1891:
1866:. Retrieved
1857:Ars Technica
1855:
1831:. Retrieved
1822:
1812:
1800:. Retrieved
1796:the original
1791:
1781:
1769:. Retrieved
1758:
1733:. Retrieved
1722:
1700:September 8,
1698:. Retrieved
1694:the original
1664:. Retrieved
1660:the original
1649:
1618:. Retrieved
1609:
1599:
1587:. Retrieved
1578:
1568:
1556:. Retrieved
1552:the original
1547:
1537:
1511:. Retrieved
1496:
1486:
1474:. Retrieved
1459:
1449:
1437:. Retrieved
1428:
1418:
1406:. Retrieved
1396:
1386:
1374:. Retrieved
1371:NewBay Media
1364:
1354:
1342:. Retrieved
1338:the original
1331:
1306:. Retrieved
1302:the original
1291:
1281:
1269:. Retrieved
1258:
1248:
1236:. Retrieved
1223:
1214:
1202:. Retrieved
1191:
1181:
1169:. Retrieved
1160:
1150:
1138:. Retrieved
1127:
1102:. Retrieved
1087:
1077:
1065:. Retrieved
1061:the original
1056:
1047:
1029:
1022:
1018:
1011:
1007:
1001:
996:The Escapist
994:
993:
986:
966:
965:
961:
957:
951:
947:Saints Row 2
945:
938:
935:GameTrailers
927:
898:
897:
833:
821:
809:
770:
758:
720:
710:
700:GameTrailers
698:
686:
674:
636:
624:
612:
600:
588:
576:
564:
509:
506:
501:
497:
489:
480:
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468:
463:
459:
451:
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442:
440:
431:
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403:
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391:
386:
382:
381:
368:
365:
342:
338:
334:
326:
322:
313:
309:
308:
288:
287:. A sequel,
282:
261:
260:
259:
174:
81:Gareth Noyce
52:Publisher(s)
40:Developer(s)
2523:Crackdown 3
2516:Crackdown 2
2453:Crackdown 2
1968:CraveOnline
1760:Destructoid
1581:. UBM plc.
1476:19 December
1161:Perez Start
1008:Crackdown 2
929:Destructoid
899:Crackdown 2
578:Destructoid
556:Publication
494:David Jones
490:Crackdown 2
462:and that a
458:rights for
452:Crackdown 2
437:Development
383:Crackdown 2
362:Multiplayer
343:Crackdown 2
339:Crackdown 2
310:Crackdown 2
290:Crackdown 3
262:Crackdown 2
253:multiplayer
225:9 July 2010
216:8 July 2010
207:6 July 2010
184:Platform(s)
165:Kevin Riepl
160:Composer(s)
154:Rich Bryant
141:Ryan Astley
103:Ed Campbell
93:Designer(s)
74:Producer(s)
64:Director(s)
25:Crackdown 2
2539:Categories
2152:23 October
2107:Giant Bomb
2041:Defy Media
2012:23 October
1908:23 October
1833:23 October
1771:23 October
1735:23 October
1724:Metacritic
1656:Future plc
1503:Ziff Davis
1403:Condé Nast
1039:References
974:ライオットアクト 2
967:Riot Act 2
924:Giant Bomb
907:Metacritic
722:Giant Bomb
540:Metacritic
531:Aggregator
374:the game.
318:open world
265:is a 2010
138:Paul Simms
119:Mike Enoch
106:Dean Smith
84:James Cope
2560:Crackdown
2509:Crackdown
2495:Crackdown
2458:MobyGames
2392:DMG Media
2355:The Onion
2184:Oath Inc.
1823:Eurogamer
1579:Gamasutra
1461:Gamasutra
1429:Shacknews
1260:Shacknews
1228:Microsoft
1129:Eurogamer
1019:Crackdown
962:Crackdown
958:Crackdown
602:Eurogamer
522:Reception
517:Reception
510:Crackdown
502:Crackdown
481:Crackdown
464:Crackdown
460:Crackdown
447:Crackdown
443:Crackdown
427:Crackdown
423:Crackdown
416:Crackdown
387:Crackdown
335:Crackdown
327:Crackdown
323:Crackdown
314:Crackdown
284:Crackdown
176:Crackdown
150:Writer(s)
125:Artist(s)
2423:411Mania
2396:Archived
2387:Metro UK
2359:Archived
2259:Archived
2187:Archived
2174:Engadget
2146:Archived
2112:Archived
2076:Archived
2072:GameZone
2006:Archived
2002:GameSpot
1972:Archived
1898:GameStop
1862:Archived
1827:Archived
1765:Archived
1729:Archived
1614:Archived
1583:Archived
1523:cite web
1507:Archived
1470:Archived
1439:7 August
1433:Archived
1344:29 March
1333:TeamXbox
1308:28 March
1265:Archived
1232:Archived
1224:Xbox.com
1198:Archived
1165:Archived
1134:Archived
1098:Archived
1089:GameSpot
1024:Metro UK
944:side of
916:GameSpot
905:website
711:GameZone
688:GameSpot
305:Gameplay
295:Xbox One
279:Xbox 360
234:Genre(s)
189:Xbox 360
2178:Joystiq
1930:GamePro
1620:25 June
1589:19 July
1466:UBM plc
1238:19 July
1140:19 July
1067:19 July
988:Famitsu
911:1Up.com
772:Joystiq
638:GamePro
631:7.25/10
614:Famitsu
566:1Up.com
347:mutants
245:Mode(s)
195:Release
2498:series
2433:22 May
2402:1 June
2365:22 May
2328:22 May
2295:22 May
2265:22 May
2229:22 May
2193:22 May
2118:22 May
2082:22 May
2051:22 May
1978:22 May
1941:22 May
1868:22 May
1802:22 May
1666:22 May
1558:1 June
1513:22 May
1408:22 May
1376:22 May
1298:Viacom
1271:9 June
1204:22 May
1171:22 May
1104:22 May
765:7.5/10
715:6.5/10
705:7.9/10
583:4.5/10
544:70/100
418:game.
171:Series
2289:Wired
1398:Wired
1057:PALGN
1031:Wired
835:Wired
619:30/40
559:Score
534:Score
371:co-op
351:melee
2435:2018
2404:2018
2367:2018
2330:2018
2297:2018
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