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Shoot 'em up

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5142: 1809: 937: 1840: 589: 1375:, American developers were greatly influenced by Japanese space shooters but took the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own 1199:. The hardware was unable to render the movement of aircraft, so the game was set in space, with a black background. It had a more interactive style of play than earlier target shooting games, with multiple enemies who responded to the player-controlled cannon's movement and fired back at the player. The game ended when the player was killed by the enemies. While earlier shooting games allowed the player to shoot at targets, 2047: 4895: 59: 481:. In some games, the player's character can withstand some damage or a single hit will result in their destruction. The main skills required in shoot 'em ups are fast reactions and memorising enemy attack patterns. Some games feature overwhelming numbers of enemy projectiles and the player has to memorise their patterns to survive. These games belong to one of the fastest-paced 1077: 453:
for "them"), calling games featuring one-on-one shooting "combat games". Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up", but later shoot 'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of the 1980s.
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Also different is the multidirectional joystick with its trigger. The player's ship can move anywhere within a block of space at the bottom of the screen; although it can move in an infinite number of directions and curves, it always points upward. The player can control all of this motion, and fire,
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in Japan, and often referred to as "bullet hell" or "manic shooters" in English-speaking regions. These games are characterized by high numbers of enemy projectiles, often in complex "curtain fire" patterns, as well as collision boxes that are smaller than the sprites themselves, allowing the player
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A small subgenre of shooter games that emphasizes chaotic, reflex-based gameplay designed to put the player in a trance-like state. In trance shooters, enemy patterns usually have randomized elements, forcing the player to rely on reflexes rather than pattern memorization. Games of this type usually
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movement. Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" (or "into the screen") and "run and gun" movement. Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short
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is a subgenre characterized by the player character collecting or unlocking abilities and attacks whose visuals overlap and clutter the game screen as the game progresses. They also share a feature of many enemy characters, commonly called "hordes," walking toward the player from off-screen. This
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Large numbers of enemy characters programmed to behave in an easily predictable manner are typically featured. These enemies may behave in a certain way dependent on their type, or attack in formations that the player can learn to predict. The basic gameplay tends to be straightforward with many
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is a subgenre of shooters in which the screen becomes crowded with complex "curtain fire" enemy patterns. It is also characterized by collision boxes that are smaller than the sprites themselves, to accommodate maneuvering through these crowded firing patterns. This style of game, also known as
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A "shoot 'em up", also known as a "shmup" or "STG" (the common Japanese abbreviation for "shooting games"), is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed.
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set the general template for the shoot 'em up genre. It became one of the most widely cloned shooting games, spawning more than 100 imitators with only the most minor differences (if any) from the original. Most shooting games released since then have followed its "multiple life, progressively
385:. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. 1915:, but bullet hell games were yet more inward-looking and aimed at dedicated fans of the genre looking for greater challenges. While shooter games featuring protagonists on foot largely moved to 3D-based genres, popular, long-running series such as 501:", health, shield, or upgraded weaponry. Different weapons are often suited to different enemies, but these games seldom keep track of ammunition. As such, players tend to fire indiscriminately, and their weapons only damage legitimate targets. 1885:(1993) is often considered a pivotal point in the development of this subgenre. After the closure of Toaplan, the following year, a number of studios formed from former Toaplan staff that would continue to develop this style, including 430:
shooters, run and gun games and rail shooters. In the mid-1990s, shoot 'em ups became a niche genre based on design conventions established in the 1980s, and increasingly catered to specialist enthusiasts, particularly in Japan.
1464:, which gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorise levels in order to achieve any measure of success. 1183:, it led to proliferation of shooter games. It pitted the player against multiple enemies descending from the top of the screen at a constantly increasing speed. Nishikado conceived the game by combining elements of 1958:(1998), introduced an element of narrative to the genre. It was critically acclaimed for its refined design, though it was not released outside Japan and remains a much sought-after collector's item. Its successor 1259:—"the granddaddy of all top-down shooters", according to IGN—was released. Its use of colour graphics and individualised antagonists were considered "strong evolutionary concepts" among space ship games. In 1981 2549: 2035:. However, despite the genre's continued appeal to an enthusiastic niche of players, shoot 'em up developers are increasingly embattled financially by the power of home consoles and their attendant genres. 1874:
Bullet hell games were first popularized in Japanese arcades during a time when 3D games and fighting games were eclipsing other games. The flashy firing patterns were intended to grab players attention.
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led to run and gun games becoming the dominant style of shoot 'em up during the late 1980s to early 1990s, with the term "shoot 'em up" itself becoming synonymous with "run and gun" during this period.
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is typically a vehicle or spacecraft under constant attack. Thus, the player's goal is to shoot as quickly as possible at anything that moves or threatens them to reach the end of the level with a
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Run and gun games became popular in the mid-1980s. These games feature characters on foot, rather than spacecraft, and often have military themes. The origins of this type of shooter go back to
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limit the player to moving around the screen while following a specific route; these games often feature an "into the screen" viewpoint, with which the action is seen from behind the
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feature brightly colored graphics depicting surreal settings and enemies. Cute 'em ups tend to have unusual, oftentimes completely bizarre opponents for the player to fight, with
1745:, a rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores. In 1986, 1498:, an overhead multi-directional shooter. The game is notable for using a traditional fantasy setting in contrast to most shoot 'em up games filled with science fiction motifs. 515:
restrict the player and enemies to a single screen, and the player primarily moves along a single axis, such as back and forth along the bottom of the screen. Examples include
3983: 4562: 3742: 740:(1997). Light-gun games that are "on rails" are usually not considered to be in the shoot-em-up category, but rather their own first-person light-gun shooter category. 448:
Beyond this, critics differ on exactly which design elements constitute a shoot 'em up. Some restrict the genre to games featuring some kind of craft, using fixed or
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in late 1980 and entering production in early 1981, allowed side-scrolling in both directions in a wrap-around game world, unlike most later games in the genre. The
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perspective inside buildings, while bosses were fought in an arena-style 2D battle, with the game featuring a variety of weapons and equipment. In 1987, Square's
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To further complement this game, Midway added a new change to mobility and firepower capabilities. Instead of the standard laser base controls (right and left),
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around the turn of the 20th century, before appearing in America by the 1920s. Shooting gallery games eventually evolved into more sophisticated target shooting
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A popular implementation style of scrolling shooters has the player's flying vehicle moving forward, at a fixed rate, through an environment. Examples are
4378: 3910: 2859: 1371:, whereas American arcade developers continued to focus on space shooters during the early 1980s, up until the end of the arcade golden age. According to 3523: 1707: 1162:
in 1961, for the developers' amusement, and presents a space battle between two craft. It was remade four times as an arcade video game in the 1970s.
2741: 2297: 2116: 557:(1981), the player primarily moves left and right along the bottom, but several inches of vertical motion are also allowed within an invisible box. 4229: 4514: 2371: 1986:
in October 2010 for being the "most prolific fan-made shooter series". The genre has undergone something of a resurgence with the release of the
575:(1983). Multidirectional shooters with one joystick for movement and one joystick for firing in any direction independent of movement are called 4412: 876:
games have protagonists that move through the world on foot and shoot attackers. Examples include the vertically scrolling, overhead view games
5309: 2281: 1710:, the scrolling shooter genre was overcrowded, with developers struggling to make their games stand out, with exceptions such as the inventive 785: 3868: 2183: 4659: 4639: 3269: 3029: 1635:(1985), which it was originally intended to be an adaptation of. Contemporary critics considered military themes and protagonists similar to 4462: 3153: 353: 3850: 2338: 614:, space shooters were the dominant subgenre during the late 1970s to early 1980s. These games can overlap with other subgenres as well as 3156:[Space Invader, Development Secret Story Revealed Now―Interview With Developer Tomohiro Nishikado, Taito President Yoichi Wada]. 2823: 4927: 4163: 2417: 1706:
game, that was particularly acclaimed for its multi-directional aiming and two-player cooperative gameplay. By the early 1990s and the
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Johnson, Mark (2016). "Bullet Hell: The Globalized Growth of Danmaku Games and the Digital Culture of High Scores and World Records".
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brought joystick control and (limited) vertical as well as horizontal movement to the vertically-oriented fixed-shooter genre, while
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is also the first to convincingly portray dithered/shaded organic landscapes as opposed to blocks-in-space or wireframe obstacles.
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series. Bullet hell games marked another point where the shooter genre began to cater to more dedicated players. Games such as
1508:, employing slower paced scrolling than usual, with difficult, claustrophobic levels calling for methodical strategies. 1990's 1424:(1981) was one of the earliest tube shooters and a more successful attempt to incorporate a 3D perspective into shooter games; 300: 4679: 3723: 3548: 2764: 1360:
in early 1981, had continuous scrolling in a single direction and was the first side-scrolling shooter with multiple distinct
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in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as
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was the first where multiple enemies fired back at the player. It also introduced the idea of giving the player multiple
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was an early stereoscopic 3-D shooter played from a third-person perspective, followed later that year by its sequel
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varieties of weapons. Shoot 'em ups rarely have realistic physics. Characters can instantly change direction with no
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spanning several sequels. The following year saw the emergence of one of Sega's forefront series with its game
1418:, but added a three-dimensional third-person perspective; the game was a commercial failure, however. Atari's 790: 466: 5742: 5464: 5239: 3494: 1435: 968:"manic shooters" or "maniac shooters", originated in the mid-1990s as an offshoot of scrolling shooters. The 822: 305: 295: 17: 1287:
the ability for the player's ship to roam the entire screen and to rotate, move and shoot in any direction.
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continued to receive new sequels. Rail shooters have rarely been released in the new millennium, with only
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Stearny, Mark (September 1982). "The Evolution of Space Games: How We Got From Space Invaders to Zaxxon".
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achieving cult recognition. In the early 2000s, the genre achieved recognition through the mobile game
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In the early 1980s, Japanese arcade developers began moving away from space shooters towards character
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was released on Xbox Live Arcade in 2005 and in particular stood out from the various re-releases and
1964:(2001) featured improved graphics and was again acclaimed as one of the best games in the genre. Both 5936: 5842: 5781: 4947: 4913: 4409: 4361: 3988: 2387: 1692: 1175:(1978) is most frequently cited as the "first" or "original" in the genre. A seminal game created by 797: 529: 470: 2794: 1249:, from the late 1970s up until the early 1980s, particularly the "space shooter" subgenre. In 1979, 5826: 5396: 5287: 5269: 5122: 4564:
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia
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uses a multidimensional joystick which allows free movement up, down, left or right in a set zone.
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being additional key games. Some cute 'em ups may employ overtly sexual characters and innuendo.
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allow 360-degree movement where the protagonist may rotate and move in any direction such as
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Shoot 'em ups are categorized by their design elements, particularly viewpoint and movement:
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online services, while in Japan arcade shoot 'em ups retain a deep-rooted niche popularity.
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device of allowing the player to control the direction of flight and along with the earlier
5819: 5710: 5554: 5350: 5044: 5002: 4117: 3366: 1756: 1736: 1524: 1510: 1460: 1339: 1322:, released in 1982, was one of the first and most influential vertical scrolling shooters. 1189:(1976) with those of earlier target shooting games, and simple alien creatures inspired by 1150: 1086: 917: 842: 626: 397: 268: 161: 146: 3329: 8: 5576: 5526: 5481: 5314: 5194: 3685: 3393: 2911: 2540:"Microsoft's ID@Xbox policy means this indie twin-stick shooter can't launch on Xbox One" 2450: 1935: 1923: 1698: 1361: 1220: 900: 848: 636:(1983). There is still a single axis of motion, making these a subset of fixed shooters. 4856: 4696: 3930: 3612: 3421: 3077: 2230: 1822:
Please help update this article to reflect recent events or newly available information.
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usually present a side-on view and scroll left to right (or less often, right to left).
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switched between both a top-down view and a third-person view, and featured the use of
1717: 1572:(1985), which established the standard formula used by later run and gun games. Sega's 1559: 1514:
was the beginning of another acclaimed and enduring series to emerge from this period.
1295: 1204: 1176: 736: 684: 576: 545:(1982), the fixed axis of movement is vertical, along the right side of the screen. In 474: 183: 87: 2473: 1451:. In the July 1985 issue, the term was used by the editor Chris Anderson and reviewer 5982: 5895: 5890: 5561: 5507: 5416: 5249: 5209: 5012: 4836: 4750: 4730: 4589: 4568: 4433: 4181: 3963: 3827: 3689: 3499: 3465: 3309: 3210: 2997: 2944: 2915: 2328: 2145: 1954: 1792: 1777: 1492:(1985), is an early archetype of the "cute 'em up" subgenre. In 1986, Taito released 1126: 1053: 994: 694: 615: 190: 156: 4781: 2626: 2088: 1346:
helped remove design limitations associated with the screen, and it also featured a
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Kraig Kujawa; Sushi-X (October 1997). "Straight Shooters: When Dumb is More Fun".
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Over the course of the 1990s, a new subgenre of shooters evolved, known as "
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Voorhees, Gerald (2014). "Chapter 31: Shooting". In Perron, Bernard (ed.).
1940: 1727: 1687: 1587: 1583: 1474: 1468:, with its iconic protagonist, defined the side-scrolling shoot 'em up and 1442: 1368: 1017: 1008: 772: 754: 382: 235: 202: 151: 131: 80: 3708:, but nevertheless felt original thank to its 3D third-person perspective. 1680:
format. Later notable side-scrolling run and gun shooters include Namco's
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Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
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Halcyon Days: Interviews with Classic Computer and Video Game Programmers
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The term "shmup" is believed to have been coined in 1985 by the British
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The video game explosion: a history from PONG to PlayStation and beyond
1636: 1517: 1313: 1208: 712: 689: 603: 2280:, Professor Jim Whitehead, January 29, 2007. Retrieved June 17, 2008. 1798: 1158:(1962) was the first shoot 'em up video game. It was developed at the 588: 5698: 5616: 5319: 5297: 3959: 3781: 2993: 2990:
History of Digital Games: Developments in Art, Design and Interaction
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History of Digital Games: Developments in Art, Design and Interaction
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series spans 26 years and 30 games as of 2022 and was listed in the
1504:, an acclaimed side-scrolling shoot 'em up, was released in 1987 by 980:
series are early titles establishing the principle of bullet hells.
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was an influential game in the multi-directional shooter subgenre.
1255: 970: 760: 523: 494: 422: 3498:. Toronto, New York, London, Sydney: Bantam Books. p. 29-36. 5262: 4170:. Vol. 1, no. 7. Pumpkin Press. March 1983. p. 66. 3616: 3575: 3334: 3265: 3106: 2093: 1960: 1876: 1600: 1541: 1488: 1469: 1447: 1347: 1318: 1122: 1114: 1110: 1059: 912: 836: 490: 3565:
Playing With Power: Great Ideas That Have Changed Gaming Forever
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feature colorful, abstract visuals, and electronic music (often
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have only horizontal movement controlled by a pair of buttons.
1165: 854: 817: 632: 579:. One of the first games to popularize twin-stick controls was 541: 535: 1143:(1965). Shooting video games have roots in EM shooting games. 5907: 5748: 4881:
Arcade Mania! The Turbo-Charged World of Japan's Game Centers
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Arcade Mania! The Turbo Charged World of Japan's Game Centers
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Arcade Mania! The Turbo Charged World of Japan's Game Centers
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side-scrolling view in outdoor areas to a fully 3D polygonal
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Q&A: Capcom's Kujawa On Revisiting Classics, Bullet Hell
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available on the service. The PC has also seen its share of
1076: 4004:"Arcade Archives: Sasuke vs. Commander for Nintendo Switch" 1505: 1261: 1134: 812: 553: 497:" which may afford the character's greater protection, an " 1245:, shoot 'em ups became the dominant genre for much of the 405:(1962). The shoot 'em up genre was established by the hit 58: 4846:, GameSpot, November 23, 2005. Accessed February 13, 2009 4105:. No. 30 (March 1986). 26 February 1986. p. 13. 3920:, GameSpot, November 17, 2004. Accessed February 13, 2009 3644:, GameSpot, December 20, 2005. Accessed February 17, 2009 3533:,'GameSpot, November 19, 1998. Accessed February 17, 2009 2478: 2156: 1995: 1703: 1595: 1533: 1428:
went on to influence several later rail shooters. Sega's
1299: 3900:, GameSpot, February 7, 2009. Accessed February 13, 2009 3485: 1945:, which is considered one of the important games in the 1893:
main creator Tsuneki Ikeda) who released 1995's seminal
1622:(1986), which further popularized run and gun shooters. 1283:(1979) was a hit multi-directional shooter, taking from 870:(1981) allows the player to move left or right at will. 5534: 4666:, GameSpot, October 1, 2002. Accessed February 17, 2009 3180:"Space Invaders – 30th Anniversary Developer Interview" 624:
feature craft flying through an abstract tube, such as
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A Brief History Of Video Games: From Atari to Xbox One
3453: 3353: 3102:"Ten Things Everyone Should Know About Space Invaders" 1582:, was a run and gun game that was distinctive for its 4646:, GameSpot, June 20, 2007. Accessed February 17, 2009 4243:"Retro Japanese Computers: Gaming's Final Frontier", 3774:"The Origin of The 'Shmup' Genre: A Historical Study" 2169: 2167: 2165: 1231:
Golden age and refinement (late 1970s to early 1980s)
1121:. Mechanical target shooting games first appeared in 1015:
is commonly credited with originating the style with
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Wolf, Mark J. P.; Perron, Bernard (3 January 2014).
3940:, IGN, February 17, 2004. Accessed February 13, 2009 3869:"Hardcore Gaming 101: Pocky and Rocky / KiKi KaiKai" 3817:, GameSpot, June 7, 2006. Accessed February 12, 2009 3046:"The Next Generation 1996 Lexicon A to Z: Shooter". 2830:, Gamasutra, April 22, 2008. Accessed March 2, 2009. 2363: 2042: 1702:, a side-scrolling coin-op arcade game, and later a 1518:
Run and gun and rail shooters (1980s to early 1990s)
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Bullet hell and niche appeal (mid-1990s to present)
1643:prerequisites for a shoot 'em up, as opposed to an 3837:, IGN, October 1, 2008. Accessed February 13, 2009 3674:Stanton, Rich (2015). "11. The Rise of Nintendo". 3291: 3058:The first shooter is generally acknowledged to be 2901: 2899: 2162: 4588:Bey, Thomas; Bailey, William (February 7, 2013). 3857:, Hardcore Gaming 101. Accessed February 02, 2010 3202:Guinness World Records Gamer's Edition 2015 Ebook 3072: 3070: 2653:, Hardcore Gaming 101. Accessed February 02, 2010 2399: 793:and scroll up (or occasionally down) the screen. 5999: 4740:, IGN, April 7, 2008. Accessed February 13, 2009 4153:, IGN, July 25, 2005. Accessed February 19, 2009 3036:, GameSpot, June 7, 2006. Accessed June 16, 2008 2795:"The YS Complete Guide To Shoot-'em-ups Part II" 2751:, GameSpot, July 7, 2007. Accessed June 17, 2008 2307:, GameSpot, July 7, 2007. Accessed June 17, 2008 1871:to fit between the narrow gaps in enemy fire. 388:The genre's roots can be traced back to earlier 4590:"The Danmaku Game as a New Optical Art, Part I" 3730:, IGN, October 22, 2007. Accessed June 17, 2008 3464:. New York: Simon and Schuster. p. 101-4. 3293:"Record Breaking Games: Shooting Games Roundup" 3095: 3093: 2896: 2359: 2357: 2355: 2316: 960: 4822: 4820: 4375:"Curtains for You: The History of Bullet Hell" 3154:"スペースインベーダー・今明かす開発秘話――開発者・西角友宏氏、タイトー・和田洋一社長対談" 3067: 2860:"Curtains for You: The History of Bullet Hell" 2117:"Final Form On Jamestown's Origins, Mechanics" 1863: 954: 4921: 4751:The Best Games That Never Came out in Britain 4452: 4399:Bullet hell - Glitchwave video games database 4199: 4197: 3992:. No. 102. January 1998. pp. 122–8. 3956:The Routledge Companion to Video Game Studies 3800: 3798: 3431:, IGN, April 21, 2003. Accessed June 17, 2008 3289: 3230:Geddes, Ryan; Hatfield, Daemon (2007-12-10). 3162:(in Japanese). March 21, 2008. Archived from 3087:, IGN, March 31, 2003. Accessed June 14, 2008 2908:The Routledge Companion to Video Game Studies 2844: 2842: 2840: 2838: 2836: 2507:"A Guide To iOS Twin Stick Shooter Usability" 1843:Japanese players at a shoot 'em up arcade in 347: 4223: 4118:"Rolling Thunder: Namco's Hidden Arcade Gem" 3434: 3090: 2613:, April 19, 2007. Accessed February 17, 2009 2352: 2203: 2201: 1166:Emergence of shoot 'em up genre (late 1970s) 4857:"State of the Shoot ëEm Up - Edge Magazine" 4817: 4768: 4766: 4534: 4508: 4058: 4056: 3721:The Games of Atari Classics Evolved: Part 2 3700:Radar Scope owed much to the popularity of 3541: 3539: 3298:Guinness World Records Gamer's Edition 2008 3199:Records, Guinness World (6 November 2014). 2983: 2981: 2979: 2957: 2789: 2787: 2785: 2783: 2781: 2734: 2110: 2108: 1207:and popularized the concept of achieving a 439:, often in visually impressive formations. 4928: 4914: 4717:"The 10 greatest mobile games of all time" 4482: 4194: 4156: 3949: 3795: 3589: 3491: 3262:"The Gamespy Hall of Fame: Space Invaders" 3253: 3142:. No. 3. Live Publishing. p. 35. 3010: 2833: 2804: 2708:. No. 42. September 2007. p. 52. 2504: 2273: 2271: 2269: 2267: 2265: 2263: 2140: 2138: 2136: 2134: 2082: 2080: 1616:-inspired run and gun gameplay to develop 1332:shoot 'em ups emerged in the early 1980s. 1312:to feature a supply of energy, similar to 965:, literally "barrage" or "bullet curtain") 758:first pioneering the subgenre, along with 354: 340: 4709: 4629: 4587: 4109: 3866: 3099: 2890:"7 Games to Play After Vampire Survivors" 2621: 2619: 2537: 2290: 2261: 2259: 2257: 2255: 2253: 2251: 2249: 2247: 2245: 2243: 2225: 2223: 2221: 2219: 2217: 2215: 2213: 2198: 1612:controls, which they later combined with 4763: 4560: 4053: 4029: 4027: 3771: 3536: 3459: 2987: 2976: 2963: 2934: 2905: 2778: 2662: 2573: 2571: 2569: 2567: 2231:"The Complete YS Guide to Shoot 'Em Ups" 2105: 1838: 1075: 935: 920:and may have multidirectional movement. 587: 465:. These games are usually viewed from a 4796:"Most prolific fan-made shooter series" 4427: 4372: 3673: 3604: 3595: 3283: 3259: 3198: 2857: 2775:, July 27, 2004. Accessed June 17, 2008 2580:"The 80s: The Golden Age of the Arcade" 2364:Rollings, Andrew; Ernest Adams (2006). 2131: 2114: 2077: 1608:tank shooter format with unique rotary 1604:, released later in 1985, combined the 1578:(1985), which released slightly before 916:(2017). Run and gun games may also use 14: 6000: 4561:Pulos, Alexis; Lee, S. Austin (2016). 4115: 4033: 3749:, Yahoo Games!. Accessed March 2, 2009 3555:, GameSpot. Accessed February 16, 2009 3322: 3223: 3146: 2704:"The Complete Guide... Shoot Em Ups". 2616: 2577: 2538:Yin-Poole, Wesley (December 9, 2013). 2471: 2405: 2240: 2210: 2086: 1739:shoot 'em up gameplay in 1982. Sega's 1021:(1994) and subsequent games including 301:List of freeware first-person shooters 4935: 4909: 4217: 4024: 3610: 3387: 3359: 3232:"IGN's Top 10 Most Influential Games" 3131: 2564: 2505:McAllister, Graham (March 30, 2011). 2472:Onyett, Charles (February 13, 2006). 2438: 2186:from the original on December 6, 2008 1160:Massachusetts Institute of Technology 779: 4066:[The Man Who Made "Ikari"]. 3125: 2684:"Fantasy Zone – Hardcore Gaming 101" 2406:Parkin, Simon (September 21, 2006). 2173: 2021:Jamestown: Legend of the Lost Colony 1899:, and Takumi, who would develop the 1802: 1755:, a shooter that switched between a 602:are a thematic variant of involving 4837:Geometry Wars: Retro Evolved Review 4774:"Top 10 Tuesday: 2D Space Shooters" 4410:Games That Defined the Shmups Genre 2519:from the original on April 25, 2014 1039:(2017). Other examples include the 24: 4228:. Hardcore Gaming 101. p. 4. 4034:Derboo, Sam (September 12, 2017). 3772:McMillan, Luke (6 February 2013). 2988:Williams, Andrew (16 March 2017). 2935:Williams, Andrew (16 March 2017). 2681: 2552:from the original on March 5, 2014 2486:from the original on July 22, 2016 1101:, dating back to shooting gallery 1001: 456: 25: 6024: 4887: 4509:Retro Gamer (December 28, 2017). 3664:, IGN. Accessed February 17, 2009 3290:Craig Glenday, ed. (2008-03-11). 2640:, January 10, 2003; July 17, 2008 2420:from the original on July 3, 2009 1458:1985 saw the release of Konami's 992:genre is generally attributed to 5140: 4893: 4849: 4829: 4788: 4743: 4731:Fond Memories: Radiant Silvergun 4723: 4689: 4669: 4649: 4620: 4611: 4581: 4554: 4528: 4502: 4453:Carter, Chris (March 31, 2015). 3360:Grace, Lindsay (June 19, 2018). 2731:, October 1987 (issue 22), p. 38 2439:Provo, Frank (August 10, 2007). 2374:from the original on 2009-02-17. 2101:from the original on 2012-04-02. 2045: 1807: 1696:(1988). In 1987, Konami created 1690:to the formula, and Data East's 1247:golden age of arcade video games 1237:Golden age of arcade video games 805:Isometrically scrolling shooters 461:Shoot 'em ups are a subgenre of 396:of the mid-20th-century and the 57: 4873: 4806:from the original on 2013-04-24 4780:. March 6, 2007. Archived from 4600:from the original on 2018-01-26 4543:from the original on 2018-01-19 4517:from the original on 2018-01-19 4491:from the original on 2018-01-19 4483:Cohen, Uri (October 22, 2007). 4476: 4465:from the original on 2016-05-21 4446: 4421: 4403: 4392: 4381:from the original on 2018-10-09 4366: 4349: 4317: 4285: 4253: 4232:from the original on 2011-01-13 4174: 4137: 4089: 4076: 3996: 3976: 3943: 3923: 3903: 3890: 3860: 3840: 3820: 3807: 3765: 3752: 3733: 3713: 3667: 3647: 3634: 3623:from the original on 2005-03-26 3580: 3558: 3516: 3414: 3402:from the original on 2002-06-22 3381: 3342:from the original on 2012-10-18 3272:from the original on 2008-04-08 3192: 3114:from the original on 2009-02-26 3039: 3019: 2928: 2882: 2851: 2813: 2754: 2721: 2712: 2697: 2675: 2656: 2643: 2592: 2588:. No. 127. pp. 28–31. 2531: 2498: 2465: 2432: 2378: 2341:from the original on 2012-11-14 2115:Carless, Simon (5 April 2011). 1795:, where the joystick vibrates. 1626:also drew inspiration from the 898:, such as the ability to jump: 798:Horizontally scrolling shooters 688:(2000). Rail shooters that use 286:List of fighting game companies 4535:Rojas, Fred (March 12, 2012). 4511:"Ultimate Guide: Flying Shark" 4373:Davison, Pete (June 8, 2013). 4116:Lambie, Ryan (15 March 2019). 3655:Top 10 Tuesday: Game Designers 3330:"Essential 50: Space Invaders" 2310: 2237:, July, 1990 (issue 55), p. 33 2087:Davies, Jonti (30 July 2008). 1735:demonstrated the potential of 1672:in North America, adapted the 1410:(1980), borrowed heavily from 923: 13: 1: 3495:How to Master the Video Games 2858:Davison, Pete (8 June 2013). 2801:August 1990 (issue 56), p. 19 2159:, April 8, 2008, May 26, 2009 2071: 1907:had been more difficult than 1708:popularity of 16-bit consoles 1436:isometric video game graphics 1396:Some games experimented with 1105:in the late 19th century and 786:Vertically scrolling shooters 442: 306:List of third-person shooters 296:List of first-person shooters 4432:. Springer. pp. 17–42. 3740:Terminator 3: The Redemption 2727:Smith, Rachael, "Sidewize", 2146:Top 10 Classic Shoot 'Em Ups 2066:Space flight simulation game 2001:Geometry Wars: Retro Evolved 1775:, and the following year by 1562:format later popularized by 1089:with shooting and spacecraft 392:, including target shooting 7: 4677:Metal Slug Anthology Review 4182:Space Harrier Retrospective 4082:Segre, Nicole, "Commando," 3462:How to Beat the Video Games 2578:Thorpe, Nick (March 2014). 2367:Fundamentals of Game Design 2038: 1732:Buck Rogers: Planet of Zoom 961: 610:. Following the success of 595:, a side-view space shooter 276:List of battle royale games 241:First-person shooter engine 10: 6029: 5138: 4883:, (Kodansha International) 4859:. Next-gen.biz. 2008-11-17 4537:"DoDonPachi Series (Cave)" 4072:(in Japanese). March 2001. 3952:"On the Origin of Species" 3828:Fantasy Zone Retrospective 3460:Blanchet, Michael (1982). 3056:. March 1996. p. 40. 3027:Gaming pioneer passes away 2174:Beck, Ian (May 19, 2006). 2089:"The Shooting Never Stops" 1850: 1632:Rambo: First Blood Part II 1400:perspectives at the time. 1385:(1982) as well as Atari's 1234: 1149:Brian Ashcraft argues the 1071: 1066: 945:(2015), a bullet hell game 929: 29: 5955: 5871: 5835: 5797: 5691: 5684: 5609: 5525: 5500: 5450: 5415: 5387: 5349: 5340: 5278: 5248: 5218: 5175: 5149: 5076: 5053: 4988: 4965: 4956: 4948:List of video game genres 4943: 4362:Killer List of Videogames 3989:Electronic Gaming Monthly 3815:Gradius Collection Review 3758:Leo, Jonathan, "Rez HD", 3611:Cuciz, David (May 2001). 2762:First Look: Alien Hominid 2388:Electronic Gaming Monthly 1952:Treasure's shoot 'em up, 1864: 1816:This article needs to be 1785:. That same year, Sega's 1781:which used the SegaScope 1404:'s attempt at the genre, 1241:Following the success of 1223:" paradigm, according to 955: 561:Multidirectional shooters 5240:Digital collectible card 4879:Ashcraft, Brian, (2008) 4567:. Springer. p. 20. 4524:– via PressReader. 4455:"The joy of bullet hell" 4086:February 1986 (issue 47) 3898:R-Type Dimensions Review 3682:Little, Brown Book Group 3613:"Hall of Fame: Defender" 3492:Hirschfeld, Tom (1981). 3449:(1): 10. September 1982. 2964:Ashcraft, Brian (2008), 2663:Ashcraft, Brian (2008). 2317:Mark J. P. Wolf (2008). 1294:format evolved into the 1131:electro-mechanical games 789:present the action from 673:Star Wars: Rebel Assault 504: 394:electro-mechanical games 321:List of maze video games 5325:Roguelike deck-building 5233:Roguelike deck-building 3132:Staff (15 April 2004). 2996:. pp. 24–5, 73–6. 1972:were later released on 1947:history of mobile games 1590:protagonist who throws 823:isometric point of view 316:List of light gun games 27:Subgenre of action game 4800:Guinness World Records 4539:. Gaming History 101. 3302:Guinness World Records 3207:Guinness World Records 3134:"Nishikado-San Speaks" 2970:Kodansha International 2669:Kodansha International 1984:Guinness World Records 1848: 1558:(1982) introduced the 1302:'s debut shoot 'em up 1090: 1048:Space Invaders Extreme 946: 596: 326:List of platform games 311:List of survival games 291:List of fighting games 5567:Tactical role-playing 5332:Tactical role-playing 4097:"Konami's Barmy Army" 3642:Robotron: 2084 Review 3388:Hague, James (1997). 3304:. Guinness. pp.  1842: 1645:action-adventure game 1214:With these elements, 1196:The War of the Worlds 1147:Video game journalist 1079: 939: 864:(1997). In contrast, 731:The House of the Dead 591: 471:side-view perspective 5947:Vertically scrolling 4902:at Wikimedia Commons 4637:Contra conquering DS 3367:Smithsonian Magazine 2914:. pp. 251–258. 2912:Taylor & Francis 2819:Sheffield, Brandon, 2408:"Gradius Collection" 2026:Xenoslaive Overdrive 1686:(1986), which added 1538:Sasuke vs. Commander 1532:, released in 1979. 1482:. The game borrowed 1340:Williams Electronics 1151:early mainframe game 1087:early mainframe game 998:, released in 2022. 918:isometric viewpoints 398:early mainframe game 281:List of beat 'em ups 5577:Turn-based strategy 5482:Submarine simulator 5288:Action role-playing 5195:Interactive fiction 4626:Ashcraft, pp. 77-78 4617:Ashcraft, pp. 78-80 4325:"Space Harrier 3-D" 4249:, no. 67, 2009 4205:Space Harrier (PS2) 4144:IGN's Top 100 Games 4040:Hardcore Gaming 101 3873:Hardcore Gaming 101 3762:, March 2008, p. 47 3686:Hachette Book Group 3511:with just one hand. 2627:Panzer Dragoon Orta 2625:Goldstein, Hilary, 2278:Game Genres: Shmups 2012:shoot 'em ups like 1936:Panzer Dragoon Orta 1783:3-D shutter glasses 1544:against a horde of 1298:shooter sub-genre. 1133:(EM games) such as 989:reverse bullet hell 593:Project Starfighter 577:twin-stick shooters 45:Part of a series on 5978:Video game modding 5920:Nonlinear gameplay 5582:Turn-based tactics 5550:Real-time strategy 4842:2009-01-30 at the 4756:2009-01-30 at the 4736:2011-07-13 at the 4719:. 4 November 2010. 4702:2011-07-13 at the 4682:2009-02-14 at the 4662:2011-09-20 at the 4642:2011-09-19 at the 4415:2018-01-19 at the 4224:John Szczepaniak. 4210:2004-11-30 at the 4187:2011-07-13 at the 4149:2010-03-12 at the 4012:. 13 February 2020 3936:2009-07-24 at the 3916:2011-09-20 at the 3853:2010-01-16 at the 3833:2011-07-13 at the 3745:2011-07-16 at the 3726:2007-10-29 at the 3660:2012-02-14 at the 3570:2006-06-17 at the 3551:2012-05-14 at the 3546:The History of SNK 3529:2011-09-20 at the 3427:2011-07-13 at the 3083:2008-12-08 at the 3032:2008-12-12 at the 2826:2008-06-23 at the 2767:2008-12-24 at the 2747:2008-12-12 at the 2632:2009-03-07 at the 2605:2009-08-05 at the 2515:. Think Services. 2303:2008-12-12 at the 2284:2013-06-17 at the 2151:2012-02-16 at the 2053:Video games portal 1849: 1560:vertical scrolling 1434:(1981) introduced 1296:vertical scrolling 1177:Tomohiro Nishikado 1091: 947: 809:isometric shooters 780:Scrolling shooters 737:Elemental Gearbolt 695:light gun shooters 685:Sin and Punishment 616:space combat games 597: 30:For the film, see 6013:Video game genres 5995: 5994: 5991: 5990: 5983:Video game remake 5891:Emergent gameplay 5562:Real-time tactics 5521: 5520: 5460:Flight simulation 5190:Graphic adventure 5136: 5135: 4937:Video game genres 4898:Media related to 4835:Gouskos, Carrie, 4439:978-3-319-43816-0 4261:"3-D WorldRunner" 3969:978-1-136-29050-3 3640:Gerstmann, Jeff, 3315:978-1-904994-21-3 3216:978-1-908843-71-5 3166:on March 23, 2008 3003:978-1-317-50381-1 2950:978-1-317-50381-1 2870:on 9 October 2018 2548:. Gamer Network. 2370:. Prentice Hall. 2334:978-0-313-33868-7 1966:Radiant Silvergun 1955:Radiant Silvergun 1837: 1836: 1778:Space Harrier 3-D 1668:(1985), known as 1647:. The success of 1127:amusement arcades 1054:Super Stardust HD 995:Vampire Survivors 483:video game genres 364: 363: 16:(Redirected from 6020: 5973:Video game clone 5689: 5688: 5685:Related concepts 5492:Vehicular combat 5347: 5346: 5220:Digital tabletop 5200:Interactive film 5160:Grand Theft Auto 5151:Action-adventure 5144: 5101:Platform fighter 4980:Platform fighter 4963: 4962: 4930: 4923: 4916: 4907: 4906: 4897: 4868: 4867: 4865: 4864: 4853: 4847: 4833: 4827: 4824: 4815: 4814: 4812: 4811: 4792: 4786: 4785: 4770: 4761: 4749:McCarthy, Dave, 4747: 4741: 4729:Buchanan, Levi, 4727: 4721: 4720: 4713: 4707: 4697:Rez HD is Coming 4693: 4687: 4673: 4667: 4653: 4647: 4633: 4627: 4624: 4618: 4615: 4609: 4608: 4606: 4605: 4585: 4579: 4578: 4558: 4552: 4551: 4549: 4548: 4532: 4526: 4525: 4523: 4522: 4506: 4500: 4499: 4497: 4496: 4480: 4474: 4473: 4471: 4470: 4450: 4444: 4443: 4425: 4419: 4407: 4401: 4396: 4390: 4389: 4387: 4386: 4370: 4364: 4353: 4347: 4345: 4343: 4342: 4333:. Archived from 4321: 4315: 4313: 4311: 4310: 4301:. Archived from 4289: 4283: 4281: 4279: 4278: 4269:. Archived from 4257: 4251: 4250: 4240: 4238: 4237: 4221: 4215: 4201: 4192: 4180:Buchanan, Levi, 4178: 4172: 4171: 4160: 4154: 4141: 4135: 4134: 4132: 4130: 4113: 4107: 4106: 4093: 4087: 4080: 4074: 4073: 4060: 4051: 4050: 4048: 4046: 4036:"Ninja Princess" 4031: 4022: 4021: 4019: 4017: 4000: 3994: 3993: 3980: 3974: 3973: 3947: 3941: 3929:Buchanan, Levi, 3927: 3921: 3907: 3901: 3894: 3888: 3887: 3885: 3884: 3875:. Archived from 3864: 3858: 3844: 3838: 3824: 3818: 3811: 3805: 3802: 3793: 3792: 3790: 3788: 3769: 3763: 3760:GameAxis Unwired 3756: 3750: 3737: 3731: 3717: 3711: 3710: 3671: 3665: 3651: 3645: 3638: 3632: 3631: 3629: 3628: 3608: 3602: 3601: 3593: 3587: 3584: 3578: 3562: 3556: 3543: 3534: 3524:Asteroids Review 3520: 3514: 3513: 3489: 3483: 3482: 3457: 3451: 3450: 3441:"Arcade Games". 3438: 3432: 3418: 3412: 3411: 3409: 3407: 3398:. Dadgum Games. 3385: 3379: 3378: 3376: 3374: 3357: 3351: 3350: 3348: 3347: 3326: 3320: 3319: 3295: 3287: 3281: 3280: 3278: 3277: 3257: 3251: 3250: 3248: 3247: 3238:. Archived from 3227: 3221: 3220: 3196: 3190: 3187: 3175: 3173: 3171: 3150: 3144: 3143: 3129: 3123: 3122: 3120: 3119: 3097: 3088: 3076:Buchanan, Levi, 3074: 3065: 3064: 3043: 3037: 3023: 3017: 3014: 3008: 3007: 2985: 2974: 2973: 2961: 2955: 2954: 2932: 2926: 2925: 2903: 2894: 2893: 2892:. 5 August 2022. 2886: 2880: 2879: 2877: 2875: 2866:. Archived from 2855: 2849: 2846: 2831: 2817: 2811: 2808: 2802: 2791: 2776: 2760:Dunham, Jeremy, 2758: 2752: 2738: 2732: 2725: 2719: 2716: 2710: 2709: 2701: 2695: 2694: 2692: 2690: 2679: 2673: 2672: 2660: 2654: 2647: 2641: 2623: 2614: 2596: 2590: 2589: 2575: 2562: 2561: 2559: 2557: 2535: 2529: 2528: 2526: 2524: 2502: 2496: 2495: 2493: 2491: 2469: 2463: 2462: 2460: 2458: 2449:. 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Archived from 2112: 2103: 2102: 2084: 2055: 2050: 2049: 2048: 1974:Xbox Live Arcade 1869: 1867: 1866: 1845:Akihabara, Tokyo 1832: 1829: 1823: 1811: 1810: 1803: 1470:spawned a series 1338:, introduced by 966: 964: 958: 957: 707:Lethal Enforcers 644:player character 356: 349: 342: 251:Quick time event 231:Capture the flag 110:Platform fighter 76:Action-adventure 61: 42: 41: 21: 6028: 6027: 6023: 6022: 6021: 6019: 6018: 6017: 5998: 5997: 5996: 5987: 5951: 5942:Twitch gameplay 5867: 5831: 5793: 5680: 5632:Survival horror 5605: 5555:Time management 5517: 5496: 5487:Train simulator 5446: 5411: 5383: 5336: 5274: 5244: 5214: 5171: 5145: 5132: 5072: 5068:Survival horror 5049: 4984: 4952: 4939: 4934: 4890: 4876: 4871: 4862: 4860: 4855: 4854: 4850: 4844:Wayback Machine 4834: 4830: 4826:Ashcraft, p. 88 4825: 4818: 4809: 4807: 4794: 4793: 4789: 4772: 4771: 4764: 4758:Wayback Machine 4748: 4744: 4738:Wayback Machine 4728: 4724: 4715: 4714: 4710: 4704:Wayback Machine 4695:Brudwig, Erik, 4694: 4690: 4684:Wayback Machine 4674: 4670: 4664:Wayback Machine 4654: 4650: 4644:Wayback Machine 4634: 4630: 4625: 4621: 4616: 4612: 4603: 4601: 4586: 4582: 4575: 4559: 4555: 4546: 4544: 4533: 4529: 4520: 4518: 4507: 4503: 4494: 4492: 4485:"Grind Stormer" 4481: 4477: 4468: 4466: 4451: 4447: 4440: 4426: 4422: 4417:Wayback Machine 4408: 4404: 4397: 4393: 4384: 4382: 4371: 4367: 4354: 4350: 4340: 4338: 4323: 4322: 4318: 4308: 4306: 4291: 4290: 4286: 4276: 4274: 4259: 4258: 4254: 4242: 4241:Reprinted from 4235: 4233: 4222: 4218: 4212:Wayback Machine 4203:Maragos, Nich, 4202: 4195: 4189:Wayback Machine 4179: 4175: 4162: 4161: 4157: 4151:Wayback Machine 4142: 4138: 4128: 4126: 4114: 4110: 4095: 4094: 4090: 4081: 4077: 4062: 4061: 4054: 4044: 4042: 4032: 4025: 4015: 4013: 4002: 4001: 3997: 3982: 3981: 3977: 3970: 3962:. p. 267. 3948: 3944: 3938:Wayback Machine 3928: 3924: 3918:Wayback Machine 3909:Navarro, ALex, 3908: 3904: 3895: 3891: 3882: 3880: 3867:Morales, Emil. 3865: 3861: 3855:Wayback Machine 3845: 3841: 3835:Wayback Machine 3825: 3821: 3813:Kasavin, Greg, 3812: 3808: 3804:Ashcraft, p. 76 3803: 3796: 3786: 3784: 3770: 3766: 3757: 3753: 3747:Wayback Machine 3738: 3734: 3728:Wayback Machine 3718: 3714: 3696: 3672: 3668: 3662:Wayback Machine 3652: 3648: 3639: 3635: 3626: 3624: 3609: 3605: 3594: 3590: 3586:Ashcraft, p. 75 3585: 3581: 3572:Wayback Machine 3563: 3559: 3553:Wayback Machine 3544: 3537: 3531:Wayback Machine 3522:Mielke, James, 3521: 3517: 3506: 3490: 3486: 3474:. p. 101: 3472: 3458: 3454: 3440: 3439: 3435: 3429:Wayback Machine 3420:Buchanan, Levi. 3419: 3415: 3405: 3403: 3390:"Eugene Jarvis" 3386: 3382: 3372: 3370: 3358: 3354: 3345: 3343: 3328: 3327: 3323: 3316: 3288: 3284: 3275: 3273: 3258: 3254: 3245: 3243: 3228: 3224: 3217: 3197: 3193: 3178: 3169: 3167: 3152: 3151: 3147: 3130: 3126: 3117: 3115: 3100:Edwards, Benj. 3098: 3091: 3085:Wayback Machine 3075: 3068: 3052:. No. 15. 3049:Next Generation 3045: 3044: 3040: 3034:Wayback Machine 3024: 3020: 3016:Ashcraft, p. 72 3015: 3011: 3004: 2986: 2977: 2962: 2958: 2951: 2933: 2929: 2922: 2904: 2897: 2888: 2887: 2883: 2873: 2871: 2856: 2852: 2848:Ashcraft, p. 77 2847: 2834: 2828:Wayback Machine 2818: 2814: 2810:Ashcraft, p. 66 2809: 2805: 2792: 2779: 2769:Wayback Machine 2759: 2755: 2749:Wayback Machine 2739: 2735: 2726: 2722: 2718:Ashcraft, p. 82 2717: 2713: 2703: 2702: 2698: 2688: 2686: 2680: 2676: 2661: 2657: 2651:"Space Harrier" 2648: 2644: 2634:Wayback Machine 2624: 2617: 2607:Wayback Machine 2598:Reed, Kristan, 2597: 2593: 2576: 2565: 2555: 2553: 2536: 2532: 2522: 2520: 2503: 2499: 2489: 2487: 2474:"Crystal Quest" 2470: 2466: 2456: 2454: 2437: 2433: 2423: 2421: 2404: 2400: 2391:. No. 99. 2383: 2379: 2362: 2353: 2344: 2342: 2335: 2327:. p. 272. 2315: 2311: 2305:Wayback Machine 2295: 2291: 2286:Wayback Machine 2276: 2241: 2228: 2211: 2207:Ashcraft, p. 70 2206: 2199: 2189: 2187: 2172: 2163: 2153:Wayback Machine 2143: 2132: 2113: 2106: 2085: 2078: 2074: 2051: 2046: 2044: 2041: 1861: 1855: 1833: 1827: 1824: 1821: 1812: 1808: 1801: 1766:3-D WorldRunner 1688:cover mechanics 1683:Rolling Thunder 1520: 1239: 1233: 1168: 1137:'s influential 1097:existed before 1093:The concept of 1074: 1069: 1004: 1002:Trance shooters 952: 934: 926: 821:(1982), use an 782: 655:Captain Skyhawk 507: 459: 457:Common elements 445: 369:(also known as 360: 331: 330: 271: 261: 260: 226: 218: 217: 71: 38: 28: 23: 22: 15: 12: 11: 5: 6026: 6016: 6015: 6010: 5993: 5992: 5989: 5988: 5986: 5985: 5980: 5975: 5970: 5965: 5959: 5957: 5953: 5952: 5950: 5949: 5944: 5939: 5937:Side-scrolling 5934: 5933: 5932: 5927: 5917: 5912: 5905: 5898: 5893: 5888: 5887: 5886: 5875: 5873: 5869: 5868: 5866: 5865: 5864: 5863: 5858: 5845: 5839: 5837: 5833: 5832: 5830: 5829: 5824: 5823: 5822: 5817: 5812: 5801: 5799: 5795: 5794: 5792: 5791: 5790: 5789: 5784: 5782:Climate change 5779: 5769: 5764: 5759: 5754: 5753: 5752: 5740: 5733: 5728: 5723: 5718: 5713: 5708: 5701: 5695: 5693: 5686: 5682: 5681: 5679: 5678: 5673: 5668: 5663: 5658: 5653: 5652: 5651: 5641: 5636: 5635: 5634: 5624: 5619: 5613: 5611: 5607: 5606: 5604: 5603: 5602: 5601: 5599:Grand strategy 5591: 5590: 5589: 5579: 5574: 5569: 5564: 5559: 5558: 5557: 5547: 5542: 5537: 5531: 5529: 5523: 5522: 5519: 5518: 5516: 5515: 5510: 5504: 5502: 5498: 5497: 5495: 5494: 5489: 5484: 5479: 5478: 5477: 5472: 5467: 5456: 5454: 5448: 5447: 5445: 5444: 5443: 5442: 5437: 5427: 5421: 5419: 5413: 5412: 5410: 5409: 5404: 5399: 5393: 5391: 5385: 5384: 5382: 5381: 5376: 5371: 5366: 5361: 5355: 5353: 5344: 5338: 5337: 5335: 5334: 5329: 5328: 5327: 5317: 5315:Monster-taming 5312: 5307: 5302: 5301: 5300: 5295: 5293:Looter shooter 5284: 5282: 5276: 5275: 5273: 5272: 5267: 5260: 5254: 5252: 5246: 5245: 5243: 5242: 5237: 5236: 5235: 5224: 5222: 5216: 5215: 5213: 5212: 5207: 5202: 5197: 5192: 5187: 5181: 5179: 5173: 5172: 5170: 5169: 5164: 5155: 5153: 5147: 5146: 5139: 5137: 5134: 5133: 5131: 5130: 5125: 5120: 5119: 5118: 5105: 5104: 5103: 5093: 5092: 5091: 5089:Hack and slash 5080: 5078: 5074: 5073: 5071: 5070: 5065: 5059: 5057: 5051: 5050: 5048: 5047: 5042: 5037: 5036: 5035: 5030: 5025: 5015: 5010: 5005: 5000: 4994: 4992: 4986: 4985: 4983: 4982: 4977: 4975:Endless runner 4971: 4969: 4960: 4954: 4953: 4951: 4950: 4944: 4941: 4940: 4933: 4932: 4925: 4918: 4910: 4904: 4903: 4889: 4888:External links 4886: 4885: 4884: 4875: 4872: 4870: 4869: 4848: 4828: 4816: 4787: 4784:on 2009-09-03. 4762: 4742: 4722: 4708: 4688: 4668: 4657:Contra Q&A 4648: 4635:Magrino, Tom, 4628: 4619: 4610: 4580: 4573: 4553: 4527: 4501: 4475: 4445: 4438: 4420: 4402: 4391: 4365: 4348: 4316: 4284: 4252: 4216: 4193: 4173: 4164:"Top Ten Hits" 4155: 4136: 4108: 4102:Commodore User 4088: 4084:Sinclair User, 4075: 4052: 4023: 3995: 3975: 3968: 3942: 3922: 3902: 3889: 3859: 3846:Kalata, Kurt, 3839: 3826:Fahs, Travis, 3819: 3806: 3794: 3778:Game Developer 3764: 3751: 3732: 3719:Roper, Chris, 3712: 3702:Space Invaders 3694: 3666: 3646: 3633: 3603: 3588: 3579: 3557: 3535: 3515: 3508:. p. 30: 3504: 3484: 3470: 3452: 3433: 3413: 3380: 3352: 3321: 3314: 3282: 3252: 3222: 3215: 3209:. p. 68. 3191: 3189: 3188: 3145: 3124: 3089: 3078:Space Invaders 3066: 3060:Space Invaders 3038: 3025:Surette, Tim, 3018: 3009: 3002: 2975: 2956: 2949: 2943:. p. 10. 2927: 2920: 2895: 2881: 2850: 2832: 2812: 2803: 2799:Your Sinclair, 2793:Bielby, Matt, 2777: 2753: 2740:Provo, Frank, 2733: 2720: 2711: 2696: 2682:Kalata, Kurt. 2674: 2671:. p. 147. 2655: 2649:Kalata, Kurt, 2642: 2615: 2591: 2563: 2530: 2497: 2464: 2431: 2398: 2377: 2351: 2333: 2309: 2296:Provo, Frank, 2289: 2239: 2229:Bielby, Matt, 2209: 2197: 2161: 2130: 2127:on 2011-09-08. 2121:Game Set Watch 2104: 2075: 2073: 2070: 2069: 2068: 2063: 2057: 2056: 2040: 2037: 2015:Crimzon Clover 1979:Touhou Project 1909:Space Invaders 1851:Main article: 1835: 1834: 1815: 1813: 1806: 1800: 1797: 1793:force feedback 1747:Arsys Software 1713:Gunstar Heroes 1678:side-scrolling 1653:Ikari Warriors 1641:Schwarzenegger 1624:Ikari Warriors 1619:Ikari Warriors 1575:Ninja Princess 1519: 1516: 1453:Julian Rignall 1438:to the genre. 1412:Space Invaders 1391:Robotron: 2084 1382:Robotron: 2084 1356:, released by 1330:Side-scrolling 1292:Space Invaders 1267:Space Invaders 1243:Space Invaders 1232: 1229: 1216:Space Invaders 1201:Space Invaders 1172:Space Invaders 1167: 1164: 1103:carnival games 1095:shooting games 1073: 1070: 1068: 1065: 1003: 1000: 977:Touhou Project 942:Nuclear Throne 930:Main article: 925: 922: 896:platform games 891:Ikari Warriors 781: 778: 701:Operation Wolf 679:Panzer Dragoon 612:Space Invaders 600:Space shooters 582:Robotron: 2084 518:Space Invaders 513:Fixed shooters 506: 503: 458: 455: 444: 441: 411:Space Invaders 390:shooting games 362: 361: 359: 358: 351: 344: 336: 333: 332: 329: 328: 323: 318: 313: 308: 303: 298: 293: 288: 283: 278: 272: 267: 266: 263: 262: 259: 258: 253: 248: 243: 238: 233: 227: 224: 223: 220: 219: 216: 215: 210: 205: 200: 199: 198: 188: 187: 186: 181: 171: 170: 169: 164: 159: 154: 149: 144: 139: 129: 124: 119: 114: 113: 112: 107: 106: 105: 103:Hack and slash 90: 85: 84: 83: 72: 67: 66: 63: 62: 54: 53: 47: 46: 26: 9: 6: 4: 3: 2: 6025: 6014: 6011: 6009: 6008:Shoot 'em ups 6006: 6005: 6003: 5984: 5981: 5979: 5976: 5974: 5971: 5969: 5966: 5964: 5961: 5960: 5958: 5954: 5948: 5945: 5943: 5940: 5938: 5935: 5931: 5928: 5926: 5923: 5922: 5921: 5918: 5916: 5913: 5911: 5910: 5906: 5904: 5903: 5899: 5897: 5894: 5892: 5889: 5885: 5882: 5881: 5880: 5877: 5876: 5874: 5870: 5862: 5859: 5857: 5855: 5851: 5850: 5849: 5846: 5844: 5841: 5840: 5838: 5834: 5828: 5827:Single-player 5825: 5821: 5818: 5816: 5813: 5811: 5808: 5807: 5806: 5803: 5802: 5800: 5796: 5788: 5785: 5783: 5780: 5778: 5775: 5774: 5773: 5770: 5768: 5765: 5763: 5760: 5758: 5755: 5751: 5750: 5746: 5745: 5744: 5741: 5739: 5738: 5734: 5732: 5729: 5727: 5724: 5722: 5719: 5717: 5714: 5712: 5709: 5707: 5706: 5702: 5700: 5697: 5696: 5694: 5690: 5687: 5683: 5677: 5674: 5672: 5669: 5667: 5664: 5662: 5659: 5657: 5654: 5650: 5647: 5646: 5645: 5642: 5640: 5637: 5633: 5630: 5629: 5628: 5625: 5623: 5620: 5618: 5615: 5614: 5612: 5608: 5600: 5597: 5596: 5595: 5592: 5588: 5585: 5584: 5583: 5580: 5578: 5575: 5573: 5572:Tower defense 5570: 5568: 5565: 5563: 5560: 5556: 5553: 5552: 5551: 5548: 5546: 5543: 5541: 5538: 5536: 5533: 5532: 5530: 5528: 5524: 5514: 5513:Immersive sim 5511: 5509: 5506: 5505: 5503: 5499: 5493: 5490: 5488: 5485: 5483: 5480: 5476: 5473: 5471: 5468: 5466: 5463: 5462: 5461: 5458: 5457: 5455: 5453: 5449: 5441: 5438: 5436: 5433: 5432: 5431: 5428: 5426: 5423: 5422: 5420: 5418: 5414: 5408: 5405: 5403: 5402:City-building 5400: 5398: 5395: 5394: 5392: 5390: 5386: 5380: 5377: 5375: 5372: 5370: 5367: 5365: 5362: 5360: 5357: 5356: 5354: 5352: 5348: 5345: 5343: 5339: 5333: 5330: 5326: 5323: 5322: 5321: 5318: 5316: 5313: 5311: 5308: 5306: 5305:Dungeon crawl 5303: 5299: 5296: 5294: 5291: 5290: 5289: 5286: 5285: 5283: 5281: 5277: 5271: 5270:Tile-matching 5268: 5266: 5265: 5261: 5259: 5258:Hidden object 5256: 5255: 5253: 5251: 5247: 5241: 5238: 5234: 5231: 5230: 5229: 5228:Deck-building 5226: 5225: 5223: 5221: 5217: 5211: 5208: 5206: 5203: 5201: 5198: 5196: 5193: 5191: 5188: 5186: 5183: 5182: 5180: 5178: 5174: 5168: 5165: 5163: 5161: 5157: 5156: 5154: 5152: 5148: 5143: 5129: 5126: 5124: 5121: 5117: 5115: 5111: 5110: 5109: 5106: 5102: 5099: 5098: 5097: 5094: 5090: 5087: 5086: 5085: 5082: 5081: 5079: 5075: 5069: 5066: 5064: 5063:Battle royale 5061: 5060: 5058: 5056: 5052: 5046: 5043: 5041: 5038: 5034: 5031: 5029: 5026: 5024: 5021: 5020: 5019: 5016: 5014: 5011: 5009: 5006: 5004: 5001: 4999: 4996: 4995: 4993: 4991: 4987: 4981: 4978: 4976: 4973: 4972: 4970: 4968: 4964: 4961: 4959: 4955: 4949: 4946: 4945: 4942: 4938: 4931: 4926: 4924: 4919: 4917: 4912: 4911: 4908: 4901: 4900:Shoot 'em ups 4896: 4892: 4891: 4882: 4878: 4877: 4858: 4852: 4845: 4841: 4838: 4832: 4823: 4821: 4805: 4801: 4797: 4791: 4783: 4779: 4775: 4769: 4767: 4759: 4755: 4752: 4746: 4739: 4735: 4732: 4726: 4718: 4712: 4705: 4701: 4698: 4692: 4685: 4681: 4678: 4675:Bozon, Mark, 4672: 4665: 4661: 4658: 4652: 4645: 4641: 4638: 4632: 4623: 4614: 4599: 4595: 4591: 4584: 4576: 4574:9783319438177 4570: 4566: 4565: 4557: 4542: 4538: 4531: 4516: 4512: 4505: 4490: 4486: 4479: 4464: 4460: 4456: 4449: 4441: 4435: 4431: 4424: 4418: 4414: 4411: 4406: 4400: 4395: 4380: 4376: 4369: 4363: 4359: 4358: 4357:Thunder Blade 4352: 4337:on 2014-11-14 4336: 4332: 4331: 4326: 4320: 4305:on 2014-11-15 4304: 4300: 4299: 4294: 4288: 4273:on 2014-11-14 4272: 4268: 4267: 4262: 4256: 4248: 4247: 4231: 4227: 4220: 4213: 4209: 4206: 4200: 4198: 4190: 4186: 4183: 4177: 4169: 4165: 4159: 4152: 4148: 4145: 4140: 4125: 4124: 4119: 4112: 4104: 4103: 4098: 4092: 4085: 4079: 4071: 4070: 4065: 4059: 4057: 4041: 4037: 4030: 4028: 4011: 4010: 4005: 3999: 3991: 3990: 3985: 3979: 3971: 3965: 3961: 3957: 3953: 3946: 3939: 3935: 3932: 3926: 3919: 3915: 3912: 3911:Raiden Review 3906: 3899: 3896:Todd, Brett, 3893: 3879:on 2012-12-27 3878: 3874: 3870: 3863: 3856: 3852: 3849: 3843: 3836: 3832: 3829: 3823: 3816: 3810: 3801: 3799: 3783: 3779: 3775: 3768: 3761: 3755: 3748: 3744: 3741: 3736: 3729: 3725: 3722: 3716: 3709: 3707: 3703: 3697: 3695:9781472118813 3691: 3687: 3683: 3679: 3678: 3670: 3663: 3659: 3656: 3650: 3643: 3637: 3622: 3618: 3614: 3607: 3599: 3592: 3583: 3577: 3573: 3569: 3566: 3561: 3554: 3550: 3547: 3542: 3540: 3532: 3528: 3525: 3519: 3512: 3507: 3501: 3497: 3496: 3488: 3481: 3479: 3473: 3467: 3463: 3456: 3448: 3444: 3437: 3430: 3426: 3423: 3422:Galaxian Mini 3417: 3401: 3397: 3396: 3391: 3384: 3369: 3368: 3363: 3356: 3341: 3337: 3336: 3331: 3325: 3317: 3311: 3307: 3303: 3299: 3294: 3286: 3271: 3267: 3263: 3260:Kevin Bowen. 3256: 3242:on 2008-07-23 3241: 3237: 3233: 3226: 3218: 3212: 3208: 3204: 3203: 3195: 3185: 3181: 3177: 3176: 3165: 3161: 3160: 3155: 3149: 3141: 3140: 3135: 3128: 3113: 3109: 3108: 3103: 3096: 3094: 3086: 3082: 3079: 3073: 3071: 3063: 3061: 3055: 3054:Imagine Media 3051: 3050: 3042: 3035: 3031: 3028: 3022: 3013: 3005: 2999: 2995: 2991: 2984: 2982: 2980: 2972:, p. 145 2971: 2967: 2960: 2952: 2946: 2942: 2938: 2931: 2923: 2921:9781136290503 2917: 2913: 2909: 2902: 2900: 2891: 2885: 2869: 2865: 2861: 2854: 2845: 2843: 2841: 2839: 2837: 2829: 2825: 2822: 2816: 2807: 2800: 2796: 2790: 2788: 2786: 2784: 2782: 2774: 2770: 2766: 2763: 2757: 2750: 2746: 2743: 2737: 2730: 2729:Your Sinclair 2724: 2715: 2707: 2700: 2685: 2678: 2670: 2666: 2659: 2652: 2646: 2639: 2635: 2631: 2628: 2622: 2620: 2612: 2608: 2604: 2601: 2595: 2587: 2586: 2581: 2574: 2572: 2570: 2568: 2551: 2547: 2546: 2541: 2534: 2518: 2514: 2513: 2508: 2501: 2485: 2481: 2480: 2475: 2468: 2453:on 2008-12-12 2452: 2448: 2447: 2442: 2435: 2419: 2415: 2414: 2409: 2402: 2395:. p. 84. 2394: 2390: 2389: 2381: 2373: 2369: 2368: 2360: 2358: 2356: 2340: 2336: 2330: 2326: 2322: 2321: 2313: 2306: 2302: 2299: 2293: 2287: 2283: 2279: 2274: 2272: 2270: 2268: 2266: 2264: 2262: 2260: 2258: 2256: 2254: 2252: 2250: 2248: 2246: 2244: 2236: 2235:Your Sinclair 2232: 2226: 2224: 2222: 2220: 2218: 2216: 2214: 2204: 2202: 2185: 2181: 2177: 2176:"Jets'n'Guns" 2170: 2168: 2166: 2158: 2154: 2150: 2147: 2141: 2139: 2137: 2135: 2126: 2122: 2118: 2111: 2109: 2100: 2096: 2095: 2090: 2083: 2081: 2076: 2067: 2064: 2062: 2059: 2058: 2054: 2043: 2036: 2034: 2032: 2027: 2023: 2022: 2017: 2016: 2011: 2007: 2003: 2002: 1997: 1993: 1992:PlayStation 3 1989: 1985: 1981: 1980: 1975: 1971: 1967: 1963: 1962: 1957: 1956: 1950: 1948: 1944: 1943: 1938: 1937: 1932: 1931: 1926: 1925: 1920: 1919: 1914: 1910: 1906: 1902: 1898: 1897: 1892: 1888: 1884: 1883: 1878: 1872: 1860: 1854: 1846: 1841: 1831: 1819: 1814: 1805: 1804: 1796: 1794: 1790: 1789: 1788:Thunder Blade 1784: 1780: 1779: 1774: 1773: 1768: 1767: 1762: 1758: 1754: 1753: 1748: 1744: 1743: 1742:Space Harrier 1738: 1734: 1733: 1729: 1726: 1721: 1719: 1715: 1714: 1709: 1705: 1701: 1700: 1695: 1694: 1689: 1685: 1684: 1679: 1676:formula to a 1675: 1671: 1670:Rush'n Attack 1667: 1666: 1661: 1657: 1654: 1650: 1646: 1642: 1638: 1634: 1633: 1629: 1625: 1621: 1620: 1615: 1611: 1607: 1603: 1602: 1597: 1593: 1589: 1585: 1581: 1577: 1576: 1571: 1570: 1565: 1561: 1557: 1556: 1551: 1548:, along with 1547: 1543: 1539: 1535: 1531: 1527: 1526: 1515: 1513: 1512: 1507: 1503: 1502: 1497: 1496: 1491: 1490: 1485: 1481: 1477: 1476: 1471: 1467: 1463: 1462: 1456: 1454: 1450: 1449: 1444: 1439: 1437: 1433: 1432: 1427: 1423: 1422: 1417: 1413: 1409: 1408: 1403: 1399: 1394: 1392: 1388: 1384: 1383: 1378: 1374: 1373:Eugene Jarvis 1370: 1365: 1363: 1359: 1355: 1354: 1349: 1345: 1341: 1337: 1336: 1331: 1327: 1325: 1321: 1320: 1315: 1311: 1307: 1306: 1301: 1297: 1293: 1288: 1286: 1282: 1281: 1276: 1272: 1268: 1264: 1263: 1258: 1257: 1252: 1248: 1244: 1238: 1228: 1226: 1225:Eugene Jarvis 1222: 1217: 1212: 1210: 1206: 1202: 1198: 1197: 1192: 1188: 1187: 1182: 1178: 1174: 1173: 1163: 1161: 1157: 1156: 1152: 1148: 1144: 1142: 1141: 1136: 1132: 1128: 1124: 1120: 1116: 1112: 1108: 1107:target sports 1104: 1100: 1096: 1088: 1084: 1083: 1078: 1064: 1062: 1061: 1056: 1055: 1050: 1049: 1044: 1043: 1042:Geometry Wars 1038: 1037: 1032: 1031: 1026: 1025: 1024:Space Giraffe 1020: 1019: 1014: 1010: 999: 997: 996: 990: 986: 985:bullet heaven 981: 979: 978: 973: 972: 963: 951: 944: 943: 938: 933: 928: 921: 919: 915: 914: 909: 908: 903: 902: 897: 893: 892: 887: 886: 881: 880: 875: 871: 869: 868: 863: 862: 857: 856: 851: 850: 845: 844: 839: 838: 833: 832: 826: 824: 820: 819: 814: 810: 806: 802: 800: 799: 794: 792: 788: 787: 777: 775: 774: 769: 768: 763: 762: 757: 756: 751: 750: 745: 741: 739: 738: 733: 732: 727: 726: 721: 720: 715: 714: 709: 708: 703: 702: 697: 696: 691: 687: 686: 681: 680: 675: 674: 669: 668: 663: 662: 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Rhizome. 4594:rhizome.org 4487:. Sega-16. 4459:Destructoid 4246:Retro Gamer 4168:Video Games 4123:Den of Geek 3139:Retro Gamer 2742:Bloody Wolf 2706:Retro Gamer 2585:Retro Gamer 2298:Bloody Wolf 2061:Beat 'em up 1889:(formed by 1853:Bullet hell 1828:August 2017 1665:Green Beret 1628:action film 1550:boss fights 1495:KiKi KaiKai 1407:Radar Scope 1310:action game 1191:H. G. Wells 1179:of Japan's 1099:video games 1085:(1962), an 1013:Jeff Minter 950:Bullet hell 932:Bullet hell 924:Bullet hell 910:(1996) and 874:Run and gun 734:(1996) and 725:Time Crisis 719:Point Blank 692:are called 630:(1981) and 608:outer space 572:Mad Planets 569:(1979) and 551:(1980) and 539:(1981). In 479:boss battle 463:action game 437:projectiles 433:Bullet hell 407:arcade game 213:Vehicle sim 179:Bullet hell 98:Beat 'em up 6002:Categories 5925:Open world 5836:Production 5757:Nonviolent 5440:Sim racing 5407:Government 5342:Simulation 5033:Twin-stick 4967:Platformer 4863:2011-09-06 4810:2011-09-24 4604:2018-01-26 4547:2018-01-19 4521:2018-01-19 4495:2018-01-19 4469:2018-01-19 4385:2018-12-11 4341:2021-05-14 4309:2021-05-14 4277:2021-05-14 4236:2011-03-16 4064:"「怒」を作った男" 3883:2010-02-04 3627:2009-12-06 3600:(1): 8–29. 3505:0553201646 3471:0671453750 3346:2011-03-26 3276:2010-01-27 3246:2008-07-11 3159:The Nikkei 3118:2008-07-11 2393:Ziff Davis 2345:2011-04-10 2072:References 2028:, and the 1924:Metal Slug 1891:Batsugun's 1716:(1993) by 1606:Front Line 1555:Front Line 1552:. Taito's 1484:Defender's 1316:. Namco's 1314:hit points 1235:See also: 1219:difficult 1209:high score 907:Metal Slug 879:Front Line 811:, such as 713:Virtua Cop 698:, such as 690:light guns 604:spacecraft 499:extra life 443:Definition 184:Twin-stick 127:Action RPG 5711:Christian 5699:Advergame 5587:Artillery 5320:Roguelike 5298:Soulslike 5177:Adventure 5013:Light gun 3960:Routledge 3782:Gamasutra 3373:April 22, 2994:CRC Press 2941:CRC Press 2611:Eurogamer 2545:Eurogamer 2512:Gamasutra 2413:Eurogamer 1749:released 1725:pseudo-3D 1445:magazine 1398:pseudo-3D 1387:Asteroids 1344:scrolling 1305:Ozma Wars 1285:Spacewar! 1280:Asteroids 1155:Spacewar! 1140:Periscope 1082:Spacewar! 861:Einhänder 661:Starblade 566:Asteroids 548:Centipede 495:power-ups 450:scrolling 428:scrolling 417:Asteroids 402:Spacewar! 379:sub-genre 256:WASD keys 246:Free look 157:Light gun 137:Artillery 69:Subgenres 5963:Minigame 5915:Masocore 5861:Fan game 5731:Licensed 5656:Non-game 5527:Strategy 5397:Business 5096:Fighting 5055:Survival 5040:Tactical 4840:Archived 4804:Archived 4754:Archived 4734:Archived 4700:Archived 4680:Archived 4660:Archived 4640:Archived 4598:Archived 4541:Archived 4515:Archived 4489:Archived 4463:Archived 4413:Archived 4379:Archived 4230:Archived 4208:Archived 4185:Archived 4147:Archived 4129:11 April 4069:Continue 3934:Archived 3914:Archived 3851:Archived 3831:Archived 3743:Archived 3724:Archived 3706:Galaxian 3658:Archived 3621:Archived 3568:Archived 3549:Archived 3527:Archived 3443:Joystick 3425:Archived 3400:Archived 3340:Archived 3270:Archived 3112:Archived 3081:Archived 3030:Archived 2874:17 April 2864:US Gamer 2824:Archived 2765:Archived 2745:Archived 2630:Archived 2603:Archived 2556:March 5, 2550:Archived 2523:March 5, 2517:Archived 2490:June 17, 2484:Archived 2457:June 17, 2446:GameSpot 2418:Archived 2372:Archived 2339:Archived 2325:ABC-CLIO 2301:Archived 2282:Archived 2190:July 20, 2184:Archived 2149:Archived 2099:Archived 2039:See also 1988:Xbox 360 1901:GigaWing 1896:DonPachi 1882:Batsugun 1718:Treasure 1674:Commando 1649:Commando 1614:Commando 1610:joystick 1592:shuriken 1580:Commando 1569:Commando 1530:Nintendo 1416:Galaxian 1402:Nintendo 1389:(1979). 1377:Defender 1353:Scramble 1335:Defender 1271:Galaxian 1256:Galaxian 1186:Breakout 1109:such as 1045:series, 1036:Polybius 971:DonPachi 904:(1987), 885:Commando 882:(1982), 867:Defender 858:(1987), 852:(1987), 846:(1986), 840:(1982), 834:(1981), 831:Scramble 761:Parodius 728:(1995), 722:(1994), 716:(1994), 710:(1992), 704:(1987), 676:(1993), 670:(1993), 667:Star Fox 664:(1991), 658:(1990), 652:(1985), 585:(1982). 527:(1979), 524:Galaxian 521:(1978), 467:top-down 423:Galaxian 377:) are a 208:Survival 167:Tactical 117:Platform 93:Fighting 5930:Sandbox 5772:Serious 5705:Bishōjo 5622:Fitness 5594:Wargame 5452:Vehicle 5425:Fishing 5364:Farming 5264:Sokoban 5128:Stealth 5114:Pac-Man 4990:Shooter 4655:Staff, 4360:at the 4330:AllGame 4298:AllGame 4266:AllGame 4016:4 April 3653:Staff, 3617:GameSpy 3598:JoyStik 3335:1UP.com 3306:106–107 3266:GameSpy 3107:1UP.com 2689:8 March 2094:GameSpy 1970:Ikaruga 1961:Ikaruga 1913:Xevious 1905:Gradius 1877:Toaplan 1859:danmaku 1818:updated 1723:Sega's 1693:RoboCop 1601:TNK III 1542:samurai 1525:Sheriff 1489:TwinBee 1466:Gradius 1461:Gradius 1448:Zzap!64 1426:Tempest 1421:Tempest 1350:radar. 1348:minimap 1324:Xevious 1319:Xevious 1123:England 1115:bowling 1111:archery 1072:Origins 1067:History 1060:Resogun 962:danmaku 913:Cuphead 843:Gradius 837:Xevious 749:Twinbee 627:Tempest 530:Phoenix 491:inertia 203:Stealth 132:Shooter 5879:Casual 5872:Design 5854:Doujin 5767:Sci-fi 5743:Sexual 5716:Comedy 5692:Themes 5676:Typing 5649:Rhythm 5627:Horror 5465:Combat 5430:Racing 5417:Sports 5374:Social 5359:Dating 5310:MMORPG 5250:Puzzle 4958:Action 4571:  4436:  4045:6 June 3966:  3931:Raiden 3692:  3502:  3468:  3406:18 May 3312:  3213:  3000:  2947:  2918:  2600:Gyruss 2331:  2033:series 2031:eXceed 1976:. The 1918:Contra 1847:(2017) 1752:WiBArm 1699:Contra 1660:Konami 1564:Capcom 1546:ninjas 1511:Raiden 1501:R-Type 1480:mascot 1431:Zaxxon 1362:levels 1358:Konami 1057:, and 1033:, and 901:Contra 855:R-Type 849:Darius 818:Zaxxon 770:, and 767:Cotton 633:Gyruss 542:Pooyan 536:Galaga 475:avatar 371:shmups 225:Topics 196:Racing 191:Sports 122:Rhythm 35:(film) 5956:Other 5909:Kaizo 5902:Gacha 5848:Indie 5810:Co-op 5749:Eroge 5737:Otome 5726:Girls 5661:Party 5644:Music 5501:Other 5475:Space 5162:clone 5123:Snake 5116:clone 5077:Other 4998:Arena 3170:3 May 2010:dōjin 1637:Rambo 1275:Atari 1251:Namco 1221:level 1205:lives 1181:Taito 1119:darts 791:above 505:Types 269:Lists 142:Arena 5856:soft 5787:News 5617:Cozy 5545:MOBA 5351:Life 5108:Maze 5028:Rail 5008:Hero 4569:ISBN 4434:ISBN 4131:2021 4047:2021 4018:2021 3964:ISBN 3789:2021 3704:and 3690:ISBN 3500:ISBN 3478:Gorf 3466:ISBN 3408:2021 3375:2021 3310:ISBN 3211:ISBN 3172:2021 2998:ISBN 2945:ISBN 2916:ISBN 2876:2021 2691:2021 2558:2014 2525:2014 2492:2008 2459:2008 2426:2009 2329:ISBN 2192:2008 1994:and 1968:and 1933:and 1921:and 1887:Cave 1651:and 1506:Irem 1414:and 1379:and 1290:The 1269:and 1262:Gorf 1135:Sega 1117:and 974:and 813:Sega 752:and 554:Gorf 420:and 375:STGs 152:Hero 5896:FMV 5843:AAA 5820:PVP 5815:MMO 5777:Art 5389:CMS 5369:God 4778:IGN 4282:. . 3576:1UP 3236:IGN 2773:IGN 2638:IGN 2479:IGN 2157:IGN 1996:Wii 1930:Rez 1911:or 1879:'s 1704:NES 1662:'s 1639:or 1598:'s 1596:SNK 1566:'s 1536:'s 1534:SNK 1528:by 1300:SNK 1277:'s 1253:'s 1125:'s 1011:). 987:or 815:'s 807:or 606:in 469:or 381:of 373:or 6004:: 5535:4X 4819:^ 4802:. 4798:. 4776:. 4765:^ 4592:. 4513:. 4461:. 4457:. 4346:. 4327:. 4314:. 4295:. 4263:. 4196:^ 4166:. 4120:. 4099:. 4055:^ 4038:. 4026:^ 4006:. 3986:. 3958:. 3954:. 3871:. 3797:^ 3780:. 3776:. 3698:. 3688:. 3684:, 3680:. 3619:. 3615:. 3574:, 3538:^ 3445:. 3392:. 3364:. 3338:. 3332:. 3308:. 3300:. 3296:. 3268:. 3264:. 3234:. 3205:. 3182:. 3136:. 3110:. 3104:. 3092:^ 3069:^ 2992:. 2978:^ 2968:, 2939:. 2910:. 2898:^ 2862:. 2835:^ 2797:, 2780:^ 2771:, 2667:. 2636:, 2618:^ 2609:, 2582:. 2566:^ 2542:. 2509:. 2482:. 2476:. 2443:. 2416:. 2410:. 2354:^ 2337:. 2323:. 2242:^ 2233:, 2212:^ 2200:^ 2182:. 2178:. 2164:^ 2155:, 2133:^ 2119:. 2107:^ 2097:. 2091:. 2079:^ 2024:, 2018:, 1990:, 1949:. 1865:弾幕 1772:JJ 1757:2D 1737:3D 1720:. 1455:. 1364:. 1227:. 1211:. 1193:' 1113:, 1063:. 1051:, 1027:, 983:A 959:, 956:弾幕 825:. 764:, 618:. 485:. 4929:e 4922:t 4915:v 4866:. 4813:. 4607:. 4577:. 4550:. 4498:. 4472:. 4442:. 4388:. 4344:. 4312:. 4280:. 4239:. 4133:. 4049:. 4020:. 3972:. 3886:. 3791:. 3630:. 3447:1 3410:. 3377:. 3349:. 3318:. 3279:. 3249:. 3219:. 3186:. 3174:. 3121:. 3062:. 3006:. 2953:. 2924:. 2878:. 2693:. 2560:. 2527:. 2494:. 2461:. 2428:. 2348:. 2194:. 1862:( 1830:) 1826:( 1820:. 953:( 431:" 355:e 348:t 341:v 37:. 20:)

Index

Fixed shooter
Shoot 'Em Up (film)
Action games

Subgenres
Action-adventure
Metroidvania
Battle royale
Fighting
Beat 'em up
Hack and slash
Platform fighter
Platform
Rhythm
Action RPG
Shooter
Artillery
Arena
First-person
Hero
Light gun
Third-person
Tactical
Shoot 'em up
Bullet hell
Twin-stick
Sports
Racing
Stealth
Survival

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