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Julian Gollop

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205:. When he was a child, his father introduced him to many different types of games, including chess, card games, and board games. His family played games regularly, choosing to play games instead of going to see films. When he was about 14 years old, Gollop started playing more complex games like 361:
operating system personal computers that at the time would be sold primarily in the United States. Despite the success of these and other games, Mythos Games was forced to close in 2001 after an essential publisher was acquired by a company that withdrew commitments for
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by himself as a two-player game and brought it to a publisher that had an office near his college. They wanted it to be a single-player game, something he had not made before, so Gollop created functional
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game with asynchronous, multiplayer play-by-email features which required a monthly subscription. The Gollop brothers developed only one other game,
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In 1988, he was joined by his brother, Nick Gollop, in founding Target Games, a video game development company that subsequently changed to
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gives homage to Gollop in the form of a "Gollop Chamber" facility in the game. Jake Solomon, creative lead for this
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the studio's first game, was released by Snapshot Games in 2015. He then led his company's development of
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in 1983 with programmer Andy Greene, a school friend. Gollop subsequently upgraded to a
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helped him recognise how computers could allow him to make and play games he enjoyed.
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became a reality while he was in secondary school, Gollop's fascination for complex
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included him among the top hundred computer game creators of all time. In the
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ability, he was "amazed" at its capabilities. His first published games were
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from scratch, the game got published, and it ended up doing well.
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In 1982, while he was still in secondary school, Gollop started
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computer games. For £25, Gollop bought his first computer, a
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that he first beginning making video games directly for the
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which Mythos Games was in the process of developing.
187:. He is known best as the "man who gave birth to the 1171:"Chaos Reborn • View topic - Happy Birthday Julian!" 284:. He recognised that his future involved computers. 405:After moving to Bulgaria, Gollop began working for 372: 295:, he spent more time creating video games such as 201:Julian Gollop was born in 1965. He came of age in 1666:"X-COM Creator's Chaos Reborn Is Born This Month" 2176: 400: 444: 322: 235: 1814: 1643:"Phoenix Point Boss Battle Gameplay Revealed" 431:. He then became the co-creative director of 307:than he spent studying. He created the first 1714: 377:After closing Mythos Games, Gollops founded 1270:"Interview With XCOM Creator Julian Gollop" 1821: 1807: 1621:"Phoenix Point has hit its funding target" 1546:"What XCOM creator Julian Gollop did next" 509:, credits Gollop for much of his success. 1543: 1303:"Legendary Game Designers: Julian Gollop" 449:As of 2017, Gollop works in Sofia as the 421:, eventually leading the development of 2062:The Dreamland Chronicles: Freedom Ridge 1515: 1375: 848:The Dreamland Chronicles: Freedom Ridge 474:, which was released in December 2019. 461:he co-founded in 2013 with David Kaye. 365:The Dreamland Chronicles: Freedom Ridge 27:British video game designer (born 1965) 14: 2177: 1574:"Julian Gollop Discusses Chaos Reborn" 1539: 1537: 1535: 1462: 1429:"The Dreamland Chronicles is Set Free" 1403:"Mythos Games Ltd - UFO Enemy Unknown" 1802: 1571: 1511: 1509: 1487: 1485: 1458: 1456: 1454: 1452: 1371: 1369: 1328:"Julian Gollop (Person) - Giant Bomb" 1264: 1262: 1260: 1258: 1256: 1254: 1252: 1250: 424:Tom Clancy's Ghost Recon: Shadow Wars 1742: 1663: 1297: 1295: 1248: 1246: 1244: 1242: 1240: 1238: 1236: 1234: 1232: 1230: 1199: 1197: 1195: 1193: 1191: 1141: 1107: 1105: 1103: 1077: 1075: 1073: 276:and began creating video games like 1793:Gameography at Mythos Games website 1715:Griliopoulos, Dan (25 April 2013). 1532: 230: 24: 1544:Yin-Poole, Wesley (9 April 2014). 1506: 1482: 1463:Gillen, Kieron (9 November 2007). 1449: 1366: 936:Rebelstar 2: The Meklon Conspiracy 25: 2241: 1768: 1320: 1292: 1227: 1211:. 4 February 2014. Archived from 1188: 1100: 1070: 1601:. venturebeat.com. 25 April 2017 1465:"Making Of: Laser Squad Nemesis" 1376:Bickham, Al (28 November 2010). 1276:. 30 August 2011. Archived from 1003:Assassin's Creed III: Liberation 945: 858: 816:Virgin Interactive Entertainment 459:independent video game developer 434:Assassin's Creed III: Liberation 373:Codo Technologies (2001 to 2006) 2230:British expatriates in Bulgaria 1828: 1736: 1708: 1683: 1657: 1565: 1516:Jenkins, David (1 April 2014). 1421: 1395: 2205:British video game programmers 1743:Hall, Charlie (26 June 2017). 1345: 1163: 13: 1: 1924:The Bureau: XCOM Declassified 1664:Meer, Alec (9 October 2015). 1405:. 6 June 2001. Archived from 1353:"Julian Gollop | Retro Gamer" 1063: 417:. He was promoted quickly to 196: 2200:British video game designers 1623:. gamereactor.eu. 3 May 2017 1572:Micek, Greg (3 April 2014). 1142:Hall, Charlie (2 May 2017). 1087:amigalordsofchaos.tripod.com 636:Chaos: The Battle of Wizards 477: 401:Ubisoft Sofia (2006 to 2012) 298:Chaos: The Battle of Wizards 115:Chaos: The Battle of Wizards 7: 915:Rebelstar: Tactical Command 445:Snapshot Games (since 2013) 394:Rebelstar: Tactical Command 323:Mythos Games (1988 to 2001) 287:When Gollop went on to the 236:Early career (1982 to 1988) 45:1965 (age 58–59) 10: 2246: 1175:www.forum.chaos-reborn.com 289:London School of Economics 175:, who has founded and led 2144: 2021: 1985: 1956: 1899: 1846: 1839: 528: 525: 522: 519: 148: 140: 107: 95: 79: 71: 57: 49: 41: 34: 1795:by WayBackMachine (2002) 1493:"Julian Gollop - Google" 983:Ghost Recon: Shadow Wars 512: 268:, which he made for the 153:http://snapshotgames.com 1113:"Top 100 Game Creators" 453:and chief designer for 2105:UFO: Extraterrestrials 1645:. ign.com. 5 June 2017 256:of memory and no real 208:Dungeons & Dragons 2220:Video game producers 2190:Board game designers 2135:XCOM: The Board Game 1883:First Alien Invasion 1862:Terror from the Deep 1670:Rock, Paper, Shotgun 1469:Rock, Paper, Shotgun 2098:UFO: Alien Invasion 866:Laser Squad Nemesis 692:Silverbird Software 492:XCOM: Enemy Unknown 384:Laser Squad Nemesis 258:graphics processing 219:board games. After 165:video game designer 2215:People from Harlow 1280:on 7 November 2017 1215:on 7 November 2017 1018:(PlayStation Vita) 744:X-COM: UFO Defense 389:turn-based tactics 351:X-COM: UFO Defense 340:X-COM: UFO Defense 134:X-COM: UFO Defense 2172: 2171: 1981: 1980: 1938:War of the Chosen 1061: 1060: 972:Feral Interactive 943:Codo Technologies 925:Codo Technologies 877:Codo Technologies 773:X-COM: Apocalypse 762:Spectrum HoloByte 616:Rebelstar Raiders 379:Codo Technologies 359:Microsoft Windows 346:X-COM: Apocalypse 215:board games, and 181:Codo Technologies 158: 157: 72:Years active 18:Codo Technologies 16:(Redirected from 2237: 2195:British founders 2145:Related articles 2037:Tactical Command 1844: 1843: 1823: 1816: 1809: 1800: 1799: 1780: 1779: 1777:Official website 1762: 1761: 1759: 1757: 1740: 1734: 1733: 1731: 1729: 1712: 1706: 1705: 1703: 1701: 1691:"Release Update" 1687: 1681: 1680: 1678: 1676: 1661: 1655: 1654: 1652: 1650: 1639: 1633: 1632: 1630: 1628: 1617: 1611: 1610: 1608: 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Index

Codo Technologies
Game designer
producer
Snapshot Games
CEO
X-COM
Chaos: The Battle of Wizards
Rebelstar series
Laser Squad
X-COM: UFO Defense
http://snapshotgames.com
video game designer
producer
strategy games
Mythos Games
Codo Technologies
Snapshot Games
X-COM
Harlow, England
Dungeons & Dragons
SPI
Avalon Hill
home computers
strategy games
designing
programming
ZX81
kilobyte
graphics processing
BBC Micro

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