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Julian Gollop

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194:. When he was a child, his father introduced him to many different types of games, including chess, card games, and board games. His family played games regularly, choosing to play games instead of going to see films. When he was about 14 years old, Gollop started playing more complex games like 350:
operating system personal computers that at the time would be sold primarily in the United States. Despite the success of these and other games, Mythos Games was forced to close in 2001 after an essential publisher was acquired by a company that withdrew commitments for
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by himself as a two-player game and brought it to a publisher that had an office near his college. They wanted it to be a single-player game, something he had not made before, so Gollop created functional
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game with asynchronous, multiplayer play-by-email features which required a monthly subscription. The Gollop brothers developed only one other game,
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In 1988, he was joined by his brother, Nick Gollop, in founding Target Games, a video game development company that subsequently changed to
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gives homage to Gollop in the form of a "Gollop Chamber" facility in the game. Jake Solomon, creative lead for this
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the studio's first game, was released by Snapshot Games in 2015. He then led his company's development of
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in 1983 with programmer Andy Greene, a school friend. Gollop subsequently upgraded to a
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helped him recognise how computers could allow him to make and play games he enjoyed.
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became a reality while he was in secondary school, Gollop's fascination for complex
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included him among the top hundred computer game creators of all time. In the
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ability, he was "amazed" at its capabilities. His first published games were
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from scratch, the game got published, and it ended up doing well.
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In 1982, while he was still in secondary school, Gollop started
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computer games. For £25, Gollop bought his first computer, a
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that he first beginning making video games directly for the
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which Mythos Games was in the process of developing.
176:. He is known best as the "man who gave birth to the 1160:"Chaos Reborn • View topic - Happy Birthday Julian!" 273:. He recognised that his future involved computers. 394:After moving to Bulgaria, Gollop began working for 361: 284:, he spent more time creating video games such as 190:Julian Gollop was born in 1965. He came of age in 1655:"X-COM Creator's Chaos Reborn Is Born This Month" 2165: 389: 433: 311: 224: 1803: 1632:"Phoenix Point Boss Battle Gameplay Revealed" 420:. He then became the co-creative director of 296:than he spent studying. He created the first 1703: 366:After closing Mythos Games, Gollops founded 1259:"Interview With XCOM Creator Julian Gollop" 1810: 1796: 1610:"Phoenix Point has hit its funding target" 1535:"What XCOM creator Julian Gollop did next" 498:, credits Gollop for much of his success. 1532: 1292:"Legendary Game Designers: Julian Gollop" 438:As of 2017, Gollop works in Sofia as the 410:, eventually leading the development of 2051:The Dreamland Chronicles: Freedom Ridge 1504: 1364: 837:The Dreamland Chronicles: Freedom Ridge 463:, which was released in December 2019. 450:he co-founded in 2013 with David Kaye. 354:The Dreamland Chronicles: Freedom Ridge 16:British video game designer (born 1965) 2166: 1563:"Julian Gollop Discusses Chaos Reborn" 1528: 1526: 1524: 1451: 1418:"The Dreamland Chronicles is Set Free" 1392:"Mythos Games Ltd - UFO Enemy Unknown" 1791: 1560: 1500: 1498: 1476: 1474: 1447: 1445: 1443: 1441: 1360: 1358: 1317:"Julian Gollop (Person) - Giant Bomb" 1253: 1251: 1249: 1247: 1245: 1243: 1241: 1239: 413:Tom Clancy's Ghost Recon: Shadow Wars 1731: 1652: 1286: 1284: 1237: 1235: 1233: 1231: 1229: 1227: 1225: 1223: 1221: 1219: 1188: 1186: 1184: 1182: 1180: 1130: 1096: 1094: 1092: 1066: 1064: 1062: 265:and began creating video games like 1782:Gameography at Mythos Games website 1704:Griliopoulos, Dan (25 April 2013). 1521: 219: 13: 1533:Yin-Poole, Wesley (9 April 2014). 1495: 1471: 1452:Gillen, Kieron (9 November 2007). 1438: 1355: 925:Rebelstar 2: The Meklon Conspiracy 14: 2230: 1757: 1309: 1281: 1216: 1200:. 4 February 2014. Archived from 1177: 1089: 1059: 1590:. venturebeat.com. 25 April 2017 1454:"Making Of: Laser Squad Nemesis" 1365:Bickham, Al (28 November 2010). 1265:. 30 August 2011. Archived from 992:Assassin's Creed III: Liberation 934: 847: 805:Virgin Interactive Entertainment 448:independent video game developer 423:Assassin's Creed III: Liberation 362:Codo Technologies (2001 to 2006) 2219:British expatriates in Bulgaria 1817: 1725: 1697: 1672: 1646: 1554: 1505:Jenkins, David (1 April 2014). 1410: 1384: 2194:British video game programmers 1732:Hall, Charlie (26 June 2017). 1334: 1152: 1: 1913:The Bureau: XCOM Declassified 1653:Meer, Alec (9 October 2015). 1394:. 6 June 2001. Archived from 1342:"Julian Gollop | Retro Gamer" 1052: 406:. He was promoted quickly to 185: 2189:British video game designers 1612:. gamereactor.eu. 3 May 2017 1561:Micek, Greg (3 April 2014). 1131:Hall, Charlie (2 May 2017). 1076:amigalordsofchaos.tripod.com 625:Chaos: The Battle of Wizards 466: 390:Ubisoft Sofia (2006 to 2012) 287:Chaos: The Battle of Wizards 104:Chaos: The Battle of Wizards 7: 904:Rebelstar: Tactical Command 434:Snapshot Games (since 2013) 383:Rebelstar: Tactical Command 312:Mythos Games (1988 to 2001) 276:When Gollop went on to the 225:Early career (1982 to 1988) 34:1965 (age 58–59) 10: 2235: 1164:www.forum.chaos-reborn.com 278:London School of Economics 164:, who has founded and led 2133: 2010: 1974: 1945: 1888: 1835: 1828: 517: 514: 511: 508: 137: 129: 96: 84: 68: 60: 46: 38: 30: 23: 1784:by WayBackMachine (2002) 1482:"Julian Gollop - Google" 972:Ghost Recon: Shadow Wars 501: 257:, which he made for the 142:http://snapshotgames.com 1102:"Top 100 Game Creators" 442:and chief designer for 2094:UFO: Extraterrestrials 1634:. ign.com. 5 June 2017 245:of memory and no real 197:Dungeons & Dragons 2209:Video game producers 2179:Board game designers 2124:XCOM: The Board Game 1872:First Alien Invasion 1851:Terror from the Deep 1659:Rock, Paper, Shotgun 1458:Rock, Paper, Shotgun 2087:UFO: Alien Invasion 855:Laser Squad Nemesis 681:Silverbird Software 481:XCOM: Enemy Unknown 373:Laser Squad Nemesis 247:graphics processing 208:board games. 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Index

Game designer
producer
Snapshot Games
CEO
X-COM
Chaos: The Battle of Wizards
Rebelstar series
Laser Squad
X-COM: UFO Defense
http://snapshotgames.com
video game designer
producer
strategy games
Mythos Games
Codo Technologies
Snapshot Games
X-COM
Harlow, England
Dungeons & Dragons
SPI
Avalon Hill
home computers
strategy games
designing
programming
ZX81
kilobyte
graphics processing
BBC Micro
ZX Spectrum

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