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Blue Max (video game)

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353: 410: 245: 395:" plays. After selecting control and difficulty options and pressing start, the screen shows the aircraft speeding down the runway. The player is required to push the joystick in order to take off, but not before the plane reaches a certain minimum speed. From then on the screen scrolls diagonally in the fashion of 428:
The player's aircraft may be damaged by enemy firepower. Each shot taken causes one of four possible impairments: gun damage, bomb gear damage, fuel leak, or decreased maneuverability. The fifth shot taken obliterates the plane. The player may also die by colliding with ground or an enemy plane, or
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The game is divided into several areas, each one ending with a runway on which the player should land. The first area consists of a large river on the left side of the screen and a grassy treed area on the right. In the second area the river eventually gives way to land and roads filled with tanks
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In order to access the next area, the player must destroy a certain number of special targets: flashing cars and planes, and buildings and bridges marked with a flashing cross. If not enough special targets have been destroyed, the plane, upon taking off, will fly through the same area again.
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to simulate three-dimensionality. The player can move left and right, forward and backward, or raise or lower their altitude with the joystick. The fire button shoots the machine guns continually, while pressing and moving the stick down at the same time causes a bomb to drop.
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The ultimate goal is to reach the final area and bomb the three bunkers inside the heavily defended city, and then reach the airfield at the end of the stage. Upon finishing, either by succeeding or dying, the player is given a numerical rank based on their performance.
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After flying a certain distance the player is notified, by a beeping sound, that a friendly airbase is about to appear. The player should then land on the airfield, which refuels the aircraft, fixes its damage, and replenishes its supply of bombs.
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approved of the game's sound and 3D graphics but criticized the unrealistic plane shadow. While the reviewer stated "Occasionally I found myself wishing for more action. No, not more action—
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gave the game an overall A rating, calling it "very enjoyable" with "a realistic sensation of flying," and concluded that it "has great depth of play to hold interest for a long time".
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deserved to be a hit, this deserves to be a monster." In 1984 the magazine's readers named the game the second most-popular Atari program of 1983, after
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and enemy airbases. The third and final area is the city, composed of skyscrapers and bunkers, destruction of which is the main goal of the game.
789: 1019: 762: 362: 317: 668: 289: 266: 678: 214:, attempting to shoot down enemy planes and bomb targets on diagonally scrolling terrain. The game is named after the medal 296: 816: 984: 1034: 694: 651: 336: 303: 574:, was released in 1984 for the Atari 8-bit family and Commodore 64. Unlike the original, it received mixed reviews. 274: 1024: 551:
action", he concluded "Bob Polin has done an exceptional job; this is one game that is really addictive". In 1996,
1004: 20: 285: 500: 270: 842: 735: 709: 520:, noting the functional instrument panel and need to land, refuel, and take off. The magazine concluded, " 999: 994: 913: 900: 1029: 979: 1009: 641: 255: 869: 639: 422: 310: 259: 541:. It is one of those few good games that have successfully combined strategy with arcade play". 958: 512:
wrote, "along comes a game that may make standard two-dimensional eye/hand games obsolete ...
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called the Atari version "remarkably well implemented" and "very playable and a lot of fun."
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Each area contains various targets to destroy, including warships in the river that fire
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Stanton, Jeffrey; Wells, Robert P.; Rochowansky, Sandra; Mellid, Michael, eds. (1984).
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The game opens with the player's aircraft parked on a runway while a rendition of "
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ranked the C64 version of this "fun shooter" as the 142nd best game of all time.
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may well be the best action game there is." It stated that the game improved on
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published the Commodore 64 version in the UK in 1984 and ported the game to the
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Blue Max theme song "Rule, Britannia!", Atari 8-bit version
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Commercial video games with freely available source code
524:is head and shoulders above other shooting games." 218:, informally known as Blue Max. Its theme song is " 568:A futuristic sequel otherwise similar in design, 971: 814: 787: 707: 701: 670:InfoWorld's Essential Guide to Atari Computers 963:can be played for free in the browser at the 835: 728: 903:on atariage.com by Kevin Savetz (Mar 5 2016) 808: 781: 577:Author Bob Polin made the assembly language 760: 754: 273:. Unsourced material may be challenged and 1015:Video games developed in the United States 527:The C64 port received a similar response. 37: 643:The Addison-Wesley Book of Atari Software 602: 600: 598: 469:cited it as "innovative" and a "winner". 337:Learn how and when to remove this message 408: 660: 606: 199:as a cartridge styled for the then-new 972: 867: 595: 906: 763:"Blue Max For Atari And Commodore 64" 633: 467:'s Essential Guide to Atari Computers 666: 619: 484:s graphics, describing the game as " 271:adding citations to reliable sources 238: 225:In 1984, Synapse released a sequel, 13: 351: 14: 1046: 1020:Video games with oblique graphics 928: 708:Christie, Andrew (Nov–Dec 1983). 413:Gameplay screenshot (Atari 8-bit) 179:in 1983. It was released for the 673:. Harper & Row. p. 74. 607:Plotkin, David (February 1984). 382:Problems playing this file? See 367: 243: 894: 868:Basher, Jon (August 30, 1983). 861: 849:. November 1996. pp. 64–80 815:Herring, Richard (April 1984). 21:Blue Max: Aces of the Great War 788:Brannon, Charles (June 1984). 646:. Addison-Wesley. p. 93. 1: 918:ANTIC The Atari 8-bit Podcast 901:Blue Max source code for you. 693:: CS1 maint: date and year ( 588: 560:The game sold 10,000 copies. 429:by using up all of the fuel. 19:For the 1990 video game, see 843:"150 Best Games of All Time" 761:Gutman, Dan (January 1984). 585:publicly available in 2016. 444: 7: 870:"Video firm is aiming high" 460:Book of Atari Software 1984 234: 10: 1051: 985:Atari 8-bit computer games 955:at SpectrumComputing.co.uk 742:. Mar–Apr 1984. p. 49 286:"Blue Max" video game 18: 1035:Single-player video games 563: 171:written by Bob Polin for 150: 138: 117: 97: 85: 75: 57: 45: 36: 31: 537:has far more depth than 1025:World War I video games 736:"The Best and the Rest" 494:with meat on it ... if 1005:Synapse Software games 414: 356: 206:The player controls a 914:"Bob Polin Interview" 847:Computer Gaming World 769:(review). p. 148 554:Computer Gaming World 412: 355: 173:Atari 8-bit computers 667:Mace, Scott (1984). 267:improve this section 710:"Synapse Takes Off" 1000:Scrolling shooters 995:Commodore 64 games 794:Compute!'s Gazette 530:Compute!'s Gazette 415: 403:oblique projection 357: 1030:ZX Spectrum games 680:978-0-06-669006-3 372: 347: 346: 339: 321: 193:Atari Corporation 175:and published by 169:scrolling shooter 160: 159: 145:Scrolling shooter 93:Peter Adams (C64) 91:Bob Polin (Atari) 70:Atari Corporation 1042: 980:1983 video games 965:Internet Archive 922: 921: 920:. March 6, 2016. 910: 904: 898: 892: 891: 885: 883: 875:Berkeley Gazette 865: 859: 858: 856: 854: 839: 833: 832: 830: 828: 823:. pp. 58–59 812: 806: 805: 803: 801: 785: 779: 778: 776: 774: 758: 752: 751: 749: 747: 732: 726: 725: 723: 721: 705: 699: 698: 692: 684: 664: 658: 657: 637: 631: 623: 617: 616: 609:"Atari Blue Max" 604: 483: 393:Rule, Britannia! 374: 373: 354: 342: 335: 331: 328: 322: 320: 279: 247: 239: 220:Rule, Britannia! 177:Synapse Software 63:Synapse Software 52:Synapse Software 41: 29: 28: 1050: 1049: 1045: 1044: 1043: 1041: 1040: 1039: 1010:U.S. Gold games 970: 969: 931: 926: 925: 912: 911: 907: 899: 895: 881: 879: 866: 862: 852: 850: 841: 840: 836: 826: 824: 813: 809: 799: 797: 786: 782: 772: 770: 759: 755: 745: 743: 734: 733: 729: 719: 717: 706: 702: 686: 685: 681: 665: 661: 654: 638: 634: 624: 620: 605: 596: 591: 566: 481: 447: 389: 388: 380: 378: 377: 376: 375: 368: 365: 358: 352: 343: 332: 326: 323: 280: 278: 264: 248: 237: 210:biplane during 183:the same year. 130: 125: 92: 68: 64: 27: 26:1983 video game 24: 17: 16:1983 video game 12: 11: 5: 1048: 1038: 1037: 1032: 1027: 1022: 1017: 1012: 1007: 1002: 997: 992: 987: 982: 968: 967: 956: 948: 940: 939:at Atari Mania 930: 929:External links 927: 924: 923: 905: 893: 888:Newspapers.com 860: 834: 807: 780: 753: 727: 700: 679: 659: 652: 632: 618: 593: 592: 590: 587: 565: 562: 458:Addison-Wesley 446: 443: 379: 366: 361: 360: 359: 350: 349: 348: 345: 344: 251: 249: 242: 236: 233: 216:Pour le MĂ©rite 158: 157: 152: 148: 147: 142: 136: 135: 119: 115: 114: 101: 95: 94: 89: 83: 82: 79: 73: 72: 61: 55: 54: 49: 43: 42: 34: 33: 25: 15: 9: 6: 4: 3: 2: 1047: 1036: 1033: 1031: 1028: 1026: 1023: 1021: 1018: 1016: 1013: 1011: 1008: 1006: 1003: 1001: 998: 996: 993: 991: 988: 986: 983: 981: 978: 977: 975: 966: 962: 961: 957: 954: 953: 949: 946: 945: 941: 938: 937: 933: 932: 919: 915: 909: 902: 897: 889: 877: 876: 871: 864: 848: 844: 838: 822: 818: 811: 795: 791: 790:"Horizons 64" 784: 768: 764: 757: 741: 737: 731: 715: 711: 704: 696: 690: 682: 676: 672: 671: 663: 655: 653:0-201-16454-X 649: 645: 644: 636: 629: 628: 622: 614: 610: 603: 601: 599: 594: 586: 584: 580: 575: 573: 572: 571:Blue Max 2001 561: 558: 556: 555: 550: 546: 545: 540: 536: 533:stated that " 532: 531: 525: 523: 519: 515: 511: 510: 505: 503: 502: 497: 493: 490:for real and 489: 488: 480: 476: 475: 470: 468: 466: 461: 459: 453: 452: 442: 438: 434: 430: 426: 424: 419: 411: 407: 404: 400: 399: 394: 387: 385: 364: 341: 338: 330: 327:December 2020 319: 316: 312: 309: 305: 302: 298: 295: 291: 288: â€“  287: 283: 282:Find sources: 276: 272: 268: 262: 261: 257: 252:This section 250: 246: 241: 240: 232: 230: 229: 228:Blue Max 2001 223: 221: 217: 213: 209: 208:Sopwith Camel 204: 202: 198: 194: 190: 186: 182: 178: 174: 170: 166: 165: 156: 155:Single-player 153: 149: 146: 143: 141: 137: 133: 128: 123: 120: 116: 113: 109: 105: 102: 100: 96: 90: 88: 87:Programmer(s) 84: 80: 78: 74: 71: 67: 62: 60: 56: 53: 50: 48: 44: 40: 35: 30: 22: 959: 951: 943: 935: 917: 908: 896: 886:– via 880:. 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In 1987, 189:ZX Spectrum 112:ZX Spectrum 104:Atari 8-bit 99:Platform(s) 77:Designer(s) 974:Categories 817:"Blue Max" 773:30 October 589:References 487:River Raid 384:media help 297:newspapers 201:Atari XEGS 195:published 134:Atari XEGS 124:Atari, C64 689:cite book 615:(47): 65. 465:InfoWorld 445:Reception 254:does not 185:U.S. Gold 81:Bob Polin 66:U.S. Gold 960:Blue Max 952:Blue Max 944:Blue Max 936:Blue Max 882:June 17, 853:25 March 767:Compute! 714:Softline 627:Blue Max 613:SoftSide 583:Blue Max 535:Blue Max 522:Blue Max 514:Blue Max 509:Compute! 479:Blue Max 477:praised 474:Softline 451:SoftSide 401:, using 235:Gameplay 197:Blue Max 164:Blue Max 140:Genre(s) 129:Spectrum 32:Blue Max 827:27 June 746:28 July 740:St.Game 720:29 July 311:scholar 275:removed 260:sources 151:Mode(s) 118:Release 800:6 July 677:  650:  564:Legacy 549:bigger 539:Zaxxon 518:Zaxxon 501:Archon 496:Zaxxon 492:Zaxxon 398:Zaxxon 313:  306:  299:  292:  284:  821:Ahoy! 544:Ahoy! 482:' 318:JSTOR 304:books 167:is a 132:1987: 127:1984: 122:1983: 884:2022 855:2016 829:2014 802:2014 775:2013 748:2014 722:2014 695:link 675:ISBN 648:ISBN 456:The 423:flak 290:news 258:any 256:cite 581:of 504:. 269:by 222:". 976:: 916:. 872:. 845:. 819:. 792:. 765:. 738:. 712:. 691:}} 687:{{ 611:. 597:^ 203:. 110:, 106:, 890:. 857:. 831:. 804:. 777:. 750:. 724:. 697:) 683:. 656:. 386:. 340:) 334:( 329:) 325:( 315:· 308:· 301:· 294:· 277:. 263:. 23:.

Index

Blue Max: Aces of the Great War

Developer(s)
Synapse Software
Publisher(s)
U.S. Gold
Atari Corporation
Designer(s)
Programmer(s)
Platform(s)
Atari 8-bit
Commodore 64
ZX Spectrum
Genre(s)
Scrolling shooter
Single-player
scrolling shooter
Atari 8-bit computers
Synapse Software
Commodore 64
U.S. Gold
ZX Spectrum
Atari Corporation
Atari XEGS
Sopwith Camel
World War I
Pour le MĂ©rite
Rule, Britannia!
Blue Max 2001

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