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Age of Empires III: The Asian Dynasties

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440: â€” The Chinese get only one explorer (a Shaolin monk) along with a weak disciple at the start of the game. Chinese monks and disciples have the ability to occasionally land critical hits, doing extra damage. The Chinese monk is the only Asian hero who can train military units (disciples) during the Discovery Age and has the largest number of attack points compared to any other monk or explorer. The Chinese monk also has the unique ability to convert enemy units defeated by him into disciples, although the chances are low. The Chinese have a higher population limit than all the other civilizations; up to 220 population points, rather than the usual 200. However, to reach this cap, several upgrades must be made. Additionally, their military units are trained in blocks, much like the Russians, except that each block is made up by several types of troops, meaning when the player creates a "block" they receive a technically combat-ready force. The Chinese build villages rather than houses or shrines. Villages can garrison villagers and livestock given to them tasked to fatten more quickly. These villages also supply 20 population. Their Home City is 706:
and escaping into the night. Nanib subsequently leads his forces in an assault on a Company fort commanded by Colonel Edwardson. Nanib destroys or captures the saltpetre sites and plantations supplying Edwardson's forces inside the fort and fends off three counterattacks. Finally, he assaults the fort and captures its outer defenses, including the fixed guns, mortally wounding Edwardson in the process before destroying the fort's command post. When the heat of battle fades, Nanib approaches a dying Edwardson, who threatens and curses the Indians, saying that the Company is a much larger and more powerful force than all of India. Nanib replies by explaining that no military force can kill the Indians' passion for their country. After Edwardson dies, Nanib and Pravar leave to prepare for continued war with the Company, and three rebel sepoys are seen lowering the Company's flag from the nearby flagpost.
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then enters a nearby Aztec city, where they learn that Jinhai has set himself up as an emperor or perhaps a god among the Aztecs and had previously plotted with the Zamorin in India. Huang and Chen escape an ambush by Jinhai's soldiers and flee back to the coast through a series of caves, rescuing more of their crew along the way. Once back at the coast, they set up a base and counterattack, defeating and killing Jinhai. After the battle, Huang, Chen, and the surviving crew members scour the beaches for all evidence of their presence and sail home to
1674: 400: â€” This civilization has no villager cards at the Home City, but they receive one villager with almost every shipment. All villagers that are not shipped from the Home City cost wood instead of food (although this can be reversed with a Home City card). Villagers are also not allowed to harvest livestock for food, but instead can build a structure called a Sacred Field which generates experience points whenever livestock are tasked to it. 701:), killing one of his soldiers. Nanib and fellow sepoy Pravar Patel then lead their regiment of sepoy in an attack on the local Company fort by assaulting weapon caches to cause fires and explosions under its foundations. After their victory, Nanib and Pravar quickly rally the local citizens and sepoys, raising enormous forces. Although Nanib denies leadership of the revolt, he and Pravar decide to rescue 888: 883: 878: 873: 868: 37: 553:, telling how Tokugawa admired Kichiro's skills since he was a boy and has great faith in him to help him in unifying Japan. Kichiro remains loyal to Tokugawa and helps Mototada at ensuing battle at Fushimi. After Kichiro escorts the non-combatants to safety, he is forced to leave Mototada to fight alone. As the enemy breaches the final defenses, Mototada commits 716: 344:. Export is generated automatically when the villagers are gathering, but its gather rate is much slower than other resources, making it challenging to afford a large foreign army. Export Rate / Experience points are also generated by other means (like sacred cows for Indians) and are specific to each civilization. 939:
The gameplay generally received praise from reviewers, with some caveats. While IGN's Steve Butts "loved" the game's new units and operations, he complained of a predictability in the missions, asking for more surprises. GameSpot's Jason Ocampo agreed, noting that the "campaigns feature familiar plot
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series, and thus they asked Ensemble Studios if the two could work together on the upcoming expansion. The two studios did large amounts of communication through the internet, and Reynolds says the entire process worked well. Ensemble Studios took the role of the "customer" in their relationship with
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soldiers. When they return, they find that Jinhai has disappeared. Huang suspects that he was captured along with many of the fleet's crews and sets out to rescue them. Huang and Chen cut through the jungle and rescue many of their comrades, but Jinhai is not among them. Huang's small army of sailors
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and flee with part of the fleet to a nearby island, where they set up a new base and mount a rescue mission to save Jinhai and the remaining crew, who have been captured by the Zamorin's troops and some Chinese defectors. The fleet continues west at Jinhai's insistence, although many ships turn back,
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ends in victory for them, Tokugawa tells how it was a great achievement for him to become the Shogun and further asks Kichiro, what did he, as a general, gain from it. Kichiro says "the truth" and makes no mention of what he had learnt about his past. The story concludes by showing Kichiro riding his
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from British captivity when the Shah declares himself supreme ruler of India. They sneak into Delhi in the dead of night and destroy weapon caches to cause elephant stampedes, which destroy various city gates. Along the way, they find more rebels who help them battle through Delhi, freeing the Shah
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units, who can train troops like a military building. Japanese villagers cannot gather food via herding or hunting, but can build shrines near huntable and herdable animals to gain a slow trickle of food, wood, or coin (or experience once a certain shipment is sent from the Home City). The shrines
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series-style gameplay. GameSpy noted that some of the changes were well overdue. However, the gameplay was given a big ticket, with the hypothetical question posed; "Ever play an expansion or sequel and then realize you can never go back to its predecessor because you've been spoiled by the new?"
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and defeat the roving bands of arsonists there. At the close of the battle, Nanib convinces a group of arsonists to lay down their weapons and leave, but Edwardson's men ambush and massacre them, leaving Nanib visibly shaken. The conflict of Nanib's loyalty comes to a head when he and his men are
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tells Kichiro that Tokugawa has lied to him since his childhood. Angered, Kichiro kills the samurai but is shaken by his words. He returns to Mototada at Fushimi, and asks him the truth of his origins. Mototada replies that while Tokugawa destroyed his village when he was a baby and sentenced his
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that can be improved with extra attributes (via shipment cards or upgrades at the Monastery). The monks start off with an ability called "Divine Strike" which can be used to finish off guardians or enemy units with less health. Japanese monks also have the ability to build shrines, which allows
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though; reviewer Tom Chick described the "gorgeous pagodas, arches, minarets and colors" as "a rare and generous package of new visuals". IGN called the game's voice acting "great", also praising the "livelike" sounds of the characters. GameSpot disagreed, complaining that the audio was overly
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games, the player does not achieve victory by building a wonder. Players can choose from a selection of wonders, each having benefits unique to their civilization. Once built, this wonder provides an initial bonus of units or resources, while continuing to provide a benefit to the player's
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captain who has long dreamed of seeing the outside world, and his partner and new friend, Lao Chen, a crude and brawny but kind sailor, who are given orders to help expand the Ming Empire. In the initial release of the game, the player's emblems and unit models are representative of the
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civilization. This initial bonus becomes larger, depending on which age is being advanced to. Since the wonder is a building, players can assign different numbers of villagers to build it, which affects the speed of advancement. Wonders that are destroyed cannot be rebuilt.
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for PC was released in North America on October 23, 2007. The Mac version was released on August 5, 2008. The game was generally received well by critics, mostly praising graphics, and sometimes criticizing predictable aspects of the game. It earned a 79% score on
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pirates while still under construction. On orders of the spoiled and selfish Admiral Jinhai, nephew of the unnamed emperor, Huang and Chen save the fleet and eliminate the pirates. The fleet then embarks westward and lands in
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There are three new campaigns, one for each new civilization. Furthermore, these campaigns return to the historical, civilization-based single-player campaigns, which are different from the past campaigns in the
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Big Huge Games, and thus the game was designed to satisfy Ensemble's needs. Ensemble designers Greg Street and Sandy Petersen were also heavily involved in brainstorming and developing the game.
1159: 360:, instead of explorers as in previous games. These monks have the ability of 'Stun' instead of 'Sharpshooter Attack' (as for European powers) or 'Nature Friendship' (as in the War Chiefs). 524:(transported from 1615 to 1600) to capture the 5-year-old heir of Hideyoshi. Kichiro and Mototada ally with the local villagers and storm the castle. Next, they move to the north-east of 332:
One new addition is "export." Export is a special resource, only available to the three Asian civilizations, and is used to hire foreign troops and research technologies from the
927:, noting the graphics engine used in the game was strong enough to support the game; able to "render high-level battlefield action and ground-level cinematics easily". 752:, Ensemble Studios worked with Big Huge Games for the first time. This partnership came about as a result of Ensemble Studios being busy with other projects including 1313: 495:. Each campaign consists of five new scenarios. They are the first campaigns in the Age of Empires III series to not revolve around the fictional Black family. 1356: 1196: 1034: 1124: 1775: 1740: 1800: 1163: 1658: 1446: 686: 963: 516:
rescued him from the ruins of his conquered village and raised him as his adopted son. The campaign begins when Kichiro meets up with DaimyĹŤ
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also act as houses, supporting 10 population units. They have the unique ability to ship most cards twice. Their starting explorers are two
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was released on October 4, 2007. The demo featured the Japanese civilization, the Honshū random map, and the Supremacy game mode.
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agreed, approving of the added "visual pizzazz" in the form of Wonders, buildings, and units. The greatest praise came from
424:. Both of India's Brahmin monks ride atop elephants and can heal other units from the start of the game. Their Home City is 1415: 758:, and Big Huge Games' real-time strategy team with spare time on their hands. Several Big Huge Games employees, including 1760: 1439: 1089: 913:
was received positively by reviewers, with an average score of approximately 80%. This was similar to the reception of
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beliefs. Nanib uses one of the rifles to fire a near miss at Edwardson (loosely based on a similar incident involving
1785: 1745: 1526: 1503: 640: 504: 263: 540:, forcing Mototada to return there. Meanwhile, Kichiro marches his exhausted army west again to take control of the 1633: 1612: 1487: 1348: 1188: 1026: 329:. Rather than introduce new methods of gameplay, most changes were focused on introducing new content to the game. 1138: 1651: 502: â€” The Japanese campaign focuses on the unification of Japan (the beginning of which was also a scenario in 1432: 759: 101: 668:. The campaign begins with Nanib and his superior, Colonel George Edwardson, regaining British control of the 1715: 992: 532:
and defeat Uesugi's army. After a victory despite heavy losses, Mototada learns that Tokugawa's main enemy,
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villagers to focus on gathering resources and building other structures. Their Home City is
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horse alone with a voiceover from Mototada on the importance of loyalty to one's master.
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to advance from age to age, instead of advancing from the Town Center. Unlike previous
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trade route. In the aftermath of the battle there, a defeated samurai of the
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by a storm. Chen and Huang go to rescue the other ships' crews from hostile
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and deals with a situation very similar to Chayton Black's situation in
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launch, Dynasties Fan Site Kit was announced on September 25, 2007.
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to destroy any villages that might support Tokugawa's enemy,
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There are six new native civilizations available for hire in
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A mobile game of the same name was released in 2010 for
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parents to death, he presses Kichiro on obeying the
1282:"Age of Empires III: The Asian Dynasties â€” PC" 1090:"Age of Empires III: The Asian Dynasties Goes Gold" 1020: 1018: 1016: 1059: 1057: 1055: 1053: 1051: 723:screenshot, featuring the Indian Agra Fort wonder. 557:. Kichiro joins Tokugawa at Sekigahara. After the 1692: 1342: 1340: 1338: 1118: 1116: 1114: 1112: 1110: 1013: 940:twists", while praising the "new twists" on the 323:followed a similar format to the original game, 1276: 1274: 1048: 1254:"Age of Empires III: The Asian Dynasties Demo" 1189:"Age of Empires III: The Asian Dynasties (PC)" 1182: 1180: 865: 1440: 1335: 1308: 1306: 1107: 1381: 1379: 1377: 1375: 1373: 1271: 681:ordered by the Colonel Edwardson to use new 1177: 731:, the three new civilizations must build a 1776:Video games developed in the United States 1447: 1433: 1303: 676:. Nanib and Edwardson then march south to 664:, who slowly becomes disillusioned by its 237:developed through a collaboration between 35: 1741:Multiplayer and single-player video games 1454: 1370: 1210: 964:"Age of Empires III: The Asian Dynasties" 634: â€” The Indian campaign is about the 305:. It is a sequel to the 2007 mobile game 1801:Works about the Indian Rebellion of 1857 1659:Age of Empires III: The Age of Discovery 1082: 714: 1092:. Australia: Gameplanet. Archived from 925:Age of Empires III: The Asian Dynasties 911:Age of Empires III: The Asian Dynasties 721:Age of Empires III: The Asian Dynasties 666:cruel ways and abuse of Indian citizens 644:campaign: "Shadow". The protagonist is 287:Age of Empires III: The Asian Dynasties 222:Age of Empires III: The Asian Dynasties 1693: 1122: 961: 687:greasing with beef tallow and pork fat 615:and eventually are cast ashore in the 536:, is threatening Mototada's estate at 352:Three new civilizations were added in 1428: 1385: 1346: 990: 936:similar to past games in the series. 762:, had declared they were fans of the 225:is the second expansion pack for the 1187:Allen 'Delsyn' Rausch (2007-05-23). 1025:Allen 'Delsyn' Rausch (2007-05-23). 1791:Video games set in the Qing dynasty 1417:Age of Empires III: Asian Dynasties 867: 792: 13: 689:, which is a taboo to the sepoys' 456: â€” This civilization has the 14: 1812: 1409: 991:Brice, Kath (27 September 2007). 505:Age of Empires II: The Conquerors 1673: 1672: 886: 881: 876: 871: 866: 347: 267:. The game introduces three new 1781:Video games set in feudal Japan 1652:Age of Mythology: The Boardgame 1394:from the original on 2007-10-26 1359:from the original on 2007-10-30 1324:from the original on 2008-01-29 1292:from the original on 2008-02-25 1260:from the original on 2008-02-05 1246: 1235: 1199:from the original on 2008-02-16 1037:from the original on 2008-12-07 1751:Real-time strategy video games 1152: 984: 955: 743: 356:. Each Asian civilization has 1: 1726:Japan in non-Japanese culture 962:Wilson, Will (6 April 2010). 948: 1706:Age of Discovery video games 1123:Ocampo, Jason (2007-10-23). 788: 508:), the establishment of the 485: 7: 1386:Butts, Steve (2007-10-23). 1256:. Gamers Hell. 2007-10-04. 314: 10: 1817: 1761:Video game expansion packs 1421:(archived 11 October 2007) 710: 662:British East India Company 1771:Video games about samurai 1756:Robot Entertainment games 1668: 1643: 1604: 1559: 1472: 1465: 1347:Chick, Tom (2007-10-24). 1222:Age of Empires III Heaven 1125:"GameSpot review, page 1" 1069:Age of Empires III Heaven 840: 837: 805: 802: 660:regiments who served the 493:Age of Empires III series 257:. The game is the second 204: 192: 135: 119: 107: 91: 73: 43: 34: 26: 1786:Video games set in India 1746:Multiplayer online games 923:praised the graphics in 685:despite the cartridges' 636:Indian Rebellion of 1857 444:and their leader is the 724: 247:Microsoft Game Studios 80:Microsoft Game Studios 1591:Age of Empires Online 718: 584:. The protagonist is 574:Chinese treasure ship 1716:Big Huge Games games 1497:II: The Age of Kings 1388:"IGN review, page 3" 1160:"Project South Asia" 993:"Age of Empires III" 582:Christopher Columbus 559:Battle of Sekigahara 477:and their leader is 428:and their leader is 27:Age of Empires III: 1534:The Asian Dynasties 834: 799: 783:The Asian Dynasties 772:The Asian Dynasties 750:The Asian Dynasties 729:The Asian Dynasties 656:), a member of the 365:The Asian Dynasties 354:The Asian Dynasties 321:The Asian Dynasties 245:, and published by 65:Robot Entertainment 29:The Asian Dynasties 1766:Video game sequels 1541:Definitive Edition 1520:Age of Empires III 1511:Definitive Edition 915:Age of Empires III 832: 797: 725: 510:Tokugawa Shogunate 408:(Skirmishers) and 326:Age of Empires III 308:Age of Empires III 234:Age of Empires III 227:real-time strategy 199:Real-time strategy 61:(port and updates) 1721:Games for Windows 1688: 1687: 1600: 1599: 1550:Age of Empires IV 1001:. 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They are the 350: 317: 188: 185:August 24, 2008 179: 170: 163: 154: 145: 100: 83: 63: 56: 52: 28: 22: 21:2007 video game 17: 16:2007 video game 12: 11: 5: 1814: 1804: 1803: 1798: 1793: 1788: 1783: 1778: 1773: 1768: 1763: 1758: 1753: 1748: 1743: 1738: 1733: 1728: 1723: 1718: 1713: 1711:Age of Empires 1708: 1703: 1686: 1685: 1683: 1682: 1669: 1666: 1665: 1663: 1662: 1655: 1647: 1645: 1641: 1640: 1638: 1637: 1630: 1623: 1616: 1608: 1606: 1602: 1601: 1598: 1597: 1595: 1594: 1587: 1586: 1585: 1578: 1563: 1561: 1557: 1556: 1554: 1553: 1546: 1545: 1544: 1537: 1530: 1516: 1515: 1514: 1507: 1504:The Conquerors 1493: 1492: 1491: 1481:Age of Empires 1476: 1474: 1467: 1463: 1462: 1457:Age of Empires 1452: 1451: 1444: 1437: 1429: 1423: 1422: 1411: 1410:External links 1408: 1405: 1404: 1369: 1334: 1302: 1270: 1245: 1242:Archive 9.2007 1234: 1209: 1176: 1151: 1106: 1081: 1047: 1012: 983: 953: 952: 950: 947: 942:Age of Empires 905: 904: 901: 893: 892: 863: 855: 854: 851: 843: 842: 839: 828: 827: 824: 818: 817: 814: 808: 807: 804: 793: 790: 787: 764:Age of Empires 760:Brian Reynolds 748:In developing 745: 742: 737:Age of Empires 712: 709: 708: 707: 683:Enfield Rifles 629: 563: 522:siege of Osaka 518:Torii Mototada 487: 484: 483: 482: 449: 446:Kangxi Emperor 433: 404:(Musketeers), 349: 346: 316: 313: 294:and an 81% on 259:expansion pack 243:Big Huge Games 216: 215: 206: 202: 201: 196: 190: 189: 187: 186: 177: 176:August 5, 2008 167: 162: 161: 152: 142: 137: 133: 132: 123: 117: 116: 113:Age of Empires 109: 105: 104: 102:Brian Reynolds 95: 89: 88: 77: 71: 70: 54:Big Huge Games 47: 41: 40: 32: 31: 20: 15: 9: 6: 4: 3: 2: 1813: 1802: 1799: 1797: 1796:Windows games 1794: 1792: 1789: 1787: 1784: 1782: 1779: 1777: 1774: 1772: 1769: 1767: 1764: 1762: 1759: 1757: 1754: 1752: 1749: 1747: 1744: 1742: 1739: 1737: 1736:MacSoft games 1734: 1732: 1729: 1727: 1724: 1722: 1719: 1717: 1714: 1712: 1709: 1707: 1704: 1702: 1699: 1698: 1696: 1681: 1680: 1671: 1670: 1667: 1661: 1660: 1656: 1654: 1653: 1649: 1648: 1646: 1642: 1636: 1635: 1631: 1629: 1628: 1624: 1622: 1621: 1617: 1615: 1614: 1610: 1609: 1607: 1603: 1593: 1592: 1588: 1584: 1583: 1579: 1577: 1576: 1572: 1571: 1570: 1569: 1565: 1564: 1562: 1558: 1552: 1551: 1547: 1543: 1542: 1538: 1536: 1535: 1531: 1529: 1528: 1527:The WarChiefs 1524: 1523: 1522: 1521: 1517: 1513: 1512: 1508: 1506: 1505: 1501: 1500: 1499: 1498: 1494: 1490: 1489: 1485: 1484: 1483: 1482: 1478: 1477: 1475: 1471: 1468: 1464: 1460: 1458: 1450: 1445: 1443: 1438: 1436: 1431: 1430: 1427: 1420: 1419:official site 1418: 1414: 1413: 1393: 1389: 1382: 1380: 1378: 1376: 1374: 1358: 1354: 1350: 1343: 1341: 1339: 1323: 1319: 1315: 1309: 1307: 1291: 1287: 1283: 1277: 1275: 1259: 1255: 1249: 1243: 1238: 1224:. 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Index


Developer(s)
Ensemble Studios
Big Huge Games
MacSoft
Robot Entertainment
Publisher(s)
Microsoft Game Studios
MacSoft
Designer(s)
Bruce Shelley
Brian Reynolds
Age of Empires
Platform(s)
Windows
Mac OS X
NA
EU
NA
EU
Genre(s)
Real-time strategy
Single-player
multiplayer
real-time strategy
video game
Age of Empires III
Ensemble Studios
Big Huge Games
Microsoft Game Studios

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