328:. The game is set in a series of underground labyrinths, filled with monsters, treasures and traps. The player uses the keyboard for movement and typing in notes in the journal, and the mouse to interact with objects and characters. The mouse pointer is usually a target indicator for aiming attacks and weapons wherever it is clicked. When the mouse pointer is moved onto a particular something it changes to another icon to indicate a different action. For example, the mouse pointer changes to an eye when the player can examine things (often signs), or a spread-out hand when the player can pick up items. Other tasks performed with the mouse pointers include opening and closing chests, opening and closing panels, pulling levers and switches, pressing buttons, drinking water, and giving items.
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arrows. The magic mirror allows the player to equip Drake and other characters with weapons, armor, and accessories, and to consume items to affect their status, such as healing potions or bad smelling Throg food. Drake can also read scrolls used on him. Although Drake can wield any weapon, other characters like Farli and Karzak can only wield hammers, axes, and shields. Certain weapons like polearms and heavy swords require Drake to have two free hands to wield. Some armor can be worn by certain characters. For instance, only dwarves can wear dwarven platemail, and only Drake can wear knight armor. Exceptional characters like
Sparkle and Wahooka cannot be outfitted, but can still consume items.
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this lack of symmetry. The other questionable decision was to not include
Oliphant in the production of the motion graphics (Oliphant had an extensive Hollywood background before becoming a game developer). One consequence was that the original combat graphics had been captured from the waist up only, as Quarles had reasoned one must be close to a monster to fight it. Peter Oliphant, upon being delivered these graphics and seeing them for the first time, pointed out that the player could back away during a fight, which would result in seeing their legs. The legs therefore had to be drawn in by hand frame-by-frame to fix this, until these graphics were scrapped for a professional
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agility, and health, and his weaponry skills include polearm, sword, magick, missiles, and others. The second section of the journal records any clues and hints the player may come across. The third section is used for writing notes. The fourth section records items each time the player picks up a new type. The fifth section records runes each time the player comes across a new one. Unlike the items section, the runes do not have their own respective name recorded. The sixth section of the journal records the level maps that the players journeys through. Spots on the map can be clicked and notes referring to them can be written.
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spellcaster, it must contain adequate mana, and runes must be inscribed onto its shaft. To inscribe runes on the spellcaster, the player needs to equip the spellcaster on either one of Drake's hands, open the journal onto the Runes section, take out the spellcaster, and copy the runes onto the spell slots of the spellcaster. Then the runecaster can be taken out at any time and the spell that can be used has the spell slot highlighted and launched on the indicated target point. Using the magic mirror, some spells can be aimed at the characters, especially healing and quickness spells.
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About three years into the project, Oliphant suggested to Fargo that the product be delivered on CD-ROM. Fargo rejected this idea at the time, citing the failure of previous
Interplay CD-ROM projects that had gone this route. Oliphant suggested this after Fargo requested him to drop his percentage of
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treatment used later on. The original skeleton in the game was an actual skeleton being worn by one of the artists, and was filmed against a green screen. Because of this, there were no images or animations of the skeleton walking away from the player during game play. A few months before the game's
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environments). Oliphant wanted the movement from center of grid to center of grid, but
Quarles changed this to edge of grid to edge of grid. This resulted in the problem that turning within a grid moved the player to the other side of the grid. Much of the long production was a result of correcting
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and lead programmer
Michael Quarles joined the company in 1990 and 1991, respectively. The game development was planned for a minimum period of nine months and a minimum budget of $ 50,000. However, because the initial stages of the game looked good, it exceeded nine months, lasting a total of five
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The protagonist Drake has two starting possessions: the magic scroll and the magic mirror. The magic scroll allows the player to pick up an infinite number of items. Items of the same type can be combined up to a maximum quantity of 99; other items can be combined such as a quiver which can hold 99
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s final cost was $ 5 million; its production crew had grown to 200 members by the time of the game's release. The intro sequence was the most expensive part of the production, costing nearly half a million dollars to produce, which was ten times more than the initial budget for the entire project.
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is centered on a hero, Drake. Ten years before the events of the game, Drake's home, the castle of
Stonekeep, was destroyed by the insane god Khull-Khuum, the Shadowking. Drake, at this time just a boy, was saved from the castle by a mysterious figure. Returning to the ruins of Stonekeep, Drake is
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application to create the room layouts, monsters, and objects. The initial motions of the monsters in the game were captured by using a blue screen outside with the sunlight. This resulted in uneven lighting from take to take, so eventually all that work was scrapped. Later, a professional studio
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are inscribed onto a spellcaster (wand): Mannish, Fae, Throggish, and Meta. The first three runes are used for offensive, defensive and special interaction purposes. The Meta runes enhance the effectiveness of the base runes—for example, double power multiplies a single firebolt in two. To use a
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by half due to the high cost of production and goods to create the product, as it was at that time to be shipped on eight floppy disks. The cost of one CD was about the cost of one floppy disk, and the possibilities for eight floppy disks having problems is much greater than a single CD, so the
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The earliest film footage was taken with a standard film camera and
Macintosh computer for editing. This technology proved to be inadequate. After two years of failed filming, the team turned their attention to Hollywood. Aided by the production company Dia Quest and new digitizing technology,
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The third possession is the journal, which the player must procure. The journal is divided into six sections. The first section records the statistics of Drake, shows the status of his current equipped weapons, and describes the characteristics of his partners. Drake's statistics are strength,
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s 1995 Role-Playing Game of the Year award. The editors praised it as "a milestone in computer role-playing games", with "beautiful SGI rendered characters and fascinating story development", but noted that it was held back by bugs. It won the magazine's readers' choice award in its genre.
988:"successful on many levels; both hard-core and newcomers to role-playing should enjoy this." She wrote that "a lot of thought and heart went into the game's design and production", and she singled out its writing, characters and storyline for praise. The game was later nominated for
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and changes (he was a contractor, and had initially only signed up for a nine-month project). After he left, the design became finalized and the product was shipped one year later. Quarles, who was an
Interplay employee, stayed as the game's producer and saw it through to the end.
83:
1027:"a good antidote to the idiosyncratic complexities that pass for depth" among role-playing games, and praised its interface and audiovisual presentation. He summarized it as "an exciting quest that doesn't concede much to rival RPG releases." Paul Presley of
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in the years the game was being developed. Oliphant, who originally designed the game and was lead programmer, left the game as the project passed its fourth year in development. He felt his continued presence was resulting in the constant addition of
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According to
Oliphant, when the project was taken over by Quarles, two questionable decisions were made. The game was always designed to be grid-based, where the player moved from grid to grid (in contrast to today's full freedom of motion
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critic deemed it "well worth the wait. The graphics are stunning, the music is eerie, and the interface is a pleasure to use". He made particular note of the automap, strong puzzle element and original visual designs for the monsters.
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successful filming was finally implemented into the project. The entire five months of successful filming was soon met with several setbacks including toning, lighting, and digitization problems. When the team finally obtained the
1052:, rating it a seven out of ten overall. Butcher comments: "Although the 'plot' as such is somewhat weak, and the game quickly falls into an 'explore the level, kill the monsters, solve the puzzles' affair,
414:) the Brother to Magick. These gods were captured and imprisoned in nine orbs by the dark god Khull-Khuum 1000 years before the events of the game, during a cataclysm referred to as "The Devastation".
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reported: "With store orders already topping 90,000, Interplay says it's set to become the fastest selling game in the company's twelve-year history." Upon its release, the game placed fourth on
706:'s monthly computer game sales chart for November 1995, but was absent on the following month's chart. According to Interplay, its global sales surpassed 300,000 copies by June 1998. Author
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Due to the complexity of the graphics, during play the computer would have to constantly load graphics from the CD. This prohibited the use of the CD for music, so the developers used
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praised the game's "atmospheric 3D rendered world" and sound effects, but criticized the lack of challenging puzzles, low amount of gore and "sluggish" combat. The editors of
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visited by the goddess Thera, who sends his spirit out of his body into the ruins itself to explore, find the mystical orbs containing the other gods, and reclaim the land.
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title in computer game history (due 1991, delivered 1996), stating that "after seeing the same basic demo for years, the game finally shipped, as an anti-climax."
50:
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682:. Interplay dedicated $ 1.5 million to the game's marketing budget, also the largest for any of its games by that point. In response to public reception of
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s launch, Interplay shipped 175,000 units to retailers. This was the company's biggest shipment ever, according to Greg Miller of the
37:
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s Mike Wolf called it "a decent offering for roleplaying novices far from the magnum opus you'd expect". A review by
Bernard Yee of
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632:(all rights of the novel went to Interplay). The CD-ROM also included a file called "muffins.txt" which contained a recipe for "
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dated back in October 1988, discussed between Brian Fargo and Todd Camasta with the simple title "Dungeon Game". Producer
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solution seemed obvious to Oliphant. And, in fact, six months later Fargo changed his mind and made the same decision.
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s mythology revolves around a variety of gods associated with planets of the solar system. In order, they are Helion (
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sequences. Repeatedly delayed, the game that was supposed to be finished in nine months took five years to make.
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s pre-release demo, the company "stepped up the initial release forecast to 200,000 units". In the days before
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in 1995, packaged in an elaborate gravestone-style illustrated box, and came with a white hardback novella
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The game and its novelization would remain the only entry in its series until the 2010 announcement of
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440:. Together, they embark on a quest of ridding the world of Khull-Khuum and his consort the Ice Queen.
2013:
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is a dated first-person RPG that suffers from a poor interface, little depth, and few frills." In
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The initial story line was written by Oliphant, who also designed and programmed the graphics and
2023:
1815:
Wilson, Johnny; et al. (November 1996). "15 Top Vaporware Titles in Computer Game History".
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s commercial performance as "weak", which he blamed on its five-year development cycle.
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was also ranked at number six on GameSpot's top ten vaporware hall of shame. In 2009,
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release the skeleton was replaced with the 3D model which was used on the packaging.
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The production took much longer than expected because of the rapid advancement of
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Along the way, Drake makes many friends, including Farli, Karzak, and Dombur the
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among the games "with untapped franchise potential", due to the cancellation of
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1424:- 'Interplay's Return to RPG Gaming'" (Press release). Irvine, California:
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1391:"Interplay Launches Multifaceted Marketing Campaign For Epic Saga Title
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1511:(Report). Irvine, California. June 22, 1998. p. 37. Archived from
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1162:, but rather an all-new game and a standalone entry in the franchise.
1987:
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1798:
Staff (June 1996). "The Computer Gaming World 1996 Premier Awards".
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Staff (November 2000). "A Decade of Gaming; Award Winners of 1995".
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This article is about the videogame. For the fortification, see
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The initial specification for the game included that it could
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and published 1999 by Berkley Boulevard Books. Interplay's
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engine for the game. The project started out being called
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features an elaborate "magick" system where four types of
1733:
Katz, Arnie (January 1996). "Everybody Must Get Stoned".
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1804:. No. 143. pp. 55, 56, 58, 60, 62, 64, 66, 67.
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or a mouse, run on an 80286 CPU, use 640K, and run off
533:. At the project's end, the game had been upgraded to
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First-person party-based dungeon crawler video games
316:
is a first-person role-playing game in the style of
592:for the soundtrack. The game features the voice of
1898:"Australian Realms Magazine - Complete Collection"
636:'s Chocolate Chip Pumpkin Muffins". Years later,
2005:
1665:Butcher, Andy (February 1996). "Games Reviews".
1013:did not offer similar praises, concluding that "
436:Enigma; and the mysterious Wahooka, the King of
571:technology, the development was back on track.
558:The 3D rendering was accomplished by using the
1753:
1556:
1501:
1316:"Making Tracks: The Noble Art of Game Music".
911:
640:was later made available for purchase through
537:a mouse, a hard drive, a 386 CPU, and ran off
1997:can be played for free in the browser at the
1959:"Interplay resurrecting Stonekeep on WiiWare"
1774:
1638:
1432:
1269:
975:the best computer role-playing game of 1995.
1606:
1604:
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1364:
1358:
1292:"Matt Chat 136: Peter Oliphant on Stonekeep"
873:
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1956:
1864:123 games with untapped franchise potential
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1519:
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1095:56th on their "Top 100 Games of All Time."
606:cartoon series—in the role of Khull-Khuum.
2074:Video games developed in the United States
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1056:is engaging and surprisingly addictive."
410:) the Master of Magick, and Kor-Soggoth (
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1509:Interplay Entertainment Final Prospectus
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53:of all important aspects of the article.
2039:Games commercially released with DOSBox
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1270:Jones, Darran (2013). "Cheap as Chips;
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2006:
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1379:from the original on October 20, 2014.
49:Please consider expanding the lead to
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1787:(120): 56–58, 60, 62, 66, 68, 70–76.
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1413:
1233:
1216:"Stonekeep walkthrough - Combat FAQ"
22:
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1533:. Wordware Publishing. p. 21.
1493:Staff (April 1996). "Leaderboard".
1486:
1482:from the original on April 2, 2018.
1041:was delivering all that time ago."
913:
724:
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612:was originally released for the PC
563:with controlled lighting was used.
13:
1912:"Amazon Reader entry of the novel
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1146:Baldur's Gate III: The Black Hound
14:
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1975:
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1567:. No. 139. pp. 122–124.
1557:Schlunk, Petra (February 1996). "
1468:Hunt, Kevin (December 27, 1995).
1405:. October 2, 1995. Archived from
1365:Miller, Greg (November 3, 1995).
1155:Stonekeep: Bones of the Ancestors
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1689:Maximum: The Video Game Magazine
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1866:, GamesRadar US, April 30, 2009
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1754:Olafson, Peter (January 1996).
1639:Presley, Paul (January 1996). "
1531:Game Development and Production
1298:from the original on 2021-12-12
41:may be too short to adequately
1687:"Maximum Reviews: Stonekeep".
1309:
1284:
1208:
1183:
1121:, a novel set in the world of
496:at the time; specifically, PC
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51:provide an accessible overview
1:
2044:Interplay Entertainment games
1695:. November 1995. p. 159.
1611:Wolf, Mike (February 1996). "
1177:
596:—well known as the character
2069:Video games about witchcraft
1821:. No. 148. p. 130.
1719:. January 1996. p. 163.
968:Computer Games Strategy Plus
659:
453:The earliest development of
7:
2049:Novels based on video games
1877:"Top 100 Games of All Time"
1581:Yee, Bernard (1996-05-08).
1439:Staff (November 28, 1995).
1294:. Youtube.com. 2012-02-11.
1063:ranked it as the tenth top
308:
301:characters and live-action
10:
2090:
1957:JC Fletcher (2010-01-13).
1693:Emap International Limited
1246:"The History of Stonekeep"
1098:
494:personal computer hardware
281:developed and released by
15:
2059:Single-player video games
1834:"Vaporware Hall of Shame"
1367:"Long Journey to Reality"
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1918:. Amazon.com. 1999-10-01
1166:was released in 2012 as
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1937:"Stonekeep 2: Godmaker"
1784:Computer Games Magazine
1191:"Stonekeep Walkthrough"
475:artificial intelligence
358:
289:. It is a first-person
279:role-playing video game
1164:Bones of the Ancestors
1044:Andy Butcher reviewed
336:
335:Fighting the Ice Queen
1914:The Oath of Stonekeep
1818:Computer Gaming World
1801:Computer Gaming World
1564:Computer Gaming World
1515:on February 26, 2017.
1409:on December 20, 1996.
1135:Stonekeep 2: Godmaker
1119:The Oath of Stonekeep
1083:Stonekeep 2: Godmaker
1061:Computer Gaming World
990:Computer Gaming World
981:Computer Gaming World
745:Computer Gaming World
449:Budget and technology
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283:Interplay Productions
107:Interplay Productions
96:Interplay Productions
1886:(44): 76. July 1996.
1770:on October 18, 1996.
1561:Is Worth Its Wait".
1529:(January 25, 2003).
1252:on December 20, 1996
1168:downloadable content
1133:worked on a sequel,
1059:In 1996, editors of
1023:, Arnie Katz called
646:digital distribution
2029:Fantasy video games
1428:. November 6, 1995.
1195:Thecomputershow.com
1039:Eye of the Beholder
731:
669:In preparation for
319:Eye of the Beholder
175:Christopher Taylor
1583:"Stonekeep Review"
1457:on April 19, 1997.
1399:Irvine, California
1131:Black Isle Studios
729:
554:Graphics and audio
337:
146:Christopher Taylor
1671:Future Publishing
1397:(Press release).
1372:Los Angeles Times
1326:: 51. March 1995.
1125:, was written by
1106:Australian Realms
978:Petra Schlunk of
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679:Los Angeles Times
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2014:1995 video games
1999:Internet Archive
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1712:Next Generation
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1301:
1299:
1290:
1289:
1285:
1268:
1264:
1255:
1253:
1244:
1243:
1234:
1224:
1222:
1220:The-spoiler.com
1214:
1213:
1209:
1199:
1197:
1189:
1188:
1184:
1180:
1140:Icewind Dale II
1116:
1101:
1004:
992:
957:Next Generation
952:
933:
928:
923:
918:
895:
890:
885:
880:
822:
817:
812:
807:
795:Next Generation
772:
767:
762:
757:
727:
723:
714:
699:Next Generation
693:
686:
673:
667:
662:
630:David L. Pulver
622:Thera Awakening
556:
500:advancing from
479:Brian's Dungeon
466:
451:
446:
432:Vermatrix; the
361:
311:
291:dungeon crawler
244:
235:
231:
227:
218:
214:
176:
174:
173:Peter Oliphant
160:
148:
144:
128:
127:Michael Quarles
117:Michael Quarles
71:
70:1995 video game
64:
58:
55:
48:
36:This article's
32:
21:
12:
11:
5:
2087:
2077:
2076:
2071:
2066:
2061:
2056:
2051:
2046:
2041:
2036:
2031:
2026:
2024:Fantasy novels
2021:
2016:
2002:
2001:
1990:
1977:
1976:External links
1974:
1972:
1971:
1949:
1939:. GameSpot.com
1928:
1903:
1889:
1868:
1856:
1824:
1807:
1790:
1773:
1746:
1722:
1698:
1691:. No. 2.
1676:
1652:
1628:
1625:(2): 147, 148.
1600:
1570:
1546:
1539:
1518:
1500:
1485:
1460:
1445:Ready to Roll"
1431:
1412:
1382:
1357:
1342:purchase page"
1329:
1308:
1283:
1262:
1232:
1207:
1181:
1179:
1176:
1115:
1112:
1111:
1110:
1100:
1097:
1077:also included
949:
948:
945:
939:
938:
909:
901:
900:
871:
865:
864:
861:
853:
852:
849:
841:
840:
837:
828:
827:
798:
790:
789:
786:
778:
777:
748:
740:
739:
736:
725:
722:
719:
666:
663:
661:
658:
555:
552:
459:Peter Oliphant
450:
447:
445:
442:
360:
357:
325:Dungeon Master
310:
307:
297:environments,
285:for the PC in
268:
267:
262:
258:
257:
252:
246:
245:
243:
242:
232:
226:
225:
215:
209:
205:
204:
195:
189:
188:
187:Brian Luzietti
185:
179:
178:
177:Scott La Rocca
171:
165:
164:
157:
151:
150:
142:Peter Oliphant
139:
133:
132:
125:
119:
118:
115:
109:
108:
105:
99:
98:
93:
87:
86:
78:
77:
69:
66:
65:
45:the key points
35:
33:
26:
9:
6:
4:
3:
2:
2086:
2075:
2072:
2070:
2067:
2065:
2064:Windows games
2062:
2060:
2057:
2055:
2052:
2050:
2047:
2045:
2042:
2040:
2037:
2035:
2032:
2030:
2027:
2025:
2022:
2020:
2017:
2015:
2012:
2011:
2009:
2000:
1996:
1995:
1991:
1989:
1985:
1984:
1980:
1979:
1960:
1953:
1938:
1932:
1917:
1915:
1907:
1899:
1893:
1885:
1878:
1872:
1865:
1860:
1846:on 2009-05-16
1845:
1841:
1840:
1835:
1828:
1820:
1819:
1811:
1803:
1802:
1794:
1786:
1785:
1777:
1769:
1765:
1761:
1759:
1750:
1742:
1738:
1737:
1729:
1727:
1718:
1717:Imagine Media
1714:
1713:
1705:
1703:
1694:
1690:
1683:
1681:
1672:
1668:
1661:
1659:
1657:
1649:(34). 61, 62.
1648:
1647:
1642:
1635:
1633:
1624:
1620:
1619:
1614:
1607:
1605:
1590:
1589:
1584:
1577:
1575:
1566:
1565:
1560:
1553:
1551:
1542:
1536:
1532:
1528:
1522:
1514:
1510:
1504:
1496:
1489:
1481:
1477:
1476:
1471:
1464:
1456:
1452:
1451:
1446:
1444:
1435:
1427:
1423:
1416:
1408:
1404:
1400:
1396:
1394:
1386:
1378:
1374:
1373:
1368:
1361:
1347:
1343:
1341:
1333:
1325:
1324:Imagine Media
1321:
1320:
1312:
1297:
1293:
1287:
1279:
1278:
1273:
1266:
1251:
1247:
1241:
1239:
1237:
1221:
1217:
1211:
1196:
1192:
1186:
1182:
1175:
1173:
1169:
1165:
1161:
1157:
1156:
1150:
1148:
1147:
1142:
1141:
1136:
1132:
1128:
1124:
1120:
1108:
1107:
1103:
1102:
1096:
1094:
1090:
1089:
1084:
1080:
1076:
1075:
1070:
1066:
1062:
1057:
1055:
1051:
1047:
1042:
1040:
1036:
1032:
1031:
1026:
1022:
1021:
1016:
1012:
1011:
1003:
1002:
997:
991:
987:
983:
982:
976:
974:
970:
969:
964:
959:
958:
946:
944:
941:
940:
910:
908:
907:
903:
902:
872:
870:
867:
866:
862:
860:
859:
855:
854:
851:76 out of 100
850:
848:
847:
843:
842:
838:
836:
834:
830:
829:
799:
797:
796:
792:
791:
787:
785:
784:
780:
779:
749:
747:
746:
742:
741:
733:
730:Review scores
718:
713:
709:
705:
701:
700:
692:
685:
681:
680:
672:
657:
655:
654:Windows Vista
651:
647:
643:
639:
635:
631:
627:
626:Steve Jackson
623:
619:
615:
611:
607:
605:
604:
599:
595:
591:
586:
583:
578:
572:
570:
564:
561:
560:Strata Vision
551:
548:
542:
540:
536:
532:
528:
524:
519:
516:
515:feature creep
511:
507:
503:
499:
495:
490:
488:
484:
481:(named after
480:
476:
471:
465:
460:
456:
441:
439:
435:
431:
427:
422:
419:
415:
413:
409:
405:
401:
398:), Saffrini (
397:
393:
389:
385:
381:
377:
373:
369:
365:
356:
353:
349:
345:
341:
333:
329:
327:
326:
321:
320:
315:
306:
304:
300:
296:
292:
288:
284:
280:
276:
275:
266:
265:Single-player
263:
259:
256:
253:
251:
247:
238:
234:
233:
230:
221:
217:
216:
213:
210:
206:
203:
199:
196:
194:
190:
186:
184:
180:
172:
170:
166:
163:
159:Spencer Kipe
158:
156:
152:
147:
143:
140:
138:
134:
131:
126:
124:
120:
116:
114:
110:
106:
104:
100:
97:
94:
92:
88:
84:
79:
74:
62:
52:
46:
44:
39:
34:
30:
25:
24:
19:
1993:
1982:
1963:. Retrieved
1952:
1941:. Retrieved
1931:
1920:. Retrieved
1913:
1906:
1900:. June 1988.
1892:
1883:
1871:
1859:
1848:. Retrieved
1844:the original
1837:
1827:
1816:
1810:
1799:
1793:
1782:
1776:
1768:the original
1763:
1757:
1749:
1740:
1734:
1710:
1688:
1666:
1644:
1640:
1622:
1616:
1612:
1592:. Retrieved
1586:
1562:
1558:
1530:
1527:Bethke, Erik
1521:
1513:the original
1503:
1494:
1488:
1473:
1463:
1455:the original
1448:
1442:
1434:
1421:
1415:
1407:the original
1392:
1385:
1370:
1360:
1349:. Retrieved
1339:
1332:
1317:
1311:
1300:. Retrieved
1286:
1275:
1271:
1265:
1254:. Retrieved
1250:the original
1223:. Retrieved
1219:
1210:
1198:. Retrieved
1194:
1185:
1163:
1159:
1153:
1151:
1144:
1138:
1134:
1127:Troy Denning
1122:
1118:
1117:
1104:
1092:
1087:
1082:
1078:
1072:
1068:
1060:
1058:
1053:
1049:
1045:
1043:
1038:
1034:
1028:
1024:
1018:
1014:
1008:
999:
998:
989:
985:
979:
977:
972:
966:
962:
955:
953:
942:
904:
868:
856:
844:
832:
793:
781:
743:
711:
697:
690:
683:
677:
670:
668:
637:
621:
609:
608:
601:
600:in the 1985
587:
582:green-screen
573:
565:
557:
543:
534:
531:floppy disks
522:
520:
491:
486:
478:
472:
463:
454:
452:
428:; the great
423:
417:
416:
404:Yoth-Soggoth
363:
362:
347:
346:
342:
338:
323:
317:
313:
312:
295:pre-rendered
273:
272:
271:
255:Role-playing
228:
211:
149:Spencer Kipe
103:Publisher(s)
91:Developer(s)
56:
40:
38:lead section
1884:GamesMaster
1709:"Boulder".
1618:PC Gamer US
1426:PR Newswire
1277:Retro Gamer
1088:GamesMaster
1085:. In 1996,
1001:PC Gamer US
735:Publication
708:Erik Bethke
696:s release,
648:system for
483:Brian Fargo
444:Development
193:Platform(s)
183:Composer(s)
137:Designer(s)
130:Brian Fargo
123:Producer(s)
113:Director(s)
2008:Categories
1965:2013-08-24
1943:2013-08-24
1922:2013-08-24
1850:2009-09-12
1594:2009-09-12
1540:1556229518
1351:2009-09-12
1302:2013-08-24
1280:(111): 28.
1256:2017-04-06
1178:References
1074:GamesRadar
650:Windows XP
618:Windows 95
590:chip music
527:hard drive
525:require a
390:), Marif (
378:), Thera (
364:Stonekeep'
293:game with
212:Windows 95
2019:DOS games
1994:Stonekeep
1988:MobyGames
1983:Stonekeep
1961:. Joystiq
1758:Stonekeep
1743:(6): 106.
1641:Stonekeep
1613:Stonekeep
1559:Stonekeep
1497:(28): 20.
1443:Stonekeep
1422:Stonekeep
1403:Interplay
1393:Stonekeep
1340:Stonekeep
1272:Stonekeep
1160:Stonekeep
1123:Stonekeep
1093:Stonekeep
1079:Stonekeep
1069:Stonekeep
1065:vaporware
1054:Stonekeep
1046:Stonekeep
1035:Stonekeep
1025:Stonekeep
1015:Stonekeep
986:Stonekeep
973:Stonekeep
726:Reception
712:Stonekeep
691:Stonekeep
684:Stonekeep
671:Stonekeep
660:Reception
638:Stonekeep
610:Stonekeep
547:royalties
535:requiring
487:Stonekeep
464:Stonekeep
455:Stonekeep
418:Stonekeep
394:), Afri (
348:Stonekeep
314:Stonekeep
303:cinematic
299:digitized
274:Stonekeep
169:Writer(s)
155:Artist(s)
76:Stonekeep
43:summarize
1839:GameSpot
1764:PC Games
1588:GameSpot
1480:Archived
1470:"Pixels"
1377:Archived
1296:Archived
1010:GameSpot
943:PC Games
833:PC Gamer
783:GameSpot
634:Tim Cain
603:G.I. Joe
510:Pentiums
309:Gameplay
250:Genre(s)
59:May 2024
1646:PC Zone
1346:GOG.com
1172:WiiWare
1099:Reviews
1091:ranked
1033:called
1030:PC Zone
984:called
963:Maximum
869:Maximum
846:PC Zone
704:PC Data
642:GOG.com
569:Betacam
462:years.
438:goblins
426:dwarves
408:Neptune
392:Jupiter
368:Mercury
261:Mode(s)
208:Release
202:Windows
1736:Fusion
1667:Arcane
1537:
1225:8 June
1200:8 June
1114:Legacy
1050:Arcane
1020:Fusion
971:named
906:Fusion
858:Arcane
788:6.6/10
598:Destro
539:CD-ROM
430:dragon
400:Uranus
396:Saturn
384:Azrael
372:Aquila
229:MS-DOS
198:MS-DOS
1880:(PDF)
1673:: 73.
1669:(3).
1322:(3).
1005:'
993:'
738:Score
715:'
694:'
687:'
674:'
665:Sales
508:, to
506:80486
504:, to
502:80386
467:'
412:Pluto
380:Earth
376:Venus
352:runes
277:is a
1535:ISBN
1227:2016
1202:2016
1143:and
1048:for
863:7/10
835:(US)
652:and
628:and
616:and
498:CPUs
388:Mars
359:Plot
322:and
287:1995
224:1995
18:keep
1986:at
1643:".
1615:".
1274:".
1170:at
1109:#27
839:77%
644:'s
614:DOS
523:not
434:elf
402:),
382:),
370:),
2010::
1882:.
1836:.
1762:.
1739:.
1725:^
1701:^
1679:^
1655:^
1631:^
1621:.
1603:^
1585:.
1573:^
1549:^
1478:.
1472:.
1447:.
1401::
1375:.
1369:.
1344:.
1235:^
1218:.
1193:.
1174:.
1149:.
954:A
656:.
577:3D
489:.
237:NA
220:NA
200:,
1968:.
1946:.
1925:.
1916:"
1853:.
1760:"
1756:"
1741:1
1623:3
1597:.
1543:.
1441:"
1395:"
1354:.
1338:"
1305:.
1259:.
1229:.
1204:.
947:A
406:(
386:(
374:(
239::
222::
61:)
57:(
47:.
20:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.