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Astrosmash

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285: 244:. The player controls a laser cannon that can scroll left or right along a flat plane in order to target falling objects, such as large or small meteors, large or small spinning bombs, and guided missiles, as well as a UFO that crosses the screen from time to time at higher levels. Low hills and stars are seen in the background. 251:
The bulk of the targets are meteors, which come in two sizes and various colors. Both sizes fall vertically when entering the screen. Large meteors may be destroyed with a direct hit, or may split into two smaller meteors, which fall diagonally in opposite directions. Small meteors are destroyed in a
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The Intellivision game catalog features the exciting caption, "Spin. Blast. And drop into hyperspace to avoid a killer asteroid shower. Power on. Attack computer engaged. Fire a quick burst at the alien antagonists. Got 'em!" The actual package gives a more specific description: "You're in command of
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The player has the option of firing single shots by pressing the fire buttons, or switching to automatic fire at a rate of three shots per second. The hyperspace option moves the gun to a random location, which may or may not be safer than the starting point. The game can also be paused at any time.
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The player loses a laser cannon each time it is hit by a falling meteor, a guided missile, a non-guided salvo, or by shrapnel from a nearby explosion, and any time a spinner reaches the ground, even if it does not strike the gun. Each target hit increases the player's score; it decreases by half as
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Guided missiles appear occasionally as white dots making a pulsing sound, and may fall diagonally toward the player's initial location, or track the laser cannon as it moves left and right. If a missile reaches the ground, it may disappear, or it may continue to track left or right, and can only be
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magazine where it was described as "an obvious attempt to provide Intellivision-ites with a solitaire arcade-style target game". The pacing of the early stages in the game was described as "dull and plodding", although later in the game the pace becomes much more challenging. The color-coding of
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The game has six levels, each of which features increased speed and scoring. Each level is represented by a differently-colored background. Level 1, up to 999 points, is black; level 2, from 1,000 to 4,999 points, is blue; level 3, from 5,000 to 19,999 points, is purple; level 4, from 20,000 to
32: 218: 326:. The games were compatible, since they were designed together, and used the same sprites and sound effects. In rare instances, if the console's reset button is pressed rapidly, an error can occur, resulting in the game starting in the original 359:
stages corresponding with difficulty level and player score was described as "not a bad idea", but reviewers noted that "the greyish blue used for the 1000-to-4999-point range is especially odious" and described this hue as "assaulting the
363:". Despite the lackluster review, the game was ultimately recommended as "probably worth a try" for Intellivision users seeking a new experience because the Intellivision "traditionally lacks arcade programs", and eight months later in 272:
49,999 points, is turquoise; level 5, from 50,000 to 99,999 points, is gray; and level 6, above 100,000 points, is black again. Speed continues to increase along with the player's peak score, at 200,000, 500,000, and 1,000,000 points.
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The player must also shoot spinning bombs, or spinners, which are white, come in two sizes, and spin while falling vertically. Each spinner emits a loud whistling sound, which gradually lowers in pitch as it approaches the
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a battery of laser guns. You have unlimited ammo and a lot of targets! You can roll up big scores by hitting a spectacular barrage of falling rocks, bombs, guided missiles and attacking UFOs..."
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much each time a meteor reaches the ground, or a laser cannon is destroyed. An extra gun is awarded each time the player's peak score increases by 1,000 points.
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There are four types of targets, each of which may move at a range of speeds. As the game advances, the range of speeds for each type of target increases.
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sales. It was also promoted in the United States and Canada via a high score contest where top scorers were flown to Houston for the finals.
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clone, did not fill up the ROM space of an entire cartridge. The extra space was used to create a variation of the game called
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is among the top five best selling Intellivision games. A free by mail offer, with the purchase of the console, boosted
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UFOs cross the screen occasionally, beginning at level 4, firing non-guided salvos aimed at the player's laser cannon.
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As of June 1983 the game shipped 984,900, making it the third most widely distributed Intellivision game behind
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was described as "probably the most popular action game produced by Mattel for play on the Intellivision".
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Electronics in 1981. The player uses a laser cannon to destroy falling meteors, bombs, and other targets.
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console. As Intellivision continues to struggle in releasing the Amico console, the Amico version of
318:. Programmer John Sohl programmed a "branch" around the opening-screen menu, leading directly to the 260:
avoided by entering hyperspace. The missile may change directions several times before disappearing.
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to PC and major consoles. These versions were released on October 12 of the same year.
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game was cancelled at the last minute, due to concerns that it was too similar to
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trademark, along with the right to port the Intellivision Amico version of
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T-shirts are worn by the characters Cisco Ramon, in the first season of
697: 661: 334: 183: 84: 502:"Intellivision Classic Video Game System / Frequently Asked Questions" 817: 191: 31: 664:(March 1982). "Arcade Alley: Mixed Reviews for Intellivision". 593: 571:
Classic Home Video Games, 1972–1984: A Complete Reference Guide
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cartridge inserted and the overlay on the left controller
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was announced as one of the six games included with the
700:(November 1982). "Video's Guide to Electronic Games". 341:, it has faster play than the Intellivision original. 599: 546: 425:
has been selected by Intellivision as part of their
585: 583: 581: 579: 840:"ASTROSMASH BLASTS BACK INTO MODERN GAMING TODAY!" 440:In late 2023, BBG Entertainment GmbH acquired the 628: 876: 576: 164:console, designed by John Sohl, and released by 404:, and Sheldon Cooper, in various episodes of 861:Blue Sky Rangers - Space Action Network page 480: 478: 433:version was released in late 2023, while an 644:Creative Computing Video & Arcade Games 565: 563: 920:Video games developed in the United States 787:"Intellivision Amico Pack-in announcement" 692: 656: 387:. Sales reached 2 million copies by 1999. 30: 731:"Vintage Intellivision games transformed" 475: 728: 560: 437:version was announced for a later date. 283: 221:A laser cannon defends the Earth from a 216: 171:With more than one million copies sold, 776:, Warner Bros. Television (2009, 2015). 710:(8). Reese Communications: 47–56, 108. 634: 877: 640:"Home Video Games: Video Games Update" 779: 463: 461: 729:Biledeau, Steven (March 25, 1999). 674:(12). Reese Communications: 40–42. 13: 607:"Mattel Intellivision - 1980-1984" 458: 370:s 1982 Guide to Electronic Games, 14: 931: 854: 617:from the original on 23 June 2008 333:Mattel released the game for the 298:was conceived when a game called 832: 805: 793:from the original on 2021-12-21 789:. Intellivision Entertainment. 755: 722: 686: 650: 385:Las Vegas Poker & Blackjack 530: 516: 494: 279: 1: 524:"INTV Funhouse - Astrosmash!" 451: 870:, Sohl and the Intellivision 846:(Press release). 2023-10-12. 344: 7: 212: 10: 936: 866:The Dot Eaters article on 506:www.intellivisionlives.com 232:resembles a cross between 915:Single-player video games 390: 139: 127: 94: 74: 64: 50: 38: 29: 24: 592:Cartridge Instructions, 429:initiative. As such, an 352:was reviewed in 1982 by 186:port was released under 768:Warner Bros. Television 203: 16:1981 Intellivision game 556:intellivisionlives.com 413:An updated version of 292: 226: 380:Major League Baseball 287: 220: 322:variation, retitled 900:Intellivision games 773:The Big Bang Theory 573:, McFarland (2007). 491:Electronics (1981). 419:Intellivision Amico 407:The Big Bang Theory 160:video game for the 905:Mattel video games 293: 227: 910:Sears video games 149: 148: 927: 890:Atari 2600 games 885:1981 video games 848: 847: 836: 830: 829: 827: 826: 809: 803: 802: 800: 798: 783: 777: 759: 753: 752: 746: 744: 736:Edmonton Journal 726: 720: 719: 690: 684: 683: 654: 648: 647: 632: 626: 625: 623: 622: 603: 597: 587: 574: 567: 558: 553: 544: 534: 528: 527: 520: 514: 513: 508:. Archived from 498: 492: 482: 473: 472: 465: 369: 119: 107:October 15, 1981 106: 34: 22: 21: 935: 934: 930: 929: 928: 926: 925: 924: 875: 874: 857: 852: 851: 838: 837: 833: 824: 822: 811: 810: 806: 796: 794: 785: 784: 780: 760: 756: 742: 740: 727: 723: 691: 687: 655: 651: 638:(Spring 1983). 633: 629: 620: 618: 605: 604: 600: 588: 577: 568: 561: 554: 547: 535: 531: 522: 521: 517: 500: 499: 495: 483: 476: 467: 466: 459: 454: 393: 367: 347: 282: 215: 206: 123: 114: 110: 101: 57: 20: 19:1981 video game 17: 12: 11: 5: 933: 923: 922: 917: 912: 907: 902: 897: 895:Fixed shooters 892: 887: 873: 872: 863: 856: 855:External links 853: 850: 849: 831: 804: 778: 754: 749:Newspapers.com 721: 685: 649: 636:Goodman, Danny 627: 598: 575: 559: 545: 539:game catalog, 529: 515: 512:on 2002-02-14. 493: 474: 456: 455: 453: 450: 392: 389: 346: 343: 281: 278: 265: 264: 261: 257: 253: 235:Space Invaders 214: 211: 205: 202: 147: 146: 141: 137: 136: 131: 125: 124: 122: 121: 111: 109: 108: 98: 96: 92: 91: 78: 72: 71: 68: 62: 61: 54: 48: 47: 42: 36: 35: 27: 26: 18: 15: 9: 6: 4: 3: 2: 932: 921: 918: 916: 913: 911: 908: 906: 903: 901: 898: 896: 893: 891: 888: 886: 883: 882: 880: 871: 869: 864: 862: 859: 858: 845: 841: 835: 820: 819: 814: 808: 792: 788: 782: 775: 774: 769: 765: 764: 758: 750: 738: 737: 732: 725: 717: 713: 709: 705: 704: 699: 695: 689: 681: 677: 673: 669: 668: 663: 659: 653: 646:. p. 32. 645: 641: 637: 631: 616: 612: 611:ClassicGaming 608: 602: 595: 591: 586: 584: 582: 580: 572: 569:Brett Weiss, 566: 564: 557: 552: 550: 542: 538: 537:Intellivision 533: 525: 519: 511: 507: 503: 497: 490: 486: 481: 479: 470: 464: 462: 457: 449: 447: 443: 438: 436: 432: 428: 424: 420: 416: 411: 409: 408: 403: 402: 397: 388: 386: 382: 381: 375: 373: 366: 362: 357: 356: 351: 342: 340: 336: 331: 329: 325: 321: 317: 313: 309: 305: 301: 297: 290: 286: 277: 273: 269: 262: 258: 254: 250: 249: 248: 245: 243: 242: 237: 236: 231: 224: 223:meteor shower 219: 210: 201: 199: 198: 193: 189: 185: 180: 178: 174: 169: 167: 163: 162:Intellivision 159: 158:fixed shooter 155: 154: 145: 144:Single-player 142: 138: 135: 134:Fixed shooter 132: 130: 126: 117: 113: 112: 104: 100: 99: 97: 93: 90: 86: 82: 81:Intellivision 79: 77: 73: 69: 67: 63: 60: 55: 53: 49: 46: 43: 41: 37: 33: 28: 23: 867: 843: 834: 823:. Retrieved 821:. 2023-11-23 816: 807: 795:. Retrieved 781: 771: 761: 757: 747:– via 743:November 22, 741:. Retrieved 739:. p. 64 734: 724: 707: 701: 694:Kunkel, Bill 688: 671: 665: 658:Kunkel, Bill 652: 643: 630: 619:. Retrieved 610: 601: 596:Inc. (1981). 589: 570: 543:Inc. (1982). 532: 518: 510:the original 505: 496: 484: 469:"Astrosmash" 445: 441: 439: 426: 422: 414: 412: 405: 399: 395: 394: 384: 378: 376: 371: 364: 361:optic nerves 353: 349: 348: 338: 332: 327: 323: 319: 315: 311: 307: 303: 299: 295: 294: 288: 274: 270: 266: 246: 239: 233: 229: 228: 207: 196: 195: 181: 176: 172: 170: 152: 151: 150: 52:Publisher(s) 40:Developer(s) 844:Games Press 698:Katz, Arnie 662:Katz, Arnie 280:Development 252:single hit. 76:Platform(s) 66:Designer(s) 879:Categories 868:Astrosmash 825:2024-02-09 621:2008-05-16 590:Astrosmash 485:Astrosmash 452:References 446:Astrosmash 442:Astrosmash 427:Amico Home 423:Astrosmash 415:Astrosmash 396:Astrosmash 372:Astrosmash 350:Astrosmash 339:Astroblast 337:. Renamed 335:Atari 2600 324:Astrosmash 320:Avalanche! 308:Avalanche! 296:Astrosmash 289:Astrosmash 230:Astrosmash 197:Astroblast 184:Atari 2600 177:Astrosmash 173:Astrosmash 153:Astrosmash 85:Atari 2600 25:Astrosmash 818:Eurogamer 763:The Flash 716:0147-8907 680:0147-8907 401:The Flash 345:Reception 316:Asteroids 304:Asteroids 241:Asteroids 194:label as 192:M Network 70:John Sohl 797:29 March 791:Archived 770:(2014); 615:Archived 330:format. 213:Gameplay 129:Genre(s) 89:Aquarius 613:. IGN. 431:Android 328:Meteor! 312:Meteor! 300:Meteor! 256:ground. 140:Mode(s) 95:Release 714:  678:  594:Mattel 541:Mattel 489:Mattel 391:Legacy 188:Mattel 166:Mattel 56:Mattel 45:Mattel 703:Video 667:Video 368:' 365:Video 355:Video 302:, an 156:is a 59:Sears 799:2020 745:2021 712:ISSN 676:ISSN 383:and 310:The 238:and 204:Plot 120:1982 435:iOS 190:'s 182:An 881:: 842:. 815:. 766:, 733:. 706:. 696:; 670:. 660:; 642:. 609:. 578:^ 562:^ 548:^ 504:. 487:, 477:^ 460:^ 410:. 200:. 116:EU 103:NA 87:, 83:, 828:. 801:. 751:. 718:. 708:6 682:. 672:5 624:. 526:. 471:. 225:. 118:: 105::

Index


Developer(s)
Mattel
Publisher(s)
Sears
Designer(s)
Platform(s)
Intellivision
Atari 2600
Aquarius
NA
EU
Genre(s)
Fixed shooter
Single-player
fixed shooter
Intellivision
Mattel
Atari 2600
Mattel
M Network

meteor shower
Space Invaders
Asteroids

Atari 2600
Video
optic nerves
Major League Baseball

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