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Crackdown 2

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389:. After "saving" Pacific City, there was a short time of peace. Then, according to the Agency, a new medical student named Catalina Thorne was accepted into the Agency as a scientist. However she was found to have been performing her own unauthorized experiments and was kicked out. Afterwards, her life was ruined, with her blaming the Agency. Later, she broke into the Agency cloning facility which housed the original agents, and introduced a virus into them which mutated the already genetically modified Agents, who became mindless and enraged, going on a killing spree before dying hours later. She then went on to destroy the research labs, sending the project back to square one and single-handedly destroying the Agent program. 800: 795: 750: 745: 666: 496:, founder of Realtime Worlds, stated he was "a bit miffed" with Microsoft's decision, believing that Microsoft may have been looking at an internal development studio instead of the new start-up located in the same geographical area as his company and formed of many of his team's former members. Ruffian's executive producer, Peter Connelly, agreed that the situation that caused Realtime Worlds to move onto 888: 883: 878: 873: 868: 405:
Thorne. His hand lands in the helicopter as Thorne spins out of control away from the tower. The beacon fires and kills all remaining freaks in Pacific City, with the Voice of the Agency admitting he feels sorry for anyone who tries to stand in the Agency's way now. After the credits, a short video shows Thorne performing research, with the hand of the Agent in a test tube on the table in front of her.
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peaceful protests, turning the public against her entirely. The Sunburst weapon is built to supposedly deal with the freaks, but is actually built as an antipersonnel weapon, meant to kill anyone who might oppose the Agency. Thorne, in an attempt to stop the Agency's plan, leads attacks by the Cell on the Sunburst bombs, giving the Agency a reason to send their Agents back into the field.
358:, completing Road Races, jumping through Stunt Rings and collecting Renegade Driving Orbs; Explosives, which is increased by using explosives, both Launchers and thrown Grenades; and Strength, which is increased by using hand-to-hand attacks, throwing objects, beating people with those objects, or using the moves you unlock as your Strength increases, such as the Charge or Ground Slam. 425:, invites a group of Pacific City journalists and Agency whistleblowers to a press conference and destroys it, blaming it on terrorists. Thorne, a doctor who actually wants to help the Pacific City populace, attempts to open a clinic to give free medical care to the homeless, but "freaks" left over from a Pacific City super-gang (funded by the Agency, as revealed in 429:) invade the clinic and kill almost everyone; the Agency blames this on wild animals. Following this incident, Thorne attempts to lead protests against the Agency and call for an antidote to the freak virus, leading the Agency to blame Thorne for creating the freaks in the first place by infecting the homeless she claimed to treat at her clinic. 393:
the agents and the weakness of the Agency. While the people were weaker and more desperate than ever, Catalina rallied their support, claiming the Agency has a cure for the virus but is keeping it secret. Desperate for hope, they formed the "Cell", a terrorist group devoted to destroying the Agency and making them give up the cure.
325:, glide, and gain access to the helicopter landing pad at the Agency Tower. The player is able to commandeer any number of vehicles in the game, including Agency vehicles, Peacekeeper Cruisers and a large number of civilian vehicles that the Cell have armor plated. Checkpoint races are back, both Road and Rooftop versions. Like 397:
hearing of these generators and Project Sunburst, the Cell took over and stole the generators. The Agent must reactivate all of the absorption units, three per beacon for a total of twenty-seven. The Agent must visit each freak lair, summon air support with the beacon, and defend it against the freaks until it detonates.
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The Agency then walls off the infected area of Pacific City and secretly creates an antidote, but only uses it on their own agents; as a side effect, the agents lose their superhuman abilities, which the Agency again blames on Thorne. They then send undercover police to instigate violence at Thorne's
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attacks, explosions, and bullets but there are special UV weapons made for the Freaks, who cannot survive in sunlight. There are five skills to be leveled up: Agility, which the player increases by collecting Agility Orbs and Renegade Agility Orbs, by doing Rooftop Races, or by killing enemies from a
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gameplay. The player character is an advanced super-powered officer for the city-funded "Agency", known simply as the "Agent". This time around, players choose one of four faces and armor colours (eight colours if they pre-ordered it), instead of just the preset heads offered before. Along with that,
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praised the game for the four player Co-op; however, he states: "But everything else about Crackdown 2 is a letdown: The best parts are those lifted straight from the first game, while all the new additions are annoying at best, infuriating at worst. Crackdown 2 is ridiculously fun, but it owes that
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The plot, as given above, is not necessarily the true story in the game. Audio Log collectibles found in the game give a different story, which paints the Agency as evil and manipulating, having engaged in a multi-step program to once again give the public a reason to accept unconditional control by
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That's when the Agency unveiled Project Sunburst, in which a large bomb of direct sunlight is planted and detonated inside "Freak" lairs. The light is perfectly harmless to normal people, but the sunlight burns and destroys the Freaks. These bombs are dependent on generators to gather sunlight. Upon
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and opted to avoid any significant dialog-driven cutscenes, while improving on parts of the gameplay from the first game that were seen as weaker aspects. There are no significant mechanical changes to the game, though Ruffian continues to improve on the rendering engine to allow the display of the
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Ordered to stop her, the Agent, though damaged and bruised, leaps from the tower, firing at the helicopter as he falls. Catalina turns the helicopter when it is fired upon, causing the agent to hit the rotor blades rather than the cockpit. He is torn apart, sacrificing himself, succeeds in stopping
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Soon after, Catalina unleashed the "Freak" virus into the populace of Pacific City, turning the infected into mindless mutated monstrosities that kill anything they find. With no agents to combat them, the Agency and the city were left helpless as criminals also began to resurface in the absence of
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gave it six out of ten and said it was "Rushed, repetitive and a huge waste of potential. More expansion pack than sequel - and not even a good one." However, 411Mania gave it a score of five out of ten and said it was "quite a fun game, and for gamers who love collecting things this is the way to
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The team chose to keep the sequel located in Pacific City as they considered that setting had a character of its own in the first game and wanted to preserve that for the sequel to keep up its familiarity with players, while still making it "bigger and better". The team also sought to preserve the
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game type allows you to party up with up to four friends. In co-op, you can obtain special orbs known as "Online Orbs" or "Xbox Live Orbs" which give an overall bonus to all your skills. Co-op mode is similar to single player except the campaign missions will only advance for the player that hosts
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praised its four-player co-op, combat system, but criticized the layout of Pacific City for being too similar to its predecessor, as well as lack of transforming vehicle, but the author, Ben Talbot, still described the game "an addictive experience, and one that offers the best sandbox co-op this
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During the final few beacons, Catalina Thorne hacks into the Agent's comm system and pleads with him to cease the beacon re-activations, but eventually is silenced by the Voice of the Agency. After the last beacon is detonated, the Agent must return to the Tower and activate the final beacon: the
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Tower itself. During the process, ex-agents turned into freaks, which were kept for research, break free and attack the three cores which must be defended by the Agent. After the beacon charges, Catalina herself attacks in a stolen and repainted Agency helicopter, firing at the core.
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performed well commercially. However, during the Industry All Stars event in September 2007, Wilson confirmed that Realtime Worlds was not working on a sequel to the game, saying "Microsoft a little late in stepping up to the plate to ask for
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gave it seven out of ten and said it was "immense fun, but this is thanks to the fact that its core gameplay remains largely unchanged from its predecessor. In a way, the game feels more like a slightly more evolved version of the original
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Conference. The rumors of Ruffian's involvement with the sequel were initially dismissed by McDonald, saying he doubted "Microsoft would harm an otherwise fruitful existing development relationship by gambling on funding
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gave the game four stars out of five and said that it "offers hours of satisfying, brainless fun for those who enjoy that sort of thing. Newcomers to the series and die-hard fans alike will find plenty to obsess over."
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similarly gave it five stars out of ten and said, "An interesting experiment? Sure. But the changes to the game design have all but removed the most-fun parts while emphasizing the game's weaknesses. Whoops."
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gave the game a negative review, criticizing its similarities to the previous game, while also noting new issues not present in the original. The writer said that the game "has no real reason to exist."
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does not feature the same option. Microsoft Producer Peter Connelly stated: "It would've taken a half-day of work, for something that only a tiny percentage of gamers will ever use." In
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had previously confirmed that the game was designed from the outset to be a long-running series, stating that sequels for the game are very likely to be produced, especially if
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the orbs have been carried on from the first game, and the Agent's powers are expanded and enhanced such as the Agility Skill which now allows the Agent to jump higher than in
960:, as well as unfinished texture work, unimpressive score, mindless enemy AI, as well as low replay value. He stated that the game is almost indistinguishable from the first 2258: 1901: 1231: 1613: 1197: 354:
highly elevated location; Firearms, which is increased by shooting both handheld and mounted guns; Driving, which is increased by running enemies over, power slides,
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for its lack of narrative is too easy. A videogame shouldn't articulate everything. Games should be mysterious; something should always be left to the imagination."
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in the main game, but now supports up to four players. The game also features competitive multiplayer modes for up to sixteen players. While the original
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also faulted it for similarities to its predecessor and its absence of a true story, but complimented its orb collecting and cooperative campaign.
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their forces and cover up their own involvement in the events of the first game. This alternate story matches the twist at the end of the first
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was unfortunate, but hold no animosity towards the company. Ruffian's Thomson noted that about half of their team formerly worked on
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praised the game's exploration, orb collecting and four-player co-op, while also criticizing its similarities to its predecessor.
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Multiplayer playlists include game modes such as Rocket Tag, Vehicle Tag, Capture the Orb, Deathmatch and Team Deathmatch.
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across all areas of game development, and felt their studio was the best choice to make the game's sequel.
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said that while the game was enjoyable, too much was lifted from the first game and little new was added.
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go. But if you're not into that, or already beat the original, there's nothing new worth seeing here."
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Realtime's Studio Manager Colin MacDonald clarified that if they have the resources after completion of
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Prior to the events of the game, the Agency, after taking control of Pacific City after the events of
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praised the game's addictive Orb collecting, but criticized its lack of story or structure.
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with a startup on RTW's doorstep, for obvious reasons." Following the announcement,
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Phil Wilson and Billy Thomson, respectively Producer and Lead Design of
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sequel. This was confirmed when the game was announced during the 2009
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in July 2010 and is a direct sequel to the 2007 video game
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criticised the game for being too similar to the original
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on 8 July 2010 (the same release date as Australia's),
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received "mixed or average reviews" according to the
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Both organizations' members can be killed with 2536: 1493:"E3 2009: Microsoft Press Conference Live Blog" 978: 1325: 972: 643: 2478: 840: 2242: 2240: 1425:"Crackdown 2 Still Possible, Says Developer" 1117: 1115: 777: 727: 2600:Video games developed in the United Kingdom 1748: 1746: 1527:: CS1 maint: numeric names: authors list ( 2485: 2471: 1785: 1643: 1321: 1319: 30: 2630:Multiplayer and single-player video games 2237: 2099: 1393:"Interview: Shane Kim Talks Xbox In 2008" 1285: 1112: 385:takes place 10 years after the events of 337:supported System Link playing for co-op, 2278: 2276: 2206: 2204: 1991: 1989: 1752: 1743: 1121: 312:is modeled similarly to its predecessor 2379: 2166: 2135: 1995: 1922: 1639: 1637: 1635: 1633: 1631: 1572: 1541: 1316: 1081: 2537: 2282: 2210: 2131: 2129: 2065: 1885: 1846: 1844: 1816: 1731:from the original on 27 September 2014 1683: 1679: 1677: 1603: 1390: 1358: 1288:"'Crackdown 2' Won't Have System Link" 1252: 1185: 508:same free-form gaming experience from 2610:Video games with cel-shaded animation 2466: 2342: 2309: 2273: 2246: 2201: 2095: 2093: 2025: 2023: 1986: 1955: 1881: 1879: 1767:from the original on 14 November 2018 1713: 1711: 1585:from the original on 10 November 2010 1472:from the original on 19 December 2008 1453: 1422: 1154: 914:success entirely to the first game." 2492: 2416: 2398:from the original on 30 October 2020 2148:from the original on 24 October 2014 1974:from the original on 23 October 2014 1628: 1550:. Vizsion Media, LLC. Archived from 1359:French, Michael (6 September 2007). 1234:from the original on 19 October 2018 2126: 1841: 1829:from the original on 16 August 2014 1674: 1573:Jenkins, David (22 December 2008). 1544:"E3′ 09: Crackdown 2 Debut Trailer" 1336:. IGN Entertainment. Archived from 645: 520: 13: 2090: 2078:from the original on 24 April 2011 2020: 1876: 1719:"Crackdown 2 for Xbox 360 Reviews" 1708: 1326:TeamXbox staff (1 February 2007). 1122:Purchese, Robert (15 March 2010). 842: 14: 2641: 2595:Video games about police officers 2445: 2361:from the original on 15 July 2010 1817:Donlan, Christian (5 July 2010). 1616:from the original on 8 March 2021 1491:IGN Xbox 360 Team (1 June 2009). 1391:Kohler, Chris (7 February 2008). 1267:from the original on 14 June 2011 991:gave it a score of 30 out of 40. 779: 729: 408: 2261:from the original on 23 May 2018 2189:from the original on 23 May 2018 2114:from the original on 23 May 2018 2008:from the original on 23 May 2018 1864:from the original on 23 May 2018 1509:from the original on 23 May 2018 1454:Litel, Alex (19 December 2008). 1435:from the original on 23 May 2012 1286:Frushtick, Russ (6 April 2010). 1200:from the original on 23 May 2018 1167:from the original on 23 May 2018 1136:from the original on 7 July 2018 1100:from the original on 4 July 2010 886: 881: 876: 871: 866: 861: 856: 851: 846: 841: 798: 793: 788: 783: 778: 748: 743: 738: 733: 728: 664: 659: 654: 649: 644: 466:sequel was still a possibility. 2419:"Crackdown 2 (Xbox 360) Review" 2410: 2373: 2336: 2303: 2249:"Crackdown 2 video game review" 2167:McElroy, Justin (5 July 2010). 2160: 2100:Gerstmann, Jeff (5 July 2010). 2059: 1949: 1933:. GamePro Media. Archived from 1923:Hayward, Andrew (5 July 2010). 1916: 1810: 1779: 1684:Parish, Jeremy (July 5, 2010). 1597: 1566: 1542:Stewart, Kemuel (1 June 2009). 1535: 1484: 1447: 1416: 1384: 1352: 1006:gave it a B and said, "Dissing 2380:Jenkins, David (7 July 2010). 2213:"Xbox 360 Review: Crackdown 2" 2066:Hopper, Steven (5 July 2010). 1996:Watters, Chris (5 July 2010). 1423:Linde, Aaron (7 August 2008). 1279: 1246: 1212: 1179: 1148: 1082:Thorsen, Tor (15 March 2010). 1075: 1045: 436: 361: 1: 2343:Jones, Scott (12 July 2010). 2283:Kohler, Chris (6 July 2010). 2136:Brudvig, Erik (5 July 2010). 2043:. 6 July 2010. Archived from 1900:. p. 111. Archived from 1753:Sterling, Jim (5 July 2010). 1604:Elliot, Phil (17 June 2009). 1253:Faylor, Chris (9 June 2009). 1186:Barton, Steve (9 June 2010). 1155:Perez, Daniel (1 June 2009). 1038: 513:large vista of Pacific City. 485:Electronic Entertainment Expo 329:, the game allows for online 2417:Aber, Trace (22 July 2010). 2320:. Defy Media. Archived from 2310:Pitts, Russ (23 July 2010). 2247:Cowen, Nick (12 July 2010). 2221:. Future plc. Archived from 1956:Morse, Blake (5 July 2010). 1794:. Future plc. Archived from 1124:"Crackdown 2 dated for July" 516: 316:, a third-person shooter in 7: 2211:Talbot, Ben (5 July 2010). 1886:Reeves, Ben (August 2010). 1860:. Condé Nast. 5 July 2010. 1644:Edge staff (25 June 2009). 979: 304: 10: 2646: 1786:Edge staff (6 July 2010). 1646:"Interview: Ruffian Games" 1084:"Crackdown 2 drops July 6" 277:. It was released for the 2625:Video games about zombies 2503: 2218:Official Xbox Magazine UK 973: 940:Official Xbox Magazine UK 558: 555: 533: 530: 244: 232: 194: 182: 170: 158: 148: 123: 113: 91: 72: 62: 50: 38: 29: 24: 1053:"Crackdown 2 (Xbox 360)" 2605:Video games using Havok 2555:Cooperative video games 377: 293:, was released for the 2575:Open-world video games 2550:Action-adventure games 810:Official Xbox Magazine 275:Microsoft Game Studios 57:Microsoft Game Studios 2585:Third-person shooters 2565:Dystopian video games 2312:"Review: Crackdown 2" 2169:"Review: Crackdown 2" 1788:"Review: Crackdown 2" 1763:. Enthusiast Gaming. 1755:"Review: Crackdown 2" 1328:"Crackdown Interview" 1021:than a true sequel." 456:intellectual property 267:action-adventure game 2138:"Crackdown 2 Review" 2102:"Crackdown 2 Review" 2068:"Crackdown 2 review" 2031:"Crackdown 2 Review" 1998:"Crackdown 2 Review" 1958:"Crackdown 2 Review" 1686:"Crackdown 2 Review" 2620:Xbox 360-only games 2580:Parkour video games 2254:The Daily Telegraph 2110:. CBS Interactive. 2004:. CBS Interactive. 1727:. CBS Interactive. 1013:The Daily Telegraph 950:". Ben Reeves from 909:. Jeremy Parish of 823:The Daily Telegraph 552: 527: 2590:Video game sequels 2047:on 23 October 2014 903:review aggregation 550: 525: 301:in February 2019. 2532: 2531: 2429:on 23 August 2010 1937:on 14 August 2011 1825:. Gamer Network. 1612:. Gamer Network. 1610:GamesIndustry.biz 1548:GamerCenterOnline 1132:. Gamer Network. 1063:on 6 October 2012 980:Raiotto Akuto Tsu 895: 894: 548: 547: 331:co-operative play 299:Microsoft Windows 273:and published by 258: 257: 2637: 2545:2010 video games 2487: 2480: 2473: 2464: 2463: 2439: 2438: 2436: 2434: 2425:. Archived from 2414: 2408: 2407: 2405: 2403: 2377: 2371: 2370: 2368: 2366: 2340: 2334: 2333: 2331: 2329: 2324:on 7 August 2018 2307: 2301: 2300: 2298: 2296: 2280: 2271: 2270: 2268: 2266: 2244: 2235: 2234: 2232: 2230: 2208: 2199: 2198: 2196: 2194: 2164: 2158: 2157: 2155: 2153: 2133: 2124: 2123: 2121: 2119: 2097: 2088: 2087: 2085: 2083: 2063: 2057: 2056: 2054: 2052: 2027: 2018: 2017: 2015: 2013: 1993: 1984: 1983: 1981: 1979: 1953: 1947: 1946: 1944: 1942: 1920: 1914: 1913: 1911: 1909: 1896:. No. 208. 1883: 1874: 1873: 1871: 1869: 1848: 1839: 1838: 1836: 1834: 1814: 1808: 1807: 1805: 1803: 1783: 1777: 1776: 1774: 1772: 1750: 1741: 1740: 1738: 1736: 1715: 1706: 1705: 1703: 1701: 1692:. Archived from 1681: 1672: 1671: 1669: 1667: 1658:. 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Club 2346: 2345:"Crackdown 2" 2339: 2323: 2319: 2318: 2313: 2306: 2290: 2286: 2279: 2277: 2260: 2256: 2255: 2250: 2243: 2241: 2224: 2220: 2219: 2214: 2207: 2205: 2188: 2185: 2181: 2179: 2175: 2170: 2163: 2147: 2143: 2139: 2132: 2130: 2113: 2109: 2108: 2103: 2096: 2094: 2077: 2073: 2069: 2062: 2046: 2042: 2038: 2037: 2032: 2026: 2024: 2007: 2003: 1999: 1992: 1990: 1973: 1969: 1965: 1964: 1959: 1952: 1936: 1932: 1931: 1926: 1925:"Crackdown 2" 1919: 1903: 1899: 1895: 1894: 1893:Game Informer 1889: 1882: 1880: 1863: 1859: 1858: 1853: 1847: 1845: 1828: 1824: 1820: 1819:"Crackdown 2" 1813: 1797: 1793: 1789: 1782: 1766: 1762: 1761: 1756: 1749: 1747: 1730: 1726: 1725: 1720: 1714: 1712: 1696:on 2012-05-11 1695: 1691: 1687: 1680: 1678: 1661: 1657: 1653: 1652: 1647: 1640: 1638: 1636: 1634: 1632: 1615: 1611: 1607: 1600: 1584: 1580: 1576: 1569: 1553: 1549: 1545: 1538: 1530: 1524: 1508: 1504: 1500: 1499: 1494: 1487: 1471: 1467: 1463: 1462: 1457: 1450: 1434: 1430: 1426: 1419: 1404: 1400: 1399: 1394: 1387: 1372: 1368: 1367: 1362: 1355: 1339: 1335: 1334: 1329: 1322: 1320: 1303: 1299: 1295: 1294: 1289: 1282: 1266: 1262: 1261: 1256: 1249: 1233: 1229: 1225: 1221: 1220:"Crackdown 2" 1215: 1199: 1195: 1194: 1193:Dread Central 1189: 1182: 1166: 1162: 1158: 1151: 1135: 1131: 1130: 1125: 1118: 1116: 1099: 1095: 1091: 1090: 1085: 1078: 1062: 1058: 1054: 1048: 1044: 1036: 1033: 1032: 1026: 1025: 1020: 1015: 1014: 1009: 1005: 1004: 1003:The A.V. 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A sequel, 282: 261: 260: 259: 174: 81:Gareth Noyce 52:Publisher(s) 40:Developer(s) 2523:Crackdown 3 2516:Crackdown 2 2453:Crackdown 2 1968:CraveOnline 1760:Destructoid 1581:. UBM plc. 1476:19 December 1161:Perez Start 1008:Crackdown 2 929:Destructoid 899:Crackdown 2 578:Destructoid 556:Publication 494:David Jones 490:Crackdown 2 462:and that a 458:rights for 452:Crackdown 2 437:Development 383:Crackdown 2 362:Multiplayer 343:Crackdown 2 339:Crackdown 2 310:Crackdown 2 290:Crackdown 3 262:Crackdown 2 253:multiplayer 225:9 July 2010 216:8 July 2010 207:6 July 2010 184:Platform(s) 165:Kevin Riepl 160:Composer(s) 154:Rich Bryant 141:Ryan Astley 103:Ed Campbell 93:Designer(s) 74:Producer(s) 64:Director(s) 25:Crackdown 2 2539:Categories 2152:23 October 2107:Giant Bomb 2041:Defy Media 2012:23 October 1908:23 October 1833:23 October 1771:23 October 1735:23 October 1724:Metacritic 1656:Future plc 1503:Ziff Davis 1403:Condé Nast 1039:References 974:ライオットアクト 2 967:Riot Act 2 924:Giant Bomb 907:Metacritic 722:Giant Bomb 540:Metacritic 531:Aggregator 374:the game. 318:open world 265:is a 2010 138:Paul Simms 119:Mike Enoch 106:Dean Smith 84:James Cope 2560:Crackdown 2509:Crackdown 2495:Crackdown 2458:MobyGames 2392:DMG Media 2355:The Onion 2184:Oath Inc. 1823:Eurogamer 1579:Gamasutra 1461:Gamasutra 1429:Shacknews 1260:Shacknews 1228:Microsoft 1129:Eurogamer 1019:Crackdown 962:Crackdown 958:Crackdown 602:Eurogamer 522:Reception 517:Reception 510:Crackdown 502:Crackdown 481:Crackdown 464:Crackdown 460:Crackdown 447:Crackdown 443:Crackdown 427:Crackdown 423:Crackdown 416:Crackdown 387:Crackdown 335:Crackdown 327:Crackdown 323:Crackdown 314:Crackdown 284:Crackdown 176:Crackdown 150:Writer(s) 125:Artist(s) 2423:411Mania 2396:Archived 2387:Metro UK 2359:Archived 2259:Archived 2187:Archived 2174:Engadget 2146:Archived 2112:Archived 2076:Archived 2072:GameZone 2006:Archived 2002:GameSpot 1972:Archived 1898:GameStop 1862:Archived 1827:Archived 1765:Archived 1729:Archived 1614:Archived 1583:Archived 1523:cite web 1507:Archived 1470:Archived 1439:7 August 1433:Archived 1344:29 March 1333:TeamXbox 1308:28 March 1265:Archived 1232:Archived 1224:Xbox.com 1198:Archived 1165:Archived 1134:Archived 1098:Archived 1089:GameSpot 1024:Metro UK 944:side of 916:GameSpot 905:website 711:GameZone 688:GameSpot 305:Gameplay 295:Xbox One 279:Xbox 360 234:Genre(s) 189:Xbox 360 2178:Joystiq 1930:GamePro 1620:25 June 1589:19 July 1466:UBM plc 1238:19 July 1140:19 July 1067:19 July 988:Famitsu 911:1Up.com 772:Joystiq 638:GamePro 631:7.25/10 614:Famitsu 566:1Up.com 347:mutants 245:Mode(s) 195:Release 2498:series 2433:22 May 2402:1 June 2365:22 May 2328:22 May 2295:22 May 2265:22 May 2229:22 May 2193:22 May 2118:22 May 2082:22 May 2051:22 May 1978:22 May 1941:22 May 1868:22 May 1802:22 May 1666:22 May 1558:1 June 1513:22 May 1408:22 May 1376:22 May 1298:Viacom 1271:9 June 1204:22 May 1171:22 May 1104:22 May 765:7.5/10 715:6.5/10 705:7.9/10 583:4.5/10 544:70/100 418:game. 171:Series 2289:Wired 1398:Wired 1057:PALGN 1031:Wired 835:Wired 619:30/40 559:Score 534:Score 371:co-op 351:melee 2435:2018 2404:2018 2367:2018 2330:2018 2297:2018 2267:2018 2231:2018 2195:2018 2154:2014 2120:2018 2084:2018 2053:2018 2014:2014 1980:2018 1943:2018 1910:2014 1870:2018 1835:2014 1804:2018 1792:Edge 1773:2014 1737:2014 1702:2022 1668:2018 1651:Edge 1622:2009 1591:2010 1560:2009 1529:link 1515:2018 1478:2008 1441:2008 1410:2018 1378:2018 1346:2007 1310:2018 1273:2009 1240:2010 1206:2018 1173:2018 1142:2010 1106:2018 1069:2010 828:7/10 816:8/10 812:(UK) 693:7/10 607:8/10 595:8/10 590:Edge 378:Plot 297:and 2456:at 2142:IGN 1690:1UP 1498:IGN 1366:MCV 1293:MTV 920:IGN 760:IGN 498:APB 472:APB 2541:: 2421:. 2394:. 2390:. 2384:. 2357:. 2353:. 2347:. 2314:. 2287:. 2275:^ 2257:. 2251:. 2239:^ 2215:. 2203:^ 2182:. 2171:. 2140:. 2128:^ 2104:. 2092:^ 2074:. 2070:. 2039:. 2033:. 2022:^ 2000:. 1988:^ 1970:. 1966:. 1960:. 1927:. 1890:. 1878:^ 1854:. 1843:^ 1821:. 1790:. 1757:. 1745:^ 1721:. 1710:^ 1688:. 1676:^ 1654:. 1648:. 1630:^ 1608:. 1577:. 1546:. 1525:}} 1521:{{ 1505:. 1501:. 1495:. 1468:. 1464:. 1458:. 1431:. 1427:. 1401:. 1395:. 1369:. 1363:. 1330:. 1318:^ 1296:. 1290:. 1263:. 1257:. 1230:. 1226:. 1222:. 1196:. 1190:. 1163:. 1159:. 1126:. 1114:^ 1096:. 1092:. 1086:. 1055:. 977:, 681:B+ 571:B− 369:A 251:, 221:EU 212:AU 203:NA 2486:e 2479:t 2472:v 2437:. 2406:. 2369:. 2332:. 2299:. 2269:. 2233:. 2197:. 2180:) 2176:( 2156:. 2122:. 2086:. 2055:. 2016:. 1982:. 1945:. 1912:. 1872:. 1837:. 1806:. 1775:. 1739:. 1704:. 1670:. 1624:. 1593:. 1562:. 1531:) 1517:. 1480:. 1443:. 1412:. 1380:. 1348:. 1312:. 1275:. 1242:. 1208:. 1175:. 1144:. 1108:. 1071:. 983:) 971:( 223:: 214:: 205::

Index


Developer(s)
Ruffian Games
Publisher(s)
Microsoft Game Studios
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Kevin Riepl
Crackdown
Platform(s)
Xbox 360
NA
AU
EU
Genre(s)
Action-adventure
Single-player
multiplayer
action-adventure game
Ruffian Games
Microsoft Game Studios
Xbox 360
Crackdown
Crackdown 3
Xbox One

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