440: — The Chinese get only one explorer (a Shaolin monk) along with a weak disciple at the start of the game. Chinese monks and disciples have the ability to occasionally land critical hits, doing extra damage. The Chinese monk is the only Asian hero who can train military units (disciples) during the Discovery Age and has the largest number of attack points compared to any other monk or explorer. The Chinese monk also has the unique ability to convert enemy units defeated by him into disciples, although the chances are low. The Chinese have a higher population limit than all the other civilizations; up to 220 population points, rather than the usual 200. However, to reach this cap, several upgrades must be made. Additionally, their military units are trained in blocks, much like the Russians, except that each block is made up by several types of troops, meaning when the player creates a "block" they receive a technically combat-ready force. The Chinese build villages rather than houses or shrines. Villages can garrison villagers and livestock given to them tasked to fatten more quickly. These villages also supply 20 population. Their Home City is
706:
and escaping into the night. Nanib subsequently leads his forces in an assault on a
Company fort commanded by Colonel Edwardson. Nanib destroys or captures the saltpetre sites and plantations supplying Edwardson's forces inside the fort and fends off three counterattacks. Finally, he assaults the fort and captures its outer defenses, including the fixed guns, mortally wounding Edwardson in the process before destroying the fort's command post. When the heat of battle fades, Nanib approaches a dying Edwardson, who threatens and curses the Indians, saying that the Company is a much larger and more powerful force than all of India. Nanib replies by explaining that no military force can kill the Indians' passion for their country. After Edwardson dies, Nanib and Pravar leave to prepare for continued war with the Company, and three rebel sepoys are seen lowering the Company's flag from the nearby flagpost.
624:
then enters a nearby Aztec city, where they learn that Jinhai has set himself up as an emperor or perhaps a god among the Aztecs and had previously plotted with the
Zamorin in India. Huang and Chen escape an ambush by Jinhai's soldiers and flee back to the coast through a series of caves, rescuing more of their crew along the way. Once back at the coast, they set up a base and counterattack, defeating and killing Jinhai. After the battle, Huang, Chen, and the surviving crew members scour the beaches for all evidence of their presence and sail home to
1674:
400: — This civilization has no villager cards at the Home City, but they receive one villager with almost every shipment. All villagers that are not shipped from the Home City cost wood instead of food (although this can be reversed with a Home City card). Villagers are also not allowed to harvest livestock for food, but instead can build a structure called a Sacred Field which generates experience points whenever livestock are tasked to it.
701:), killing one of his soldiers. Nanib and fellow sepoy Pravar Patel then lead their regiment of sepoy in an attack on the local Company fort by assaulting weapon caches to cause fires and explosions under its foundations. After their victory, Nanib and Pravar quickly rally the local citizens and sepoys, raising enormous forces. Although Nanib denies leadership of the revolt, he and Pravar decide to rescue
888:
883:
878:
873:
868:
37:
553:, telling how Tokugawa admired Kichiro's skills since he was a boy and has great faith in him to help him in unifying Japan. Kichiro remains loyal to Tokugawa and helps Mototada at ensuing battle at Fushimi. After Kichiro escorts the non-combatants to safety, he is forced to leave Mototada to fight alone. As the enemy breaches the final defenses, Mototada commits
716:
344:. Export is generated automatically when the villagers are gathering, but its gather rate is much slower than other resources, making it challenging to afford a large foreign army. Export Rate / Experience points are also generated by other means (like sacred cows for Indians) and are specific to each civilization.
939:
The gameplay generally received praise from reviewers, with some caveats. While IGN's Steve Butts "loved" the game's new units and operations, he complained of a predictability in the missions, asking for more surprises. GameSpot's Jason Ocampo agreed, noting that the "campaigns feature familiar plot
766:
series, and thus they asked
Ensemble Studios if the two could work together on the upcoming expansion. The two studios did large amounts of communication through the internet, and Reynolds says the entire process worked well. Ensemble Studios took the role of the "customer" in their relationship with
623:
soldiers. When they return, they find that Jinhai has disappeared. Huang suspects that he was captured along with many of the fleet's crews and sets out to rescue them. Huang and Chen cut through the jungle and rescue many of their comrades, but Jinhai is not among them. Huang's small army of sailors
614:
and flee with part of the fleet to a nearby island, where they set up a new base and mount a rescue mission to save Jinhai and the remaining crew, who have been captured by the
Zamorin's troops and some Chinese defectors. The fleet continues west at Jinhai's insistence, although many ships turn back,
561:
ends in victory for them, Tokugawa tells how it was a great achievement for him to become the Shogun and further asks
Kichiro, what did he, as a general, gain from it. Kichiro says "the truth" and makes no mention of what he had learnt about his past. The story concludes by showing Kichiro riding his
705:
from
British captivity when the Shah declares himself supreme ruler of India. They sneak into Delhi in the dead of night and destroy weapon caches to cause elephant stampedes, which destroy various city gates. Along the way, they find more rebels who help them battle through Delhi, freeing the Shah
464:
units, who can train troops like a military building. Japanese villagers cannot gather food via herding or hunting, but can build shrines near huntable and herdable animals to gain a slow trickle of food, wood, or coin (or experience once a certain shipment is sent from the Home City). The shrines
944:
series-style gameplay. GameSpy noted that some of the changes were well overdue. However, the gameplay was given a big ticket, with the hypothetical question posed; "Ever play an expansion or sequel and then realize you can never go back to its predecessor because you've been spoiled by the new?"
680:
and defeat the roving bands of arsonists there. At the close of the battle, Nanib convinces a group of arsonists to lay down their weapons and leave, but
Edwardson's men ambush and massacre them, leaving Nanib visibly shaken. The conflict of Nanib's loyalty comes to a head when he and his men are
548:
tells
Kichiro that Tokugawa has lied to him since his childhood. Angered, Kichiro kills the samurai but is shaken by his words. He returns to Mototada at Fushimi, and asks him the truth of his origins. Mototada replies that while Tokugawa destroyed his village when he was a baby and sentenced his
472:
that can be improved with extra attributes (via shipment cards or upgrades at the
Monastery). The monks start off with an ability called "Divine Strike" which can be used to finish off guardians or enemy units with less health. Japanese monks also have the ability to build shrines, which allows
935:
though; reviewer Tom Chick described the "gorgeous pagodas, arches, minarets and colors" as "a rare and generous package of new visuals". IGN called the game's voice acting "great", also praising the "livelike" sounds of the characters. GameSpot disagreed, complaining that the audio was overly
739:
games, the player does not achieve victory by building a wonder. Players can choose from a selection of wonders, each having benefits unique to their civilization. Once built, this wonder provides an initial bonus of units or resources, while continuing to provide a benefit to the player's
592:
captain who has long dreamed of seeing the outside world, and his partner and new friend, Lao Chen, a crude and brawny but kind sailor, who are given orders to help expand the Ming Empire. In the initial release of the game, the player's emblems and unit models are representative of the
740:
civilization. This initial bonus becomes larger, depending on which age is being advanced to. Since the wonder is a building, players can assign different numbers of villagers to build it, which affects the speed of advancement. Wonders that are destroyed cannot be rebuilt.
289:
for PC was released in North
America on October 23, 2007. The Mac version was released on August 5, 2008. The game was generally received well by critics, mostly praising graphics, and sometimes criticizing predictable aspects of the game. It earned a 79% score on
601:
pirates while still under construction. On orders of the spoiled and selfish Admiral Jinhai, nephew of the unnamed emperor, Huang and Chen save the fleet and eliminate the pirates. The fleet then embarks westward and lands in
490:
There are three new campaigns, one for each new civilization. Furthermore, these campaigns return to the historical, civilization-based single-player campaigns, which are different from the past campaigns in the
1321:
767:
Big Huge Games, and thus the game was designed to satisfy Ensemble's needs. Ensemble designers Greg Street and Sandy Petersen were also heavily involved in brainstorming and developing the game.
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360:, instead of explorers as in previous games. These monks have the ability of 'Stun' instead of 'Sharpshooter Attack' (as for European powers) or 'Nature Friendship' (as in the War Chiefs).
524:(transported from 1615 to 1600) to capture the 5-year-old heir of Hideyoshi. Kichiro and Mototada ally with the local villagers and storm the castle. Next, they move to the north-east of
332:
One new addition is "export." Export is a special resource, only available to the three Asian civilizations, and is used to hire foreign troops and research technologies from the
927:, noting the graphics engine used in the game was strong enough to support the game; able to "render high-level battlefield action and ground-level cinematics easily".
752:, Ensemble Studios worked with Big Huge Games for the first time. This partnership came about as a result of Ensemble Studios being busy with other projects including
1313:
495:. Each campaign consists of five new scenarios. They are the first campaigns in the Age of Empires III series to not revolve around the fictional Black family.
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rescued him from the ruins of his conquered village and raised him as his adopted son. The campaign begins when Kichiro meets up with DaimyĹŤ
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also act as houses, supporting 10 population units. They have the unique ability to ship most cards twice. Their starting explorers are two
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was released on October 4, 2007. The demo featured the Japanese civilization, the Honshū random map, and the Supremacy game mode.
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agreed, approving of the added "visual pizzazz" in the form of Wonders, buildings, and units. The greatest praise came from
424:. Both of India's Brahmin monks ride atop elephants and can heal other units from the start of the game. Their Home City is
1415:
758:, and Big Huge Games' real-time strategy team with spare time on their hands. Several Big Huge Games employees, including
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was received positively by reviewers, with an average score of approximately 80%. This was similar to the reception of
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beliefs. Nanib uses one of the rifles to fire a near miss at Edwardson (loosely based on a similar incident involving
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540:, forcing Mototada to return there. Meanwhile, Kichiro marches his exhausted army west again to take control of the
1633:
1612:
1487:
1348:
1188:
1026:
329:. Rather than introduce new methods of gameplay, most changes were focused on introducing new content to the game.
1138:
1651:
502: — The Japanese campaign focuses on the unification of Japan (the beginning of which was also a scenario in
1432:
759:
101:
668:. The campaign begins with Nanib and his superior, Colonel George Edwardson, regaining British control of the
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and defeat Uesugi's army. After a victory despite heavy losses, Mototada learns that Tokugawa's main enemy,
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635:
208:
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246:
212:
79:
36:
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573:
597:, despite being set in the Ming period. In the beginning, the treasure fleet is attacked by
512:, which players control, and a young general named Sakuma Kichiro. When Kichiro was a baby,
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villagers to focus on gathering resources and building other structures. Their Home City is
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682:
581:
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74:
44:
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8:
92:
64:
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horse alone with a voiceover from Mototada on the importance of loyalty to one's master.
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to advance from age to age, instead of advancing from the Town Center. Unlike previous
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120:
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610:. Many of the crew, including Huang and Chen, are attacked by soldiers of the Indian
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trade route. In the aftermath of the battle there, a defeated samurai of the
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by a storm. Chen and Huang go to rescue the other ships' crews from hostile
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and deals with a situation very similar to Chayton Black's situation in
1317:
1027:"Age of Empires III: The Asian Dynasties interview with Brian Reynolds"
821:
653:
295:
276:
229:
778:
754:
603:
577:
333:
250:
774:
launch, Dynasties Fan Site Kit was announced on September 25, 2007.
457:
283:. It also introduced minor people, campaigns, maps, and game modes.
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585:
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413:
129:
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932:
859:
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441:
416:) are the primary infantry units, and India has several types of
254:
84:
57:
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368:
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180:
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249:. The Mac version was ported over, developed and published by
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1024:
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to destroy any villages that might support Tokugawa's enemy,
425:
401:
380:
363:
There are six new native civilizations available for hire in
337:
357:
302:
920:
897:
474:
376:
336:, where the player can choose a foreign ally or, for the
301:
A mobile game of the same name was released in 2010 for
1314:"Age of Empires III: The Asian Dynasties (pc: 2007)"
1218:"Brian Reynolds Interview — Part 1 - July 2007"
1065:"Brian Reynolds Interview — Part 1 - July 2007"
628:, hoping that no one will ever know they were there.
568: — The Chinese campaign focuses loosely on the
549:
parents to death, he presses Kichiro on obeying the
1282:"Age of Empires III: The Asian Dynasties — PC"
1090:"Age of Empires III: The Asian Dynasties Goes Gold"
1020:
1018:
1016:
1059:
1057:
1055:
1053:
1051:
723:screenshot, featuring the Indian Agra Fort wonder.
557:. Kichiro joins Tokugawa at Sekigahara. After the
1692:
1342:
1340:
1338:
1118:
1116:
1114:
1112:
1110:
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940:twists", while praising the "new twists" on the
323:followed a similar format to the original game,
1276:
1274:
1048:
1254:"Age of Empires III: The Asian Dynasties Demo"
1189:"Age of Empires III: The Asian Dynasties (PC)"
1182:
1180:
865:
1440:
1335:
1308:
1306:
1107:
1381:
1379:
1377:
1375:
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681:ordered by the Colonel Edwardson to use new
1177:
731:, the three new civilizations must build a
1776:Video games developed in the United States
1447:
1433:
1303:
676:. Nanib and Edwardson then march south to
664:, who slowly becomes disillusioned by its
237:developed through a collaboration between
35:
1741:Multiplayer and single-player video games
1454:
1370:
1210:
964:"Age of Empires III: The Asian Dynasties"
634: — The Indian campaign is about the
305:. It is a sequel to the 2007 mobile game
1801:Works about the Indian Rebellion of 1857
1659:Age of Empires III: The Age of Discovery
1082:
714:
1092:. Australia: Gameplanet. Archived from
925:Age of Empires III: The Asian Dynasties
911:Age of Empires III: The Asian Dynasties
721:Age of Empires III: The Asian Dynasties
666:cruel ways and abuse of Indian citizens
644:campaign: "Shadow". The protagonist is
287:Age of Empires III: The Asian Dynasties
222:Age of Empires III: The Asian Dynasties
1693:
1122:
961:
687:greasing with beef tallow and pork fat
615:and eventually are cast ashore in the
536:, is threatening Mototada's estate at
352:Three new civilizations were added in
1428:
1385:
1346:
990:
936:similar to past games in the series.
762:, had declared they were fans of the
225:is the second expansion pack for the
1187:Allen 'Delsyn' Rausch (2007-05-23).
1025:Allen 'Delsyn' Rausch (2007-05-23).
1791:Video games set in the Qing dynasty
1417:Age of Empires III: Asian Dynasties
867:
792:
13:
689:, which is a taboo to the sepoys'
456: — This civilization has the
14:
1812:
1409:
991:Brice, Kath (27 September 2007).
505:Age of Empires II: The Conquerors
1673:
1672:
886:
881:
876:
871:
866:
347:
267:. The game introduces three new
1781:Video games set in feudal Japan
1652:Age of Mythology: The Boardgame
1394:from the original on 2007-10-26
1359:from the original on 2007-10-30
1324:from the original on 2008-01-29
1292:from the original on 2008-02-25
1260:from the original on 2008-02-05
1246:
1235:
1199:from the original on 2008-02-16
1037:from the original on 2008-12-07
1751:Real-time strategy video games
1152:
984:
955:
743:
356:. Each Asian civilization has
1:
1726:Japan in non-Japanese culture
962:Wilson, Will (6 April 2010).
948:
1706:Age of Discovery video games
1123:Ocampo, Jason (2007-10-23).
788:
508:), the establishment of the
485:
7:
1386:Butts, Steve (2007-10-23).
1256:. Gamers Hell. 2007-10-04.
314:
10:
1817:
1761:Video game expansion packs
1421:(archived 11 October 2007)
710:
662:British East India Company
1771:Video games about samurai
1756:Robot Entertainment games
1668:
1643:
1604:
1559:
1472:
1465:
1347:Chick, Tom (2007-10-24).
1222:Age of Empires III Heaven
1125:"GameSpot review, page 1"
1069:Age of Empires III Heaven
840:
837:
805:
802:
660:regiments who served the
493:Age of Empires III series
257:. The game is the second
204:
192:
135:
119:
107:
91:
73:
43:
34:
26:
1786:Video games set in India
1746:Multiplayer online games
923:praised the graphics in
685:despite the cartridges'
636:Indian Rebellion of 1857
444:and their leader is the
724:
247:Microsoft Game Studios
80:Microsoft Game Studios
1591:Age of Empires Online
718:
584:. The protagonist is
574:Chinese treasure ship
1716:Big Huge Games games
1497:II: The Age of Kings
1388:"IGN review, page 3"
1160:"Project South Asia"
993:"Age of Empires III"
582:Christopher Columbus
559:Battle of Sekigahara
477:and their leader is
428:and their leader is
27:Age of Empires III:
1534:The Asian Dynasties
834:
799:
783:The Asian Dynasties
772:The Asian Dynasties
750:The Asian Dynasties
729:The Asian Dynasties
656:), a member of the
365:The Asian Dynasties
354:The Asian Dynasties
321:The Asian Dynasties
245:, and published by
65:Robot Entertainment
29:The Asian Dynasties
1766:Video game sequels
1541:Definitive Edition
1520:Age of Empires III
1511:Definitive Edition
915:Age of Empires III
832:
797:
725:
510:Tokugawa Shogunate
408:(Skirmishers) and
326:Age of Empires III
308:Age of Empires III
234:Age of Empires III
227:real-time strategy
199:Real-time strategy
61:(port and updates)
1721:Games for Windows
1688:
1687:
1600:
1599:
1550:Age of Empires IV
1001:. Steel Media Ltd
972:. Steel Media Ltd
907:
906:
830:
829:
500:Japanese campaign
218:
217:
69:
62:
1808:
1701:2007 video games
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1675:
1634:World Domination
1613:The Age of Kings
1568:Age of Mythology
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1349:"GameSpy review"
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1184:
1175:
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1162:. Archived from
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1137:. Archived from
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800:
798:Aggregate scores
796:
606:on the coast of
576:discovering the
566:Chinese campaign
534:Ishida Mitsunari
530:Uesugi Kagekatsu
319:The gameplay of
239:Ensemble Studios
184:
175:
160:November 2, 2007
159:
151:October 23, 2007
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50:Ensemble Studios
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1135:CBS Interactive
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703:Bahadur Shah II
648:Nanib Sahir (a
632:Indian campaign
572:and is about a
570:1421 hypothesis
514:Tokugawa Ieyasu
488:
479:Tokugawa Ieyasu
430:Akbar the Great
367:. They are the
350:
317:
188:
185:August 24, 2008
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1504:The Conquerors
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1481:Age of Empires
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1457:Age of Empires
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1410:External links
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1242:Archive 9.2007
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412:(much like
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1398:2007-10-23
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949:References
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803:Aggregator
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586:Jian Huang
387:, and the
296:Metacritic
261:following
230:video game
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794:Reception
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520:, at the
486:Campaigns
467:IkkĹŤ-ikki
414:Rodeleros
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251:Destineer
68:(updates)
1679:Category
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652:name of
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338:Japanese
315:Gameplay
194:Genre(s)
130:Mac OS X
1390:. IGN.
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976:15 July
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255:MacSoft
205:Mode(s)
140:Windows
136:Release
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