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A.E. (video game)

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231:: "The swirling flightpaths of the attackers as they zoom hither and yon around the eight playscreens is the principal feature that distinguishes 'A.E.' from the usual run of invasion games." He pointed out that the images the game is played over have little bearing on gameplay. Citing a satisfying difficulty balance, Katz concluded with a score of 8/10. 32: 180:
takes place in front of science fiction scenes. Attacking creatures emerge from points in the image, often appearing to come from behind objects. Combined with a slight scaling as they advance, there is the impression of depth.
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The player's ship can be moved left and right along the bottom of the screen. The fire button launches a missile upward which detonates when the button is released.
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is a highly recommended, very challenging and rewarding game. The 3-D graphics are stunning and the serpentine movement of the
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is the Japanese word for 'ray' as in Manta Ray or Sting Ray", robotic versions of which are enemies in the game.
454: 176:(1984). Unlike most earlier shooters which have a solid color or starfield as a background, the action in 470: 534: 519: 498: 487: 355: 244:
magazine gave the Atari and Apple versions an "A" in its "1985 Software Buyers Guide." Writing for
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Broderbund partnered with Japanese developer Programmers-3 for several games, and
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was the first of these. According to Broderbund co-founder
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was the first Atari computer game written in Japan.
320:(5). US: Carnegie Publications: 12. February 1985. 511: 379:InfoWorld's Essential Guide to Atari Computers 240:cited it as "another winner" for Broderbund. 156:written by Jun Wada and Makoto Horai for the 275:"The Giant List of Classic Game Programmers" 246:Videogaming and Computer Gaming Illustrated, 422:Videogaming and Computer Gaming Illustrated 30: 266: 416: 369: 512: 347: 330: 238:'s Essential Guide to Atari Computers 375: 353: 304: 302: 324: 281: 184:According to the back of the box, " 168:in 1982. Versions followed for the 13: 410: 14: 571: 432: 299: 272: 146:(sometimes shown unpunctuated as 382:. Harper & Row. p. 75. 555:Video games developed in Japan 354:Katz, Arnie (April 10, 1983). 199: 1: 402:: CS1 maint: date and year ( 333:"Profiles: The Carlston Trio" 331:Barry, David (October 1983). 259: 212:, the Atari 8-bit version of 417:Levitan, Susan (July 1983). 310:"1985 Software Buyers Guide" 219: 7: 471:Computers & Electronics 191: 10: 576: 530:Atari 8-bit computer games 248:Susan Levitan concluded: " 560:Single-player video games 129: 117: 96: 72: 60: 48: 38: 29: 24: 162:Atari 8-bit computers 376:Mace, Scott (1984). 356:"The Hotseat: A.E." 482:Creative Computing 451:at MSX Games World 289:"A.E. back of box" 419:"RAMblings: A.E." 389:978-0-06-669006-3 256:is mesmerizing." 164:and published by 139: 138: 567: 535:Broderbund games 520:1982 video games 426: 425: 414: 408: 407: 401: 393: 373: 367: 366: 351: 345: 344: 328: 322: 321: 306: 297: 296: 285: 279: 278: 270: 34: 22: 21: 575: 574: 570: 569: 568: 566: 565: 564: 510: 509: 435: 430: 429: 415: 411: 395: 394: 390: 374: 370: 352: 348: 329: 325: 308: 307: 300: 287: 286: 282: 271: 267: 262: 222: 202: 194: 109: 104: 67: 20: 19:1982 video game 17: 16:1982 video game 12: 11: 5: 573: 563: 562: 557: 552: 547: 545:Fixed shooters 542: 537: 532: 527: 525:Apple II games 522: 508: 507: 496: 485: 474: 463: 452: 444: 443:at Atari Mania 434: 433:External links 431: 428: 427: 409: 388: 368: 359:Arcade Express 346: 323: 314:Computer Games 298: 280: 273:Hague, James. 264: 263: 261: 258: 242:Computer Games 229:Arcade Express 221: 218: 201: 198: 193: 190: 137: 136: 131: 127: 126: 121: 115: 114: 98: 94: 93: 76: 70: 69: 64: 58: 57: 52: 46: 45: 42: 36: 35: 27: 26: 18: 15: 9: 6: 4: 3: 2: 572: 561: 558: 556: 553: 551: 548: 546: 543: 541: 538: 536: 533: 531: 528: 526: 523: 521: 518: 517: 515: 506: 505: 500: 497: 495: 494: 489: 486: 484: 483: 478: 475: 473: 472: 467: 464: 462: 461: 456: 453: 450: 449: 445: 442: 441: 437: 436: 423: 420: 413: 405: 399: 391: 385: 381: 380: 372: 364: 360: 357: 350: 342: 338: 334: 327: 319: 315: 311: 305: 303: 294: 290: 284: 276: 269: 265: 257: 255: 251: 247: 243: 239: 237: 232: 230: 226: 217: 215: 211: 210:Doug Carlston 207: 197: 189: 187: 182: 179: 175: 171: 167: 163: 159: 155: 154:fixed shooter 151: 150: 145: 144: 135: 134:Single-player 132: 128: 125: 124:Fixed shooter 122: 120: 116: 112: 107: 102: 99: 95: 92: 88: 84: 80: 77: 75: 71: 65: 63: 59: 56: 53: 51: 47: 44:Programmers-3 43: 41: 37: 33: 28: 23: 540:VIC-20 games 502: 491: 480: 469: 458: 447: 439: 421: 412: 378: 371: 362: 358: 349: 340: 336: 326: 317: 313: 292: 283: 268: 253: 249: 245: 241: 234: 233: 228: 223: 213: 205: 203: 195: 185: 183: 177: 148: 147: 142: 141: 140: 110: 105: 103:Apple, Atari 100: 68:Makoto Horai 50:Publisher(s) 40:Developer(s) 293:Atari Mania 200:Development 172:(1983) and 83:Atari 8-bit 74:Platform(s) 62:Designer(s) 514:Categories 260:References 227:wrote for 225:Arnie Katz 166:Broderbund 55:Broderbund 550:MSX games 398:cite book 236:InfoWorld 220:Reception 504:SoftSide 460:Softline 365:(18): 7. 192:Gameplay 158:Apple II 119:Genre(s) 79:Apple II 66:Jun Wada 493:Softalk 152:) is a 130:Mode(s) 97:Release 499:Review 488:Review 477:Review 466:Review 455:Review 386:  170:VIC-20 108:VIC-20 87:VIC-20 424:: 59. 337:Antic 111:1984: 106:1983: 101:1982: 448:A.E. 440:A.E. 404:link 384:ISBN 343:(7). 254:A.E. 250:A.E. 214:A.E. 206:A.E. 186:A.E. 178:A.E. 160:and 143:A.E. 25:A.E. 501:in 490:in 479:in 468:in 457:in 174:MSX 113:MSX 91:MSX 516:: 400:}} 396:{{ 361:. 339:. 335:. 316:. 312:. 301:^ 291:. 149:AE 89:, 85:, 81:, 406:) 392:. 363:1 341:2 318:3 295:. 277:.

Index


Developer(s)
Publisher(s)
Broderbund
Designer(s)
Platform(s)
Apple II
Atari 8-bit
VIC-20
MSX
Genre(s)
Fixed shooter
Single-player
fixed shooter
Apple II
Atari 8-bit computers
Broderbund
VIC-20
MSX
Doug Carlston
Arnie Katz
InfoWorld
"The Giant List of Classic Game Programmers"
"A.E. back of box"


"1985 Software Buyers Guide"
"Profiles: The Carlston Trio"
"The Hotseat: A.E."
InfoWorld's Essential Guide to Atari Computers

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