231:: "The swirling flightpaths of the attackers as they zoom hither and yon around the eight playscreens is the principal feature that distinguishes 'A.E.' from the usual run of invasion games." He pointed out that the images the game is played over have little bearing on gameplay. Citing a satisfying difficulty balance, Katz concluded with a score of 8/10.
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takes place in front of science fiction scenes. Attacking creatures emerge from points in the image, often appearing to come from behind objects. Combined with a slight scaling as they advance, there is the impression of depth.
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The player's ship can be moved left and right along the bottom of the screen. The fire button launches a missile upward which detonates when the button is released.
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is a highly recommended, very challenging and rewarding game. The 3-D graphics are stunning and the serpentine movement of the
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is the
Japanese word for 'ray' as in Manta Ray or Sting Ray", robotic versions of which are enemies in the game.
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176:(1984). Unlike most earlier shooters which have a solid color or starfield as a background, the action in
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magazine gave the Atari and Apple versions an "A" in its "1985 Software Buyers Guide." Writing for
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Broderbund partnered with
Japanese developer Programmers-3 for several games, and
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was the first of these. According to
Broderbund co-founder
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was the first Atari computer game written in Japan.
320:(5). US: Carnegie Publications: 12. February 1985.
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379:InfoWorld's Essential Guide to Atari Computers
240:cited it as "another winner" for Broderbund.
156:written by Jun Wada and Makoto Horai for the
275:"The Giant List of Classic Game Programmers"
246:Videogaming and Computer Gaming Illustrated,
422:Videogaming and Computer Gaming Illustrated
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238:'s Essential Guide to Atari Computers
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184:According to the back of the box, "
168:in 1982. Versions followed for the
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146:(sometimes shown unpunctuated as
382:. Harper & Row. p. 75.
555:Video games developed in Japan
354:Katz, Arnie (April 10, 1983).
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1:
402:: CS1 maint: date and year (
333:"Profiles: The Carlston Trio"
331:Barry, David (October 1983).
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212:, the Atari 8-bit version of
417:Levitan, Susan (July 1983).
310:"1985 Software Buyers Guide"
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471:Computers & Electronics
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530:Atari 8-bit computer games
248:Susan Levitan concluded: "
560:Single-player video games
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162:Atari 8-bit computers
376:Mace, Scott (1984).
356:"The Hotseat: A.E."
482:Creative Computing
451:at MSX Games World
289:"A.E. back of box"
419:"RAMblings: A.E."
389:978-0-06-669006-3
256:is mesmerizing."
164:and published by
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520:1982 video games
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443:at Atari Mania
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433:External links
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359:Arcade Express
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314:Computer Games
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273:Hague, James.
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242:Computer Games
229:Arcade Express
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154:fixed shooter
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44:Programmers-3
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103:Apple, Atari
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68:Makoto Horai
50:Publisher(s)
40:Developer(s)
293:Atari Mania
200:Development
172:(1983) and
83:Atari 8-bit
74:Platform(s)
62:Designer(s)
514:Categories
260:References
227:wrote for
225:Arnie Katz
166:Broderbund
55:Broderbund
550:MSX games
398:cite book
236:InfoWorld
220:Reception
504:SoftSide
460:Softline
365:(18): 7.
192:Gameplay
158:Apple II
119:Genre(s)
79:Apple II
66:Jun Wada
493:Softalk
152:) is a
130:Mode(s)
97:Release
499:Review
488:Review
477:Review
466:Review
455:Review
386:
170:VIC-20
108:VIC-20
87:VIC-20
424:: 59.
337:Antic
111:1984:
106:1983:
101:1982:
448:A.E.
440:A.E.
404:link
384:ISBN
343:(7).
254:A.E.
250:A.E.
214:A.E.
206:A.E.
186:A.E.
178:A.E.
160:and
143:A.E.
25:A.E.
501:in
490:in
479:in
468:in
457:in
174:MSX
113:MSX
91:MSX
516::
400:}}
396:{{
361:.
339:.
335:.
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301:^
291:.
149:AE
89:,
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81:,
406:)
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363:1
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.