606:), such as firing weapons, managing their equipment including ammunition (items carried in hands, pockets, belt, and backpack), picking up or throwing objects (limited in this to friendly or enemy equipment or bodies), kneeling down, using items, reloading weapons, and priming explosives. Shooting options include a snap shot, an aimed shot, and possibly a burst if a given weapon has an autofire mode. Some weapons can also be loaded with non-standard types of ammunition (such as high-explosive rounds or incendiary rockets) and some are non-lethal for capturing aliens alive. A major feature called Opportunity Fire enables combatants to automatically shoot at a spotted hostile during the enemy turn if enough of their TUs have been reserved and left unspent.
833:, where "CON" originally stood for "contact"), and helped to define the comic book-like art style. Hand thought the initial artworks showed by Julian Gollop had aliens that were too "boring or comical", and that the original design document was poorly written, especially regarding the initial, more interactive and action-oriented UFO interception system; nevertheless, the final game turned out to be very close to it. Certain creature types deemed boring were removed during the development, as were the
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718:"When we first got the contract with MicroProse we were very pleased but concerned about what they might require us to do. We did have a few arguments in the beginning because they didn’t understand the game design I had written. I had a tough job trying to explain it, and I had to produce a few more documents and attend a big meeting with their in-house designers, producers and head of development."
871:’s shares in MicroProse in 1993. Julian Gollop said the MicroProse quality assurance team (testers Andrew Lucket, Phil McDonnel and Jason Thompson) helped save the game from its first would-be cancellation; their enthusiastic feedback also helped to polish the game. At one point, the game was in fact even officially ordered to be cancelled by Spectrum HoloByte. According to Moreland, Spectrum head
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bases and make changes to them, equip fighter aircraft, order supplies and personnel (soldiers, scientists and engineers), direct research efforts, schedule manufacturing of advanced equipment, sell alien artifacts on black market to raise money, and deploy X-COM aircraft to either patrol designated locations, intercept UFOs, or send X-COM ground troops on missions using transport aircraft.
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Thus, the development team continued their work without any knowledge of the parent company's executives. MicroProse producer Tim
Roberts, assigned to oversee the game, was described by Julian Gollop positively as "very laid back" and for most of the time allowed them to work on the game without any interference and schedules, only checking in once in a month to conduct meetings in a pub.
1710:"), as well as ranking it as the second top "modern PC game" in 2009. IGN also included it on several lists of the best video games of all time on all platforms, including it at eighth place in 2003 ("a game that will live on in the annals of computer gaming history"), at 12th place in 2005 ("for us 1994 will always be remembered as the year of
373:. Through the game, the player is tasked with issuing orders to individual X-COM troops in a series of turn-based tactical missions. At strategic scale, the player directs the research and development of new technologies, builds and expands X-COM's bases, manages the organization's finances and personnel, and monitors and responds to
1875:. The game's prototype was actually a modernization of the original, with all the classic gameplay features, but then gradually evolved into a completely "reimagined" version, having abandoned the Time Units system for a simpler and more cinematic gameplay centered around class abilities and use of cover. The game was released by
821:, composed the original soundtrack of the PC version while Andrew Parton handled the sound effects. Besides Moreland, there were other MicroProse employees not acknowledged in the game's credits despite having been major contributors to its development, such as assisting designers Mike Brunton and (especially) Steve Hand. Hand, a
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614:, and Opportunity Fire allows for alien sniper attacks and ambushes. The enemy comes in numerous forms, and the players that are new to the game will run into new kinds of aliens without any knowledge of their characteristics and capabilities beforehand. The course of skirmishes is also dictated by the individual fatigue and
598:, known in the game as Time Units (TUs), that are distributed between individual soldiers according to their statistics (including the total weight of carried equipment relative to their strength, and the top and current levels of stamina). Each turn, their TUs can be spent for movement and a variety of actions (through an
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due to many complaints from veteran players who believed that the original game was still too easy even on seemingly higher levels. The original release also contained many other bugs such as civilians appearing in inappropriate places, units being placed outside of the playable map area, and players
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Simultaneously, the aliens may run various activities, from research missions designed to collect data about the Earth and its inhabitants, to searching for and attacking X-COM bases, to establishing their own bases, to terror attacks on cities with the aim of convincing governments to reduce X-COM's
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ranked it as the seventh (1997), eighth (1998), third (2001), eighth (2005), tenth (in both 2007 and 2008, as a "truly groundbreaking game" that "still plays fresher than almost anything else that begs passage through these pages"), 11th (2010, the editors adding that everyone who would not vote for
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In the beginning, the player will only have access to conventional weapons, but as the game progresses, the player learns more about the enemy, their species, mutated creations, and technology. It is ultimately revealed that the "leaders" behind the alien invasion are a race known as
Ethereals which
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The game begins on
January 1, 1999, with the player choosing a location for their first base on the Geoscape screen: a global view representation of Earth as seen from space (displaying X-COM bases and aircraft, detected UFOs, alien bases, and sites of alien activity). The player can view the X-COM
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During the final three months, after
Spectrum HoloByte was eventually informed of the game still being in production, the Gollop brothers were forced to work 7–12 in order to finish it before the end of the fiscal year. The game was completed in March 1994, after 30 months in development since the
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personally insisted on this order and rejected
Moreland's objections. However, Moreland held a meeting with other MicroProse UK bosses Adrian Parr and Paul Hibbard, where they decided to ignore it and would simply not inform the Gollop brothers and others involved in the project about any of that.
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and opening fire indiscriminately. Smoke obscures vision and drains stamina, and fires are a hazard for both sides. Injuries may be sustained to different body parts, differently affecting the wounded soldiers' statistics (and thus performance), and often result in the states of unconsciousness or
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The combat is highly unpredictable and often challenging, especially for new players. Soldiers are vulnerable to alien attacks even when armored (a single shot from an alien has a good chance of bringing a soldier in perfect condition to death), and the features such as night-time combat (when the
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The game may end in several ways. If the player's performance is poor or worse for two consecutive months, the player runs a deep deficit for two consecutive months, all the player's bases are captured, or the player mounts an assault on the aliens' Mars base and loses, the game ends in defeat (in
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named it as one of his all-time personal favorites. In 2015, Rock, Paper, Shotgun ranked it as the sixth best strategy game ever made ("in the thick of a terror mission, with rysalids seeming to pour out of the walls, or in those last hours when you finally seem capable of taking the fight to the
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five stars out of five. Describing it as "one of those rare and dangerous games capable of drilling into your brain, putting a vice-grip on your imagination, and only releasing you when it has had enough," the magazine praised its detailed and varied combat system and lengthy gameplay, concluding
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and rumors of attacks by mysterious aliens become widespread. The nations of the world come to perceive this as a threat and attempt to form their own forces – such as Japan's Kiryu-Kai force – to deal with the crisis, but these efforts are unsuccessful. On
December 11, 1998, representatives from
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Funding is provided by the 16 founding nations of X-COM. At the end of each month, a funding report is provided, where nations can choose to increase or decrease their level of funding based on their perceived progress (or failure) of the X-COM project, in particular the UFO activities in their
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the PC version, the funding nations sign pacts with the aliens promising peace, but the aliens instead destroy every city and poison the water and air to destroy any resistance, the remaining survivors are put in slave camps to help reverse-terraform Earth for future alien colonization; in the
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The original contract was for the game be completed within 18 months, granting the
Gollops £3,000 per month. In the course of its development, the game was nearly canceled twice: in the first instance due to the company's financial difficulties, and the second time under the pressure from the
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One of three mission outcomes is possible: either the human forces are eliminated, the alien forces are neutralized, or the player chooses to withdraw. The mission's score and the result are based on the number of X-COM operatives lost (either dead, unconscious, or under alien control), the
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as the 26th top console game of all time in 1996 ("breathed new live into turn-based strategy genre"), as well as the 37th in 1999 ("revamp the turn-based subgenre by strengthening the resource management elements and adding highly intuitive interface"). In 2012, while awaiting the remake,
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warfare. In it, some aliens possess mind control abilities that can be used to temporarily take control of human soldiers or cause them to panic. After capturing a mind control-capable alien, the player will be able to train soldiers in using these same abilities against the aliens.
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and behavior; in particular, the aliens were purposely given an element of unpredictability in their actions. It was the first game programmed by them for the PC. In retrospect, Julian thought he should have concentrated on game design and left all of the programming work to Nick.
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also inspired an addition of the in-game encyclopedia, called the UFOpaedia. All that and the UFO theme was suggested by the MicroProse UK head of development Pete
Moreland. Julian Gollop's personal inspirations included several traditional games, in particular, the board wargame
527:
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provided inspiration for several of Julian Gollop's revisions, such as the notion that world governments might seize alien technology or secretly conspire with the invaders (a negative result which can occur in-game). His sources of inspirations for the game also included
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are completely different games, both ingenious and both flawed in their own ways." In a positive review of the remake, GameSpy nevertheless left "the title of Best Game Ever with the original." Julian Gollop himself commented that "Firaxis did a terrific job with the new
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this game is "dead" to them) and 12th (2011, describing it as a "brilliant game whose individual elements have been copied many times but whose charm has never been duplicated") best PC game of all time; it was also voted at 15th place by the magazine's readers in 2000.
631:-controlled civilians saved or perished, aliens killed or captured, and the number and quality of alien artifacts obtained. Troops may also increase in rank or abilities if they made successful use of their primary attributes (e.g. killing enemies). Instead of gaining
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platform, not counting the later ports—for the Amiga platforms and the PlayStation—and re-releases. Half of the game's net sales were in the United States, a rarity for a
European title at the time. Gollop has attributed the game's North American success to its title
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which results in the game always resetting to the easiest difficulty level ("Beginner") after completing the first
Battlescape mission, no matter what difficulty level has been selected. This glitch was not noticed by MicroProse and was not fixed in the official
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criticized the PlayStation version for being little more than a straight port, arguing that the game could have been improved if the console's capabilities were used. However, he praised the game itself for sophisticated, enjoyable gameplay, and concluded,
1445:, its sales had passed 1 million copies by March 1997. The game earned the Gollop brothers just over £1 million in royalties. The game became very popular also in Russia, even as there were no royalties from that market as it was only distributed there via
764:, "it also helped to develop the storyline." He changed the setting to modern-day Earth and expanded the strategy elements, among them the ability to capture and reproduce alien technology. He has cited the 1970s British television series
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version, the council of funding nations makes a futile attempt to negotiate with the aliens, who violently murder the negotiator). If, however, the player is victorious in the final attack, the game ends in mankind's victory.
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as one of the influences for the game's storyline, in particular, an idea of an international counter-UFO organization and the psionic powers of some alien races, even as the series itself was "a bit boring". A book by
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funding. The escalating alien activities need to be uncovered and countered, mostly by detecting and shooting down the alien crafts and sending ground troops to investigate and salvage the UFO landing and crash sites.
1912:," although he "would have done things differently for sure. (...) I tried many times for many years to get a remake underway, but Firaxis finally did it. Also, there is a promising and more faithful remake called
713:, eventually brokering a deal with MicroProse. Julian Gollop was especially happy about it because he greatly respected MicroProse and believed it was probably the best video game company in the world at the time.
807:' look and feel" visuals. Julian Gollop credited Reitze, who also designed the alien races, with "a distinctive comic book style", and Smillie with "very detailed environment graphics". MicroProse musician
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The Amiga conversion in multiple version was quickly created by Julian Gollop's brother Nick and "it was quite tough because the Amiga wasn’t quite as fast as PCs were becoming at that time." The Amiga
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listed it the 13th best Amiga game, as well as the third most addictive game "that stole our childhood"; it was also retrospectively ranked as the eighth best Amiga game by the Polish edition of
963:, has retained most of the original PC graphics due to time restraints (adding only some textured 3D models as illustrations for the UFOpaedia) but features much higher quality music than the
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ranked it as the 22nd (1996) and third (2001) best computer game of all time; the magazine's readers also voted it for tenth place in 2001. It was also ranked as the 48th game of all time by
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version displays lower quality graphics than the PC version and is missing light source shading during combat missions, but their sound quality is improved. The graphics are better in the
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1507:), according to Amiga HOL database having averaged scores of 79% on the ECS/OCS Amigas, 82% on the AGA Amigas and 73% for the Amiga CD32 version. A common point of criticism for the
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or Accuracy. The soldiers who have been killed on a mission will remain dead, but can be replaced with raw recruits back at base. In addition to combat personnel, the player may use
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stated of the PlayStation version that "any person who likes strategy games will fall in love with this title ... if you could afford to buy one game for the PS over the next year,
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Recovered alien artifacts can then be researched and possibly reproduced. Captured live aliens may produce information, possibly leading to new technologies and even an access to
571:-based 3D map, evenly divided into square-bottom cubes and vertical layers for gameplay purposes. However, the actual game world is only used internally by the game engine for
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635:, surviving human combatants might get an automatic rise (a semi-random amount depending on how much of the action in which they participated) to their attributes, such as
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Gameplay switches to the tactical combat phase whenever X-COM ground forces come in contact with aliens. Each ground mission takes place within a procedurally-generated,
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1124:, named XComUtil, fixes it as well as addressing interface problems and better balancing the game; in 2010, a task of its further development was given to David Jones.
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Despite its troubled development, including having been almost cancelled twice, the game received strong reviews and was commercially successful, turning into a runaway
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1084:'s negative review of Duane's novel, it is hampered by a poor understanding of the game, a lack of focus, emotional resonance and tension, and an unstructured plot.
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1095:, was published in Russia in 1997. The book tells the story of one of the original eight X-COM troops from beginning of the conflict to the final raid on Cydonia.
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Although supportive of the project, the publisher expressed concerns that the demo lacked a grand scale in keeping with MicroProse's hit strategy game
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in 2005, by GameSpot in 2003 (featured among The Greatest Games of All Time as "one of the defining games of the turn-based strategy genre"), and by
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of all time in 2000 while calling it "the finest PC game we have ever played", and 2007 ("there's still no PC game that can compete with the mighty
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had premiered a year earlier. More than 400,000 units were sold at full price, with little marketing from its publisher. Together with its sequel,
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fan who helped the project get signed, put input into the "big game" concept by inventing the Geoscape interface, actually came up with the name
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initial contract and 12 months behind the schedule. The overall development of the PC version cost £115,000, alike vastly exceeding its budget.
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369:. The player takes the role of commander of X-COM – an international paramilitary and scientific organization secretly defending Earth from an
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The game was released to very positive reviews and commercial success, selling more than 600,000 units (a large number at the time) on the PC
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of recovered alien artifacts, X-COM is able to develop better technology to combat the alien menace and eventually uncover how to defeat it.
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compared both games with "a sort of objectivity (...) that hasn't been remotely possible over the last two decades of worshipping at its
1815:, which was also developed together by Mythos Games and MicroProse. The game also received an unofficial sequel in the 1997 expansion set
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was a smashing PC title, it's lost nothing of practical value in the translation, and makes a marvelous addition to the console market."
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levels of their participants on both sides; a low morale can result in them either dropping their weapons and fleeing in panic or going
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depicts the aliens and their spacecraft design that are unlike anything actually seen in the game). In Japan, the game was renamed by
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series. The AI system of those games formed the basis for enemy tactics, with Julian Gollop programming his own unique algorithms for
432:, set in the near-future at the time of the game's release, begins in the year 1998. The initial plot centers on increased reports of
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possess powerful mind control abilities and enslave other races of aliens to perform their bidding and that their main base in the
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was also described as "one of the scariest computer games ever." In 2012, including it among the most essential game of all time,
837:, who have been left unused due to a perceived conflict with MicroProse's abortive project to make an MIB-themed standalone game.
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469:. The player must then prepare the final assault team, attack Cydonia and destroy the mastermind behind the alien invasion, the
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Julian Gollop interview: on X-Coms old and new, the Ghost Recon strategy game that never was, AI, auteurs and "Fork My Fruit"
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in 2001 ("stellar game design can withstand the test of time"), as the second best video game since 1992 by Finnish magazine
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where almost all game objects and the landscape itself can be damaged or destroyed by gunfire and especially by explosions.
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3. UFO: Enemy Unknown – Gry, które zabrały nam dzieciństwo – najbardziej uzależniające produkcje sprzed lat – Imperium gier
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battlefield needs to be illuminated by flares or fires or else the soldiers can only spot an alien at a very short range),
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Nevertheless, screenshots of it as seen from the perspective of currently selected soldier can be made by pressing F10 in
1767:-inspired alien race of Chryssalids was ranked as fourth on their 1999 list of best monsters in gaming by GameSpot, where
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s classic mix of action and strategy will have you hooked for hours, and made this one of the finest games of the year."
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844:. Despite numerous changes from the first demo, the tactical part of the game remains true to the turn-based layout of
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in North America. The latter features a different box cover, faithful to the game's contents (the original cover of
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being assigned alien and civilian units as playable. IBM Master Inventor Scott T. Jones' noted 1995 patch-turned-
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A gameplay screenshot of the turn-based Battlescape tactical combat mode, showing an Alien Terror type mission in
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A gameplay screenshot of the continuous-time strategic scale Geoscape mode, with the game's main menu to the right
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shrine," seeing the original as "a game that can and will co-exist with rather than be supplanted by its remake.
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studio, Julian Gollop said that while the research and technology tree somewhat emulates the role of advances in
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The success of the game resulted in several sequels and spin-off games, as well as many unofficial remake and
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MicroProse UK graphics artists John Reitze and Martin Smillie provided what MicroProse described as "popular '
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areas. Any of these nations may quit if the nation's government has been infiltrated by the invaders. Through
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1714:"), and at 21st place in 2007 ("one of the most memorable and perfectly executed strategy games ever seen").
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based CD32 version does not allow the users to save the progress of any other game without wiping out the
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1582:] but the extensive manuals and one-dimensional music really bore you to alien tears after a while."
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bleeding, the latter leading to death if they are not treated or if the mission is not finished in time.
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and firing calculations and is hidden from the player. Instead, it is presented in a symbolic form using
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The game takes place within two distinct views, called the Geoscape and the Battlescape. As described by
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4145:(10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130. October 1998.
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1080:) tells the story of Jonelle Barrett, commander of X-COM's newly established Swiss base. According to
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that are outfitted with heavy weapons and well armored but large, costly, and not gaining experience.
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Julian Gollop: «I have no firm plans after Chaos, but I certainly want to stay in the games industry»
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and released with a cover using a different art style and better reflecting the actual game content.
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OpenXCom renews the original OpenXCom renews the original UFO Defense as a valid option for terror
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called it "easily the most original and innovative game in the history of the Amiga", a review in
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Amiga ports received lower ratings than the PC original (holding an average score of 93.60% at
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779:, inspired the concept to reverse-engineer captured alien technology. Timothy Good's 1991 book
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in 2009, as well as in the "Classic Games Collection" CD featured with the July 2000 issue of
701:, the Gollop brothers (Julian and Nick) approached three other video game publishers, British
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as a benchmark in the evolution of strategy gaming." A preview of the PlayStation version in
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commented that "with its unrivaled balance of tactics and tension, remains a masterpiece."
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version was the need to frequently swap the disks in the Amiga systems not equipped with a
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One reason for the game's success is the strong sense of atmosphere it evokes. The game's
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You Wouldn’t Steal A Skyranger: X-Piratez Is An Outstanding Total Conversion Of UFO/X-COM
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The game also had a big influence on the development team of the role-playing video game
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A public demo of the game was released under the North American version's working title
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2543:"New X-COM book explains the special kind of terror that made the first game a classic"
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music of the PC version, replacing it 55 minutes of CD-quality tracks and 8 minutes of
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The game was originally conceived by a small British independent video game developer,
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in October 2012, winning multiple Game of the Year awards. A retrospective article in
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of that game to fix all the known bugs and limits, improve the AI and user interface,
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2642:"X-COM: UFO Defense Would Have Been Canned If Its Creators Hadn't Secretly Revolted"
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Combat (X-COM), over which the player assumes control at the start of the game.
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called in "the shortest path to heaven" for a strategy gamer, and a review in
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Mythos Games' and Julian Gollop's own original spiritual successor project,
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2609:"Julian Gollop reveals how the original X-Com was nearly cancelled - twice"
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1367:
1355:
1199:
1150:
872:
868:
834:
660:
458:
328:
56:
4071:
3066:"Владимир Васильев – UFO: враг неизвестен – скачать из библиотеки Фензина"
673:, "but with much neater graphics using an isometric style very similar to
5039:
4966:
4137:
2981:
1598:
1576:. It's an interesting and complex game about planet colonizing, [
1545:
of the 1997 budget range re-release called it the "game everyone loves".
1535:
1508:
1456:
1435:
1379:
1065:
1000:
989:
855:
669:
470:
381:
357:
4918:
4674:
4041:
3148:
1050:
953:
945:
710:
611:
344:
332:
166:
60:
683:
presented a relatively simple, two-player tactical game then known as
5032:
4950:
4700:
4312:
13. UFO: Enemy Unknown – 30 najlepszych gier na Amigę – Imperium gier
2613:
2063:
1914:
1892:
1872:
1631:
1520:
1103:
772:
680:
619:
404:
of all time in 2007. It was the first and best-received entry in the
2512:"Developing the distinctive look of the original X-COM: UFO Defense"
1675:
has often appeared in top video game lists by various publications.
410:
series and has directly inspired several similar games. An official
16:
This article is about the 1994 video game. For its 2012 remake, see
4928:
3648:
3580:
3558:
3536:
3184:
2383:"How a Publishing Nightmare Set the Stage for the Original 'X-COM'"
2027:
1932:
1888:
1876:
1475:
1290:
1029:
1020:
692:
647:
502:
37:
4606:
XCOM: Enemy Unknown Review: Terror, tension, tactics, and triumph.
3065:
1648:"one of the cornerstones of strategy gaming." In the words of the
3632:
158: "Alien is Sheep's Clothing: Where Are All the X-COM Clones?"
1772:
1703:
1686:
1568:
776:
491:
401:
5118:
3009:
X-COM: UFO Defense – A Novel (9780761502357): Diane Duane: Books
441:
some of the most powerful nations in the world secretly meet in
5106:
4851:
1516:
971:
706:
615:
580:
526:
442:
250:
225:
200:
4719:
3970:
775:, where he describes his supposed work with recovered UFOs at
2424:
2422:
1949:
1784:
1691:
1146:
964:
804:
568:
406:
340:
162:
4001:
1695:
in 2007, and as the 78th best video game "to play today" by
1606:
with its 1994 Best Strategy Game award. The editors wrote, "
4751:
3488:
466:
145:
4002:
Ocampo, Jason; Steve Butts; Jeff Haynes (August 6, 2009).
3971:
Adams, Dan; Steve Butts; Charles Onyett (March 16, 2007).
2419:
2299:"The Making Of: X-COM: Enemy Unknown | Edge Magazine"
1922:, too, was followed by its own sequel and spin-off games.
1557:
would be it. It has it all and then some!" A reviewer for
667:– as a sequel to their 1988 science fiction tactical game
1665:
1578:
1425:
1302:
978:, who later also created the music for the first sequel,
397:
336:
158:
1838:, was cancelled in 2001 and later partially turned into
956:
release also came with a MicroProse travel alarm clock.
555:
518:, making it in some ways two entirely different games."
2248:
The Escapist : Why X-COM Is the Greatest Game Ever
2179:"PC Retroview – X-COM: UFO Defense – PC Feature at IGN"
1805:. Julian Gollop himself designed the third game in the
984:. The game is compatible with the (highly recommended)
509:
3669:
Monsters in the Dark: The Making of X-COM: UFO Defense
1668:
in 2007 ("if this game were a woman, we'd marry it").
1572:
disagreed: "You have to be a major sim-freak to enjoy
388:
among strategy fans; several publications have listed
5095:
2325:"XCom UFO creators strategy game Laser Squad Nemesis"
1947:, before the game was redesigned after they lost the
995:
The game was re-released as part of the compilations
1685:
in 1996, as the 35th best video game of all time by
1500:
called it "one of the best PC strategy games ever."
794:and other "weird American stories", as well as the
563:(click on the image for a more detailed description)
445:
to discuss the issue. From this meeting is born the
944:Amiga versions, including a CD-ROM variant for the
3507:Coleman, Terry (March 1997). "Winter Wonderland".
3293:
3291:
2910:"X-COM Collection for Windows (1999) – MobyGames"
2736:XCOM: 2K MarinがX-COMの新作を開発中 « GAME LIFE ニュース
959:The 1995 PlayStation port, released in Europe as
5143:
4293:
4161:
4149:
3762:"IGN Videogame Hall Of Fame: X-COM: UFO Defense"
3635:
2808:. Psx.ign.com. November 26, 1996. Archived from
2806:"X-Com: UFO Defense – PlayStation Review at IGN"
1751:is the greatest game ever," while game designer
756:Under MicroProse's direction and working at its
4233:
4203:
4173:
2301:. Edge-online.com. May 15, 2009. Archived from
916:
3934:
3506:
3288:
2936:2K 'Huge' Steam Pack Bundles 20 Games for $ 54
2023:"Classic Games Postmortem – XCOM: UFO Defense"
1793:titles, both fan-made and commercial, such as
910:
4735:
3908:
3868:
3862:
5182:Construction and management simulation games
4086:
4056:
4026:
3995:
3964:
3814:
3784:
1323:
1234:
5237:Video games developed in the United Kingdom
4520:The Essential 100, No. 90: XCOM UFO Defense
3728:
3481:
2673:
2671:
2669:
2667:
1953:license) had a very similar combat system.
1486:modern classic, standing proudly alongside
1115:, resulting in the very high difficulty of
974:tracks. The new soundtrack was composed by
4742:
4728:
4554:"Know Your Enemy: Firaxis On XCOM, Part 1"
3698:
2204:
2202:
2200:
2198:
2196:
2016:
2014:
2012:
2010:
2008:
2006:
2004:
2002:
2000:
36:
4241:"PC Gamer's top 100 PC Games of all time"
3581:"UFO: Enemy Unknown Amiga – HOL database"
3559:"UFO: Enemy Unknown Amiga – HOL database"
3537:"UFO: Enemy Unknown Amiga – HOL database"
3034:"Wot I Read – X-COM UFO Defense, A Novel"
2831:
2829:
2827:
2800:
2798:
2755:
2753:
2540:
2407:Interview With XCOM Creator Julian Gollop
1998:
1996:
1994:
1992:
1990:
1988:
1986:
1984:
1982:
1980:
1964:Monsters in the Dark: The Making of X-COM
1630:"the title that first brought turn-based
1045:games were released for paid download on
863:American combat flight simulator company
314:(original European title), also known as
4128:
3297:
2664:
2639:
2461:
2459:
2457:
2455:
2380:
2293:
2051:
1756:aliens, there's nothing else quite like
926:
829:(derived from Brunton's initial idea of
554:
525:
42:Cover art of the North American version
5192:Games commercially released with DOSBox
4983:The Dreamland Chronicles: Freedom Ridge
4481:The Best Monsters in Gaming: Chryssalid
4455:
4413:Things You Didn't Know About Ken Levine
4116:
3754:
2621:from the original on September 10, 2019
2327:. Lasersquadnemesis.com. Archived from
2317:
2291:
2289:
2287:
2285:
2283:
2281:
2279:
2277:
2275:
2273:
2193:
2142:
2140:
2138:
2136:
1835:The Dreamland Chronicles: Freedom Ridge
892:in Europe, Quebec and Australia and as
5242:Video games scored by Allister Brimble
5144:
4431:"The 50 Best Strategy Games Ever Made"
3893:
3642:Staff (March 1995). "The First Annual
3475:
3417:
3415:
3327:
3325:
3276:from the original on December 11, 2018
3240:from the original on December 11, 2018
3046:from the original on November 11, 2012
2824:
2795:
2750:
2707:, Rock Paper Shotgun, April 14th, 2010
2356:"Mythos Games Ltd – UFO Enemy Unknown"
2039:from the original on December 21, 2021
2020:
1977:
1098:
4723:
4545:
4281:from the original on February 9, 2013
4221:from the original on October 25, 2012
4191:from the original on October 26, 2012
3918:. Edge. March 9, 2009. Archived from
3823:, 20th Anniversary Issue, March 2001.
3641:
3526:148: The Top 15 Sleepers Of All Time.
3500:
3342:
3340:
3218:
3216:
3006:
2864:from the original on October 23, 2014
2781:
2779:
2777:
2560:
2558:
2556:
2509:
2505:
2503:
2501:
2499:
2497:
2452:
2440:from the original on December 3, 2010
2402:
2400:
2398:
2396:
2394:
2392:
2350:
2348:
2346:
2242:
2240:
2238:
2236:
2221:from the original on December 3, 2011
2208:
2173:
2171:
2169:
2167:
2165:
2163:
2148:Enemy Unknown: An X-COM Retrospective
2090:
2088:
2086:
2071:from the original on October 29, 2013
992:blocks for a Battlescape saved game.
888:The finished product was marketed as
394:one of the best video games ever made
335:. It was published by MicroProse for
5247:Video games scored by John Broomhall
4566:from the original on October 4, 2012
4551:
4422:
4251:from the original on October 1, 2012
3871:"GameSpy's Top 50 Games of All Time"
3583:. Hol.abime.net. December 14, 2002.
3310:from the original on January 2, 2018
3260:"X-COM: UFO Defense for PlayStation"
3031:
2710:
2652:from the original on October 4, 2023
2640:Craddock, David L. (March 9, 2021).
2381:Craddock, David L. (March 9, 2021).
2270:
2133:
2105:
2103:
948:that features new music composed by
583:graphics. It also features a highly
5257:Video games with isometric graphics
4271:"The 100 best PC games of all time"
3686:from the original on April 27, 2024
3412:
3322:
3113:. Bladefirelight.com. March 5, 2012
2912:. Mobygames.com. January 13, 2001.
2886:. Gamespot.com. November 24, 1999.
2860:. Gamespot.com. December 31, 1969.
1939:" and that the original version of
1844:by another developer. Gollop's new
1702:IGN named it as the number one top
1180:
747:and the tabletop role-playing game
13:
4360:Dziesięć najlepszych gier na Amigę
3916:"The 100 best Games To Play Today"
3802:from the original on April 8, 2016
3599:
3561:. Hol.abime.net. December 14, 2002
3539:. Hol.abime.net. December 14, 2002
3513:. No. 152. pp. 209, 210.
3484:"Game Spin: The MicroProse Skinny"
3337:
3213:
3155:from the original on July 29, 2013
3007:Duane, Diane (December 22, 1995).
2988:from the original on June 19, 2017
2962:from the original on March 4, 2016
2890:from the original on July 30, 2013
2774:
2553:
2522:from the original on July 20, 2023
2494:
2389:
2343:
2233:
2211:"X-COM: UFO Defense Review for PC"
2160:
2083:
1956:
1141:in more languages, and to provide
1087:Another novelization of the game,
449:defense and research organization
355:as a sequel to Mythos Games' 1988
14:
5278:
5157:Video games about alien invasions
4660:
4428:
4034:"IGN's Top 100 Games of All Time"
3942:"The Top 25 PC Games of All Time"
3850:from the original on July 5, 2022
3798:. November 1996. pp. 64–80.
3587:from the original on June 8, 2011
3072:from the original on June 6, 2012
2916:from the original on July 1, 2017
2121:from the original on May 30, 2012
2100:
2021:Gollop, Julian (March 28, 2013).
1871:, led by MicroProse's co-founder
1747:ran a feature article about "why
1325:
1236:
848:and the Gollop brothers' earlier
5129:
5117:
5105:
4637:
4618:
4598:
4586:UFO: Enemy Unknown retrospective
4578:
4525:
4512:
4486:
4474:
4405:
4384:
4372:
3736:"The Greatest Games of all Time"
3712:. March 23, 2005. Archived from
3672:. BookBaby. September 27, 2021.
3132:the-rps-bargain-bucket-flu-faced
2209:Dulin, Ron (December 31, 1993).
1616:
1387:Amiga (AGA): 7.5/10 & 8.5/10
1344:
1339:
1334:
1329:
1324:
1255:
1250:
1245:
1240:
1235:
1060:
5232:Video games adapted into novels
4749:
4634:, GameStar.ru, 5 December 2012.
4533:Civ II: Fantastic Worlds Review
4494:"1UP's Essential 100, Part One"
4349:
4327:
4305:
4263:
3948:. July 24, 2000. Archived from
3826:
3660:
3623:
3611:
3573:
3551:
3529:
3517:
3463:
3451:
3439:
3427:
3400:
3388:
3376:
3364:
3352:
3298:Lombardi, Chris (August 1994).
3252:
3190:
3167:
3141:
3125:
3111:"XcomUtil Under New Management"
3103:
3084:
3058:
3032:Meer, Alec (November 9, 2012).
3025:
3000:
2982:"X-COM: Complete Pack on Steam"
2974:
2948:
2928:
2902:
2876:
2850:
2729:
2690:
2633:
2601:
2582:
2541:Mat Paget (September 9, 2021).
2534:
2471:
2374:
2181:. Pc.ign.com. September 1, 2000
5227:Turn-based tactics video games
4542:, GameSpot, December 18, 1997.
3482:Asher, Mark (March 24, 1999).
2884:"X-COM: Collector's Edition –"
2358:. June 6, 2001. Archived from
2257:
988:and requires five PlayStation
654:
550:
1:
4845:The Bureau: XCOM Declassified
4595:, Eurogamer, 14 October 2012.
4004:"Top 25 PC Games of All Time"
3973:"Top 25 PC Games of All Time"
2945:, Shacknews.com, Jul 02, 2009
2846:. February 1996. p. 158.
2111:"Top 25 PC Games of All Time"
1970:
1848:spiritual successor project,
1091:("Enemy Unknown") written by
906:X-COM Michi Naru Shinryakusha
736:. The Civilopedia feature of
5252:Video games set in the 1990s
4552:Meer, Alec (February 2012).
4401:. February 1999. p. 75.
4391:"Top 50 Games of All Time".
3792:"150 Best Games of All Time"
2549:– via www.pcgamer.com.
2510:Staff, Ars (March 9, 2021).
2059:"X-COM: Collector's Edition"
1527:. Nevertheless, a review in
1433:), as the television series
1272:PS: 8.8/10 (9.5/9.5/8.5/8.0)
1176:
1171:
1161:and expansions, such as the
1070:X-COM: UFO Defense – A Novel
320:in North America, is a 1994
7:
5212:Science fiction video games
5207:PlayStation (console) games
3834:"Top 100 Games of All Time"
3224:"X-COM: UFO Defense for PC"
2958:. GamesRadar. May 6, 2010.
2480:X-COM: Terran Defense Force
1861:An official remake, titled
1825:, in a scenario set on the
1455:named it as the number one
1442:X-COM: Terror from the Deep
1005:X-COM (Collector's Edition)
981:X-COM: Terror from the Deep
952:. A limited edition of the
917:
842:X-COM: Terran Defense Force
521:
485:
361:, the game mixes real-time
10:
5283:
4538:December 29, 2011, at the
4522:, 1UP.com, July 16th 2012.
4381:21 (September 1996), p.60.
4317:December 30, 2011, at the
4135:"The 50 Best Games Ever".
3179:November 13, 2013, at the
2984:. Store.steampowered.com.
2594:February 10, 2017, at the
1782:
1478:review said, "put simply,
1385:Amiga: 3.6/10 & 6.6/10
1157:is to enable customizing,
883:
15:
5217:Single-player video games
5065:
4942:
4906:
4877:
4820:
4767:
4760:
4653:, GameSpot, 9 March 2012.
4649:January 14, 2013, at the
4644:Fallout Classic Revisited
4591:October 17, 2012, at the
4496:. 1up.com. Archived from
3334:Jan 1996 (issue 78), p.38
3332:Electronic Gaming Monthly
3202:December 2, 2017, at the
3096:January 11, 2012, at the
2858:"X-COM: Unknown Terror –"
2722:January 11, 2010, at the
2698:Why X-COM Matters (To Me)
2416:, NowGamer, Aug 30, 2011.
2412:February 5, 2013, at the
1778:
1550:Electronic Gaming Monthly
1267:Electronic Gaming Monthly
1220:
1217:
1193:
1190:
911:
420:, was published in 2012.
297:
281:
180:
152:
140:
128:
114:
102:
86:
76:
66:
50:
35:
30:
5177:Cancelled Atari ST games
4483:, GameSpot, Oct 4, 1999.
4094:"IGN Top 100 Games 2007"
3656:(3): 44, 45, 47, 48, 51.
1817:Civ II: Fantastic Worlds
1465:rated the PC version of
641:unmanned ground vehicles
585:destructible environment
351:. Originally planned by
4615:, GameSpy, Oct 8, 2012.
2792:, April 1996 (archived)
2770:: 133–4. December 1995.
2157:, GameSpy, Jan 19, 2012
1007:by MicroProse in 1998,
918:X-COM: Unknown Invaders
508:with a highly detailed
423:
400:ranking it as the best
5026:UFO: Extraterrestrials
4611:March 4, 2016, at the
4369:, Chip.pl, 23.02.2010.
4100:. 2007. Archived from
4070:. 2005. Archived from
4040:. 2003. Archived from
3768:. 2007. Archived from
3620:91 (April 1996), p.88.
3300:"It Came From Britain"
3100:, Scott Jones Homepage
2683:June 10, 2017, at the
2153:March 4, 2016, at the
1802:UFO: Extraterrestrials
1153:. The second focus of
867:after it had acquired
720:
709:and the international
564:
531:
436:sightings as tales of
4365:May 30, 2016, at the
4181:"PC Gamer's Best 100"
4064:"IGN's Top 100 Games"
3881:on September 14, 2004
3843:(44): 76. July 1996.
3821:Computer Gaming World
3796:Computer Gaming World
3524:Computer Gaming World
3510:Computer Gaming World
3304:Computer Gaming World
2941:June 6, 2016, at the
2741:January 23, 2013, at
2703:May 28, 2016, at the
2487:June 7, 2015, at the
2477:Readme file from the
2436:. November 28, 2010.
1935:said they "all loved
1783:Further information:
1677:Computer Gaming World
1662:Computer Gaming World
1586:Computer Gaming World
1463:Computer Gaming World
1452:Computer Gaming World
1399:Amiga: 8.5/10, 9.3/10
1373:Amiga: 9.0/10, 9.0/10
1228:Computer Gaming World
997:X-COM: Unknown Terror
927:Ports and re-releases
815:'s score in the film
716:
558:
529:
363:management simulation
5222:Strategy video games
5056:XCOM: The Board Game
4804:First Alien Invasion
4783:Terror from the Deep
4247:. February 5, 2010.
4211:"PC Gamer's Top 100"
4104:on November 30, 2007
3706:"CGW's Hall of Fame"
3306:. pp. 108–110.
3208:Rock, Paper, Shotgun
3136:Rock, Paper, Shotgun
3011:. Crown Publishing.
2812:on September 1, 2009
2571:May 1, 2013, at the
2430:"The Story of X-Com"
1472:Resistance is futile
1082:Rock, Paper, Shotgun
1035:X-COM: Complete Pack
1017:X-COM: Complete Pack
961:X-COM: Enemy Unknown
691:), which ran on the
679:." The initial 1991
5124:Speculative fiction
5019:UFO: Alien Invasion
4358:Michał Wierzbicki,
4187:. August 13, 2007.
3869:The GameSpy Staff.
3716:on November 2, 2012
3496:on August 17, 2000.
3210:(March 30th, 2016).
2305:on October 26, 2011
2067:. Blue Flame Labs.
1962:David L. Craddock,
1931:. Project director
1867:, was developed by
1864:XCOM: Enemy Unknown
1796:UFO: Alien Invasion
1791:spiritual successor
1638:, lead designer of
1415:Amiga (AGA): 8.9/10
1401:Amiga (AGA): 8.9/10
1214:
1187:
1099:Fan-created content
545:reverse engineering
417:XCOM: Enemy Unknown
325:strategy video game
18:XCOM: Enemy Unknown
5202:Mythos Games games
4696:X-COM: UFO Defense
4630:2016-03-09 at the
4559:Rock Paper Shotgun
4462:UFO: Enemy Unknown
4436:Rock Paper Shotgun
4339:2013-02-22 at the
4217:. August 5, 2008.
4014:on October 4, 2010
3472:77 (February 1995)
3460:75 (December 1994)
3397:56 (December 1995)
3361:65 (November 1994)
3039:Rock Paper Shotgun
2956:"X-COM Collection"
2786:X-COM: UFO Defense
2717:X-COM: UFO Defense
2617:. March 28, 2013.
2564:Dan Griliopoulos,
2254:, 17 January 2010.
2117:. March 16, 2007.
2095:UFO: Enemy Unknown
1854:, was released by
1722:Polish web portal
1212:
1185:
1025:2K Huge Games Pack
1013:Hasbro Interactive
999:by MicroProse and
898:UFO: Enemy Unknown
894:X-COM: UFO Defense
890:UFO: Enemy Unknown
590:The Battlescape's
565:
532:
390:X-COM: UFO Defense
367:turn-based tactics
317:X-COM: UFO Defense
311:UFO: Enemy Unknown
292:turn-based tactics
44:X-COM: UFO Defense
31:UFO: Enemy Unknown
5093:
5092:
4902:
4901:
4859:War of the Chosen
4531:Michael E. Ryan,
4443:on April 26, 2015
4074:on April 19, 2016
3983:on March 19, 2007
3952:on April 21, 2002
3922:on March 25, 2012
3902:8/2007, page 64.
3742:on March 29, 2010
3679:979-8-7052-0094-8
3422:CU Amiga Magazine
3407:CU Amiga Magazine
3091:Xcomutil Homepage
2579:, April 29, 2013.
1881:Microsoft Windows
1819:for MicroProse's
1812:X-COM: Apocalypse
1421:
1420:
1210:
1209:
1145:builds, e.g. for
1093:Vladimir Vasilyev
986:PlayStation Mouse
865:Spectrum HoloByte
703:Krisalis Software
633:experience points
561:urban environment
347:console, and the
307:
306:
5274:
5197:MicroProse games
5167:Amiga CD32 games
5162:Amiga 1200 games
5152:1994 video games
5134:
5133:
5132:
5122:
5121:
5110:
5109:
5101:
5066:Related articles
4958:Tactical Command
4765:
4764:
4744:
4737:
4730:
4721:
4720:
4686:
4685:
4683:Official website
4672:
4671:
4669:Official website
4654:
4641:
4635:
4622:
4616:
4602:
4596:
4582:
4576:
4575:
4573:
4571:
4549:
4543:
4529:
4523:
4516:
4510:
4509:
4507:
4505:
4490:
4484:
4478:
4472:
4471:
4468:4/1994, page 22
4459:
4453:
4452:
4450:
4448:
4439:. Archived from
4426:
4420:
4409:
4403:
4402:
4388:
4382:
4376:
4370:
4357:
4353:
4347:
4346:
4331:
4325:
4324:
4309:
4303:
4297:
4291:
4290:
4288:
4286:
4267:
4261:
4260:
4258:
4256:
4237:
4231:
4230:
4228:
4226:
4207:
4201:
4200:
4198:
4196:
4177:
4171:
4165:
4159:
4153:
4147:
4146:
4132:
4126:
4120:
4114:
4113:
4111:
4109:
4090:
4084:
4083:
4081:
4079:
4060:
4054:
4053:
4051:
4049:
4030:
4024:
4023:
4021:
4019:
4010:. Archived from
3999:
3993:
3992:
3990:
3988:
3979:. Archived from
3968:
3962:
3961:
3959:
3957:
3938:
3932:
3931:
3929:
3927:
3912:
3906:
3905:
3897:
3891:
3890:
3888:
3886:
3877:. Archived from
3866:
3860:
3859:
3857:
3855:
3849:
3838:
3830:
3824:
3818:
3812:
3811:
3809:
3807:
3788:
3782:
3781:
3779:
3777:
3772:on June 29, 2011
3758:
3752:
3751:
3749:
3747:
3738:. Archived from
3732:
3726:
3725:
3723:
3721:
3702:
3696:
3695:
3693:
3691:
3664:
3658:
3657:
3639:
3633:
3627:
3621:
3615:
3609:
3603:
3597:
3596:
3594:
3592:
3577:
3571:
3570:
3568:
3566:
3555:
3549:
3548:
3546:
3544:
3533:
3527:
3521:
3515:
3514:
3504:
3498:
3497:
3492:. Archived from
3479:
3473:
3467:
3461:
3455:
3449:
3443:
3437:
3431:
3425:
3419:
3410:
3404:
3398:
3392:
3386:
3380:
3374:
3368:
3362:
3356:
3350:
3349:60 (August 1994)
3344:
3335:
3329:
3320:
3319:
3317:
3315:
3295:
3286:
3285:
3283:
3281:
3256:
3250:
3249:
3247:
3245:
3220:
3211:
3194:
3188:
3171:
3165:
3164:
3162:
3160:
3145:
3139:
3129:
3123:
3122:
3120:
3118:
3107:
3101:
3088:
3082:
3081:
3079:
3077:
3062:
3056:
3055:
3053:
3051:
3029:
3023:
3022:
3004:
2998:
2997:
2995:
2993:
2978:
2972:
2971:
2969:
2967:
2952:
2946:
2932:
2926:
2925:
2923:
2921:
2906:
2900:
2899:
2897:
2895:
2880:
2874:
2873:
2871:
2869:
2854:
2848:
2847:
2833:
2822:
2821:
2819:
2817:
2802:
2793:
2783:
2772:
2771:
2757:
2748:
2747:
2733:
2727:
2714:
2708:
2694:
2688:
2675:
2662:
2661:
2659:
2657:
2637:
2631:
2630:
2628:
2626:
2605:
2599:
2586:
2580:
2562:
2551:
2550:
2538:
2532:
2531:
2529:
2527:
2507:
2492:
2475:
2469:
2468:5 (October 1994)
2466:Amiga CD32 Gamer
2463:
2450:
2449:
2447:
2445:
2426:
2417:
2404:
2387:
2386:
2378:
2372:
2371:
2369:
2367:
2352:
2341:
2340:
2338:
2336:
2331:on March 8, 2009
2321:
2315:
2314:
2312:
2310:
2295:
2268:
2261:
2255:
2244:
2231:
2230:
2228:
2226:
2206:
2191:
2190:
2188:
2186:
2175:
2158:
2144:
2131:
2130:
2128:
2126:
2107:
2098:
2092:
2081:
2080:
2078:
2076:
2055:
2049:
2048:
2046:
2044:
2018:
1966:(BookBaby, 2021)
1724:Wirtualna Polska
1634:to the masses."
1612:
1594:Game of the Year
1349:
1348:
1347:
1343:
1342:
1338:
1337:
1333:
1332:
1328:
1327:
1260:
1259:
1258:
1254:
1253:
1249:
1248:
1244:
1243:
1239:
1238:
1215:
1211:
1188:
1184:
1163:total conversion
1135:reimplementation
1106:fix a notorious
1104:Fan-made patches
1039:X-COM Collection
1009:X-COM Collection
976:Allister Brimble
950:Matthew Simmonds
922:
920:
914:
913:
813:Bernard Herrmann
786:Whitley Strieber
758:Chipping Sodbury
726:
451:Extraterrestrial
384:and acquiring a
270:
254:
246:October 25, 1995
245:
229:
213:
204:
40:
28:
27:
5282:
5281:
5277:
5276:
5275:
5273:
5272:
5271:
5142:
5141:
5140:
5130:
5128:
5116:
5104:
5096:
5094:
5089:
5061:
5010:UFO: Afterlight
5003:UFO: Aftershock
4938:
4898:
4873:
4816:
4768:Original series
4756:
4748:
4681:
4680:
4667:
4666:
4663:
4658:
4657:
4651:Wayback Machine
4642:
4638:
4632:Wayback Machine
4623:
4619:
4613:Wayback Machine
4604:Dan Stapleton,
4603:
4599:
4593:Wayback Machine
4583:
4579:
4569:
4567:
4550:
4546:
4540:Wayback Machine
4530:
4526:
4517:
4513:
4503:
4501:
4500:on May 13, 2013
4492:
4491:
4487:
4479:
4475:
4469:
4460:
4456:
4446:
4444:
4427:
4423:
4419:, May 30, 2012.
4410:
4406:
4397:. No. 50.
4394:Next Generation
4390:
4389:
4385:
4379:Next Generation
4377:
4373:
4367:Wayback Machine
4355:
4354:
4350:
4344:
4341:Wayback Machine
4332:
4328:
4322:
4319:Wayback Machine
4310:
4306:
4298:
4294:
4284:
4282:
4269:
4268:
4264:
4254:
4252:
4239:
4238:
4234:
4224:
4222:
4209:
4208:
4204:
4194:
4192:
4179:
4178:
4174:
4166:
4162:
4158:, October 2001.
4154:
4150:
4134:
4133:
4129:
4121:
4117:
4107:
4105:
4092:
4091:
4087:
4077:
4075:
4062:
4061:
4057:
4047:
4045:
4044:on June 8, 2010
4032:
4031:
4027:
4017:
4015:
4000:
3996:
3986:
3984:
3969:
3965:
3955:
3953:
3940:
3939:
3935:
3925:
3923:
3914:
3913:
3909:
3903:
3898:
3894:
3884:
3882:
3867:
3863:
3853:
3851:
3847:
3836:
3832:
3831:
3827:
3819:
3815:
3805:
3803:
3790:
3789:
3785:
3775:
3773:
3760:
3759:
3755:
3745:
3743:
3734:
3733:
3729:
3719:
3717:
3704:
3703:
3699:
3689:
3687:
3680:
3666:
3665:
3661:
3640:
3636:
3628:
3624:
3616:
3612:
3604:
3600:
3590:
3588:
3579:
3578:
3574:
3564:
3562:
3557:
3556:
3552:
3542:
3540:
3535:
3534:
3530:
3522:
3518:
3505:
3501:
3489:CNET Gamecenter
3480:
3476:
3468:
3464:
3456:
3452:
3444:
3440:
3436:(December 1994)
3432:
3428:
3424:(February 1997)
3420:
3413:
3405:
3401:
3393:
3389:
3381:
3377:
3369:
3365:
3357:
3353:
3345:
3338:
3330:
3323:
3313:
3311:
3296:
3289:
3279:
3277:
3270:CBS Interactive
3258:
3257:
3253:
3243:
3241:
3234:CBS Interactive
3222:
3221:
3214:
3206:by Sin Vega on
3204:Wayback Machine
3195:
3191:
3183:by Phil Savage
3181:Wayback Machine
3172:
3168:
3158:
3156:
3147:
3146:
3142:
3130:
3126:
3116:
3114:
3109:
3108:
3104:
3098:Wayback Machine
3089:
3085:
3075:
3073:
3064:
3063:
3059:
3049:
3047:
3030:
3026:
3019:
3005:
3001:
2991:
2989:
2980:
2979:
2975:
2965:
2963:
2954:
2953:
2949:
2943:Wayback Machine
2933:
2929:
2919:
2917:
2908:
2907:
2903:
2893:
2891:
2882:
2881:
2877:
2867:
2865:
2856:
2855:
2851:
2842:. No. 14.
2839:Next Generation
2835:
2834:
2825:
2815:
2813:
2804:
2803:
2796:
2784:
2775:
2763:Next Generation
2759:
2758:
2751:
2745:
2734:
2730:
2724:Wayback Machine
2715:
2711:
2705:Wayback Machine
2695:
2691:
2687:, StrategyCore.
2685:Wayback Machine
2676:
2665:
2655:
2653:
2638:
2634:
2624:
2622:
2607:
2606:
2602:
2598:, StrategyCore.
2596:Wayback Machine
2587:
2583:
2573:Wayback Machine
2563:
2554:
2539:
2535:
2525:
2523:
2508:
2495:
2489:Wayback Machine
2476:
2472:
2464:
2453:
2443:
2441:
2428:
2427:
2420:
2414:Wayback Machine
2405:
2390:
2379:
2375:
2365:
2363:
2362:on June 6, 2001
2354:
2353:
2344:
2334:
2332:
2323:
2322:
2318:
2308:
2306:
2297:
2296:
2271:
2262:
2258:
2245:
2234:
2224:
2222:
2207:
2194:
2184:
2182:
2177:
2176:
2161:
2155:Wayback Machine
2145:
2134:
2124:
2122:
2109:
2108:
2101:
2093:
2084:
2074:
2072:
2057:
2056:
2052:
2042:
2040:
2033:CBS Interactive
2019:
1978:
1973:
1959:
1957:Further reading
1822:Civilization II
1809:series, 1997's
1787:
1781:
1734:Next Generation
1660:, including by
1654:Seamus Blackley
1641:Civilization IV
1619:
1610:
1559:Next Generation
1513:hard disk drive
1497:Next Generation
1447:software piracy
1422:
1416:
1414:
1400:
1386:
1345:
1340:
1335:
1330:
1317:Next Generation
1309:
1256:
1251:
1246:
1241:
1205:
1186:Aggregate score
1183:
1179:
1174:
1101:
1089:Враг неизвестен
1063:
1037:(also known as
929:
908:
886:
728:
722:
657:
553:
524:
515:Master of Orion
488:
426:
343:computers, the
322:science fiction
277:
274:
265:
258:
249:
240:
233:
224:
217:
208:
199:
195:
189:
188:
123:
122:Martin Smillie
121:
109:
97:
95:
59:
46:
26:
25:1994 video game
21:
12:
11:
5:
5280:
5270:
5269:
5264:
5259:
5254:
5249:
5244:
5239:
5234:
5229:
5224:
5219:
5214:
5209:
5204:
5199:
5194:
5189:
5184:
5179:
5174:
5169:
5164:
5159:
5154:
5139:
5138:
5126:
5114:
5091:
5090:
5088:
5087:
5080:
5075:
5069:
5067:
5063:
5062:
5060:
5059:
5052:
5045:
5044:
5043:
5029:
5022:
5015:
5014:
5013:
5006:
4999:
4996:UFO: Aftermath
4986:
4979:
4978:
4977:
4963:
4962:
4961:
4946:
4944:
4940:
4939:
4937:
4936:
4931:
4926:
4921:
4916:
4910:
4908:
4904:
4903:
4900:
4899:
4897:
4896:
4889:
4881:
4879:
4878:Canceled games
4875:
4874:
4872:
4871:
4864:
4863:
4862:
4848:
4841:
4840:
4839:
4824:
4822:
4818:
4817:
4815:
4814:
4807:
4800:
4793:
4786:
4779:
4771:
4769:
4762:
4758:
4757:
4747:
4746:
4739:
4732:
4724:
4718:
4717:
4703:
4692:
4678:
4662:
4661:External links
4659:
4656:
4655:
4636:
4617:
4597:
4577:
4544:
4524:
4511:
4485:
4473:
4464:review (94%),
4454:
4421:
4404:
4383:
4371:
4348:
4326:
4304:
4292:
4262:
4232:
4202:
4172:
4160:
4148:
4127:
4115:
4085:
4055:
4025:
3994:
3963:
3933:
3907:
3892:
3861:
3825:
3813:
3783:
3753:
3727:
3697:
3678:
3659:
3634:
3622:
3610:
3598:
3572:
3550:
3528:
3516:
3499:
3474:
3462:
3450:
3448:82 (July 1995)
3438:
3426:
3411:
3399:
3387:
3385:51 (July 1995)
3375:
3373:73 (July 1995)
3363:
3351:
3336:
3321:
3287:
3251:
3212:
3189:
3187:(May 09, 2013)
3166:
3140:
3124:
3102:
3083:
3057:
3024:
3017:
2999:
2973:
2947:
2934:Nick Breckon,
2927:
2901:
2875:
2849:
2823:
2794:
2773:
2749:
2728:
2709:
2689:
2663:
2632:
2600:
2581:
2552:
2533:
2493:
2491:, StrategyCore
2470:
2451:
2418:
2388:
2373:
2342:
2316:
2269:
2256:
2232:
2192:
2159:
2132:
2099:
2082:
2050:
1975:
1974:
1972:
1969:
1968:
1967:
1958:
1955:
1856:Snapshot Games
1841:UFO: Aftermath
1829:moon of Mars.
1780:
1777:
1618:
1615:
1419:
1418:
1411:
1403:
1402:
1397:
1389:
1388:
1383:
1375:
1374:
1371:
1363:
1362:
1359:
1351:
1350:
1320:
1312:
1311:
1306:
1298:
1297:
1294:
1286:
1285:
1282:
1274:
1273:
1270:
1262:
1261:
1231:
1223:
1222:
1219:
1208:
1207:
1202:
1196:
1195:
1192:
1181:
1178:
1175:
1173:
1170:
1143:cross-platform
1100:
1097:
1062:
1059:
928:
925:
885:
882:
811:, inspired by
809:John Broomhall
715:
698:Lords of Chaos
689:Laser Squad II
656:
653:
552:
549:
523:
520:
494:, "in effect,
487:
484:
461:is located in
425:
422:
386:cult following
371:alien invasion
305:
304:
299:
295:
294:
285:
279:
278:
276:
275:
273:
272:
262:
257:
256:
247:
237:
232:
231:
221:
216:
215:
206:
196:
186:
185:
184:
182:
178:
177:
156:
150:
149:
142:
138:
137:
135:John Broomhall
132:
126:
125:
118:
112:
111:
108:Julian Gollop
106:
100:
99:
90:
84:
83:
80:
74:
73:
70:
64:
63:
54:
48:
47:
41:
33:
32:
24:
9:
6:
4:
3:
2:
5279:
5268:
5265:
5263:
5262:Windows games
5260:
5258:
5255:
5253:
5250:
5248:
5245:
5243:
5240:
5238:
5235:
5233:
5230:
5228:
5225:
5223:
5220:
5218:
5215:
5213:
5210:
5208:
5205:
5203:
5200:
5198:
5195:
5193:
5190:
5188:
5185:
5183:
5180:
5178:
5175:
5173:
5170:
5168:
5165:
5163:
5160:
5158:
5155:
5153:
5150:
5149:
5147:
5137:
5127:
5125:
5120:
5115:
5113:
5108:
5103:
5102:
5099:
5086:
5085:
5081:
5079:
5076:
5074:
5073:Julian Gollop
5071:
5070:
5068:
5064:
5058:
5057:
5053:
5051:
5050:
5049:Phoenix Point
5046:
5042:
5041:
5037:
5036:
5035:
5034:
5030:
5028:
5027:
5023:
5021:
5020:
5016:
5012:
5011:
5007:
5005:
5004:
5000:
4998:
4997:
4993:
4992:
4990:
4987:
4985:
4984:
4980:
4976:
4975:
4971:
4970:
4969:
4968:
4964:
4960:
4959:
4955:
4954:
4953:
4952:
4948:
4947:
4945:
4943:Related games
4941:
4935:
4934:Chaos Concept
4932:
4930:
4927:
4925:
4924:Firaxis Games
4922:
4920:
4917:
4915:
4912:
4911:
4909:
4905:
4895:
4894:
4890:
4888:
4887:
4883:
4882:
4880:
4876:
4870:
4869:
4868:Chimera Squad
4865:
4861:
4860:
4856:
4855:
4854:
4853:
4849:
4847:
4846:
4842:
4838:
4837:
4833:
4832:
4831:
4830:
4829:Enemy Unknown
4826:
4825:
4823:
4821:Reboot series
4819:
4813:
4812:
4808:
4806:
4805:
4801:
4799:
4798:
4794:
4792:
4791:
4787:
4785:
4784:
4780:
4778:
4777:
4773:
4772:
4770:
4766:
4763:
4759:
4754:
4753:
4745:
4740:
4738:
4733:
4731:
4726:
4725:
4722:
4715:
4711:
4710:Enemy Unknown
4707:
4704:
4702:
4698:
4697:
4693:
4690:
4684:
4679:
4676:
4670:
4665:
4664:
4652:
4648:
4645:
4640:
4633:
4629:
4626:
4621:
4614:
4610:
4607:
4601:
4594:
4590:
4587:
4581:
4565:
4561:
4560:
4555:
4548:
4541:
4537:
4534:
4528:
4521:
4515:
4499:
4495:
4489:
4482:
4477:
4467:
4463:
4458:
4442:
4438:
4437:
4432:
4429:Smith, Adam.
4425:
4418:
4417:Game Informer
4414:
4411:Dan Ryckert,
4408:
4400:
4399:Imagine Media
4396:
4395:
4387:
4380:
4375:
4368:
4364:
4361:
4352:
4342:
4338:
4335:
4330:
4320:
4316:
4313:
4308:
4302:, April 2000.
4301:
4296:
4280:
4276:
4272:
4266:
4250:
4246:
4242:
4236:
4220:
4216:
4212:
4206:
4190:
4186:
4182:
4176:
4170:, April 2005.
4169:
4164:
4157:
4152:
4144:
4140:
4139:
4131:
4124:
4119:
4103:
4099:
4095:
4089:
4073:
4069:
4065:
4059:
4043:
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4029:
4013:
4009:
4005:
3998:
3982:
3978:
3974:
3967:
3951:
3947:
3943:
3937:
3921:
3917:
3911:
3901:
3896:
3880:
3876:
3872:
3865:
3846:
3842:
3835:
3829:
3822:
3817:
3801:
3797:
3793:
3787:
3771:
3767:
3763:
3757:
3741:
3737:
3731:
3715:
3711:
3707:
3701:
3690:September 15,
3685:
3681:
3675:
3671:
3670:
3663:
3655:
3651:
3650:
3645:
3638:
3631:
3626:
3619:
3614:
3607:
3602:
3586:
3582:
3576:
3560:
3554:
3538:
3532:
3525:
3520:
3512:
3511:
3503:
3495:
3491:
3490:
3485:
3478:
3471:
3470:The One Amiga
3466:
3459:
3458:The One Amiga
3454:
3447:
3446:The One Amiga
3442:
3435:
3430:
3423:
3418:
3416:
3408:
3403:
3396:
3391:
3384:
3379:
3372:
3367:
3360:
3355:
3348:
3343:
3341:
3333:
3328:
3326:
3309:
3305:
3301:
3294:
3292:
3275:
3271:
3267:
3266:
3261:
3255:
3239:
3235:
3231:
3230:
3225:
3219:
3217:
3209:
3205:
3201:
3198:
3193:
3186:
3182:
3178:
3175:
3170:
3154:
3150:
3144:
3137:
3133:
3128:
3112:
3106:
3099:
3095:
3092:
3087:
3071:
3067:
3061:
3045:
3041:
3040:
3035:
3028:
3020:
3014:
3010:
3003:
2987:
2983:
2977:
2961:
2957:
2951:
2944:
2940:
2937:
2931:
2915:
2911:
2905:
2889:
2885:
2879:
2863:
2859:
2853:
2845:
2844:Imagine Media
2841:
2840:
2832:
2830:
2828:
2811:
2807:
2801:
2799:
2791:
2790:Game Informer
2787:
2782:
2780:
2778:
2769:
2768:Imagine Media
2765:
2764:
2756:
2754:
2746:(in Japanese)
2744:
2743:archive.today
2740:
2737:
2732:
2725:
2721:
2718:
2713:
2706:
2702:
2699:
2693:
2686:
2682:
2679:
2678:Game Versions
2674:
2672:
2670:
2668:
2656:September 15,
2651:
2647:
2643:
2636:
2620:
2616:
2615:
2610:
2604:
2597:
2593:
2590:
2585:
2578:
2574:
2570:
2567:
2561:
2559:
2557:
2548:
2544:
2537:
2526:September 15,
2521:
2517:
2513:
2506:
2504:
2502:
2500:
2498:
2490:
2486:
2483:
2481:
2474:
2467:
2462:
2460:
2458:
2456:
2439:
2435:
2431:
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2300:
2294:
2292:
2290:
2288:
2286:
2284:
2282:
2280:
2278:
2276:
2274:
2266:
2260:
2253:
2249:
2246:Steve Butts,
2243:
2241:
2239:
2237:
2220:
2216:
2212:
2205:
2203:
2201:
2199:
2197:
2180:
2174:
2172:
2170:
2168:
2166:
2164:
2156:
2152:
2149:
2143:
2141:
2139:
2137:
2120:
2116:
2112:
2106:
2104:
2096:
2091:
2089:
2087:
2070:
2066:
2065:
2060:
2054:
2038:
2034:
2030:
2029:
2024:
2017:
2015:
2013:
2011:
2009:
2007:
2005:
2003:
2001:
1999:
1997:
1995:
1993:
1991:
1989:
1987:
1985:
1983:
1981:
1976:
1965:
1961:
1960:
1954:
1952:
1951:
1946:
1942:
1938:
1934:
1930:
1929:
1923:
1921:
1917:
1916:
1911:
1906:
1902:
1898:
1894:
1890:
1886:
1885:PlayStation 3
1882:
1878:
1874:
1870:
1869:Firaxis Games
1866:
1865:
1859:
1857:
1853:
1852:
1851:Phoenix Point
1847:
1843:
1842:
1837:
1836:
1830:
1828:
1824:
1823:
1818:
1814:
1813:
1808:
1804:
1803:
1798:
1797:
1792:
1786:
1776:
1774:
1770:
1766:
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1759:
1754:
1750:
1746:
1745:
1739:
1735:
1731:
1730:
1725:
1720:
1717:
1713:
1709:
1705:
1700:
1698:
1694:
1693:
1688:
1684:
1683:
1678:
1674:
1669:
1667:
1663:
1659:
1658:halls of fame
1655:
1651:
1647:
1643:
1642:
1637:
1636:Soren Johnson
1633:
1629:
1625:
1624:
1617:Retrospective
1614:
1609:
1605:
1601:
1600:
1595:
1591:
1587:
1583:
1581:
1580:
1575:
1571:
1570:
1565:
1560:
1556:
1552:
1551:
1546:
1544:
1543:
1538:
1537:
1532:
1531:
1526:
1522:
1518:
1514:
1510:
1506:
1501:
1499:
1498:
1493:
1489:
1485:
1481:
1477:
1473:
1468:
1464:
1460:
1459:of all time.
1458:
1454:
1453:
1448:
1444:
1443:
1438:
1437:
1432:
1427:
1413:Amiga: 7.3/10
1412:
1410:
1409:
1405:
1404:
1398:
1396:
1395:
1391:
1390:
1384:
1382:
1381:
1377:
1376:
1372:
1370:
1369:
1365:
1364:
1361:Amiga: 9.2/10
1360:
1358:
1357:
1353:
1352:
1321:
1319:
1318:
1314:
1313:
1307:
1305:
1304:
1300:
1299:
1295:
1293:
1292:
1288:
1287:
1283:
1281:
1280:
1279:Game Informer
1276:
1275:
1271:
1269:
1268:
1264:
1263:
1232:
1230:
1229:
1225:
1224:
1216:
1213:Review scores
1203:
1201:
1198:
1197:
1189:
1169:
1167:
1164:
1160:
1156:
1152:
1148:
1144:
1140:
1136:
1133:
1129:
1125:
1123:
1118:
1114:
1109:
1105:
1096:
1094:
1090:
1085:
1083:
1079:
1078:0-7615-0235-1
1075:
1071:
1067:
1061:Novelizations
1058:
1056:
1055:Windows Vista
1052:
1048:
1044:
1040:
1036:
1032:
1031:
1026:
1022:
1018:
1014:
1010:
1006:
1002:
998:
993:
991:
987:
983:
982:
977:
973:
969:
966:
962:
957:
955:
951:
947:
943:
939:
935:
924:
919:
912:X-COM 未知なる侵略者
907:
903:
902:Culture Brain
899:
895:
891:
881:
877:
874:
870:
866:
860:
857:
853:
852:
847:
843:
838:
836:
832:
828:
824:
820:
819:
814:
810:
806:
801:
800:film series.
799:
798:
793:
792:
787:
782:
781:Alien Liaison
778:
774:
769:
768:
763:
759:
754:
752:
751:
746:
745:
739:
735:
734:
727:
725:
724:Julian Gollop
719:
714:
712:
708:
704:
700:
699:
694:
690:
686:
685:Laser Squad 2
682:
678:
677:
672:
671:
666:
665:Julian Gollop
662:
652:
649:
644:
642:
638:
634:
630:
624:
621:
617:
613:
607:
605:
601:
597:
596:action points
593:
588:
586:
582:
578:
574:
573:line of sight
570:
562:
557:
548:
546:
540:
536:
528:
519:
517:
516:
511:
507:
504:
501:
497:
493:
483:
480:
474:
473:Alien Brain.
472:
468:
464:
460:
454:
452:
448:
444:
439:
435:
431:
428:The story of
421:
419:
418:
414:of the game,
413:
409:
408:
403:
399:
395:
391:
387:
383:
378:
376:
372:
368:
364:
360:
359:
354:
353:Julian Gollop
350:
346:
342:
338:
334:
330:
327:developed by
326:
323:
319:
318:
313:
312:
303:
302:Single-player
300:
296:
293:
289:
286:
284:
280:
268:
264:
263:
261:
255:November 1995
252:
248:
243:
239:
238:
236:
227:
223:
222:
220:
211:
207:
202:
198:
197:
194:
191:
190:
183:
179:
176:
172:
168:
164:
160:
157:
155:
151:
148:
147:
143:
139:
136:
133:
131:
127:
124:Julian Gollop
119:
117:
113:
107:
105:
104:Programmer(s)
101:
94:
93:Julian Gollop
91:
89:
85:
81:
79:
75:
71:
69:
65:
62:
58:
55:
53:
49:
45:
39:
34:
29:
23:
19:
5082:
5054:
5047:
5038:
5031:
5024:
5017:
5008:
5001:
4994:
4988:
4981:
4972:
4965:
4956:
4949:
4914:Mythos Games
4891:
4884:
4866:
4857:
4850:
4843:
4836:Enemy Within
4834:
4827:
4809:
4802:
4795:
4788:
4781:
4775:
4774:
4750:
4713:
4709:
4695:
4691:) (archived)
4689:Mythos Games
4677:) (archived)
4639:
4620:
4600:
4580:
4568:. Retrieved
4557:
4547:
4527:
4518:Kat Bailey,
4514:
4502:. Retrieved
4498:the original
4488:
4476:
4470:(in Finnish)
4465:
4461:
4457:
4445:. Retrieved
4441:the original
4434:
4424:
4416:
4407:
4392:
4386:
4378:
4374:
4351:
4329:
4307:
4299:
4295:
4283:. Retrieved
4274:
4265:
4255:November 15,
4253:. Retrieved
4244:
4235:
4225:November 16,
4223:. Retrieved
4214:
4205:
4195:November 15,
4193:. Retrieved
4184:
4175:
4167:
4163:
4155:
4151:
4142:
4136:
4130:
4122:
4118:
4108:November 17,
4106:. Retrieved
4102:the original
4097:
4088:
4078:November 17,
4076:. Retrieved
4072:the original
4067:
4058:
4048:November 17,
4046:. Retrieved
4042:the original
4037:
4028:
4016:. Retrieved
4012:the original
4007:
3997:
3985:. Retrieved
3981:the original
3976:
3966:
3954:. Retrieved
3950:the original
3945:
3936:
3926:November 17,
3924:. Retrieved
3920:the original
3910:
3904:(in Finnish)
3899:
3895:
3883:. Retrieved
3879:the original
3874:
3864:
3852:. Retrieved
3840:
3828:
3820:
3816:
3804:. Retrieved
3795:
3786:
3776:November 25,
3774:. Retrieved
3770:the original
3765:
3756:
3746:November 17,
3744:. Retrieved
3740:the original
3730:
3718:. Retrieved
3714:the original
3709:
3700:
3688:. Retrieved
3668:
3662:
3653:
3647:
3643:
3637:
3629:
3625:
3617:
3613:
3605:
3601:
3591:November 21,
3589:. Retrieved
3575:
3565:November 21,
3563:. Retrieved
3553:
3543:November 21,
3541:. Retrieved
3531:
3523:
3519:
3508:
3502:
3494:the original
3487:
3477:
3469:
3465:
3457:
3453:
3445:
3441:
3433:
3429:
3421:
3406:
3402:
3394:
3390:
3382:
3378:
3371:Amiga Format
3370:
3366:
3359:Amiga Format
3358:
3354:
3347:Amiga Action
3346:
3331:
3312:. Retrieved
3303:
3280:November 21,
3278:. Retrieved
3265:GameRankings
3263:
3254:
3244:November 21,
3242:. Retrieved
3229:GameRankings
3227:
3192:
3169:
3157:. Retrieved
3151:. OpenXcom.
3143:
3138:(2015/08/16)
3127:
3115:. Retrieved
3105:
3086:
3074:. Retrieved
3060:
3048:. Retrieved
3037:
3027:
3008:
3002:
2990:. Retrieved
2976:
2964:. Retrieved
2950:
2930:
2918:. Retrieved
2904:
2892:. Retrieved
2878:
2866:. Retrieved
2852:
2837:
2816:November 21,
2814:. Retrieved
2810:the original
2789:
2761:
2731:
2712:
2692:
2654:. Retrieved
2645:
2635:
2623:. Retrieved
2612:
2603:
2584:
2576:
2546:
2536:
2524:. Retrieved
2516:Ars Technica
2515:
2479:
2473:
2465:
2444:November 28,
2442:. Retrieved
2433:
2376:
2364:. Retrieved
2360:the original
2335:November 21,
2333:. Retrieved
2329:the original
2319:
2309:November 21,
2307:. Retrieved
2303:the original
2264:
2259:
2252:The Escapist
2251:
2225:November 21,
2223:. Retrieved
2214:
2185:November 21,
2183:. Retrieved
2146:Kat Bailey,
2123:. Retrieved
2114:
2097:user manual.
2094:
2075:February 24,
2073:. Retrieved
2062:
2053:
2041:. Retrieved
2026:
1963:
1948:
1944:
1940:
1936:
1926:
1924:
1919:
1918:." The 2012
1913:
1909:
1904:
1900:
1862:
1860:
1849:
1845:
1839:
1833:
1831:
1820:
1816:
1810:
1806:
1800:
1794:
1788:
1768:
1762:
1757:
1748:
1744:The Escapist
1742:
1737:
1733:
1727:
1721:
1715:
1711:
1707:
1701:
1696:
1690:
1680:
1676:
1672:
1670:
1661:
1645:
1639:
1627:
1621:
1620:
1607:
1603:
1597:
1589:
1585:
1584:
1577:
1573:
1567:
1563:
1558:
1554:
1548:
1547:
1540:
1534:
1530:Amiga Action
1528:
1524:
1515:, while the
1505:GameRankings
1502:
1495:
1491:
1488:Civilization
1487:
1483:
1479:
1466:
1462:
1461:
1450:
1440:
1434:
1430:
1423:
1417:CD32: 8.6/10
1406:
1392:
1378:
1368:Amiga Format
1366:
1356:Amiga Action
1354:
1315:
1301:
1289:
1277:
1265:
1226:
1200:GameRankings
1165:
1154:
1127:
1126:
1102:
1088:
1086:
1069:
1064:
1042:
1041:), all five
1038:
1034:
1028:
1024:
1023:in 2008 and
1016:
1008:
1004:
996:
994:
979:
960:
958:
930:
905:
897:
893:
889:
887:
878:
873:Gilman Louie
869:Bill Stealey
861:
849:
845:
841:
839:
835:Men in Black
830:
826:
822:
816:
802:
795:
789:
780:
765:
762:Civilization
761:
755:
748:
742:
738:Civilization
737:
733:Civilization
731:
729:
721:
717:
696:
688:
684:
674:
668:
661:Mythos Games
658:
645:
625:
608:
594:system uses
589:
566:
541:
537:
533:
513:
495:
489:
475:
459:Solar System
455:
429:
427:
415:
405:
396:, including
389:
379:
356:
329:Mythos Games
316:
315:
310:
309:
308:
259:
234:
218:
192:
144:
120:John Reitze
96:Nick Gollop
68:Publisher(s)
57:Mythos Games
52:Developer(s)
43:
22:
5172:Amiga games
5136:Video games
5078:Dave Ellis
4967:Laser Squad
4797:Interceptor
4776:UFO Defense
4584:Alec Meer,
4570:October 12,
4356:(in Polish)
4345:(in Polish)
4323:(in Polish)
4138:PC Gamer US
4125:, May 1997.
3841:GamesMaster
3606:Amiga World
3409:(June 1995)
3395:Amiga Power
3383:Amiga Power
3050:November 9,
2726:, MobyGames
2696:Alec Meer,
2625:November 4,
2043:February 2,
1682:GamesMaster
1604:UFO Defense
1599:PC Gamer US
1536:Amiga World
1509:floppy disk
1457:sleeper hit
1449:. In 1996,
1436:The X-Files
1380:Amiga Power
1218:Publication
1132:open-source
1066:Diane Duane
1049:with added
1001:Prima Games
990:memory card
856:pathfinding
846:Laser Squad
823:Laser Squad
670:Laser Squad
655:Development
551:Battlescape
479:PlayStation
471:biocomputer
447:clandestine
382:sleeper hit
358:Laser Squad
349:PlayStation
235:PlayStation
171:PlayStation
154:Platform(s)
130:Composer(s)
110:Nick Gollop
88:Designer(s)
82:Tim Roberts
78:Producer(s)
5146:Categories
4919:MicroProse
4790:Apocalypse
4712:and other
4675:MicroProse
4504:August 11,
3314:January 1,
3159:August 22,
3018:0761502351
2992:August 11,
2966:August 11,
2920:August 11,
2894:August 11,
2868:August 11,
2366:August 11,
1971:References
1943:(known as
1753:Ken Levine
1671:The first
1602:presented
1310:PS: 9.0/10
1308:PC: 9.4/10
1296:PC: 9.0/10
1284:PS: 8.5/10
1191:Aggregator
1117:the sequel
1051:Windows XP
954:Amiga 1200
946:Amiga CD32
711:MicroProse
612:fog of war
592:turn-based
512:game like
465:region of
438:abductions
377:activity.
345:Amiga CD32
333:MicroProse
230:Early 1994
205:March 1994
187:March 1994
98:Steve Hand
72:MicroProse
61:MicroProse
5187:DOS games
5033:Xenonauts
4951:Rebelstar
4907:Companies
4706:UFOPaedia
4701:MobyGames
4447:April 24,
4321:, WP.pl.
4018:August 7,
3987:August 7,
3885:March 20,
3806:March 25,
3720:August 9,
3646:Awards".
3076:August 3,
2836:"Xerox".
2760:"X-COM".
2614:Eurogamer
2434:Eurogamer
2064:MobyGames
1915:Xenonauts
1893:Eurogamer
1873:Sid Meier
1858:in 2019.
1765:Xenomorph
1699:in 2009.
1644:, called
1632:wargaming
1521:save game
1484:bona fide
1182:Reception
1177:Immediate
1172:Reception
1166:X-Piratez
1057:support.
1015:in 1999,
1003:in 1996,
851:Rebelstar
791:Communion
773:Bob Lazar
750:Traveller
663:– led by
579:-view 2D
577:isometric
498:melds an
116:Artist(s)
5084:Long War
4929:2K Marin
4893:Alliance
4811:Enforcer
4647:Archived
4628:Archived
4609:Archived
4589:Archived
4564:Archived
4536:Archived
4363:Archived
4343:, WP.pl
4337:Archived
4315:Archived
4300:PC Gamer
4279:Archived
4275:PC Gamer
4249:Archived
4245:PC Gamer
4219:Archived
4215:PC Gamer
4189:Archived
4185:PC Gamer
4168:PC Gamer
4156:PC Gamer
4123:PC Gamer
3956:June 20,
3845:Archived
3800:Archived
3684:Archived
3649:PC Gamer
3644:PC Gamer
3585:Archived
3434:CU Amiga
3308:Archived
3274:Archived
3238:Archived
3200:Archived
3185:PC Gamer
3177:Archived
3153:Archived
3117:July 13,
3094:Archived
3070:Archived
3044:Archived
2986:Archived
2960:Archived
2939:Archived
2914:Archived
2888:Archived
2862:Archived
2739:Archived
2720:Archived
2701:Archived
2681:Archived
2650:Archived
2619:Archived
2592:Archived
2577:PC Gamer
2569:Archived
2547:PC Gamer
2520:Archived
2485:Archived
2438:Archived
2410:Archived
2265:OpenXcom
2219:Archived
2215:GameSpot
2151:Archived
2119:Archived
2069:Archived
2037:Archived
2028:GameSpot
1945:Vault 13
1933:Tim Cain
1889:Xbox 360
1877:2K Games
1716:PC Gamer
1652:creator
1542:CU Amiga
1492:Populous
1476:GameSpot
1394:CU Amiga
1291:GameSpot
1155:OpenXcom
1139:localize
1128:OpenXcom
1068:'s 1995
1030:PC Gamer
1021:2K Games
788:'s book
693:Atari ST
676:Populous
522:Geoscape
503:Gold Box
486:Gameplay
288:Strategy
283:Genre(s)
5098:Portals
4991:series
4974:Nemesis
4886:Genesis
4285:May 10,
3875:GameSpy
3854:July 9,
3710:1UP.com
3618:GamePro
3149:"About"
2125:May 10,
1941:Fallout
1928:Fallout
1773:1UP.com
1736:listed
1704:PC game
1687:GameSpy
1626:called
1596:award.
1569:GamePro
1408:The One
1206:PS: 93%
1204:PC: 94%
1159:modding
1151:Android
1113:patches
884:Release
777:Area 51
744:Sniper!
648:psionic
620:berserk
602:-based
492:GameSpy
463:Cydonia
402:PC game
298:Mode(s)
260:Windows
181:Release
175:Windows
4755:series
3676:
3015:
2766:(12).
2646:Kotaku
1827:Phobos
1779:Legacy
1517:CD-ROM
1130:is an
1076:
972:16-bit
818:Psycho
707:Domark
616:morale
581:bitmap
443:Geneva
412:remake
141:Series
5112:1990s
4761:Games
4716:games
4714:X-COM
4466:Pelit
3900:Pelit
3848:(PDF)
3837:(PDF)
1950:GURPS
1937:X-COM
1901:X-COM
1846:X-COM
1807:X-COM
1785:X-COM
1769:X-COM
1758:X-COM
1749:X-COM
1738:X-COM
1712:X-COM
1708:X-COM
1692:Pelit
1673:X-COM
1646:X-COM
1628:X-COM
1611:'
1608:X-COM
1590:X-COM
1588:gave
1574:X-COM
1564:X-COM
1555:X-COM
1482:is a
1480:X-COM
1467:X-COM
1431:X-COM
1221:Score
1194:Score
1147:Linux
1047:Steam
1043:X-COM
1033:. In
965:8-bit
831:X-CON
827:X-COM
805:manga
797:Alien
569:voxel
496:X-COM
430:X-COM
407:X-COM
365:with
341:Amiga
219:Amiga
163:Amiga
146:X-COM
5267:XCOM
4752:XCOM
4572:2012
4506:2013
4449:2015
4287:2011
4257:2010
4227:2010
4197:2010
4110:2010
4080:2010
4050:2010
4020:2009
3989:2009
3958:2008
3928:2010
3887:2007
3856:2022
3808:2016
3778:2010
3748:2010
3722:2009
3692:2023
3674:ISBN
3608:3/95
3593:2010
3567:2010
3545:2010
3316:2018
3282:2010
3246:2010
3161:2013
3119:2019
3078:2012
3052:2012
3013:ISBN
2994:2013
2968:2013
2922:2013
2896:2013
2870:2013
2818:2010
2658:2023
2627:2017
2589:Demo
2528:2023
2482:demo
2446:2010
2368:2013
2337:2010
2311:2010
2227:2010
2187:2010
2127:2011
2077:2018
2045:2015
1920:XCOM
1910:XCOM
1905:XCOM
1903:and
1887:and
1879:for
1799:and
1760:").
1729:CHIP
1697:Edge
1650:Xbox
1623:Edge
1592:its
1490:and
1322:PS:
1233:PC:
1149:and
1074:ISBN
1053:and
968:MIDI
705:and
687:(or
681:demo
600:icon
467:Mars
424:Plot
339:and
331:and
271:1998
214:1994
167:CD32
4989:UFO
4699:at
4098:IGN
4068:IGN
4038:IGN
4008:IGN
3977:IGN
3946:IGN
3766:IGN
3630:CGW
3134:on
2115:IGN
1897:VGA
1666:IGN
1579:sic
1525:UFO
1523:of
1474:".
1426:DOS
1303:IGN
1122:mod
1108:bug
1019:by
1011:by
942:AGA
938:ECS
934:OCS
904:as
767:UFO
637:Psi
604:GUI
506:RPG
500:SSI
434:UFO
398:IGN
392:as
375:UFO
337:DOS
193:DOS
159:DOS
5148::
4562:.
4556:.
4433:.
4415:,
4277:.
4273:.
4243:.
4213:.
4183:.
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4096:.
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3975:.
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3873:.
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3794:.
3764:.
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3486:.
3414:^
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3324:^
3302:.
3290:^
3272:.
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2085:^
2061:.
2035:.
2031:.
2025:.
1979:^
1883:,
1732:.
1168:.
915:,
753:.
629:AI
510:4X
290:,
267:NA
251:EU
242:NA
226:EU
210:NA
201:EU
173:,
169:,
165:,
161:,
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4852:2
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