Knowledge

X-COM: UFO Defense

Source 📝

606:), such as firing weapons, managing their equipment including ammunition (items carried in hands, pockets, belt, and backpack), picking up or throwing objects (limited in this to friendly or enemy equipment or bodies), kneeling down, using items, reloading weapons, and priming explosives. Shooting options include a snap shot, an aimed shot, and possibly a burst if a given weapon has an autofire mode. Some weapons can also be loaded with non-standard types of ammunition (such as high-explosive rounds or incendiary rockets) and some are non-lethal for capturing aliens alive. A major feature called Opportunity Fire enables combatants to automatically shoot at a spotted hostile during the enemy turn if enough of their TUs have been reserved and left unspent. 833:, where "CON" originally stood for "contact"), and helped to define the comic book-like art style. Hand thought the initial artworks showed by Julian Gollop had aliens that were too "boring or comical", and that the original design document was poorly written, especially regarding the initial, more interactive and action-oriented UFO interception system; nevertheless, the final game turned out to be very close to it. Certain creature types deemed boring were removed during the development, as were the 5119: 5131: 5107: 1346: 1341: 1336: 1331: 1326: 1257: 1252: 1247: 1242: 1237: 718:"When we first got the contract with MicroProse we were very pleased but concerned about what they might require us to do. We did have a few arguments in the beginning because they didn’t understand the game design I had written. I had a tough job trying to explain it, and I had to produce a few more documents and attend a big meeting with their in-house designers, producers and head of development." 871:’s shares in MicroProse in 1993. Julian Gollop said the MicroProse quality assurance team (testers Andrew Lucket, Phil McDonnel and Jason Thompson) helped save the game from its first would-be cancellation; their enthusiastic feedback also helped to polish the game. At one point, the game was in fact even officially ordered to be cancelled by Spectrum HoloByte. According to Moreland, Spectrum head 535:
bases and make changes to them, equip fighter aircraft, order supplies and personnel (soldiers, scientists and engineers), direct research efforts, schedule manufacturing of advanced equipment, sell alien artifacts on black market to raise money, and deploy X-COM aircraft to either patrol designated locations, intercept UFOs, or send X-COM ground troops on missions using transport aircraft.
876:
Thus, the development team continued their work without any knowledge of the parent company's executives. MicroProse producer Tim Roberts, assigned to oversee the game, was described by Julian Gollop positively as "very laid back" and for most of the time allowed them to work on the game without any interference and schedules, only checking in once in a month to conduct meetings in a pub.
1710:"), as well as ranking it as the second top "modern PC game" in 2009. IGN also included it on several lists of the best video games of all time on all platforms, including it at eighth place in 2003 ("a game that will live on in the annals of computer gaming history"), at 12th place in 2005 ("for us 1994 will always be remembered as the year of 373:. Through the game, the player is tasked with issuing orders to individual X-COM troops in a series of turn-based tactical missions. At strategic scale, the player directs the research and development of new technologies, builds and expands X-COM's bases, manages the organization's finances and personnel, and monitors and responds to 1875:. The game's prototype was actually a modernization of the original, with all the classic gameplay features, but then gradually evolved into a completely "reimagined" version, having abandoned the Time Units system for a simpler and more cinematic gameplay centered around class abilities and use of cover. The game was released by 821:, composed the original soundtrack of the PC version while Andrew Parton handled the sound effects. Besides Moreland, there were other MicroProse employees not acknowledged in the game's credits despite having been major contributors to its development, such as assisting designers Mike Brunton and (especially) Steve Hand. Hand, a 556: 614:, and Opportunity Fire allows for alien sniper attacks and ambushes. The enemy comes in numerous forms, and the players that are new to the game will run into new kinds of aliens without any knowledge of their characteristics and capabilities beforehand. The course of skirmishes is also dictated by the individual fatigue and 598:, known in the game as Time Units (TUs), that are distributed between individual soldiers according to their statistics (including the total weight of carried equipment relative to their strength, and the top and current levels of stamina). Each turn, their TUs can be spent for movement and a variety of actions (through an 1119:
due to many complaints from veteran players who believed that the original game was still too easy even on seemingly higher levels. The original release also contained many other bugs such as civilians appearing in inappropriate places, units being placed outside of the playable map area, and players
538:
Simultaneously, the aliens may run various activities, from research missions designed to collect data about the Earth and its inhabitants, to searching for and attacking X-COM bases, to establishing their own bases, to terror attacks on cities with the aim of convincing governments to reduce X-COM's
1718:
ranked it as the seventh (1997), eighth (1998), third (2001), eighth (2005), tenth (in both 2007 and 2008, as a "truly groundbreaking game" that "still plays fresher than almost anything else that begs passage through these pages"), 11th (2010, the editors adding that everyone who would not vote for
456:
In the beginning, the player will only have access to conventional weapons, but as the game progresses, the player learns more about the enemy, their species, mutated creations, and technology. It is ultimately revealed that the "leaders" behind the alien invasion are a race known as Ethereals which
534:
The game begins on January 1, 1999, with the player choosing a location for their first base on the Geoscape screen: a global view representation of Earth as seen from space (displaying X-COM bases and aircraft, detected UFOs, alien bases, and sites of alien activity). The player can view the X-COM
879:
During the final three months, after Spectrum HoloByte was eventually informed of the game still being in production, the Gollop brothers were forced to work 7–12 in order to finish it before the end of the fiscal year. The game was completed in March 1994, after 30 months in development since the
875:
personally insisted on this order and rejected Moreland's objections. However, Moreland held a meeting with other MicroProse UK bosses Adrian Parr and Paul Hibbard, where they decided to ignore it and would simply not inform the Gollop brothers and others involved in the project about any of that.
622:
and opening fire indiscriminately. Smoke obscures vision and drains stamina, and fires are a hazard for both sides. Injuries may be sustained to different body parts, differently affecting the wounded soldiers' statistics (and thus performance), and often result in the states of unconsciousness or
609:
The combat is highly unpredictable and often challenging, especially for new players. Soldiers are vulnerable to alien attacks even when armored (a single shot from an alien has a good chance of bringing a soldier in perfect condition to death), and the features such as night-time combat (when the
476:
The game may end in several ways. If the player's performance is poor or worse for two consecutive months, the player runs a deep deficit for two consecutive months, all the player's bases are captured, or the player mounts an assault on the aliens' Mars base and loses, the game ends in defeat (in
1755:
named it as one of his all-time personal favorites. In 2015, Rock, Paper, Shotgun ranked it as the sixth best strategy game ever made ("in the thick of a terror mission, with rysalids seeming to pour out of the walls, or in those last hours when you finally seem capable of taking the fight to the
1469:
five stars out of five. Describing it as "one of those rare and dangerous games capable of drilling into your brain, putting a vice-grip on your imagination, and only releasing you when it has had enough," the magazine praised its detailed and varied combat system and lengthy gameplay, concluding
440:
and rumors of attacks by mysterious aliens become widespread. The nations of the world come to perceive this as a threat and attempt to form their own forces – such as Japan's Kiryu-Kai force – to deal with the crisis, but these efforts are unsuccessful. On December 11, 1998, representatives from
542:
Funding is provided by the 16 founding nations of X-COM. At the end of each month, a funding report is provided, where nations can choose to increase or decrease their level of funding based on their perceived progress (or failure) of the X-COM project, in particular the UFO activities in their
477:
the PC version, the funding nations sign pacts with the aliens promising peace, but the aliens instead destroy every city and poison the water and air to destroy any resistance, the remaining survivors are put in slave camps to help reverse-terraform Earth for future alien colonization; in the
862:
The original contract was for the game be completed within 18 months, granting the Gollops £3,000 per month. In the course of its development, the game was nearly canceled twice: in the first instance due to the company's financial difficulties, and the second time under the pressure from the
626:
One of three mission outcomes is possible: either the human forces are eliminated, the alien forces are neutralized, or the player chooses to withdraw. The mission's score and the result are based on the number of X-COM operatives lost (either dead, unconscious, or under alien control), the
1740:
as the 26th top console game of all time in 1996 ("breathed new live into turn-based strategy genre"), as well as the 37th in 1999 ("revamp the turn-based subgenre by strengthening the resource management elements and adding highly intuitive interface"). In 2012, while awaiting the remake,
38: 650:
warfare. In it, some aliens possess mind control abilities that can be used to temporarily take control of human soldiers or cause them to panic. After capturing a mind control-capable alien, the player will be able to train soldiers in using these same abilities against the aliens.
858:
and behavior; in particular, the aliens were purposely given an element of unpredictability in their actions. It was the first game programmed by them for the PC. In retrospect, Julian thought he should have concentrated on game design and left all of the programming work to Nick.
740:
also inspired an addition of the in-game encyclopedia, called the UFOpaedia. All that and the UFO theme was suggested by the MicroProse UK head of development Pete Moreland. Julian Gollop's personal inspirations included several traditional games, in particular, the board wargame
527: 783:
provided inspiration for several of Julian Gollop's revisions, such as the notion that world governments might seize alien technology or secretly conspire with the invaders (a negative result which can occur in-game). His sources of inspirations for the game also included
1907:
are completely different games, both ingenious and both flawed in their own ways." In a positive review of the remake, GameSpy nevertheless left "the title of Best Game Ever with the original." Julian Gollop himself commented that "Firaxis did a terrific job with the new
1719:
this game is "dead" to them) and 12th (2011, describing it as a "brilliant game whose individual elements have been copied many times but whose charm has never been duplicated") best PC game of all time; it was also voted at 15th place by the magazine's readers in 2000.
631:-controlled civilians saved or perished, aliens killed or captured, and the number and quality of alien artifacts obtained. Troops may also increase in rank or abilities if they made successful use of their primary attributes (e.g. killing enemies). Instead of gaining 1428:
platform, not counting the later ports—for the Amiga platforms and the PlayStation—and re-releases. Half of the game's net sales were in the United States, a rarity for a European title at the time. Gollop has attributed the game's North American success to its title
1110:
which results in the game always resetting to the easiest difficulty level ("Beginner") after completing the first Battlescape mission, no matter what difficulty level has been selected. This glitch was not noticed by MicroProse and was not fixed in the official
1561:
criticized the PlayStation version for being little more than a straight port, arguing that the game could have been improved if the console's capabilities were used. However, he praised the game itself for sophisticated, enjoyable gameplay, and concluded,
1445:, its sales had passed 1 million copies by March 1997. The game earned the Gollop brothers just over £1 million in royalties. The game became very popular also in Russia, even as there were no royalties from that market as it was only distributed there via 764:, "it also helped to develop the storyline." He changed the setting to modern-day Earth and expanded the strategy elements, among them the ability to capture and reproduce alien technology. He has cited the 1970s British television series 2568: 481:
version, the council of funding nations makes a futile attempt to negotiate with the aliens, who violently murder the negotiator). If, however, the player is victorious in the final attack, the game ends in mankind's victory.
770:
as one of the influences for the game's storyline, in particular, an idea of an international counter-UFO organization and the psionic powers of some alien races, even as the series itself was "a bit boring". A book by
539:
funding. The escalating alien activities need to be uncovered and countered, mostly by detecting and shooting down the alien crafts and sending ground troops to investigate and salvage the UFO landing and crash sites.
1912:," although he "would have done things differently for sure. (...) I tried many times for many years to get a remake underway, but Firaxis finally did it. Also, there is a promising and more faithful remake called 713:, eventually brokering a deal with MicroProse. Julian Gollop was especially happy about it because he greatly respected MicroProse and believed it was probably the best video game company in the world at the time. 807:' look and feel" visuals. Julian Gollop credited Reitze, who also designed the alien races, with "a distinctive comic book style", and Smillie with "very detailed environment graphics". MicroProse musician 931:
The Amiga conversion in multiple version was quickly created by Julian Gollop's brother Nick and "it was quite tough because the Amiga wasn’t quite as fast as PCs were becoming at that time." The Amiga
4412: 4336: 2618: 1726:
listed it the 13th best Amiga game, as well as the third most addictive game "that stole our childhood"; it was also retrospectively ranked as the eighth best Amiga game by the Polish edition of
963:, has retained most of the original PC graphics due to time restraints (adding only some textured 3D models as illustrations for the UFOpaedia) but features much higher quality music than the 1679:
ranked it as the 22nd (1996) and third (2001) best computer game of all time; the magazine's readers also voted it for tenth place in 2001. It was also ranked as the 48th game of all time by
940:
version displays lower quality graphics than the PC version and is missing light source shading during combat missions, but their sound quality is improved. The graphics are better in the
2565: 2519: 1507:), according to Amiga HOL database having averaged scores of 79% on the ECS/OCS Amigas, 82% on the AGA Amigas and 73% for the Amiga CD32 version. A common point of criticism for the 639:
or Accuracy. The soldiers who have been killed on a mission will remain dead, but can be replaced with raw recruits back at base. In addition to combat personnel, the player may use
3176: 1553:
stated of the PlayStation version that "any person who likes strategy games will fall in love with this title ... if you could afford to buy one game for the PS over the next year,
646:
Recovered alien artifacts can then be researched and possibly reproduced. Captured live aliens may produce information, possibly leading to new technologies and even an access to
571:-based 3D map, evenly divided into square-bottom cubes and vertical layers for gameplay purposes. However, the actual game world is only used internally by the game engine for 4535: 4668: 635:, surviving human combatants might get an automatic rise (a semi-random amount depending on how much of the action in which they participated) to their attributes, such as 567:
Gameplay switches to the tactical combat phase whenever X-COM ground forces come in contact with aliens. Each ground mission takes place within a procedurally-generated,
2247: 1124:, named XComUtil, fixes it as well as addressing interface problems and better balancing the game; in 2010, a task of its further development was given to David Jones. 380:
Despite its troubled development, including having been almost cancelled twice, the game received strong reviews and was commercially successful, turning into a runaway
4188: 2409: 2218: 1084:'s negative review of Duane's novel, it is hampered by a poor understanding of the game, a lack of focus, emotional resonance and tension, and an unstructured plot. 4362: 1095:, was published in Russia in 1997. The book tells the story of one of the original eight X-COM troops from beginning of the conflict to the final raid on Cydonia. 2649: 2437: 5181: 4218: 5236: 2680: 4588: 4333: 3307: 2608: 730:
Although supportive of the project, the publisher expressed concerns that the demo lacked a grand scale in keeping with MicroProse's hit strategy game
3799: 3683: 1664:
in 2005, by GameSpot in 2003 (featured among The Greatest Games of All Time as "one of the defining games of the turn-based strategy genre"), and by
4563: 4278: 1706:
of all time in 2000 while calling it "the finest PC game we have ever played", and 2007 ("there's still no PC game that can compete with the mighty
5191: 3735: 1439:
had premiered a year earlier. More than 400,000 units were sold at full price, with little marketing from its publisher. Together with its sequel,
4314: 2700: 2591: 5241: 3273: 3237: 825:
fan who helped the project get signed, put input into the "big game" concept by inventing the Geoscape interface, actually came up with the name
880:
initial contract and 12 months behind the schedule. The overall development of the PC version cost £115,000, alike vastly exceeding its budget.
4627: 4430: 4248: 2938: 369:. The player takes the role of commander of X-COM – an international paramilitary and scientific organization secretly defending Earth from an 1424:
The game was released to very positive reviews and commercial success, selling more than 600,000 units (a large number at the time) on the PC
5246: 3199: 547:
of recovered alien artifacts, X-COM is able to develop better technology to combat the alien menace and eventually uncover how to defeat it.
3870: 2511: 5256: 4608: 3915: 3173: 4480: 2150: 1895:
compared both games with "a sort of objectivity (...) that hasn't been remotely possible over the last two decades of worshipping at its
1815:, which was also developed together by Mythos Games and MicroProse. The game also received an unofficial sequel in the 1997 expansion set 2382: 2298: 1566:
was a smashing PC title, it's lost nothing of practical value in the translation, and makes a marvelous addition to the console market."
618:
levels of their participants on both sides; a low morale can result in them either dropping their weapons and fleeing in panic or going
5156: 4519: 4493: 900:
depicts the aliens and their spacecraft design that are unlike anything actually seen in the game). In Japan, the game was renamed by
854:
series. The AI system of those games formed the basis for enemy tactics, with Julian Gollop programming his own unique algorithms for
432:, set in the near-future at the time of the game's release, begins in the year 1998. The initial plot centers on increased reports of 3844: 3705: 2484: 3761: 3483: 3043: 2068: 5231: 457:
possess powerful mind control abilities and enslave other races of aliens to perform their bidding and that their main base in the
4532: 1771:
was also described as "one of the scariest computer games ever." In 2012, including it among the most essential game of all time,
837:, who have been left unused due to a perceived conflict with MicroProse's abortive project to make an MIB-themed standalone game. 5226: 4982: 1834: 393: 469:. The player must then prepare the final assault team, attack Cydonia and destroy the mastermind behind the alien invasion, the 4240: 2887: 628: 362: 2805: 5251: 4093: 3677: 2719: 2566:
Julian Gollop interview: on X-Coms old and new, the Ghost Recon strategy game that never was, AI, auteurs and "Fork My Fruit"
2118: 1689:
in 2001 ("stellar game design can withstand the test of time"), as the second best video game since 1992 by Finnish magazine
4003: 2913: 587:
where almost all game objects and the landscape itself can be damaged or destroyed by gunfire and especially by explosions.
5211: 5206: 4682: 4334:
3. UFO: Enemy Unknown – Gry, które zabrały nam dzieciństwo – najbardziej uzależniające produkcje sprzed lat – Imperium gier
3093: 2861: 2785: 2738: 2355: 2210: 967: 941: 610:
battlefield needs to be illuminated by flares or fires or else the soldiers can only spot an alien at a very short range),
3972: 3941: 2406: 2324: 2263:
Nevertheless, screenshots of it as seen from the perspective of currently selected soldier can be made by pressing F10 in
1767:-inspired alien race of Chryssalids was ranked as fourth on their 1999 list of best monsters in gaming by GameSpot, where 2959: 1764: 1613:
s classic mix of action and strategy will have you hooked for hours, and made this one of the finest games of the year."
576: 4646: 4359: 5216: 2641: 844:. Despite numerous changes from the first demo, the tactical part of the game remains true to the turn-based layout of 5176: 4063: 1077: 2985: 1471: 896:
in North America. The latter features a different box cover, faithful to the game's contents (the original cover of
2429: 4033: 3152: 1120:
being assigned alien and civilian units as playable. IBM Master Inventor Scott T. Jones' noted 1995 patch-turned-
559:
A gameplay screenshot of the turn-based Battlescape tactical combat mode, showing an Alien Terror type mission in
530:
A gameplay screenshot of the continuous-time strategic scale Geoscape mode, with the game's main menu to the right
4741: 1899:
shrine," seeing the original as "a game that can and will co-exist with rather than be supplanted by its remake.
1593: 760:
studio, Julian Gollop said that while the research and technology tree somewhat emulates the role of advances in
3131: 2677: 4585: 3016: 3791: 3584: 3299: 1789:
The success of the game resulted in several sequels and spin-off games, as well as many unofficial remake and
803:
MicroProse UK graphics artists John Reitze and Martin Smillie provided what MicroProse described as "popular '
543:
areas. Any of these nations may quit if the nation's government has been infiltrated by the invaders. Through
5221: 4844: 1714:"), and at 21st place in 2007 ("one of the most memorable and perfectly executed strategy games ever seen"). 749: 4180: 3667: 1519:
based CD32 version does not allow the users to save the progress of any other game without wiping out the
5201: 4957: 4782: 4553: 4270: 3069: 1752: 1582:] but the extensive manuals and one-dimensional music really bore you to alien tears after a while." 1441: 1116: 980: 697: 623:
bleeding, the latter leading to death if they are not treated or if the mission is not finished in time.
595: 575:
and firing calculations and is hidden from the player. Instead, it is presented in a symbolic form using
499: 490:
The game takes place within two distinct views, called the Geoscape and the Battlescape. As described by
3739: 3110: 5123: 5097: 5077: 4393: 4311: 4145:(10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130. October 1998. 2838: 2762: 2588: 1496: 1316: 1092: 433: 374: 3259: 3223: 2697: 1080:) tells the story of Jonelle Barrett, commander of X-COM's newly established Swiss base. According to 643:
that are outfitted with heavy weapons and well armored but large, costly, and not gaining experience.
5196: 5166: 5161: 5151: 4858: 4625:
Julian Gollop: «I have no firm plans after Chaos, but I certainly want to stay in the games industry»
1549: 1266: 923:
and released with a cover using a different art style and better reflecting the actual game content.
732: 4624: 4440: 2935: 2542: 603: 584: 462: 3196: 3174:
OpenXCom renews the original OpenXCom renews the original UFO Defense as a valid option for terror
1533:
called it "easily the most original and innovative game in the history of the Amiga", a review in
2036: 1743: 937: 766: 640: 4605: 5261: 5025: 2147: 1801: 1681: 1503:
Amiga ports received lower ratings than the PC original (holding an average score of 93.60% at
1134: 1107: 779:, inspired the concept to reverse-engineer captured alien technology. Timothy Good's 1991 book 572: 2302: 1027:
in 2009, as well as in the "Classic Games Collection" CD featured with the July 2000 issue of
701:, the Gollop brothers (Julian and Nick) approached three other video game publishers, British 4210: 3919: 3509: 1494:
as a benchmark in the evolution of strategy gaming." A preview of the PlayStation version in
1451: 1227: 1138: 675: 478: 450: 446: 348: 170: 103: 3493: 1775:
commented that "with its unrivaled balance of tactics and tension, remains a masterpiece."
5171: 5055: 4497: 3207: 3135: 1927: 1896: 1511:
version was the need to frequently swap the disks in the Amiga systems not equipped with a
1131: 1081: 743: 636: 67: 51: 3833: 3713: 2478: 1763:
One reason for the game's success is the strong sense of atmosphere it evokes. The game's
8: 5018: 4973: 4867: 4828: 4803: 4734: 3769: 3197:
You Wouldn’t Steal A Skyranger: X-Piratez Is An Outstanding Total Conversion Of UFO/X-COM
3033: 2058: 1925:
The game also had a big influence on the development team of the role-playing video game
1863: 1795: 1790: 544: 416: 324: 287: 129: 87: 77: 17: 4708:, an extensive wiki containing information, analysis, strategy, and other resources for 3878: 840:
A public demo of the game was released under the North American version's working title
5186: 5135: 4835: 4796: 4558: 4435: 3038: 2543:"New X-COM book explains the special kind of terror that made the first game a classic" 1407: 1121: 1012: 970:
music of the PC version, replacing it 55 minutes of CD-quality tracks and 8 minutes of
850: 817: 659:
The game was originally conceived by a small British independent video game developer,
591: 366: 291: 153: 2735: 1891:
in October 2012, winning multiple Game of the Year awards. A retrospective article in
1137:
of that game to fix all the known bugs and limits, improve the AI and user interface,
4789: 3673: 3012: 1880: 1811: 1112: 1073: 985: 933: 864: 796: 702: 505: 411: 174: 115: 2883: 2642:"X-COM: UFO Defense Would Have Been Canned If Its Creators Hadn't Secretly Revolted" 4694: 2809: 1723: 1162: 1158: 975: 949: 812: 790: 785: 757: 632: 599: 282: 4101: 2716: 2178: 2110: 1656:, the game "has changed entertainment forever." It has been inducted into several 5009: 5002: 4892: 4810: 4705: 4650: 4631: 4612: 4592: 4539: 4366: 4340: 4318: 4011: 3269: 3233: 3203: 3180: 3097: 3090: 2942: 2909: 2723: 2704: 2684: 2595: 2572: 2488: 2413: 2154: 2032: 1821: 1728: 1653: 1640: 1622: 1512: 1446: 1046: 514: 437: 321: 2857: 2359: 453:
Combat (X-COM), over which the player assumes control at the start of the game.
5083: 4995: 4885: 4727: 3980: 3949: 2328: 1855: 1840: 1649: 1541: 1393: 1142: 808: 385: 370: 134: 4643: 2955: 2022: 1539:
called in "the shortest path to heaven" for a strategy gamer, and a review in
5266: 5145: 5072: 5048: 4933: 4923: 4398: 2843: 2767: 2742: 1884: 1868: 1850: 1826: 1657: 1635: 1278: 1054: 901: 723: 695:. Due to bad experiences with Blade Software in selling their previous game, 664: 560: 352: 301: 266: 241: 209: 92: 1832:
Mythos Games' and Julian Gollop's own original spiritual successor project,
5111: 4913: 4688: 3264: 3228: 2609:"Julian Gollop reveals how the original X-Com was nearly cancelled - twice" 1529: 1504: 1367: 1355: 1199: 1150: 872: 868: 834: 660: 458: 328: 56: 4071: 3066:"Владимир Васильев – UFO: враг неизвестен – скачать из библиотеки Фензина" 673:, "but with much neater graphics using an isometric style very similar to 5039: 4966: 4137: 2981: 1598: 1576:. It's an interesting and complex game about planet colonizing, [ 1545:
of the 1997 budget range re-release called it the "game everyone loves".
1535: 1508: 1456: 1435: 1379: 1065: 1000: 989: 855: 669: 470: 381: 357: 4918: 4674: 4041: 3148: 1050: 953: 945: 710: 611: 344: 332: 166: 60: 683:
presented a relatively simple, two-player tactical game then known as
5032: 4950: 4700: 4312:
13. UFO: Enemy Unknown – 30 najlepszych gier na Amigę – Imperium gier
2613: 2063: 1914: 1892: 1872: 1631: 1520: 1103: 772: 680: 619: 404:
of all time in 2007. It was the first and best-received entry in the
2512:"Developing the distinctive look of the original X-COM: UFO Defense" 1675:
has often appeared in top video game lists by various publications.
410:
series and has directly inspired several similar games. An official
16:
This article is about the 1994 video game. For its 2012 remake, see
4928: 3648: 3580: 3558: 3536: 3184: 2383:"How a Publishing Nightmare Set the Stage for the Original 'X-COM'" 2027: 1932: 1888: 1876: 1475: 1290: 1029: 1020: 692: 647: 502: 37: 4606:
XCOM: Enemy Unknown Review: Terror, tension, tactics, and triumph.
3065: 1648:"one of the cornerstones of strategy gaming." In the words of the 3632:
158: "Alien is Sheep's Clothing: Where Are All the X-COM Clones?"
1772: 1703: 1686: 1568: 776: 491: 401: 5118: 3009:
X-COM: UFO Defense – A Novel (9780761502357): Diane Duane: Books
441:
some of the most powerful nations in the world secretly meet in
5106: 4851: 1516: 971: 706: 615: 580: 526: 442: 250: 225: 200: 4719: 3970: 775:, where he describes his supposed work with recovered UFOs at 2424: 2422: 1949: 1784: 1691: 1146: 964: 804: 568: 406: 340: 162: 4001: 1695:
in 2007, and as the 78th best video game "to play today" by
1606:
with its 1994 Best Strategy Game award. The editors wrote, "
4751: 3488: 466: 145: 4002:
Ocampo, Jason; Steve Butts; Jeff Haynes (August 6, 2009).
3971:
Adams, Dan; Steve Butts; Charles Onyett (March 16, 2007).
2419: 2299:"The Making Of: X-COM: Enemy Unknown | Edge Magazine" 1922:, too, was followed by its own sequel and spin-off games. 1557:
would be it. It has it all and then some!" A reviewer for
667:– as a sequel to their 1988 science fiction tactical game 1665: 1578: 1425: 1302: 978:, who later also created the music for the first sequel, 397: 336: 158: 1838:, was cancelled in 2001 and later partially turned into 956:
release also came with a MicroProse travel alarm clock.
555: 518:, making it in some ways two entirely different games." 2248:
The Escapist : Why X-COM Is the Greatest Game Ever
2179:"PC Retroview – X-COM: UFO Defense – PC Feature at IGN" 1805:. Julian Gollop himself designed the third game in the 984:. The game is compatible with the (highly recommended) 509: 3669:
Monsters in the Dark: The Making of X-COM: UFO Defense
1668:
in 2007 ("if this game were a woman, we'd marry it").
1572:
disagreed: "You have to be a major sim-freak to enjoy
388:
among strategy fans; several publications have listed
5095: 2325:"XCom UFO creators strategy game Laser Squad Nemesis" 1947:, before the game was redesigned after they lost the 995:
The game was re-released as part of the compilations
1685:
in 1996, as the 35th best video game of all time by
1500:
called it "one of the best PC strategy games ever."
794:and other "weird American stories", as well as the 563:(click on the image for a more detailed description) 445:
to discuss the issue. From this meeting is born the
944:Amiga versions, including a CD-ROM variant for the 3507:Coleman, Terry (March 1997). "Winter Wonderland". 3293: 3291: 2910:"X-COM Collection for Windows (1999) – MobyGames" 2736:XCOM: 2K MarinがX-COMの新作を開発中 « GAME LIFE ニュース 959:The 1995 PlayStation port, released in Europe as 5143: 4293: 4161: 4149: 3762:"IGN Videogame Hall Of Fame: X-COM: UFO Defense" 3635: 2808:. Psx.ign.com. November 26, 1996. Archived from 2806:"X-Com: UFO Defense – PlayStation Review at IGN" 1751:is the greatest game ever," while game designer 756:Under MicroProse's direction and working at its 4233: 4203: 4173: 2301:. Edge-online.com. May 15, 2009. Archived from 916: 3934: 3506: 3288: 2936:2K 'Huge' Steam Pack Bundles 20 Games for $ 54 2023:"Classic Games Postmortem – XCOM: UFO Defense" 1793:titles, both fan-made and commercial, such as 910: 4735: 3908: 3868: 3862: 5182:Construction and management simulation games 4086: 4056: 4026: 3995: 3964: 3814: 3784: 1323: 1234: 5237:Video games developed in the United Kingdom 4520:The Essential 100, No. 90: XCOM UFO Defense 3728: 3481: 2673: 2671: 2669: 2667: 1953:license) had a very similar combat system. 1486:modern classic, standing proudly alongside 1115:, resulting in the very high difficulty of 974:tracks. The new soundtrack was composed by 4742: 4728: 4554:"Know Your Enemy: Firaxis On XCOM, Part 1" 3698: 2204: 2202: 2200: 2198: 2196: 2016: 2014: 2012: 2010: 2008: 2006: 2004: 2002: 2000: 36: 4241:"PC Gamer's top 100 PC Games of all time" 3581:"UFO: Enemy Unknown Amiga – HOL database" 3559:"UFO: Enemy Unknown Amiga – HOL database" 3537:"UFO: Enemy Unknown Amiga – HOL database" 3034:"Wot I Read – X-COM UFO Defense, A Novel" 2831: 2829: 2827: 2800: 2798: 2755: 2753: 2540: 2407:Interview With XCOM Creator Julian Gollop 1998: 1996: 1994: 1992: 1990: 1988: 1986: 1984: 1982: 1980: 1964:Monsters in the Dark: The Making of X-COM 1630:"the title that first brought turn-based 1045:games were released for paid download on 863:American combat flight simulator company 314:(original European title), also known as 4128: 3297: 2664: 2639: 2461: 2459: 2457: 2455: 2380: 2293: 2051: 1756:aliens, there's nothing else quite like 926: 829:(derived from Brunton's initial idea of 554: 525: 42:Cover art of the North American version 5192:Games commercially released with DOSBox 4983:The Dreamland Chronicles: Freedom Ridge 4481:The Best Monsters in Gaming: Chryssalid 4455: 4413:Things You Didn't Know About Ken Levine 4116: 3754: 2621:from the original on September 10, 2019 2327:. Lasersquadnemesis.com. Archived from 2317: 2291: 2289: 2287: 2285: 2283: 2281: 2279: 2277: 2275: 2273: 2193: 2142: 2140: 2138: 2136: 1835:The Dreamland Chronicles: Freedom Ridge 892:in Europe, Quebec and Australia and as 5242:Video games scored by Allister Brimble 5144: 4431:"The 50 Best Strategy Games Ever Made" 3893: 3642:Staff (March 1995). "The First Annual 3475: 3417: 3415: 3327: 3325: 3276:from the original on December 11, 2018 3240:from the original on December 11, 2018 3046:from the original on November 11, 2012 2824: 2795: 2750: 2707:, Rock Paper Shotgun, April 14th, 2010 2356:"Mythos Games Ltd – UFO Enemy Unknown" 2039:from the original on December 21, 2021 2020: 1977: 1098: 4723: 4545: 4281:from the original on February 9, 2013 4221:from the original on October 25, 2012 4191:from the original on October 26, 2012 3918:. Edge. March 9, 2009. Archived from 3823:, 20th Anniversary Issue, March 2001. 3641: 3526:148: The Top 15 Sleepers Of All Time. 3500: 3342: 3340: 3218: 3216: 3006: 2864:from the original on October 23, 2014 2781: 2779: 2777: 2560: 2558: 2556: 2509: 2505: 2503: 2501: 2499: 2497: 2452: 2440:from the original on December 3, 2010 2402: 2400: 2398: 2396: 2394: 2392: 2350: 2348: 2346: 2242: 2240: 2238: 2236: 2221:from the original on December 3, 2011 2208: 2173: 2171: 2169: 2167: 2165: 2163: 2148:Enemy Unknown: An X-COM Retrospective 2090: 2088: 2086: 2071:from the original on October 29, 2013 992:blocks for a Battlescape saved game. 888:The finished product was marketed as 394:one of the best video games ever made 335:. It was published by MicroProse for 5247:Video games scored by John Broomhall 4566:from the original on October 4, 2012 4551: 4422: 4251:from the original on October 1, 2012 3871:"GameSpy's Top 50 Games of All Time" 3583:. Hol.abime.net. December 14, 2002. 3310:from the original on January 2, 2018 3260:"X-COM: UFO Defense for PlayStation" 3031: 2710: 2652:from the original on October 4, 2023 2640:Craddock, David L. (March 9, 2021). 2381:Craddock, David L. (March 9, 2021). 2270: 2133: 2105: 2103: 948:that features new music composed by 583:graphics. It also features a highly 5257:Video games with isometric graphics 4271:"The 100 best PC games of all time" 3686:from the original on April 27, 2024 3412: 3322: 3113:. Bladefirelight.com. March 5, 2012 2912:. Mobygames.com. January 13, 2001. 2886:. Gamespot.com. November 24, 1999. 2860:. Gamespot.com. December 31, 1969. 1939:" and that the original version of 1844:by another developer. Gollop's new 1702:IGN named it as the number one top 1180: 747:and the tabletop role-playing game 13: 4360:Dziesięć najlepszych gier na Amigę 3916:"The 100 best Games To Play Today" 3802:from the original on April 8, 2016 3599: 3561:. Hol.abime.net. December 14, 2002 3539:. Hol.abime.net. December 14, 2002 3513:. No. 152. pp. 209, 210. 3484:"Game Spin: The MicroProse Skinny" 3337: 3213: 3155:from the original on July 29, 2013 3007:Duane, Diane (December 22, 1995). 2988:from the original on June 19, 2017 2962:from the original on March 4, 2016 2890:from the original on July 30, 2013 2774: 2553: 2522:from the original on July 20, 2023 2494: 2389: 2343: 2233: 2211:"X-COM: UFO Defense Review for PC" 2160: 2083: 1956: 1141:in more languages, and to provide 1087:Another novelization of the game, 449:defense and research organization 355:as a sequel to Mythos Games' 1988 14: 5278: 5157:Video games about alien invasions 4660: 4428: 4034:"IGN's Top 100 Games of All Time" 3942:"The Top 25 PC Games of All Time" 3850:from the original on July 5, 2022 3798:. November 1996. pp. 64–80. 3587:from the original on June 8, 2011 3072:from the original on June 6, 2012 2916:from the original on July 1, 2017 2121:from the original on May 30, 2012 2100: 2021:Gollop, Julian (March 28, 2013). 1871:, led by MicroProse's co-founder 1747:ran a feature article about "why 1325: 1236: 848:and the Gollop brothers' earlier 5129: 5117: 5105: 4637: 4618: 4598: 4586:UFO: Enemy Unknown retrospective 4578: 4525: 4512: 4486: 4474: 4405: 4384: 4372: 3736:"The Greatest Games of all Time" 3712:. March 23, 2005. Archived from 3672:. BookBaby. September 27, 2021. 3132:the-rps-bargain-bucket-flu-faced 2209:Dulin, Ron (December 31, 1993). 1616: 1387:Amiga (AGA): 7.5/10 & 8.5/10 1344: 1339: 1334: 1329: 1324: 1255: 1250: 1245: 1240: 1235: 1060: 5232:Video games adapted into novels 4749: 4634:, GameStar.ru, 5 December 2012. 4533:Civ II: Fantastic Worlds Review 4494:"1UP's Essential 100, Part One" 4349: 4327: 4305: 4263: 3948:. July 24, 2000. Archived from 3826: 3660: 3623: 3611: 3573: 3551: 3529: 3517: 3463: 3451: 3439: 3427: 3400: 3388: 3376: 3364: 3352: 3298:Lombardi, Chris (August 1994). 3252: 3190: 3167: 3141: 3125: 3111:"XcomUtil Under New Management" 3103: 3084: 3058: 3032:Meer, Alec (November 9, 2012). 3025: 3000: 2982:"X-COM: Complete Pack on Steam" 2974: 2948: 2928: 2902: 2876: 2850: 2729: 2690: 2633: 2601: 2582: 2541:Mat Paget (September 9, 2021). 2534: 2471: 2374: 2181:. Pc.ign.com. September 1, 2000 5227:Turn-based tactics video games 4542:, GameSpot, December 18, 1997. 3482:Asher, Mark (March 24, 1999). 2884:"X-COM: Collector's Edition –" 2358:. June 6, 2001. Archived from 2257: 988:and requires five PlayStation 654: 550: 1: 4845:The Bureau: XCOM Declassified 4595:, Eurogamer, 14 October 2012. 4004:"Top 25 PC Games of All Time" 3973:"Top 25 PC Games of All Time" 2945:, Shacknews.com, Jul 02, 2009 2846:. February 1996. p. 158. 2111:"Top 25 PC Games of All Time" 1970: 1848:spiritual successor project, 1091:("Enemy Unknown") written by 906:X-COM Michi Naru Shinryakusha 736:. The Civilopedia feature of 5252:Video games set in the 1990s 4552:Meer, Alec (February 2012). 4401:. February 1999. p. 75. 4391:"Top 50 Games of All Time". 3792:"150 Best Games of All Time" 2549:– via www.pcgamer.com. 2510:Staff, Ars (March 9, 2021). 2059:"X-COM: Collector's Edition" 1527:. Nevertheless, a review in 1433:), as the television series 1272:PS: 8.8/10 (9.5/9.5/8.5/8.0) 1176: 1171: 1161:and expansions, such as the 1070:X-COM: UFO Defense – A Novel 320:in North America, is a 1994 7: 5212:Science fiction video games 5207:PlayStation (console) games 3834:"Top 100 Games of All Time" 3224:"X-COM: UFO Defense for PC" 2958:. GamesRadar. May 6, 2010. 2480:X-COM: Terran Defense Force 1861:An official remake, titled 1825:, in a scenario set on the 1455:named it as the number one 1442:X-COM: Terror from the Deep 1005:X-COM (Collector's Edition) 981:X-COM: Terror from the Deep 952:. A limited edition of the 917: 842:X-COM: Terran Defense Force 521: 485: 361:, the game mixes real-time 10: 5283: 4538:December 29, 2011, at the 4522:, 1UP.com, July 16th 2012. 4381:21 (September 1996), p.60. 4317:December 30, 2011, at the 4135:"The 50 Best Games Ever". 3179:November 13, 2013, at the 2984:. Store.steampowered.com. 2594:February 10, 2017, at the 1782: 1478:review said, "put simply, 1385:Amiga: 3.6/10 & 6.6/10 1157:is to enable customizing, 883: 15: 5217:Single-player video games 5065: 4942: 4906: 4877: 4820: 4767: 4760: 4653:, GameSpot, 9 March 2012. 4649:January 14, 2013, at the 4644:Fallout Classic Revisited 4591:October 17, 2012, at the 4496:. 1up.com. Archived from 3334:Jan 1996 (issue 78), p.38 3332:Electronic Gaming Monthly 3202:December 2, 2017, at the 3096:January 11, 2012, at the 2858:"X-COM: Unknown Terror –" 2722:January 11, 2010, at the 2698:Why X-COM Matters (To Me) 2416:, NowGamer, Aug 30, 2011. 2412:February 5, 2013, at the 1778: 1550:Electronic Gaming Monthly 1267:Electronic Gaming Monthly 1220: 1217: 1193: 1190: 911: 420:, was published in 2012. 297: 281: 180: 152: 140: 128: 114: 102: 86: 76: 66: 50: 35: 30: 5177:Cancelled Atari ST games 4483:, GameSpot, Oct 4, 1999. 4094:"IGN Top 100 Games 2007" 3656:(3): 44, 45, 47, 48, 51. 1817:Civ II: Fantastic Worlds 1465:rated the PC version of 641:unmanned ground vehicles 585:destructible environment 351:. Originally planned by 4615:, GameSpy, Oct 8, 2012. 2792:, April 1996 (archived) 2770:: 133–4. December 1995. 2157:, GameSpy, Jan 19, 2012 1007:by MicroProse in 1998, 918:X-COM: Unknown Invaders 508:with a highly detailed 423: 400:ranking it as the best 5026:UFO: Extraterrestrials 4611:March 4, 2016, at the 4369:, Chip.pl, 23.02.2010. 4100:. 2007. Archived from 4070:. 2005. Archived from 4040:. 2003. Archived from 3768:. 2007. Archived from 3620:91 (April 1996), p.88. 3300:"It Came From Britain" 3100:, Scott Jones Homepage 2683:June 10, 2017, at the 2153:March 4, 2016, at the 1802:UFO: Extraterrestrials 1153:. The second focus of 867:after it had acquired 720: 709:and the international 564: 531: 436:sightings as tales of 4365:May 30, 2016, at the 4181:"PC Gamer's Best 100" 4064:"IGN's Top 100 Games" 3881:on September 14, 2004 3843:(44): 76. July 1996. 3821:Computer Gaming World 3796:Computer Gaming World 3524:Computer Gaming World 3510:Computer Gaming World 3304:Computer Gaming World 2941:June 6, 2016, at the 2741:January 23, 2013, at 2703:May 28, 2016, at the 2487:June 7, 2015, at the 2477:Readme file from the 2436:. November 28, 2010. 1935:said they "all loved 1783:Further information: 1677:Computer Gaming World 1662:Computer Gaming World 1586:Computer Gaming World 1463:Computer Gaming World 1452:Computer Gaming World 1399:Amiga: 8.5/10, 9.3/10 1373:Amiga: 9.0/10, 9.0/10 1228:Computer Gaming World 997:X-COM: Unknown Terror 927:Ports and re-releases 815:'s score in the film 716: 558: 529: 363:management simulation 5222:Strategy video games 5056:XCOM: The Board Game 4804:First Alien Invasion 4783:Terror from the Deep 4247:. February 5, 2010. 4211:"PC Gamer's Top 100" 4104:on November 30, 2007 3706:"CGW's Hall of Fame" 3306:. pp. 108–110. 3208:Rock, Paper, Shotgun 3136:Rock, Paper, Shotgun 3011:. Crown Publishing. 2812:on September 1, 2009 2571:May 1, 2013, at the 2430:"The Story of X-Com" 1472:Resistance is futile 1082:Rock, Paper, Shotgun 1035:X-COM: Complete Pack 1017:X-COM: Complete Pack 961:X-COM: Enemy Unknown 691:), which ran on the 679:." The initial 1991 5124:Speculative fiction 5019:UFO: Alien Invasion 4358:Michał Wierzbicki, 4187:. August 13, 2007. 3869:The GameSpy Staff. 3716:on November 2, 2012 3496:on August 17, 2000. 3210:(March 30th, 2016). 2305:on October 26, 2011 2067:. Blue Flame Labs. 1962:David L. Craddock, 1931:. Project director 1867:, was developed by 1864:XCOM: Enemy Unknown 1796:UFO: Alien Invasion 1791:spiritual successor 1638:, lead designer of 1415:Amiga (AGA): 8.9/10 1401:Amiga (AGA): 8.9/10 1214: 1187: 1099:Fan-created content 545:reverse engineering 417:XCOM: Enemy Unknown 325:strategy video game 18:XCOM: Enemy Unknown 5202:Mythos Games games 4696:X-COM: UFO Defense 4630:2016-03-09 at the 4559:Rock Paper Shotgun 4462:UFO: Enemy Unknown 4436:Rock Paper Shotgun 4339:2013-02-22 at the 4217:. August 5, 2008. 4014:on October 4, 2010 3472:77 (February 1995) 3460:75 (December 1994) 3397:56 (December 1995) 3361:65 (November 1994) 3039:Rock Paper Shotgun 2956:"X-COM Collection" 2786:X-COM: UFO Defense 2717:X-COM: UFO Defense 2617:. March 28, 2013. 2564:Dan Griliopoulos, 2254:, 17 January 2010. 2117:. March 16, 2007. 2095:UFO: Enemy Unknown 1854:, was released by 1722:Polish web portal 1212: 1185: 1025:2K Huge Games Pack 1013:Hasbro Interactive 999:by MicroProse and 898:UFO: Enemy Unknown 894:X-COM: UFO Defense 890:UFO: Enemy Unknown 590:The Battlescape's 565: 532: 390:X-COM: UFO Defense 367:turn-based tactics 317:X-COM: UFO Defense 311:UFO: Enemy Unknown 292:turn-based tactics 44:X-COM: UFO Defense 31:UFO: Enemy Unknown 5093: 5092: 4902: 4901: 4859:War of the Chosen 4531:Michael E. Ryan, 4443:on April 26, 2015 4074:on April 19, 2016 3983:on March 19, 2007 3952:on April 21, 2002 3922:on March 25, 2012 3902:8/2007, page 64. 3742:on March 29, 2010 3679:979-8-7052-0094-8 3422:CU Amiga Magazine 3407:CU Amiga Magazine 3091:Xcomutil Homepage 2579:, April 29, 2013. 1881:Microsoft Windows 1819:for MicroProse's 1812:X-COM: Apocalypse 1421: 1420: 1210: 1209: 1145:builds, e.g. for 1093:Vladimir Vasilyev 986:PlayStation Mouse 865:Spectrum HoloByte 703:Krisalis Software 633:experience points 561:urban environment 347:console, and the 307: 306: 5274: 5197:MicroProse games 5167:Amiga CD32 games 5162:Amiga 1200 games 5152:1994 video games 5134: 5133: 5132: 5122: 5121: 5110: 5109: 5101: 5066:Related articles 4958:Tactical Command 4765: 4764: 4744: 4737: 4730: 4721: 4720: 4686: 4685: 4683:Official website 4672: 4671: 4669:Official website 4654: 4641: 4635: 4622: 4616: 4602: 4596: 4582: 4576: 4575: 4573: 4571: 4549: 4543: 4529: 4523: 4516: 4510: 4509: 4507: 4505: 4490: 4484: 4478: 4472: 4471: 4468:4/1994, page 22 4459: 4453: 4452: 4450: 4448: 4439:. Archived from 4426: 4420: 4409: 4403: 4402: 4388: 4382: 4376: 4370: 4357: 4353: 4347: 4346: 4331: 4325: 4324: 4309: 4303: 4297: 4291: 4290: 4288: 4286: 4267: 4261: 4260: 4258: 4256: 4237: 4231: 4230: 4228: 4226: 4207: 4201: 4200: 4198: 4196: 4177: 4171: 4165: 4159: 4153: 4147: 4146: 4132: 4126: 4120: 4114: 4113: 4111: 4109: 4090: 4084: 4083: 4081: 4079: 4060: 4054: 4053: 4051: 4049: 4030: 4024: 4023: 4021: 4019: 4010:. Archived from 3999: 3993: 3992: 3990: 3988: 3979:. Archived from 3968: 3962: 3961: 3959: 3957: 3938: 3932: 3931: 3929: 3927: 3912: 3906: 3905: 3897: 3891: 3890: 3888: 3886: 3877:. Archived from 3866: 3860: 3859: 3857: 3855: 3849: 3838: 3830: 3824: 3818: 3812: 3811: 3809: 3807: 3788: 3782: 3781: 3779: 3777: 3772:on June 29, 2011 3758: 3752: 3751: 3749: 3747: 3738:. Archived from 3732: 3726: 3725: 3723: 3721: 3702: 3696: 3695: 3693: 3691: 3664: 3658: 3657: 3639: 3633: 3627: 3621: 3615: 3609: 3603: 3597: 3596: 3594: 3592: 3577: 3571: 3570: 3568: 3566: 3555: 3549: 3548: 3546: 3544: 3533: 3527: 3521: 3515: 3514: 3504: 3498: 3497: 3492:. Archived from 3479: 3473: 3467: 3461: 3455: 3449: 3443: 3437: 3431: 3425: 3419: 3410: 3404: 3398: 3392: 3386: 3380: 3374: 3368: 3362: 3356: 3350: 3349:60 (August 1994) 3344: 3335: 3329: 3320: 3319: 3317: 3315: 3295: 3286: 3285: 3283: 3281: 3256: 3250: 3249: 3247: 3245: 3220: 3211: 3194: 3188: 3171: 3165: 3164: 3162: 3160: 3145: 3139: 3129: 3123: 3122: 3120: 3118: 3107: 3101: 3088: 3082: 3081: 3079: 3077: 3062: 3056: 3055: 3053: 3051: 3029: 3023: 3022: 3004: 2998: 2997: 2995: 2993: 2978: 2972: 2971: 2969: 2967: 2952: 2946: 2932: 2926: 2925: 2923: 2921: 2906: 2900: 2899: 2897: 2895: 2880: 2874: 2873: 2871: 2869: 2854: 2848: 2847: 2833: 2822: 2821: 2819: 2817: 2802: 2793: 2783: 2772: 2771: 2757: 2748: 2747: 2733: 2727: 2714: 2708: 2694: 2688: 2675: 2662: 2661: 2659: 2657: 2637: 2631: 2630: 2628: 2626: 2605: 2599: 2586: 2580: 2562: 2551: 2550: 2538: 2532: 2531: 2529: 2527: 2507: 2492: 2475: 2469: 2468:5 (October 1994) 2466:Amiga CD32 Gamer 2463: 2450: 2449: 2447: 2445: 2426: 2417: 2404: 2387: 2386: 2378: 2372: 2371: 2369: 2367: 2352: 2341: 2340: 2338: 2336: 2331:on March 8, 2009 2321: 2315: 2314: 2312: 2310: 2295: 2268: 2261: 2255: 2244: 2231: 2230: 2228: 2226: 2206: 2191: 2190: 2188: 2186: 2175: 2158: 2144: 2131: 2130: 2128: 2126: 2107: 2098: 2092: 2081: 2080: 2078: 2076: 2055: 2049: 2048: 2046: 2044: 2018: 1966:(BookBaby, 2021) 1724:Wirtualna Polska 1634:to the masses." 1612: 1594:Game of the Year 1349: 1348: 1347: 1343: 1342: 1338: 1337: 1333: 1332: 1328: 1327: 1260: 1259: 1258: 1254: 1253: 1249: 1248: 1244: 1243: 1239: 1238: 1215: 1211: 1188: 1184: 1163:total conversion 1135:reimplementation 1106:fix a notorious 1104:Fan-made patches 1039:X-COM Collection 1009:X-COM Collection 976:Allister Brimble 950:Matthew Simmonds 922: 920: 914: 913: 813:Bernard Herrmann 786:Whitley Strieber 758:Chipping Sodbury 726: 451:Extraterrestrial 384:and acquiring a 270: 254: 246:October 25, 1995 245: 229: 213: 204: 40: 28: 27: 5282: 5281: 5277: 5276: 5275: 5273: 5272: 5271: 5142: 5141: 5140: 5130: 5128: 5116: 5104: 5096: 5094: 5089: 5061: 5010:UFO: Afterlight 5003:UFO: Aftershock 4938: 4898: 4873: 4816: 4768:Original series 4756: 4748: 4681: 4680: 4667: 4666: 4663: 4658: 4657: 4651:Wayback Machine 4642: 4638: 4632:Wayback Machine 4623: 4619: 4613:Wayback Machine 4604:Dan Stapleton, 4603: 4599: 4593:Wayback Machine 4583: 4579: 4569: 4567: 4550: 4546: 4540:Wayback Machine 4530: 4526: 4517: 4513: 4503: 4501: 4500:on May 13, 2013 4492: 4491: 4487: 4479: 4475: 4469: 4460: 4456: 4446: 4444: 4427: 4423: 4419:, May 30, 2012. 4410: 4406: 4397:. No. 50. 4394:Next Generation 4390: 4389: 4385: 4379:Next Generation 4377: 4373: 4367:Wayback Machine 4355: 4354: 4350: 4344: 4341:Wayback Machine 4332: 4328: 4322: 4319:Wayback Machine 4310: 4306: 4298: 4294: 4284: 4282: 4269: 4268: 4264: 4254: 4252: 4239: 4238: 4234: 4224: 4222: 4209: 4208: 4204: 4194: 4192: 4179: 4178: 4174: 4166: 4162: 4158:, October 2001. 4154: 4150: 4134: 4133: 4129: 4121: 4117: 4107: 4105: 4092: 4091: 4087: 4077: 4075: 4062: 4061: 4057: 4047: 4045: 4044:on June 8, 2010 4032: 4031: 4027: 4017: 4015: 4000: 3996: 3986: 3984: 3969: 3965: 3955: 3953: 3940: 3939: 3935: 3925: 3923: 3914: 3913: 3909: 3903: 3898: 3894: 3884: 3882: 3867: 3863: 3853: 3851: 3847: 3836: 3832: 3831: 3827: 3819: 3815: 3805: 3803: 3790: 3789: 3785: 3775: 3773: 3760: 3759: 3755: 3745: 3743: 3734: 3733: 3729: 3719: 3717: 3704: 3703: 3699: 3689: 3687: 3680: 3666: 3665: 3661: 3640: 3636: 3628: 3624: 3616: 3612: 3604: 3600: 3590: 3588: 3579: 3578: 3574: 3564: 3562: 3557: 3556: 3552: 3542: 3540: 3535: 3534: 3530: 3522: 3518: 3505: 3501: 3489:CNET Gamecenter 3480: 3476: 3468: 3464: 3456: 3452: 3444: 3440: 3436:(December 1994) 3432: 3428: 3424:(February 1997) 3420: 3413: 3405: 3401: 3393: 3389: 3381: 3377: 3369: 3365: 3357: 3353: 3345: 3338: 3330: 3323: 3313: 3311: 3296: 3289: 3279: 3277: 3270:CBS Interactive 3258: 3257: 3253: 3243: 3241: 3234:CBS Interactive 3222: 3221: 3214: 3206:by Sin Vega on 3204:Wayback Machine 3195: 3191: 3183:by Phil Savage 3181:Wayback Machine 3172: 3168: 3158: 3156: 3147: 3146: 3142: 3130: 3126: 3116: 3114: 3109: 3108: 3104: 3098:Wayback Machine 3089: 3085: 3075: 3073: 3064: 3063: 3059: 3049: 3047: 3030: 3026: 3019: 3005: 3001: 2991: 2989: 2980: 2979: 2975: 2965: 2963: 2954: 2953: 2949: 2943:Wayback Machine 2933: 2929: 2919: 2917: 2908: 2907: 2903: 2893: 2891: 2882: 2881: 2877: 2867: 2865: 2856: 2855: 2851: 2842:. No. 14. 2839:Next Generation 2835: 2834: 2825: 2815: 2813: 2804: 2803: 2796: 2784: 2775: 2763:Next Generation 2759: 2758: 2751: 2745: 2734: 2730: 2724:Wayback Machine 2715: 2711: 2705:Wayback Machine 2695: 2691: 2687:, StrategyCore. 2685:Wayback Machine 2676: 2665: 2655: 2653: 2638: 2634: 2624: 2622: 2607: 2606: 2602: 2598:, StrategyCore. 2596:Wayback Machine 2587: 2583: 2573:Wayback Machine 2563: 2554: 2539: 2535: 2525: 2523: 2508: 2495: 2489:Wayback Machine 2476: 2472: 2464: 2453: 2443: 2441: 2428: 2427: 2420: 2414:Wayback Machine 2405: 2390: 2379: 2375: 2365: 2363: 2362:on June 6, 2001 2354: 2353: 2344: 2334: 2332: 2323: 2322: 2318: 2308: 2306: 2297: 2296: 2271: 2262: 2258: 2245: 2234: 2224: 2222: 2207: 2194: 2184: 2182: 2177: 2176: 2161: 2155:Wayback Machine 2145: 2134: 2124: 2122: 2109: 2108: 2101: 2093: 2084: 2074: 2072: 2057: 2056: 2052: 2042: 2040: 2033:CBS Interactive 2019: 1978: 1973: 1959: 1957:Further reading 1822:Civilization II 1809:series, 1997's 1787: 1781: 1734:Next Generation 1660:, including by 1654:Seamus Blackley 1641:Civilization IV 1619: 1610: 1559:Next Generation 1513:hard disk drive 1497:Next Generation 1447:software piracy 1422: 1416: 1414: 1400: 1386: 1345: 1340: 1335: 1330: 1317:Next Generation 1309: 1256: 1251: 1246: 1241: 1205: 1186:Aggregate score 1183: 1179: 1174: 1101: 1089:Враг неизвестен 1063: 1037:(also known as 929: 908: 886: 728: 722: 657: 553: 524: 515:Master of Orion 488: 426: 343:computers, the 322:science fiction 277: 274: 265: 258: 249: 240: 233: 224: 217: 208: 199: 195: 189: 188: 123: 122:Martin Smillie 121: 109: 97: 95: 59: 46: 26: 25:1994 video game 21: 12: 11: 5: 5280: 5270: 5269: 5264: 5259: 5254: 5249: 5244: 5239: 5234: 5229: 5224: 5219: 5214: 5209: 5204: 5199: 5194: 5189: 5184: 5179: 5174: 5169: 5164: 5159: 5154: 5139: 5138: 5126: 5114: 5091: 5090: 5088: 5087: 5080: 5075: 5069: 5067: 5063: 5062: 5060: 5059: 5052: 5045: 5044: 5043: 5029: 5022: 5015: 5014: 5013: 5006: 4999: 4996:UFO: Aftermath 4986: 4979: 4978: 4977: 4963: 4962: 4961: 4946: 4944: 4940: 4939: 4937: 4936: 4931: 4926: 4921: 4916: 4910: 4908: 4904: 4903: 4900: 4899: 4897: 4896: 4889: 4881: 4879: 4878:Canceled games 4875: 4874: 4872: 4871: 4864: 4863: 4862: 4848: 4841: 4840: 4839: 4824: 4822: 4818: 4817: 4815: 4814: 4807: 4800: 4793: 4786: 4779: 4771: 4769: 4762: 4758: 4757: 4747: 4746: 4739: 4732: 4724: 4718: 4717: 4703: 4692: 4678: 4662: 4661:External links 4659: 4656: 4655: 4636: 4617: 4597: 4577: 4544: 4524: 4511: 4485: 4473: 4464:review (94%), 4454: 4421: 4404: 4383: 4371: 4348: 4326: 4304: 4292: 4262: 4232: 4202: 4172: 4160: 4148: 4127: 4115: 4085: 4055: 4025: 3994: 3963: 3933: 3907: 3892: 3861: 3825: 3813: 3783: 3753: 3727: 3697: 3678: 3659: 3634: 3622: 3610: 3598: 3572: 3550: 3528: 3516: 3499: 3474: 3462: 3450: 3448:82 (July 1995) 3438: 3426: 3411: 3399: 3387: 3385:51 (July 1995) 3375: 3373:73 (July 1995) 3363: 3351: 3336: 3321: 3287: 3251: 3212: 3189: 3187:(May 09, 2013) 3166: 3140: 3124: 3102: 3083: 3057: 3024: 3017: 2999: 2973: 2947: 2934:Nick Breckon, 2927: 2901: 2875: 2849: 2823: 2794: 2773: 2749: 2728: 2709: 2689: 2663: 2632: 2600: 2581: 2552: 2533: 2493: 2491:, StrategyCore 2470: 2451: 2418: 2388: 2373: 2342: 2316: 2269: 2256: 2232: 2192: 2159: 2132: 2099: 2082: 2050: 1975: 1974: 1972: 1969: 1968: 1967: 1958: 1955: 1856:Snapshot Games 1841:UFO: Aftermath 1829:moon of Mars. 1780: 1777: 1618: 1615: 1419: 1418: 1411: 1403: 1402: 1397: 1389: 1388: 1383: 1375: 1374: 1371: 1363: 1362: 1359: 1351: 1350: 1320: 1312: 1311: 1306: 1298: 1297: 1294: 1286: 1285: 1282: 1274: 1273: 1270: 1262: 1261: 1231: 1223: 1222: 1219: 1208: 1207: 1202: 1196: 1195: 1192: 1181: 1178: 1175: 1173: 1170: 1143:cross-platform 1100: 1097: 1062: 1059: 928: 925: 885: 882: 811:, inspired by 809:John Broomhall 715: 698:Lords of Chaos 689:Laser Squad II 656: 653: 552: 549: 523: 520: 494:, "in effect, 487: 484: 461:is located in 425: 422: 386:cult following 371:alien invasion 305: 304: 299: 295: 294: 285: 279: 278: 276: 275: 273: 272: 262: 257: 256: 247: 237: 232: 231: 221: 216: 215: 206: 196: 186: 185: 184: 182: 178: 177: 156: 150: 149: 142: 138: 137: 135:John Broomhall 132: 126: 125: 118: 112: 111: 108:Julian Gollop 106: 100: 99: 90: 84: 83: 80: 74: 73: 70: 64: 63: 54: 48: 47: 41: 33: 32: 24: 9: 6: 4: 3: 2: 5279: 5268: 5265: 5263: 5262:Windows games 5260: 5258: 5255: 5253: 5250: 5248: 5245: 5243: 5240: 5238: 5235: 5233: 5230: 5228: 5225: 5223: 5220: 5218: 5215: 5213: 5210: 5208: 5205: 5203: 5200: 5198: 5195: 5193: 5190: 5188: 5185: 5183: 5180: 5178: 5175: 5173: 5170: 5168: 5165: 5163: 5160: 5158: 5155: 5153: 5150: 5149: 5147: 5137: 5127: 5125: 5120: 5115: 5113: 5108: 5103: 5102: 5099: 5086: 5085: 5081: 5079: 5076: 5074: 5073:Julian Gollop 5071: 5070: 5068: 5064: 5058: 5057: 5053: 5051: 5050: 5049:Phoenix Point 5046: 5042: 5041: 5037: 5036: 5035: 5034: 5030: 5028: 5027: 5023: 5021: 5020: 5016: 5012: 5011: 5007: 5005: 5004: 5000: 4998: 4997: 4993: 4992: 4990: 4987: 4985: 4984: 4980: 4976: 4975: 4971: 4970: 4969: 4968: 4964: 4960: 4959: 4955: 4954: 4953: 4952: 4948: 4947: 4945: 4943:Related games 4941: 4935: 4934:Chaos Concept 4932: 4930: 4927: 4925: 4924:Firaxis Games 4922: 4920: 4917: 4915: 4912: 4911: 4909: 4905: 4895: 4894: 4890: 4888: 4887: 4883: 4882: 4880: 4876: 4870: 4869: 4868:Chimera Squad 4865: 4861: 4860: 4856: 4855: 4854: 4853: 4849: 4847: 4846: 4842: 4838: 4837: 4833: 4832: 4831: 4830: 4829:Enemy Unknown 4826: 4825: 4823: 4821:Reboot series 4819: 4813: 4812: 4808: 4806: 4805: 4801: 4799: 4798: 4794: 4792: 4791: 4787: 4785: 4784: 4780: 4778: 4777: 4773: 4772: 4770: 4766: 4763: 4759: 4754: 4753: 4745: 4740: 4738: 4733: 4731: 4726: 4725: 4722: 4715: 4711: 4710:Enemy Unknown 4707: 4704: 4702: 4698: 4697: 4693: 4690: 4684: 4679: 4676: 4670: 4665: 4664: 4652: 4648: 4645: 4640: 4633: 4629: 4626: 4621: 4614: 4610: 4607: 4601: 4594: 4590: 4587: 4581: 4565: 4561: 4560: 4555: 4548: 4541: 4537: 4534: 4528: 4521: 4515: 4499: 4495: 4489: 4482: 4477: 4467: 4463: 4458: 4442: 4438: 4437: 4432: 4429:Smith, Adam. 4425: 4418: 4417:Game Informer 4414: 4411:Dan Ryckert, 4408: 4400: 4399:Imagine Media 4396: 4395: 4387: 4380: 4375: 4368: 4364: 4361: 4352: 4342: 4338: 4335: 4330: 4320: 4316: 4313: 4308: 4302:, April 2000. 4301: 4296: 4280: 4276: 4272: 4266: 4250: 4246: 4242: 4236: 4220: 4216: 4212: 4206: 4190: 4186: 4182: 4176: 4170:, April 2005. 4169: 4164: 4157: 4152: 4144: 4140: 4139: 4131: 4124: 4119: 4103: 4099: 4095: 4089: 4073: 4069: 4065: 4059: 4043: 4039: 4035: 4029: 4013: 4009: 4005: 3998: 3982: 3978: 3974: 3967: 3951: 3947: 3943: 3937: 3921: 3917: 3911: 3901: 3896: 3880: 3876: 3872: 3865: 3846: 3842: 3835: 3829: 3822: 3817: 3801: 3797: 3793: 3787: 3771: 3767: 3763: 3757: 3741: 3737: 3731: 3715: 3711: 3707: 3701: 3690:September 15, 3685: 3681: 3675: 3671: 3670: 3663: 3655: 3651: 3650: 3645: 3638: 3631: 3626: 3619: 3614: 3607: 3602: 3586: 3582: 3576: 3560: 3554: 3538: 3532: 3525: 3520: 3512: 3511: 3503: 3495: 3491: 3490: 3485: 3478: 3471: 3470:The One Amiga 3466: 3459: 3458:The One Amiga 3454: 3447: 3446:The One Amiga 3442: 3435: 3430: 3423: 3418: 3416: 3408: 3403: 3396: 3391: 3384: 3379: 3372: 3367: 3360: 3355: 3348: 3343: 3341: 3333: 3328: 3326: 3309: 3305: 3301: 3294: 3292: 3275: 3271: 3267: 3266: 3261: 3255: 3239: 3235: 3231: 3230: 3225: 3219: 3217: 3209: 3205: 3201: 3198: 3193: 3186: 3182: 3178: 3175: 3170: 3154: 3150: 3144: 3137: 3133: 3128: 3112: 3106: 3099: 3095: 3092: 3087: 3071: 3067: 3061: 3045: 3041: 3040: 3035: 3028: 3020: 3014: 3010: 3003: 2987: 2983: 2977: 2961: 2957: 2951: 2944: 2940: 2937: 2931: 2915: 2911: 2905: 2889: 2885: 2879: 2863: 2859: 2853: 2845: 2844:Imagine Media 2841: 2840: 2832: 2830: 2828: 2811: 2807: 2801: 2799: 2791: 2790:Game Informer 2787: 2782: 2780: 2778: 2769: 2768:Imagine Media 2765: 2764: 2756: 2754: 2746:(in Japanese) 2744: 2743:archive.today 2740: 2737: 2732: 2725: 2721: 2718: 2713: 2706: 2702: 2699: 2693: 2686: 2682: 2679: 2678:Game Versions 2674: 2672: 2670: 2668: 2656:September 15, 2651: 2647: 2643: 2636: 2620: 2616: 2615: 2610: 2604: 2597: 2593: 2590: 2585: 2578: 2574: 2570: 2567: 2561: 2559: 2557: 2548: 2544: 2537: 2526:September 15, 2521: 2517: 2513: 2506: 2504: 2502: 2500: 2498: 2490: 2486: 2483: 2481: 2474: 2467: 2462: 2460: 2458: 2456: 2439: 2435: 2431: 2425: 2423: 2415: 2411: 2408: 2403: 2401: 2399: 2397: 2395: 2393: 2384: 2377: 2361: 2357: 2351: 2349: 2347: 2330: 2326: 2320: 2304: 2300: 2294: 2292: 2290: 2288: 2286: 2284: 2282: 2280: 2278: 2276: 2274: 2266: 2260: 2253: 2249: 2246:Steve Butts, 2243: 2241: 2239: 2237: 2220: 2216: 2212: 2205: 2203: 2201: 2199: 2197: 2180: 2174: 2172: 2170: 2168: 2166: 2164: 2156: 2152: 2149: 2143: 2141: 2139: 2137: 2120: 2116: 2112: 2106: 2104: 2096: 2091: 2089: 2087: 2070: 2066: 2065: 2060: 2054: 2038: 2034: 2030: 2029: 2024: 2017: 2015: 2013: 2011: 2009: 2007: 2005: 2003: 2001: 1999: 1997: 1995: 1993: 1991: 1989: 1987: 1985: 1983: 1981: 1976: 1965: 1961: 1960: 1954: 1952: 1951: 1946: 1942: 1938: 1934: 1930: 1929: 1923: 1921: 1917: 1916: 1911: 1906: 1902: 1898: 1894: 1890: 1886: 1885:PlayStation 3 1882: 1878: 1874: 1870: 1869:Firaxis Games 1866: 1865: 1859: 1857: 1853: 1852: 1851:Phoenix Point 1847: 1843: 1842: 1837: 1836: 1830: 1828: 1824: 1823: 1818: 1814: 1813: 1808: 1804: 1803: 1798: 1797: 1792: 1786: 1776: 1774: 1770: 1766: 1761: 1759: 1754: 1750: 1746: 1745: 1739: 1735: 1731: 1730: 1725: 1720: 1717: 1713: 1709: 1705: 1700: 1698: 1694: 1693: 1688: 1684: 1683: 1678: 1674: 1669: 1667: 1663: 1659: 1658:halls of fame 1655: 1651: 1647: 1643: 1642: 1637: 1636:Soren Johnson 1633: 1629: 1625: 1624: 1617:Retrospective 1614: 1609: 1605: 1601: 1600: 1595: 1591: 1587: 1583: 1581: 1580: 1575: 1571: 1570: 1565: 1560: 1556: 1552: 1551: 1546: 1544: 1543: 1538: 1537: 1532: 1531: 1526: 1522: 1518: 1514: 1510: 1506: 1501: 1499: 1498: 1493: 1489: 1485: 1481: 1477: 1473: 1468: 1464: 1460: 1459:of all time. 1458: 1454: 1453: 1448: 1444: 1443: 1438: 1437: 1432: 1427: 1413:Amiga: 7.3/10 1412: 1410: 1409: 1405: 1404: 1398: 1396: 1395: 1391: 1390: 1384: 1382: 1381: 1377: 1376: 1372: 1370: 1369: 1365: 1364: 1361:Amiga: 9.2/10 1360: 1358: 1357: 1353: 1352: 1321: 1319: 1318: 1314: 1313: 1307: 1305: 1304: 1300: 1299: 1295: 1293: 1292: 1288: 1287: 1283: 1281: 1280: 1279:Game Informer 1276: 1275: 1271: 1269: 1268: 1264: 1263: 1232: 1230: 1229: 1225: 1224: 1216: 1213:Review scores 1203: 1201: 1198: 1197: 1189: 1169: 1167: 1164: 1160: 1156: 1152: 1148: 1144: 1140: 1136: 1133: 1129: 1125: 1123: 1118: 1114: 1109: 1105: 1096: 1094: 1090: 1085: 1083: 1079: 1078:0-7615-0235-1 1075: 1071: 1067: 1061:Novelizations 1058: 1056: 1055:Windows Vista 1052: 1048: 1044: 1040: 1036: 1032: 1031: 1026: 1022: 1018: 1014: 1010: 1006: 1002: 998: 993: 991: 987: 983: 982: 977: 973: 969: 966: 962: 957: 955: 951: 947: 943: 939: 935: 924: 919: 912:X-COM 未知なる侵略者 907: 903: 902:Culture Brain 899: 895: 891: 881: 877: 874: 870: 866: 860: 857: 853: 852: 847: 843: 838: 836: 832: 828: 824: 820: 819: 814: 810: 806: 801: 800:film series. 799: 798: 793: 792: 787: 782: 781:Alien Liaison 778: 774: 769: 768: 763: 759: 754: 752: 751: 746: 745: 739: 735: 734: 727: 725: 724:Julian Gollop 719: 714: 712: 708: 704: 700: 699: 694: 690: 686: 685:Laser Squad 2 682: 678: 677: 672: 671: 666: 665:Julian Gollop 662: 652: 649: 644: 642: 638: 634: 630: 624: 621: 617: 613: 607: 605: 601: 597: 596:action points 593: 588: 586: 582: 578: 574: 573:line of sight 570: 562: 557: 548: 546: 540: 536: 528: 519: 517: 516: 511: 507: 504: 501: 497: 493: 483: 480: 474: 473:Alien Brain. 472: 468: 464: 460: 454: 452: 448: 444: 439: 435: 431: 428:The story of 421: 419: 418: 414:of the game, 413: 409: 408: 403: 399: 395: 391: 387: 383: 378: 376: 372: 368: 364: 360: 359: 354: 353:Julian Gollop 350: 346: 342: 338: 334: 330: 327:developed by 326: 323: 319: 318: 313: 312: 303: 302:Single-player 300: 296: 293: 289: 286: 284: 280: 268: 264: 263: 261: 255:November 1995 252: 248: 243: 239: 238: 236: 227: 223: 222: 220: 211: 207: 202: 198: 197: 194: 191: 190: 183: 179: 176: 172: 168: 164: 160: 157: 155: 151: 148: 147: 143: 139: 136: 133: 131: 127: 124:Julian Gollop 119: 117: 113: 107: 105: 104:Programmer(s) 101: 94: 93:Julian Gollop 91: 89: 85: 81: 79: 75: 71: 69: 65: 62: 58: 55: 53: 49: 45: 39: 34: 29: 23: 19: 5082: 5054: 5047: 5038: 5031: 5024: 5017: 5008: 5001: 4994: 4988: 4981: 4972: 4965: 4956: 4949: 4914:Mythos Games 4891: 4884: 4866: 4857: 4850: 4843: 4836:Enemy Within 4834: 4827: 4809: 4802: 4795: 4788: 4781: 4775: 4774: 4750: 4713: 4709: 4695: 4691:) (archived) 4689:Mythos Games 4677:) (archived) 4639: 4620: 4600: 4580: 4568:. Retrieved 4557: 4547: 4527: 4518:Kat Bailey, 4514: 4502:. Retrieved 4498:the original 4488: 4476: 4470:(in Finnish) 4465: 4461: 4457: 4445:. Retrieved 4441:the original 4434: 4424: 4416: 4407: 4392: 4386: 4378: 4374: 4351: 4329: 4307: 4299: 4295: 4283:. Retrieved 4274: 4265: 4255:November 15, 4253:. Retrieved 4244: 4235: 4225:November 16, 4223:. Retrieved 4214: 4205: 4195:November 15, 4193:. Retrieved 4184: 4175: 4167: 4163: 4155: 4151: 4142: 4136: 4130: 4122: 4118: 4108:November 17, 4106:. Retrieved 4102:the original 4097: 4088: 4078:November 17, 4076:. Retrieved 4072:the original 4067: 4058: 4048:November 17, 4046:. Retrieved 4042:the original 4037: 4028: 4016:. Retrieved 4012:the original 4007: 3997: 3985:. Retrieved 3981:the original 3976: 3966: 3954:. Retrieved 3950:the original 3945: 3936: 3926:November 17, 3924:. Retrieved 3920:the original 3910: 3904:(in Finnish) 3899: 3895: 3883:. Retrieved 3879:the original 3874: 3864: 3852:. Retrieved 3840: 3828: 3820: 3816: 3804:. Retrieved 3795: 3786: 3776:November 25, 3774:. Retrieved 3770:the original 3765: 3756: 3746:November 17, 3744:. Retrieved 3740:the original 3730: 3718:. Retrieved 3714:the original 3709: 3700: 3688:. Retrieved 3668: 3662: 3653: 3647: 3643: 3637: 3629: 3625: 3617: 3613: 3605: 3601: 3591:November 21, 3589:. Retrieved 3575: 3565:November 21, 3563:. Retrieved 3553: 3543:November 21, 3541:. Retrieved 3531: 3523: 3519: 3508: 3502: 3494:the original 3487: 3477: 3469: 3465: 3457: 3453: 3445: 3441: 3433: 3429: 3421: 3406: 3402: 3394: 3390: 3382: 3378: 3371:Amiga Format 3370: 3366: 3359:Amiga Format 3358: 3354: 3347:Amiga Action 3346: 3331: 3312:. Retrieved 3303: 3280:November 21, 3278:. Retrieved 3265:GameRankings 3263: 3254: 3244:November 21, 3242:. Retrieved 3229:GameRankings 3227: 3192: 3169: 3157:. Retrieved 3151:. OpenXcom. 3143: 3138:(2015/08/16) 3127: 3115:. Retrieved 3105: 3086: 3074:. Retrieved 3060: 3048:. Retrieved 3037: 3027: 3008: 3002: 2990:. Retrieved 2976: 2964:. Retrieved 2950: 2930: 2918:. Retrieved 2904: 2892:. Retrieved 2878: 2866:. Retrieved 2852: 2837: 2816:November 21, 2814:. Retrieved 2810:the original 2789: 2761: 2731: 2712: 2692: 2654:. Retrieved 2645: 2635: 2623:. Retrieved 2612: 2603: 2584: 2576: 2546: 2536: 2524:. Retrieved 2516:Ars Technica 2515: 2479: 2473: 2465: 2444:November 28, 2442:. Retrieved 2433: 2376: 2364:. Retrieved 2360:the original 2335:November 21, 2333:. Retrieved 2329:the original 2319: 2309:November 21, 2307:. Retrieved 2303:the original 2264: 2259: 2252:The Escapist 2251: 2225:November 21, 2223:. Retrieved 2214: 2185:November 21, 2183:. Retrieved 2146:Kat Bailey, 2123:. Retrieved 2114: 2097:user manual. 2094: 2075:February 24, 2073:. Retrieved 2062: 2053: 2041:. Retrieved 2026: 1963: 1948: 1944: 1940: 1936: 1926: 1924: 1919: 1918:." The 2012 1913: 1909: 1904: 1900: 1862: 1860: 1849: 1845: 1839: 1833: 1831: 1820: 1816: 1810: 1806: 1800: 1794: 1788: 1768: 1762: 1757: 1748: 1744:The Escapist 1742: 1737: 1733: 1727: 1721: 1715: 1711: 1707: 1701: 1696: 1690: 1680: 1676: 1672: 1670: 1661: 1645: 1639: 1627: 1621: 1620: 1607: 1603: 1597: 1589: 1585: 1584: 1577: 1573: 1567: 1563: 1558: 1554: 1548: 1547: 1540: 1534: 1530:Amiga Action 1528: 1524: 1515:, while the 1505:GameRankings 1502: 1495: 1491: 1488:Civilization 1487: 1483: 1479: 1466: 1462: 1461: 1450: 1440: 1434: 1430: 1423: 1417:CD32: 8.6/10 1406: 1392: 1378: 1368:Amiga Format 1366: 1356:Amiga Action 1354: 1315: 1301: 1289: 1277: 1265: 1226: 1200:GameRankings 1165: 1154: 1127: 1126: 1102: 1088: 1086: 1069: 1064: 1042: 1041:), all five 1038: 1034: 1028: 1024: 1023:in 2008 and 1016: 1008: 1004: 996: 994: 979: 960: 958: 930: 905: 897: 893: 889: 887: 878: 873:Gilman Louie 869:Bill Stealey 861: 849: 845: 841: 839: 835:Men in Black 830: 826: 822: 816: 802: 795: 789: 780: 765: 762:Civilization 761: 755: 748: 742: 738:Civilization 737: 733:Civilization 731: 729: 721: 717: 696: 688: 684: 674: 668: 661:Mythos Games 658: 645: 625: 608: 594:system uses 589: 566: 541: 537: 533: 513: 495: 489: 475: 459:Solar System 455: 429: 427: 415: 405: 396:, including 389: 379: 356: 329:Mythos Games 316: 315: 310: 309: 308: 259: 234: 218: 192: 144: 120:John Reitze 96:Nick Gollop 68:Publisher(s) 57:Mythos Games 52:Developer(s) 43: 22: 5172:Amiga games 5136:Video games 5078:Dave Ellis 4967:Laser Squad 4797:Interceptor 4776:UFO Defense 4584:Alec Meer, 4570:October 12, 4356:(in Polish) 4345:(in Polish) 4323:(in Polish) 4138:PC Gamer US 4125:, May 1997. 3841:GamesMaster 3606:Amiga World 3409:(June 1995) 3395:Amiga Power 3383:Amiga Power 3050:November 9, 2726:, MobyGames 2696:Alec Meer, 2625:November 4, 2043:February 2, 1682:GamesMaster 1604:UFO Defense 1599:PC Gamer US 1536:Amiga World 1509:floppy disk 1457:sleeper hit 1449:. In 1996, 1436:The X-Files 1380:Amiga Power 1218:Publication 1132:open-source 1066:Diane Duane 1049:with added 1001:Prima Games 990:memory card 856:pathfinding 846:Laser Squad 823:Laser Squad 670:Laser Squad 655:Development 551:Battlescape 479:PlayStation 471:biocomputer 447:clandestine 382:sleeper hit 358:Laser Squad 349:PlayStation 235:PlayStation 171:PlayStation 154:Platform(s) 130:Composer(s) 110:Nick Gollop 88:Designer(s) 82:Tim Roberts 78:Producer(s) 5146:Categories 4919:MicroProse 4790:Apocalypse 4712:and other 4675:MicroProse 4504:August 11, 3314:January 1, 3159:August 22, 3018:0761502351 2992:August 11, 2966:August 11, 2920:August 11, 2894:August 11, 2868:August 11, 2366:August 11, 1971:References 1943:(known as 1753:Ken Levine 1671:The first 1602:presented 1310:PS: 9.0/10 1308:PC: 9.4/10 1296:PC: 9.0/10 1284:PS: 8.5/10 1191:Aggregator 1117:the sequel 1051:Windows XP 954:Amiga 1200 946:Amiga CD32 711:MicroProse 612:fog of war 592:turn-based 512:game like 465:region of 438:abductions 377:activity. 345:Amiga CD32 333:MicroProse 230:Early 1994 205:March 1994 187:March 1994 98:Steve Hand 72:MicroProse 61:MicroProse 5187:DOS games 5033:Xenonauts 4951:Rebelstar 4907:Companies 4706:UFOPaedia 4701:MobyGames 4447:April 24, 4321:, WP.pl. 4018:August 7, 3987:August 7, 3885:March 20, 3806:March 25, 3720:August 9, 3646:Awards". 3076:August 3, 2836:"Xerox". 2760:"X-COM". 2614:Eurogamer 2434:Eurogamer 2064:MobyGames 1915:Xenonauts 1893:Eurogamer 1873:Sid Meier 1858:in 2019. 1765:Xenomorph 1699:in 2009. 1644:, called 1632:wargaming 1521:save game 1484:bona fide 1182:Reception 1177:Immediate 1172:Reception 1166:X-Piratez 1057:support. 1015:in 1999, 1003:in 1996, 851:Rebelstar 791:Communion 773:Bob Lazar 750:Traveller 663:– led by 579:-view 2D 577:isometric 498:melds an 116:Artist(s) 5084:Long War 4929:2K Marin 4893:Alliance 4811:Enforcer 4647:Archived 4628:Archived 4609:Archived 4589:Archived 4564:Archived 4536:Archived 4363:Archived 4343:, WP.pl 4337:Archived 4315:Archived 4300:PC Gamer 4279:Archived 4275:PC Gamer 4249:Archived 4245:PC Gamer 4219:Archived 4215:PC Gamer 4189:Archived 4185:PC Gamer 4168:PC Gamer 4156:PC Gamer 4123:PC Gamer 3956:June 20, 3845:Archived 3800:Archived 3684:Archived 3649:PC Gamer 3644:PC Gamer 3585:Archived 3434:CU Amiga 3308:Archived 3274:Archived 3238:Archived 3200:Archived 3185:PC Gamer 3177:Archived 3153:Archived 3117:July 13, 3094:Archived 3070:Archived 3044:Archived 2986:Archived 2960:Archived 2939:Archived 2914:Archived 2888:Archived 2862:Archived 2739:Archived 2720:Archived 2701:Archived 2681:Archived 2650:Archived 2619:Archived 2592:Archived 2577:PC Gamer 2569:Archived 2547:PC Gamer 2520:Archived 2485:Archived 2438:Archived 2410:Archived 2265:OpenXcom 2219:Archived 2215:GameSpot 2151:Archived 2119:Archived 2069:Archived 2037:Archived 2028:GameSpot 1945:Vault 13 1933:Tim Cain 1889:Xbox 360 1877:2K Games 1716:PC Gamer 1652:creator 1542:CU Amiga 1492:Populous 1476:GameSpot 1394:CU Amiga 1291:GameSpot 1155:OpenXcom 1139:localize 1128:OpenXcom 1068:'s 1995 1030:PC Gamer 1021:2K Games 788:'s book 693:Atari ST 676:Populous 522:Geoscape 503:Gold Box 486:Gameplay 288:Strategy 283:Genre(s) 5098:Portals 4991:series 4974:Nemesis 4886:Genesis 4285:May 10, 3875:GameSpy 3854:July 9, 3710:1UP.com 3618:GamePro 3149:"About" 2125:May 10, 1941:Fallout 1928:Fallout 1773:1UP.com 1736:listed 1704:PC game 1687:GameSpy 1626:called 1596:award. 1569:GamePro 1408:The One 1206:PS: 93% 1204:PC: 94% 1159:modding 1151:Android 1113:patches 884:Release 777:Area 51 744:Sniper! 648:psionic 620:berserk 602:-based 492:GameSpy 463:Cydonia 402:PC game 298:Mode(s) 260:Windows 181:Release 175:Windows 4755:series 3676:  3015:  2766:(12). 2646:Kotaku 1827:Phobos 1779:Legacy 1517:CD-ROM 1130:is an 1076:  972:16-bit 818:Psycho 707:Domark 616:morale 581:bitmap 443:Geneva 412:remake 141:Series 5112:1990s 4761:Games 4716:games 4714:X-COM 4466:Pelit 3900:Pelit 3848:(PDF) 3837:(PDF) 1950:GURPS 1937:X-COM 1901:X-COM 1846:X-COM 1807:X-COM 1785:X-COM 1769:X-COM 1758:X-COM 1749:X-COM 1738:X-COM 1712:X-COM 1708:X-COM 1692:Pelit 1673:X-COM 1646:X-COM 1628:X-COM 1611:' 1608:X-COM 1590:X-COM 1588:gave 1574:X-COM 1564:X-COM 1555:X-COM 1482:is a 1480:X-COM 1467:X-COM 1431:X-COM 1221:Score 1194:Score 1147:Linux 1047:Steam 1043:X-COM 1033:. In 965:8-bit 831:X-CON 827:X-COM 805:manga 797:Alien 569:voxel 496:X-COM 430:X-COM 407:X-COM 365:with 341:Amiga 219:Amiga 163:Amiga 146:X-COM 5267:XCOM 4752:XCOM 4572:2012 4506:2013 4449:2015 4287:2011 4257:2010 4227:2010 4197:2010 4110:2010 4080:2010 4050:2010 4020:2009 3989:2009 3958:2008 3928:2010 3887:2007 3856:2022 3808:2016 3778:2010 3748:2010 3722:2009 3692:2023 3674:ISBN 3608:3/95 3593:2010 3567:2010 3545:2010 3316:2018 3282:2010 3246:2010 3161:2013 3119:2019 3078:2012 3052:2012 3013:ISBN 2994:2013 2968:2013 2922:2013 2896:2013 2870:2013 2818:2010 2658:2023 2627:2017 2589:Demo 2528:2023 2482:demo 2446:2010 2368:2013 2337:2010 2311:2010 2227:2010 2187:2010 2127:2011 2077:2018 2045:2015 1920:XCOM 1910:XCOM 1905:XCOM 1903:and 1887:and 1879:for 1799:and 1760:"). 1729:CHIP 1697:Edge 1650:Xbox 1623:Edge 1592:its 1490:and 1322:PS: 1233:PC: 1149:and 1074:ISBN 1053:and 968:MIDI 705:and 687:(or 681:demo 600:icon 467:Mars 424:Plot 339:and 331:and 271:1998 214:1994 167:CD32 4989:UFO 4699:at 4098:IGN 4068:IGN 4038:IGN 4008:IGN 3977:IGN 3946:IGN 3766:IGN 3630:CGW 3134:on 2115:IGN 1897:VGA 1666:IGN 1579:sic 1525:UFO 1523:of 1474:". 1426:DOS 1303:IGN 1122:mod 1108:bug 1019:by 1011:by 942:AGA 938:ECS 934:OCS 904:as 767:UFO 637:Psi 604:GUI 506:RPG 500:SSI 434:UFO 398:IGN 392:as 375:UFO 337:DOS 193:DOS 159:DOS 5148:: 4562:. 4556:. 4433:. 4415:, 4277:. 4273:. 4243:. 4213:. 4183:. 4141:. 4096:. 4066:. 4036:. 4006:. 3975:. 3944:. 3873:. 3839:. 3794:. 3764:. 3708:. 3682:. 3652:. 3486:. 3414:^ 3339:^ 3324:^ 3302:. 3290:^ 3272:. 3268:. 3262:. 3236:. 3232:. 3226:. 3215:^ 3068:. 3042:. 3036:. 2826:^ 2797:^ 2788:, 2776:^ 2752:^ 2666:^ 2648:. 2644:. 2611:. 2575:, 2555:^ 2545:. 2518:. 2514:. 2496:^ 2454:^ 2432:. 2421:^ 2391:^ 2345:^ 2272:^ 2250:, 2235:^ 2217:. 2213:. 2195:^ 2162:^ 2135:^ 2113:. 2102:^ 2085:^ 2061:. 2035:. 2031:. 2025:. 1979:^ 1883:, 1732:. 1168:. 915:, 753:. 629:AI 510:4X 290:, 267:NA 251:EU 242:NA 226:EU 210:NA 201:EU 173:, 169:, 165:, 161:, 5100:: 5040:2 4852:2 4743:e 4736:t 4729:v 4687:( 4673:( 4574:. 4508:. 4451:. 4289:. 4259:. 4229:. 4199:. 4143:5 4112:. 4082:. 4052:. 4022:. 3991:. 3960:. 3930:. 3889:. 3858:. 3810:. 3780:. 3750:. 3724:. 3694:. 3654:2 3595:. 3569:. 3547:. 3318:. 3284:. 3248:. 3163:. 3121:. 3080:. 3054:. 3021:. 2996:. 2970:. 2924:. 2898:. 2872:. 2820:. 2660:. 2629:. 2530:. 2448:. 2385:. 2370:. 2339:. 2313:. 2267:. 2229:. 2189:. 2129:. 2079:. 2047:. 1562:" 1470:" 1429:( 1072:( 936:/ 921:) 909:( 269:: 253:: 244:: 228:: 212:: 203:: 20:.

Index

XCOM: Enemy Unknown

Developer(s)
Mythos Games
MicroProse
Publisher(s)
Producer(s)
Designer(s)
Julian Gollop
Programmer(s)
Artist(s)
Composer(s)
John Broomhall
X-COM
Platform(s)
DOS
Amiga
CD32
PlayStation
Windows
EU
NA
EU
NA
EU
NA
Genre(s)
Strategy
turn-based tactics
Single-player

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.